bm01
3732db2226
Reworked Party
2012-06-09 03:08:36 +02:00
bm01
90c8e57ed7
Reworked a little Users.java
2012-06-08 20:00:02 +02:00
GJ
2f15c71412
Because making it upper case broke all the things.
2012-06-06 18:02:22 -04:00
GJ
e5d2ed4bb2
Because lowercase class names are evil.
2012-06-06 14:49:07 -04:00
bm01
56aff1d191
Replaced playerName fields in PlayerProfile and Users by the Player object
2012-06-06 02:03:27 +02:00
GJ
71446a12af
Static ALL the things!
2012-06-05 10:42:56 -04:00
GJ
1cca4de9e5
Cleanup!
2012-06-05 09:57:10 -04:00
GJ
1e58c32a5f
Change XP processing to use a single function.
2012-06-04 09:30:51 -04:00
GJ
2a27048174
Functions that start with capital letters are bad.
2012-06-04 09:08:41 -04:00
bm01
2a977557c2
Made sure that SpoutConfig.load is called when the instance is created, for safety
2012-05-24 06:18:43 +02:00
GJ
450e938092
Change Spout Config file to only load if Spout is enabled.
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Removed unused imports.
2012-05-23 14:31:03 -04:00
GJ
63f683982f
Moved Spout stuff to its own config file.
2012-05-23 10:50:47 -04:00
bm01
3e435c419a
Refixed NPE due to GainXp task
2012-05-06 09:47:25 +02:00
GJ
1b37ba8daa
Fixed a few issues from the merge, added the mod directory to the zip
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backup.
2012-05-05 13:51:54 -04:00
nossr50
d9b3eff18f
Changed how a few variables were initialized
2012-05-05 10:16:41 -07:00
bm01
dbc57060ee
Reduced bleeding ticks damage
2012-05-01 23:49:11 +02:00
GJ
edaa51593b
Skills refactoring
2012-05-01 13:58:47 -04:00
bm01
d235ca8ed8
Fixed SQLReconnect not working
2012-05-01 07:53:03 +02:00
bm01
18c52a5e23
Cleanup
2012-05-01 01:32:50 +02:00
GJ
064fc0a8e2
Command format & permission changes, other minor cleanup.
2012-04-29 22:58:54 -04:00
nossr50
96e6270520
Changed MySQL to not save everything at once
2012-04-29 12:02:24 -07:00
bm01
9e98351923
Capped bleeding ticks for monsters, moved players bleeding to BleedTimer
2012-04-28 07:33:57 +02:00
nossr50
47b7780c96
Refactor ALL THE THINGS!
2012-04-27 02:47:11 -07:00
nossr50
8dec24693c
Possible fix for NPE on save
2012-04-27 02:21:43 -07:00
nossr50
4fa3708c2f
Well this should fix the issues with config, but I hate it.
2012-04-26 20:58:21 -07:00
nossr50
9606dd3501
Part 1 of refactoring/config overhaul
2012-04-26 07:27:57 -07:00
GJ
747d8a6031
Moved our SQL Reconnect task into its own class.
2012-04-25 21:21:50 -04:00
GJ
ef17da48c7
More locale updates.
2012-04-24 09:21:21 -04:00
GJ
c45cd56c78
Making our file path strings more user friendly.
2012-04-21 14:05:39 -04:00
GJ
f94a617d94
Cleanup & refactoring, part 1.
2012-04-20 18:09:50 -04:00
GJ
77efbe39a9
Reverted to old locale strings in master - moved to new branch.
2012-04-17 10:28:13 -04:00
GJ
248f24d4b9
Locale changes, part 1.
2012-04-11 15:28:30 -04:00
GJ
80526c0e06
More command updates, better offline player support.
2012-04-04 10:34:35 -04:00
GJ
b0fbaa71bf
Runnables cleanup
2012-04-01 00:11:57 -04:00
nossr50
da6755f703
I always forget to add the new file ;_;
2012-03-29 18:44:30 -07:00
GJ
6c1ee24101
Tweaked some stuff with adding XP, added an ExperienceAPI class.
2012-03-29 14:24:41 -04:00
GJ
1642c61b7f
Cleanup on PlayerProfile - down to 1228 lines now. :D
2012-03-27 02:33:35 -04:00
GJ
2d3b01ba34
Assorted event updates. Created new McMMOPlayerRepairEvent for when a
...
repair is completed.
2012-03-26 23:01:51 -04:00
nossr50
ae8997b4f3
HUDmmo.java cleanup (formatting stuff, comment removal)
2012-03-26 14:24:11 -07:00
nossr50
46c31e1abb
Trying to fix formatting...
2012-03-23 12:37:13 -07:00
nossr50
46cdfe992f
Version is now 1.3.04-dev modified comments/changelog
2012-03-23 12:34:23 -07:00
nossr50
d1f13ddec0
Made MySQL reload all profiles on reconnect, modified
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RemoveProfileFromMemoryTask
2012-03-23 12:30:27 -07:00
nossr50
9bfbf85b4b
Optimizing how we save PlayerProfiles a bit
2012-03-22 14:28:22 -07:00
GJ
6887ddd570
Minor cleanup.
2012-03-20 22:51:02 -04:00
NuclearW
8f2c424657
Move bleeding to mcBleedTimer
...
Put all the logic handling adding/removing/contains there and encapsulate our List
Additionally, should prevent a ConcurrentModificationException by locking, but I'm not 100% on the contiains not throing such an exception.
2012-03-18 16:59:35 -04:00
GJ
bc725f46e8
Cleaned up the way we handle bleed tracking.
2012-03-18 15:22:12 -04:00
GJ
058cc3aac9
Changed placed block tracking to use metadata!
2012-03-14 23:31:56 -04:00
GJ
ea2615aeae
Derp. Forgot a file.
2012-03-14 02:10:16 -04:00
GJ
2c417d28c5
Cleanup on Fishing.java, implemented some Enum values elsewhere.
2012-03-13 03:00:49 -04:00
GJ
49bb3e0a3c
Misc. cleanup, removed old Logger.getLogger stuff.
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Logger.getLogger() replaced with Bukkit.getLogger()
2012-03-12 17:28:13 -04:00
GJ
4359dc764f
*CLEANUP* - mcPlayerListener.java
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Also moved some stuff around to more appropriate files, created classes
for a few Runnables, and mcLocale'd a couple of strings.
2012-03-10 22:21:53 -05:00
NuclearW
4805097a0c
Remove lots of redundant license prefixes from files
2012-03-07 16:53:54 -05:00
nossr50
f5fc941916
Cooldowns for Blast Mining are now fully functional (BUILD IS SAFE AGAIN)
2012-03-01 13:01:41 -08:00
GJ
57bf414d59
OPTIMIZE ALL THE SKILLS!
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Adds some cool enum features & cleans up Skills.java - may possibly
break some message displays for Axes & Woodcutting.
2012-02-27 17:28:47 -05:00
NuclearW
06b2a89646
Move to external task
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Only remove if we have it to remove
Only add if not already in memory
Don't load something we would immediately unload on removeUser
2012-02-23 11:48:48 -05:00
nossr50
c0a7b276b4
Made many changes to Bleeding. Capped max Bleed ticks at 10.
2012-02-20 15:54:30 -08:00
GJ
1943ce884a
Updated changelog, removed unused import
2012-02-20 14:07:48 -05:00
NuclearW
5d4d4d3498
Queue still needed
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Added in beginnings for fastqueue
2012-02-16 23:37:14 -05:00
NuclearW
e36cd8109d
Configure all the save timer
2012-02-09 11:26:57 -05:00
nossr50
0b4692e303
Hopefully the remaining tabs are now spaces... eclipse is being odd.
2012-02-09 03:42:08 -08:00
nossr50
e99b5a4abf
Changed tab to 4 spaces.
2012-02-09 03:31:44 -08:00
nossr50
ca80a7d463
Optimized how mcMMO saves player information.
2012-02-09 03:11:18 -08:00
NuclearW
f3283de8dd
Terrible horrible workaround for R2 behavior
2012-01-30 10:09:45 -05:00
NuclearW
3fef87923a
Some optimizations
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As suggested by @bm01 in issue #19 :
- Pass PlayerProfile and current time to monitorSkills
- Pass PlayerProfile and current time to watchCooldowns
Testing with only one player seems to indicate a near-negligible increase in performance, but could be useful with more users online.
2012-01-28 21:13:40 -05:00
NuclearW
299f440f63
Change damage to use events system
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Should provide a fix for issue #39
Also update pom and removed an unused import.
2012-01-28 01:24:29 -05:00
TheYeti
376048d5aa
Getting project ready for Maven
2012-01-09 11:00:13 -08:00