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Only play ability effects if there's room above the player.
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parent
d34a0cca30
commit
76cf0ebb01
@ -7,6 +7,7 @@ import org.bukkit.FireworkEffect.Type;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Firework;
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@ -63,7 +64,9 @@ public final class ParticleEffectUtils {
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return;
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}
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fireworkParticleShower(player, Color.GREEN);
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if (hasHeadRoom(player)) {
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fireworkParticleShower(player, Color.GREEN);
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}
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}
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public static void playAbilityDisabledEffect(Player player) {
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@ -71,7 +74,9 @@ public final class ParticleEffectUtils {
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return;
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}
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fireworkParticleShower(player, Color.RED);
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if (hasHeadRoom(player)) {
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fireworkParticleShower(player, Color.RED);
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}
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}
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public static void runescapeModeCelebration(Player player, SkillType skill) {
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@ -91,4 +96,18 @@ public final class ParticleEffectUtils {
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fireworkMeta.setPower(0);
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firework.setFireworkMeta(fireworkMeta);
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}
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private static boolean hasHeadRoom(Player player) {
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boolean hasHeadRoom = true;
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Block headBlock = player.getEyeLocation().getBlock();
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for (int i = 0; i < 3; i++) {
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if (!headBlock.getRelative(BlockFace.UP, i).isEmpty()) {
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hasHeadRoom = false;
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break;
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}
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}
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return hasHeadRoom;
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}
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}
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