simply if code

This commit is contained in:
Mixpa 2019-08-25 21:51:19 +08:00
parent 5ea2c493e8
commit dfeab6b558
5 changed files with 7 additions and 27 deletions

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@ -24,10 +24,7 @@ public class DatabaseAPI {
public boolean doesPlayerExistInDB(UUID uuid) {
PlayerProfile playerProfile = mcMMO.getDatabaseManager().loadPlayerProfile(uuid);
if(playerProfile.isLoaded())
return true;
else
return false;
return playerProfile.isLoaded();
}
}

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@ -491,10 +491,7 @@ public class McMMOPlayer {
if(hasReachedPowerLevelCap())
return true;
if(getSkillLevel(primarySkillType) >= Config.getInstance().getLevelCap(primarySkillType))
return true;
return false;
return getSkillLevel(primarySkillType) >= Config.getInstance().getLevelCap(primarySkillType);
}
/**

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@ -62,10 +62,7 @@ public class EventUtils {
* @return true if damage is NOT from an unnatural mcMMO skill (such as bleed DOTs)
*/
public static boolean isDamageFromMcMMOComplexBehaviour(Event event) {
if (event instanceof FakeEntityDamageEvent) {
return true;
}
return false;
return event instanceof FakeEntityDamageEvent;
}
/**

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@ -80,10 +80,7 @@ public class RandomChanceUtil
public static boolean rollDice(double chanceOfSuccess, int bound) {
Random random = new Random();
if (chanceOfSuccess > random.nextInt(bound))
return true;
else
return false;
return chanceOfSuccess > random.nextInt(bound);
}
/**

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@ -777,18 +777,14 @@ public final class CombatUtils {
}
// It may seem a bit redundant but we need a check here to prevent bleed from being applied in applyAbilityAoE()
if (getFakeDamageFinalResult(player, entity, 1.0) == 0) {
return false;
}
return getFakeDamageFinalResult(player, entity, 1.0) != 0;
}
else if (entity instanceof Tameable) {
if (isFriendlyPet(player, (Tameable) entity)) {
// isFriendlyPet ensures that the Tameable is: Tamed, owned by a player, and the owner is in the same party
// So we can make some assumptions here, about our casting and our check
Player owner = (Player) ((Tameable) entity).getOwner();
if (!(Permissions.friendlyFire(player) && Permissions.friendlyFire(owner))) {
return false;
}
return Permissions.friendlyFire(player) && Permissions.friendlyFire(owner);
}
}
@ -850,11 +846,7 @@ public final class CombatUtils {
public static boolean canDamage(Entity attacker, Entity target, DamageCause damageCause, double damage) {
EntityDamageEvent damageEvent = sendEntityDamageEvent(attacker, target, damageCause, damage);
if (damageEvent.isCancelled()) {
return false;
}
return true;
return !damageEvent.isCancelled();
}
public static EntityDamageEvent sendEntityDamageEvent(Entity attacker, Entity target, DamageCause damageCause, double damage) {