Commit Graph

76 Commits

Author SHA1 Message Date
GJ
58c7dcb705 Fix issues with double damage, double death messages, and other damage oddities.
Fixes #1450
2013-09-12 11:52:34 -04:00
t00thpick1
f7928787dc Skill shot should be after deflect check 2013-09-11 10:17:24 -04:00
TfT_02
93fe2ff504 Cleanup our imports 2013-09-10 15:28:11 +02:00
GJ
89ddf8c4fa Fixed issues with dealing damage to Entities 2013-09-09 20:41:06 +02:00
GJ
71ab678945 Fix bug where mcMMO damage wasn't awarding XP.
Fixes #1400
2013-09-09 12:00:37 -04:00
GJ
14daee3b1b Fixed a bug where squid were not awarding XP. 2013-09-09 10:46:26 -04:00
GJ
a639a37637 Add per-skill XP boost perks.
Fixes #1412
2013-09-03 09:24:58 -04:00
GJ
73d0b377ae Reduce code duplication. Also verify that our target is alive before trying to damage them.
Fixes #1403
2013-08-28 11:29:30 -04:00
GJ
6bfc1b84de Let's do this the right way. 2013-08-23 20:14:13 +02:00
TfT_02
59f545d5ce Fixed FakeEntityDamageByEntityEvent not getting fired 2013-08-23 20:14:13 +02:00
TfT_02
964b2636fb Move experience related settings from config.yml to experience.yml 2013-08-23 19:37:44 +02:00
GJ
50ef8d9610 Improvements to mcMMOPlayer lookup. 2013-08-20 14:10:49 -04:00
TfT_02
90fcf35c34 Javadocs cleanup 2013-08-10 20:10:45 +02:00
TfT_02
ead1398132 Super Breaker & Giga Driller now use more durability
A configurable amount is added to the vanilla durability loss.

Use `Abilities.Tools.Durability_Loss` to disable (set to 0) or set it
to -1 for no durability loss while using abilities. Closes #1363
2013-08-09 22:21:45 +02:00
Glitchfinder
aeaab43f44 Fixing a multitude of reported NPEs. 2013-08-04 12:15:01 -07:00
GJ
7b5372a985 Temporary fix for MCPC+ entity issues. This change will be reverted
after the fix is made in MCPC+.

Fixes #1197
2013-07-17 10:29:42 -04:00
TfT_02
696e82e622 Add missing Axes locale string
* Somehow, the message notifying a player that he was struck by Skull
Splitter wasn't in the locale files anymore.
 * Re-added this string and renamed it.
 * Fixes #1271
2013-07-15 13:18:13 +02:00
GJ
d07b67b5bf Health and damage are now doubles, not ints. 2013-07-11 12:43:36 -04:00
GJ
050be563bf Less magic numbers. 2013-06-12 19:26:09 -04:00
GJ
965dbda101 Clean up some stuff with our DATS. 2013-06-12 19:20:05 -04:00
GJ
a1792fe125 We were calling deflect twice. Also made individual functions for each
type of combat.
2013-06-07 15:47:00 -04:00
TfT_02
1ae9b0f4d2 Animals can also have the "Spawned Entity" tag 2013-05-26 17:55:24 +02:00
GJ
5e00636761 And a little more... 2013-05-22 22:30:09 -04:00
GJ
030c8e59d7 The other way leaks memory like a sieve. 2013-05-22 00:01:19 -04:00
GJ
bf8945ac59 Try to clean CombatUtils a bit... 2013-05-21 13:36:44 -04:00
GJ
d9926bab4e Try to clean up our poor EntityListener... 2013-05-21 13:27:52 -04:00
GJ
92ec04bd46 Better boolean handling. 2013-05-21 11:44:16 -04:00
GJ
0b6372a6ea Don't run these calculations twice. Also, pretty sure one of these was
bugged.
2013-05-21 11:41:39 -04:00
GJ
4f8b66f94d Clean up our block listener some. 2013-05-21 11:11:55 -04:00
GJ
a7861fc54b Move all miscellaneous Spout code to a single location. 2013-05-16 10:51:18 -04:00
GJ
d8ddd27d71 Calculate bonus XP based on initial arrow location, rather than final
shooter location.
2013-05-15 08:35:12 -04:00
GJ
8d5696507a Add bow force multiplier to Archery XP. 2013-05-15 01:20:12 -04:00
T00thpick1
a05a0da9fb Mob Spawner XP multiplier 2013-05-15 00:48:18 -04:00
T00thpick1
5029ad9d93 Apply Perks after cutoff 2013-05-14 23:54:54 -04:00
T00thpick1
b416a59bb7 Don't cache config options to prepare for eventual config reload support 2013-05-14 22:59:16 -04:00
GJ
2e79c8d770 Properly track infinite arrows. 2013-05-14 22:45:09 -04:00
GJ
501f5de55a Fixing everything you guys broke while I was gone... 2013-05-14 11:28:50 -04:00
T00thpick1
de12970486 New api event 2013-05-13 22:28:39 -04:00
T00thpick1
55f9092aa6 Fireworks adjustment 2013-05-13 21:23:16 -04:00
GJ
b36096e54d Fixed bug where non-player arrows couldn't be deflected. 2013-05-02 08:23:18 -04:00
GJ
76cf0ebb01 Only play ability effects if there's room above the player. 2013-05-01 08:59:45 -04:00
GJ
b55ce30b2d Clean up our main class a bit more. Still not perfect, but it's getting
there.
2013-04-30 15:07:29 -04:00
GJ
339a54b0ac Replace SkillMonitorTask with 3 unique timers instead. This should greatly
optimize our tool and ability cooldown tracking and hopefully reduce
server load.
2013-04-29 15:33:55 -04:00
GJ
15da9d580b The previous CombatTag fix should take care of these. 2013-04-28 16:52:14 -04:00
TfT_02
17a0382283 Changed experience storage from integers to floats
This will make sure no experience is lost when the server has high
skill modifiers configured, or when low amounts of experience are being
shared.
2013-04-25 07:42:38 -04:00
GJ
4fc6349824 Move healthbar stuff to it own class. 2013-04-24 11:40:34 -04:00
GJ
2ca7d139fe Fix NPEs relating combat checks and world changing. Fixes #976, #979 2013-04-22 23:19:26 -04:00
GJ
4b36a11dda Make sure the target is online.
This ensures that the McMMOPlayer object *should* be valid.
2013-04-18 22:18:06 -04:00
GJ
2be3e3b43c Changed Berserk to add items to inventory rather than denying pickup 2013-04-16 23:44:41 -04:00
GJ
f3c6346b95 Clear mob health display if it gets stuck. Fixes #933 2013-04-08 00:34:54 -04:00