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Hardcore mode won't bring players below level threshold anymore
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@ -1,3 +1,7 @@
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Version 2.1.146
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Players no longer lose levels below the level threshold in hardcore mode
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Hardcore now only applies penalties to levels above threshold
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Version 2.1.145
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Reverted 'Changed one of the PlayerInteractEvent listeners to ignore cancelled events' from 2.1.144
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2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<version>2.1.145</version>
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<version>2.1.146-SNAPSHOT</version>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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@ -1,5 +1,7 @@
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package com.gmail.nossr50.util;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.experience.XPGainReason;
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import com.gmail.nossr50.datatypes.experience.XPGainSource;
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import com.gmail.nossr50.datatypes.party.Party;
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@ -330,7 +332,7 @@ public class EventUtils {
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String skillName = primarySkillType.toString();
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int playerSkillLevel = playerProfile.getSkillLevel(primarySkillType);
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playerProfile.modifySkill(primarySkillType, playerSkillLevel - levelChanged.get(skillName));
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playerProfile.modifySkill(primarySkillType, Math.max(Config.getInstance().getHardcoreDeathStatPenaltyLevelThreshold(), playerSkillLevel - levelChanged.get(skillName)));
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playerProfile.removeXp(primarySkillType, experienceChanged.get(skillName));
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if (playerProfile.getSkillXpLevel(primarySkillType) < 0) {
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@ -50,7 +50,7 @@ public final class HardcoreManager {
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continue;
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}
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double statsLost = playerSkillLevel * (statLossPercentage * 0.01D);
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double statsLost = Math.max(0, (playerSkillLevel - levelThreshold)) * (statLossPercentage * 0.01D);
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int levelsLost = (int) statsLost;
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int xpLost = (int) Math.floor(playerSkillXpLevel * (statsLost - levelsLost));
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levelChanged.put(primarySkillType.toString(), levelsLost);
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