Add custom_item_support config file to optionally disable repair/salvage on items with custom models

This commit is contained in:
nossr50 2024-04-06 14:26:57 -07:00
parent 0363ee2e90
commit ffc6061f8b
8 changed files with 79 additions and 35 deletions

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@ -1,3 +1,15 @@
Version 2.2.006
Added new config custom_item_support.yml
Added setting to disable repair on items with custom models, this is not on by default
Added new locale entry 'Anvil.Repair.Reject.CustomModelData'
Added new locale entry 'Anvil.Salvage.Reject.CustomModelData'
NOTES:
Let me know in detail what kind of support you'd like to see in mcMMO regarding custom items, I'm open to suggestions.
This update adds a new config file to allow server owners to disable repair or salvage on items with custom models,
This prevention mechanism is not enabled by default, change the settings in custom_item_support.yml if you want to enable it.
This feature is off by default for now to keep compatibility with existing servers, but it may be enabled by default in the future if feedback suggests it should be.
Version 2.2.005
Fixed a bug where certain skills such as Dodge/Arrow Deflect had no skill cap and would continue improving forever
Reduced messages on startup for SQL DB

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@ -2,7 +2,7 @@
<modelVersion>4.0.0</modelVersion>
<groupId>com.gmail.nossr50.mcMMO</groupId>
<artifactId>mcMMO</artifactId>
<version>2.2.005</version>
<version>2.2.006-SNAPSHOT</version>
<name>mcMMO</name>
<url>https://github.com/mcMMO-Dev/mcMMO</url>
<scm>

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@ -0,0 +1,23 @@
package com.gmail.nossr50.config;
import java.io.File;
public class CustomItemSupportConfig extends BukkitConfig {
public CustomItemSupportConfig(File dataFolder) {
super("custom_item_support.yml", dataFolder);
validate();
}
@Override
protected void loadKeys() {
}
public boolean isCustomRepairAllowed() {
return config.getBoolean("Custom_Item_Support.Repair.Allow_Repair_On_Items_With_Custom_Model_Data", true);
}
public boolean isCustomSalvageAllowed() {
return config.getBoolean("Custom_Item_Support.Salvage.Allow_Salvage_On_Items_With_Custom_Model_Data", true);
}
}

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@ -140,6 +140,7 @@ public class mcMMO extends JavaPlugin {
private GeneralConfig generalConfig;
private AdvancedConfig advancedConfig;
private PartyConfig partyConfig;
private CustomItemSupportConfig customItemSupportConfig;
private FoliaLib foliaLib;
private PartyManager partyManager;
@ -185,6 +186,7 @@ public class mcMMO extends JavaPlugin {
//Init configs
advancedConfig = new AdvancedConfig(getDataFolder());
partyConfig = new PartyConfig(getDataFolder());
customItemSupportConfig = new CustomItemSupportConfig(getDataFolder());
//Store this value so other plugins can check it
isRetroModeEnabled = generalConfig.getIsRetroMode();
@ -806,6 +808,10 @@ public class mcMMO extends JavaPlugin {
return partyManager;
}
public CustomItemSupportConfig getCustomItemSupportConfig() {
return customItemSupportConfig;
}
public @NotNull FoliaLib getFoliaLib() {
return foliaLib;
}

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@ -65,10 +65,19 @@ public class RepairManager extends SkillManager {
public void handleRepair(ItemStack item) {
Player player = getPlayer();
Repairable repairable = mcMMO.getRepairableManager().getRepairable(item.getType());
if (item.getItemMeta() != null) {
if(item.getItemMeta().hasCustomModelData()) {
if(!mcMMO.p.getCustomItemSupportConfig().isCustomRepairAllowed()) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED,
"Anvil.Repair.Reject.CustomModelData");
return;
}
}
if (item.getItemMeta().isUnbreakable()) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Anvil.Unbreakable");
return;
if (item.getItemMeta().isUnbreakable()) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Anvil.Unbreakable");
return;
}
}
// Permissions checks on material and item types

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@ -62,14 +62,19 @@ public class SalvageManager extends SkillManager {
}
public void handleSalvage(Location location, ItemStack item) {
Player player = getPlayer();
final Player player = getPlayer();
Salvageable salvageable = mcMMO.getSalvageableManager().getSalvageable(item.getType());
ItemMeta meta = item.getItemMeta();
if (meta != null && meta.isUnbreakable()) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Anvil.Unbreakable");
return;
final Salvageable salvageable = mcMMO.getSalvageableManager().getSalvageable(item.getType());
final ItemMeta meta = item.getItemMeta();
if (meta != null) {
if (meta.hasCustomModelData() && !mcMMO.p.getCustomItemSupportConfig().isCustomSalvageAllowed()) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Anvil.Salvage.Reject.CustomModelData");
return;
}
if (meta.isUnbreakable()) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Anvil.Unbreakable");
return;
}
}
// Permissions checks on material and item types
@ -190,30 +195,6 @@ public class SalvageManager extends SkillManager {
return RankUtils.getRank(getPlayer(), SubSkillType.SALVAGE_ARCANE_SALVAGE);
}
/*public double getExtractFullEnchantChance() {
int skillLevel = getSkillLevel();
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.getExtractFullEnchantChance();
}
}
return 0;
}
public double getExtractPartialEnchantChance() {
int skillLevel = getSkillLevel();
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.getExtractPartialEnchantChance();
}
}
return 0;
}*/
public double getExtractFullEnchantChance() {
if(Permissions.hasSalvageEnchantBypassPerk(getPlayer()))
return 100.0D;

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@ -0,0 +1,11 @@
# This is meant to be a general config for allowing mcMMO to allow interaction with custom items.
# In the future, I would like to add configs to be specific about certain custom items.
# For now, support is generalized to whether the custom item has a custom model.
# This is an easy solution to implement for now, but not the most ideal.
Custom_Item_Support:
Repair:
# Turn this off to disable repair on any items with custom model data
Allow_Repair_On_Items_With_Custom_Model_Data: true
Salvage:
# Turn this off to disable salvage on any items with custom model data
Allow_Salvage_On_Items_With_Custom_Model_Data: true

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@ -423,6 +423,8 @@ Salvage.Skills.Lottery.Perfect=&a&lPerfect!&r&6 You salvaged &3{1}&6 effortlessl
Salvage.Skills.Lottery.Untrained=&7You aren't properly trained in salvaging. You were only able to recover &c{0}&7 materials from &a{1}&7.
#Anvil (Shared between SALVAGE and REPAIR)
Anvil.Unbreakable=This item is unbreakable!
Anvil.Repair.Reject.CustomModelData=A mysterious force prevents you from repairing this item...
Anvil.Salvage.Reject.CustomModelData=A mysterious force prevents you from salvaging this item...
#CROSSBOWS
Crossbows.SkillName=CROSSBOWS
Crossbows.Ability.Lower=&7You lower your crossbow.