Clone
11
Configuration
Kristian Knarvik edited this page 2025-09-14 01:34:55 +02:00
Table of Contents
Configuration
Node | Default | Description |
---|---|---|
language | en | The language to use (Included languages: cs, de, en, es, fr, hu, it, ja, nb, nl, nn, pt, ru, uk, zh). |
adminUpdateAlert | true | Whether to alert admins about an available update when joining the server. |
dynmap | ||
.enableDynmap | true | Should StarGate enable integration with Dynmap? This will show StarGates on your map. |
.dynmapIconsHiddenByDefault | false | Should StarGate icons be hidden by default? (must users manually enable their checkbox?) |
gates | ||
.maxGatesEachNetwork | 0 | If non-zero, will define the maximum amount of gates allowed on any network. |
.defaultGateNetwork | central | The default network for any non-personal Stargate without an explicitly defined network. |
.exitVelocity | 0.1 | The velocity to give players exiting stargates, relative to the entry velocity (1 = same as entry velocity) |
gates.functionality | ||
.enableCraftBookRemoveOnEjectFix | false | Should the plugin sacrifice vehicle integrity in order to fix a CraftBook destroy on exit incompatibility? |
.enableBungee | false | Enable this for BungeeCord support. This allows portals across Bungee servers. |
.handleVehicles | true | Whether or not to handle vehicles going through gates. Set to false to disallow vehicles (Manned or not) going through gates. |
.handleEmptyVehicles | true | Whether or not to handle empty vehicles going through gates (chest/hopper/tnt/furnace minecarts included). |
.handleCreatureTransportation | true | Whether to handle players that transport creatures by sending vehicles (minecarts, boats) through gates. |
.handleNonPlayerVehicles | true | Whether or not to handle vehicles with a passenger which is not a player going through gates (pigs, horses, villagers, creepers, etc.). handleCreatureTransportation must be enabled. |
.handleLeashedCreatures | true | Whether or not to handle creatures leashed by a player going through gates. Set to false to disallow leashed creatures going through gates. |
gates.integrity | ||
.destroyedByExplosion | false | Whether to destroy a stargate with explosions, or stop an explosion if it contains a gates controls. |
.verifyPortals | false | Whether or not all the non-sign blocks are checked to match the gate layout when an old stargate is loaded at startup. |
.protectEntrance | false | If true, will protect from users breaking gate entrance blocks (This is more resource intensive than the usual check, and should only be enabled for servers that use solid open/close blocks) |
.controlUpdateDelay | 3 | The amount of ticks to wait between each Stargate control block update after startup. Increase this if Stargate loads too many chunks during startup. |
gates.cosmetic | ||
.rememberDestination | false | Whether the topmost name on a sign's destinations should be the most recently used destination. |
.sortNetworkDestinations | false | If true, network lists will be sorted alphabetically. |
.mainSignColor | BLACK | This allows you to specify the color of the gate signs. Use a color code such as WHITE,BLACK,YELLOW or a hex color code such as '#ed76d9'. You need quotes around hex color codes. |
.highlightSignColor | WHITE | This allows you to specify the color of the sign markings. Use a color code such as WHITE,BLACK,YELLOW or a hex color code such as '#ed76d9'. You need quotes around hex color codes. |
.perSignColors | [List] | A list of per-sign color specifications. Format: "SIGN_TYPE:mainColor,highlight_color". The SIGN_TYPE is OAK for an oak sign, DARK_OAK for a dark oak sign and so on. The colors can be "default" to use the color specified in "mainSignColor" or "highlightSignColor", "inverted" to use the inverse color of the default color, a normal color such as BLACK,WHITE,YELLOW or a hex color code such as #ed76d9. |
economy | ||
.freeGatesColored | false | Enable to make gates that won't cost the player money show up as green |
.freeGatesColor | DARK_GREEN | This allows you to specify the color of the markings and name of free stargates |
.useEconomy | false | Whether or not to enable Economy using Vault (must have the Vault plugin) |
.createCost | 0 | The cost to create a stargate |
.destroyCost | 0 | The cost to destroy a stargate (Can be negative for a "refund") |
.useCost | 0 | The cost to use a stargate |
.toOwner | false | Whether the money from gate-use goes to the owner or nobody |
.chargeFreeDestination | true | Enable to make players pay for teleportation even if the destination is free |
.taxAccount | '' | The tax account to use if the server uses a closed economy. |
folders | ||
.portalFolder | plugins/Stargate/portals/ | The folder your portal databases are saved in |
.gateFolder | plugins/Stargate/gates/ | The folder containing your .gate files |
debugging | ||
.debug | false | Whether to show massive debug output |
.permissionDebug | false | Whether to show massive permission debug output |
advanced | ||
.waitForPlayerAfterTeleportDelay | 6 | The amount of ticks to wait before adding a player as passenger of a vehicle. On slow servers, a value of 6 is required to avoid client glitches after teleporting on a vehicle. |
Vehicle teleportation options
- handleVehicles disables all vehicle teleportation, no matter what, if disabled
- handleEmptyVehicles disables teleportation of all vehicles without a passenger if disabled. This also disables teleportation of chest/hopper/tnt/furnace minecarts.
- handleCreatureTransportation disables all teleportation of non-players if disabled. This prevents players from using boats or minecarts to transport pigs, creepers, pandas, etc. through stargates
- handleNonPlayerVehicles disables all teleportation of vehicles containing one or more passengers, none of which is a player. As permissions for teleportation cannot be checked unless a player is teleporting, disabling this will prevent any bypassing of permissions by creatures. This will still allow players to transport creatures using boats, as the player controlling the boat can authorize the teleportation.