90 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
=============
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 Description
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This is a port of the Stargate plugin from hMod.
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Create gates that allow for instant-teleportation between large distances. Gates can be always-open, or triggered, they can be hidden, or accessible to everybody, they can share a network, or they can be split into clusters.
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This port will import your existing locations.dat file from the hMod Stargate plugin, as well as any custom .gate files you had!
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All of the iConomy code was removed.
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This version of Stargate is still heavily under development. There are going to be issues for a while yet.
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Known Issues
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 - Vehicle implementation is nowhere near done.
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 - Signs aren't always updating, I don't know what's causing this, I think it's a Bukkit thing.
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 - You need to right-click the sign to initialize the gate, waiting on SIGN_CHANGE hook update.
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 Permissions
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 - stargate.use - Allow this player/group to use stargates.
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 - stargate.create - Allow this player/group to create new stargates.
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 - stargate.destroy - Allow this player/group to destroy existing stargates.
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 - stargate.hidden - Allow this player/group to see all hidden stargates.
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Instructions
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Building a gate:
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    OO 
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   O  O - These are Obsidian blocks. You need 10.
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   O  O - Place a sign on either of these two blocks of Obsidian.
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   O  O
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    OO
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 - Type a name on the first line on the sign, it must be less than 12 characters long.
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 - Type a set destination name on the second line if desired.
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 - Type a network name on the third line if desired.
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 - Type any options on the 4th line if desired.
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 - Right click the sign block to initialize the gate as a Stargate. (Bug Alert: Sign may not update right away)
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Sign Layout:
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 - Line 1: Gate Name (Max 12 characters)
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 - Line 2: Destination Name (Max 12 characters, used for fixed-gates only)
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 - Line 3: Network name (Max 12 characters)
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 - Line 4: Options ('A' for always-on fixed gate, 'H' for hidden networked gate)
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Using a gate:
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 - Right click the sign to choose a destination.
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 - Right click the button to open up a portal.
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 - Step through.
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Fixed gates:
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 - Fixed gates go to only one set destination.
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 - Fixed gates can be linked to other fixed gates, or normal gates. A normal gate cannot open a portal to a fixed gate however.
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 - To create a fixed gate, specify a destination on the second line of the stargate sign.
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 - Set the 4th line of the stargate sign to "A" to enable an always-open fixed gate.
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Gate networks:
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 - Gates are all part of a network, by default this is "central".
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 - You can specify (and create) your own network on the third line of the sign when making a new gate.
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 - Gates on one network will not see gates on the second network, and vice versa.
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Hidden Gates:
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 - Hidden gates are like normal gates, but only show on the destination list of other gates under certain conditions.
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 - A hidden gate is only visible to the creator of the gate, or somebody with the stargate.hidden permission.
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 - Set the 4th line of the stargate sign to "H" to make it a hidden gate.
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==============
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Configuration
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 - To change the text shown during events edit stargates.txt
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  Changes
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[Version 0.07]
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 - Fixed where the default gate is saved to.
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[Version 0.06]
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 - Forgot to make gates load from new location, oops
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[Version 0.05]
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 - Moved Stargate files into the plugins/Stargate/ folder
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 - Added migration code so old gates/portals are ported to new folder structure
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 - Create default config.yml if it doesn't exist
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 - Fixed removing a gate, it is now completely removed
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[Version 0.04]
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 - Updated to multi-world Bukkit
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[Version 0.03]
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 - Changed package to net.TheDgtl.*
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 - Everything now uses Blox instead of Block objects
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 - Started on vehicle code, but it's still buggy |