Better boolean handling.

This commit is contained in:
GJ 2013-05-21 11:44:16 -04:00
parent 0b6372a6ea
commit 92ec04bd46

View File

@ -186,11 +186,7 @@ public class SkillUtils {
return isLocalizedSkill(skillName);
}
if (SkillType.getSkill(skillName) != null) {
return true;
}
return false;
return SkillType.getSkill(skillName) != null;
}
private static boolean isLocalizedSkill(String skillName) {
@ -218,15 +214,11 @@ public class SkillUtils {
* @return true if the player has combat skills, false otherwise
*/
public static boolean hasCombatSkills(Player player) {
if (Permissions.skillEnabled(player, SkillType.AXES)
return Permissions.skillEnabled(player, SkillType.AXES)
|| Permissions.skillEnabled(player, SkillType.ARCHERY)
|| Permissions.skillEnabled(player, SkillType.SWORDS)
|| Permissions.skillEnabled(player, SkillType.TAMING)
|| Permissions.skillEnabled(player, SkillType.UNARMED)) {
return true;
}
return false;
|| Permissions.skillEnabled(player, SkillType.UNARMED);
}
/**
@ -236,15 +228,11 @@ public class SkillUtils {
* @return true if the player has gathering skills, false otherwise
*/
public static boolean hasGatheringSkills(Player player) {
if (Permissions.skillEnabled(player, SkillType.EXCAVATION)
return Permissions.skillEnabled(player, SkillType.EXCAVATION)
|| Permissions.skillEnabled(player, SkillType.FISHING)
|| Permissions.skillEnabled(player, SkillType.HERBALISM)
|| Permissions.skillEnabled(player, SkillType.MINING)
|| Permissions.skillEnabled(player, SkillType.WOODCUTTING)) {
return true;
}
return false;
|| Permissions.skillEnabled(player, SkillType.WOODCUTTING);
}
/**
@ -254,13 +242,9 @@ public class SkillUtils {
* @return true if the player has misc skills, false otherwise
*/
public static boolean hasMiscSkills(Player player) {
if (Permissions.skillEnabled(player, SkillType.ACROBATICS)
return Permissions.skillEnabled(player, SkillType.ACROBATICS)
|| Permissions.skillEnabled(player, SkillType.SMELTING)
|| Permissions.skillEnabled(player, SkillType.REPAIR)) {
return true;
}
return false;
|| Permissions.skillEnabled(player, SkillType.REPAIR);
}
/**
@ -492,11 +476,7 @@ public class SkillUtils {
FakeBlockBreakEvent breakEvent = new FakeBlockBreakEvent(block, player);
pluginManger.callEvent(breakEvent);
if (!damageEvent.isCancelled() && !breakEvent.isCancelled()) {
return true;
}
return false;
return !damageEvent.isCancelled() && !breakEvent.isCancelled();
}
public static boolean activationSuccessful(Player player, SkillType skill, double maxChance, int maxLevel) {