Un-does the outwards offset reduction for teleported entities
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		@@ -401,7 +401,6 @@ portalInfoServer=Server: %server%
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- Adds a config option to set the exit velocity of any players exiting a stargate
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- Adjusts vehicle teleportation a bit to prevent passengers' exit rotation from being wrong
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- Reduces the outwards offset of teleported entities
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#### \[Version 0.9.3.1] EpicKnarvik97 fork
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@@ -13,6 +13,7 @@ import org.bukkit.Material;
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import org.bukkit.block.data.Bisected;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.block.data.type.Slab;
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import org.bukkit.entity.AbstractHorse;
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import org.bukkit.entity.Creature;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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@@ -140,9 +141,14 @@ public abstract class Teleporter {
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        if (entitySize > 1) {
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            double entityOffset;
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            if (portal.getOptions().isAlwaysOn()) {
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                entityOffset = (entityBoxSize / 2D) - 1;
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                entityOffset = (entityBoxSize / 2D);
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            } else {
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                entityOffset = (entitySize / 2D) - 2;
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                entityOffset = (entitySize / 2D) - 1;
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            }
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            //If a horse has a player riding it, the player will spawn inside the roof of a standard portal unless it's 
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            // moved one block out.
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            if (entity instanceof AbstractHorse) {
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                entityOffset += 1;
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            }
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            exitLocation = DirectionHelper.moveLocation(exitLocation, 0, 0, entityOffset, portal.getYaw());
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        }
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