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add ExploitFix.PreventArmorStandInteraction to prevent combat abilities going off on armor stands
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@ -1,3 +1,9 @@
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Version 2.1.232
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Added new setting to experience.yml 'ExploitFix.PreventArmorStandInteraction' can be turned to false to enable mcMMO abilities on armor stands again
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NOTES:
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The new setting simply prevents mcMMO abilities from activating when attacking an armor stand, this prevents some exploits
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Version 2.1.231
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Fixed a bug preventing parties from being made without passwords (Thanks Momshroom)
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Updated korean locale (thanks mangchi57)
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2
pom.xml
2
pom.xml
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<version>2.1.231</version>
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<version>2.1.232-SNAPSHOT</version>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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@ -177,6 +177,10 @@ public class ExperienceConfig extends BukkitConfig {
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return config.getBoolean("ExploitFix.PreventPluginNPCInteraction", true);
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}
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public boolean isArmorStandInteractionPrevented() {
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return config.getBoolean("ExploitFix.PreventArmorStandInteraction", true);
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}
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public boolean isFishingExploitingPrevented() {
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return config.getBoolean("ExploitFix.Fishing", true);
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}
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@ -300,6 +300,10 @@ public final class CombatUtils {
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Entity painSource = event.getDamager();
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EntityType entityType = painSource.getType();
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if (target instanceof ArmorStand) {
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return;
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}
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if (target instanceof Player player) {
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if(ExperienceConfig.getInstance().isNPCInteractionPrevented()) {
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if (Misc.isNPCEntityExcludingVillagers(target)) {
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@ -39,6 +39,7 @@ ExploitFix:
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TreeFellerReducedXP: true
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PistonCheating: true
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SnowGolemExcavation: true
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PreventArmorStandInteraction: true
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# This include NPCs from stuff like Citizens, this is not a setting for Vanilla Minecraft Villagers (Which can be considered NPCs)
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# mcMMO normally doesn't process attacks against an Entity if it is an NPC from another plugin
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# Of course, mcMMO doesn't know for sure whether something is an NPC, it checks a few known things, see our source code to see how
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