65 lines
2.7 KiB
Plaintext
65 lines
2.7 KiB
Plaintext
Changes in 0.03
|
|
- Changed package to net.TheDgtl.*
|
|
- Everything now uses Blox instead of Block objects
|
|
- Started on vehicle code, but it's still buggy
|
|
|
|
Known Issues:
|
|
- Vehicle implementation is nowhere near done.
|
|
- Signs aren't always updating, I don't know what's causing this, I think it's a Bukkit thing.
|
|
|
|
Installation:
|
|
- Move Stargate.jar to your /plugins/ location
|
|
- Setup Permissions
|
|
|
|
Permissions:
|
|
- stargate.use
|
|
- Allow this player/group to use stargates.
|
|
- stargate.create
|
|
- Allow this player/group to create new stargates.
|
|
- stargate.destroy
|
|
- Allow this player/group to destroy existing stargates.
|
|
- stargate.hidden
|
|
- Allow this player/group to see all hidden stargates.
|
|
|
|
Building a gate:
|
|
OO
|
|
O O - These are Obsidian blocks. You need 10.
|
|
O O - Place a sign on either of these two blocks of Obsidian.
|
|
O O
|
|
OO
|
|
- Type a name on the first line on the sign, it must be less than 12 characters long.
|
|
- Type a set destination name on the second line if desired.
|
|
- Type a network name on the third line if desired.
|
|
- Type any options on the 4th line if desired.
|
|
- Right click the sign block to initialize the gate as a Stargate.
|
|
|
|
Sign Layout:
|
|
- Line 1: Gate Name (Max 12 characters)
|
|
- Line 2: Destination Name (Max 12 characters, used for fixed-gates only)
|
|
- Line 3: Network name (Max 12 characters)
|
|
- Line 4: Options ('A' for always-on fixed gate, 'H' for hidden networked gate)
|
|
|
|
Using a gate:
|
|
- Right click the sign to choose a destination.
|
|
- Right click the button to open up a portal.
|
|
- Step through.
|
|
|
|
Fixed gates:
|
|
- Fixed gates are like normal gates, but only go to one destination.
|
|
- If you create two fixed gates that point to eachother, you will have a two-way portal.
|
|
- You can link fixed gates to normal gates, or to other fixed gates which can link to another fixed gate etc. You can't link a normal gate to a fixed gate though.
|
|
- Creating a fixed gate is the same as a normal gate, but you must specify the destination on the second line.
|
|
- Set the 4th line to "A" to enable an always-open fixed gate.
|
|
|
|
Gate networks:
|
|
- Gates are all part of a network, by default this is "central".
|
|
- You can specify (and create) your own network on the third line of the sign when making a new gate.
|
|
- Gates on one network will not see gates on the second network, and vice versa.
|
|
|
|
Hidden Gates:
|
|
- Hidden gates are like normal gates, but only show on the destination list of other gates under certain conditions.
|
|
- They are visible to anyone with the stargate.hidden permission, or to the creator of the hidden gate.
|
|
- Set the 4th line to "H" to make it a hidden gate.
|
|
|
|
Configuration:
|
|
- You can edit all values in stargate.txt to your choosing, mostly the RP text on doing actions involving a gate. |