GJ
26d5db07ef
Axe events.
2013-11-12 17:05:24 +01:00
GJ
d6fbf1be34
Move standard activation checks into activation function, Archery refactoring, Unarmed cleanup, start work on Axe events.
2013-11-12 17:05:24 +01:00
GJ
965035fa72
Archery events & bugfixes
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- Added custom events for Skill Shot and Daze.
- Archery metadata is now stored directly as a location, rather than a
string.
- Fixed bug where arrows weren't properly tracked.
- Use HashMap instead of ArrayList for entity tracking.
2013-11-12 17:05:24 +01:00
GJ
a99293aa48
We should ALWAYS inform other plugins of what we're doing.
2013-11-12 17:05:24 +01:00
GJ
e10b70c422
Add event for Dodge
2013-11-12 17:05:24 +01:00
GJ
caaac232d7
Cleanup CombatUtils.
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Opting to stick with the if-else rather than the switch statement,
because I think it's slightly easier to read.
2013-10-31 15:03:06 -04:00
GJ
9ef3c721df
Formatting cleanup from the scoreboard update. Also handle skill permissions differently.
2013-10-28 13:04:46 -04:00
GJ
b8c1f868f5
Event updates
2013-10-18 08:54:06 -04:00
GJ
468fbdab56
SkillUtils cleanup, EventUtils creation
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Move some functions in SkillUtils to more relevant locations.
Begin work on utility class to handle all event calls.
2013-10-15 13:03:33 -04:00
GJ
a63f745c73
Add custom mobs automatically as they're killed.
2013-09-26 15:06:36 +02:00
GJ
4a0fee5796
Use class names to better find custom entities.
2013-09-26 15:06:21 +02:00
TfT_02
3828f78480
Fixed respawn cooldown checks
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Thanks @Riking for pointing this out!
2013-09-22 23:28:08 +02:00
GJ
58c7dcb705
Fix issues with double damage, double death messages, and other damage oddities.
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Fixes #1450
2013-09-12 11:52:34 -04:00
t00thpick1
f7928787dc
Skill shot should be after deflect check
2013-09-11 10:17:24 -04:00
GJ
89ddf8c4fa
Fixed issues with dealing damage to Entities
2013-09-09 20:41:06 +02:00
GJ
71ab678945
Fix bug where mcMMO damage wasn't awarding XP.
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Fixes #1400
2013-09-09 12:00:37 -04:00
GJ
14daee3b1b
Fixed a bug where squid were not awarding XP.
2013-09-09 10:46:26 -04:00
GJ
73d0b377ae
Reduce code duplication. Also verify that our target is alive before trying to damage them.
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Fixes #1403
2013-08-28 11:29:30 -04:00
GJ
6bfc1b84de
Let's do this the right way.
2013-08-23 20:14:13 +02:00
TfT_02
59f545d5ce
Fixed FakeEntityDamageByEntityEvent not getting fired
2013-08-23 20:14:13 +02:00
TfT_02
964b2636fb
Move experience related settings from config.yml to experience.yml
2013-08-23 19:37:44 +02:00
GJ
50ef8d9610
Improvements to mcMMOPlayer lookup.
2013-08-20 14:10:49 -04:00
Glitchfinder
aeaab43f44
Fixing a multitude of reported NPEs.
2013-08-04 12:15:01 -07:00
GJ
7b5372a985
Temporary fix for MCPC+ entity issues. This change will be reverted
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after the fix is made in MCPC+.
Fixes #1197
2013-07-17 10:29:42 -04:00
TfT_02
696e82e622
Add missing Axes locale string
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* Somehow, the message notifying a player that he was struck by Skull
Splitter wasn't in the locale files anymore.
* Re-added this string and renamed it.
* Fixes #1271
2013-07-15 13:18:13 +02:00
GJ
d07b67b5bf
Health and damage are now doubles, not ints.
2013-07-11 12:43:36 -04:00
GJ
a1792fe125
We were calling deflect twice. Also made individual functions for each
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type of combat.
2013-06-07 15:47:00 -04:00
TfT_02
1ae9b0f4d2
Animals can also have the "Spawned Entity" tag
2013-05-26 17:55:24 +02:00
GJ
5e00636761
And a little more...
2013-05-22 22:30:09 -04:00
GJ
030c8e59d7
The other way leaks memory like a sieve.
2013-05-22 00:01:19 -04:00
GJ
bf8945ac59
Try to clean CombatUtils a bit...
2013-05-21 13:36:44 -04:00
GJ
d9926bab4e
Try to clean up our poor EntityListener...
2013-05-21 13:27:52 -04:00
GJ
d8ddd27d71
Calculate bonus XP based on initial arrow location, rather than final
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shooter location.
2013-05-15 08:35:12 -04:00
GJ
8d5696507a
Add bow force multiplier to Archery XP.
2013-05-15 01:20:12 -04:00
T00thpick1
a05a0da9fb
Mob Spawner XP multiplier
2013-05-15 00:48:18 -04:00
GJ
2e79c8d770
Properly track infinite arrows.
2013-05-14 22:45:09 -04:00
GJ
b36096e54d
Fixed bug where non-player arrows couldn't be deflected.
2013-05-02 08:23:18 -04:00
GJ
15da9d580b
The previous CombatTag fix should take care of these.
2013-04-28 16:52:14 -04:00
GJ
4fc6349824
Move healthbar stuff to it own class.
2013-04-24 11:40:34 -04:00
GJ
2ca7d139fe
Fix NPEs relating combat checks and world changing. Fixes #976 , #979
2013-04-22 23:19:26 -04:00
GJ
4b36a11dda
Make sure the target is online.
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This ensures that the McMMOPlayer object *should* be valid.
2013-04-18 22:18:06 -04:00
GJ
f3c6346b95
Clear mob health display if it gets stuck. Fixes #933
2013-04-08 00:34:54 -04:00
GJ
b82c3f41d3
Remove metadata, validation checks.
2013-04-08 00:24:38 -04:00
GJ
e31c1e33d9
Don't handle removing the name if the entity is dead.
2013-04-05 16:15:24 -04:00
GJ
da29185b7d
Added health display for mobs during combat.
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During combat, players will now see a healthbar appear over the head of
hostile mobs when they are damaged. This healthbar will have two display
options - HEARTS and BAR - which can be changed via the /mobhealth
command.
New Permissions:
mcmmo.mobhealthdisplay - Allows viewing of mob health display
mcmmo.commands.mobhealth - Allows access to the /mobhealth command
New Config Options (config.yml):
Mob_Healthbar.Display_Type - the default health display type
Mob_Healthbar.Display_Time - the amount of time to show health display
2013-04-04 22:11:11 -04:00
NuclearW
da5238878d
Remove Ender Dragon, Wither, and Witch from granting combat experience and related configuration options
2013-03-24 01:31:50 -04:00
GJ
399bf8e3b9
Use BukkitRunnable.
2013-03-20 03:11:16 -04:00
GJ
c3a69c8c55
Change to the newer, shorter scheduler methods.
2013-03-20 02:15:15 -04:00
TfT_02
ce32792668
Fixed bug where Deflect was calculated based on the attacker, not the defender
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Closes #794
2013-03-09 14:44:29 +01:00
GJ
ade9e20cdd
Fixed bug where Beast Lore wouldn't work on friendly pets.
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Fixes #805
2013-03-07 09:18:27 -05:00