GJ
4a0fee5796
Use class names to better find custom entities.
2013-09-26 15:06:21 +02:00
GJ
792ecd6aad
Rework armor.yml to take item names instead of IDs in advance of 1.7 changes.
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** YOU WILL NEED TO REDO YOUR armor.yml FILE **
2013-09-26 14:58:30 +02:00
TfT_02
3828f78480
Fixed respawn cooldown checks
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Thanks @Riking for pointing this out!
2013-09-22 23:28:08 +02:00
TfT_02
7bac0e2ca5
Dropped SpoutPlugin support
...
Because SpoutPlugin is not being updated to 1.6.x and mcMMO 1.4.07 does
not support any CB version below 1.6.x SpoutPlugin support is no longer
needed.
https://blog.spout.org/minecraft-1-6-and-the-legacy-finale/
2013-09-16 16:48:42 +02:00
GJ
e8bc2475c3
Add sound for level-up even when not using Spout.
2013-09-16 09:52:09 -04:00
TfT_02
17faf1561f
Refactor to getMaxLength
2013-09-15 21:45:16 +02:00
GJ
58c7dcb705
Fix issues with double damage, double death messages, and other damage oddities.
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Fixes #1450
2013-09-12 11:52:34 -04:00
t00thpick1
f7928787dc
Skill shot should be after deflect check
2013-09-11 10:17:24 -04:00
TfT_02
93fe2ff504
Cleanup our imports
2013-09-10 15:28:11 +02:00
GJ
89ddf8c4fa
Fixed issues with dealing damage to Entities
2013-09-09 20:41:06 +02:00
GJ
71ab678945
Fix bug where mcMMO damage wasn't awarding XP.
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Fixes #1400
2013-09-09 12:00:37 -04:00
GJ
14daee3b1b
Fixed a bug where squid were not awarding XP.
2013-09-09 10:46:26 -04:00
GJ
a639a37637
Add per-skill XP boost perks.
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Fixes #1412
2013-09-03 09:24:58 -04:00
GJ
73d0b377ae
Reduce code duplication. Also verify that our target is alive before trying to damage them.
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Fixes #1403
2013-08-28 11:29:30 -04:00
GJ
6bfc1b84de
Let's do this the right way.
2013-08-23 20:14:13 +02:00
TfT_02
59f545d5ce
Fixed FakeEntityDamageByEntityEvent not getting fired
2013-08-23 20:14:13 +02:00
TfT_02
964b2636fb
Move experience related settings from config.yml to experience.yml
2013-08-23 19:37:44 +02:00
GJ
50ef8d9610
Improvements to mcMMOPlayer lookup.
2013-08-20 14:10:49 -04:00
TfT_02
90fcf35c34
Javadocs cleanup
2013-08-10 20:10:45 +02:00
TfT_02
ead1398132
Super Breaker & Giga Driller now use more durability
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A configurable amount is added to the vanilla durability loss.
Use `Abilities.Tools.Durability_Loss` to disable (set to 0) or set it
to -1 for no durability loss while using abilities. Closes #1363
2013-08-09 22:21:45 +02:00
Glitchfinder
aeaab43f44
Fixing a multitude of reported NPEs.
2013-08-04 12:15:01 -07:00
GJ
7b5372a985
Temporary fix for MCPC+ entity issues. This change will be reverted
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after the fix is made in MCPC+.
Fixes #1197
2013-07-17 10:29:42 -04:00
TfT_02
696e82e622
Add missing Axes locale string
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* Somehow, the message notifying a player that he was struck by Skull
Splitter wasn't in the locale files anymore.
* Re-added this string and renamed it.
* Fixes #1271
2013-07-15 13:18:13 +02:00
GJ
d07b67b5bf
Health and damage are now doubles, not ints.
2013-07-11 12:43:36 -04:00
GJ
050be563bf
Less magic numbers.
2013-06-12 19:26:09 -04:00
GJ
965dbda101
Clean up some stuff with our DATS.
2013-06-12 19:20:05 -04:00
GJ
a1792fe125
We were calling deflect twice. Also made individual functions for each
...
type of combat.
2013-06-07 15:47:00 -04:00
TfT_02
1ae9b0f4d2
Animals can also have the "Spawned Entity" tag
2013-05-26 17:55:24 +02:00
GJ
5e00636761
And a little more...
2013-05-22 22:30:09 -04:00
GJ
030c8e59d7
The other way leaks memory like a sieve.
2013-05-22 00:01:19 -04:00
GJ
bf8945ac59
Try to clean CombatUtils a bit...
2013-05-21 13:36:44 -04:00
GJ
d9926bab4e
Try to clean up our poor EntityListener...
2013-05-21 13:27:52 -04:00
GJ
92ec04bd46
Better boolean handling.
2013-05-21 11:44:16 -04:00
GJ
0b6372a6ea
Don't run these calculations twice. Also, pretty sure one of these was
...
bugged.
2013-05-21 11:41:39 -04:00
GJ
4f8b66f94d
Clean up our block listener some.
2013-05-21 11:11:55 -04:00
GJ
a7861fc54b
Move all miscellaneous Spout code to a single location.
2013-05-16 10:51:18 -04:00
GJ
d8ddd27d71
Calculate bonus XP based on initial arrow location, rather than final
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shooter location.
2013-05-15 08:35:12 -04:00
GJ
8d5696507a
Add bow force multiplier to Archery XP.
2013-05-15 01:20:12 -04:00
T00thpick1
a05a0da9fb
Mob Spawner XP multiplier
2013-05-15 00:48:18 -04:00
T00thpick1
5029ad9d93
Apply Perks after cutoff
2013-05-14 23:54:54 -04:00
T00thpick1
b416a59bb7
Don't cache config options to prepare for eventual config reload support
2013-05-14 22:59:16 -04:00
GJ
2e79c8d770
Properly track infinite arrows.
2013-05-14 22:45:09 -04:00
GJ
501f5de55a
Fixing everything you guys broke while I was gone...
2013-05-14 11:28:50 -04:00
T00thpick1
de12970486
New api event
2013-05-13 22:28:39 -04:00
T00thpick1
55f9092aa6
Fireworks adjustment
2013-05-13 21:23:16 -04:00
GJ
b36096e54d
Fixed bug where non-player arrows couldn't be deflected.
2013-05-02 08:23:18 -04:00
GJ
76cf0ebb01
Only play ability effects if there's room above the player.
2013-05-01 08:59:45 -04:00
GJ
b55ce30b2d
Clean up our main class a bit more. Still not perfect, but it's getting
...
there.
2013-04-30 15:07:29 -04:00
GJ
339a54b0ac
Replace SkillMonitorTask with 3 unique timers instead. This should greatly
...
optimize our tool and ability cooldown tracking and hopefully reduce
server load.
2013-04-29 15:33:55 -04:00
GJ
15da9d580b
The previous CombatTag fix should take care of these.
2013-04-28 16:52:14 -04:00