mcMMO/src/main/java/com/gmail/nossr50/commands/skills/ArcheryCommand.java
TfT_02 db95085b26 Use the DecimalFormatter from SkillCommand
Why didn't I do this in the first place..
2013-01-11 19:07:07 +01:00

123 lines
5.2 KiB
Java

package com.gmail.nossr50.commands.skills;
import org.bukkit.ChatColor;
import com.gmail.nossr50.commands.SkillCommand;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Permissions;
public class ArcheryCommand extends SkillCommand {
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
private String skillShotBonus;
private String dazeChance;
private String dazeChanceLucky;
private String retrieveChance;
private String retrieveChanceLucky;
private int skillShotIncreaseLevel = advancedConfig.getSkillShotIncreaseLevel();
private double skillShotIncreasePercentage = advancedConfig.getSkillShotIncreasePercentage();
private double skillShotBonusMax = advancedConfig.getSkillShotBonusMax();
private float dazeBonusMax = advancedConfig.getDazeBonusMax();
private float dazeMaxBonusLevel = advancedConfig.getDazeMaxBonusLevel();
private float retrieveBonusMax = advancedConfig.getRetrieveBonusMax();
private float retrieveMaxBonusLevel = advancedConfig.getRetrieveMaxBonusLevel();
private boolean canSkillShot;
private boolean canDaze;
private boolean canRetrieve;
private boolean lucky;
public ArcheryCommand() {
super(SkillType.ARCHERY);
}
@Override
protected void dataCalculations() {
float dazeChanceF;
float retrieveChanceF;
// SkillShot
double bonus = (int)((double) skillValue / (double) skillShotIncreaseLevel) * skillShotIncreasePercentage;
if (bonus > skillShotBonusMax) skillShotBonus = percent.format(skillShotBonusMax);
else skillShotBonus = percent.format(bonus);
// Daze
if (skillValue >= dazeMaxBonusLevel) dazeChanceF = dazeBonusMax;
else dazeChanceF = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue);
dazeChance = percent.format(dazeChanceF / 100D);
if (dazeChanceF + dazeChanceF * 0.3333D >= 100D) dazeChanceLucky = percent.format(1D);
else dazeChanceLucky = percent.format((dazeChanceF + dazeChanceF * 0.3333D) / 100D);
// Retrieve
if (skillValue >= retrieveMaxBonusLevel) retrieveChanceF = retrieveBonusMax;
else retrieveChanceF = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue);
retrieveChance = percent.format(retrieveChanceF / 100D);
if (retrieveChanceF + retrieveChanceF * 0.3333D >= 100D) retrieveChanceLucky = percent.format(1D);
else retrieveChanceLucky = percent.format((retrieveChanceF + retrieveChanceF * 0.3333D) / 100D);
}
@Override
protected void permissionsCheck() {
canSkillShot = Permissions.archeryBonus(player);
canDaze = Permissions.daze(player);
canRetrieve = Permissions.trackArrows(player);
lucky = Permissions.luckyArchery(player);
}
@Override
protected boolean effectsHeaderPermissions() {
return canSkillShot || canDaze || canRetrieve;
}
@Override
protected void effectsDisplay() {
if (lucky) {
String perkPrefix = ChatColor.RED + "[mcMMO Perks] ";
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Archery" }) }));
}
if (canSkillShot) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1") }));
}
if (canDaze) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3") }));
}
if (canRetrieve) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5") }));
}
}
@Override
protected boolean statsHeaderPermissions() {
return canSkillShot || canDaze || canRetrieve;
}
@Override
protected void statsDisplay() {
if (canSkillShot) {
player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus }));
}
if (canDaze) {
if (lucky)
player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dazeChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
}
if (canRetrieve) {
if (lucky)
player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { retrieveChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
}
}
}