mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-04-21 11:06:23 +02:00
550 lines
20 KiB
Java
550 lines
20 KiB
Java
package com.gmail.nossr50.util.skills;
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import org.bukkit.Material;
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import org.bukkit.entity.AnimalTamer;
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import org.bukkit.entity.Animals;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.IronGolem;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Skeleton;
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import org.bukkit.entity.Tameable;
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import org.bukkit.entity.Wolf;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.AbilityType;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent;
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import com.gmail.nossr50.events.fake.FakeEntityDamageEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.party.PartyManager;
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import com.gmail.nossr50.runnables.skills.AwardCombatXpTask;
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import com.gmail.nossr50.runnables.skills.BleedTimerTask;
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import com.gmail.nossr50.skills.archery.ArcheryManager;
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import com.gmail.nossr50.skills.axes.AxesManager;
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import com.gmail.nossr50.skills.swords.Swords;
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import com.gmail.nossr50.skills.swords.SwordsManager;
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import com.gmail.nossr50.skills.taming.TamingManager;
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import com.gmail.nossr50.skills.unarmed.UnarmedManager;
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import com.gmail.nossr50.util.EventUtils;
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import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.MobHealthbarUtils;
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import com.gmail.nossr50.util.ModUtils;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.UserManager;
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public final class CombatUtils {
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private CombatUtils() {}
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private static void processSwordCombat(LivingEntity target, Player player, double damage) {
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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SwordsManager swordsManager = mcMMOPlayer.getSwordsManager();
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mcMMOPlayer.checkAbilityActivation(SkillType.SWORDS);
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if (swordsManager.canUseBleed()) {
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swordsManager.bleedCheck(target);
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}
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swordsManager.serratedStrikes(target, damage);
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startGainXp(mcMMOPlayer, target, SkillType.SWORDS);
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}
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private static void processAxeCombat(LivingEntity target, Player player, EntityDamageByEntityEvent event) {
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double initialDamage = event.getDamage();
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double bonusDamage = 0;
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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AxesManager axesManager = mcMMOPlayer.getAxesManager();
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mcMMOPlayer.checkAbilityActivation(SkillType.AXES);
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bonusDamage += axesManager.axeMastery(target);
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bonusDamage += axesManager.criticalHit(target, initialDamage);
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bonusDamage += axesManager.greaterImpact(target);
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axesManager.impact(target);
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axesManager.skullSplitter(target, initialDamage);
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event.setDamage(initialDamage + bonusDamage);
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startGainXp(mcMMOPlayer, target, SkillType.AXES);
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}
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private static void processUnarmedCombat(LivingEntity target, Player player, EntityDamageByEntityEvent event) {
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double initialDamage = event.getDamage();
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double finalDamage = initialDamage;
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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UnarmedManager unarmedManager = mcMMOPlayer.getUnarmedManager();
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mcMMOPlayer.checkAbilityActivation(SkillType.UNARMED);
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if (unarmedManager.canUseIronArm()) {
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finalDamage += unarmedManager.ironArm(target);
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}
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if (unarmedManager.canUseBerserk()) {
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finalDamage += unarmedManager.berserkDamage(target, initialDamage);
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}
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unarmedManager.disarm(target);
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event.setDamage(finalDamage);
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startGainXp(mcMMOPlayer, target, SkillType.UNARMED);
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}
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private static void processTamingCombat(LivingEntity target, Player master, Wolf wolf, EntityDamageByEntityEvent event) {
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double initialDamage = event.getDamage();
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double finalDamage = initialDamage;
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(master);
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TamingManager tamingManager = mcMMOPlayer.getTamingManager();
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if (tamingManager.canUseFastFoodService()) {
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tamingManager.fastFoodService(wolf, event.getDamage());
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}
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if (tamingManager.canUseSharpenedClaws()) {
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finalDamage += tamingManager.sharpenedClaws(target, wolf);
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}
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if (tamingManager.canUseGore()) {
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finalDamage += tamingManager.gore(target, initialDamage, wolf);
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}
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event.setDamage(finalDamage);
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startGainXp(mcMMOPlayer, target, SkillType.TAMING);
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}
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private static void processArcheryCombat(LivingEntity target, Player player, EntityDamageByEntityEvent event, Arrow arrow) {
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if (target instanceof Player) {
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UnarmedManager unarmedManager = UserManager.getPlayer((Player) target).getUnarmedManager();
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event.setCancelled(unarmedManager.deflect());
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if (event.isCancelled()) {
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return;
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}
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}
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double initialDamage = event.getDamage();
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double bonusDamage = 0;
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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ArcheryManager archeryManager = mcMMOPlayer.getArcheryManager();
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bonusDamage += archeryManager.skillShot(target, initialDamage, arrow);
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bonusDamage += archeryManager.daze(target, arrow);
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archeryManager.trackArrow(target, arrow);
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archeryManager.awardDistanceXpBonus(target, arrow);
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event.setDamage(initialDamage + bonusDamage);
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startGainXp(mcMMOPlayer, target, SkillType.ARCHERY, arrow.getMetadata(mcMMO.bowForceKey).get(0).asDouble());
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}
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/**
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* Apply combat modifiers and process and XP gain.
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*
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* @param event The event to run the combat checks on.
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*/
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public static void processCombatAttack(EntityDamageByEntityEvent event, Entity attacker, LivingEntity target) {
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Entity damager = event.getDamager();
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EntityType entityType = damager.getType();
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if (attacker instanceof Player && entityType == EntityType.PLAYER) {
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Player player = (Player) attacker;
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if (Misc.isNPCEntity(player)) {
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return;
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}
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ItemStack heldItem = player.getItemInHand();
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if (target instanceof Tameable) {
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if (heldItem.getType() == Material.BONE) {
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TamingManager tamingManager = UserManager.getPlayer(player).getTamingManager();
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if (tamingManager.canUseBeastLore()) {
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tamingManager.beastLore(target);
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event.setCancelled(true);
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return;
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}
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}
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if (isFriendlyPet(player, (Tameable) target)) {
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return;
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}
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}
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if (ItemUtils.isSword(heldItem)) {
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if (!SkillType.SWORDS.shouldProcess(target)) {
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return;
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}
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if (SkillType.SWORDS.getPermissions(player)) {
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processSwordCombat(target, player, event.getDamage());
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}
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}
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else if (ItemUtils.isAxe(heldItem)) {
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if (!SkillType.AXES.shouldProcess(target)) {
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return;
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}
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if (SkillType.AXES.getPermissions(player)) {
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processAxeCombat(target, player, event);
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}
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}
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else if (heldItem.getType() == Material.AIR) {
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if (!SkillType.UNARMED.shouldProcess(target)) {
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return;
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}
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if (SkillType.UNARMED.getPermissions(player)) {
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processUnarmedCombat(target, player, event);
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}
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}
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}
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else if (entityType == EntityType.WOLF) {
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Wolf wolf = (Wolf) damager;
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AnimalTamer tamer = wolf.getOwner();
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if (tamer != null && tamer instanceof Player && SkillType.TAMING.shouldProcess(target)) {
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Player master = (Player) tamer;
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if (!Misc.isNPCEntity(master) && SkillType.TAMING.getPermissions(master)) {
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processTamingCombat(target, master, wolf, event);
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}
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}
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}
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else if (entityType == EntityType.ARROW) {
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Arrow arrow = (Arrow) damager;
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LivingEntity shooter = arrow.getShooter();
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if (shooter != null && shooter instanceof Player && SkillType.ARCHERY.shouldProcess(target)) {
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Player player = (Player) shooter;
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if (!Misc.isNPCEntity(player) && SkillType.ARCHERY.getPermissions(player)) {
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processArcheryCombat(target, player, event, arrow);
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}
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}
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}
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if (target instanceof Player) {
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if (Misc.isNPCEntity(target)) {
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return;
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}
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Player player = (Player) target;
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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event.setDamage(mcMMOPlayer.getAcrobaticsManager().dodge(damager, event.getDamage()));
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if (ItemUtils.isSword(player.getItemInHand())) {
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if (!SkillType.SWORDS.shouldProcess(target)) {
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return;
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}
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SwordsManager swordsManager = mcMMOPlayer.getSwordsManager();
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if (swordsManager.canUseCounterAttack(damager)) {
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swordsManager.counterAttackChecks((LivingEntity) damager, event.getDamage());
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}
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}
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}
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else if (attacker instanceof Player) {
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Player player = (Player) attacker;
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if (Misc.isNPCEntity(player)) {
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return;
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}
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MobHealthbarUtils.handleMobHealthbars(player, target, event.getDamage());
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}
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}
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/**
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* Attempt to damage target for value dmg with reason CUSTOM
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*
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* @param target LivingEntity which to attempt to damage
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* @param damage Amount of damage to attempt to do
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*/
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public static void dealDamage(LivingEntity target, double damage) {
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dealDamage(target, damage, DamageCause.CUSTOM, null);
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}
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/**
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* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
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*
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* @param target LivingEntity which to attempt to damage
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* @param damage Amount of damage to attempt to do
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* @param attacker Player to pass to event as damager
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*/
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public static void dealDamage(LivingEntity target, double damage, LivingEntity attacker) {
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dealDamage(target, damage, DamageCause.ENTITY_ATTACK, attacker);
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}
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/**
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* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
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*
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* @param target LivingEntity which to attempt to damage
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* @param damage Amount of damage to attempt to do
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* @param attacker Player to pass to event as damager
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*/
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public static void dealDamage(LivingEntity target, double damage, DamageCause cause, Entity attacker) {
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if (target.isDead()) {
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return;
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}
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target.damage(callFakeDamageEvent(attacker, target, cause, damage));
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}
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/**
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* Apply Area-of-Effect ability actions.
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*
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* @param attacker The attacking player
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* @param target The defending entity
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* @param damage The initial damage amount
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* @param skill The type of skill being used
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*/
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public static void applyAbilityAoE(Player attacker, LivingEntity target, double damage, SkillType skill) {
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AbilityType ability = skill.getAbility();
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if (!target.isValid() || !UserManager.getPlayer(attacker).getAbilityMode(ability) || !ability.getPermissions(attacker)) {
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return;
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}
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int numberOfTargets = Misc.getTier(attacker.getItemInHand()); // The higher the weapon tier, the more targets you hit
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double damageAmount = Math.max(damage, 1);
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for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
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if (numberOfTargets <= 0) {
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break;
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}
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if (Misc.isNPCEntity(entity) || !(entity instanceof LivingEntity) || !shouldBeAffected(attacker, entity)) {
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continue;
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}
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LivingEntity livingEntity = (LivingEntity) entity;
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EventUtils.callFakeArmSwingEvent(attacker);
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switch (skill) {
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case SWORDS:
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if (entity instanceof Player) {
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((Player) entity).sendMessage(LocaleLoader.getString("Swords.Combat.SS.Struck"));
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}
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BleedTimerTask.add(livingEntity, Swords.serratedStrikesBleedTicks);
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break;
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case AXES:
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if (entity instanceof Player) {
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((Player) entity).sendMessage(LocaleLoader.getString("Axes.Combat.SS.Struck"));
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}
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break;
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default:
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break;
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}
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dealDamage(livingEntity, damageAmount, attacker);
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numberOfTargets--;
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}
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}
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public static void startGainXp(McMMOPlayer mcMMOPlayer, LivingEntity target, SkillType skillType) {
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startGainXp(mcMMOPlayer, target, skillType, 1.0);
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}
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/**
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* Start the task that gives combat XP.
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*
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* @param mcMMOPlayer The attacking player
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* @param target The defending entity
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* @param skillType The skill being used
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*/
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private static void startGainXp(McMMOPlayer mcMMOPlayer, LivingEntity target, SkillType skillType, double multiplier) {
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double baseXP = 0;
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if (target instanceof Player) {
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if (!ExperienceConfig.getInstance().getExperienceGainsPlayerVersusPlayerEnabled()) {
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return;
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}
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Player defender = (Player) target;
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if (defender.isOnline() && SkillUtils.cooldownExpired(mcMMOPlayer.getRespawnATS(), Misc.PLAYER_RESPAWN_COOLDOWN_SECONDS)) {
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baseXP = 20 * ExperienceConfig.getInstance().getPlayerVersusPlayerXP();
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}
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}
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else {
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if (ModUtils.isCustomEntity(target)) {
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baseXP = ModUtils.getCustomEntity(target).getXpMultiplier();
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}
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else if (target instanceof Animals) {
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baseXP = ExperienceConfig.getInstance().getAnimalsXP();
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}
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else {
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EntityType type = target.getType();
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switch (type) {
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case BAT:
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case SQUID:
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baseXP = ExperienceConfig.getInstance().getAnimalsXP();
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break;
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case BLAZE:
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case CAVE_SPIDER:
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case CREEPER:
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case ENDERMAN:
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case GHAST:
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case GIANT:
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case MAGMA_CUBE:
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case PIG_ZOMBIE:
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case SILVERFISH:
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case SLIME:
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case SPIDER:
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case ZOMBIE:
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baseXP = ExperienceConfig.getInstance().getCombatXP(type);
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break;
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case SKELETON:
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switch (((Skeleton) target).getSkeletonType()) {
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case WITHER:
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baseXP = ExperienceConfig.getInstance().getWitherSkeletonXP();
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break;
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default:
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baseXP = ExperienceConfig.getInstance().getCombatXP(type);
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break;
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}
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break;
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case IRON_GOLEM:
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if (!((IronGolem) target).isPlayerCreated()) {
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baseXP = ExperienceConfig.getInstance().getCombatXP(type);
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}
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break;
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default:
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baseXP = 1.0;
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ModUtils.addCustomEntity(target);
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break;
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}
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}
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if (target.hasMetadata(mcMMO.entityMetadataKey)) {
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baseXP *= ExperienceConfig.getInstance().getSpawnedMobXpMultiplier();
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}
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baseXP *= 10;
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}
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baseXP *= multiplier;
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if (baseXP != 0) {
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new AwardCombatXpTask(mcMMOPlayer, skillType, baseXP, target).runTaskLater(mcMMO.p, 0);
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}
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}
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/**
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* Check to see if the given LivingEntity should be affected by a combat ability.
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*
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* @param player The attacking Player
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* @param entity The defending Entity
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* @return true if the Entity should be damaged, false otherwise.
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*/
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private static boolean shouldBeAffected(Player player, Entity entity) {
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if (entity instanceof Player) {
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Player defender = (Player) entity;
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if (!defender.getWorld().getPVP() || defender == player || UserManager.getPlayer(defender).getGodMode()) {
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return false;
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}
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if (PartyManager.inSameParty(player, defender) && !(Permissions.friendlyFire(player) && Permissions.friendlyFire(defender))) {
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return false;
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}
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// It may seem a bit redundant but we need a check here to prevent bleed from being applied in applyAbilityAoE()
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if (callFakeDamageEvent(player, entity, 1.0) == 0) {
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return false;
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}
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}
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else if (entity instanceof Tameable) {
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if (isFriendlyPet(player, (Tameable) entity)) {
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// isFriendlyPet ensures that the Tameable is: Tamed, owned by a player, and the owner is in the same party
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// So we can make some assumptions here, about our casting and our check
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Player owner = (Player) ((Tameable) entity).getOwner();
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if (!(Permissions.friendlyFire(player) && Permissions.friendlyFire(owner))) {
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return false;
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}
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}
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}
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return true;
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}
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/**
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* Checks to see if an entity is currently invincible.
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*
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* @param entity The {@link LivingEntity} to check
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* @param eventDamage The damage from the event the entity is involved in
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* @return true if the entity is invincible, false otherwise
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*/
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public static boolean isInvincible(LivingEntity entity, double eventDamage) {
|
|
/*
|
|
* So apparently if you do more damage to a LivingEntity than its last damage int you bypass the invincibility.
|
|
* So yeah, this is for that.
|
|
*/
|
|
return (entity.getNoDamageTicks() > entity.getMaximumNoDamageTicks() / 2.0F) && (eventDamage <= entity.getLastDamage());
|
|
}
|
|
|
|
/**
|
|
* Checks to see if an entity is currently friendly toward a given player.
|
|
*
|
|
* @param attacker The player to check.
|
|
* @param pet The entity to check.
|
|
* @return true if the entity is friendly, false otherwise
|
|
*/
|
|
public static boolean isFriendlyPet(Player attacker, Tameable pet) {
|
|
if (pet.isTamed()) {
|
|
AnimalTamer tamer = pet.getOwner();
|
|
|
|
if (tamer instanceof Player) {
|
|
Player owner = (Player) tamer;
|
|
|
|
return (owner == attacker || PartyManager.inSameParty(attacker, owner));
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public static double callFakeDamageEvent(Entity attacker, Entity target, double damage) {
|
|
return callFakeDamageEvent(attacker, target, DamageCause.ENTITY_ATTACK, damage);
|
|
}
|
|
|
|
public static double callFakeDamageEvent(Entity attacker, Entity target, DamageCause cause, double damage) {
|
|
EntityDamageEvent damageEvent = attacker == null ? new FakeEntityDamageEvent(target, cause, damage) : new FakeEntityDamageByEntityEvent(attacker, target, cause, damage);
|
|
mcMMO.p.getServer().getPluginManager().callEvent(damageEvent);
|
|
|
|
if (damageEvent.isCancelled()) {
|
|
return 0;
|
|
}
|
|
|
|
return damageEvent.getDamage();
|
|
}
|
|
}
|