Stargate/README

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Changes in 0.03
- Changed package to net.TheDgtl.*
- Everything now uses Blox instead of Block objects
- Started on vehicle code, but it's still buggy
Known Issues:
- Vehicle implementation is nowhere near done.
- Signs aren't always updating, I don't know what's causing this, I think it's a Bukkit thing.
Installation:
- Move Stargate.jar to your /plugins/ location
- Setup Permissions
Permissions:
- stargate.use
- Allow this player/group to use stargates.
- stargate.create
- Allow this player/group to create new stargates.
- stargate.destroy
- Allow this player/group to destroy existing stargates.
- stargate.hidden
- Allow this player/group to see all hidden stargates.
Building a gate:
OO
O O - These are Obsidian blocks. You need 10.
O O - Place a sign on either of these two blocks of Obsidian.
O O
OO
- Type a name on the first line on the sign, it must be less than 12 characters long.
- Type a set destination name on the second line if desired.
- Type a network name on the third line if desired.
- Type any options on the 4th line if desired.
- Right click the sign block to initialize the gate as a Stargate.
Sign Layout:
- Line 1: Gate Name (Max 12 characters)
- Line 2: Destination Name (Max 12 characters, used for fixed-gates only)
- Line 3: Network name (Max 12 characters)
- Line 4: Options ('A' for always-on fixed gate, 'H' for hidden networked gate)
Using a gate:
- Right click the sign to choose a destination.
- Right click the button to open up a portal.
- Step through.
Fixed gates:
- Fixed gates are like normal gates, but only go to one destination.
- If you create two fixed gates that point to eachother, you will have a two-way portal.
- You can link fixed gates to normal gates, or to other fixed gates which can link to another fixed gate etc. You can't link a normal gate to a fixed gate though.
- Creating a fixed gate is the same as a normal gate, but you must specify the destination on the second line.
- Set the 4th line to "A" to enable an always-open fixed gate.
Gate networks:
- Gates are all part of a network, by default this is "central".
- You can specify (and create) your own network on the third line of the sign when making a new gate.
- Gates on one network will not see gates on the second network, and vice versa.
Hidden Gates:
- Hidden gates are like normal gates, but only show on the destination list of other gates under certain conditions.
- They are visible to anyone with the stargate.hidden permission, or to the creator of the hidden gate.
- Set the 4th line to "H" to make it a hidden gate.
Configuration:
- You can edit all values in stargate.txt to your choosing, mostly the RP text on doing actions involving a gate.