nossr50
79ae49a6d1
Unarmed now uses the ActionBar
2019-01-13 22:45:16 -08:00
nossr50
6f77bb206d
Refactoring + adding a new skillranks config (not functional yet)
2019-01-12 23:54:53 -08:00
nossr50
d3c47935d4
Some refactoring
2019-01-12 19:56:54 -08:00
nossr50
362d036b16
4 days of work and I'm still not done ;_;
2019-01-08 19:52:52 -08:00
nossr50
01a7aa4d12
Reworked the relationship between SubSkill and Locale keys
2019-01-04 07:58:39 -08:00
nossr50
0d260a74c9
Refactoring to make my life easier
2018-12-29 05:24:55 -08:00
nossr50
3831ca6b0f
Burn it with fire
2018-12-27 03:04:55 -08:00
Shane Robertson
ee324c77a9
Fixed errors with block-based skill experience ( #3506 )
...
* Updated configs
* [WIP] Replacing MaterialData with Blockdata
* Fixed most block based experience gain
* Fixed most block based experience gain & updated wooden_tools
* Removed debug prints
2018-07-26 19:53:29 -04:00
t00thpick1
0a1559511a
Quick and dirty 1.13 update. I.e. it now compiles for 1.13.
2018-07-23 22:13:57 -04:00
t00thpick1
a2bcce9ab1
I believe this resolves berserk allowing you to take drops into your equipment slots.
2016-12-17 17:32:16 -05:00
Dor
a557fc7d3c
Use getItemInMainHand()
...
Add 1.9 blocks to be detected for experience rewards.
Add experience rewards for the Chorus plant.
Add experience rewards for the Shulker mob.
2016-03-11 16:20:23 +02:00
t00thpick1
4f1004472c
Possibly fix berserk bug
2015-02-15 22:03:58 -05:00
mjkaufer
9426f44cdd
Added isUnarmed Method
...
Checks if the player is not holding a tool, as opposed to checking if
the player is holding air. This means that attacking with something such
as a dirt block would count as unarmed.
2014-12-29 16:31:18 +01:00
TfT_02
1c30146491
Fixed bug where Berserk deletes items
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when the players inventory is full.
Fixes #1947
2014-07-15 15:25:02 +02:00
TfT_02
2b9b5df1ee
Alter original event and stop firing FakeDamageEvents
...
Fixes #2105
2014-07-02 11:28:21 +02:00
TfT_02
e7e62b8d40
SecondaryAbilityEvent now implements Cancellable
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Fire SecondaryAbilityEvent for abilities with static chances
Also cleanup some of the event handling for Armor Impact, Greater
Impact and Fast Food
2014-07-02 11:25:13 +02:00
TfT_02
e796eae3c3
Update for new damage API
2014-07-02 11:25:08 +02:00
TfT_02
8fec1af257
Fix a bunch of small formatting issues
2014-05-11 15:15:44 +02:00
GJ
43e2c813d1
Clean up some of our messes.
2014-01-20 13:58:40 -08:00
TfT_02
7c891e9ba8
Optimize imports
2014-01-16 22:32:40 +01:00
t00thpick1
2d577e92f1
AntiTheft option for Disarm Ability
2013-12-01 19:08:22 -05:00
t00thpick1
c0dee19cb0
Missed a refactor :P Also, javadoc event
2013-11-22 12:48:53 -05:00
t00thpick1
870987bba7
SecondaryAbility's API additions
2013-11-22 12:32:23 -05:00
GJ
b8c1f868f5
Event updates
2013-10-18 08:54:06 -04:00
GJ
25e4700ef9
Changed various values to double in advanced.yml for the sake of consistency.
2013-09-12 14:18:13 -04:00
GJ
58c7dcb705
Fix issues with double damage, double death messages, and other damage oddities.
...
Fixes #1450
2013-09-12 11:52:34 -04:00
GJ
71ab678945
Fix bug where mcMMO damage wasn't awarding XP.
...
Fixes #1400
2013-09-09 12:00:37 -04:00
GJ
fd8d9b02a9
Begin trying to remove newly-deprecated "magic numbers"
2013-09-05 14:55:08 -04:00
TfT_02
9c54f8fd11
Fix Javadocs issues
2013-08-23 20:14:13 +02:00
GJ
6bfc1b84de
Let's do this the right way.
2013-08-23 20:14:13 +02:00
T00thpick1
ce80636141
Min value for IronArm configurable
2013-08-18 02:38:57 -04:00
T00thpick1
c85bd8ab70
One more last try
2013-08-04 11:56:37 -04:00
T00thpick1
3f6bce0fc6
One last try
2013-08-04 11:51:34 -04:00
T00thpick1
e566b20e2b
This might be important
2013-08-04 11:38:52 -04:00
T00thpick1
f37a7d759a
Hack around nms bug
2013-08-04 11:34:04 -04:00
T00thpick1
d1341b0be0
Would help if I actualized the value... Fix dupe bug for realz
2013-08-04 11:05:53 -04:00
T00thpick1
4ea3d690db
Fix Dupe bug...... why was this overlooked?
2013-08-03 11:37:29 -04:00
GJ
d07b67b5bf
Health and damage are now doubles, not ints.
2013-07-11 12:43:36 -04:00
TfT_02
2d66b8ed12
Cleanup - fixing various formatting issues
2013-05-18 22:41:42 +02:00
GJ
365abaaa8f
Reverse the order to avoid NPE
2013-04-10 14:04:46 -04:00
GJ
f4681a282c
Better handling of picking up items with unarmed.
2013-04-10 13:20:44 -04:00
GJ
a9438ed52b
Move BlockCracker into the UnarmedManager
2013-03-06 19:19:26 -05:00
GJ
0c027ca697
Straightening up our Managers more, also fixed a few bugs regarding
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unlock levels and Deflect not working properly.
2013-03-04 09:41:24 -05:00
GJ
7c28be5e62
Straightening up our InventoryListener, SwordsManager, TamingManager,
...
and UnarmedManager.
2013-03-03 14:59:22 -05:00
NuclearW
a542d6cf3e
Squashed commit of the following:
...
commit cb3e057dee1f2b29838ab654a526baac1baab7d6
Author: NuclearW <incongruency@gmail.com>
Date: Fri Mar 1 00:43:57 2013 -0500
1.4.00 release
commit 4f9628d2e4cde31c8946e9a911ee6f10e1fb6b35
Author: NuclearW <incongruency@gmail.com>
Date: Fri Mar 1 00:07:30 2013 -0500
\r -> \n
commit b2ca22e0477c747143b0f08a28a096967ee6ffd7
Author: GJ <gjmcferrin@gmail.com>
Date: Thu Feb 28 23:53:56 2013 -0500
Commented-out code shouldn't be done like that.
commit 92f131712cc671e3e616c14a22e22769ef6d6d0b
Author: GJ <gjmcferrin@gmail.com>
Date: Thu Feb 28 23:45:36 2013 -0500
More things we missed.
commit 408b03766f6261a03a862a1ab7f5835772feda4a
Author: NuclearW <incongruency@gmail.com>
Date: Thu Feb 28 23:20:13 2013 -0500
Format: util through spout and backup lib
commit d6bd2c29bbb51bee3607247468cfe145d4f38c9e
Author: GJ <gjmcferrin@gmail.com>
Date: Thu Feb 28 22:50:08 2013 -0500
The things we missed the first time through...
commit 393f0b889aa1b7011ee81ee7b15413d8824b8cfb
Author: GJ <gjmcferrin@gmail.com>
Date: Thu Feb 28 22:05:29 2013 -0500
Formatting: Skills
commit c097a6e188a7b760dd1b4389ed81dca417146b16
Author: GJ <gjmcferrin@gmail.com>
Date: Thu Feb 28 19:30:12 2013 -0500
Organize imports.
commit 34c3e74be7eb5f983f21d969e30155c5d82c01c1
Author: GJ <gjmcferrin@gmail.com>
Date: Thu Feb 28 19:09:45 2013 -0500
Fixed a missing fallthrough comment from ChatCommand
commit b4a76c9f022a2fd98bdd8f083accfea03becfd71
Author: GJ <gjmcferrin@gmail.com>
Date: Thu Feb 28 19:09:36 2013 -0500
Formatting: datatypes.* through events.*
commit 3e57dd41d3265a7c8106c7eb026df926770a4d15
Author: NuclearW <incongruency@gmail.com>
Date: Thu Feb 28 17:56:15 2013 -0500
Fix issue with bad rebase
commit e8c8e06b2971555b7334e49128257e3af6f36892
Author: GJ <gjmcferrin@gmail.com>
Date: Thu Feb 28 17:35:32 2013 -0500
Formatting: DatabaseManager, LeaderboardManager, DatabaseUpdateType, and
PlayerStat
commit 13ecf1cc41f377a12991e357ac10abdcda24d6de
Author: NuclearW <incongruency@gmail.com>
Date: Thu Feb 28 17:31:43 2013 -0500
Format: listeners.* through runnables.*
commit 71686e3c0d96c2dcf25442b91703fadda1ea3bb0
Author: NuclearW <incongruency@gmail.com>
Date: Thu Feb 28 17:13:57 2013 -0500
Format PartyLockCommand
commit d50abed10bf94e1a88df3dc5cc07c259aea920ea
Author: NuclearW <incongruency@gmail.com>
Date: Thu Feb 28 16:54:08 2013 -0500
Format: base through config.*
commit 7004823eeebbae5be7728bf9cafc3b04e57b64cf
Author: NuclearW <incongruency@gmail.com>
Date: Thu Feb 28 15:21:40 2013 -0500
Example of using spaces to align like things
commit 534190cfe2481e466fe459d65628550458cc2993
Author: NuclearW <incongruency@gmail.com>
Date: Thu Feb 28 15:12:19 2013 -0500
Capitalization
commit 5b61d3ba4c8d81e6f358b0cf4f460abfe9798414
Author: NuclearW <incongruency@gmail.com>
Date: Thu Feb 28 15:07:43 2013 -0500
Updated readme, added standards.md
commit 5ec0df70fb82c527420a2f437f27f31bd758f884
Author: NuclearW <incongruency@gmail.com>
Date: Thu Feb 28 14:42:16 2013 -0500
Markdown was here, Creole is a loser
commit 70d557c59d086b6a5fb5e0e63c0c1d8eb4c8d19c
Author: NuclearW <incongruency@gmail.com>
Date: Thu Feb 28 13:46:24 2013 -0500
Move MCStats shading to .metrics.mcstats
commit eb9d67e66b1659d6abd2397ecf403343cfeffdda
Author: GJ <gjmcferrin@gmail.com>
Date: Thu Feb 28 13:37:37 2013 -0500
Move ALL the packages!
commit 8ffa9e7b75417b6c7f158613d4b4ffb783dcf2d0
Author: NuclearW <incongruency@gmail.com>
Date: Thu Feb 28 12:37:12 2013 -0500
/r/n -> /n
2013-03-01 00:52:01 -05:00
GJ
fbd016f86d
Cleaning up our UnarmedManager
2013-02-28 11:52:56 -05:00
GJ
21b8626366
Put our managers on payroll, rather than firing them at the end of
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their shift.
2013-02-25 16:54:46 -05:00
NuclearW
d052d7a3ce
Change from using Block to BlockState in many locations
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Convert Herbalism ability to use BlockState instead of Block.
Move all block checks back to BlockChecks.
Don't need this if we're using BlockState
Convert Excavation to BlockState. We don't need to return booleans here
because we never edit the block state.Switch ModCheck.getCustomBlock to use BlockState
More work on the conversion to BlockState
More conversion to BlockState
Better way to handle mining drops, I believe.
Remove useless imports.
A test of making the diff look nicer
BlockChecks diff cleanup
Herbalism diff cleanup
Gotta update the block states here.
Moar blockstate.
Little more blockState stuff.
Even more blockstate.
2013-02-22 11:23:46 -05:00
GJ
c589c5556b
MASSIVE config overhaul - most keys are now based on the "proper" name
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given to a material or entity by Bukkit.
This WILL wipe some custom values you may have set, so please verify
that your values are what you want them to be after the new config file
is generated.
2013-02-20 16:44:15 -05:00
GJ
701822c69f
MASSIVE Permissions overhaul. Added a handful of new permissions,
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renamed a few more. Changed Green Terra to handle blocks based on
perms rather than the config file.
For more details, read the diff.
2013-02-19 01:02:29 -05:00