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Buffed Impact durability damage and fixed it
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@ -1,5 +1,14 @@
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Version 2.1.63
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Fixed Armor Impact not scaling by skill rank
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Significantly Buffed the amount of durability damage incurred by a successful Armor Impact
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Added new setting to advanced.yml 'Skills.Axes.ArmorImpact.DamagePerRank' which is multiplied against Armor Impact's skill level to determine damage done to armor
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Fixed a bug that caused creative mode players to gain XP when qualifying for early game XP boosts
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Removed the damage cap setting for Armor Impact, it is inherently capped now based on its max rank and damage setting
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NOTES:
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Armor Impact only has a 25% chance to go off, and for it to only incur 20 durability damage seemed incredibly underwhelming, I've buffed it quite a bit.
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You can change it back to its underwhelming self by setting DamagePerRank to 1.0
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Based on feedback I may tweak the number again or other properties of this skill
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Version 2.1.62
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Added a new admin notification system, sensitive commands will print chat messages to "admins" (players with either Operator status or admin chat permission)
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@ -164,18 +164,10 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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reason.add("Skills.Axes.GreaterImpact.BonusDamage should be at least 1!");
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}
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if (getArmorImpactIncreaseLevel() < 1) {
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reason.add("Skills.Axes.ArmorImpact.IncreaseLevel should be at least 1!");
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}
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if (getImpactChance() < 1) {
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reason.add("Skills.Axes.ArmorImpact.Chance should be at least 1!");
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}
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if (getArmorImpactMaxDurabilityDamage() < 1) {
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reason.add("Skills.Axes.ArmorImpact.MaxPercentageDurabilityDamage should be at least 1!");
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}
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if (getSkullSplitterModifier() < 1) {
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reason.add("Skills.Axes.SkullSplitter.DamageModifier should be at least 1!");
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}
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@ -871,17 +863,8 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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public double getGreaterImpactModifier() { return config.getDouble("Skills.Axes.GreaterImpact.KnockbackModifier", 1.5D); }
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public double getGreaterImpactBonusDamage() { return config.getDouble("Skills.Axes.GreaterImpact.BonusDamage", 2.0D); }
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public int getArmorImpactIncreaseLevel() {
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int increaseLevel = config.getInt("Skills.Axes.ArmorImpact.IncreaseLevel", 5);
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if(mcMMO.isRetroModeEnabled())
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return increaseLevel * 10;
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return increaseLevel;
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}
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public double getImpactChance() { return config.getDouble("Skills.Axes.ArmorImpact.Chance", 25.0D); }
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public double getArmorImpactMaxDurabilityDamage() { return config.getDouble("Skills.Axes.ArmorImpact.MaxPercentageDurabilityDamage", 20.0D); }
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public double getImpactDurabilityDamageMultiplier() { return config.getDouble("Skills.Axes.ArmorImpact.DamagePerRank", 6.5D); }
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public double getSkullSplitterModifier() { return config.getDouble("Skills.Axes.SkullSplitter.DamageModifier", 2.0D); }
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@ -14,9 +14,7 @@ public class Axes {
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public static double criticalHitPVPModifier = AdvancedConfig.getInstance().getCriticalStrikesPVPModifier();
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public static double criticalHitPVEModifier = AdvancedConfig.getInstance().getCriticalStrikesPVEModifier();
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public static int impactIncreaseLevel = AdvancedConfig.getInstance().getArmorImpactIncreaseLevel();
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public static double impactChance = AdvancedConfig.getInstance().getImpactChance();
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public static double impactMaxDurabilityModifier = AdvancedConfig.getInstance().getArmorImpactMaxDurabilityDamage() / 100D;
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public static double greaterImpactBonusDamage = AdvancedConfig.getInstance().getGreaterImpactBonusDamage();
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public static double greaterImpactChance = AdvancedConfig.getInstance().getGreaterImpactChance();
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@ -1,5 +1,6 @@
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package com.gmail.nossr50.skills.axes;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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@ -113,19 +114,19 @@ public class AxesManager extends SkillManager {
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* @param target The {@link LivingEntity} being affected by Impact
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*/
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public void impactCheck(LivingEntity target) {
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int durabilityDamage = getImpactDurabilityDamage();
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double durabilityDamage = getImpactDurabilityDamage();
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for (ItemStack armor : target.getEquipment().getArmorContents()) {
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if (armor != null && ItemUtils.isArmor(armor)) {
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if (RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_ARMOR_IMPACT, getPlayer())) {
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SkillUtils.handleDurabilityChange(armor, durabilityDamage, Axes.impactMaxDurabilityModifier);
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SkillUtils.handleDurabilityChange(armor, durabilityDamage, 1);
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}
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}
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}
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}
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public int getImpactDurabilityDamage() {
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return 1 + (getSkillLevel() / Axes.impactIncreaseLevel);
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public double getImpactDurabilityDamage() {
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return AdvancedConfig.getInstance().getImpactDurabilityDamageMultiplier() * RankUtils.getRank(getPlayer(), SubSkillType.AXES_ARMOR_IMPACT);
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}
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/**
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@ -240,7 +240,7 @@ public class SkillUtils {
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* @param durabilityModifier the amount to modify the durability by
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* @param maxDamageModifier the amount to adjust the max damage by
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*/
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public static void handleDurabilityChange(ItemStack itemStack, int durabilityModifier, double maxDamageModifier) {
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public static void handleDurabilityChange(ItemStack itemStack, double durabilityModifier, double maxDamageModifier) {
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if (itemStack.hasItemMeta() && itemStack.getItemMeta().isUnbreakable()) {
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return;
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}
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@ -186,13 +186,12 @@ Skills:
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BonusDamage: 2.0
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ArmorImpact:
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# Multiplied against the skill rank to determine how much damage to do
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DamagePerRank: 6.5
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# IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
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# Chance: Chance of hitting with ArmorImpact
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# MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
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IncreaseLevel: 5
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Chance: 25.0
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MaxPercentageDurabilityDamage: 20.0
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SkullSplitter:
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# DamageModifier: Damage will get divided by this modifier
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DamageModifier: 2.0
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