Changes in 0.03 - Changed package to net.TheDgtl.* - Everything now uses Blox instead of Block objects - Started on vehicle code, but it's still buggy Known Issues: - Vehicle implementation is nowhere near done. - Signs aren't always updating, I don't know what's causing this, I think it's a Bukkit thing. Installation: - Move Stargate.jar to your /plugins/ location - Setup Permissions Permissions: - stargate.use - Allow this player/group to use stargates. - stargate.create - Allow this player/group to create new stargates. - stargate.destroy - Allow this player/group to destroy existing stargates. - stargate.hidden - Allow this player/group to see all hidden stargates. Building a gate: OO O O - These are Obsidian blocks. You need 10. O O - Place a sign on either of these two blocks of Obsidian. O O OO - Type a name on the first line on the sign, it must be less than 12 characters long. - Type a set destination name on the second line if desired. - Type a network name on the third line if desired. - Type any options on the 4th line if desired. - Right click the sign block to initialize the gate as a Stargate. Sign Layout: - Line 1: Gate Name (Max 12 characters) - Line 2: Destination Name (Max 12 characters, used for fixed-gates only) - Line 3: Network name (Max 12 characters) - Line 4: Options ('A' for always-on fixed gate, 'H' for hidden networked gate) Using a gate: - Right click the sign to choose a destination. - Right click the button to open up a portal. - Step through. Fixed gates: - Fixed gates are like normal gates, but only go to one destination. - If you create two fixed gates that point to eachother, you will have a two-way portal. - You can link fixed gates to normal gates, or to other fixed gates which can link to another fixed gate etc. You can't link a normal gate to a fixed gate though. - Creating a fixed gate is the same as a normal gate, but you must specify the destination on the second line. - Set the 4th line to "A" to enable an always-open fixed gate. Gate networks: - Gates are all part of a network, by default this is "central". - You can specify (and create) your own network on the third line of the sign when making a new gate. - Gates on one network will not see gates on the second network, and vice versa. Hidden Gates: - Hidden gates are like normal gates, but only show on the destination list of other gates under certain conditions. - They are visible to anyone with the stargate.hidden permission, or to the creator of the hidden gate. - Set the 4th line to "H" to make it a hidden gate. Configuration: - You can edit all values in stargate.txt to your choosing, mostly the RP text on doing actions involving a gate.