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Prevent combat abilities from damaging allied players
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@ -506,7 +506,7 @@ public final class CombatUtils {
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return false;
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}
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if (PartyManager.inSameParty(player, defender) && !(Permissions.friendlyFire(player) && Permissions.friendlyFire(defender))) {
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if ((PartyManager.inSameParty(player, defender) || PartyManager.areAllies(player, defender)) && !(Permissions.friendlyFire(player) && Permissions.friendlyFire(defender))) {
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return false;
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}
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@ -558,7 +558,7 @@ public final class CombatUtils {
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if (tamer instanceof Player) {
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Player owner = (Player) tamer;
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return (owner == attacker || PartyManager.inSameParty(attacker, owner));
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return (owner == attacker || PartyManager.inSameParty(attacker, owner) || PartyManager.areAllies(attacker, owner));
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}
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}
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