2ee9e53fe0
Resolve issue with buttons not staying on Glowstone
2013-03-10 13:01:58 -07:00
202c7f3d55
Move the Bungee check to after gate layout check
2013-03-03 21:19:04 -08:00
30fe7f4414
[Version 0.7.9.6]
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- Actually remove the player from the BungeeQueue when they connect. Oops :)
- Implement stargate.server nodes
- Improve the use of negation. You can now negate networks/worlds/servers while using stargate.use permissions.
2013-02-12 21:32:44 -08:00
cf5c4849b9
Oops, I broke portal material
2013-02-12 20:15:10 -08:00
37243b569e
Oops, I broke water gates
2013-02-03 21:43:41 -08:00
7b00e6fefd
Update to be compatible with the latest build of BungeeCord
2013-02-03 21:00:06 -08:00
1c58184656
Update Metrics. Remove custom sign class. Stupid Bukkit
2012-12-09 12:59:44 -08:00
422b30d54e
[Version 0.7.9.1]
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- Optimize gate lookup in onPlayerMove
- Resolve issue where Stargates would teleport players to the nether
2012-12-01 11:54:02 -08:00
5aec85da3e
Allow changing enableBungee with /sg reload
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Fix issue where custom entries in lang files were removed on load
2012-11-24 17:52:04 -08:00
ac520665e6
[Version 0.7.9.0]
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- Added BungeeCord multi-server support (Requires Stargate-Bungee for BungeeCord)
- Updated Spanish language file
- Added basic plugin metrics via http://mcstats.org/
2012-11-24 15:42:57 -08:00
968730db2d
[Version 0.7.8.1]
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- Resolve issue of language file being overwritten as ANSI instead of UTF8
2012-09-18 21:00:58 -07:00
df12336c41
Add portal.setOwner() API
2012-09-16 16:30:25 -07:00
de7134f0a4
[Version 0.7.8.0]
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- Updated languages to include sign text (Please update any languages you are able!)
- Resolved NPE due to Bukkit bug with signs
- Resolved issue regarding new getTargetBlock code throwing an exception
- Languages now auto-update based on the .JAR version (New entries only, doesnt overwrite customization)
- New command "/sg about", will list the author of the current language file if available
- Language now has a fallback to English for missing lines (Its the only language I can personally update on release)
- Added Spanish (Thanks Manuestaire) and Hungarian (Thanks HPoltergeist)
2012-09-16 16:11:19 -07:00
d3834c5709
[Version 0.7.7.5]
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- Resolve issue of right clicking introduced in 1.3.1/2
2012-09-11 21:49:50 -07:00
9e784c0eaf
[Version 0.7.7.4]
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- Removed try/catch, it was still segfaulting.
- Built against 1.3.1
2012-08-04 12:19:53 -07:00
b9ba01031e
Random tweaks for permissions
2012-05-11 16:24:29 -07:00
b3e84ae958
[Version 0.7.7.0]\
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- Added Random option - This still follows the permission rules defined for normal gate usage\
- Added a bit more debug output
2012-05-09 19:05:20 -07:00
9ef67b2cce
Reload all gates on world unload, this stops gates with invalid destinations being in memory.
2012-04-26 20:15:23 -07:00
49120b1f8d
'
2012-04-21 18:35:13 -07:00
cfd059d24c
[Version 0.7.6.5]
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- Resolve issue with buttons on glass gates falling off
- /sg reload can now be used ingame (stargate.admin.reload permission)
2012-03-31 10:49:58 -07:00
9b81b6191b
[Version 0.7.6.4]
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- Move blockBreak to HIGHEST priority, this resolves issues with region
protection plugins
2012-03-29 21:18:04 -07:00
7655989ddc
[Version 0.7.6.3]
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- Fixed issue with displaying iConomy prices
- iConomy is now hooked on "sg reload" if not already hooked and
enabled
- iConomy is now unhooked on "sg reload" if hooked and disabled
2012-03-27 20:33:18 -07:00
5046af37a0
[Version 0.7.6.2]
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- Button now activates if gate is opened, allowing redstone interaction
- Fixed issue with sign line lengths. All sign text should now fit with
color codes.
2012-03-26 21:00:08 -07:00
88b30b3579
API changes for StargateCommand
2012-03-14 21:57:54 -07:00
4367e3a36a
[Version 0.7.6]
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- Moved gate opening/closing to a Queue/Runnable system to resolve
server lag issues with very large gates
2012-03-10 16:17:29 -08:00
f898e1f00c
[Version 0.7.5.11]
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- PEX now returns accurate results without requiring use of the bridge.
- We are now LGPL
2012-03-09 23:27:34 -08:00
1ba8c723de
[Version 0.7.5.10]
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- Added sortLists options
2012-03-06 07:18:59 -08:00
7ba6eeee6b
[Version 0.7.5.9]
...
- Quick event fix for latest dev builds
- Fix for sign ClassCastException
2012-03-04 11:30:26 -08:00
bfcdd212c4
[Version 0.7.5.8]
...
- Fixed an exploit with pistons to destroy gates
[Version 0.7.5.7]
- Removed SignPost class
- Resolved issues with signs in 1.2
2012-03-04 00:15:49 -08:00
3ff6b8b253
[Version 0.7.5.6]
...
- Quick update to the custom event code, works with R5+ now.
2012-02-22 19:11:50 -08:00
f33586ced8
I'm tired of having to work around PEX's screwed up logic. As of this
...
update a warning is issued if PEX is found without the Permissions
Bridge, I will no longer be offering support for PEX.
[Version 0.7.5.5]
- PEX is built of fail, if we have it, use bridge instead.
[Version 0.7.5.4]
- Fix issue with private gates for players with long names
2012-02-12 00:19:58 -08:00
f676e2520f
[Version 0.7.5.3]
...
- Added another check for Perm bridges.
2012-02-05 14:56:58 -08:00
9f76acbc17
[Version 0.7.5.2]
...
- Make sure our timer is stopped on disable
- Move Event reg before loading gates to stop portal material vanishing
2012-02-05 12:36:40 -08:00
425d5a988d
[Version 0.7.5.1]
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- Don't create button on failed creation
2012-02-02 22:52:33 -08:00
218484f445
[Version 0.7.5.0]
...
- Refactored creation code a bit
- Added StargateCreateEvent, see Stargate-API for usage.
- Added StargateDestroyEvent, see Stargate-API for usage.
- Updated Event API to the new standard, please see:
http://wiki.bukkit.org/Introduction_to_the_New_Event_System
- Added handleVehicles option.
- Added 'N'o Network option (Hides the network from the sign)
2012-02-02 22:00:30 -08:00
bf92401ea9
[Version 0.7.4.4]
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- Changed the implementation of StargateAccessEvent.
- Disable Permissions if version is 2.7.2 (Common version used between
bridges)
- Fix long-standing bug with hasPermDeep check. Oops.
2012-01-27 22:43:24 -08:00
64053cdc63
[Version 0.7.4.3]
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- Implement StargateAccessEvent, used for bypassing permission
checks/denying access to gates.
2012-01-27 22:01:52 -08:00
82894b2e52
[Version 0.7.4.2]
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- stargate.create.personal permission now also allows user to use
personal gates
2012-01-27 15:02:17 -08:00
44be58f6a4
[Version 0.7.4.1]
...
- Quick API update to add player to the activate event
2012-01-07 13:16:43 -08:00
5c34a21bf6
[Version 0.7.4.0]
...
- Fixed issue with non-air closed portal blocks
- Added StargatePortalEvent/onStargatePortal event
2012-01-07 12:59:20 -08:00
89491a5c26
[Version 0.7.3.3]
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- Added "ignoreEntrance" option to not check entrance to gate on
integrity check (Workaround for snowmen until event is pulled)
2011-12-12 22:01:52 -08:00
48cb69447d
[Version 0.7.3.2]
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- Actually fixed "><" issue with destMemory
2011-12-06 20:54:51 -08:00
f071567abb
[Version 0.7.3.1]
...
- Hopefully fixed "><" issue with destMemory
2011-12-05 19:09:00 -08:00
cd69ac7c8a
Lava and water gates no longer destroy on reload
...
"sg reload" now closes gates before reloading
Added Vault support
Added missing "useiConomy" option in default config
2011-12-03 19:56:50 -08:00
d73f90c6e8
Quick fix for an NPE
2011-11-30 22:41:49 -08:00
a088b2b3d2
[Version 0.7.2]
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- Make it so you can still destroy gates in Survival mode
2011-11-27 19:54:14 -08:00
7f7b18bd4a
[Version 0.7.1]
...
- Added destMemory option
- Switched to sign.update() as Bukkit implemented my fix
- Threw in a catch for a null from location for portal events
2011-11-24 20:08:29 -08:00
61e42034dd
Update README
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add config.yml
2011-11-21 20:09:52 -08:00
1713654cdf
=============
...
Updates
=============
Please visit http://forum.thedgtl.net for all updates and support!
2011-10-28 19:51:57 -07:00
13e4d9a6b2
[Version 0.6.10]
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- Added Register support as opposed to iConomy
2011-10-16 12:31:30 -07:00