Far more advanced API for checking if people can do things
Better implementation of personal gate creation that works alongside
other network restrictions
Debug option now hides 90% of output if disabled
Better handling of undefined costs in .gate files
Network/World filter option now removed
SuperPerms support
Probably a lot more stuff I don't remember
Show "(Not Connected)" on fixed-gates with a non-existant destination
Added "maxgates" option
Removed debug message
Started work on disabling damage for lava gates, too much work to
finish with the current implementation of EntityDamageByBlock
You can set gates to send their cost to their owner.
Cleaned up the iConomy code a bit, messages should only be shown on
actual deduction now.
Created separate 'stargate.free.{use/create/destroy}' permissions.
Core GM support removed, depends on FakePermissions if you use GM.
Fixed Permissions, will work with GroupManager, Permissions 2.0, or Permissions 2.1
Left-clicking to activate a stargate works again
Split networks up in memory, can now use same name in different networks. As a result, fixed gates must now specify a network.
Added the ability to have a private gate, which only you can activate. Use the 'P' option to create.
Fixed but not AlwaysOn gates now open the destination gate.
Fixed gates now show their network. Existing fixed gates are added to the default network (Sorry! It had to be done)
If dest > origin, any blocks past origin.size will drop you at dest[0]
Switched to scheduler instead of our own thread for closing gates and deactivating signs
No longer depend on Permissions, use it as an option. isOp() used as defaults.
Added migration code so old gates/portals are ported to new folder structure
Create default config.yml if it doesn't exist
Fixed removing a gate, it is now completely removed