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https://github.com/mcMMO-Dev/mcMMO.git
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Add support for hex color codes in locale
This commit is contained in:
parent
4d98d25215
commit
c0952a2ba3
@ -1,4 +1,8 @@
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Version 2.2.006
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Added support for hex color codes in the locale file, uses the format &#RRGGBB (see notes)
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Fixed a bug where sometimes the locale name of a skill would get lowercased
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Fixed en_US locale string 'Commands.Skill.Leaderboard' not being colored properly
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Fixed skill commands incorrectly telling you to use their locale name, this isn't currently possible
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Updated outdated wiki URLs in commands to point to the new wiki
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Removed the msg about skills being migrated to a new system when using /mmoinfo command
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Added new config custom_item_support.yml
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@ -7,6 +11,10 @@ Version 2.2.006
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Added new locale entry 'Anvil.Salvage.Reject.CustomModelData'
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NOTES:
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Hex Color support in locale files is here!
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The hex color code format for the locale files is &#RRGGBB
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An example entry applying yellow as a hex color code would look like this:
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Axes.SkillName=&#FFFF00Axes
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Let me know in detail what kind of support you'd like to see in mcMMO regarding custom items, I'm open to suggestions.
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This update adds a new config file to allow server owners to disable repair or salvage on items with custom models,
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This prevention mechanism is not enabled by default, change the settings in custom_item_support.yml if you want to enable it.
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6
pom.xml
6
pom.xml
@ -259,6 +259,12 @@
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</repositories>
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<dependencies>
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<!-- https://mvnrepository.com/artifact/com.h2database/h2 -->
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<dependency>
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<groupId>org.assertj</groupId>
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<artifactId>assertj-core</artifactId>
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<version>3.25.3</version>
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<scope>test</scope>
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</dependency>
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<dependency>
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<groupId>com.h2database</groupId>
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<artifactId>h2</artifactId>
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@ -106,7 +106,7 @@ public class AxesCommand extends SkillCommand {
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@Override
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protected List<Component> getTextComponents(Player player) {
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List<Component> textComponents = new ArrayList<>();
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final List<Component> textComponents = new ArrayList<>();
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TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.AXES);
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@ -31,7 +31,6 @@ import java.util.Locale;
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public abstract class SkillCommand implements TabExecutor {
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protected PrimarySkillType skill;
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private final String skillName;
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protected DecimalFormat percent = new DecimalFormat("##0.00%");
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protected DecimalFormat decimal = new DecimalFormat("##0.00");
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@ -40,7 +39,6 @@ public abstract class SkillCommand implements TabExecutor {
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public SkillCommand(PrimarySkillType skill) {
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this.skill = skill;
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skillName = mcMMO.p.getSkillTools().getLocalizedSkillName(skill);
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skillGuideCommand = new SkillGuideCommand(skill);
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}
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@ -76,7 +74,8 @@ public abstract class SkillCommand implements TabExecutor {
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permissionsCheck(player);
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dataCalculations(player, skillValue);
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sendSkillCommandHeader(player, mcMMOPlayer, (int) skillValue);
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sendSkillCommandHeader(mcMMO.p.getSkillTools().getLocalizedSkillName(skill),
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player, mcMMOPlayer, (int) skillValue);
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//Make JSON text components
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List<Component> subskillTextComponents = getTextComponents(player);
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@ -139,15 +138,14 @@ public abstract class SkillCommand implements TabExecutor {
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}
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}
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player.sendMessage(LocaleLoader.getString("Guides.Available", skillName, skillName.toLowerCase(Locale.ENGLISH)));
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final String skillName = mcMMO.p.getSkillTools().getLocalizedSkillName(skill);
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player.sendMessage(LocaleLoader.getString("Guides.Available",
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skillName,
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skillName.toLowerCase(Locale.ENGLISH)));
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}
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private void sendSkillCommandHeader(Player player, McMMOPlayer mcMMOPlayer, int skillValue) {
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ChatColor hd1 = ChatColor.DARK_AQUA;
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ChatColor c1 = ChatColor.GOLD;
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ChatColor c2 = ChatColor.RED;
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private void sendSkillCommandHeader(String skillName, Player player, McMMOPlayer mcMMOPlayer, int skillValue) {
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// send header
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player.sendMessage(LocaleLoader.getString("Skills.Overhaul.Header", skillName));
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if(!SkillTools.isChildSkill(skill))
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@ -16,6 +16,8 @@ import java.time.LocalDateTime;
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import java.time.format.DateTimeFormatter;
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import java.util.*;
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import java.util.logging.Level;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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public final class LocaleLoader {
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private static final String BUNDLE_ROOT = "com.gmail.nossr50.locale.locale";
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@ -24,6 +26,9 @@ public final class LocaleLoader {
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private static ResourceBundle bundle = null;
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private static ResourceBundle filesystemBundle = null;
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private static ResourceBundle enBundle = null;
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// Matches the pattern &#RRGGBB
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private static final Pattern hexPattern = Pattern.compile("&#([A-Fa-f0-9]{6})");
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private static final Pattern minecraftHexPattern = Pattern.compile("§x(§[A-Fa-f0-9])(§[A-Fa-f0-9])(§[A-Fa-f0-9])(§[A-Fa-f0-9])(§[A-Fa-f0-9])(§[A-Fa-f0-9])");
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private LocaleLoader() {}
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@ -48,8 +53,6 @@ public final class LocaleLoader {
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return formatString(rawMessage, messageArguments);
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}
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//TODO: Remove this hacky crap with something better later
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/**
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* Gets the appropriate TextComponent representation of a formatted string from the Locale files.
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*
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@ -258,9 +261,14 @@ public final class LocaleLoader {
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@NotNull
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private static String getExamples() {
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return """
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This.Is.An.Example.Put.Locale.Keys.Here.One=&aExample text using hex color codes
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This.Is.An.Example.Put.Locale.Keys.Here.One=&aExample text using simplified minecraft color codes
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This.Is.An.Example.Put.Locale.Keys.Here.Two=[[DARK_AQUA]]Example text using our own color codes
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This.Is.An.Example.Put.Locale.Keys.Here.Three=Example text with no colors
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This.Is.An.Example.Put.Locale.Keys.Here.Four=&#FF0000Example text with red color hex code
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This.Is.An.Example.Put.Locale.Keys.Here.Five=�FF00Example text with green color hex code
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This.Is.An.Example.Put.Locale.Keys.Here.Six=�FFExample text with blue color hex code
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This.Is.An.Example.Put.Locale.Keys.Here.Seven=&#FFFF00Example text with yellow color hex code
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This.Is.An.Example.Put.Locale.Keys.Here.Eight=&lExample text with bold using simplified minecraft color codes
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""";
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}
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@ -304,6 +312,10 @@ public final class LocaleLoader {
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}
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public static String addColors(String input) {
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// First check for hex color codes and insert them
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input = translateHexColorCodes(input);
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// Then check for our own color codes
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input = input.replaceAll("\\Q[[BLACK]]\\E", ChatColor.BLACK.toString());
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input = input.replaceAll("\\Q[[DARK_BLUE]]\\E", ChatColor.DARK_BLUE.toString());
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input = input.replaceAll("\\Q[[DARK_GREEN]]\\E", ChatColor.DARK_GREEN.toString());
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@ -327,6 +339,7 @@ public final class LocaleLoader {
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input = input.replaceAll("\\Q[[MAGIC]]\\E", ChatColor.MAGIC.toString());
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input = input.replaceAll("\\Q[[RESET]]\\E", ChatColor.RESET.toString());
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// Then check for the typical color codes
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input = input.replaceAll("\\Q&0\\E", ChatColor.BLACK.toString());
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input = input.replaceAll("\\Q&1\\E", ChatColor.DARK_BLUE.toString());
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input = input.replaceAll("\\Q&2\\E", ChatColor.DARK_GREEN.toString());
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@ -352,4 +365,52 @@ public final class LocaleLoader {
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return input;
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}
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/**
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* Translates hex color codes to the appropriate Minecraft color codes.
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* <p>
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* Hex color codes are in the format of &#RRGGBB
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* Minecraft color codes are in the format of §x§R§R§G§G§B§B
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* Where R, G, and B are the red, green, and blue values respectively.
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* The §x is a special character that tells Minecraft to use the following color codes as hex values.
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* The §R§R is the red value, the §G§G is the green value, and the §B§B is the blue value.
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* Example: §x§R§R§G§G§B§B is the equivalent of the hex color code &#RRGGBB
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* </p>
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* @param messageWithHex The message with hex color codes to translate
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* @return The message with the hex color codes translated to Minecraft color codes
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*/
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public static String translateHexColorCodes(String messageWithHex) {
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if(messageWithHex == null) {
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return null;
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}
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final Matcher matcher = hexPattern.matcher(messageWithHex);
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final StringBuilder buffer = new StringBuilder(messageWithHex.length() + 4 * 8);
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while (matcher.find()) {
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String group = matcher.group(1);
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String hexEquivalent = "§x" +
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"§" + group.charAt(0) + "§" + group.charAt(1) +
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"§" + group.charAt(2) + "§" + group.charAt(3) +
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"§" + group.charAt(4) + "§" + group.charAt(5);
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matcher.appendReplacement(buffer, hexEquivalent);
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}
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return matcher.appendTail(buffer).toString();
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}
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// Method to reverse the transformation from Minecraft color codes to hex codes
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public static String reverseTranslateHexColorCodes(String minecraftColorString) {
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// Matches the Minecraft color pattern: §x§R§R§G§G§B§B
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Matcher matcher = minecraftHexPattern.matcher(minecraftColorString);
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StringBuilder buffer = new StringBuilder();
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while (matcher.find()) {
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String hexColor = "#" +
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matcher.group(1).substring(1) + matcher.group(2).substring(1) +
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matcher.group(3).substring(1) + matcher.group(4).substring(1) +
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matcher.group(5).substring(1) + matcher.group(6).substring(1);
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matcher.appendReplacement(buffer, "&" + hexColor);
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}
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matcher.appendTail(buffer);
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return buffer.toString();
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}
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}
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@ -20,6 +20,7 @@ import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.text.StringUtils;
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import org.bukkit.Bukkit;
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import org.bukkit.command.PluginCommand;
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import java.util.ArrayList;
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@ -42,8 +43,8 @@ public final class CommandRegistrationManager {
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command.setDescription(LocaleLoader.getString("Commands.Description.Skill", StringUtils.getCapitalized(localizedName)));
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command.setPermission("mcmmo.commands." + commandName);
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command.setPermissionMessage(permissionsMessage);
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command.setUsage(LocaleLoader.getString("Commands.Usage.0", localizedName));
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command.setUsage(command.getUsage() + "\n" + LocaleLoader.getString("Commands.Usage.2", localizedName, "?", "[" + LocaleLoader.getString("Commands.Usage.Page") + "]"));
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command.setUsage(LocaleLoader.getString("Commands.Usage.0", commandName));
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command.setUsage(command.getUsage() + "\n" + LocaleLoader.getString("Commands.Usage.2", commandName, "?", "[" + LocaleLoader.getString("Commands.Usage.Page") + "]"));
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switch (skill) {
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case ACROBATICS:
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@ -4,6 +4,7 @@ import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.player.PlayerLevelUtils;
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import com.gmail.nossr50.util.text.StringUtils;
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import org.bukkit.boss.BarColor;
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@ -349,8 +349,7 @@ public class SkillTools {
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* @return the localized name for a {@link PrimarySkillType}
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*/
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public String getLocalizedSkillName(PrimarySkillType primarySkillType) {
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//TODO: Replace with current impl
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return StringUtils.getCapitalized(LocaleLoader.getString(StringUtils.getCapitalized(primarySkillType.toString()) + ".SkillName"));
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return LocaleLoader.getString(StringUtils.getCapitalized(primarySkillType.toString()) + ".SkillName");
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}
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public boolean doesPlayerHaveSkillPermission(Player player, PrimarySkillType primarySkillType) {
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@ -236,7 +236,7 @@ public class TextComponentFactory {
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private static Component getSubSkillTextComponent(Player player, SubSkillType subSkillType) {
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//Get skill name
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String skillName = subSkillType.getLocaleName();
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final String skillName = subSkillType.getLocaleName();
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boolean skillUnlocked = RankUtils.hasUnlockedSubskill(player, subSkillType);
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@ -290,6 +290,11 @@ public class TextComponentFactory {
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return textComponent;
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}
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private static TextComponent.Builder detectLegacyColors(String msg) {
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// TODO: Impl
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return null;
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}
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private static Component getSubSkillHoverComponent(Player player, AbstractSubSkill abstractSubSkill) {
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return getSubSkillHoverEventJSON(abstractSubSkill, player);
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}
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@ -784,7 +784,7 @@ Commands.XPBar.Reset=&6XP Bar settings for mcMMO have been reset.
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Commands.XPBar.SettingChanged=&6XP Bar setting for &a{0}&6 is now set to &a{1}
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Commands.Skill.Invalid=That is not a valid skillname!
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Commands.Skill.ChildSkill=Child skills are not valid for this command!
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Commands.Skill.Leaderboard=--mcMMO &9{0}&e Leaderboard--
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Commands.Skill.Leaderboard=-&e-mcMMO &9{0}&e Leaderboard--
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Commands.SkillInfo=&a- View detailed information about a skill
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Commands.Stats=&a- View your mcMMO stats
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Commands.ToggleAbility=&a- Toggle ability activation with right click
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77
src/test/java/com/gmail/nossr50/locale/LocaleLoaderTest.java
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77
src/test/java/com/gmail/nossr50/locale/LocaleLoaderTest.java
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@ -0,0 +1,77 @@
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package com.gmail.nossr50.locale;
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import org.bukkit.ChatColor;
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import org.junit.jupiter.api.AfterEach;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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import org.junit.jupiter.params.ParameterizedTest;
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import org.junit.jupiter.params.provider.ValueSource;
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import java.util.List;
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import static org.assertj.core.api.Assertions.assertThat;
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import static org.junit.jupiter.api.Assertions.*;
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class LocaleLoaderTest {
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@BeforeEach
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void setUp() {
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}
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@AfterEach
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void tearDown() {
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}
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@ParameterizedTest
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@ValueSource(strings = {"§cTest", "[[RED]]Test"})
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void addColorsShouldAddColorRed(String testString) {
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// When
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final String result = LocaleLoader.addColors(testString);
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// Then
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assertThat(result).isEqualTo(ChatColor.RED + "Test");
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}
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// hex colors test
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@Test
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void translateHexColorCodesShouldAddRed() {
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// Given
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final String testString = "&#FF0000Test";
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// When
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final String result = LocaleLoader.translateHexColorCodes(testString);
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// Then
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final String expectedResult = "§x§F§F§0§0§0§0Test";
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assertThat(result).isEqualTo(expectedResult);
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}
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@Test
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void reverseTranslateHexColorCodesShouldRemoveRed() {
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// Given
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final String testString = "§x§F§F§0§0§0§0Test";
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// When
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final String result = LocaleLoader.reverseTranslateHexColorCodes(testString);
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// Then
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final String expectedResult = "&#FF0000Test";
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assertThat(result).isEqualTo(expectedResult);
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}
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@ParameterizedTest
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@ValueSource(strings = {"&#FF0000Te�FFst", "&#FF0000Te[[RED]]st", "[[BLUE]]Te[[RED]]st", "§9Te§cst"})
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void addColorsShouldAddRedAndBlue(String testString) {
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// When
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final String result = LocaleLoader.addColors(testString);
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// TODO: Hacky, clean this up sometime in the future
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// Then
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// All legal representations of the same string
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final List<String> expectedResults = List.of("§x§F§F§0§0§0§0Te§x§0§0§0§0§F§Fst",
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"§x§F§F§0§0§0§0Te§x§0§0§0§0§F§Fst",
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"§x§F§F§0§0§0§0Te§cst",
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"§9Te§cst");
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assertThat(expectedResults).contains(result);
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}
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}
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