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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 21:26:46 +01:00
Change XP processing to use a single function.
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parent
2a27048174
commit
1e58c32a5f
@ -19,7 +19,7 @@ public class ExperienceAPI {
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Skills.xpCheckAll(player);
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}
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else {
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Skills.xpCheckSkill(skillType, player);
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Skills.xpCheckSkill(skillType, player, Users.getProfile(player));
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}
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}
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@ -8,6 +8,7 @@ import org.bukkit.entity.Player;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.commands.CommandHelper;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Misc;
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@ -47,7 +48,8 @@ public class AddxpCommand implements CommandExecutor {
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xp = Integer.valueOf(args[1]);
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skill = Skills.getSkillType(args[0]);
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Users.getProfile(modifiedPlayer).addXPOverride(skill, xp);
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PlayerProfile profile = Users.getProfile(modifiedPlayer);
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profile.addXPOverride(skill, xp);
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if (skill.equals(SkillType.ALL)) {
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skillName = "all skills";
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@ -62,7 +64,7 @@ public class AddxpCommand implements CommandExecutor {
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Skills.xpCheckAll(modifiedPlayer);
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}
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else {
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Skills.xpCheckSkill(skill, modifiedPlayer);
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Skills.xpCheckSkill(skill, modifiedPlayer, profile);
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}
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}
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else {
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@ -78,8 +80,9 @@ public class AddxpCommand implements CommandExecutor {
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case 3:
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modifiedPlayer = plugin.getServer().getPlayer(args[0]);
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String playerName = modifiedPlayer.getName();
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PlayerProfile profile = Users.getProfile(modifiedPlayer);
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if (!Users.getProfile(modifiedPlayer).isLoaded()) {
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if (!profile.isLoaded()) {
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sender.sendMessage(LocaleLoader.getString("Commands.DoesNotExist"));
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return true;
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}
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@ -94,7 +97,7 @@ public class AddxpCommand implements CommandExecutor {
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skill = Skills.getSkillType(args[1]);
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String message;
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Users.getProfile(modifiedPlayer).addXPOverride(skill, xp);
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profile.addXPOverride(skill, xp);
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if (skill.equals(SkillType.ALL)) {
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skillName = "all skills";
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@ -112,7 +115,7 @@ public class AddxpCommand implements CommandExecutor {
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Skills.xpCheckAll(modifiedPlayer);
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}
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else {
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Skills.xpCheckSkill(skill, modifiedPlayer);
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Skills.xpCheckSkill(skill, modifiedPlayer, profile);
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}
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}
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else {
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@ -313,8 +313,7 @@ public class EntityListener implements Listener {
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break;
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}
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PP.addXP(player, SkillType.TAMING, xp);
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Skills.xpCheckSkill(SkillType.TAMING, player);
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Skills.xpProcessing(player, PP, SkillType.TAMING, xp);
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}
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}
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}
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@ -39,7 +39,6 @@ public class GainXp implements Runnable {
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damage += health;
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}
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PP.addXP(player, skillType, (int) (damage * baseXp));
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Skills.xpCheckSkill(skillType, player);
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Skills.xpProcessing(player, PP, skillType, (int) (damage * baseXp));
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}
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}
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@ -107,9 +107,7 @@ public class Excavation {
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}
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}
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//Handle XP related tasks
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PP.addXP(player, SkillType.EXCAVATION, xp);
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Skills.xpCheckSkill(SkillType.EXCAVATION, player);
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Skills.xpProcessing(player, PP, SkillType.EXCAVATION, xp);
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}
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/**
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@ -117,8 +117,7 @@ public class Fishing {
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theCatch.getItemStack().setDurability((short) (random.nextInt(maxDurability))); //Change durability to random value
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}
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PP.addXP(player, SkillType.FISHING, Config.getInstance().getFishingBaseXP());
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Skills.xpCheckSkill(SkillType.FISHING, player);
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Skills.xpProcessing(player, PP, SkillType.FISHING, Config.getInstance().getFishingBaseXP());
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}
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/**
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@ -288,8 +288,7 @@ public class Herbalism {
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}
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}
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PP.addXP(player, SkillType.HERBALISM, xp);
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Skills.xpCheckSkill(SkillType.HERBALISM, player);
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Skills.xpProcessing(player, PP, SkillType.HERBALISM, xp);
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}
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/**
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@ -275,8 +275,7 @@ public class Mining {
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break;
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}
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PP.addXP(player, SkillType.MINING, xp);
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Skills.xpCheckSkill(SkillType.MINING, player);
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Skills.xpProcessing(player, PP, SkillType.MINING, xp);
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}
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/**
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@ -203,8 +203,7 @@ public class WoodCutting {
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}
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if (Permissions.getInstance().woodcutting(player)) {
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PP.addXP(player, SkillType.WOODCUTTING, xp); //Tree Feller gives nerf'd XP
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Skills.xpCheckSkill(SkillType.WOODCUTTING, player);
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Skills.xpProcessing(player, PP, SkillType.WOODCUTTING, xp);
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}
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}
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@ -384,8 +383,7 @@ public class WoodCutting {
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}
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WoodCutting.woodCuttingProcCheck(player, block);
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PP.addXP(player, SkillType.WOODCUTTING, xp);
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Skills.xpCheckSkill(SkillType.WOODCUTTING, player);
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Skills.xpProcessing(player, PP, SkillType.WOODCUTTING, xp);
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}
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/**
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@ -58,8 +58,7 @@ public class Acrobatics {
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/* Check for death */
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if (health - damage >= 1) {
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PP.addXP(player, SkillType.ACROBATICS, damage * ROLL_XP_MODIFIER);
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Skills.xpCheckSkill(SkillType.ACROBATICS, player);
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Skills.xpProcessing(player, PP, SkillType.ACROBATICS, damage * ROLL_XP_MODIFIER);
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event.setDamage(newDamage);
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@ -76,8 +75,7 @@ public class Acrobatics {
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}
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}
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else if (health - damage >= 1) {
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PP.addXP(player, SkillType.ACROBATICS, event.getDamage() * FALL_XP_MODIFIER);
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Skills.xpCheckSkill(SkillType.ACROBATICS, player);
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Skills.xpProcessing(player, PP, SkillType.ACROBATICS, event.getDamage() * FALL_XP_MODIFIER);
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}
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}
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@ -111,8 +109,7 @@ public class Acrobatics {
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defender.sendMessage(LocaleLoader.getString("Acrobatics.Combat.Proc"));
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if (System.currentTimeMillis() >= (5000 + PPd.getRespawnATS()) && defender.getHealth() >= 1) {
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PPd.addXP(defender, SkillType.ACROBATICS, damage * DODGE_MODIFIER);
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Skills.xpCheckSkill(SkillType.ACROBATICS, defender);
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Skills.xpProcessing(defender, PPd, SkillType.ACROBATICS, damage * DODGE_MODIFIER);
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}
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int newDamage = damage / 2;
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@ -42,8 +42,7 @@ public class Repair {
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dif = (short) (dif * modify);
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PP.addXP(player, SkillType.REPAIR, dif * 10);
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Skills.xpCheckSkill(SkillType.REPAIR, player);
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Skills.xpProcessing(player, PP, SkillType.REPAIR, dif * 10);
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//CLANG CLANG
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if (mcMMO.p.spoutEnabled) {
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@ -181,24 +181,24 @@ public class Skills {
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*
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* @param skillType The skill to check
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* @param player The player whose skill to check
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* @param profile The profile of the player whose skill to check
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*/
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public static void xpCheckSkill(SkillType skillType, Player player) {
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PlayerProfile PP = Users.getProfile(player);
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public static void xpCheckSkill(SkillType skillType, Player player, PlayerProfile profile) {
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int skillups = 0;
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if (PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType)) {
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if (profile.getSkillXpLevel(skillType) >= profile.getXpToLevel(skillType)) {
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while (PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType)) {
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if ((skillType.getMaxLevel() >= PP.getSkillLevel(skillType) + 1) && (Misc.getPowerLevelCap() >= PP.getPowerLevel() + 1)) {
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PP.removeXP(skillType, PP.getXpToLevel(skillType));
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while (profile.getSkillXpLevel(skillType) >= profile.getXpToLevel(skillType)) {
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if ((skillType.getMaxLevel() >= profile.getSkillLevel(skillType) + 1) && (Misc.getPowerLevelCap() >= profile.getPowerLevel() + 1)) {
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profile.removeXP(skillType, profile.getXpToLevel(skillType));
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skillups++;
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PP.skillUp(skillType, 1);
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profile.skillUp(skillType, 1);
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McMMOPlayerLevelUpEvent eventToFire = new McMMOPlayerLevelUpEvent(player, skillType);
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mcMMO.p.getServer().getPluginManager().callEvent(eventToFire);
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}
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else {
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PP.addLevels(skillType, 0);
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profile.addLevels(skillType, 0);
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}
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}
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@ -222,15 +222,15 @@ public class Skills {
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/* Update custom titles */
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if (SpoutConfig.getInstance().getShowPowerLevel()) {
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sPlayer.setTitle(sPlayer.getName()+ "\n" + ChatColor.YELLOW + "P" + ChatColor.GOLD + "lvl" + ChatColor.WHITE + "." + ChatColor.GREEN + String.valueOf(PP.getPowerLevel()));
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sPlayer.setTitle(sPlayer.getName()+ "\n" + ChatColor.YELLOW + "P" + ChatColor.GOLD + "lvl" + ChatColor.WHITE + "." + ChatColor.GREEN + String.valueOf(profile.getPowerLevel()));
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}
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}
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else {
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player.sendMessage(LocaleLoader.getString(capitalized + ".Skillup", new Object[] {String.valueOf(skillups), PP.getSkillLevel(skillType)}));
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player.sendMessage(LocaleLoader.getString(capitalized + ".Skillup", new Object[] {String.valueOf(skillups), profile.getSkillLevel(skillType)}));
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}
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}
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else {
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player.sendMessage(LocaleLoader.getString(capitalized + ".Skillup", new Object[] {String.valueOf(skillups), PP.getSkillLevel(skillType)}));
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player.sendMessage(LocaleLoader.getString(capitalized + ".Skillup", new Object[] {String.valueOf(skillups), profile.getSkillLevel(skillType)}));
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}
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}
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@ -257,7 +257,7 @@ public class Skills {
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continue;
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}
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xpCheckSkill(x, player);
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xpCheckSkill(x, player, Users.getProfile(player));
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}
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}
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@ -450,4 +450,17 @@ public class Skills {
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return activate;
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}
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/**
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* Handle the processing of XP gain from individual skills.
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*
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* @param player The player that gained XP
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* @param profile The profile of the player gaining XP
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* @param type The type of skill to gain XP from
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* @param xp the amount of XP to gain
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*/
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public static void xpProcessing(Player player, PlayerProfile profile, SkillType type, int xp) {
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profile.addXP(player, type, xp);
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xpCheckSkill(type, player, profile);
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}
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}
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