nossr50
71d1574a7d
Fixing Daze, Counter-Attack, and Serrated Strikes hover tip messages containing {0}
2019-01-25 17:14:10 -08:00
nossr50
f1fc095876
Removed the Kraken
2019-01-25 14:00:18 -08:00
nossr50
c22a1a0dd2
Fixing Rupture (Bleed) ConcurrentModificationException
...
Removed the internal limit on ticks for Rupture
Rupture no longer adds new ticks when applying bleed to an existing target, it instead refreshes the duration
2019-01-25 11:12:31 -08:00
nossr50
1d6a142b12
Rewrote the RNG system to be more unified
2019-01-24 20:45:26 -08:00
nossr50
3cfd3b0109
Don't modify the list we are iterating over
2019-01-24 13:20:45 -08:00
nossr50
f028d91eb0
account for null entries in bleedtimer
2019-01-23 16:12:52 -08:00
nossr50
c46b7ed3bc
dealNoInvulnerabilityTickDamage actually hurts things now
2019-01-23 16:08:41 -08:00
nossr50
71a3eb6a93
Fixed a lot of problems with the bleed task code...
2019-01-23 16:01:30 -08:00
nossr50
3e5c4bc617
Fixing several issues related to Bleed/Rupture
...
Rupture now keeps track of who applied the damage and attributes it correctly in events
Rupture's bleed timer task no longer caps at the low value of 10 ticks internally
Ruptures bleed check code has had some minor refactoring
2019-01-23 15:22:16 -08:00
nossr50
e5e86246f3
Bleed no longer tells you when a target has stopped bleeding, because its obvious!
2019-01-23 15:08:04 -08:00
nossr50
6428c65720
Bleed actually doesn't trigger iframes now
2019-01-23 12:28:30 -08:00
nossr50
11c8374f6c
Bleed doesn't suck anymore.
2019-01-21 15:15:10 -08:00
nossr50
96742e6c42
mcMMO now alerts you when you progress in a skill
2019-01-19 18:51:18 -08:00
nossr50
cf6d95b575
More config options for XP bars
2019-01-18 12:41:38 -08:00
nossr50
92b8d13c71
Added XP Bars
2019-01-18 11:21:25 -08:00
nossr50
95d60e646d
Diminishing returns now has an optional minimum gains setting
2019-01-14 22:11:58 -08:00
nossr50
ba5428ff12
Adding more combat messages to Action Bar
2019-01-13 22:21:16 -08:00
nossr50
6f77bb206d
Refactoring + adding a new skillranks config (not functional yet)
2019-01-12 23:54:53 -08:00
nossr50
d3c47935d4
Some refactoring
2019-01-12 19:56:54 -08:00
nossr50
85fd0a79bc
Sounds volume and pitch are now configurable in the new sounds.yml file
2019-01-12 19:08:54 -08:00
nossr50
d141a28747
Most things that print to your chat will now print to action bar
2019-01-11 07:11:17 -08:00
nossr50
f11b98c29d
Players need to have unique objectives
2019-01-11 05:26:05 -08:00
nossr50
362d036b16
4 days of work and I'm still not done ;_;
2019-01-08 19:52:52 -08:00
nossr50
0d260a74c9
Refactoring to make my life easier
2018-12-29 05:24:55 -08:00
t00thpick1
b73eced36f
Remove sound adapter
2018-07-25 20:29:40 -04:00
Jacob Martin
6388246418
Fix an issue where brewing stands will consume two fuel units for vanilla ingredients.
2016-11-13 10:26:29 -06:00
Sid Shakal
b3e1acc563
Correcting conditions related to "ghost block" mitigation.
...
If radius is 1 (as it is when called elsewhere in the class), the loop
conditions fail to refresh some of the neighboring chunks, allowing for
ghost blocks to continue to occur on eastern and southern edges of the
chunk the player is in.
This commit fixes the loop conditions.
= Chunk diagram of old behavior =
-----
-RR--
-RP--
-----
-----
= Chunk diagram of new behavior =
-----
-RRR-
-RPR-
-RRR-
-----
= Legend =
P: the chunk the player is in
R and P: chunks that are refreshed
-: chunks that do not get refreshed
2016-08-07 17:32:34 -05:00
minoneer
25cad3afc6
Fix brewing stands consuming all remaining fuel items when the fuel bar is refilled
2016-06-09 02:10:27 +02:00
Dor
4054315c19
Custom potion brewing now consume fuel from the brewing stand.
...
Fixed a glitch that let players remove the ingredient of a custom potion
from the brewing stand without cancelling the brewing task (this doesn't
seem to have caused any duplicates, once the task finished nothing
happened).
2016-03-16 15:16:48 +02:00
t00thpick1
88b99a3835
I *think* this should be backwards compatible, I may be wrong and it could break both.
2016-03-01 13:08:11 -05:00
t00thpick1
fde9ba86a2
Actually update all sounds
2016-03-01 12:39:05 -05:00
t00thpick1
429a7d926a
1.8 changed the inheritance structure of Squids, this update resolves issues that cropped up from this change.
2014-12-18 18:15:02 -05:00
TfT_02
a5bc547c40
Add settings for Bleed damage
...
Adds #2154
2014-10-11 12:18:31 +02:00
TfT_02
8a35d69540
Move RefreshChunks setting from hidden.yml to config.yml
...
Adds #2213
2014-08-17 20:21:23 -06:00
TfT_02
8fec1af257
Fix a bunch of small formatting issues
2014-05-11 15:15:44 +02:00
TfT_02
af64bdf742
Added API to check if an entity is bleeding
2014-05-02 19:41:44 +02:00
TfT_02
9f53426511
Added API to XP events to get XP gain reason
2014-04-18 22:32:32 +02:00
TfT_02
e1b8088c17
Improve holiday manager with 1.7 changes
2014-03-29 17:50:29 +01:00
TfT_02
beab794c0e
Fixed some issues with the HolidayManager
...
Was severely lacking more lols
2014-03-29 16:52:41 +01:00
TfT_02
f79a4741cc
Store Locations, not BlockStates
...
Fixes #1862
2014-02-15 01:31:13 +01:00
GJ
988006f913
Alchemy cleanup, part 1.
2014-02-11 16:22:57 -05:00
TfT_02
6264bfa15f
Don't store Block objects, use BlockState
...
Fixes #1811 , Closes #1822
2014-01-30 20:45:21 +01:00
TfT_02
a1c1271d21
Fix issues pointed out by the FindBugs plugin
2014-01-20 23:20:51 +01:00
TfT_02
d1fcd6958f
Check if brewingStand == null
...
Fixes #1804
2014-01-20 22:38:20 +01:00
TfT_02
f39623c279
Bit of Alchemy cleanup
2014-01-20 22:38:04 +01:00
GJ
43e2c813d1
Clean up some of our messes.
2014-01-20 13:58:40 -08:00
TfT_02
de912c1e07
Make sure the player is valid as well
2014-01-19 01:08:37 +01:00
TfT_02
9349416326
Check if brewing stand still exists before processing AlchemyBrewTask
2014-01-18 19:11:15 +01:00
TfT_02
7c891e9ba8
Optimize imports
2014-01-16 22:32:40 +01:00
TfT_02
6143003516
Update PR to changes in master
...
- Special thanks, instead of in dev team
- Fix formatting issues
* Remove trailing whitespaces
* Rename method names of event listeners
* Check for negative instead of positive
- Added Alchemy skill guide
2014-01-16 22:32:40 +01:00