Adds some debug messages and makes sure to listen to the vehicle teleport event result
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@ -33,6 +33,7 @@ import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import java.util.HashMap;
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import java.util.Map;
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@ -131,6 +132,7 @@ public class PlayerEventListener implements Listener {
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horse.setOwner(player);
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}
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//Teleport the player's vehicle
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player.setVelocity(new Vector());
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new VehicleTeleporter(destination, (Vehicle) playerVehicle).teleportEntity(entrancePortal);
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} else {
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//Just teleport the player like normal
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@ -12,6 +12,7 @@ import org.bukkit.entity.Boat;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Vehicle;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.util.Vector;
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import java.util.List;
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@ -57,7 +58,10 @@ public class VehicleTeleporter extends EntityTeleporter {
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Vector newVelocity = newVelocityDirection.multiply(velocity);
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//Call the StargateEntityPortalEvent to allow plugins to change destination
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triggerPortalEvent(origin, new StargateEntityPortalEvent(teleportingVehicle, origin, portal, exit));
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exit = triggerPortalEvent(origin, new StargateEntityPortalEvent(teleportingVehicle, origin, portal, exit));
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if (exit == null) {
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return false;
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}
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//Teleport the vehicle
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return teleportVehicle(exit, newVelocity, origin);
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@ -131,9 +135,15 @@ public class VehicleTeleporter extends EntityTeleporter {
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if (teleportingVehicle.eject()) {
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TeleportHelper.handleEntityPassengers(passengers, teleportingVehicle, origin, portal, exit.getDirection());
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}
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teleportingVehicle.teleport(exit);
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Stargate.debug("VehicleTeleporter::teleportVehicle", "Teleporting " + teleportingVehicle +
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" to final location " + exit + " with direction " + exit.getDirection());
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teleportingVehicle.teleport(exit, PlayerTeleportEvent.TeleportCause.PLUGIN);
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scheduler.scheduleSyncDelayedTask(Stargate.getInstance(),
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() -> teleportingVehicle.setVelocity(newVelocity), 1);
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() -> {
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Stargate.debug("VehicleTeleporter::teleportVehicle", "Setting velocity " + newVelocity +
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" for vehicle " + teleportingVehicle);
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teleportingVehicle.setVelocity(newVelocity);
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}, 1);
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}
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/**
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@ -4,6 +4,7 @@ import net.knarcraft.stargate.Stargate;
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import net.knarcraft.stargate.portal.Portal;
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import net.knarcraft.stargate.portal.teleporter.EntityTeleporter;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.entity.Creature;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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@ -80,11 +81,20 @@ public final class TeleportHelper {
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* @param exitDirection <p>The direction of any passengers exiting the stargate</p>
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*/
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public static void teleportAndAddPassenger(Entity targetVehicle, Entity passenger, Vector exitDirection) {
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if (!passenger.teleport(targetVehicle.getLocation().clone().setDirection(exitDirection))) {
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Stargate.debug("handleVehiclePassengers", "Failed to teleport passenger" + passenger);
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Location passengerExit = targetVehicle.getLocation().clone().setDirection(exitDirection);
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if (!passenger.teleport(passengerExit)) {
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Stargate.debug("TeleportHelper::handleVehiclePassengers", "Failed to teleport passenger" +
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passenger);
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} else {
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Stargate.debug("TeleportHelper::handleVehiclePassengers", "Teleported " + passenger +
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" to " + passengerExit);
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}
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if (!targetVehicle.addPassenger(passenger)) {
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Stargate.debug("handleVehiclePassengers", "Failed to add passenger" + passenger);
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Stargate.debug("TeleportHelper::handleVehiclePassengers", "Failed to add passenger" +
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passenger);
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} else {
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Stargate.debug("TeleportHelper::handleVehiclePassengers", "Added passenger " + passenger +
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" to " + targetVehicle);
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}
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}
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@ -114,7 +124,7 @@ public final class TeleportHelper {
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//Teleport any creatures leashed by the player in a 15-block range
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teleportLeashedCreatures(player, origin, target);
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}
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TeleportHelper.teleportAndAddPassenger(entity, passenger, exitRotation);
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teleportAndAddPassenger(entity, passenger, exitRotation);
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}, passenger instanceof Player ? Stargate.getGateConfig().waitForPlayerAfterTeleportDelay() : 0);
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}
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}
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