60 Commits

Author SHA1 Message Date
Robert Alan Chapton
2594dc1bca
Endgame Update (#4840)
General
Added Crossbows Skill, this skill is a WIP and feedback on discord is appreciated.
Added Tridents Skill, this skill is a WIP and feedback on discord is appreciated.
Added the "endgame" triple drop subskill 'Mother Lode' to Mining
Added the "endgame" triple drop subskill 'Clean Cuts' to Woodcutting
Added the "endgame" triple drop subskill 'Verdant Bounty' to Herbalism
Added /mmopower command which simply shows your power level (aliases /mmopowerlevel /powerlevel)

Config
Added 'Send_To_Console' settings to chat.yml to toggle sending party or admin chat messages to console.
Replaced 'Experience_Formula.Modifier' in experience.yml with 'Experience_Formula.Skill_Multiplier' which is easier to understand and less prone to divide by zero bugs.
child.yml config is gone now, feel free to delete it.

Tweaks
Tree Feller now drops 90% less non-wood block rewards (leaves/etc) on average from Knock on Wood.
Treasure drop rate from Shake, Fishing, Hylian, and Excavation now benefit from the Luck perk.
Updated advanced.yml with entries for the new skills

Permission nodes
Added 'mcmmo.commands.mmopower' permission node for the new /mmopower command
Added 'mcmmo.commands.crossbows' permission node
Added 'mcmmo.ability.crossbows.crossbowslimitbreak' permission node
Added 'mcmmo.ability.crossbows.trickshot' permission node
Added 'mcmmo.ability.herbalism.verdantbounty' permission node
Added 'mcmmo.ability.mining.motherlode' permission node
Added 'mcmmo.ability.woodcutting.cleancuts' permission node

Locale
Added locale entries for motherlode, cleancuts, and verdant bounty.

Codebase
Major rewrite for how random chance was handled in the code.
Many skills with RNG elements now send out a SubSkillEvent (which can be used to modify probability or cancel the results), some skills without RNG still send out this event when activated, this event is cancellable so it can be used to make a skill fail.
A lot of new unit tests were added to help keep mcMMO stable as part of this update, of course, more could always be added.

NOTES:
One feature of this update is to provide an endgame benefits to some skills that you can grind for a long time, ideally for a long while. I will likely expand upon this idea in future updates.
A few skills have these endgame-oriented subskills, these new subskills provide a small benefit at first that grows and scales up to level 10,000 (or 1,000 for Standard mode which no one uses) and does not have ranks (other than the initial rank to unlock it).
These endgame sub skills unlock at level 1000 for users with default mcMMO settings, or 100 for those using the optional Standard scaling.
You can tweak the benefits of these skills in advanced.yml, the default settings are meant to be a good starting point.

Crossbows and Tridents are WIP skills, I would like feedback on discord about them.

More info on the new Triple Drop skills (Mother Lode, Clean Cuts, Verdant Bounty):
Currently these start at about 5%  chance and can reach a maximum 50% chance if a player acquired 10,000 skill, you can adjust this in advanced.yml
These skills respect double drop settings from config.yml just like the corresponding Double Drop skills do, if a double drop is disabled for an item, then it's disabled for triple drops too.
I added a new Power Level Command, for now this just shows you your current power level. If I ever add features based on power level, this command will likely display output related to those features.

Regarding Maces, I will likely add that as a WIP skill when the next Minecraft update drops.
2024-03-30 06:09:59 -07:00
nossr50
5bfca3c218 Fix spigot api break for entity damage events 2024-02-13 18:04:00 -08:00
Yomamaeatstoes
c34230a82e
mcMMO-Folia-PR (#4925)
Folia Support

---------

Co-authored-by: Rockyers <ethan@yocom.org>
Co-authored-by: TechnicallyCoded <technicallycoded@gmail.com>
Co-authored-by: HSGamer <huynhqtienvtag@gmail.com>
2023-08-26 16:16:18 -07:00
nossr50
db01b61371 2.1.220 2023-05-13 14:42:14 -07:00
nossr50
978ee4a9a3 Optimize the imports 2023-04-11 15:49:37 -07:00
nossr50
444e1532f2 2.1.214 2022-06-09 22:39:11 -07:00
abridgedcarp
d543843235
Fix Maven build failure (#4779) 2022-06-09 14:26:50 -07:00
nossr50
5ab55c1653 mcMMO will no longer use the DamageModifier API (potentially fix immortal player bug) 2022-03-17 19:58:42 -07:00
nossr50
ef714f98c9 Fix parties at level cap gaining XP and thus spamming messages
Fixes #4686
2021-12-27 11:22:16 -08:00
PikaMug
519d469cb2
Add null check to XP gain handler, fixes #4663 (#4677)
* Add null check to XP gain handler, fixes #4663

Co-authored-by: Robert Alan Chapton <nossr50@gmail.com>
2021-12-07 19:54:48 -08:00
nossr50
f7339277f8 Add more tests, fix null name bug 2021-04-13 12:41:23 -07:00
nossr50
56f9341f8e Add mcMMO_Region_System.Enabled to persistent_data.yml (removed from hidden config) 2021-04-09 07:54:34 -07:00
nossr50
eec5feb2bf PrimarySkillType refactor and other refactors 2021-04-08 13:21:34 -07:00
nossr50
5080d86e44 Refactoring code part 1 to prep for adding a bunch of unit tests 2021-04-08 10:39:07 -07:00
nossr50
1c1abe9a2a Added SubSkillBlockEvent & GreenThumb + ShroomThumb now fire it 2021-02-03 15:01:32 -08:00
nossr50
27ae7ae1a7 Add Power Level broadcasts
Fixes #4388
2021-01-21 15:27:50 -08:00
nossr50
f38d92497a Add broadcasting when players reach certain level milestones (defaults to every 100 levels) 2021-01-07 13:33:12 -08:00
nossr50
652a9519c1 Move fishing treasues to new file fishing_treasures.yml, replace Records rarity with Mythic, and allow for Enchanted_Book in the treasures list with new optional whitelist/blacklist parameters
read the changelog for information about this
2020-12-28 16:42:00 -08:00
nossr50
a4ef322fa5 Add ExploitFix.PreventPluginNPCInteraction to experience.yml
Read the changelog for why
2020-12-28 12:58:03 -08:00
nossr50
65fba3e20e Expanding McMMOItemSpawnEvent & Fixing a bug with Tree Feller drops 2020-11-02 13:51:43 -08:00
TheBusyBiscuit
f29370a1c8
Added Fake Event check (#4296)
Thanks you @TheBusyBiscuit
2020-10-14 12:11:15 -07:00
nossr50
0767e62965 Only ignore 0 dmg if specific plugins are detected 2020-10-05 14:52:49 -07:00
nossr50
4005c21810 2.1.147 2020-09-28 17:36:33 -07:00
nossr50
3badc26806 Hardcore mode won't bring players below level threshold anymore 2020-09-16 20:09:59 -07:00
Shrek5InTheatres2019
c3548be380 deleting one character variables for good 2019-09-09 17:56:06 -07:00
Shrek5InTheatres2019
c6c1c39a98 player profile load event from issue request #4045 2019-09-06 16:44:58 -07:00
Mixpa
dfeab6b558 simply if code 2019-08-25 21:51:19 +08:00
nossr50
b479d45f14 Level Cap bugfixes and tweaks 2019-06-22 14:48:16 -07:00
nossr50
218b2a1a75 Double check that a Player is not an NPC when loading profiles 2019-06-17 07:00:39 -07:00
nossr50
33a68daa9c mcMMO now checks in all places for a loaded profile before executing processing on said profile 2019-04-12 15:17:05 -07:00
nossr50
b125600dac Fixing an issue with mmoedit triggering notifications for skills already unlocked 2019-03-30 17:44:06 -07:00
nossr50
d81c3d06c5 XP Gains now report sources, added some config options regarding XP bars
Fixed some issues with Roll
Fixes https://github.com/mcMMO-Dev/mcMMO/issues/3732
2019-01-27 18:11:51 -08:00
nossr50
6ad9c8e664 Readying a Tool now has a sound 2019-01-20 00:46:33 -08:00
nossr50
b8a146f8bd Fixed a sync problem where XP bars were 1-step behind 2019-01-19 20:30:19 -08:00
nossr50
95d60e646d Diminishing returns now has an optional minimum gains setting 2019-01-14 22:11:58 -08:00
nossr50
6f77bb206d Refactoring + adding a new skillranks config (not functional yet) 2019-01-12 23:54:53 -08:00
nossr50
d3c47935d4 Some refactoring 2019-01-12 19:56:54 -08:00
nossr50
362d036b16 4 days of work and I'm still not done ;_; 2019-01-08 19:52:52 -08:00
nossr50
0d260a74c9 Refactoring to make my life easier 2018-12-29 05:24:55 -08:00
t00thpick1
fbe26af2d7 Merge remote-tracking branch 'origin/master' 2018-07-23 22:14:44 -04:00
t00thpick1
0a1559511a Quick and dirty 1.13 update. I.e. it now compiles for 1.13. 2018-07-23 22:13:57 -04:00
joblo.2213
0035762a71
Add McMMOPlayerSalvageCheckEvent 2018-06-09 09:46:06 +02:00
Dor
a557fc7d3c Use getItemInMainHand()
Add 1.9 blocks to be detected for experience rewards.
Add experience rewards for the Chorus plant.
Add experience rewards for the Shulker mob.
2016-03-11 16:20:23 +02:00
TfT_02
cfa0daefc5 Fix the issues with sticky pistons and slime blocks
This is a fix for issues #2419 and #2494
2015-03-21 19:24:06 +01:00
riking
332860b9ce Use a DelayQueue to manage rolling diminished returns 2014-09-28 11:34:49 +02:00
NuclearW
f4d1004d32 Rolling xp diminishing returns
This adds on top of the diminishing returns system a mechanic such that gains will expire the configured number of minutes after they occured, rather than all being reset at once.

This prevents someone from not getting diminishing returns on the xp gain they recieved just before the reset would have occured.

Obligatory explanatory graphs: http://i.imgur.com/uSzicIR.png
2014-09-28 11:34:49 +02:00
TfT_02
f10a1d0ffb Added McMMOPlayerPreDeathPenaltyEvent and McMMOPlayerStatLossEvent
McMMOPlayerPreDeathPenaltyEvent is fired before hardcore calculations
take place, use this if you want to cancel hardcore penalties.

Use McMMOPlayerVampirismEvent and McMMOPlayerStatLossEvent when you
want to know how many levels or experience the player lost or if you
want to modify this.
2014-08-16 21:13:46 -06:00
TfT_02
809779e508 Added McMMOPlayerVampirismEvent
Expands API possibilities regarding death penalty features.
2014-08-16 21:13:39 -06:00
TfT_02
e7e62b8d40 SecondaryAbilityEvent now implements Cancellable
Fire SecondaryAbilityEvent for abilities with static chances

Also cleanup some of the event handling for Armor Impact, Greater
Impact and Fast Food
2014-07-02 11:25:13 +02:00
TfT_02
906609696b Workaround a CB bug by tracking piston events
There is a bug in Craftbukkit that causes piston events to fire
multiple times. We need to keep track of the extend and retract events
to see which piston events should be processed.
2014-06-15 14:26:02 +02:00