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RandomChanceUtil Refactor part 2
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@ -29,7 +29,7 @@ public class AcrobaticsCommand extends SkillCommand {
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protected void dataCalculations(Player player, float skillValue) {
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// ACROBATICS_DODGE
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if (canDodge) {
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String[] dodgeStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.ACROBATICS_DODGE);
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String[] dodgeStrings = getAbilityDisplayValues(player, SubSkillType.ACROBATICS_DODGE);
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dodgeChance = dodgeStrings[0];
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dodgeChanceLucky = dodgeStrings[1];
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}
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@ -70,7 +70,7 @@ public class AcrobaticsCommand extends SkillCommand {
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graceChance = RandomChanceUtil.getRandomChanceExecutionChance(grace_rcs);
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//damageThreshold = AdvancedConfig.getInstance().getRollDamageThreshold();
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String[] rollStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.ACROBATICS_ROLL);
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String[] rollStrings = getAbilityDisplayValues(player, SubSkillType.ACROBATICS_ROLL);
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//Format
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double rollChanceLucky = rollChance * 1.333D;
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@ -32,14 +32,14 @@ public class ArcheryCommand extends SkillCommand {
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protected void dataCalculations(Player player, float skillValue) {
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// ARCHERY_ARROW_RETRIEVAL
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if (canRetrieve) {
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String[] retrieveStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.ARCHERY_ARROW_RETRIEVAL);
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String[] retrieveStrings = getAbilityDisplayValues(player, SubSkillType.ARCHERY_ARROW_RETRIEVAL);
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retrieveChance = retrieveStrings[0];
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retrieveChanceLucky = retrieveStrings[1];
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}
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// ARCHERY_DAZE
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if (canDaze) {
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String[] dazeStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.ARCHERY_DAZE);
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String[] dazeStrings = getAbilityDisplayValues(player, SubSkillType.ARCHERY_DAZE);
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dazeChance = dazeStrings[0];
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dazeChanceLucky = dazeStrings[1];
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}
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@ -47,7 +47,7 @@ public class AxesCommand extends SkillCommand {
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// CRITICAL HIT
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if (canCritical) {
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String[] criticalHitStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.AXES_CRITICAL_STRIKES);
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String[] criticalHitStrings = getAbilityDisplayValues(player, SubSkillType.AXES_CRITICAL_STRIKES);
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critChance = criticalHitStrings[0];
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critChanceLucky = criticalHitStrings[1];
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}
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@ -44,7 +44,7 @@ public class HerbalismCommand extends SkillCommand {
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// DOUBLE DROPS
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if (canDoubleDrop) {
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String[] doubleDropStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.HERBALISM_DOUBLE_DROPS);
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String[] doubleDropStrings = getAbilityDisplayValues(player, SubSkillType.HERBALISM_DOUBLE_DROPS);
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doubleDropChance = doubleDropStrings[0];
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doubleDropChanceLucky = doubleDropStrings[1];
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}
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@ -65,21 +65,21 @@ public class HerbalismCommand extends SkillCommand {
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if (canGreenThumbBlocks || canGreenThumbPlants) {
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greenThumbStage = RankUtils.getRank(player, SubSkillType.HERBALISM_GREEN_THUMB);
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String[] greenThumbStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.HERBALISM_GREEN_THUMB);
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String[] greenThumbStrings = getAbilityDisplayValues(player, SubSkillType.HERBALISM_GREEN_THUMB);
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greenThumbChance = greenThumbStrings[0];
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greenThumbChanceLucky = greenThumbStrings[1];
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}
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// HYLIAN LUCK
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if (hasHylianLuck) {
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String[] hylianLuckStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.HERBALISM_HYLIAN_LUCK);
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String[] hylianLuckStrings = getAbilityDisplayValues(player, SubSkillType.HERBALISM_HYLIAN_LUCK);
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hylianLuckChance = hylianLuckStrings[0];
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hylianLuckChanceLucky = hylianLuckStrings[1];
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}
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// SHROOM THUMB
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if (canShroomThumb) {
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String[] shroomThumbStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.HERBALISM_SHROOM_THUMB);
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String[] shroomThumbStrings = getAbilityDisplayValues(player, SubSkillType.HERBALISM_SHROOM_THUMB);
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shroomThumbChance = shroomThumbStrings[0];
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shroomThumbChanceLucky = shroomThumbStrings[1];
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}
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@ -56,14 +56,14 @@ public class MiningCommand extends SkillCommand {
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// Mastery TRIPLE DROPS
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if (canMotherLode) {
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String[] masteryTripleDropStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.MINING_MOTHER_LODE);
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String[] masteryTripleDropStrings = getAbilityDisplayValues(player, SubSkillType.MINING_MOTHER_LODE);
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tripleDropChance = masteryTripleDropStrings[0];
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tripleDropChanceLucky = masteryTripleDropStrings[1];
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}
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// DOUBLE DROPS
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if (canDoubleDrop) {
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String[] doubleDropStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.MINING_DOUBLE_DROPS);
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String[] doubleDropStrings = getAbilityDisplayValues(player, SubSkillType.MINING_DOUBLE_DROPS);
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doubleDropChance = doubleDropStrings[0];
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doubleDropChanceLucky = doubleDropStrings[1];
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}
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@ -67,7 +67,7 @@ public class RepairCommand extends SkillCommand {
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// SUPER REPAIR
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if (canSuperRepair) {
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String[] superRepairStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.REPAIR_SUPER_REPAIR);
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String[] superRepairStrings = getAbilityDisplayValues(player, SubSkillType.REPAIR_SUPER_REPAIR);
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superRepairChance = superRepairStrings[0];
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superRepairChanceLucky = superRepairStrings[1];
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}
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@ -38,14 +38,14 @@ public class SmeltingCommand extends SkillCommand {
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// FLUX MINING
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/*if (canFluxMine) {
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String[] fluxMiningStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.SMELTING_FLUX_MINING);
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String[] fluxMiningStrings = getAbilityDisplayValues(player, SubSkillType.SMELTING_FLUX_MINING);
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str_fluxMiningChance = fluxMiningStrings[0];
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str_fluxMiningChanceLucky = fluxMiningStrings[1];
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}*/
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// SECOND SMELT
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if (canSecondSmelt) {
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String[] secondSmeltStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.SMELTING_SECOND_SMELT);
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String[] secondSmeltStrings = getAbilityDisplayValues(player, SubSkillType.SMELTING_SECOND_SMELT);
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str_secondSmeltChance = secondSmeltStrings[0];
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str_secondSmeltChanceLucky = secondSmeltStrings[1];
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}
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@ -36,7 +36,7 @@ public class SwordsCommand extends SkillCommand {
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protected void dataCalculations(Player player, float skillValue) {
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// SWORDS_COUNTER_ATTACK
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if (canCounter) {
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String[] counterStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.SWORDS_COUNTER_ATTACK);
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String[] counterStrings = getAbilityDisplayValues(player, SubSkillType.SWORDS_COUNTER_ATTACK);
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counterChance = counterStrings[0];
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counterChanceLucky = counterStrings[1];
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}
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@ -45,7 +45,7 @@ public class SwordsCommand extends SkillCommand {
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if (canBleed) {
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bleedLength = UserManager.getPlayer(player).getSwordsManager().getRuptureBleedTicks();
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String[] bleedStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.SWORDS_RUPTURE);
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String[] bleedStrings = getAbilityDisplayValues(player, SubSkillType.SWORDS_RUPTURE);
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bleedChance = bleedStrings[0];
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bleedChanceLucky = bleedStrings[1];
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}
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@ -34,7 +34,7 @@ public class TamingCommand extends SkillCommand {
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@Override
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protected void dataCalculations(Player player, float skillValue) {
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if (canGore) {
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String[] goreStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.TAMING_GORE);
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String[] goreStrings = getAbilityDisplayValues(player, SubSkillType.TAMING_GORE);
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goreChance = goreStrings[0];
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goreChanceLucky = goreStrings[1];
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}
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@ -39,7 +39,7 @@ public class UnarmedCommand extends SkillCommand {
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protected void dataCalculations(Player player, float skillValue) {
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// UNARMED_ARROW_DEFLECT
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if (canDeflect) {
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String[] deflectStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.UNARMED_ARROW_DEFLECT);
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String[] deflectStrings = getAbilityDisplayValues(player, SubSkillType.UNARMED_ARROW_DEFLECT);
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deflectChance = deflectStrings[0];
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deflectChanceLucky = deflectStrings[1];
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}
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@ -53,7 +53,7 @@ public class UnarmedCommand extends SkillCommand {
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// UNARMED_DISARM
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if (canDisarm) {
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String[] disarmStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.UNARMED_DISARM);
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String[] disarmStrings = getAbilityDisplayValues(player, SubSkillType.UNARMED_DISARM);
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disarmChance = disarmStrings[0];
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disarmChanceLucky = disarmStrings[1];
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}
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@ -65,7 +65,7 @@ public class UnarmedCommand extends SkillCommand {
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// IRON GRIP
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if (canIronGrip) {
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String[] ironGripStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.UNARMED_IRON_GRIP);
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String[] ironGripStrings = getAbilityDisplayValues(player, SubSkillType.UNARMED_IRON_GRIP);
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ironGripChance = ironGripStrings[0];
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ironGripChanceLucky = ironGripStrings[1];
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}
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@ -42,7 +42,7 @@ public class WoodcuttingCommand extends SkillCommand {
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//Clean Cuts
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if(canTripleDrop) {
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String[] tripleDropStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.WOODCUTTING_CLEAN_CUTS);
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String[] tripleDropStrings = getAbilityDisplayValues(player, SubSkillType.WOODCUTTING_CLEAN_CUTS);
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tripleDropChance = tripleDropStrings[0];
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tripleDropChanceLucky = tripleDropStrings[1];
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}
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@ -56,7 +56,7 @@ public class WoodcuttingCommand extends SkillCommand {
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}
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private void setDoubleDropClassicChanceStrings(Player player) {
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String[] doubleDropStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.WOODCUTTING_HARVEST_LUMBER);
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String[] doubleDropStrings = getAbilityDisplayValues(player, SubSkillType.WOODCUTTING_HARVEST_LUMBER);
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doubleDropChance = doubleDropStrings[0];
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doubleDropChanceLucky = doubleDropStrings[1];
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}
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@ -124,14 +124,14 @@ public class Roll extends AcrobaticsSubSkill {
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float skillValue = playerProfile.getSkillLevel(getPrimarySkill());
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boolean isLucky = Permissions.lucky(player, getPrimarySkill());
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String[] rollStrings = RandomChanceUtil.calculateAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.ACROBATICS_ROLL);
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String[] rollStrings = RandomChanceUtil.calculateAbilityDisplayValues(player, SubSkillType.ACROBATICS_ROLL);
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rollChance = rollStrings[0];
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rollChanceLucky = rollStrings[1];
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/*
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* Graceful is double the odds of a normal roll
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*/
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String[] gracefulRollStrings = RandomChanceUtil.calculateAbilityDisplayValuesCustom(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.ACROBATICS_ROLL, 2.0D);
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String[] gracefulRollStrings = RandomChanceUtil.calculateAbilityDisplayValuesCustom(player, SubSkillType.ACROBATICS_ROLL, 2.0D);
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gracefulRollChance = gracefulRollStrings[0];
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gracefulRollChanceLucky = gracefulRollStrings[1];
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@ -198,7 +198,7 @@ public class Roll extends AcrobaticsSubSkill {
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double modifiedDamage = calculateModifiedRollDamage(damage, AdvancedConfig.getInstance().getRollDamageThreshold());
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if (!isFatal(player, modifiedDamage)
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&& SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.ACROBATICS_ROLL, player)) {
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&& SkillUtils.isSkillRNGSuccessful(SubSkillType.ACROBATICS_ROLL, player)) {
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Acrobatics.Roll.Text");
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SoundManager.sendCategorizedSound(player, player.getLocation(), SoundType.ROLL_ACTIVATED, SoundCategory.PLAYERS);
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//player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Text"));
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@ -179,7 +179,7 @@ public class EntityListener implements Listener {
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}
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}
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if (SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.ARCHERY_ARROW_RETRIEVAL, player)) {
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if (SkillUtils.isSkillRNGSuccessful(SubSkillType.ARCHERY_ARROW_RETRIEVAL, player)) {
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projectile.setMetadata(mcMMO.trackedArrow, mcMMO.metadataValue);
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}
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}
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@ -86,7 +86,8 @@ public class AcrobaticsManager extends SkillManager {
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double modifiedDamage = Acrobatics.calculateModifiedDodgeDamage(damage, Acrobatics.dodgeDamageModifier);
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Player player = getPlayer();
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if (!isFatal(modifiedDamage) && SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.ACROBATICS_DODGE, player)) {
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if (!isFatal(modifiedDamage)
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&& SkillUtils.isSkillRNGSuccessful(SubSkillType.ACROBATICS_DODGE, player)) {
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ParticleEffectUtils.playDodgeEffect(player);
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if (mmoPlayer.useChatNotifications()) {
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@ -88,7 +88,7 @@ public class ArcheryManager extends SkillManager {
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* @param defender The {@link Player} being affected by the ability
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*/
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public double daze(Player defender) {
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if (!SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.ARCHERY_DAZE, getPlayer())) {
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if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.ARCHERY_DAZE, getPlayer())) {
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return 0;
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}
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@ -83,7 +83,7 @@ public class AxesManager extends SkillManager {
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* @param damage The amount of damage initially dealt by the event
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*/
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public double criticalHit(LivingEntity target, double damage) {
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if (!SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.AXES_CRITICAL_STRIKES, getPlayer())) {
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if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.AXES_CRITICAL_STRIKES, getPlayer())) {
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return 0;
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}
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@ -119,7 +119,7 @@ public class AxesManager extends SkillManager {
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for (ItemStack armor : target.getEquipment().getArmorContents()) {
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if (armor != null && ItemUtils.isArmor(armor)) {
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if (SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.AXES_ARMOR_IMPACT, getPlayer())) {
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if (SkillUtils.isSkillRNGSuccessful(SubSkillType.AXES_ARMOR_IMPACT, getPlayer())) {
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SkillUtils.handleDurabilityChange(armor, durabilityDamage, 1);
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}
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}
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@ -137,7 +137,7 @@ public class AxesManager extends SkillManager {
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*/
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public double greaterImpact(@NotNull LivingEntity target) {
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//static chance (3rd param)
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if (!SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.AXES_GREATER_IMPACT, getPlayer())) {
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if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.AXES_GREATER_IMPACT, getPlayer())) {
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return 0;
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}
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@ -587,7 +587,7 @@ public class HerbalismManager extends SkillManager {
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* @return true if the ability was successful, false otherwise
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*/
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public boolean processGreenThumbBlocks(BlockState blockState) {
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if (!SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.HERBALISM_GREEN_THUMB, getPlayer())) {
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if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.HERBALISM_GREEN_THUMB, getPlayer())) {
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NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE_FAILED, "Herbalism.Ability.GTh.Fail");
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return false;
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}
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@ -602,7 +602,7 @@ public class HerbalismManager extends SkillManager {
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* @return true if the ability was successful, false otherwise
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*/
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public boolean processHylianLuck(BlockState blockState) {
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if (!SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.HERBALISM_HYLIAN_LUCK, getPlayer())) {
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if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.HERBALISM_HYLIAN_LUCK, getPlayer())) {
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return false;
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}
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@ -658,7 +658,7 @@ public class HerbalismManager extends SkillManager {
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playerInventory.removeItem(new ItemStack(Material.RED_MUSHROOM));
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player.updateInventory();
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if (!SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.HERBALISM_SHROOM_THUMB, player)) {
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if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.HERBALISM_SHROOM_THUMB, player)) {
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Herbalism.Ability.ShroomThumb.Fail");
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return false;
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}
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@ -289,7 +289,7 @@ public class RepairManager extends SkillManager {
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.REPAIR_SUPER_REPAIR))
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return false;
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if (SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.REPAIR_SUPER_REPAIR, getPlayer())) {
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if (SkillUtils.isSkillRNGSuccessful(SubSkillType.REPAIR_SUPER_REPAIR, getPlayer())) {
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NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Repair.Skills.FeltEasy");
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return true;
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}
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@ -27,7 +27,7 @@ public class SmeltingManager extends SkillManager {
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public boolean isSecondSmeltSuccessful() {
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.SMELTING_SECOND_SMELT)
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&& SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.SMELTING_SECOND_SMELT, getPlayer());
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&& SkillUtils.isSkillRNGSuccessful(SubSkillType.SMELTING_SECOND_SMELT, getPlayer());
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}
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/*
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@ -61,7 +61,7 @@ public class SwordsManager extends SkillManager {
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*/
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public void ruptureCheck(@NotNull LivingEntity target) throws IllegalStateException {
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if(BleedTimerTask.isBleedOperationAllowed()) {
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if (SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.SWORDS_RUPTURE, getPlayer())) {
|
||||
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.SWORDS_RUPTURE, getPlayer())) {
|
||||
|
||||
if (target instanceof Player) {
|
||||
Player defender = (Player) target;
|
||||
@ -128,7 +128,7 @@ public class SwordsManager extends SkillManager {
|
||||
* @param damage The amount of damage initially dealt by the event
|
||||
*/
|
||||
public void counterAttackChecks(@NotNull LivingEntity attacker, double damage) {
|
||||
if (SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.SWORDS_COUNTER_ATTACK, getPlayer())) {
|
||||
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.SWORDS_COUNTER_ATTACK, getPlayer())) {
|
||||
CombatUtils.dealDamage(attacker, damage / Swords.counterAttackModifier, getPlayer());
|
||||
|
||||
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Countered");
|
||||
|
@ -146,7 +146,7 @@ public class TamingManager extends SkillManager {
|
||||
* @param damage The damage being absorbed by the wolf
|
||||
*/
|
||||
public void fastFoodService(@NotNull Wolf wolf, double damage) {
|
||||
if (!SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.TAMING_FAST_FOOD_SERVICE, getPlayer())) {
|
||||
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.TAMING_FAST_FOOD_SERVICE, getPlayer())) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -167,7 +167,7 @@ public class TamingManager extends SkillManager {
|
||||
*/
|
||||
public double gore(@NotNull LivingEntity target, double damage) {
|
||||
if(BleedTimerTask.isBleedOperationAllowed()) {
|
||||
if (!SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.TAMING_GORE, getPlayer())) {
|
||||
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.TAMING_GORE, getPlayer())) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -103,7 +103,7 @@ public class UnarmedManager extends SkillManager {
|
||||
* @param defender The defending player
|
||||
*/
|
||||
public void disarmCheck(@NotNull Player defender) {
|
||||
if (SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.UNARMED_DISARM, getPlayer()) && !hasIronGrip(defender)) {
|
||||
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.UNARMED_DISARM, getPlayer()) && !hasIronGrip(defender)) {
|
||||
if (EventUtils.callDisarmEvent(defender).isCancelled()) {
|
||||
return;
|
||||
}
|
||||
@ -126,7 +126,7 @@ public class UnarmedManager extends SkillManager {
|
||||
* Check for arrow deflection.
|
||||
*/
|
||||
public boolean deflectCheck() {
|
||||
if (SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.UNARMED_ARROW_DEFLECT, getPlayer())) {
|
||||
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.UNARMED_ARROW_DEFLECT, getPlayer())) {
|
||||
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Combat.ArrowDeflect");
|
||||
return true;
|
||||
}
|
||||
@ -183,7 +183,7 @@ public class UnarmedManager extends SkillManager {
|
||||
private boolean hasIronGrip(@NotNull Player defender) {
|
||||
if (!Misc.isNPCEntityExcludingVillagers(defender)
|
||||
&& Permissions.isSubSkillEnabled(defender, SubSkillType.UNARMED_IRON_GRIP)
|
||||
&& SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.UNARMED_IRON_GRIP, defender)) {
|
||||
&& SkillUtils.isSkillRNGSuccessful(SubSkillType.UNARMED_IRON_GRIP, defender)) {
|
||||
NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Defender");
|
||||
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Attacker");
|
||||
|
||||
|
@ -69,11 +69,11 @@ public class WoodcuttingManager extends SkillManager {
|
||||
}
|
||||
|
||||
private boolean checkHarvestLumberActivation() {
|
||||
return SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer());
|
||||
return SkillUtils.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer());
|
||||
}
|
||||
|
||||
private boolean checkCleanCutsActivation() {
|
||||
return SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.WOODCUTTING_CLEAN_CUTS, getPlayer());
|
||||
return SkillUtils.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_CLEAN_CUTS, getPlayer());
|
||||
}
|
||||
|
||||
/**
|
||||
@ -327,7 +327,8 @@ public class WoodcuttingManager extends SkillManager {
|
||||
|
||||
if(RankUtils.hasReachedRank(2, player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
|
||||
if(AdvancedConfig.getInstance().isKnockOnWoodXPOrbEnabled()) {
|
||||
if(RandomChanceUtil.rollDiceSimple(10, 100)) {
|
||||
//TODO: Test the results of this RNG, should be 10%
|
||||
if(SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.WOODCUTTING, player, 10)) {
|
||||
int randOrbCount = Math.max(1, Misc.getRandom().nextInt(100));
|
||||
Misc.spawnExperienceOrb(blockState.getLocation(), randOrbCount);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user