84 Commits

Author SHA1 Message Date
nossr50
59f711834b Refactor Probability API a bit 2022-12-18 16:02:43 -08:00
nossr50
bb44e56bdb Merge master into endgame branch to prepare merge for beta 2.2.000 update 2022-12-04 15:58:23 -08:00
nossr50
5ab55c1653 mcMMO will no longer use the DamageModifier API (potentially fix immortal player bug) 2022-03-17 19:58:42 -07:00
emanondev
cd937a812d
Fix for impact armor damage formula (#4425)
* Update SkillUtils.java

Add handleArmorDurabilityChange() to handle armor damage reduction correctly

* Update AxesManager.java

Changed method to handle impact damage calculation

* Update SkillUtils.java
2021-08-10 14:19:18 -07:00
nossr50
5080d86e44 Refactoring code part 1 to prep for adding a bunch of unit tests 2021-04-08 10:39:07 -07:00
nossr50
e30c7110eb RandomChanceUtil refactor part 3 2021-02-18 12:48:16 -08:00
nossr50
fe889cf1c5 RandomChanceUtil Refactor part 2 2021-02-17 16:32:40 -08:00
nossr50
f7640938df RandomChanceUtil refactor part 1 2021-02-17 15:28:27 -08:00
nossr50
597eb7f8dd Tweaks to the random chance classes 2021-01-02 16:39:26 -08:00
nossr50
ba7e235e64 Master Angler reworked 2020-11-09 16:46:52 -08:00
nossr50
9f9518eea0 2.1.137 - avoid npe on armor iterating 2020-07-30 13:05:19 -07:00
nossr50
fdd951f1f1 Second Smelt makes use of its own section in Bonus Drops in config.yml
Co-authored-by: t00thpick1 <t00thpick1dirko@gmail.com>
2020-07-13 12:31:30 -07:00
nossr50
5984230bf3 CompatibilityLayer framework 2020-04-24 20:21:21 -07:00
nossr50
bfb48ccea3 Buffed Impact durability damage and fixed it 2019-05-21 13:13:17 -07:00
nossr50
2a053a0be2 Fixing logic error in mcrank CD msg 2019-04-12 15:34:33 -07:00
nossr50
33a68daa9c mcMMO now checks in all places for a loaded profile before executing processing on said profile 2019-04-12 15:17:05 -07:00
nossr50
105a81aede Axes' Critical Strikes now uses the rank system 2019-01-26 10:55:16 -08:00
nossr50
1d6a142b12 Rewrote the RNG system to be more unified 2019-01-24 20:45:26 -08:00
nossr50
71a3eb6a93 Fixed a lot of problems with the bleed task code... 2019-01-23 16:01:30 -08:00
nossr50
95d60e646d Diminishing returns now has an optional minimum gains setting 2019-01-14 22:11:58 -08:00
nossr50
ca2eebf022 Axes now use the ActionBar 2019-01-14 00:52:25 -08:00
nossr50
6f77bb206d Refactoring + adding a new skillranks config (not functional yet) 2019-01-12 23:54:53 -08:00
nossr50
d3c47935d4 Some refactoring 2019-01-12 19:56:54 -08:00
nossr50
362d036b16 4 days of work and I'm still not done ;_; 2019-01-08 19:52:52 -08:00
nossr50
01a7aa4d12 Reworked the relationship between SubSkill and Locale keys 2019-01-04 07:58:39 -08:00
nossr50
54cf356b71 converting more SubSkills to be JSON friendly
AxeMaster & SkillShot
2019-01-03 04:32:46 -08:00
nossr50
0d260a74c9 Refactoring to make my life easier 2018-12-29 05:24:55 -08:00
nossr50
3831ca6b0f Burn it with fire 2018-12-27 03:04:55 -08:00
t00thpick1
4c4df60b81 Was in a second location as well. 2016-03-20 17:52:21 -05:00
t00thpick1
d1cf08c6ba Null check. Fixes #2840 #2842 2016-03-20 12:47:27 -05:00
t00thpick1
4f1f10333f Use notification settings for critical hits Fixes #2498 2015-03-18 16:09:15 -04:00
TfT_02
2b9b5df1ee Alter original event and stop firing FakeDamageEvents
Fixes #2105
2014-07-02 11:28:21 +02:00
TfT_02
e7e62b8d40 SecondaryAbilityEvent now implements Cancellable
Fire SecondaryAbilityEvent for abilities with static chances

Also cleanup some of the event handling for Armor Impact, Greater
Impact and Fast Food
2014-07-02 11:25:13 +02:00
t00thpick1
c0dee19cb0 Missed a refactor :P Also, javadoc event 2013-11-22 12:48:53 -05:00
t00thpick1
870987bba7 SecondaryAbility's API additions 2013-11-22 12:32:23 -05:00
GJ
cf56ca35eb Tweaked durability handling slightly.
Now routes everything through one function to handle enchants and max
durability. Use max durability from RepairableManager by default to
account for mod tools.
2013-11-06 08:45:20 -05:00
GJ
c79f8043ad Use proper functions where they exist, and move functions to better locations. 2013-10-28 15:12:24 -04:00
GJ
5541c15753 Try/catch was stupid. 2013-10-02 09:07:30 -04:00
GJ
f87110749e ACTUALLY fix the NPE here. 2013-10-02 09:03:09 -04:00
GJ
a0ef0d5708 Check vanilla's maxDurability here as well, just to be safe.
Fixes #1504
2013-10-02 08:56:48 -04:00
GJ
a63f745c73 Add custom mobs automatically as they're killed. 2013-09-26 15:06:36 +02:00
GJ
792ecd6aad Rework armor.yml to take item names instead of IDs in advance of 1.7 changes.
** YOU WILL NEED TO REDO YOUR armor.yml FILE **
2013-09-26 14:58:30 +02:00
GJ
25e4700ef9 Changed various values to double in advanced.yml for the sake of consistency. 2013-09-12 14:18:13 -04:00
GJ
58c7dcb705 Fix issues with double damage, double death messages, and other damage oddities.
Fixes #1450
2013-09-12 11:52:34 -04:00
GJ
71ab678945 Fix bug where mcMMO damage wasn't awarding XP.
Fixes #1400
2013-09-09 12:00:37 -04:00
TfT_02
9c54f8fd11 Fix Javadocs issues 2013-08-23 20:14:13 +02:00
GJ
6bfc1b84de Let's do this the right way. 2013-08-23 20:14:13 +02:00
GJ
d07b67b5bf Health and damage are now doubles, not ints. 2013-07-11 12:43:36 -04:00
GJ
df53e2fd4f Fixed issue with some skill activations not activating enough or
activating too much.

Fixes #785
2013-03-04 22:45:37 -05:00
GJ
0c027ca697 Straightening up our Managers more, also fixed a few bugs regarding
unlock levels and Deflect not working properly.
2013-03-04 09:41:24 -05:00