nossr50
7ee65a7e65
Fixing a 7 year old damage bug.
2019-03-24 14:20:20 -07:00
nossr50
aa25ba6338
Fixed DoubleDrops for Mining, MANY nerfs to Rupture (PVP balance tweaks coming soon)
2019-03-23 22:57:44 -07:00
nossr50
371a3ceec7
Unarmed now has some spam detection
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Fixed an error in the skillranks.yml file as well
2019-02-03 13:17:42 -08:00
t00thpick1
cb89a80fd8
Only have 1 xp gain instance for archery.
2019-01-31 19:55:09 -05:00
nossr50
fbc7cbf389
Anti-Cheat compatibility
2019-01-27 22:26:45 -08:00
nossr50
d81c3d06c5
XP Gains now report sources, added some config options regarding XP bars
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Fixed some issues with Roll
Fixes https://github.com/mcMMO-Dev/mcMMO/issues/3732
2019-01-27 18:11:51 -08:00
nossr50
96b46d31cf
Only activate bleed if the target survives the initial strike
2019-01-23 16:21:34 -08:00
nossr50
c46b7ed3bc
dealNoInvulnerabilityTickDamage actually hurts things now
2019-01-23 16:08:41 -08:00
nossr50
71a3eb6a93
Fixed a lot of problems with the bleed task code...
2019-01-23 16:01:30 -08:00
nossr50
6ff13077be
Mobhealth bars are no longer a per-player setting.
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Removed the mobhealthbar command.
Removed the mobhealthbar permissions.
2019-01-23 15:39:04 -08:00
nossr50
c51be84b50
Serrated now uses Rupture rank to calculate its bleed effect's properties
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Gore now actually uses Rupture rank 1 in its calculations
2019-01-23 15:29:31 -08:00
nossr50
c6e1edee91
Rupture will now check your rank before activating
2019-01-23 12:34:21 -08:00
nossr50
76ddcc4cf0
You can now enable Party Friendly Fire
2019-01-21 15:43:54 -08:00
nossr50
11c8374f6c
Bleed doesn't suck anymore.
2019-01-21 15:15:10 -08:00
nossr50
12af9af902
Fixes #3672 , Fixes #3316 , Fixes #3288 , Fixes #2434 , Fixes #1732 , Fixes #1726 , Fixes #1597 , Fixes #941
2019-01-15 07:19:00 -08:00
nossr50
95d60e646d
Diminishing returns now has an optional minimum gains setting
2019-01-14 22:11:58 -08:00
nossr50
ba5428ff12
Adding more combat messages to Action Bar
2019-01-13 22:21:16 -08:00
nossr50
6f77bb206d
Refactoring + adding a new skillranks config (not functional yet)
2019-01-12 23:54:53 -08:00
nossr50
0d260a74c9
Refactoring to make my life easier
2018-12-29 05:24:55 -08:00
ProfLuz
2a43bce849
Fix spectators being affected by a combat ability ( #3591 )
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* Fix spectators being affected by a combat ability
2018-10-01 22:21:22 -04:00
Glitchfinder
e77801f3c1
Ensure all entity types function in experience.yml
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Fixes #3443
2018-05-16 08:07:07 -07:00
t00thpick1
a43ae4178a
Some cleanups to mob related XP code
2017-04-15 00:04:07 -04:00
TheComputerGeek2
d6a00eaf00
Prevent disarming, bleed, and axe passives when dealing thorns damage
2017-03-06 18:03:15 -08:00
t00thpick1
789aaec186
I should probably compile before committing in the future.
2016-12-04 21:42:26 -05:00
t00thpick1
6c5fb5f398
Fix entity kill xp
2016-12-04 20:53:51 -05:00
Dor
a557fc7d3c
Use getItemInMainHand()
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Add 1.9 blocks to be detected for experience rewards.
Add experience rewards for the Chorus plant.
Add experience rewards for the Shulker mob.
2016-03-11 16:20:23 +02:00
t00thpick1
bef28583f3
Fix missed compile error. Re-release 1.5.03
2015-07-28 17:48:24 -04:00
t00thpick1
2aade8b7ff
Remove no longer needed DualSupport classes, we crossed that road long ago.
2015-07-25 22:29:19 -04:00
TfT_02
385fe1bb05
Added option for XP gained by killing bred animals
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Fixes #2402
2015-01-10 12:31:13 +01:00
mjkaufer
9426f44cdd
Added isUnarmed Method
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Checks if the player is not holding a tool, as opposed to checking if
the player is holding air. This means that attacking with something such
as a dirt block would count as unarmed.
2014-12-29 16:31:18 +01:00
t00thpick1
bfff5682b5
As a semi-temporary measure, lets move 1.8 specific objects into their own classes, so we can be 1.7 and 1.8 compatable.
2014-12-19 13:48:06 -05:00
t00thpick1
32336b712b
Quick initial update for 1.8
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Adds default configuration for new blocks and entities.
Updates a few hardcoded utilities to account for new blocks and entities.
2014-12-18 01:36:02 -05:00
TfT_02
8e5340ebc3
Wolves attack a target when shot by their owner
2014-10-11 11:38:53 +02:00
TfT_02
c31281971c
Summon amount limits and new ability
2014-10-11 11:38:52 +02:00
TfT_02
80d358d1fd
Fix dealing too much AOE damage
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Bandaid for #2170
2014-08-13 21:24:32 -06:00
t00thpick1
f097aa4a67
Missed loaded profile check, Fix #2189
2014-08-07 23:46:22 -04:00
t00thpick1
d857bf483e
Fix #2184
2014-08-07 11:23:02 -04:00
TfT_02
8e3e1d5f11
Use deprecated events for damage dealing for now
2014-07-11 21:33:35 +02:00
TfT_02
d2d70089ca
Update for modifierFunctions
2014-07-11 14:02:42 +02:00
TfT_02
daab095557
I was actually using the wrong Map
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Fixes #2113
2014-07-03 12:33:03 +02:00
TfT_02
2b9b5df1ee
Alter original event and stop firing FakeDamageEvents
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Fixes #2105
2014-07-02 11:28:21 +02:00
TfT_02
3d242bbdb6
Always call back events
2014-07-02 11:25:13 +02:00
TfT_02
e796eae3c3
Update for new damage API
2014-07-02 11:25:08 +02:00
TfT_02
9f53426511
Added API to XP events to get XP gain reason
2014-04-18 22:32:32 +02:00
TfT_02
20092d55fd
Fix bug where dodge would check the wrong player
2014-04-18 00:49:40 +02:00
TfT_02
a9488bc18b
Vanished players no longer get hit by AoE effects
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Fixes #1964
2014-04-05 13:12:20 +02:00
TfT_02
09557e378b
Update to the new ProjectileSource API
2014-03-29 17:12:54 +01:00
GJ
30f7521a3a
Handle healthbars even when skills are disabled. Fixes #1194
2014-03-03 10:29:14 -05:00
TfT_02
34d6d867f2
Prevent combat abilities from damaging allied players
2014-02-28 22:08:48 +01:00
TfT_02
9f9de86d21
The defender isn't necessarily a player here
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Besides, the defender doesn’t need to have the player data key anyways
2014-02-16 00:11:15 +01:00