mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-23 05:36:46 +01:00
Use the DecimalFormatter from SkillCommand
Why didn't I do this in the first place..
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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@ -38,7 +36,6 @@ public class AcrobaticsCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float dodgeChanceF;
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float rollChanceF;
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float gracefulRollChanceF;
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@ -46,23 +43,23 @@ public class AcrobaticsCommand extends SkillCommand {
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// DODGE
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if (skillValue >= dodgeMaxBonusLevel) dodgeChanceF = dodgeChanceMax;
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else dodgeChanceF = (float) (((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue);
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dodgeChance = df.format(dodgeChanceF);
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if (dodgeChanceF + dodgeChanceF * 0.3333D >= 100D) dodgeChanceLucky = df.format(100D);
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else dodgeChanceLucky = df.format(dodgeChanceF + dodgeChanceF * 0.3333D);
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dodgeChance = percent.format(dodgeChanceF / 100D);
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if (dodgeChanceF + dodgeChanceF * 0.3333D >= 100D) dodgeChanceLucky = percent.format(1D);
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else dodgeChanceLucky = percent.format((dodgeChanceF + dodgeChanceF * 0.3333D) / 100D);
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// ROLL
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if (skillValue >= rollMaxBonusLevel) rollChanceF = rollChanceMax;
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else rollChanceF = (float) (((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue);
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rollChance = df.format(rollChanceF);
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if (rollChanceF + rollChanceF * 0.3333D >= 100D) rollChanceLucky = df.format(100D);
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else rollChanceLucky = df.format(rollChanceF + rollChanceF * 0.3333D);
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rollChance = percent.format(rollChanceF / 100D);
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if (rollChanceF + rollChanceF * 0.3333D >= 100D) rollChanceLucky = percent.format(1D);
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else rollChanceLucky = percent.format((rollChanceF + rollChanceF * 0.3333D) / 100D);
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// GRACEFULROLL
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if (skillValue >= gracefulRollMaxBonusLevel) gracefulRollChanceF = gracefulRollChanceMax;
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else gracefulRollChanceF = (float) (((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue);
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gracefulRollChance = df.format(gracefulRollChanceF);
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if (gracefulRollChanceF + gracefulRollChanceF * 0.3333D >= 100D) gracefulRollChanceLucky = df.format(100D);
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else gracefulRollChanceLucky = df.format(gracefulRollChanceF + gracefulRollChanceF * 0.3333D);
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gracefulRollChance = percent.format(gracefulRollChanceF / 100D);
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if (gracefulRollChanceF + gracefulRollChanceF * 0.3333D >= 100D) gracefulRollChanceLucky = percent.format(1D);
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else gracefulRollChanceLucky = percent.format((gracefulRollChanceF + gracefulRollChanceF * 0.3333D) / 100D);
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}
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@Override
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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@ -40,7 +38,6 @@ public class ArcheryCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float dazeChanceF;
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float retrieveChanceF;
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@ -52,16 +49,16 @@ public class ArcheryCommand extends SkillCommand {
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// Daze
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if (skillValue >= dazeMaxBonusLevel) dazeChanceF = dazeBonusMax;
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else dazeChanceF = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue);
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dazeChance = df.format(dazeChanceF);
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if (dazeChanceF + dazeChanceF * 0.3333D >= 100D) dazeChanceLucky = df.format(100D);
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else dazeChanceLucky = df.format(dazeChanceF + dazeChanceF * 0.3333D);
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dazeChance = percent.format(dazeChanceF / 100D);
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if (dazeChanceF + dazeChanceF * 0.3333D >= 100D) dazeChanceLucky = percent.format(1D);
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else dazeChanceLucky = percent.format((dazeChanceF + dazeChanceF * 0.3333D) / 100D);
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// Retrieve
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if (skillValue >= retrieveMaxBonusLevel) retrieveChanceF = retrieveBonusMax;
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else retrieveChanceF = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue);
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retrieveChance = df.format(retrieveChanceF);
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if (retrieveChanceF + retrieveChanceF * 0.3333D >= 100D) retrieveChanceLucky = df.format(100D);
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else retrieveChanceLucky = df.format(retrieveChanceF + retrieveChanceF * 0.3333D);
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retrieveChance = percent.format(retrieveChanceF / 100D);
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if (retrieveChanceF + retrieveChanceF * 0.3333D >= 100D) retrieveChanceLucky = percent.format(1D);
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else retrieveChanceLucky = percent.format((retrieveChanceF + retrieveChanceF * 0.3333D) / 100D);
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}
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@Override
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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@ -44,7 +42,6 @@ public class AxesCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float critChanceF;
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int skillCheck = Misc.skillCheck((int)skillValue, critMaxBonusLevel);
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@ -74,9 +71,9 @@ public class AxesCommand extends SkillCommand {
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//Critical Strikes
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if (skillValue >= critMaxBonusLevel) critChanceF = (float) critMaxChance;
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else critChanceF = (float) ((critMaxChance / critMaxBonusLevel) * skillCheck);
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critChance = df.format(critChanceF);
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if (critChanceF + critChanceF * 0.3333D >= 100D) critChanceLucky = df.format(100D);
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else critChanceLucky = df.format(critChanceF + critChanceF * 0.3333D);
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critChance = percent.format(critChanceF / 100D);
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if (critChanceF + critChanceF * 0.3333D >= 100D) critChanceLucky = percent.format(1D);
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else critChanceLucky = percent.format((critChanceF + critChanceF * 0.3333D) / 100D);
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//Axe Mastery
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if (skillValue >= bonusDamageAxesMaxBonusLevel) bonusDamage = String.valueOf(bonusDamageAxesBonusMax);
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else bonusDamage = String.valueOf(skillValue / ((double) bonusDamageAxesMaxBonusLevel / (double) bonusDamageAxesBonusMax));
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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@ -39,19 +37,18 @@ public class FishingCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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//Treasure Hunter
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lootTier = Fishing.getFishingLootTier(profile);
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int magicChanceInt = (lootTier * magicHunterMultiplier);
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magicChance = df.format(magicChanceInt);
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if (magicChanceInt + (magicChanceInt * 0.3333D) >= 100D) magicChanceLucky = df.format(100D);
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else magicChanceLucky = df.format(magicChanceInt + (magicChanceInt * 0.3333D));
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magicChance = percent.format(magicChanceInt / 100D);
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if (magicChanceInt + (magicChanceInt * 0.3333D) >= 100D) magicChanceLucky = percent.format(1D);
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else magicChanceLucky = percent.format((magicChanceInt + (magicChanceInt * 0.3333D)) / 100D);
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//Shake
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int dropChance = Fishing.getShakeChance(lootTier);
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shakeChance = df.format(dropChance);
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if (dropChance + (dropChance * 0.3333D) >= 100D) shakeChanceLucky = df.format(100D);
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else shakeChanceLucky = df.format(dropChance + (dropChance * 0.3333D));
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shakeChance = percent.format(dropChance / 100D);
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if (dropChance + (dropChance * 0.3333D) >= 100D) shakeChanceLucky = percent.format(1D);
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else shakeChanceLucky = percent.format((dropChance + (dropChance * 0.3333D)) / 100D);
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shakeUnlockLevel = advancedConfig.getShakeUnlockLevel();
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//Fishermans Diet
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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@ -48,7 +46,6 @@ public class HerbalismCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float greenThumbChanceF;
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float doubleDropChanceF;
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@ -78,15 +75,15 @@ public class HerbalismCommand extends SkillCommand {
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if (skillValue >= greenThumbMaxLevel) greenThumbChanceF = (float) (greenThumbMaxBonus);
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else greenThumbChanceF = (float) ((greenThumbMaxBonus / greenThumbMaxLevel) * skillValue);
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greenThumbChance = df.format(greenThumbChanceF);
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if (greenThumbChanceF + greenThumbChanceF * 0.3333D >= 100D) greenThumbChanceLucky = df.format(100D);
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else greenThumbChanceLucky = df.format(greenThumbChanceF + greenThumbChanceF * 0.3333D);
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greenThumbChance = percent.format(greenThumbChanceF / 100D);
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if (greenThumbChanceF + greenThumbChanceF * 0.3333D >= 100D) greenThumbChanceLucky = percent.format(1D);
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else greenThumbChanceLucky = percent.format((greenThumbChanceF + greenThumbChanceF * 0.3333D) / 100D);
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//DOUBLE DROPS
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if (skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
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else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
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doubleDropChance = df.format(doubleDropChanceF);
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if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
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else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D);
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doubleDropChance = percent.format(doubleDropChanceF / 100D);
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if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = percent.format(1D);
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else doubleDropChanceLucky = percent.format((doubleDropChanceF + doubleDropChanceF * 0.3333D) / 100D);
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}
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@Override
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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@ -50,7 +48,6 @@ public class MiningCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float doubleDropChanceF;
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//Super Breaker
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int length = 2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel);
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@ -73,9 +70,9 @@ public class MiningCommand extends SkillCommand {
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//Double Drops
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if (skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
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else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
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doubleDropChance = df.format(doubleDropChanceF);
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if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
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else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D);
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doubleDropChance = percent.format(doubleDropChanceF / 100D);
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if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = percent.format(1D);
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else doubleDropChanceLucky = percent.format((doubleDropChanceF + doubleDropChanceF * 0.3333D) / 100D);
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//Blast Mining
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if (skillValue >= blastMiningRank8) {
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.mcMMO;
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@ -52,7 +50,6 @@ public class RepairCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float superRepairChanceF;
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// We're using pickaxes here, not the best but it works
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Repairable diamondRepairable = mcMMO.repairManager.getRepairable(278);
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@ -67,14 +64,14 @@ public class RepairCommand extends SkillCommand {
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salvageLevel = Config.getInstance().getSalvageUnlockLevel();
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if (skillValue >= repairMasteryMaxBonusLevel) repairMasteryBonus = df.format(repairMasteryMaxBonus);
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else repairMasteryBonus = df.format(((double) repairMasteryMaxBonus / (double) repairMasteryMaxBonusLevel) * skillValue);
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if (skillValue >= repairMasteryMaxBonusLevel) repairMasteryBonus = percent.format(repairMasteryMaxBonus / 100D);
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else repairMasteryBonus = percent.format((((double) repairMasteryMaxBonus / (double) repairMasteryMaxBonusLevel) * skillValue) / 100D);
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if (skillValue >= superRepairMaxBonusLevel) superRepairChanceF = superRepairChanceMax;
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else superRepairChanceF = (float) (((double) superRepairChanceMax / (double) superRepairMaxBonusLevel) * skillValue);
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superRepairChance = df.format(superRepairChanceF);
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if (superRepairChanceF + superRepairChanceF * 0.3333D >= 100D) superRepairChanceLucky = df.format(100D);
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else superRepairChanceLucky = df.format(superRepairChanceF + superRepairChanceF * 0.3333D);
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superRepairChance = percent.format(superRepairChanceF / 100D);
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if (superRepairChanceF + superRepairChanceF * 0.3333D >= 100D) superRepairChanceLucky = percent.format(1D);
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else superRepairChanceLucky = percent.format((superRepairChanceF + superRepairChanceF * 0.3333D) / 100D);
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arcaneForgingRank = Repair.getArcaneForgingRank(profile);
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}
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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@ -41,7 +39,6 @@ public class SwordsCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float bleedChanceF;
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float counterAttackChanceF;
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//Serrated Strikes
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@ -69,16 +66,16 @@ public class SwordsCommand extends SkillCommand {
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if (skillValue >= bleedMaxLevel) bleedChanceF = bleedChanceMax;
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else bleedChanceF = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * skillValue);
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bleedChance = df.format(bleedChanceF);
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if (bleedChanceF + bleedChanceF * 0.3333D >= 100D) bleedChanceLucky = df.format(100D);
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else bleedChanceLucky = df.format(bleedChanceF + bleedChanceF * 0.3333D);
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bleedChance = percent.format(bleedChanceF / 100D);
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if (bleedChanceF + bleedChanceF * 0.3333D >= 100D) bleedChanceLucky = percent.format(1D);
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else bleedChanceLucky = percent.format((bleedChanceF + bleedChanceF * 0.3333D) / 100D);
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//Counter Attack
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if (skillValue >= counterMaxLevel) counterAttackChanceF = counterChanceMax;
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else counterAttackChanceF = (float) (((double) counterChanceMax / (double) counterMaxLevel) * skillValue);
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counterAttackChance = df.format(counterAttackChanceF);
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if (counterAttackChanceF + counterAttackChanceF * 0.3333D >= 100D) counterAttackChanceLucky = df.format(100D);
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else counterAttackChanceLucky = df.format(counterAttackChanceF + counterAttackChanceF * 0.3333D);
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counterAttackChance = percent.format(counterAttackChanceF / 100D);
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if (counterAttackChanceF + counterAttackChanceF * 0.3333D >= 100D) counterAttackChanceLucky = percent.format(1D);
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else counterAttackChanceLucky = percent.format((counterAttackChanceF + counterAttackChanceF * 0.3333D) / 100D);
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}
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@Override
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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@ -41,13 +39,12 @@ public class TamingCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float goreChanceF;
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if (skillValue >= goreMaxLevel) goreChanceF = (goreChanceMax);
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else goreChanceF = (float) (((double) goreChanceMax / (double) goreMaxLevel) * skillValue);
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goreChance = df.format(goreChanceF);
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if (goreChanceF + goreChanceF * 0.3333D >= 100D) goreChanceLucky = df.format(100D);
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else goreChanceLucky = df.format(goreChanceF + goreChanceF * 0.3333D);
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goreChance = percent.format(goreChanceF / 100D);
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if (goreChanceF + goreChanceF * 0.3333D >= 100D) goreChanceLucky = percent.format(1D);
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else goreChanceLucky = percent.format((goreChanceF + goreChanceF * 0.3333D) / 100D);
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}
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@Override
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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@ -41,7 +39,6 @@ public class UnarmedCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float disarmChanceF;
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float deflectChanceF;
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//Berserk
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@ -66,16 +63,16 @@ public class UnarmedCommand extends SkillCommand {
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//Disarm
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if (skillValue >= disarmMaxLevel) disarmChanceF = disarmChanceMax;
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else disarmChanceF = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
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disarmChance = df.format(disarmChanceF);
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if (disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = df.format(100D);
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else disarmChanceLucky = df.format(disarmChanceF + disarmChanceF * 0.3333D);
|
||||
disarmChance = percent.format(disarmChanceF / 100D);
|
||||
if (disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = percent.format(1D);
|
||||
else disarmChanceLucky = percent.format((disarmChanceF + disarmChanceF * 0.3333D) / 100D);
|
||||
|
||||
//Deflect
|
||||
if (skillValue >= deflectMaxLevel) deflectChanceF = deflectChanceMax;
|
||||
else deflectChanceF = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
|
||||
deflectChance = df.format(deflectChanceF);
|
||||
if (deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = df.format(100D);
|
||||
else deflectChanceLucky = df.format(deflectChanceF + deflectChanceF * 0.3333D);
|
||||
deflectChance = percent.format(deflectChanceF / 100D);
|
||||
if (deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = percent.format(1D);
|
||||
else deflectChanceLucky = percent.format((deflectChanceF + deflectChanceF * 0.3333D) / 100D);
|
||||
|
||||
//Iron Arm
|
||||
if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus);
|
||||
|
@ -1,7 +1,5 @@
|
||||
package com.gmail.nossr50.commands.skills;
|
||||
|
||||
import java.text.DecimalFormat;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
|
||||
import com.gmail.nossr50.commands.SkillCommand;
|
||||
@ -36,7 +34,6 @@ public class WoodcuttingCommand extends SkillCommand {
|
||||
|
||||
@Override
|
||||
protected void dataCalculations() {
|
||||
DecimalFormat df = new DecimalFormat("0.0");
|
||||
float doubleDropChanceF;
|
||||
|
||||
//Tree Feller
|
||||
@ -61,9 +58,9 @@ public class WoodcuttingCommand extends SkillCommand {
|
||||
//Double Drops
|
||||
if (skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
|
||||
else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
|
||||
doubleDropChance = df.format(doubleDropChanceF);
|
||||
if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
|
||||
else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D);
|
||||
doubleDropChance = percent.format(doubleDropChanceF / 100D);
|
||||
if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = percent.format(1D);
|
||||
else doubleDropChanceLucky = percent.format((doubleDropChanceF + doubleDropChanceF * 0.3333D) / 100D);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -1,6 +1,6 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Elegantni pristani**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Uskocil jsi**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Effect.0=Valeni
|
||||
Acrobatics.Effect.1=Redukuje nebo ru\u0161\u00ed zran\u011bn\u00ed zp\u016fsoben\u00e9 p\u00e1dem
|
||||
Acrobatics.Effect.2=\u0160\u0165astn\u00fd kotoul
|
||||
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Dvojt\u00e1 effectivita ne\u017e norm\u00e1ln\u00ed
|
||||
Acrobatics.Effect.4=\u00dahyb
|
||||
Acrobatics.Effect.5=Sn\u00ed\u017een\u00e9 zran\u011bn\u00ed o polovinu
|
||||
Acrobatics.Listener=Akrobacie:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Text=**Valis se**
|
||||
Acrobatics.SkillName=AKROBACIE
|
||||
Acrobatics.Skillup=[[YELLOW]]Dovednost akrobacie byla navysena o {0}. Celkem ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Sance na obnovu sipu: [[YELLOW]]{0}%
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Sance na obnovu sipu: [[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Bonusov\u00e9 zran\u011bn\u00ed p\u0159esn\u00e9 trefy: [[YELLOW]]{0}
|
||||
Archery.Effect.0=P\u0159esn\u00e1 trefa
|
||||
Archery.Effect.1=Zv\u00fd\u0161en\u00e9 po\u0161kozen\u00ed lukem
|
||||
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**ODLOZIL JSI SVOU SEKERU**
|
||||
Axes.Ability.Ready=[[GREEN]]**P\u0158IPRAVUJE\u0160 SI SVOJ\u00cd SEKERU!**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Zas\u00e1hnut ROZ\u0160T\u00cdPNUT\u00cdM!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]Byl jsi KRITICKY zasazen!
|
||||
Axes.Combat.CritChance=[[RED]]Sance na kriticky uder: [[YELLOW]]{0}%
|
||||
Axes.Combat.CritChance=[[RED]]Sance na kriticky uder: [[YELLOW]]{0}
|
||||
Axes.Combat.CriticalHit=[[RED]]KRITICK\u00dd Z\u00c1SAH!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**\u00daDER VELKOU SILOU**
|
||||
Axes.Combat.GI.Struck=[[RED]]**ZASAZENI S VYSSIM UCINKEM**
|
||||
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Dovednost v kopani byla navysena o {0}. Celkem ({1}
|
||||
Fishing.Ability.Info=[[RED]]Magick\u00fd lovec: [[GRAY]] **Zvy\u0161uje se s dovednost\u00ed Lovec poklad\u016f**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Lovec Poklad\u016f Level: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Lovec pokladu (pasivni)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
@ -92,10 +92,10 @@ Fishing.Listener=Rybareni:
|
||||
Fishing.MagicFound=[[GRAY]]C\u00edt\u00edte dotek magie s t\u00edmto \u00falovkem...
|
||||
Fishing.SkillName=RYBARENI
|
||||
Fishing.Skillup=[[YELLOW]]Dovednost v rybareni byla navysena o {0}. Celkem ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]Farm\u00e1\u0159\u016fv apetit: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]D\u00e9lka trv\u00e1n\u00ed Zelen\u00e9 planety: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**ZAHRADN\u00cdK SELHAL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**ZAHRADNIK**
|
||||
@ -136,7 +136,7 @@ Mining.Effect.7=Navysuje vzdalenost exploze TNT
|
||||
Mining.Effect.8=Odborn\u00e1 demolice
|
||||
Mining.Effect.9=Snizuje zraneni zpusobene vybuchem TNT
|
||||
Mining.Effect.Decrease=[[RED]]Sn\u00ed\u017een\u00ed \u0161kod Demoli\u010dn\u00edho experta: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0}
|
||||
Mining.Listener=Dolovani:
|
||||
Mining.SkillName=DOLOVANI
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Ni\u010den\u00ed vyprchalo**
|
||||
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]M
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Schopnost [[YELLOW]]Super Breaker [[GREEN]]obnovena!
|
||||
Mining.Skillup=[[YELLOW]]Dovednost v dolovani byla navysena o {0}. Celkem ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**VYBUCH**
|
||||
Mining.Blast.Effect.0=+35% rud
|
||||
Mining.Blast.Effect.1=+40% rud
|
||||
Mining.Blast.Effect.2=+45% rud, bez suti
|
||||
Mining.Blast.Effect.3=+50% rud, bez suti
|
||||
Mining.Blast.Effect.4=+55% rud, bez suti, dvojit\u00e9 dropy
|
||||
Mining.Blast.Effect.5=+60% rud, bez suti, dvojit\u00e9 dropy
|
||||
Mining.Blast.Effect.6=+65% rud, bez suti, trojit\u00e9 dropy
|
||||
Mining.Blast.Effect.7=+70% rud, bez suti, trojit\u00e9 dropy
|
||||
Mining.Blast.Effect.0=+35 rud
|
||||
Mining.Blast.Effect.1=+40 rud
|
||||
Mining.Blast.Effect.2=+45 rud, bez suti
|
||||
Mining.Blast.Effect.3=+50 rud, bez suti
|
||||
Mining.Blast.Effect.4=+55 rud, bez suti, dvojit\u00e9 dropy
|
||||
Mining.Blast.Effect.5=+60 rud, bez suti, dvojit\u00e9 dropy
|
||||
Mining.Blast.Effect.6=+65 rud, bez suti, trojit\u00e9 dropy
|
||||
Mining.Blast.Effect.7=+70 rud, bez suti, trojit\u00e9 dropy
|
||||
Mining.Blast.Radius.Increase=[[RED]]Navyseni radiusu vybuchu: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]V\u00fdbu\u0161n\u00e9 t\u011b\u017een\u00ed [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pou\u017eil [[RED]]V\u00fdbu\u0161n\u00e9 T\u011b\u017een\u00ed!
|
||||
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]To bylo snadn\u00e9.
|
||||
Repair.Skills.FullDurability=[[GRAY]]Tento p\u0159edm\u011bt nen\u00ed po\u0161kozen\u00fd.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]Nem\u016f\u017ee\u0161 opravovat nestackovan\u00e9 p\u0159edm\u011bty.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]Dovednost v opravovani byla navysena o {0}. Celkem ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Sance na degradovani magicke sily predmetu: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]Mira uspesnosti AF: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Sance na degradovani magicke sily predmetu: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]Mira uspesnosti AF: [[YELLOW]]{0}
|
||||
Repair.Arcane.Downgrade=[[RED]]Magick\u00e1 s\u00edla tohoto p\u0159edm\u011btu zesl\u00e1bla.
|
||||
Repair.Arcane.Fail=[[RED]]Predmet ztratil navzdy svou magickou silu.
|
||||
Repair.Arcane.Lost=[[RED]]Nemel jsi dostatocnou dovednost pro zachovani ocarovani predmetu.
|
||||
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]Udr\u017eel jsi nezn\u00e1mou enegii v tomto p\u0
|
||||
Repair.Arcane.Rank=[[RED]]Tajemne kov\u00e1n\u00ed: [[YELLOW]]Level {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**ODLOZIL JSI SVUJ MEC**
|
||||
Swords.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVUJ MEC**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]D\u00e9lka krv\u00e1cen\u00ed: [[YELLOW]]{0} tik\u016f
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 trva 2 sekundy
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] Krv\u00e1c\u00ed\u0161!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Krvaceni bylo [[GREEN]]zastaveno[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**NEPRITEL KRVACI**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Sance na protiutok: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Chance=[[RED]]Sance na protiutok: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Zasa\u017een proti\u00fatokem!
|
||||
Swords.Combat.Countered=[[GREEN]]**PROTIUTOK**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Zasazen Hrozivym utokem!
|
||||
Swords.Effect.0=Protiutok
|
||||
Swords.Effect.1=Odra\u017e 50% zran\u011bn\u00ed
|
||||
Swords.Effect.1=Odra\u017e 50 zran\u011bn\u00ed
|
||||
Swords.Effect.2=Hrozivy utok (SCHOPNOST)
|
||||
Swords.Effect.3=25% zraneni AoE, Krvaceni+ AoE
|
||||
Swords.Effect.3=25 zraneni AoE, Krvaceni+ AoE
|
||||
Swords.Effect.4=Hrozivy utok krvaceni+
|
||||
Swords.Effect.5=Krvaceni po dobu 5 ticku
|
||||
Swords.Effect.6=Krv\u00e1cen\u00ed
|
||||
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=V\u00fdbu\u0161niny d\u00e1vaj\u00ed 1/6 norm\u00e1ln\u00
|
||||
Taming.Ability.Bonus.6=Nabrousene drapy
|
||||
Taming.Ability.Bonus.7=+2 Zraneni
|
||||
Taming.Ability.Bonus.8=Rychl\u00e9 Ob\u010derstven\u00ed
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Effect.0=Tradice \u0161elem
|
||||
Taming.Effect.1=Na\u0159\u00edznut\u00ed kost\u00ed kontroluje vlky & oceloty
|
||||
Taming.Effect.10=Otresuvzdorny
|
||||
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]M\u00e1\u0161 p\u0159\u00edli\u0161 mnoho vlk\u01
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Delka trvani Besneni: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Styl \u017eelezn\u00e9 pa\u017ee
|
||||
Unarmed.Ability.Bonus.1=+{0} Zv\u00fd\u0161en\u00ed zran\u011bn\u00ed
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Sance na vychyleni sipu: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Sance na vychyleni sipu: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**SKL\u00c1N\u00cd\u0160 SV\u00c9 P\u011aSTI**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVOJE PESTI**
|
||||
Unarmed.Effect.0=B\u011bsn\u011bn\u00ed (SCHOPNOST)
|
||||
Unarmed.Effect.1=+50% DMG, Nici slabsi materiali
|
||||
Unarmed.Effect.1=+50 DMG, Nici slabsi materiali
|
||||
Unarmed.Effect.2=Odzbrojit (Hr\u00e1ce)
|
||||
Unarmed.Effect.3=Vyraz\u00ed nep\u0159\u00e1tel\u016fm p\u0159edm\u011bt kter\u00fd dr\u017e\u00ed v ruce
|
||||
Unarmed.Effect.4=Styl \u017eelezn\u00e9 pa\u017ee
|
||||
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Tvoje [[YELLOW]]schopnost B\u011bsn\u011
|
||||
Unarmed.Skillup=[[YELLOW]]Dovednost v boji rukou byla navy\u0161ena o {0}. Celkem ({1})
|
||||
Woodcutting.Ability.0=Vyfoukavac
|
||||
Woodcutting.Ability.1=Odfoukne listi
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]D\u00e9lka Tree felleru: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Ni\u010ditel strom\u016f (ABILITA)
|
||||
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Statistiky
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -1,6 +1,6 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]] **osgoi\'r**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobateg
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATEG
|
||||
Acrobatics.Skillup=[[YELLOW]] Acrobateg sgil cynyddu {0}. Cyfanswm ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]] ** ** BRIFO GAN EFFAITH FWYAF
|
||||
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
@ -86,16 +86,16 @@ Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman\'s Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Listener=Mwyngloddio:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]] Eich [[YELLOW]] Super Torri\'r [[GREEN]] gallu ei hadnewyddu!
|
||||
Mining.Skillup=[[YELLOW]] sgiliau Mwyngloddio cynyddu {0}. Cyfanswm ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.0=+35 ore yield
|
||||
Mining.Blast.Effect.1=+40 ore yield
|
||||
Mining.Blast.Effect.2=+45 ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50 ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]] Chwyth Cynnydd Radiws [[YELLOW]] {0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]] sgiliau Atgyweirio cynyddu {0}. Cyfanswm ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]] Cyfradd Llwyddiant AF: [[YELLOW]] {0}%
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]] Cyfradd Llwyddiant AF: [[YELLOW]] {0}
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]P\u0175er dirgel wedi gadael yr eitem barhaol
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]] ** I LEIHAU EICH CLEDDYF **
|
||||
Swords.Ability.Ready=[[GREEN]] ** CHI\'N BAROD EICH SWORD **
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]] y gwaedu wedi [[GREEN]] rhoi\'r gorau i [[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]** GELYN GWAEDU\'N**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]] ** GWRTH-YMOSOD **
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]] Taro gan Streiciau danheddog!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.1=Reflect 50 of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.3=25 DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]] Saeth wyro cyfle: [[YELLOW]] {0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]] Saeth wyro cyfle: [[YELLOW]] {0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.1=+50 DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Chwythwr o ddail
|
||||
Woodcutting.Ability.1=Chwythu i ffwrdd yn gadael
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
@ -459,9 +459,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Ystadegau
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -1,6 +1,6 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Undviget**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Akrobatik:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=AKROBATIK
|
||||
Acrobatics.Skillup=[[YELLOW]]Akrobatik evne for\u00f8get med {0}. Total ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance for at Genvinde Pil: [[YELLOW]]{0}%
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance for at Genvinde Pil: [[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
@ -92,10 +92,10 @@ Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GR\u00d8NNE FINGRE**
|
||||
@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Listener=Minedrift:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Minedriftsevne for\u00f8get med {0}. Total ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.0=+35 ore yield
|
||||
Mining.Blast.Effect.1=+40 ore yield
|
||||
Mining.Blast.Effect.2=+45 ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50 ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Eksplosions Radius For\u00f8gelse: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Magisk energi har forladt genstanden for altid.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Bl\u00f8dningen er [[GREEN]]stoppet[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**MODSTANDEREN BL\u00d8DER**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**MODANGREBET**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.1=Reflect 50 of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.3=25 DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Eksplosioner g\u00f8r 1/6 af den normale skade
|
||||
Taming.Ability.Bonus.6=Sk\u00e6rpet Kl\u00f8er
|
||||
Taming.Ability.Bonus.7=+2 Skade
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.1=+50 DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Blad Bl\u00e6ser
|
||||
Woodcutting.Ability.1=Bl\u00e6s blade v\u00e6k
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] F\u00e6rdigheder
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -9,7 +9,7 @@
|
||||
#AKROBATIK
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Grazi\u00F6s Abgerollt**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Ausgewichen**
|
||||
Acrobatics.DodgeChance=[[RED]]Ausweich-Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.DodgeChance=[[RED]]Ausweich-Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Effect.0=Rolle
|
||||
Acrobatics.Effect.1=Reduziert oder negiert Fall-Schaden
|
||||
Acrobatics.Effect.2=Grazi\u00F6se Rolle
|
||||
@ -17,15 +17,15 @@ Acrobatics.Effect.3=Doppelte Effektivit\u00E4t der Rolle
|
||||
Acrobatics.Effect.4=Ausweichen
|
||||
Acrobatics.Effect.5=Halbiert Angriffschaden
|
||||
Acrobatics.Listener=Akrobatik:
|
||||
Acrobatics.Roll.Chance=[[RED]]Rolle-Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Grazi\u00F6se Rolle-Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Chance=[[RED]]Rolle-Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Grazi\u00F6se Rolle-Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Text=**Abgerollt**
|
||||
Acrobatics.SkillName=AKROBATIK
|
||||
Acrobatics.Skillup=[[YELLOW]]Akrobatik Skill um {0} gestiegen. Gesamt ({1})
|
||||
|
||||
#BOGEN
|
||||
Archery.Combat.DazeChance=[[RED]]Chance auf Bet\u00E4ubung: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance auf Pfeil-R\u00FCckgewinnung: [[YELLOW]]{0}%
|
||||
Archery.Combat.DazeChance=[[RED]]Chance auf Bet\u00E4ubung: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance auf Pfeil-R\u00FCckgewinnung: [[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Kunstschuss Zusatzschaden: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Kunstschuss
|
||||
Archery.Effect.1=Erh\u00F6ht Schaden vom Bogen
|
||||
@ -48,7 +48,7 @@ Axes.Ability.Lower=[[GRAY]]**Du senkst deine Axt**
|
||||
Axes.Ability.Ready=[[GREEN]]**Deine Axt ist bereit**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]AUSGESCHALTET durch SCHLITZER!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]Du wurdest KRITISCH getroffen!
|
||||
Axes.Combat.CritChance=[[RED]]Chance auf kritischen Treffer: [[YELLOW]]{0}%
|
||||
Axes.Combat.CritChance=[[RED]]Chance auf kritischen Treffer: [[YELLOW]]{0}
|
||||
Axes.Combat.CriticalHit=[[RED]]KRITISCHER TREFFER!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**AUSGESCHALTET durch GEWALT SCHLAG**
|
||||
Axes.Combat.GI.Struck=[[RED]]**Von WUCHT-SCHLAG getroffen**
|
||||
@ -93,7 +93,7 @@ Excavation.Skillup=[[YELLOW]]Graben Skill um {0} gestiegen. Gesamt ({1})
|
||||
Fishing.Ability.Info=[[RED]]Zauber-J\u00E4ger: [[GRAY]] **Verbessert sich mit Schatz-J\u00E4ger Rang**
|
||||
Fishing.Ability.Locked.0=GESPERRT bis Skill Skill {0}+ (Reissen)
|
||||
Fishing.Ability.Rank=[[RED]]Schatz-J\u00E4ger Rang: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Reissen-Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.Shake=[[RED]]Reissen-Chance: [[YELLOW]]{0}
|
||||
Fishing.Ability.FD=[[RED]]Fischer-Mahlzeit Rang: [[YELLOW]]{0}
|
||||
Fishing.Effect.0=Schatz-J\u00E4ger (Passiv)
|
||||
Fishing.Effect.1=Angle verschiedene Objekte
|
||||
@ -111,10 +111,10 @@ Fishing.SkillName=ANGELN
|
||||
Fishing.Skillup=[[YELLOW]]Angel Skill um {0} gestiegen. Gesamt ({1})
|
||||
|
||||
#PFLANZENKUNDE
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Chance auf Doppel-Drops: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Chance auf Doppel-Drops: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]Bauernfr\u00FChst\u00FCck Rang:[[YELLOW]] {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Gr\u00FCnes Land Dauer: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Gr\u00FCner Daumen Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Gr\u00FCner Daumen Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**Gr\u00FCner Daumen GESCHEITERT**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Gr\u00FCner Daumen Stufe: [[YELLOW]] Weizen w\u00E4chst auf Stufe {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GR\u00DCNER DAUMEN**
|
||||
@ -157,7 +157,7 @@ Mining.Effect.7=Erh\u00F6ht den Explosions-Radius
|
||||
Mining.Effect.8=Explosions-Experte
|
||||
Mining.Effect.9=Reduziert den Schaden durch TNT Explosinen
|
||||
Mining.Effect.Decrease=[[RED]]Explosions-Experte Schadensreduzierung: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Doppel Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Doppel Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Listener=Bergbau:
|
||||
Mining.SkillName=BERGBAU
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super-Brecher ist ausgelaufen**
|
||||
@ -169,14 +169,14 @@ Mining.Skillup=[[YELLOW]]Bergbau Skill um {0} gestiegen. Gesamt ({1})
|
||||
|
||||
#Z\u00FCndstoff
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% Erz-Ausbeute
|
||||
Mining.Blast.Effect.1=+40% Erz-Ausbeute
|
||||
Mining.Blast.Effect.2=+45% Erz-Ausbeute, kein Schutt
|
||||
Mining.Blast.Effect.3=+50% Erz-Ausbeute, kein Schutt
|
||||
Mining.Blast.Effect.4=+55% Erz-Ausbeute, kein Schutt, Doppel-Drops
|
||||
Mining.Blast.Effect.5=+60% Erz-Ausbeute, kein Schutt, Doppel-Drops
|
||||
Mining.Blast.Effect.6=+65% Erz-Ausbeute, kein Schutt, Dreifach-Drops
|
||||
Mining.Blast.Effect.7=+70% Erz-Ausbeute, kein Schutt, Dreifach-Drops
|
||||
Mining.Blast.Effect.0=+35 Erz-Ausbeute
|
||||
Mining.Blast.Effect.1=+40 Erz-Ausbeute
|
||||
Mining.Blast.Effect.2=+45 Erz-Ausbeute, kein Schutt
|
||||
Mining.Blast.Effect.3=+50 Erz-Ausbeute, kein Schutt
|
||||
Mining.Blast.Effect.4=+55 Erz-Ausbeute, kein Schutt, Doppel-Drops
|
||||
Mining.Blast.Effect.5=+60 Erz-Ausbeute, kein Schutt, Doppel-Drops
|
||||
Mining.Blast.Effect.6=+65 Erz-Ausbeute, kein Schutt, Dreifach-Drops
|
||||
Mining.Blast.Effect.7=+70 Erz-Ausbeute, kein Schutt, Dreifach-Drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Z\u00FCndstoff Radius Erh\u00F6hung: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Z\u00FCndstoff Rang:[[YELLOW]] {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] benutzte [[RED]]Z\u00FCndstoff!
|
||||
@ -215,14 +215,14 @@ Repair.Skills.FeltEasy=[[GRAY]]Das f\u00FChlte sich einfach an.
|
||||
Repair.Skills.FullDurability=[[GRAY]]Dieser Gegenstand hat volle Haltbarkeit.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Gegenstand verwertet!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]Du kannst keine besch\u00E4digten Gegenst\u00E4nde verwerten.
|
||||
Repair.Skills.Mastery=[[RED]]Reparatur-Meister: [[YELLOW]]{0}% Zusatz-Haltbarkeit.
|
||||
Repair.Skills.Mastery=[[RED]]Reparatur-Meister: [[YELLOW]]{0} Zusatz-Haltbarkeit.
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]Du kannst keine gestpaleten Gegenst\u00E4nde reparieren.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super-Reparatur Chance: [[YELLOW]]{0}%
|
||||
Repair.Skills.Super.Chance=[[RED]]Super-Reparatur Chance: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]Reparatur Skill um {0} gestiegen. Gesamt ({1})
|
||||
|
||||
##ARKANES SCHMIEDEN
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AS Verminderungs Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AS Erfolgs-Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AS Verminderungs Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AS Erfolgs-Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Downgrade=[[RED]]Zauber-Wert des Gegenstands vermindert.
|
||||
Repair.Arcane.Fail=[[RED]]Der Gegenstands wurde entzaubert.
|
||||
Repair.Arcane.Lost=[[RED]]Du hast nicht gen\u00FCgend Skill um Verzauberungen zu erhalten.
|
||||
@ -232,20 +232,20 @@ Repair.Arcane.Rank=[[RED]]Arkanes Schmieden Rang: [[YELLOW]]{0}/4
|
||||
#SCHWERTER
|
||||
Swords.Ability.Lower=[[GRAY]]**Du senkst dein SCHWERT**
|
||||
Swords.Ability.Ready=[[GREEN]]**Dein SCHWERT ist bereit**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Blutungs Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Blutungs Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Blutungs Dauer: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]Info: [[YELLOW]]1 Tick tritt alle 2 Sekunden ein.
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] Du blutest!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Die Blutung [[GREEN]]stoppt[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**GEGNER BLUTET**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Gegenangriff Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Chance=[[RED]]Gegenangriff Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Treffer durch Gegenangriff!
|
||||
Swords.Combat.Countered=[[GREEN]]**GEGENANGRIFF**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Getroffen von S\u00C4GEZAHNSCHLAG!
|
||||
Swords.Effect.0=Gegenangriff
|
||||
Swords.Effect.1=Reflektiert 50% des erhaltenen Schadens
|
||||
Swords.Effect.1=Reflektiert 50 des erhaltenen Schadens
|
||||
Swords.Effect.2=S\u00E4gezahnschlag (F\u00E4higkeit)
|
||||
Swords.Effect.3=25% Umgebungsschaden, Blutung+
|
||||
Swords.Effect.3=25 Umgebungsschaden, Blutung+
|
||||
Swords.Effect.4=S\u00E4gezahnschlag, Blutung+
|
||||
Swords.Effect.5=5 Ticks Blutung
|
||||
Swords.Effect.6=Blutung
|
||||
@ -270,13 +270,13 @@ Taming.Ability.Bonus.5=Explosionen verursachen 1/6 Schaden
|
||||
Taming.Ability.Bonus.6=Gesch\u00E4rfte Krallen
|
||||
Taming.Ability.Bonus.7=+2 Schaden
|
||||
Taming.Ability.Bonus.8=Schnell-Imbiss
|
||||
Taming.Ability.Bonus.9={0}% Chance auf Heilung bei Attacke
|
||||
Taming.Ability.Bonus.9={0} Chance auf Heilung bei Attacke
|
||||
Taming.Ability.Locked.0=GESPERRT bis Skill {0}+ (Umweltbewusst)
|
||||
Taming.Ability.Locked.1=GESPERRT bis Skill {0}+ (Dicker Pelz)
|
||||
Taming.Ability.Locked.2=GESPERRT bis Skill {0}+ (Schock-Sicher)
|
||||
Taming.Ability.Locked.3=GESPERRT bis Skill {0}+ (Gesch\u00E4rfte Krallen)
|
||||
Taming.Ability.Locked.4=GESPERRT bis Skill {0}+ (Schnell-Imbiss)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Aufschlitzen Chance: [[YELLOW]]{0}%
|
||||
Taming.Combat.Chance.Gore=[[RED]]Aufschlitzen Chance: [[YELLOW]]{0}
|
||||
Taming.Effect.0=Bestienkunde
|
||||
Taming.Effect.1=Knochenschlag inspiziert W\u00F6lfe und Ozelots
|
||||
Taming.Effect.10=Schock-Sicher
|
||||
@ -307,12 +307,12 @@ Taming.Summon.Fail.Wolf=[[RED]]Du hast zu viele W\u00F6lfe um dich, um weitere z
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserker Dauer: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Eiserner Arm
|
||||
Unarmed.Ability.Bonus.1=+{0} Schadens-Bonus
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pfeile ablenken Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Entwaffnen Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pfeile ablenken Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Entwaffnen Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**Du senkst deine F\u00C4USTE**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**Deine F\u00C4USTE sind bereit**
|
||||
Unarmed.Effect.0=Berserker (F\u00E4higkeit)
|
||||
Unarmed.Effect.1=+50% Schaden, Zerbricht weiche Materialien
|
||||
Unarmed.Effect.1=+50 Schaden, Zerbricht weiche Materialien
|
||||
Unarmed.Effect.2=Entwaffnen (Spieler)
|
||||
Unarmed.Effect.3=Dropt Gegenstand aus der Hand des Feindes
|
||||
Unarmed.Effect.4=Eiserner Arm
|
||||
@ -331,7 +331,7 @@ Unarmed.Skillup=[[YELLOW]]Unbewaffnet Skill um {0} gestiegen. Gesamt ({1})
|
||||
#HOLZF\u00C4LLER
|
||||
Woodcutting.Ability.0=Bl\u00E4ttersturm
|
||||
Woodcutting.Ability.1=Bl\u00E4st Bl\u00E4tter davon
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Doppel Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Doppel Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Baumf\u00E4ller Dauer: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=GESPERRT bis Skill {0}+ (Bl\u00E4ttersturm)
|
||||
Woodcutting.Effect.0=Baumf\u00E4ller (F\u00E4higkeit)
|
||||
@ -524,9 +524,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Werte
|
||||
Perks.xp.name=Erfahrung
|
||||
Perks.xp.desc=Erhalte {0}x XP.
|
||||
Perks.lucky.name=Gl\u00FCck
|
||||
Perks.lucky.desc=33.3% Erh\u00F6hte Chance auf Aktivierung von {0} Skills & F\u00E4higkeiten.
|
||||
Perks.lucky.desc.login=33.3% Erh\u00F6hte Chance auf Aktivierung von gewissen Skills & F\u00E4higkeiten.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% mit Gl\u00FCck-Perk)
|
||||
Perks.lucky.desc=33.3 Erh\u00F6hte Chance auf Aktivierung von {0} Skills & F\u00E4higkeiten.
|
||||
Perks.lucky.desc.login=33.3 Erh\u00F6hte Chance auf Aktivierung von gewissen Skills & F\u00E4higkeiten.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0} mit Gl\u00FCck-Perk)
|
||||
Perks.cooldowns.name=Schnelle Wiederherstellung
|
||||
Perks.cooldowns.desc=Verk\u00FCrzt die Cooldownzeit um {0}.
|
||||
Perks.activationtime.name=Ausdauer
|
||||
|
@ -18,7 +18,7 @@
|
||||
#ACROBATICS
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -26,15 +26,15 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATICS
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
|
||||
#ARCHERY
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -57,7 +57,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
@ -102,7 +102,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
@ -120,10 +120,10 @@ Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
|
||||
#HERBALISM
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
@ -166,7 +166,7 @@ Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -178,14 +178,14 @@ Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
|
||||
#Blast Mining
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.0=+35 ore yield
|
||||
Mining.Blast.Effect.1=+40 ore yield
|
||||
Mining.Blast.Effect.2=+45 ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50 ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
@ -224,14 +224,14 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
|
||||
#Arcane Forging
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
@ -241,20 +241,20 @@ Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
#SWORDS
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.1=Reflect 50 of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.3=25 DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
@ -279,13 +279,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -316,12 +316,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.1=+50 DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
@ -340,7 +340,7 @@ Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
#WOODCUTTING
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
@ -533,9 +533,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -1,6 +1,6 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Aterrizaje Agraciado**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Esquivado**
|
||||
Acrobatics.DodgeChance=[[RED]]Probabilidad de Esquivar: [[YELLOW]]{0}%
|
||||
Acrobatics.DodgeChance=[[RED]]Probabilidad de Esquivar: [[YELLOW]]{0}
|
||||
Acrobatics.Effect.0=Rodada
|
||||
Acrobatics.Effect.1=Reduce o Elimina el da\u00f1o de caida
|
||||
Acrobatics.Effect.2=Rodada Majestuosa
|
||||
@ -8,13 +8,13 @@ Acrobatics.Effect.3=El doble de efectivo que una rodada normal
|
||||
Acrobatics.Effect.4=Esquivar
|
||||
Acrobatics.Effect.5=Reduce el da\u00f1o de ataque a la mitad
|
||||
Acrobatics.Listener=Acrobacias:
|
||||
Acrobatics.Roll.Chance=[[RED]]Probabilidad de Rodar: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Probabilidad de Rodada Majestuosa: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Chance=[[RED]]Probabilidad de Rodar: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Probabilidad de Rodada Majestuosa: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Text=**Rodado**
|
||||
Acrobatics.SkillName=ACROBACIAS
|
||||
Acrobatics.Skillup=[[YELLOW]]Habilidad de Acrobacias incrementada en {0}. Total ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Probabilidad de Aturdimiento: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Probabilidad de Recuperar Flechas: [[YELLOW]]{0}%
|
||||
Archery.Combat.DazeChance=[[RED]]Probabilidad de Aturdimiento: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Probabilidad de Recuperar Flechas: [[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Da\u00f1o bonus por Habilidad de Tiro: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Habilidad de Tiro
|
||||
Archery.Effect.1=Incrementar da\u00f1o hecho con arcos
|
||||
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**BAJAS TU HACHA**
|
||||
Axes.Ability.Ready=[[GREEN]]**PREPARAS TU HACHA**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]\u00a1Golpeado por PARTIR!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]\u00a1Fuiste golpeado CR\u00cdTICAMENTE!
|
||||
Axes.Combat.CritChance=[[RED]]Probabilidad de golpe cr\u00edtico: [[YELLOW]]{0}%
|
||||
Axes.Combat.CritChance=[[RED]]Probabilidad de golpe cr\u00edtico: [[YELLOW]]{0}
|
||||
Axes.Combat.CriticalHit=[[RED]]\u00a1GOLPE CR\u00cdTICO!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**GOLPEADO CON GRAN FUERZA**
|
||||
Axes.Combat.GI.Struck=[[RED]]**GOLPEADO POR IMPACTO MAYOR**
|
||||
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Habilidad de Excavaci\u00f3n incrementada en {0}. T
|
||||
Fishing.Ability.Info=[[RED]]Cazador M\u00e1gico: [[GRAY]] **Mejora con Rango de Buscador de Tesoros**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Cazador de Tesoros: [[YELLOW]]Rango {0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Cazador de Tesoros (Pasivo)
|
||||
Fishing.Effect.1=Pescar objetos miscel\u00e1neos
|
||||
@ -92,10 +92,10 @@ Fishing.Listener=Pescador:
|
||||
Fishing.MagicFound=[[GRAY]]Sientes un toque de magia con esta pesca...
|
||||
Fishing.SkillName=PESCADOR
|
||||
Fishing.Skillup=[[YELLOW]]Habilidad de Pescador incrementada en {0}. Total ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]Dieta del Granjero: [[YELLOW]]Rango {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Duraci\u00f3n de Tierra Verde: [[YELLOW]]{0}seg
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Probabilidad de Pulgar Verde: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Probabilidad de Pulgar Verde: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**PULGAR VERDE FALL\u00d3**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**PULGAR VERDE**
|
||||
@ -136,7 +136,7 @@ Mining.Effect.7=Incrementa el radio de la explosi\u00f3n de TNT
|
||||
Mining.Effect.8=Experto en Demoliciones
|
||||
Mining.Effect.9=Reduce el da\u00f1o de las explosiones de TNT
|
||||
Mining.Effect.Decrease=[[RED]]Da\u00f1o de Experto en Demolici\u00f3n Decrementado: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
|
||||
Mining.Listener=Miner\u00eda:
|
||||
Mining.SkillName=MINER\u00cdA
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**S\u00faper Destructor ha expirado**
|
||||
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]S\u00faper Destructor [[GREEN]]est\u00e1 refrescada!
|
||||
Mining.Skillup=[[YELLOW]]Habilidad de Miner\u00eda incrementada en {0}. Total ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% de producci\u00f3n minera
|
||||
Mining.Blast.Effect.1=+40% de producci\u00f3n minera
|
||||
Mining.Blast.Effect.2=+45% de producci\u00f3n minera, sin residuos
|
||||
Mining.Blast.Effect.3=+50% de producci\u00f3n minera, sin residuos
|
||||
Mining.Blast.Effect.4=+55% de producci\u00f3n minera, sin residuos, doble drops
|
||||
Mining.Blast.Effect.5=+60% de producci\u00f3n minera, sin residuos, doble drops
|
||||
Mining.Blast.Effect.6=+65% de producci\u00f3n minera, sin residuos y triple drops
|
||||
Mining.Blast.Effect.7=+70% de producci\u00f3n minera, sin residuos, triple drops
|
||||
Mining.Blast.Effect.0=+35 de producci\u00f3n minera
|
||||
Mining.Blast.Effect.1=+40 de producci\u00f3n minera
|
||||
Mining.Blast.Effect.2=+45 de producci\u00f3n minera, sin residuos
|
||||
Mining.Blast.Effect.3=+50 de producci\u00f3n minera, sin residuos
|
||||
Mining.Blast.Effect.4=+55 de producci\u00f3n minera, sin residuos, doble drops
|
||||
Mining.Blast.Effect.5=+60 de producci\u00f3n minera, sin residuos, doble drops
|
||||
Mining.Blast.Effect.6=+65 de producci\u00f3n minera, sin residuos y triple drops
|
||||
Mining.Blast.Effect.7=+70 de producci\u00f3n minera, sin residuos, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Incrementado Radio de Explosi\u00f3n: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Miner\u00eda Explosiva: [[YELLOW]] Rango {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Miner\u00eda Explosiva!
|
||||
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]Eso ha sido f\u00e1cil.
|
||||
Repair.Skills.FullDurability=[[GRAY]]Esto est\u00e1 nuevo.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Maestr\u00eda de la Reparaci\u00f3n: [[YELLOW]]{0}% de durabilidad restaurada extra
|
||||
Repair.Skills.Mastery=[[RED]]Maestr\u00eda de la Reparaci\u00f3n: [[YELLOW]]{0} de durabilidad restaurada extra
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]No puedes reparar items apilados.
|
||||
Repair.Skills.Super.Chance=[[RED]]Probabilidad de S\u00faper Reparaci\u00f3n: [[YELLOW]]{0}%
|
||||
Repair.Skills.Super.Chance=[[RED]]Probabilidad de S\u00faper Reparaci\u00f3n: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]Habilidad de Reparaci\u00f3n incrementada en {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilidad de Degradaci\u00f3n en FA: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]Tasa de \u00c9xito de FA: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilidad de Degradaci\u00f3n en FA: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]Tasa de \u00c9xito de FA: [[YELLOW]]{0}
|
||||
Repair.Arcane.Downgrade=[[RED]]El poder Arcano de este objeto ha disminu\u00eddo.
|
||||
Repair.Arcane.Fail=[[RED]]El objeto ha perdido permanentemente sus poderes Arcanos
|
||||
Repair.Arcane.Lost=[[RED]]No tienes habilidad suficiente para mantener ning\u00fan tipo de encantamientos.
|
||||
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]Has logrado mantener las energ\u00edas Arcanas de
|
||||
Repair.Arcane.Rank=[[RED]]Forja Arcana: [[YELLOW]]Rango {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**BAJAS TU ESPADA**
|
||||
Swords.Ability.Ready=[[GREEN]]**PREPARASTE TU ESPADA**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Duraci\u00f3n del Sangrado: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTA: [[YELLOW]]1 Tick sucede cada 2 segundos
|
||||
Swords.Combat.Bleeding.Started=[[GREEN]]**ENEMIGO SANGRANDO**
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u00a1El sangrado ha [[GREEN]]parado[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMIGO SANGRANDO**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Probabilidad de Contra Ataque: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Chance=[[RED]]Probabilidad de Contra Ataque: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]\u00a1Alcanzado por un contra ataque!
|
||||
Swords.Combat.Countered=[[GREEN]]**CONTRA-ATACADO**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]\u00a1Golpeado por ATAQUE DENTADO!
|
||||
Swords.Effect.0=Contra Ataque
|
||||
Swords.Effect.1=Reflejar el 50% del da\u00f1o recibido
|
||||
Swords.Effect.1=Reflejar el 50 del da\u00f1o recibido
|
||||
Swords.Effect.2=Ataque Dentado (HABILIDAD)
|
||||
Swords.Effect.3=25% de da\u00f1o y Sangrado+ en el \u00e1rea de cobertura
|
||||
Swords.Effect.3=25 de da\u00f1o y Sangrado+ en el \u00e1rea de cobertura
|
||||
Swords.Effect.4=Ataque Dentado Sangriento+
|
||||
Swords.Effect.5=Sangrado de 5 Ticks
|
||||
Swords.Effect.6=Sangrado
|
||||
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosivos hacen 1/6 del da\u00f1o normal
|
||||
Taming.Ability.Bonus.6=Garras Afiladas
|
||||
Taming.Ability.Bonus.7=+2 de Da\u00f1o
|
||||
Taming.Ability.Bonus.8=Servicio de Comida R\u00e1pida
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Probabilidad de Mordisco: [[YELLOW]]{0}%
|
||||
Taming.Combat.Chance.Gore=[[RED]]Probabilidad de Mordisco: [[YELLOW]]{0}
|
||||
Taming.Effect.0=Conocimiento de la Bestia
|
||||
Taming.Effect.1=Golpear con un hueso para inspeccionar los lobos y ocelotes
|
||||
Taming.Effect.10=A Prueba de Golpes
|
||||
@ -279,7 +279,7 @@ Unarmed.Ability.Chance.Disarm=[[RED]]Probabilidad de Desarmar: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**BAJAS TUS PU\u00d1OS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**LEVANTASTE LA GUARDIA**
|
||||
Unarmed.Effect.0=Enloquecido (HABILIDAD)
|
||||
Unarmed.Effect.1=+50% de Da\u00f1o, Rompe materiales d\u00e9biles
|
||||
Unarmed.Effect.1=+50 de Da\u00f1o, Rompe materiales d\u00e9biles
|
||||
Unarmed.Effect.2=Desarmar (Jugadores)
|
||||
Unarmed.Effect.3=Hace soltar el item que un enemigo lleva en la mano
|
||||
Unarmed.Effect.4=Estilo del Pu\u00f1o de Hierro
|
||||
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u00a1T\u00fa habilidad [[YELLOW]]Enloqu
|
||||
Unarmed.Skillup=[[YELLOW]]Habilidad de Desarmado incrementada en {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Soplador de Hojas
|
||||
Woodcutting.Ability.1=Remover hojas
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Duraci\u00f3n de Ca\u00edda de \u00c1rbol: [[YELLOW]]{0}seg
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Ca\u00edda de \u00c1rbol (HABILIDAD)
|
||||
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Estad\u00edsticas
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -1,6 +1,6 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**V\u00e4ist\u00f6liike**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=AKROBATIA
|
||||
Acrobatics.Skillup=[[YELLOW]]Akrobatian taito nousi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Mahdollisuus palauttaa nuolia: [[YELLOW]]{0}%
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Mahdollisuus palauttaa nuolia: [[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
@ -92,10 +92,10 @@ Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Louhimistaito kasvoi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.0=+35 ore yield
|
||||
Mining.Blast.Effect.1=+40 ore yield
|
||||
Mining.Blast.Effect.2=+45 ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50 ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Taikavoima on h\u00e4ipynyt esineest\u00e4 pysyv\u00e4sti.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Verenvuodatus on [[GREEN]]loppunut[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.1=Reflect 50 of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.3=25 DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.1=+50 DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -1,6 +1,6 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Atterrissage gracieux**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Esquiv\u00e9**
|
||||
Acrobatics.DodgeChance=[[RED]]Chance d\'esquive : [[YELLOW]]{0}%
|
||||
Acrobatics.DodgeChance=[[RED]]Chance d\'esquive : [[YELLOW]]{0}
|
||||
Acrobatics.Effect.0=Roulade
|
||||
Acrobatics.Effect.1=R\u00e9duit ou annule les d\u00e9g\u00e2ts de chute
|
||||
Acrobatics.Effect.2=Roulade gracieuse
|
||||
@ -8,17 +8,17 @@ Acrobatics.Effect.3=Deux fois plus efficace qu\'une roulade classique
|
||||
Acrobatics.Effect.4=Esquive
|
||||
Acrobatics.Effect.5=R\u00e9duit de moiti\u00e9 les d\u00e9g\u00e2ts re\u00e7us
|
||||
Acrobatics.Listener=Acrobatie :
|
||||
Acrobatics.Roll.Chance=[[RED]]Chance de roulade : [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Chance de roulade gracieuse : [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Chance=[[RED]]Chance de roulade : [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Chance de roulade gracieuse : [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Text=**ROULADE**
|
||||
Acrobatics.SkillName=ACROBATIE
|
||||
Acrobatics.Skillup=[[YELLOW]]Le talent Acrobatie augmente de {0}. Total ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance de r\u00e9cup\u00e9ration de fl\u00e8che : [[YELLOW]]{0}%
|
||||
Archery.Combat.DazeChance=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance de r\u00e9cup\u00e9ration de fl\u00e8che : [[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Tir pr\u00e9cis, bonus de d\u00e9g\u00e2ts : [[YELLOW]]{0}
|
||||
Archery.Effect.0=Tir pr\u00e9cis
|
||||
Archery.Effect.1=Augmente les d\u00e9g\u00e2ts inflig\u00e9s
|
||||
Archery.Effect.2=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}%
|
||||
Archery.Effect.2=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}
|
||||
Archery.Effect.3=D\u00e9soriente les ennemis et inflige 4 points de d\u00e9g\u00e2ts
|
||||
Archery.Effect.4=R\u00e9cup\u00e9ration de fl\u00e8che
|
||||
Archery.Effect.5=Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches sur les corps
|
||||
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE HACHE**
|
||||
Axes.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE HACHE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Frapp\u00e9 par Tranche-cr\u00e2ne !
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]Vous avez re\u00e7u un coup critique !
|
||||
Axes.Combat.CritChance=[[RED]]Chance d\'infliger un coup critique : [[YELLOW]]{0}%
|
||||
Axes.Combat.CritChance=[[RED]]Chance d\'infliger un coup critique : [[YELLOW]]{0}
|
||||
Axes.Combat.CriticalHit=[[RED]]COUP CRITIQUE !
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**FRAPP\u00c9 D\'UNE VIOLENTE INOU\u00cfE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**TOUCH\u00c9 PAR UN IMPACT PUISSANT**
|
||||
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Le talent Excavation augmente de {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]P\u00eache magique : [[GRAY]] **S\'am\u00e9liore via Chasseur de tr\u00e9sors**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Chasseur de tr\u00e9sors : [[YELLOW]] Rang {0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Chasseur de tr\u00e9sors
|
||||
Fishing.Effect.1=Remonte des objets inhabituels
|
||||
@ -92,10 +92,10 @@ Fishing.Listener=P\u00eache :
|
||||
Fishing.MagicFound=[[GRAY]]Vous ressentez quelque chose de magique dans cette prise...
|
||||
Fishing.SkillName=P\u00caCHE
|
||||
Fishing.Skillup=[[YELLOW]]Le talent p\u00eache augmente de {0}. Total ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Chance de double drop : [[YELLOW]]{0}%
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Chance de double drop : [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]R\u00e9gime de fermier : [[YELLOW]]Rang {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Dur\u00e9e de Main verte : [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Probabilit\u00e9 de Doigts verts : [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Probabilit\u00e9 de Doigts verts : [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**DOIGTS VERTS \u00c9CHOU\u00c9**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**DOIGTS VERTS**
|
||||
@ -136,7 +136,7 @@ Mining.Effect.7=Augmente le rayon d\'explosion de la TNT
|
||||
Mining.Effect.8=Expert en d\u00e9molition
|
||||
Mining.Effect.9=R\u00e9duit les d\u00e9g\u00e2ts provenant de la TNT
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Chance de double drop : [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Chance de double drop : [[YELLOW]]{0}
|
||||
Mining.Listener=Minage :
|
||||
Mining.SkillName=MINAGE
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Votre comp\u00e9tence Broyeur est termin\u00e9e**
|
||||
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Broyeur [[GREEN]]est pr\u00eate !
|
||||
Mining.Skillup=[[YELLOW]]Le talent Minage augmente de {0}. Total ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOUM**
|
||||
Mining.Blast.Effect.0=+35% de rendement
|
||||
Mining.Blast.Effect.1=+40% de rendement
|
||||
Mining.Blast.Effect.2=+45% de rendement, pas de d\u00e9bris
|
||||
Mining.Blast.Effect.3=+50% de rendement, pas de d\u00e9bris
|
||||
Mining.Blast.Effect.4=+55% de rendement, pas de d\u00e9bris, double drops
|
||||
Mining.Blast.Effect.5=+60% de rendement, pas de d\u00e9bris, double drops
|
||||
Mining.Blast.Effect.6=+65% de rendement, pas de d\u00e9bris, triple drops
|
||||
Mining.Blast.Effect.7=+70% de rendement, pas de d\u00e9bris, triple drops
|
||||
Mining.Blast.Effect.0=+35 de rendement
|
||||
Mining.Blast.Effect.1=+40 de rendement
|
||||
Mining.Blast.Effect.2=+45 de rendement, pas de d\u00e9bris
|
||||
Mining.Blast.Effect.3=+50 de rendement, pas de d\u00e9bris
|
||||
Mining.Blast.Effect.4=+55 de rendement, pas de d\u00e9bris, double drops
|
||||
Mining.Blast.Effect.5=+60 de rendement, pas de d\u00e9bris, double drops
|
||||
Mining.Blast.Effect.6=+65 de rendement, pas de d\u00e9bris, triple drops
|
||||
Mining.Blast.Effect.7=+70 de rendement, pas de d\u00e9bris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Rayon d\'explosion : [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Minage explosif : [[YELLOW]]Rang {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Minage explosif !
|
||||
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]Plut\u00f4t facile.
|
||||
Repair.Skills.FullDurability=[[GRAY]]C\'est d\u00e9j\u00e0 r\u00e9par\u00e9.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Ma\u00eetrise du forgeage : [[YELLOW]]Durabilit\u00e9 restaur\u00e9e augment\u00e9e de {0}%
|
||||
Repair.Skills.Mastery=[[RED]]Ma\u00eetrise du forgeage : [[YELLOW]]Durabilit\u00e9 restaur\u00e9e augment\u00e9e de {0}
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas r\u00e9parer les objets empil\u00e9s.
|
||||
Repair.Skills.Super.Chance=[[RED]]Probabilit\u00e9 de superbe r\u00e9paration : [[YELLOW]]{0}%
|
||||
Repair.Skills.Super.Chance=[[RED]]Probabilit\u00e9 de superbe r\u00e9paration : [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]Le talent R\u00e9paration augmente de {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Forge arcanique, chance de d\u00e9gradation : [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]Forge arcanique, taux de succ\u00e8s : [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Forge arcanique, chance de d\u00e9gradation : [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]Forge arcanique, taux de succ\u00e8s : [[YELLOW]]{0}
|
||||
Repair.Arcane.Downgrade=[[RED]]Les \u00e9nergies arcaniques ont \u00e9t\u00e9 affaiblies sur cet objet.
|
||||
Repair.Arcane.Fail=[[RED]]Les \u00e9nergies arcaniques ont quitt\u00e9 cet objet.
|
||||
Repair.Arcane.Lost=[[RED]]Vous n\'\u00e9tiez pas suffisamment comp\u00e9tent pour pr\u00e9server les enchantements.
|
||||
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]Vous avez pr\u00e9serv\u00e9 les \u00e9nergies ar
|
||||
Repair.Arcane.Rank=[[RED]]Forge arcanique : [[YELLOW]]Rang {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE \u00c9P\u00c9E**
|
||||
Swords.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Dur\u00e9e de saignement : [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE : [[YELLOW]]1 tick toutes les 2 secondes
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Le saignement s\'est [[GREEN]]arr\u00eat\u00e9[[GRAY]] !
|
||||
Swords.Combat.Bleeding=[[GREEN]]**L\'ENNEMI SAIGNE**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Chance de contre-attaque : [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Chance=[[RED]]Chance de contre-attaque : [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Touch\u00e9 par une contre-attaque !
|
||||
Swords.Combat.Countered=[[GREEN]]**CONTRE-ATTAQUE**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Frapp\u00e9 par ATTAQUE D\u00c9CHIRANTE !
|
||||
Swords.Effect.0=Contre-attaque
|
||||
Swords.Effect.1=Renvoie 50% des d\u00e9g\u00e2ts re\u00e7us
|
||||
Swords.Effect.1=Renvoie 50 des d\u00e9g\u00e2ts re\u00e7us
|
||||
Swords.Effect.2=Attaque d\u00e9chirante (Comp\u00e9tence)
|
||||
Swords.Effect.3=25% de d\u00e9g\u00e2ts + saignement de zone
|
||||
Swords.Effect.3=25 de d\u00e9g\u00e2ts + saignement de zone
|
||||
Swords.Effect.4=Saignement d\'Attaque d\u00e9chirante
|
||||
Swords.Effect.5=5 ticks
|
||||
Swords.Effect.6=Saignement
|
||||
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Les explosifs font 1/6\u00e8me de leurs d\u00e9g\u00e2ts
|
||||
Taming.Ability.Bonus.6=Griffes ac\u00e9r\u00e9es
|
||||
Taming.Ability.Bonus.7=+2 de d\u00e9g\u00e2ts
|
||||
Taming.Ability.Bonus.8=Fast food
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Chance de morsure : [[YELLOW]]{0}%
|
||||
Taming.Combat.Chance.Gore=[[RED]]Chance de morsure : [[YELLOW]]{0}
|
||||
Taming.Effect.0=Connaissances des b\u00eates
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=R\u00e9sistance aux chocs
|
||||
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]Il y a d\u00e9j\u00e0 trop de loups dans les envi
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Dur\u00e9e de Berserk : [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Poings de fer
|
||||
Unarmed.Ability.Bonus.1=+{0} de d\u00e9g\u00e2ts
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Chance de d\u00e9viation de fl\u00e8che : [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Chance de d\u00e9sarmement : [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Chance de d\u00e9viation de fl\u00e8che : [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Chance de d\u00e9sarmement : [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOS POINGS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOS POINGS**
|
||||
Unarmed.Effect.0=Berserk (Comp\u00e9tence)
|
||||
Unarmed.Effect.1=+50% de d\u00e9g\u00e2ts, casse les mat\u00e9riaux souples
|
||||
Unarmed.Effect.1=+50 de d\u00e9g\u00e2ts, casse les mat\u00e9riaux souples
|
||||
Unarmed.Effect.2=D\u00e9sarmement (sur joueurs)
|
||||
Unarmed.Effect.3=Fait tomber l\'arme des ennemis
|
||||
Unarmed.Effect.4=Poings de fer
|
||||
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Berserk
|
||||
Unarmed.Skillup=[[YELLOW]]Le talent Poings augmente de {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Soufflage
|
||||
Woodcutting.Ability.1=Cong\u00e9s de coup
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Chance de double drop : [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Chance de double drop : [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Dur\u00e9e d\'Abbateur : [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Abatteur (Comp\u00e9tence)
|
||||
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Statistiques
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -1,6 +1,6 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Atterraggio Aggraziato**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Schivato**
|
||||
Acrobatics.DodgeChance=[[RED]]Probabilit\u00e0 di Schivata: [[YELLOW]]{0}%
|
||||
Acrobatics.DodgeChance=[[RED]]Probabilit\u00e0 di Schivata: [[YELLOW]]{0}
|
||||
Acrobatics.Effect.0=Capriola
|
||||
Acrobatics.Effect.1=Riduce o annulla il danno da caduta
|
||||
Acrobatics.Effect.2=Capriola Aggraziata
|
||||
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Il doppio pi\u00f9 efficiente di una normale Capriola
|
||||
Acrobatics.Effect.4=Schivata
|
||||
Acrobatics.Effect.5=Riduce il danno degli attacchi della met\u00e0
|
||||
Acrobatics.Listener=Acrobatica:
|
||||
Acrobatics.Roll.Chance=[[RED]]Probabilit\u00e0 di Capriola: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Probabilit\u00e0 di Capriola Aggraziata: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Chance=[[RED]]Probabilit\u00e0 di Capriola: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Probabilit\u00e0 di Capriola Aggraziata: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Text=**Capriola Eseguita**
|
||||
Acrobatics.SkillName=ACROBATICA
|
||||
Acrobatics.Skillup=[[YELLOW]]L\'abilit\u00e0 Acrobatica \u00e8 aumentata di {0}. Totale ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Probabilit\u00e0 di Stordire: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Probabilit\u00e0 di Recuperare Frecce: [[YELLOW]]{0}%
|
||||
Archery.Combat.DazeChance=[[RED]]Probabilit\u00e0 di Stordire: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Probabilit\u00e0 di Recuperare Frecce: [[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Bonus al Danno di Tiro da Maestro: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Tiro da Maestro
|
||||
Archery.Effect.1=Aumenta il danno fatto con gli archi
|
||||
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**ABBASSI L\'ASCIA**
|
||||
Axes.Ability.Ready=[[GREEN]]**PREPARI L\'ASCIA**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Colpito da SFONDAMENTO!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]Hai subito un colpo CRITICO!
|
||||
Axes.Combat.CritChance=[[RED]]Probabilit\u00e0 di un colpo critico: [[YELLOW]]{0}%
|
||||
Axes.Combat.CritChance=[[RED]]Probabilit\u00e0 di un colpo critico: [[YELLOW]]{0}
|
||||
Axes.Combat.CriticalHit=[[RED]]COLPO CRITICO!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**COLPITO DA UNA GRANDE FORZA**
|
||||
Axes.Combat.GI.Struck=[[RED]]**COLPITO DA IMPATTO MAGGIORE**
|
||||
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]L\'abilit\u00e0 Escavazione \u00e8 aumentata di {0}
|
||||
Fishing.Ability.Info=[[RED]]Cacciatore di Magia: [[GRAY]] **Migliora insieme al Grado di Cacciatore di Tesori**
|
||||
Fishing.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SCUOTERE)
|
||||
Fishing.Ability.Rank=[[RED]]Grado di Cacciatore di Tesori: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Probabilit\u00e0 di Scuotere: [[YELLOW]]{0}%
|
||||
Fishing.Ability.Shake=[[RED]]Probabilit\u00e0 di Scuotere: [[YELLOW]]{0}
|
||||
Fishing.Ability.FD=[[RED]]Dieta del Pescatore: [[YELLOW]]Grado {0}
|
||||
Fishing.Effect.0=Cacciatore di Tesori (Passivo)
|
||||
Fishing.Effect.1=Ripesca oggetti vari
|
||||
@ -92,10 +92,10 @@ Fishing.Listener=Pesca:
|
||||
Fishing.MagicFound=[[GRAY]]Senti un tocco di magia in questa cattura...
|
||||
Fishing.SkillName=PESCA
|
||||
Fishing.Skillup=[[YELLOW]]L\'abilit\u00e0 Pesca \u00e8 aumentata di {0}. Totale ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Probabilit\u00e0 di Doppio Drop: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Probabilit\u00e0 di Doppio Drop: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]Dieta del Contadino: [[YELLOW]]Grado {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Durata di Terra Verde: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Probabilit\u00e0 di Pollice Verde: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Probabilit\u00e0 di Pollice Verde: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**POLLICE VERDE FALLITO**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Stadio di Pollice Verde: [[YELLOW]] Il raccolto cresce allo stadio {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**POLLICE VERDE**
|
||||
@ -136,7 +136,7 @@ Mining.Effect.7=Incrementa il raggio di esplosione del TNT
|
||||
Mining.Effect.8=Perizia nelle Demolizioni
|
||||
Mining.Effect.9=Riduce il danno da esplosioni di TNT
|
||||
Mining.Effect.Decrease=[[RED]]Riduzione del Danno da Esperto di Demolizioni: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Probabilit\u00e0 di Doppio Drop: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Probabilit\u00e0 di Doppio Drop: [[YELLOW]]{0}
|
||||
Mining.Listener=Estrazione
|
||||
Mining.SkillName=ESTRAZIONE
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Demolitore si \u00e8 esaurito**
|
||||
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]S
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Super Demolitore [[GREEN]]si \u00e8 rigenerata!
|
||||
Mining.Skillup=[[YELLOW]]L\'abilit\u00e0 Estrazione \u00e8 aumentata di {0}. Totale ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% minerali estratti
|
||||
Mining.Blast.Effect.1=+40% minerali estratti
|
||||
Mining.Blast.Effect.2=+45% minerali estratti, niente macerie
|
||||
Mining.Blast.Effect.3=+50% minerali estratti, niente macerie
|
||||
Mining.Blast.Effect.4=+55% minerali estratti, niente macerie, doppi drop.
|
||||
Mining.Blast.Effect.5=+60% minerali estratti, niente macerie, doppi drop.
|
||||
Mining.Blast.Effect.6=+65% minerali estratti, niente macerie, tripli drop.
|
||||
Mining.Blast.Effect.7=+70% minerali estratti, niente macerie, tripli drop.
|
||||
Mining.Blast.Effect.0=+35 minerali estratti
|
||||
Mining.Blast.Effect.1=+40 minerali estratti
|
||||
Mining.Blast.Effect.2=+45 minerali estratti, niente macerie
|
||||
Mining.Blast.Effect.3=+50 minerali estratti, niente macerie
|
||||
Mining.Blast.Effect.4=+55 minerali estratti, niente macerie, doppi drop.
|
||||
Mining.Blast.Effect.5=+60 minerali estratti, niente macerie, doppi drop.
|
||||
Mining.Blast.Effect.6=+65 minerali estratti, niente macerie, tripli drop.
|
||||
Mining.Blast.Effect.7=+70 minerali estratti, niente macerie, tripli drop.
|
||||
Mining.Blast.Radius.Increase=[[RED]]Incremento del Raggio di Esplosione: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Estrazione Esplosiva: [[YELLOW]] Grado {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Estrazione Esplosiva!
|
||||
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]Ti \u00e8 sembrato facile.
|
||||
Repair.Skills.FullDurability=[[GRAY]]\u00c8 gi\u00e0 a piena durevolezza.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Oggetto rottamato!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]Non puoi rottamare oggetti danneggiati.
|
||||
Repair.Skills.Mastery=[[RED]]Maestria nella Riparazione: [[YELLOW]]Recuperato il {0}% di durevolezza aggiuntiva
|
||||
Repair.Skills.Mastery=[[RED]]Maestria nella Riparazione: [[YELLOW]]Recuperato il {0} di durevolezza aggiuntiva
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]Non puoi riparare oggetti ammucchiati.
|
||||
Repair.Skills.Super.Chance=[[RED]]Probabilit\u00e0 di Super Riparazione: [[YELLOW]]{0}%
|
||||
Repair.Skills.Super.Chance=[[RED]]Probabilit\u00e0 di Super Riparazione: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]L\'abilit\u00e0 Riparazione \u00e8 aumentata di {0}. Totale ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilit\u00e0 di Degradazione di FA: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]Tasso di Successo di FA: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilit\u00e0 di Degradazione di FA: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]Tasso di Successo di FA: [[YELLOW]]{0}
|
||||
Repair.Arcane.Downgrade=[[RED]]Il potere arcano di questo oggetto \u00e8 diminuito.
|
||||
Repair.Arcane.Fail=[[RED]]Il potere arcano ha abbandonato l\'oggetto permanentemente.
|
||||
Repair.Arcane.Lost=[[RED]]Non sei stato abbastanza abile da mantenere alcun incantesimo.
|
||||
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]Hai mantenuto le energie arcane in questo oggetto
|
||||
Repair.Arcane.Rank=[[RED]]Forgiatura Arcana: [[YELLOW]]Grado {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**ABBASSI LA SPADA**
|
||||
Swords.Ability.Ready=[[GREEN]]**PREPARI LA SPADA**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Probabilit\u00e0 di Emorragia: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Probabilit\u00e0 di Emorragia: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Durata di Emorragia: [[YELLOW]]{0} tick
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]Nota: [[YELLOW]]1 Tick si verifica ogni 2 secondi
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] Hai un\'emorragia!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]L\'emorragia si \u00e8 [[GREEN]]fermata[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**IL NEMICO HA UN\'EMORRAGIA**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Probabilit\u00e0 di Contrattacco: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Chance=[[RED]]Probabilit\u00e0 di Contrattacco: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Colpisci on un contrattacco!
|
||||
Swords.Combat.Countered=[[GREEN]]**CONTRATTACCATO**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Colpito da COLPI SEGHETTATI!
|
||||
Swords.Effect.0=Contrattacco
|
||||
Swords.Effect.1=Riflette il 50% del danno subito
|
||||
Swords.Effect.1=Riflette il 50 del danno subito
|
||||
Swords.Effect.2=Colpi Seghettati (CAPACITA\')
|
||||
Swords.Effect.3=+25% Danno ad Area, Emorragia+ ad Area
|
||||
Swords.Effect.3=+25 Danno ad Area, Emorragia+ ad Area
|
||||
Swords.Effect.4=Colpi Seghettati Emorragia+
|
||||
Swords.Effect.5=Emorragia da 5 Tick
|
||||
Swords.Effect.6=Emorragia
|
||||
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Gli esplosivi fanno 1/6 del normale danno
|
||||
Taming.Ability.Bonus.6=Artigli Affilati
|
||||
Taming.Ability.Bonus.7=+2 al Danno
|
||||
Taming.Ability.Bonus.8=Servizio Fast Food
|
||||
Taming.Ability.Bonus.9={0}% Probabilit\u00e0 di guarire quando si attacca
|
||||
Taming.Ability.Bonus.9={0} Probabilit\u00e0 di guarire quando si attacca
|
||||
Taming.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SICUREZZA AMBIENTALE)
|
||||
Taming.Ability.Locked.1=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (PELLICCIA FOLTA)
|
||||
Taming.Ability.Locked.2=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (A PROVA D\'URTO)
|
||||
Taming.Ability.Locked.3=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (ARTIGLI AFFILATI)
|
||||
Taming.Ability.Locked.4=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SERVIZIO FAST FOOD)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Probabilit\u00e0 di Sbranare: [[YELLOW]]{0}%
|
||||
Taming.Combat.Chance.Gore=[[RED]]Probabilit\u00e0 di Sbranare: [[YELLOW]]{0}
|
||||
Taming.Effect.0=Conoscenza delle Bestie
|
||||
Taming.Effect.1=Esamina lupi e ocelot picchiandoli con un osso
|
||||
Taming.Effect.10=A Prova d\'Urto
|
||||
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]Hai troppi lupi vicino per poterne evocare degli
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Durata di Furore: [[YELLOW]]{0} s
|
||||
Unarmed.Ability.Bonus.0=Stile del Braccio di Ferro
|
||||
Unarmed.Ability.Bonus.1=Potenziamento Danno +{0}
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Probabilit\u00e0 di Deviare Freccia: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Probabilit\u00e0 di Disarmare: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Probabilit\u00e0 di Deviare Freccia: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Probabilit\u00e0 di Disarmare: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**ABBASSI I PUGNI**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**PREPARI I PUGNI**
|
||||
Unarmed.Effect.0=Furore (Capacit\u00e0)
|
||||
Unarmed.Effect.1=+50% Danni, Rompe materiali fragili
|
||||
Unarmed.Effect.1=+50 Danni, Rompe materiali fragili
|
||||
Unarmed.Effect.2=Disarmare (Giocatore)
|
||||
Unarmed.Effect.3=Fa cadere l\'oggetto tenuto in mano dal nemico
|
||||
Unarmed.Effect.4=Stile del Braccio di Ferro
|
||||
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Furore [[
|
||||
Unarmed.Skillup=[[YELLOW]]L\'abilit\u00e0 Lotta \u00e8 aumentata di {0}. Totale ({1})
|
||||
Woodcutting.Ability.0=Soffia Foglie
|
||||
Woodcutting.Ability.1=Soffia via le foglie
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Probabilit\u00e0 di Doppio Drop: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Probabilit\u00e0 di Doppio Drop: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Durata di Abbatti Alberi: [[YELLOW]]{0} s
|
||||
Woodcutting.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SOFFIA FOGLIE)
|
||||
Woodcutting.Effect.0=Abbattitore d\'Alberi (CAPACITA\')
|
||||
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]]Statistiche [mcMMO]
|
||||
Perks.xp.name=Esperienza
|
||||
Perks.xp.desc=Ricevi {0}x XP.
|
||||
Perks.lucky.name=Fortuna
|
||||
Perks.lucky.desc=Aumenta del 33% le probabilit\u00e0 di attivarsi delle abilit\u00e0 e capacit\u00e0 di {0}.
|
||||
Perks.lucky.desc.login=Aumenta del 33% le probabilit\u00e0 di attivarsi di certe abilit\u00e0 e capacit\u00e0.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.lucky.desc=Aumenta del 33 le probabilit\u00e0 di attivarsi delle abilit\u00e0 e capacit\u00e0 di {0}.
|
||||
Perks.lucky.desc.login=Aumenta del 33 le probabilit\u00e0 di attivarsi di certe abilit\u00e0 e capacit\u00e0.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
|
||||
Perks.cooldowns.name=Recupero Rapido
|
||||
Perks.cooldowns.desc=Riduce la durata del raffreddamento di {0}.
|
||||
Perks.activationtime.name=Resistenza
|
||||
|
@ -1,6 +1,6 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATICS
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
@ -92,10 +92,10 @@ Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.0=+35 ore yield
|
||||
Mining.Blast.Effect.1=+40 ore yield
|
||||
Mining.Blast.Effect.2=+45 ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50 ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.1=Reflect 50 of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.3=25 DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.1=+50 DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -1,6 +1,6 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=AKROB\u0100TIKA
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Iesp\u0113ja atg\u016bt bultas: [[YELLOW]]{0}%
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Iesp\u0113ja atg\u016bt bultas: [[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Iesp\u0113ja kritiskajam uzbrukumam: [[YELLOW]]{0}%
|
||||
Axes.Combat.CritChance=[[RED]]Iesp\u0113ja kritiskajam uzbrukumam: [[YELLOW]]{0}
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
@ -92,10 +92,10 @@ Fishing.Listener=Zvejo\u0161ana:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.0=+35 ore yield
|
||||
Mining.Blast.Effect.1=+40 ore yield
|
||||
Mining.Blast.Effect.2=+45 ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50 ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]Tas lik\u0101s viegli.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Pretsitiens
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.1=Reflect 50 of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.3=25 DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=\u0100tro \u0112dienu Pakalpojumi
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.1=+50 DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Atbru\u0146ot(Sp\u0113l\u0113t\u0101ju)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -1,6 +1,6 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Ontweken**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATIEK
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatiek toegenomen met {0}. Totaal ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]De kans om je pijlen terug te krijgen:[[YELLOW]]{0}%
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]De kans om je pijlen terug te krijgen:[[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**GETROFFEN MET MEER SCHADE**
|
||||
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
@ -92,10 +92,10 @@ Fishing.Listener=Vissen:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mijn ervaring toegenomen by {0}. Totaal ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.0=+35 ore yield
|
||||
Mining.Blast.Effect.1=+40 ore yield
|
||||
Mining.Blast.Effect.2=+45 ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50 ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]Dat ging makkelijk.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane krachten hebben het voorwerp verlaten.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Het bloeden is [[GREEN]]Gestopt[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**VIJAND BLOED**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.1=Reflect 50 of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.3=25 DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pijl afwijking kans: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pijl afwijking kans: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.1=+50 DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Bladblazer
|
||||
Woodcutting.Ability.1=Blaadjes wegblazen
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -1,6 +1,6 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Dukket unna**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=AKROBATIKK
|
||||
Acrobatics.Skillup=[[YELLOW]]Akrobatiske ferdigheter har blitt h\u00f8ynet med {0}. Total ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Sjanse til \u00e5 hente Arrows: [[YELLOW]]{0}%
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Sjanse til \u00e5 hente Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]** Rammet av st\u00f8rre innvirkning **
|
||||
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
@ -92,10 +92,10 @@ Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Din [[yellow]] Super Breaker [[GREEN]] evne er oppdatert!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill har \u00f8kt med {0}. Totalt ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.0=+35 ore yield
|
||||
Mining.Blast.Effect.1=+40 ore yield
|
||||
Mining.Blast.Effect.2=+45 ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50 ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]ReparasjonS dyktighet \u00f8kt med {0}. Totalt ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Suksess Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Suksess Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane kraften har forlatt objektet permanent
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Bl\u00f8dningen har [[GREEN]]stoppet[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**FIENDE BL\u00d8R**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]** Motangrep **
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.1=Reflect 50 of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.3=25 DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pil Avlednings Sjanse: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pil Avlednings Sjanse: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.1=+50 DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=L\u00f8vbl\u00e5ser
|
||||
Woodcutting.Ability.1=Bl\u00e5s bort blader
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -1,6 +1,6 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Unikni\u0119to**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Dwukrotnie bardziej efektywne niz zwykly Przewrot
|
||||
Acrobatics.Effect.4=Unik
|
||||
Acrobatics.Effect.5=Redukuje obrazenia od upadku o polowe
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=AKROBATYKA
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
|
||||
Axes.Combat.CriticalHit=[[RED]]TRAFIENIE KRYTYCZNE!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Ranga lowienia skarbow: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Lowca Skarbow (Pasywna)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
@ -92,10 +92,10 @@ Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=LOWIENIE RYB
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
@ -136,7 +136,7 @@ Mining.Effect.7=Zwieksza zasieg wybuchu TNT
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Zmniejsza obrazenia od explozji TNT
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Listener=G\u00f3rnictwo
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Umiej\u0119tno\u015b\u0107 Mining wzros\u0142a o {0}. Razem ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.0=+35 ore yield
|
||||
Mining.Blast.Effect.1=+40 ore yield
|
||||
Mining.Blast.Effect.2=+45 ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50 ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Moc Arcane na zawsze opuscila przedmiot !
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Krwawienie [[GREEN]]usta\u0142o[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**KONTR-ATAK**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.1=Reflect 50 of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.3=25 DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Krwawienie
|
||||
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 do Obrazen
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**PRZYGOTOWUJESZ SWOJE PIESCI**
|
||||
Unarmed.Effect.0=Berserk (Zdolnosc)
|
||||
Unarmed.Effect.1=+50% DMG, Niszczy slabe materialy
|
||||
Unarmed.Effect.1=+50 DMG, Niszczy slabe materialy
|
||||
Unarmed.Effect.2=Rozbrojenie
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Styl zelaznego ramienia
|
||||
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Statystyki
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -1,6 +1,6 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATICS
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
@ -92,10 +92,10 @@ Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.0=+35 ore yield
|
||||
Mining.Blast.Effect.1=+40 ore yield
|
||||
Mining.Blast.Effect.2=+45 ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50 ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.1=Reflect 50 of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.3=25 DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.1=+50 DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -1,6 +1,6 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATICS
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
@ -92,10 +92,10 @@ Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.0=+35 ore yield
|
||||
Mining.Blast.Effect.1=+40 ore yield
|
||||
Mining.Blast.Effect.2=+45 ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50 ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.1=Reflect 50 of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.3=25 DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.1=+50 DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -1,6 +1,6 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**\u0418\u0437\u044f\u0449\u043d\u043e\u0435 \u041f\u0440\u0438\u0437\u0435\u043c\u043b\u0435\u043d\u0438\u0435 **
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435**
|
||||
Acrobatics.DodgeChance=[[RED]]\u0428\u0430\u043d\u0441 \u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u044f: [[YELLOW]]{0}%
|
||||
Acrobatics.DodgeChance=[[RED]]\u0428\u0430\u043d\u0441 \u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u044f: [[YELLOW]]{0}
|
||||
Acrobatics.Effect.0=\u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435
|
||||
Acrobatics.Effect.1=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u0438\u043b\u0438 \u0438\u0433\u043d\u043e\u0440\u0438\u0440\u0443\u0435\u0442 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u044f \u043e\u0442 \u043f\u0430\u0434\u0435\u043d\u0438\u044f
|
||||
Acrobatics.Effect.2=\u0418\u0437\u044f\u0449\u043d\u043e\u0435 \u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435
|
||||
@ -8,13 +8,13 @@ Acrobatics.Effect.3=\u042d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u0435
|
||||
Acrobatics.Effect.4=\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435
|
||||
Acrobatics.Effect.5=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u0423\u0440\u043e\u043d \u0432 \u0434\u0432\u0430 \u0440\u0430\u0437\u0430
|
||||
Acrobatics.Listener=\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Text=**\u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435**
|
||||
Acrobatics.SkillName=\u0410\u041a\u0420\u041e\u0411\u0410\u0422\u0418\u041a\u0410
|
||||
Acrobatics.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]\u0428\u0430\u043d\u0441 \u0438\u0437\u0432\u043b\u0435\u0447\u044c \u0441\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}%
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]\u0428\u0430\u043d\u0441 \u0438\u0437\u0432\u043b\u0435\u0447\u044c \u0441\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0423\u0440\u043e\u043d \u043f\u0440\u0438 \u0423\u043c\u0435\u043b\u043e\u043c \u0412\u044b\u0441\u0442\u0440\u0435\u043b\u0435: [[YELLOW]]{0}
|
||||
Archery.Effect.0=\u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b
|
||||
Archery.Effect.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043d\u0430\u043d\u043e\u0441\u0438\u043c\u044b\u0439 \u043b\u0443\u043a\u043e\u043c
|
||||
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GREEN]]**\u0422\u041e\u041f\u041e\u0420 \u0412 \u041e\u0411
|
||||
Axes.Ability.Ready=[[GREEN]]**\u0422\u041e\u041f\u041e\u0420 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u0421\u041f\u041b\u042d\u0428 \u0423\u0414\u0410\u0420\u041e\u041c!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]\u0412\u0430\u043c \u043d\u0430\u043d\u0435\u0441\u0435\u043d\u043e \u041a\u0420\u0418\u0422\u0418\u0427\u0415\u0421\u041a\u041e\u0415 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0435!
|
||||
Axes.Combat.CritChance=[[RED]]\u0428\u0430\u043d\u0441 \u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u043a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0443\u0434\u0430\u0440: [[YELLOW]]{0}%
|
||||
Axes.Combat.CritChance=[[RED]]\u0428\u0430\u043d\u0441 \u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u043a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0443\u0434\u0430\u0440: [[YELLOW]]{0}
|
||||
Axes.Combat.CriticalHit=[[RED]]\u041a\u0420\u0418\u0422\u0418\u0427\u0415\u0421\u041a\u0418\u0419 \u0423\u0414\u0410\u0420!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**\u0423\u0414\u0410\u0420 \u0421 \u041e\u0413\u0420\u041e\u041c\u041d\u041e\u0419 \u0421\u0418\u041b\u041e\u0419**
|
||||
Axes.Combat.GI.Struck=[[RED]]**\u041f\u041e\u0420\u0410\u0416\u0415\u041d \u0412\u0415\u041b\u0418\u041a\u0418\u041c \u0423\u0414\u0410\u0420\u041e\u041c**
|
||||
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u
|
||||
Fishing.Ability.Info=[[RED]]\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439: [[GRAY]] **\u0423\u0441\u043e\u0432\u0435\u0440\u0448\u0435\u043d\u0441\u0442\u0432\u0443\u0435\u0442\u0441\u044f \u0441 \u0440\u0430\u0437\u0432\u0438\u0442\u0438\u0435\u043c \u0440\u0430\u043d\u0433\u0430 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]\u0420\u0430\u043d\u0433 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438 (\u041f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435)
|
||||
Fishing.Effect.1=\u041b\u043e\u0432\u043b\u044f \u0440\u0430\u0437\u043d\u044b\u0445 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432
|
||||
@ -92,10 +92,10 @@ Fishing.Listener=\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u0
|
||||
Fishing.MagicFound=[[GRAY]]\u0412\u044b \u043f\u043e\u0447\u0443\u0432\u0441\u0442\u0432\u043e\u0432\u0430\u043b\u0438 \u043c\u0430\u0433\u0438\u0447\u0435\u0441\u043a\u043e\u0435 \u043f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u0435 \u0441 \u044d\u0442\u0438\u043c \u0443\u043b\u043e\u0432\u043e\u043c...
|
||||
Fishing.SkillName=\u0420\u042b\u0411\u041e\u041b\u041e\u0412\u0421\u0422\u0412\u041e
|
||||
Fishing.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]\u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\": [[YELLOW]]{0}\u0441.
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]\u0428\u0430\u043d\u0441 \"\u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u044f\": [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]\u0428\u0430\u043d\u0441 \"\u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u044f\": [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**\u0416\u0418\u0412\u0418\u0422\u0415\u041b\u042c\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415 \u041d\u0415 \u0423\u0414\u0410\u041b\u041e\u0421\u042c**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**\u0416\u0418\u0412\u0418\u0422\u0415\u041b\u042c\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415**
|
||||
@ -136,7 +136,7 @@ Mining.Effect.7=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u04
|
||||
Mining.Effect.8=\u042d\u043a\u0441\u043f\u0435\u0440\u0442 \u043f\u043e \u0412\u0437\u0440\u044b\u0432\u0430\u043c
|
||||
Mining.Effect.9=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043e\u0442 \u0432\u0437\u0440\u044b\u0432\u0430 \u0414\u0438\u043d\u0430\u043c\u0438\u0442\u0430
|
||||
Mining.Effect.Decrease=[[RED]]\u041f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u044f \u043e\u0442 \u042d\u043a\u0441\u043f\u0435\u0440\u0442\u0430 \u043f\u043e \u0412\u0437\u0440\u044b\u0432\u0430\u043c \u0441\u043d\u0438\u0436\u0435\u043d\u044b \u0434\u043e: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}
|
||||
Mining.Listener=\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e:
|
||||
Mining.SkillName=\u0428\u0410\u0425\u0422\u0415\u0420\u0421\u0422\u0412\u041e
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
|
||||
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u0412\u0430\u0448\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c [[YELLOW]]\u041a\u043e\u043f\u0430\u0442\u0435\u043b\u044c [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0430!
|
||||
Mining.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**\u0411\u0423\u041c**
|
||||
Mining.Blast.Effect.0=+35% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434
|
||||
Mining.Blast.Effect.1=+40% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434
|
||||
Mining.Blast.Effect.2=+45% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430
|
||||
Mining.Blast.Effect.3=+50% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430
|
||||
Mining.Blast.Effect.4=+55% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0434\u0432\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f
|
||||
Mining.Blast.Effect.5=+60% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0434\u0432\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f
|
||||
Mining.Blast.Effect.6=+65% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0442\u0440\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f
|
||||
Mining.Blast.Effect.7=+70% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0442\u0440\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f
|
||||
Mining.Blast.Effect.0=+35 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434
|
||||
Mining.Blast.Effect.1=+40 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434
|
||||
Mining.Blast.Effect.2=+45 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430
|
||||
Mining.Blast.Effect.3=+50 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430
|
||||
Mining.Blast.Effect.4=+55 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0434\u0432\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f
|
||||
Mining.Blast.Effect.5=+60 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0434\u0432\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f
|
||||
Mining.Blast.Effect.6=+65 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0442\u0440\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f
|
||||
Mining.Blast.Effect.7=+70 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0442\u0440\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f
|
||||
Mining.Blast.Radius.Increase=[[RED]]\u0420\u0430\u0434\u0438\u0443\u0441 \u0412\u0437\u0440\u044b\u0432\u0430 \u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432: [[YELLOW]] \u0420\u0430\u043d\u0433 {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432\"!
|
||||
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]\u042d\u0442\u043e \u0431\u044b\u043b\u043e \u043
|
||||
Repair.Skills.FullDurability=[[GRAY]]\u042d\u0442\u043e \u0443\u0436\u0435 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u044c.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]\u041c\u0430\u0441\u0442\u0435\u0440 \u0440\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e \u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e {0}% \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u0438
|
||||
Repair.Skills.Mastery=[[RED]]\u041c\u0430\u0441\u0442\u0435\u0440 \u0440\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e \u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e {0} \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u0438
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u0435\u0449\u0438 \u0432 \u0441\u0442\u0430\u043a\u0430\u0445.
|
||||
Repair.Skills.Super.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]{0}%
|
||||
Repair.Skills.Super.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u0435\u043c\u043e\u043d\u0442\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0445\u0443\u0434\u0448\u0435\u043d\u0438\u044f \u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0434\u0430\u0447\u043d\u043e\u0439 \"\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438\": [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0445\u0443\u0434\u0448\u0435\u043d\u0438\u044f \u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0434\u0430\u0447\u043d\u043e\u0439 \"\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438\": [[YELLOW]]{0}
|
||||
Repair.Arcane.Downgrade=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u0441\u0438\u043b\u0430 \u044d\u0442\u043e\u0433\u043e \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430 \u0443\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442\u0441\u044f.
|
||||
Repair.Arcane.Fail=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u0441\u0438\u043b\u0430 \u043d\u0430\u0432\u0441\u0435\u0433\u0434\u0430 \u043f\u043e\u043a\u0438\u043d\u0443\u043b\u0430 \u043f\u0440\u0435\u0434\u043c\u0435\u0442.
|
||||
Repair.Arcane.Lost=[[RED]]\u0412\u044b \u043d\u0435 \u0440\u0430\u0437\u0432\u0438\u0442\u044b \u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e, \u0447\u0442\u043e\u0431\u044b \u0441\u043e\u0445\u0440\u0430\u043d\u044f\u0442\u044c \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u0438\u044f.
|
||||
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]\u0412\u044b \u043f\u043e\u0434\u0434\u0435\u0440
|
||||
Repair.Arcane.Rank=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}/4
|
||||
Swords.Ability.Lower=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
|
||||
Swords.Ability.Ready=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u044f: [[YELLOW]]{0} \u0442\u0438\u043a\u043e\u0432
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]\u0417\u0410\u041c\u0415\u0422\u041a\u0410: [[YELLOW]]1 \u0422\u0438\u043a \u0441\u043b\u0443\u0447\u0430\u0435\u0442\u0441\u044f \u043a\u0430\u0436\u0434\u044b\u0435 2 \u0441\u0435\u043a\u0443\u043d\u0434\u044b
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] \u0412\u044b \u0438\u0441\u0442\u0435\u043a\u0430\u0435\u0442\u0435 \u043a\u0440\u043e\u0432\u044c\u044e!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 [[GREEN]]\u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e\u0441\u044c[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**\u0412\u0420\u0410\u0413 \u0418\u0421\u0422\u0415\u041a\u0410\u0415\u0422 \u041a\u0420\u041e\u0412\u042c\u042e**
|
||||
Swords.Combat.Counter.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0438: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0438: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u043a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u043e\u0439!
|
||||
Swords.Combat.Countered=[[GREEN]]**\u041a\u041e\u041d\u0422\u0420\u0410\u0422\u0410\u041a\u0410**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u0420\u0415\u0416\u0423\u0429\u0418\u041c \u0423\u0414\u0410\u0420\u041e\u041c!
|
||||
Swords.Effect.0=\u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0430
|
||||
Swords.Effect.1=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 50% \u0423\u0440\u043e\u043d\u0430
|
||||
Swords.Effect.1=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 50 \u0423\u0440\u043e\u043d\u0430
|
||||
Swords.Effect.2=\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440 (\u0423\u041c\u0415\u041d\u0418\u0415)
|
||||
Swords.Effect.3=25% \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430 \u043a \u0421\u043f\u043b\u044d\u0448 \u0423\u0434\u0430\u0440\u0443 + \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435
|
||||
Swords.Effect.3=25 \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430 \u043a \u0421\u043f\u043b\u044d\u0448 \u0423\u0434\u0430\u0440\u0443 + \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435
|
||||
Swords.Effect.4=\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 \u043f\u0440\u0438 \u0420\u0435\u0436\u0443\u0449\u0435\u043c \u0423\u0434\u0430\u0440\u0435
|
||||
Swords.Effect.5=5 \u0422\u0438\u043a\u043e\u0432 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u044f
|
||||
Swords.Effect.6=\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435
|
||||
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=\u0412\u0437\u0440\u044b\u0432\u044b \u043d\u0430\u043d\u
|
||||
Taming.Ability.Bonus.6=\u041e\u0441\u0442\u0440\u044b\u0435 \u041a\u043e\u0433\u0442\u0438
|
||||
Taming.Ability.Bonus.7=+2 \u043a \u0423\u0440\u043e\u043d\u0443
|
||||
Taming.Ability.Bonus.8=\u0411\u044b\u0441\u0442\u0440\u043e\u0435 \u041f\u0438\u0442\u0430\u043d\u0438\u0435
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]\u0428\u0430\u043d\u0441 \u041f\u0440\u043e\u043d\u0437\u0438\u0442\u044c \u041a\u043b\u044b\u043a\u0430\u043c\u0438: [[YELLOW]]{0} %
|
||||
Taming.Combat.Chance.Gore=[[RED]]\u0428\u0430\u043d\u0441 \u041f\u0440\u043e\u043d\u0437\u0438\u0442\u044c \u041a\u043b\u044b\u043a\u0430\u043c\u0438: [[YELLOW]]{0}
|
||||
Taming.Effect.0=\u0423\u0434\u0430\u0440 \u0412\u043e\u043b\u043a\u0430
|
||||
Taming.Effect.1=\u0423\u0434\u0430\u0440 \u043a\u043e\u0441\u0442\u044c\u044e \u0434\u043b\u044f \u043f\u0440\u043e\u0432\u0435\u0440\u043a\u0438 \u0432\u043e\u043b\u043a\u043e\u0432 \u0438 \u043e\u0446\u0435\u043b\u043e\u0442\u043e\u0432
|
||||
Taming.Effect.10=\u0417\u0430\u0449\u0438\u0442\u0430 \u043e\u0442 \u0428\u043e\u043a\u0430
|
||||
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]\u0412\u043e\u043a\u0440\u0443\u0433 \u0412\u0430
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\": [[YELLOW]]{0}\u0441.
|
||||
Unarmed.Ability.Bonus.0=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u041a\u0443\u043b\u0430\u043a\"
|
||||
Unarmed.Ability.Bonus.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0423\u0440\u043e\u043d\u0430 \u043d\u0430 {0}
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u0428\u0430\u043d\u0441 \u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u044f \u0421\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]\u0428\u0430\u043d\u0441 \u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0438\u0442\u044c: [[YELLOW]]{0} %
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u0428\u0430\u043d\u0441 \u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u044f \u0421\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]\u0428\u0430\u043d\u0441 \u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0438\u0442\u044c: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GREEN]]**\u041a\u0423\u041b\u0410\u041a\u0418 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**\u041a\u0423\u041b\u0410\u041a\u0418 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
|
||||
Unarmed.Effect.0=\u0411\u0435\u0440\u0441\u0435\u0440\u043a (\u0423\u041c\u0415\u041d\u0418\u0415)
|
||||
Unarmed.Effect.1=+50% \u043a \u0423\u0440\u043e\u043d\u0443, \u0420\u0430\u0437\u0440\u0443\u0448\u0435\u043d\u0438\u0435 \u043c\u044f\u0433\u043a\u0438\u0445 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u043e\u0432
|
||||
Unarmed.Effect.1=+50 \u043a \u0423\u0440\u043e\u043d\u0443, \u0420\u0430\u0437\u0440\u0443\u0448\u0435\u043d\u0438\u0435 \u043c\u044f\u0433\u043a\u0438\u0445 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u043e\u0432
|
||||
Unarmed.Effect.2=\u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u0438\u0435 (\u0418\u0433\u0440\u043e\u043a\u043e\u0432)
|
||||
Unarmed.Effect.3=\u0412\u044b\u0431\u0438\u0432\u0430\u0435\u0442 \u043f\u0440\u0435\u0434\u043c\u0435\u0442 \u0438\u0437 \u0440\u0443\u043a \u0432\u0440\u0430\u0433\u0430
|
||||
Unarmed.Effect.4=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u041a\u0443\u043b\u0430\u043a\"
|
||||
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0
|
||||
Unarmed.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||
Woodcutting.Ability.0=\u0421\u0434\u0443\u0432\u0430\u0442\u0435\u043b\u044c \u041b\u0438\u0441\u0442\u044c\u0435\u0432
|
||||
Woodcutting.Ability.1=\u0421\u0434\u0443\u0432\u0430\u0439\u0442\u0435 \u043b\u0438\u0441\u0442\u044c\u044f \u043f\u0440\u043e\u0447\u044c!
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\": [[YELLOW]]{0}\u0441.
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=\u041b\u0435\u0441\u043e\u0440\u0443\u0431 (\u0423\u041c\u0415\u041d\u0418\u0415)
|
||||
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u043
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -1,6 +1,6 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Duckade**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATICS
|
||||
Acrobatics.Skillup=[[YELLOW]]Akrobatikf\u00e4rdigheten \u00f6kade med {0}. Totalt ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chans att F\u00e5 Pilar: [[YELLOW]]{0}%
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chans att F\u00e5 Pilar: [[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
@ -92,10 +92,10 @@ Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.0=+35 ore yield
|
||||
Mining.Blast.Effect.1=+40 ore yield
|
||||
Mining.Blast.Effect.2=+45 ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50 ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]F\u00f6rbl\u00f6dningen har [[GREEN]]stoppats[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.1=Reflect 50 of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.3=25 DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.1=+50 DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -1,6 +1,6 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATICS
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
@ -92,10 +92,10 @@ Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=BALIK TUTMA
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.0=+35 ore yield
|
||||
Mining.Blast.Effect.1=+40 ore yield
|
||||
Mining.Blast.Effect.2=+45 ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50 ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.1=Reflect 50 of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.3=25 DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.1=+50 DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -1,6 +1,6 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**\u534e\u5c14\u5179\u822c\u7684\u964d\u843d**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**\u95ea\u907f**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Effect.0=\u7ffb\u6eda
|
||||
Acrobatics.Effect.1=\u51cf\u5c11\u6216\u8005\u53d6\u6d88\u6389\u843d\u4f24\u5bb3
|
||||
Acrobatics.Effect.2=\u4f18\u96c5\u7684\u7ffb\u6eda
|
||||
@ -8,13 +8,13 @@ Acrobatics.Effect.3=\u4e24\u500d\u7684\u7ffb\u6eda\u6548\u679c
|
||||
Acrobatics.Effect.4=\u95ea\u907f
|
||||
Acrobatics.Effect.5=\u51cf\u5c11\u4e00\u534a\u7684\u4f24\u5bb3
|
||||
Acrobatics.Listener=\u6742\u6280:(ACROBATICS)
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Text=**\u7ffb\u6eda**
|
||||
Acrobatics.SkillName=\u6742\u6280
|
||||
Acrobatics.Skillup=[[YELLOW]]\u6742\u6280\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]\u6280\u5de7\u5c04\u51fb\u5956\u52b1\u4f24\u5bb3: [[YELLOW]]{0}
|
||||
Archery.Effect.0=\u6280\u5de7\u5c04\u51fb
|
||||
Archery.Effect.1=\u589e\u52a0\u5f13\u7bad\u4f24\u5bb3
|
||||
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**\u4f60\u6536\u8d77\u4e86\u4f60\u7684\u65a7\u5934**
|
||||
Axes.Ability.Ready=[[GREEN]]**\u4f60\u63e1\u7d27\u4e86\u4f60\u7684\u65a7\u5934**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]\u53d7\u5230\u5288\u88c2\u6253\u51fb!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]\u4f60\u6253\u51fa\u4e86\u66b4\u51fb!
|
||||
Axes.Combat.CritChance=[[RED]]\u66b4\u51fb\u51e0\u7387: [[YELLOW]]{0}%
|
||||
Axes.Combat.CritChance=[[RED]]\u66b4\u51fb\u51e0\u7387: [[YELLOW]]{0}
|
||||
Axes.Combat.CriticalHit=[[RED]]\u66b4\u51fb!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**\u5de8\u529b\u6253\u51fb**
|
||||
Axes.Combat.GI.Struck=[[RED]]**\u88ab\u5f3a\u70c8\u51b2\u51fb\u51fb\u4e2d**
|
||||
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]\u6316\u6398\u6280\u80fd\u63d0\u5347 {0}. \u603b\u5
|
||||
Fishing.Ability.Info=[[RED]]\u9b54\u6cd5\u730e\u4eba: [[GRAY]] ** \u968f\u7740\u5b9d\u85cf\u730e\u4eba\u7b49\u7ea7\u63d0\u9ad8 **
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]\u5b9d\u7269\u730e\u4eba\u7b49\u7ea7: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=\u5b9d\u7269\u730e\u4eba (\u88ab\u52a8\u6280\u80fd)
|
||||
Fishing.Effect.1=\u9493\u5230\u6742\u7269
|
||||
@ -92,10 +92,10 @@ Fishing.Listener=\u9493\u9c7c:
|
||||
Fishing.MagicFound=[[GRAY]]\u4f60\u611f\u5230\u4e00\u80a1\u9b54\u529b\u7684\u6ce2\u52a8...
|
||||
Fishing.SkillName=\u9493\u9c7c
|
||||
Fishing.Skillup=[[YELLOW]]\u9493\u9c7c\u6280\u80fd\u63d0\u5347\u4e86 {0}. \u603b\u5171 ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]\u519c\u592b\u98df\u8c31: [[YELLOW]]\u7b49\u7ea7 {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]\u571f\u795e\u5e87\u4f51\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**\u7eff\u5316\u5931\u8d25**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**\u7eff\u5316**
|
||||
@ -136,7 +136,7 @@ Mining.Effect.7=\u589e\u52a0TNT\u7206\u70b8\u8303\u56f4
|
||||
Mining.Effect.8=\u7206\u7834\u4e13\u5bb6
|
||||
Mining.Effect.9=\u51cf\u5c11\u6765\u81eaTNT\u7684\u4f24\u5bb3
|
||||
Mining.Effect.Decrease=[[RED]]\u7206\u7834\u4e13\u5bb6\u4f24\u5bb3\u51cf\u5c11: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Listener=\u6316\u77ff:(MINING)
|
||||
Mining.SkillName=\u6316\u77ff
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**\u8d85\u7ea7\u77ff\u5de5\u5df2\u7ed3\u675f**
|
||||
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e8
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u8d85\u7ea7\u77ff\u5de5 [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u518d\u6b21\u4f7f\u7528\u4e86\uff01
|
||||
Mining.Skillup=[[YELLOW]]\u6316\u77ff\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**\u5623**
|
||||
Mining.Blast.Effect.0=+35% \u77ff\u77f3\u4ea7\u91cf
|
||||
Mining.Blast.Effect.1=+40% \u77ff\u77f3\u4ea7\u91cf
|
||||
Mining.Blast.Effect.2=+45% \u77ff\u77f3\u4ea7\u91cf, \u65e0\u788e\u7247
|
||||
Mining.Blast.Effect.3= +50% \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247
|
||||
Mining.Blast.Effect.4=+55% \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247, \u4e09\u500d\u6389\u843d
|
||||
Mining.Blast.Effect.5=+60% \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247, \u4e09\u500d\u6389\u843d
|
||||
Mining.Blast.Effect.6=+65% \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247, \u4e09\u500d\u6389\u843d
|
||||
Mining.Blast.Effect.7=+70% \u77ff\u77f3\u4ea7\u91cf,\u65e0\u788e\u7247,3\u500d\u6389\u843d
|
||||
Mining.Blast.Effect.0=+35 \u77ff\u77f3\u4ea7\u91cf
|
||||
Mining.Blast.Effect.1=+40 \u77ff\u77f3\u4ea7\u91cf
|
||||
Mining.Blast.Effect.2=+45 \u77ff\u77f3\u4ea7\u91cf, \u65e0\u788e\u7247
|
||||
Mining.Blast.Effect.3= +50 \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247
|
||||
Mining.Blast.Effect.4=+55 \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247, \u4e09\u500d\u6389\u843d
|
||||
Mining.Blast.Effect.5=+60 \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247, \u4e09\u500d\u6389\u843d
|
||||
Mining.Blast.Effect.6=+65 \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247, \u4e09\u500d\u6389\u843d
|
||||
Mining.Blast.Effect.7=+70 \u77ff\u77f3\u4ea7\u91cf,\u65e0\u788e\u7247,3\u500d\u6389\u843d
|
||||
Mining.Blast.Radius.Increase=[[RED]]\u7206\u70b8\u534a\u5f84\u63d0\u5347: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]\u7206\u7834\u5f00\u91c7: [[YELLOW]] \u6392\u540d {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u7206\u7834\u5f00\u91c7!
|
||||
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]\u90a3\u770b\u8d77\u6765\u5f88\u7b80\u5355.
|
||||
Repair.Skills.FullDurability=[[GRAY]]\u4f60\u7684\u88c5\u5907\u5df2\u7ecf\u6ee1\u8010\u4e45\u5ea6\u4e86
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]\u4f60\u65e0\u6cd5\u4fee\u7406\u5df2\u53e0\u52a0\u7684\u7269\u54c1.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]\u4fee\u7406\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u5171 ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Downgrade=[[RED]]\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54\u7b49\u7ea7\u5df2\u4e0b\u964d.
|
||||
Repair.Arcane.Fail=[[RED]]\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54\u5df2\u6d88\u5931.
|
||||
Repair.Arcane.Lost=[[RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fdd\u7559\u9644\u9b54\u5c5e\u6027.
|
||||
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]\u4f60\u6210\u529f\u5730\u4fdd\u7559\u4e86\u8fd9\
|
||||
Repair.Arcane.Rank=[[RED]]\u79d8\u6cd5\u953b\u9020: [[YELLOW]]\u7b49\u7ea7 {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**\u4f60\u6536\u597d\u4e86\u4f60\u7684\u5251**
|
||||
Swords.Ability.Ready=[[GREEN]]**\u4f60\u628a\u5251\u7d27\u63e1\u5728\u4e86\u624b\u4e2d**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]\u6d41\u8840\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]\u6ce8\u610f: [[YELLOW]]\u6bcf\u4e24\u79d2\u51cf\u4e00\u6ef4\u8840
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] \u4f60\u6b63\u5728\u6d41\u8840!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u6d41\u8840 [[GREEN]]\u5df2\u505c\u6b62[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**\u654c\u4eba\u6b63\u5728\u4e0d\u65ad\u6d41\u8840**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]\u4f60\u53cd\u51fb\u4e86\u5bf9\u624b!
|
||||
Swords.Combat.Countered=[[GREEN]]**\u53cd\u51fb\u4e86\u654c\u4eba**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]\u53d1\u52a8\u952f\u9f7f\u653b\u51fb\uff01
|
||||
Swords.Effect.0=\u53cd\u51fb
|
||||
Swords.Effect.1=\u53cd\u5c04\u6240\u53d7\u5230\u768450%\u4f24\u5bb3
|
||||
Swords.Effect.1=\u53cd\u5c04\u6240\u53d7\u5230\u768450\u4f24\u5bb3
|
||||
Swords.Effect.2=\u952f\u9f7f\u653b\u51fb (\u4e3b\u52a8\u6280\u80fd)
|
||||
Swords.Effect.3=25% \u8303\u56f4\u4f24\u5bb3, \u8303\u56f4\u6d41\u8840\u4f24\u5bb3
|
||||
Swords.Effect.3=25 \u8303\u56f4\u4f24\u5bb3, \u8303\u56f4\u6d41\u8840\u4f24\u5bb3
|
||||
Swords.Effect.4=\u952f\u9f7f\u653b\u51fb\u6d41\u8840\u4f24\u5bb3\u589e\u52a0
|
||||
Swords.Effect.5=5\u70b9\u6d41\u8840\u4f24\u5bb3
|
||||
Swords.Effect.6=\u6d41\u8840
|
||||
@ -233,19 +233,19 @@ Swords.SS.Length=[[RED]]\u952f\u9f7f\u5229\u5203\u6301\u7eed\u65f6\u95f4: [[YELL
|
||||
Taming.Ability.Bonus.0=\u7075\u7334\u654f\u6377
|
||||
Taming.Ability.Bonus.1=\u72fc\u4f1a\u907f\u514d\u5371\u9669
|
||||
Taming.Ability.Bonus.2=\u539a\u5b9e\u7684\u76ae\u6bdb
|
||||
Taming.Ability.Bonus.3=\u83b7\u5f9750%\u4f24\u5bb3\u51cf\u514d\u548c\u706b\u7130\u6297\u6027
|
||||
Taming.Ability.Bonus.3=\u83b7\u5f9750\u4f24\u5bb3\u51cf\u514d\u548c\u706b\u7130\u6297\u6027
|
||||
Taming.Ability.Bonus.4=\u51b2\u51fb\u62b5\u6297
|
||||
Taming.Ability.Bonus.5=\u53ea\u4f1a\u53d7\u52301/6\u7684\u7206\u70b8\u4f24\u5bb3
|
||||
Taming.Ability.Bonus.6=\u5229\u722a
|
||||
Taming.Ability.Bonus.7=+2 \u4f24\u5bb3
|
||||
Taming.Ability.Bonus.8=\u5feb\u9910\u670d\u52a1
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Effect.0=\u9a6f\u517d\u77e5\u8bc6
|
||||
Taming.Effect.1=\u7528\u9aa8\u5934\u53f3\u952e\u5355\u51fb\u72fc\u6216\u8005\u8c79\u732b\u4ee5\u68c0\u67e5\u5b83\u4eec\u7684\u72b6\u51b5
|
||||
Taming.Effect.10=\u51b2\u51fb\u62b5\u6297
|
||||
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]\u4f60\u8eab\u8fb9\u5df2\u7ecf\u62e5\u6709\u8db3\
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]\u72c2\u66b4\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=\u94c1\u8155\u6a21\u5f0f
|
||||
Unarmed.Ability.Bonus.1=\u589e\u52a0{0}\u70b9\u4f24\u5bb3
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u62f3\u5934**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**\u4f60\u63e1\u7d27\u4e86\u4f60\u7684\u62f3\u5934**
|
||||
Unarmed.Effect.0=\u72c2\u66b4 (\u4e3b\u52a8\u6280\u80fd)
|
||||
Unarmed.Effect.1=+50% \u4f24\u5bb3, \u80fd\u7834\u574f\u786c\u5ea6\u4f4e\u7684\u65b9\u5757
|
||||
Unarmed.Effect.1=+50 \u4f24\u5bb3, \u80fd\u7834\u574f\u786c\u5ea6\u4f4e\u7684\u65b9\u5757
|
||||
Unarmed.Effect.2=\u7f34\u68b0 (\u4ec5\u9650\u73a9\u5bb6)
|
||||
Unarmed.Effect.3=\u4f7f\u654c\u4eba\u624b\u4e2d\u6b66\u5668\u6389\u843d
|
||||
Unarmed.Effect.4=\u94c1\u8155\u6a21\u5f0f
|
||||
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u72c2\u66b4 [[GR
|
||||
Unarmed.Skillup=[[YELLOW]]\u5f92\u624b\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
|
||||
Woodcutting.Ability.0=\u79cb\u98ce\u626b\u843d\u53f6
|
||||
Woodcutting.Ability.1=\u626b\u9664\u6811\u53f6
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]\u6811\u6728\u780d\u4f10\u8005\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}\u79d2
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=\u7cbe\u9510\u4f10\u6728\u5de5(\u6280\u80fd)
|
||||
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] \u7edf\u8ba1\u4fe1\u606f
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
Loading…
Reference in New Issue
Block a user