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Optimizing how we save PlayerProfiles a bit
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@ -31,6 +31,7 @@ Version 1.3.03-dev
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= Fixed exploit where falling sand & gravel weren't tracked
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= Fixed exploit where Acrobatics could be leveled via Dodge on party members.
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= Fixed exploit where you could gain combat XP on animals summoned by Call of the Wild
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! Changed mcMMO to save profiles only when the profile is about to be discarded rather than on player quit
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! Changed MySQL to try to reconnect every 60 seconds rather than infinitely which caused server hangs
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! Changed mcMMO to be better about saving player information on server shutdown
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! Changed PTP to prevent teleporting if you've been hurt in the last 30 seconds (configurable)
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@ -149,9 +149,6 @@ public class mcPlayerListener implements Listener {
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Combat.dealDamage(player, PP.getBleedTicks()*2);
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}
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//Save PlayerData to MySQL/FlatFile on player quit
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PP.save();
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//Schedule PlayerProfile removal 2 minutes after quitting
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Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new RemoveProfileFromMemoryTask(player), 2400);
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}
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@ -13,6 +13,7 @@ public class RemoveProfileFromMemoryTask implements Runnable {
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@Override
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public void run() {
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Users.removeUser(player);
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Users.getProfile(player.getName()).save(); //We save here so players don't quit/reconnect to cause lag
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Users.removeUserByName(player.getName());
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}
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}
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