Commit Graph

6689 Commits

Author SHA1 Message Date
nossr50
1cac6b1165 2.2.006 2024-04-13 15:18:12 -07:00
nossr50
c0952a2ba3 Add support for hex color codes in locale 2024-04-13 12:58:52 -07:00
nossr50
4d98d25215 Fix wiki links being outdated 2024-04-06 15:10:02 -07:00
nossr50
ffc6061f8b Add custom_item_support config file to optionally disable repair/salvage on items with custom models 2024-04-06 14:26:57 -07:00
nossr50
0363ee2e90 2.2.005 2024-04-06 12:59:35 -07:00
nossr50
b6e512b09e fix probability being unbounded 2024-04-06 12:44:56 -07:00
nossr50
aecf17a2a2 dev mode 2024-04-02 13:30:09 -07:00
nossr50
c769813892 2.2.004 2024-04-02 13:25:35 -07:00
nossr50
e509876658 fix xp multiplier not getting applied 2024-04-01 15:13:49 -07:00
nossr50
a047bca94c Fix crossbows not getting added to schema for some users 2024-03-31 14:28:14 -07:00
nossr50
b5a50da09b Merge branch 'master' of https://github.com/mcMMO-Dev/mcMMO 2024-03-31 13:55:08 -07:00
nossr50
2d79b364db Fix lastlogin value being too large for SQLDB 2024-03-31 13:54:57 -07:00
Robert Alan Chapton
657d7cafa7
Update README.md 2024-03-31 10:41:34 -07:00
nossr50
d92c60fc84 2.2.002 2024-03-31 08:50:05 -07:00
nossr50
b56ddebde8 fix trickshot not applying shot from crossbow to bounced arrows 2024-03-31 08:46:04 -07:00
nossr50
cf49fc7599 fix thrown tridents not getting XP or subskill benefits 2024-03-31 08:44:06 -07:00
nossr50
86a5d14a9b 2.2.001 2024-03-30 06:57:55 -07:00
nossr50
d45e48c401 changelog update 2024-03-30 06:37:49 -07:00
nossr50
77f6a3945f 2.2.000 2024-03-30 06:35:58 -07:00
nossr50
6016e69663 update changelog 2024-03-30 06:28:51 -07:00
nossr50
8902c86864 update changelog 2024-03-30 06:27:21 -07:00
nossr50
f6d2479f2e update changelog 2024-03-30 06:25:34 -07:00
nossr50
81ac48904c mcMMO 2.2.000-RC1 candidate for release 2024-03-30 06:16:10 -07:00
Robert Alan Chapton
2594dc1bca
Endgame Update (#4840)
General
Added Crossbows Skill, this skill is a WIP and feedback on discord is appreciated.
Added Tridents Skill, this skill is a WIP and feedback on discord is appreciated.
Added the "endgame" triple drop subskill 'Mother Lode' to Mining
Added the "endgame" triple drop subskill 'Clean Cuts' to Woodcutting
Added the "endgame" triple drop subskill 'Verdant Bounty' to Herbalism
Added /mmopower command which simply shows your power level (aliases /mmopowerlevel /powerlevel)

Config
Added 'Send_To_Console' settings to chat.yml to toggle sending party or admin chat messages to console.
Replaced 'Experience_Formula.Modifier' in experience.yml with 'Experience_Formula.Skill_Multiplier' which is easier to understand and less prone to divide by zero bugs.
child.yml config is gone now, feel free to delete it.

Tweaks
Tree Feller now drops 90% less non-wood block rewards (leaves/etc) on average from Knock on Wood.
Treasure drop rate from Shake, Fishing, Hylian, and Excavation now benefit from the Luck perk.
Updated advanced.yml with entries for the new skills

Permission nodes
Added 'mcmmo.commands.mmopower' permission node for the new /mmopower command
Added 'mcmmo.commands.crossbows' permission node
Added 'mcmmo.ability.crossbows.crossbowslimitbreak' permission node
Added 'mcmmo.ability.crossbows.trickshot' permission node
Added 'mcmmo.ability.herbalism.verdantbounty' permission node
Added 'mcmmo.ability.mining.motherlode' permission node
Added 'mcmmo.ability.woodcutting.cleancuts' permission node

Locale
Added locale entries for motherlode, cleancuts, and verdant bounty.

Codebase
Major rewrite for how random chance was handled in the code.
Many skills with RNG elements now send out a SubSkillEvent (which can be used to modify probability or cancel the results), some skills without RNG still send out this event when activated, this event is cancellable so it can be used to make a skill fail.
A lot of new unit tests were added to help keep mcMMO stable as part of this update, of course, more could always be added.

NOTES:
One feature of this update is to provide an endgame benefits to some skills that you can grind for a long time, ideally for a long while. I will likely expand upon this idea in future updates.
A few skills have these endgame-oriented subskills, these new subskills provide a small benefit at first that grows and scales up to level 10,000 (or 1,000 for Standard mode which no one uses) and does not have ranks (other than the initial rank to unlock it).
These endgame sub skills unlock at level 1000 for users with default mcMMO settings, or 100 for those using the optional Standard scaling.
You can tweak the benefits of these skills in advanced.yml, the default settings are meant to be a good starting point.

Crossbows and Tridents are WIP skills, I would like feedback on discord about them.

More info on the new Triple Drop skills (Mother Lode, Clean Cuts, Verdant Bounty):
Currently these start at about 5%  chance and can reach a maximum 50% chance if a player acquired 10,000 skill, you can adjust this in advanced.yml
These skills respect double drop settings from config.yml just like the corresponding Double Drop skills do, if a double drop is disabled for an item, then it's disabled for triple drops too.
I added a new Power Level Command, for now this just shows you your current power level. If I ever add features based on power level, this command will likely display output related to those features.

Regarding Maces, I will likely add that as a WIP skill when the next Minecraft update drops.
2024-03-30 06:09:59 -07:00
gecko10000
bead5feb14
Make PAPI expansion persist (#4986) 2024-03-30 05:31:47 -07:00
nossr50
ed8c8107f9 Merge branch 'master' of https://github.com/mcMMO-Dev/mcMMO 2024-03-19 16:16:11 -07:00
nossr50
b6697141f7 add ExploitFix.PreventArmorStandInteraction to prevent combat abilities going off on armor stands 2024-03-14 13:24:57 -07:00
Lorenzo Cardinali
04ed2a47d4
Fixed import errors related to Alchemy data in AdvancedConfig (#4983) 2024-03-10 18:59:15 -07:00
nossr50
7da8c8c83a 2.1.231 2024-03-09 21:16:59 -08:00
Mangchi__
4d060b192b
Update locale_ko.properties (#4977)
* Update locale_ko.properties

* Update locale_ko.properties fixed-1
2024-03-09 20:17:14 -08:00
Momshroom
2117c67084
Fixed NPE when party creation doesn't use password. Solves bug reported here: https://discord.com/channels/526933440214597677/526938425161416727/1213131451235827753 (#4981)
Signed-off-by: Momshroom <Momshroom@gmail.com>
2024-03-09 20:16:14 -08:00
nossr50
4d85f24d98 2.1.230 2024-02-22 18:04:57 -08:00
nossr50
416c5383c9 Merge branch 'master' of https://github.com/mcMMO-Dev/mcMMO 2024-02-22 17:57:17 -08:00
IAISI
7f9ed94d23
Fix exceptions on EntityCombustByEntityEvent, EntityDamageByEntityEvent, PartyAutoKickTask if parties are disabled (#4976)
* Only run EntityListener#checkParties on EntityCombustByEntityEvent if Parties are enabled

* Only run PartyAutoKickTask Task if Parties are enabled

* Only run EntityListener#checkParties on EntityDamageByEntityEvent if Parties are enabled

* Check if Parties are enabled before running inSameParty in CombatUtils#processCombatXP

---------

Co-authored-by: Dieu <info@l4b.org>
2024-02-22 17:57:05 -08:00
nossr50
b0d0030d60 2.1.230 2024-02-22 17:54:42 -08:00
IAISI
cdc187b211
Fix PartySaving related NPEs (only save parties if they're enabled) (#4973)
Co-authored-by: Dieu <info@l4b.org>
2024-02-20 09:20:08 -08:00
nossr50
3361d28887 Party system can now be disabled via config
Closes #4873
2024-02-19 17:55:57 -08:00
nossr50
c358c8ce0b Add missing getHandlerList() to McMMOEntityDamageByRuptureEvent fixes #4972 2024-02-19 16:12:39 -08:00
nossr50
aa65be0e1b dev mode 2024-02-17 16:30:47 -08:00
nossr50
85f27fdbdb 2.1.228 2024-02-14 13:17:46 -08:00
nossr50
5bfca3c218 Fix spigot api break for entity damage events 2024-02-13 18:04:00 -08:00
nossr50
94754b150c Dev mode 2024-01-02 23:31:48 -08:00
nossr50
415e3df226 2.1.227 2024-01-02 22:45:38 -08:00
Robert Alan Chapton
b5608ccb01
Update README.md 2023-12-23 15:53:30 -08:00
Robert Alan Chapton
d57e225576
Update README.md 2023-12-23 15:53:08 -08:00
Robert Alan Chapton
2f166507ca
Update README.md 2023-12-23 15:50:49 -08:00
MithicSpirit
347e6112fb
Make mcMMO anvil sounds categorized (#4954)
Default anvil sound is way too loud, and being in the master category
makes it hard to manage player-side without making the entire game too
soft.
2023-12-21 17:54:29 -08:00
Min Sa-Hun
65dfcb492d
Renewed and completed the Korean locale (#4956)
Co-authored-by: Pindang2 <workspace@pindang2.com>
2023-12-21 17:53:38 -08:00
YuanYuanOwO
23a549a6d3
Update locale_zh_CN.properties (#4953)
Update language file to fix a typo error
2023-12-21 17:52:51 -08:00
nossr50
a522ab7b2f updata todo note 2023-12-16 17:59:40 -08:00