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We should ALWAYS inform other plugins of what we're doing.
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@ -205,7 +205,6 @@ public class Config extends AutoUpdateConfigLoader {
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public boolean getStatsTrackingEnabled() { return config.getBoolean("General.Stats_Tracking", true); }
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public boolean getUpdateCheckEnabled() { return config.getBoolean("General.Update_Check", true); }
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public boolean getPreferBeta() { return config.getBoolean("General.Prefer_Beta", false); }
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public boolean getEventCallbackEnabled() { return config.getBoolean("General.Event_Callback", true); }
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public boolean getVerboseLoggingEnabled() { return config.getBoolean("General.Verbose_Logging", false); }
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public boolean getConfigOverwriteEnabled() { return config.getBoolean("General.Config_Update_Overwrite", true); }
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@ -564,17 +564,13 @@ public final class CombatUtils {
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}
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public static double callFakeDamageEvent(Entity attacker, Entity target, DamageCause cause, double damage) {
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if (Config.getInstance().getEventCallbackEnabled()) {
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EntityDamageEvent damageEvent = attacker == null ? new FakeEntityDamageEvent(target, cause, damage) : new FakeEntityDamageByEntityEvent(attacker, target, cause, damage);
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mcMMO.p.getServer().getPluginManager().callEvent(damageEvent);
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EntityDamageEvent damageEvent = attacker == null ? new FakeEntityDamageEvent(target, cause, damage) : new FakeEntityDamageByEntityEvent(attacker, target, cause, damage);
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mcMMO.p.getServer().getPluginManager().callEvent(damageEvent);
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if (damageEvent.isCancelled()) {
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return 0;
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}
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damage = damageEvent.getDamage();
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if (damageEvent.isCancelled()) {
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return 0;
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}
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return damage;
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return damageEvent.getDamage();
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}
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}
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@ -17,8 +17,6 @@ General:
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# Allow mcMMO to check if a new version is available
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Update_Check: true
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Prefer_Beta: false
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# Allow mcMMO to inform other plugins of damage being dealt
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Event_Callback: true
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Power_Level_Cap: 0
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# Should mcMMO print out debug messages?
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Verbose_Logging: false
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@ -402,4 +400,4 @@ Particles:
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# These settings determine if fireworks should get launched when a player levels-up,
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# this will happen by default for every 100 levels.
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LevelUp_Enabled: true
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LevelUp_Tier: 100
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LevelUp_Tier: 100
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