2076fda4d1
Fixes end portals completely hijacking BungeeCord teleportation
2022-06-25 10:54:19 +02:00
524130c4e0
Avoids some potential NullPointerExceptions related to dynmap integration
EpicKnarvik97/Stargate/pipeline/head There was a failure building this commit
2022-06-24 03:33:49 +02:00
ce5f3ef52f
Avoids a NullPointerException if dynmap is present, but isn't loaded properly
2022-06-24 03:23:59 +02:00
cae34d395b
Displays bungee markers properly
EpicKnarvik97/Stargate/pipeline/head There was a failure building this commit
2022-06-18 16:16:36 +02:00
643a48392b
Adds Dynmap integration
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EpicKnarvik97/Stargate/pipeline/head There was a failure building this commit
This adds Dynmap integration for displaying Stargates in Dynmap
API version is changed back to 1.18 as 1.19 is still kind of new
Version is now 0.9.4.1
2022-06-18 16:05:05 +02:00
92c3eadf8f
Updates Stargate for Spigot 1.19
EpicKnarvik97/Stargate/pipeline/head There was a failure building this commit
2022-06-17 12:40:15 +02:00
6eb7649e0d
Clarifies license to prevent any disputes
2022-03-11 17:10:10 +01:00
0c69dc8991
Adds the Japanese language file provided by spigot user furplag (0.9.3.7)
2022-02-17 20:08:24 +01:00
5c1f9036c2
Merge branch 'dev' of https://git.knarcraft.net/EpicKnarvik97/Stargate into dev
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EpicKnarvik97/Stargate/pipeline/head There was a failure building this commit
Conflicts:
README.md
pom.xml
src/main/resources/plugin.yml
2022-02-15 18:24:38 +01:00
e3189e9ab2
Merge branch 'master' into dev
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# Conflicts:
# README.md
# pom.xml
# src/main/resources/plugin.yml
2022-02-15 18:16:53 +01:00
8c334ff5f0
Adds simplified chinese, courtesy of YKDZ
2022-02-15 18:15:22 +01:00
00462799b9
Fixes the default wait for player after teleport delay
2022-02-09 18:28:47 +01:00
9e78e32db4
Fixes some spacing
2022-02-09 17:20:28 +01:00
28bb6f2109
Improves the generation of the list of available chat colors
2022-02-09 17:19:51 +01:00
61b05bcce9
Improves some code
2022-02-09 16:47:37 +01:00
5f4a90aabb
Gives all passengers the same exit velocity as the root vehicle
2022-02-09 16:23:45 +01:00
a481ccf017
Adds some debug messages and makes sure to listen to the vehicle teleport event result
2022-02-09 05:54:57 +01:00
28d84450fb
Makes boats keep their boat type when teleported using the CraftBook fix
EpicKnarvik97/Stargate/pipeline/head There was a failure building this commit
2022-02-08 19:00:44 +01:00
6c32de59a8
Makes the delay to prevent client errors configurable
2022-02-08 18:31:26 +01:00
497551d889
Makes the CraftBook remove on eject fix optional
2022-02-08 18:10:02 +01:00
8643a44df6
Moves some code to TeleportHelper
2022-02-08 16:24:47 +01:00
e7b711efcf
Makes sure to stop polling the block change thread once it's empty instead of continuing doing nothing
2022-02-07 22:51:09 +01:00
56d59f0d2a
Makes sure to check player passengers from the root entity
EpicKnarvik97/Stargate/pipeline/head There was a failure building this commit
2022-01-29 00:30:26 +01:00
248caee620
Fixes some minor formatting issues
2022-01-28 23:23:33 +01:00
7f08763624
Changes a lot of teleportation code to be able to teleport entities with passengers
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Moves some teleportation code to the TeleportHelper class
Changes some teleportation method names
Tries to reduce some code duplication between teleporters
Recursively teleports entities to make sure the teleported entity will arrive in the same shape it entered as
Makes player checks for teleported vehicles account for any number of players riding any entity in the stack
2022-01-28 23:23:09 +01:00
95293204d5
Adds a new StargateTeleportEvent to combine some duplicated code
2022-01-28 22:58:02 +01:00
5e79df9f44
Adds an entity spawn listener for preventing Zombified Piglin spawns
2022-01-28 00:13:00 +01:00
a3ed1058e6
Improves the double click prevention by accounting for heavy concurrent usage and server lag
2022-01-27 22:20:38 +01:00
f70ba24e95
Un-does the outwards offset reduction for teleported entities
2022-01-27 21:56:19 +01:00
f95ee0b85d
Reduces the outwards offset of teleported entities
2022-01-27 21:35:40 +01:00
1e06e0e01d
Fixes some rotation problems for teleported passengers
2022-01-27 21:35:04 +01:00
bddf8c55d5
Adds an option for setting the exit velocity of a teleporting player
EpicKnarvik97/Stargate/pipeline/head There was a failure building this commit
2022-01-27 05:15:43 +01:00
62952611b8
Ignores the type of air when verifying a stargate's opening
2022-01-27 00:58:42 +01:00
a74d47e999
Makes sure default config values are stored with comments on the first run
2022-01-26 23:37:34 +01:00
e86be3e848
Finishes the work required for changing per-sign colors using the /sg config command
2022-01-26 23:27:31 +01:00
366cd3107e
Updates per-sign inverted colors when the main or highlighting color is changed
2022-01-26 20:30:16 +01:00
97670c9367
Adds the possibility to use the inverted default colors for per-sign colors
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Adds code for getting inverted colors if "inverted" is given as the per-sign color
Fixes exceptions thrown when the per-sign config value is malformed
Changes the default to use inverted colors for crimson, dark_oak, spruce and warped signs
Adds methods to get main and highlighting colors from the portal sign drawer in case the given default colors are invalid and fallback colors are necessary instead
2022-01-26 18:02:53 +01:00
2773079a09
Uses the inverted color for a dyed sign's highlighting color
2022-01-26 15:49:07 +01:00
071f1895de
Makes sure only the owner and players with stargate.admin.dye can dye stargate signs
2022-01-26 14:57:15 +01:00
4cae54e46f
Adds support for dyed stargate signs
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A dyed sign's color will now take priority over its main sign color. Black is used as the "default" color, so use black dye to remove dye effects
Adds a new class to keep track of a sign and its colors
Updates a bunch of code to make everything account for the dye color
2022-01-26 14:40:29 +01:00
7d41b75bac
Makes string list config values display their default value properly
EpicKnarvik97/Stargate/pipeline/head There was a failure building this commit
2022-01-26 05:09:34 +01:00
842fd9c452
Fixes a few bugs regarding the new sign color system
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Fixes missing STRING_LIST in loadConfig switch
Fixes missing color valid check in loadGateConfig
Fixes typing of PER_SIGN_COLORS
2022-01-26 02:06:42 +01:00
2bb0e8670d
Makes a lot of changes necessary for RGB and per-sign color configuration support
2022-01-25 16:46:29 +01:00
5d1d6ffaf0
Removes some unnecessary calculation when converting relative vectors to real vectors
2021-12-03 23:23:19 +01:00
fc5bac937a
Changes the max age of gateway blocks to prevent the occasional purple beam
EpicKnarvik97/Stargate/pipeline/head There was a failure building this commit
2021-11-26 16:55:22 +01:00
cfb4910977
Adds a toggle-able admin alert when any admin joins the server
2021-11-25 14:56:05 +01:00
a61a03be33
Adds an update checker for alerting about new updates
2021-11-25 14:54:50 +01:00
445638a561
Releases a small hotfix for sign color as version 0.9.2.3
2021-11-25 04:27:36 +01:00
b2bb995d7e
Prevents teleportation of a leashed creature with a passenger
2021-11-25 03:54:09 +01:00
f92fd2de5d
Prevents loading of gate files using non-blocks as part of the border
2021-11-25 03:39:15 +01:00