TfT_02
8e5340ebc3
Wolves attack a target when shot by their owner
2014-10-11 11:38:53 +02:00
TfT_02
c31281971c
Summon amount limits and new ability
2014-10-11 11:38:52 +02:00
TfT_02
80d358d1fd
Fix dealing too much AOE damage
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Bandaid for #2170
2014-08-13 21:24:32 -06:00
t00thpick1
f097aa4a67
Missed loaded profile check, Fix #2189
2014-08-07 23:46:22 -04:00
t00thpick1
d857bf483e
Fix #2184
2014-08-07 11:23:02 -04:00
TfT_02
8e3e1d5f11
Use deprecated events for damage dealing for now
2014-07-11 21:33:35 +02:00
TfT_02
d2d70089ca
Update for modifierFunctions
2014-07-11 14:02:42 +02:00
TfT_02
daab095557
I was actually using the wrong Map
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Fixes #2113
2014-07-03 12:33:03 +02:00
TfT_02
2b9b5df1ee
Alter original event and stop firing FakeDamageEvents
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Fixes #2105
2014-07-02 11:28:21 +02:00
TfT_02
3d242bbdb6
Always call back events
2014-07-02 11:25:13 +02:00
TfT_02
e796eae3c3
Update for new damage API
2014-07-02 11:25:08 +02:00
TfT_02
9f53426511
Added API to XP events to get XP gain reason
2014-04-18 22:32:32 +02:00
TfT_02
20092d55fd
Fix bug where dodge would check the wrong player
2014-04-18 00:49:40 +02:00
TfT_02
a9488bc18b
Vanished players no longer get hit by AoE effects
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Fixes #1964
2014-04-05 13:12:20 +02:00
TfT_02
09557e378b
Update to the new ProjectileSource API
2014-03-29 17:12:54 +01:00
GJ
30f7521a3a
Handle healthbars even when skills are disabled. Fixes #1194
2014-03-03 10:29:14 -05:00
TfT_02
34d6d867f2
Prevent combat abilities from damaging allied players
2014-02-28 22:08:48 +01:00
TfT_02
9f9de86d21
The defender isn't necessarily a player here
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Besides, the defender doesn’t need to have the player data key anyways
2014-02-16 00:11:15 +01:00
GJ
0c9836eb03
Made mod config files modular. Addresses #1802
2014-02-03 14:48:43 -05:00
TfT_02
c6ea32f0b0
Added Ender Dragon, Wither, and Witch to combat experience multipliers
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They do not give any XP by default.
Fixes #1763
2014-01-19 19:40:33 +01:00
GJ
13a623ea1f
Misc was getting crowded again.
2014-01-03 11:07:13 -05:00
Sean Porter
a87bd14342
The attack target can still be an NPC without being an instance of Player.
2013-12-27 14:50:01 -08:00
t00thpick1
870987bba7
SecondaryAbility's API additions
2013-11-22 12:32:23 -05:00
GJ
caaac232d7
Cleanup CombatUtils.
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Opting to stick with the if-else rather than the switch statement,
because I think it's slightly easier to read.
2013-10-31 15:03:06 -04:00
GJ
9ef3c721df
Formatting cleanup from the scoreboard update. Also handle skill permissions differently.
2013-10-28 13:04:46 -04:00
GJ
b8c1f868f5
Event updates
2013-10-18 08:54:06 -04:00
GJ
468fbdab56
SkillUtils cleanup, EventUtils creation
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Move some functions in SkillUtils to more relevant locations.
Begin work on utility class to handle all event calls.
2013-10-15 13:03:33 -04:00
GJ
a63f745c73
Add custom mobs automatically as they're killed.
2013-09-26 15:06:36 +02:00
GJ
4a0fee5796
Use class names to better find custom entities.
2013-09-26 15:06:21 +02:00
TfT_02
3828f78480
Fixed respawn cooldown checks
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Thanks @Riking for pointing this out!
2013-09-22 23:28:08 +02:00
GJ
58c7dcb705
Fix issues with double damage, double death messages, and other damage oddities.
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Fixes #1450
2013-09-12 11:52:34 -04:00
t00thpick1
f7928787dc
Skill shot should be after deflect check
2013-09-11 10:17:24 -04:00
GJ
89ddf8c4fa
Fixed issues with dealing damage to Entities
2013-09-09 20:41:06 +02:00
GJ
71ab678945
Fix bug where mcMMO damage wasn't awarding XP.
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Fixes #1400
2013-09-09 12:00:37 -04:00
GJ
14daee3b1b
Fixed a bug where squid were not awarding XP.
2013-09-09 10:46:26 -04:00
GJ
73d0b377ae
Reduce code duplication. Also verify that our target is alive before trying to damage them.
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Fixes #1403
2013-08-28 11:29:30 -04:00
GJ
6bfc1b84de
Let's do this the right way.
2013-08-23 20:14:13 +02:00
TfT_02
59f545d5ce
Fixed FakeEntityDamageByEntityEvent not getting fired
2013-08-23 20:14:13 +02:00
TfT_02
964b2636fb
Move experience related settings from config.yml to experience.yml
2013-08-23 19:37:44 +02:00
GJ
50ef8d9610
Improvements to mcMMOPlayer lookup.
2013-08-20 14:10:49 -04:00
Glitchfinder
aeaab43f44
Fixing a multitude of reported NPEs.
2013-08-04 12:15:01 -07:00
GJ
7b5372a985
Temporary fix for MCPC+ entity issues. This change will be reverted
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after the fix is made in MCPC+.
Fixes #1197
2013-07-17 10:29:42 -04:00
TfT_02
696e82e622
Add missing Axes locale string
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* Somehow, the message notifying a player that he was struck by Skull
Splitter wasn't in the locale files anymore.
* Re-added this string and renamed it.
* Fixes #1271
2013-07-15 13:18:13 +02:00
GJ
d07b67b5bf
Health and damage are now doubles, not ints.
2013-07-11 12:43:36 -04:00
GJ
a1792fe125
We were calling deflect twice. Also made individual functions for each
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type of combat.
2013-06-07 15:47:00 -04:00
TfT_02
1ae9b0f4d2
Animals can also have the "Spawned Entity" tag
2013-05-26 17:55:24 +02:00
GJ
5e00636761
And a little more...
2013-05-22 22:30:09 -04:00
GJ
030c8e59d7
The other way leaks memory like a sieve.
2013-05-22 00:01:19 -04:00
GJ
bf8945ac59
Try to clean CombatUtils a bit...
2013-05-21 13:36:44 -04:00
GJ
d9926bab4e
Try to clean up our poor EntityListener...
2013-05-21 13:27:52 -04:00