mcMMO/src/main/java/com/gmail/nossr50/commands/skills/SwordsCommand.java
TfT_02 db95085b26 Use the DecimalFormatter from SkillCommand
Why didn't I do this in the first place..
2013-01-11 19:07:07 +01:00

147 lines
6.8 KiB
Java

package com.gmail.nossr50.commands.skills;
import org.bukkit.ChatColor;
import com.gmail.nossr50.commands.SkillCommand;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Permissions;
public class SwordsCommand extends SkillCommand {
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
private String counterAttackChance;
private String counterAttackChanceLucky;
private String bleedLength;
private String bleedChance;
private String bleedChanceLucky;
private String serratedStrikesLength;
private String serratedStrikesLengthEndurance;
private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
private float bleedChanceMax = advancedConfig.getBleedChanceMax();
private float bleedMaxLevel = advancedConfig.getBleedMaxBonusLevel();
private int bleedMaxTicks = advancedConfig.getBleedMaxTicks();
private int bleedBaseTicks = advancedConfig.getBleedBaseTicks();
private float counterChanceMax = advancedConfig.getCounterChanceMax();
private float counterMaxLevel = advancedConfig.getCounterMaxBonusLevel();
private boolean canCounter;
private boolean canSerratedStrike;
private boolean canBleed;
private boolean lucky;
private boolean endurance;
public SwordsCommand() {
super(SkillType.SWORDS);
}
@Override
protected void dataCalculations() {
float bleedChanceF;
float counterAttackChanceF;
//Serrated Strikes
int length = 2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel);
serratedStrikesLength = String.valueOf(length);
if (Permissions.activationTwelve(player)) {
length = length + 12;
}
else if (Permissions.activationEight(player)) {
length = length + 8;
}
else if (Permissions.activationFour(player)) {
length = length + 4;
}
int maxLength = SkillType.SWORDS.getAbility().getMaxTicks();
if (maxLength != 0 && length > maxLength) {
length = maxLength;
}
serratedStrikesLengthEndurance = String.valueOf(length);
//Bleed
if (skillValue >= bleedMaxLevel) bleedLength = String.valueOf(bleedMaxTicks);
else bleedLength = String.valueOf(bleedBaseTicks);
if (skillValue >= bleedMaxLevel) bleedChanceF = bleedChanceMax;
else bleedChanceF = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * skillValue);
bleedChance = percent.format(bleedChanceF / 100D);
if (bleedChanceF + bleedChanceF * 0.3333D >= 100D) bleedChanceLucky = percent.format(1D);
else bleedChanceLucky = percent.format((bleedChanceF + bleedChanceF * 0.3333D) / 100D);
//Counter Attack
if (skillValue >= counterMaxLevel) counterAttackChanceF = counterChanceMax;
else counterAttackChanceF = (float) (((double) counterChanceMax / (double) counterMaxLevel) * skillValue);
counterAttackChance = percent.format(counterAttackChanceF / 100D);
if (counterAttackChanceF + counterAttackChanceF * 0.3333D >= 100D) counterAttackChanceLucky = percent.format(1D);
else counterAttackChanceLucky = percent.format((counterAttackChanceF + counterAttackChanceF * 0.3333D) / 100D);
}
@Override
protected void permissionsCheck() {
canBleed = Permissions.swordsBleed(player);
canCounter = Permissions.counterAttack(player);
canSerratedStrike = Permissions.serratedStrikes(player);
lucky = Permissions.luckySwords(player);
endurance = Permissions.activationTwelve(player) || Permissions.activationEight(player) || Permissions.activationFour(player);
}
@Override
protected boolean effectsHeaderPermissions() {
return canBleed || canCounter || canSerratedStrike;
}
@Override
protected void effectsDisplay() {
if (lucky) {
String perkPrefix = ChatColor.RED + "[mcMMO Perks] ";
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Swords" }) }));
}
if (canCounter) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.0"), LocaleLoader.getString("Swords.Effect.1") }));
}
if (canSerratedStrike) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.2"), LocaleLoader.getString("Swords.Effect.3") }));
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.4"), LocaleLoader.getString("Swords.Effect.5") }));
}
if (canBleed) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.6"), LocaleLoader.getString("Swords.Effect.7") }));
}
}
@Override
protected boolean statsHeaderPermissions() {
return canBleed || canCounter || canSerratedStrike;
}
@Override
protected void statsDisplay() {
if (canCounter) {
if (lucky)
player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { counterAttackChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }));
}
if (canBleed) {
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", new Object[] { bleedLength }));
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Note"));
if (lucky)
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { bleedChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }));
}
if (canSerratedStrike) {
if (endurance)
player.sendMessage(LocaleLoader.getString("Swords.SS.Length", new Object[] { serratedStrikesLength }) + LocaleLoader.getString("Perks.activationtime.bonus", new Object[] { serratedStrikesLengthEndurance }));
else
player.sendMessage(LocaleLoader.getString("Swords.SS.Length", new Object[] { serratedStrikesLength }));
}
}
}