Commit Graph

91 Commits

Author SHA1 Message Date
nossr50
12abd68add Rupture fires a FakeEntityDamageByEntityEvent fixes #4122 2020-02-28 15:43:32 -08:00
nossr50
4cd91350db 2.1.116 2020-02-20 17:35:33 -08:00
nossr50
6168309ec9 2.1.115 2020-02-19 17:41:47 -08:00
nossr50
a598796c99 More tweaks to GT 2020-02-19 17:20:05 -08:00
nossr50
e2073ff9f7 Immature crop replanting, green thumb tweaks, replant accidental break
protection
2020-02-19 15:58:53 -08:00
Shane Freeder
bb7989449e
Do not allow additions of timer tasks while iterating
Follow up on:
e4d980b135
Should help debug #4019 (and let us know when this actually occurs)
2019-08-12 02:31:51 +01:00
nossr50
7853efc63d 2.1.100 2019-08-05 10:43:05 -04:00
Shane Freeder
e4d980b135
Fixed some concurrency concerns around BleedTasks 2019-07-29 17:41:57 +01:00
nossr50
ec44c99076 Many Herbalism bug fixes 2019-07-07 01:42:57 -07:00
nossr50
218b2a1a75 Double check that a Player is not an NPC when loading profiles 2019-06-17 07:00:39 -07:00
nossr50
30df57fa35 Fix async tool lower 2019-04-25 18:46:49 -07:00
nossr50
33a68daa9c mcMMO now checks in all places for a loaded profile before executing processing on said profile 2019-04-12 15:17:05 -07:00
nossr50
d599db2897 2.1.37 - Fixes #3859 2019-04-06 05:14:52 -07:00
nossr50
c6d055cb48 Completely remove Fireworks from mcMMO 2019-04-01 10:04:45 -07:00
nossr50
8d477a5cf5 unused imports 2019-03-29 11:33:40 -07:00
nossr50
aa25ba6338 Fixed DoubleDrops for Mining, MANY nerfs to Rupture (PVP balance tweaks coming soon) 2019-03-23 22:57:44 -07:00
nossr50
d81c3d06c5 XP Gains now report sources, added some config options regarding XP bars
Fixed some issues with Roll
Fixes https://github.com/mcMMO-Dev/mcMMO/issues/3732
2019-01-27 18:11:51 -08:00
nossr50
71d1574a7d Fixing Daze, Counter-Attack, and Serrated Strikes hover tip messages containing {0} 2019-01-25 17:14:10 -08:00
nossr50
f1fc095876 Removed the Kraken 2019-01-25 14:00:18 -08:00
nossr50
c22a1a0dd2 Fixing Rupture (Bleed) ConcurrentModificationException
Removed the internal limit on ticks for Rupture
Rupture no longer adds new ticks when applying bleed to an existing target, it instead refreshes the duration
2019-01-25 11:12:31 -08:00
nossr50
1d6a142b12 Rewrote the RNG system to be more unified 2019-01-24 20:45:26 -08:00
nossr50
3cfd3b0109 Don't modify the list we are iterating over 2019-01-24 13:20:45 -08:00
nossr50
f028d91eb0 account for null entries in bleedtimer 2019-01-23 16:12:52 -08:00
nossr50
c46b7ed3bc dealNoInvulnerabilityTickDamage actually hurts things now 2019-01-23 16:08:41 -08:00
nossr50
71a3eb6a93 Fixed a lot of problems with the bleed task code... 2019-01-23 16:01:30 -08:00
nossr50
3e5c4bc617 Fixing several issues related to Bleed/Rupture
Rupture now keeps track of who applied the damage and attributes it correctly in events
Rupture's bleed timer task no longer caps at the low value of 10 ticks internally
Ruptures bleed check code has had some minor refactoring
2019-01-23 15:22:16 -08:00
nossr50
e5e86246f3 Bleed no longer tells you when a target has stopped bleeding, because its obvious! 2019-01-23 15:08:04 -08:00
nossr50
6428c65720 Bleed actually doesn't trigger iframes now 2019-01-23 12:28:30 -08:00
nossr50
11c8374f6c Bleed doesn't suck anymore. 2019-01-21 15:15:10 -08:00
nossr50
96742e6c42 mcMMO now alerts you when you progress in a skill 2019-01-19 18:51:18 -08:00
nossr50
cf6d95b575 More config options for XP bars 2019-01-18 12:41:38 -08:00
nossr50
92b8d13c71 Added XP Bars 2019-01-18 11:21:25 -08:00
nossr50
95d60e646d Diminishing returns now has an optional minimum gains setting 2019-01-14 22:11:58 -08:00
nossr50
ba5428ff12 Adding more combat messages to Action Bar 2019-01-13 22:21:16 -08:00
nossr50
6f77bb206d Refactoring + adding a new skillranks config (not functional yet) 2019-01-12 23:54:53 -08:00
nossr50
d3c47935d4 Some refactoring 2019-01-12 19:56:54 -08:00
nossr50
85fd0a79bc Sounds volume and pitch are now configurable in the new sounds.yml file 2019-01-12 19:08:54 -08:00
nossr50
d141a28747 Most things that print to your chat will now print to action bar 2019-01-11 07:11:17 -08:00
nossr50
f11b98c29d Players need to have unique objectives 2019-01-11 05:26:05 -08:00
nossr50
362d036b16 4 days of work and I'm still not done ;_; 2019-01-08 19:52:52 -08:00
nossr50
0d260a74c9 Refactoring to make my life easier 2018-12-29 05:24:55 -08:00
t00thpick1
b73eced36f Remove sound adapter 2018-07-25 20:29:40 -04:00
Jacob Martin
6388246418 Fix an issue where brewing stands will consume two fuel units for vanilla ingredients. 2016-11-13 10:26:29 -06:00
Sid Shakal
b3e1acc563 Correcting conditions related to "ghost block" mitigation.
If radius is 1 (as it is when called elsewhere in the class), the loop
conditions fail to refresh some of the neighboring chunks, allowing for
ghost blocks to continue to occur on eastern and southern edges of the
chunk the player is in.

This commit fixes the loop conditions.

= Chunk diagram of old behavior =
-----
-RR--
-RP--
-----
-----

= Chunk diagram of new behavior =
-----
-RRR-
-RPR-
-RRR-
-----

= Legend =
P: the chunk the player is in
R and P: chunks that are refreshed
-: chunks that do not get refreshed
2016-08-07 17:32:34 -05:00
minoneer
25cad3afc6 Fix brewing stands consuming all remaining fuel items when the fuel bar is refilled 2016-06-09 02:10:27 +02:00
Dor
4054315c19 Custom potion brewing now consume fuel from the brewing stand.
Fixed a glitch that let players remove the ingredient of a custom potion
from the brewing stand without cancelling the brewing task (this doesn't
seem to have caused any duplicates, once the task finished nothing
happened).
2016-03-16 15:16:48 +02:00
t00thpick1
88b99a3835 I *think* this should be backwards compatible, I may be wrong and it could break both. 2016-03-01 13:08:11 -05:00
t00thpick1
fde9ba86a2 Actually update all sounds 2016-03-01 12:39:05 -05:00
t00thpick1
429a7d926a 1.8 changed the inheritance structure of Squids, this update resolves issues that cropped up from this change. 2014-12-18 18:15:02 -05:00
TfT_02
a5bc547c40 Add settings for Bleed damage
Adds #2154
2014-10-11 12:18:31 +02:00