Stargate has an API which allows other plugins to interact with available events.
Here is an overview of how the different events can be used:
The StargateAccessEvent is called whenever a player clicks a stargate's sign, and when a player enters a Stargate. It can be used to override whether the access should be allowed or denied.
The StargateActivateEvent is called whenever a player activates a stargate (uses the stargate's sign). It can be used to override which destinations are available to the player.
The StargateCloseEvent is called whenever a stargate is closed. Forcing the stargate closed can be toggled.
The StargateCreateEvent is called whenever a new stargate is created. Its deny value can be overridden, the cost can be changed
The StargateDeactivateEvent is called whenever a stargate is deactivated.
The StargateDestroyEvent is called whenever a stargate is destroyed. Its deny value can be overridden or the cost can be changed.
The StargateEntityPortalEvent is called whenever an entity teleports through a stargate. The exit location can be changed.
The StargateOpenEvent is called whenever a stargate is opened. Forcing the stargate open can be toggled.
The StargatePlayerPortalEvent is called whenever a player teleports through a stargate. The exit location can be changed.
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