package com.gmail.nossr50.commands.skills; import org.bukkit.ChatColor; import com.gmail.nossr50.commands.SkillCommand; import com.gmail.nossr50.config.AdvancedConfig; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.util.Permissions; public class ArcheryCommand extends SkillCommand { AdvancedConfig advancedConfig = AdvancedConfig.getInstance(); private String skillShotBonus; private String dazeChance; private String dazeChanceLucky; private String retrieveChance; private String retrieveChanceLucky; private int skillShotIncreaseLevel = advancedConfig.getSkillShotIncreaseLevel(); private double skillShotIncreasePercentage = advancedConfig.getSkillShotIncreasePercentage(); private double skillShotBonusMax = advancedConfig.getSkillShotBonusMax(); private float dazeBonusMax = advancedConfig.getDazeBonusMax(); private float dazeMaxBonusLevel = advancedConfig.getDazeMaxBonusLevel(); private float retrieveBonusMax = advancedConfig.getRetrieveBonusMax(); private float retrieveMaxBonusLevel = advancedConfig.getRetrieveMaxBonusLevel(); private boolean canSkillShot; private boolean canDaze; private boolean canRetrieve; private boolean lucky; public ArcheryCommand() { super(SkillType.ARCHERY); } @Override protected void dataCalculations() { float dazeChanceF; float retrieveChanceF; // SkillShot double bonus = (int)((double) skillValue / (double) skillShotIncreaseLevel) * skillShotIncreasePercentage; if (bonus > skillShotBonusMax) skillShotBonus = percent.format(skillShotBonusMax); else skillShotBonus = percent.format(bonus); // Daze if (skillValue >= dazeMaxBonusLevel) dazeChanceF = dazeBonusMax; else dazeChanceF = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue); dazeChance = percent.format(dazeChanceF / 100D); if (dazeChanceF + dazeChanceF * 0.3333D >= 100D) dazeChanceLucky = percent.format(1D); else dazeChanceLucky = percent.format((dazeChanceF + dazeChanceF * 0.3333D) / 100D); // Retrieve if (skillValue >= retrieveMaxBonusLevel) retrieveChanceF = retrieveBonusMax; else retrieveChanceF = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue); retrieveChance = percent.format(retrieveChanceF / 100D); if (retrieveChanceF + retrieveChanceF * 0.3333D >= 100D) retrieveChanceLucky = percent.format(1D); else retrieveChanceLucky = percent.format((retrieveChanceF + retrieveChanceF * 0.3333D) / 100D); } @Override protected void permissionsCheck() { canSkillShot = Permissions.archeryBonus(player); canDaze = Permissions.daze(player); canRetrieve = Permissions.trackArrows(player); lucky = Permissions.luckyArchery(player); } @Override protected boolean effectsHeaderPermissions() { return canSkillShot || canDaze || canRetrieve; } @Override protected void effectsDisplay() { if (lucky) { String perkPrefix = ChatColor.RED + "[mcMMO Perks] "; player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Archery" }) })); } if (canSkillShot) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1") })); } if (canDaze) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3") })); } if (canRetrieve) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5") })); } } @Override protected boolean statsHeaderPermissions() { return canSkillShot || canDaze || canRetrieve; } @Override protected void statsDisplay() { if (canSkillShot) { player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus })); } if (canDaze) { if (lucky) player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dazeChanceLucky })); else player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance })); } if (canRetrieve) { if (lucky) player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { retrieveChanceLucky })); else player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance })); } } }