diff --git a/src/main/java/com/gmail/nossr50/commands/skills/AcrobaticsCommand.java b/src/main/java/com/gmail/nossr50/commands/skills/AcrobaticsCommand.java index 4f598d247..90b296681 100644 --- a/src/main/java/com/gmail/nossr50/commands/skills/AcrobaticsCommand.java +++ b/src/main/java/com/gmail/nossr50/commands/skills/AcrobaticsCommand.java @@ -1,7 +1,5 @@ package com.gmail.nossr50.commands.skills; -import java.text.DecimalFormat; - import org.bukkit.ChatColor; import com.gmail.nossr50.commands.SkillCommand; @@ -38,7 +36,6 @@ public class AcrobaticsCommand extends SkillCommand { @Override protected void dataCalculations() { - DecimalFormat df = new DecimalFormat("0.0"); float dodgeChanceF; float rollChanceF; float gracefulRollChanceF; @@ -46,23 +43,23 @@ public class AcrobaticsCommand extends SkillCommand { // DODGE if (skillValue >= dodgeMaxBonusLevel) dodgeChanceF = dodgeChanceMax; else dodgeChanceF = (float) (((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue); - dodgeChance = df.format(dodgeChanceF); - if (dodgeChanceF + dodgeChanceF * 0.3333D >= 100D) dodgeChanceLucky = df.format(100D); - else dodgeChanceLucky = df.format(dodgeChanceF + dodgeChanceF * 0.3333D); + dodgeChance = percent.format(dodgeChanceF / 100D); + if (dodgeChanceF + dodgeChanceF * 0.3333D >= 100D) dodgeChanceLucky = percent.format(1D); + else dodgeChanceLucky = percent.format((dodgeChanceF + dodgeChanceF * 0.3333D) / 100D); // ROLL if (skillValue >= rollMaxBonusLevel) rollChanceF = rollChanceMax; else rollChanceF = (float) (((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue); - rollChance = df.format(rollChanceF); - if (rollChanceF + rollChanceF * 0.3333D >= 100D) rollChanceLucky = df.format(100D); - else rollChanceLucky = df.format(rollChanceF + rollChanceF * 0.3333D); + rollChance = percent.format(rollChanceF / 100D); + if (rollChanceF + rollChanceF * 0.3333D >= 100D) rollChanceLucky = percent.format(1D); + else rollChanceLucky = percent.format((rollChanceF + rollChanceF * 0.3333D) / 100D); // GRACEFULROLL if (skillValue >= gracefulRollMaxBonusLevel) gracefulRollChanceF = gracefulRollChanceMax; else gracefulRollChanceF = (float) (((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue); - gracefulRollChance = df.format(gracefulRollChanceF); - if (gracefulRollChanceF + gracefulRollChanceF * 0.3333D >= 100D) gracefulRollChanceLucky = df.format(100D); - else gracefulRollChanceLucky = df.format(gracefulRollChanceF + gracefulRollChanceF * 0.3333D); + gracefulRollChance = percent.format(gracefulRollChanceF / 100D); + if (gracefulRollChanceF + gracefulRollChanceF * 0.3333D >= 100D) gracefulRollChanceLucky = percent.format(1D); + else gracefulRollChanceLucky = percent.format((gracefulRollChanceF + gracefulRollChanceF * 0.3333D) / 100D); } @Override diff --git a/src/main/java/com/gmail/nossr50/commands/skills/ArcheryCommand.java b/src/main/java/com/gmail/nossr50/commands/skills/ArcheryCommand.java index 1bb0579ab..fac5b277e 100644 --- a/src/main/java/com/gmail/nossr50/commands/skills/ArcheryCommand.java +++ b/src/main/java/com/gmail/nossr50/commands/skills/ArcheryCommand.java @@ -1,7 +1,5 @@ package com.gmail.nossr50.commands.skills; -import java.text.DecimalFormat; - import org.bukkit.ChatColor; import com.gmail.nossr50.commands.SkillCommand; @@ -40,7 +38,6 @@ public class ArcheryCommand extends SkillCommand { @Override protected void dataCalculations() { - DecimalFormat df = new DecimalFormat("0.0"); float dazeChanceF; float retrieveChanceF; @@ -52,16 +49,16 @@ public class ArcheryCommand extends SkillCommand { // Daze if (skillValue >= dazeMaxBonusLevel) dazeChanceF = dazeBonusMax; else dazeChanceF = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue); - dazeChance = df.format(dazeChanceF); - if (dazeChanceF + dazeChanceF * 0.3333D >= 100D) dazeChanceLucky = df.format(100D); - else dazeChanceLucky = df.format(dazeChanceF + dazeChanceF * 0.3333D); + dazeChance = percent.format(dazeChanceF / 100D); + if (dazeChanceF + dazeChanceF * 0.3333D >= 100D) dazeChanceLucky = percent.format(1D); + else dazeChanceLucky = percent.format((dazeChanceF + dazeChanceF * 0.3333D) / 100D); // Retrieve if (skillValue >= retrieveMaxBonusLevel) retrieveChanceF = retrieveBonusMax; else retrieveChanceF = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue); - retrieveChance = df.format(retrieveChanceF); - if (retrieveChanceF + retrieveChanceF * 0.3333D >= 100D) retrieveChanceLucky = df.format(100D); - else retrieveChanceLucky = df.format(retrieveChanceF + retrieveChanceF * 0.3333D); + retrieveChance = percent.format(retrieveChanceF / 100D); + if (retrieveChanceF + retrieveChanceF * 0.3333D >= 100D) retrieveChanceLucky = percent.format(1D); + else retrieveChanceLucky = percent.format((retrieveChanceF + retrieveChanceF * 0.3333D) / 100D); } @Override diff --git a/src/main/java/com/gmail/nossr50/commands/skills/AxesCommand.java b/src/main/java/com/gmail/nossr50/commands/skills/AxesCommand.java index b6b076444..6a2f4d18f 100644 --- a/src/main/java/com/gmail/nossr50/commands/skills/AxesCommand.java +++ b/src/main/java/com/gmail/nossr50/commands/skills/AxesCommand.java @@ -1,7 +1,5 @@ package com.gmail.nossr50.commands.skills; -import java.text.DecimalFormat; - import org.bukkit.ChatColor; import com.gmail.nossr50.commands.SkillCommand; @@ -44,7 +42,6 @@ public class AxesCommand extends SkillCommand { @Override protected void dataCalculations() { - DecimalFormat df = new DecimalFormat("0.0"); float critChanceF; int skillCheck = Misc.skillCheck((int)skillValue, critMaxBonusLevel); @@ -74,9 +71,9 @@ public class AxesCommand extends SkillCommand { //Critical Strikes if (skillValue >= critMaxBonusLevel) critChanceF = (float) critMaxChance; else critChanceF = (float) ((critMaxChance / critMaxBonusLevel) * skillCheck); - critChance = df.format(critChanceF); - if (critChanceF + critChanceF * 0.3333D >= 100D) critChanceLucky = df.format(100D); - else critChanceLucky = df.format(critChanceF + critChanceF * 0.3333D); + critChance = percent.format(critChanceF / 100D); + if (critChanceF + critChanceF * 0.3333D >= 100D) critChanceLucky = percent.format(1D); + else critChanceLucky = percent.format((critChanceF + critChanceF * 0.3333D) / 100D); //Axe Mastery if (skillValue >= bonusDamageAxesMaxBonusLevel) bonusDamage = String.valueOf(bonusDamageAxesBonusMax); else bonusDamage = String.valueOf(skillValue / ((double) bonusDamageAxesMaxBonusLevel / (double) bonusDamageAxesBonusMax)); diff --git a/src/main/java/com/gmail/nossr50/commands/skills/FishingCommand.java b/src/main/java/com/gmail/nossr50/commands/skills/FishingCommand.java index 80a45449f..6dd34d35f 100644 --- a/src/main/java/com/gmail/nossr50/commands/skills/FishingCommand.java +++ b/src/main/java/com/gmail/nossr50/commands/skills/FishingCommand.java @@ -1,7 +1,5 @@ package com.gmail.nossr50.commands.skills; -import java.text.DecimalFormat; - import org.bukkit.ChatColor; import com.gmail.nossr50.commands.SkillCommand; @@ -39,19 +37,18 @@ public class FishingCommand extends SkillCommand { @Override protected void dataCalculations() { - DecimalFormat df = new DecimalFormat("0.0"); //Treasure Hunter lootTier = Fishing.getFishingLootTier(profile); int magicChanceInt = (lootTier * magicHunterMultiplier); - magicChance = df.format(magicChanceInt); - if (magicChanceInt + (magicChanceInt * 0.3333D) >= 100D) magicChanceLucky = df.format(100D); - else magicChanceLucky = df.format(magicChanceInt + (magicChanceInt * 0.3333D)); + magicChance = percent.format(magicChanceInt / 100D); + if (magicChanceInt + (magicChanceInt * 0.3333D) >= 100D) magicChanceLucky = percent.format(1D); + else magicChanceLucky = percent.format((magicChanceInt + (magicChanceInt * 0.3333D)) / 100D); //Shake int dropChance = Fishing.getShakeChance(lootTier); - shakeChance = df.format(dropChance); - if (dropChance + (dropChance * 0.3333D) >= 100D) shakeChanceLucky = df.format(100D); - else shakeChanceLucky = df.format(dropChance + (dropChance * 0.3333D)); + shakeChance = percent.format(dropChance / 100D); + if (dropChance + (dropChance * 0.3333D) >= 100D) shakeChanceLucky = percent.format(1D); + else shakeChanceLucky = percent.format((dropChance + (dropChance * 0.3333D)) / 100D); shakeUnlockLevel = advancedConfig.getShakeUnlockLevel(); //Fishermans Diet diff --git a/src/main/java/com/gmail/nossr50/commands/skills/HerbalismCommand.java b/src/main/java/com/gmail/nossr50/commands/skills/HerbalismCommand.java index 0a54459ae..585ad3c2b 100644 --- a/src/main/java/com/gmail/nossr50/commands/skills/HerbalismCommand.java +++ b/src/main/java/com/gmail/nossr50/commands/skills/HerbalismCommand.java @@ -1,7 +1,5 @@ package com.gmail.nossr50.commands.skills; -import java.text.DecimalFormat; - import org.bukkit.ChatColor; import com.gmail.nossr50.commands.SkillCommand; @@ -48,7 +46,6 @@ public class HerbalismCommand extends SkillCommand { @Override protected void dataCalculations() { - DecimalFormat df = new DecimalFormat("0.0"); float greenThumbChanceF; float doubleDropChanceF; @@ -78,15 +75,15 @@ public class HerbalismCommand extends SkillCommand { if (skillValue >= greenThumbMaxLevel) greenThumbChanceF = (float) (greenThumbMaxBonus); else greenThumbChanceF = (float) ((greenThumbMaxBonus / greenThumbMaxLevel) * skillValue); - greenThumbChance = df.format(greenThumbChanceF); - if (greenThumbChanceF + greenThumbChanceF * 0.3333D >= 100D) greenThumbChanceLucky = df.format(100D); - else greenThumbChanceLucky = df.format(greenThumbChanceF + greenThumbChanceF * 0.3333D); + greenThumbChance = percent.format(greenThumbChanceF / 100D); + if (greenThumbChanceF + greenThumbChanceF * 0.3333D >= 100D) greenThumbChanceLucky = percent.format(1D); + else greenThumbChanceLucky = percent.format((greenThumbChanceF + greenThumbChanceF * 0.3333D) / 100D); //DOUBLE DROPS if (skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus); else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue); - doubleDropChance = df.format(doubleDropChanceF); - if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D); - else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D); + doubleDropChance = percent.format(doubleDropChanceF / 100D); + if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = percent.format(1D); + else doubleDropChanceLucky = percent.format((doubleDropChanceF + doubleDropChanceF * 0.3333D) / 100D); } @Override diff --git a/src/main/java/com/gmail/nossr50/commands/skills/MiningCommand.java b/src/main/java/com/gmail/nossr50/commands/skills/MiningCommand.java index d0cdce519..d8fe07814 100644 --- a/src/main/java/com/gmail/nossr50/commands/skills/MiningCommand.java +++ b/src/main/java/com/gmail/nossr50/commands/skills/MiningCommand.java @@ -1,7 +1,5 @@ package com.gmail.nossr50.commands.skills; -import java.text.DecimalFormat; - import org.bukkit.ChatColor; import com.gmail.nossr50.commands.SkillCommand; @@ -50,7 +48,6 @@ public class MiningCommand extends SkillCommand { @Override protected void dataCalculations() { - DecimalFormat df = new DecimalFormat("0.0"); float doubleDropChanceF; //Super Breaker int length = 2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel); @@ -73,9 +70,9 @@ public class MiningCommand extends SkillCommand { //Double Drops if (skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus); else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue); - doubleDropChance = df.format(doubleDropChanceF); - if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D); - else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D); + doubleDropChance = percent.format(doubleDropChanceF / 100D); + if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = percent.format(1D); + else doubleDropChanceLucky = percent.format((doubleDropChanceF + doubleDropChanceF * 0.3333D) / 100D); //Blast Mining if (skillValue >= blastMiningRank8) { diff --git a/src/main/java/com/gmail/nossr50/commands/skills/RepairCommand.java b/src/main/java/com/gmail/nossr50/commands/skills/RepairCommand.java index 2b938fb45..456e582d0 100644 --- a/src/main/java/com/gmail/nossr50/commands/skills/RepairCommand.java +++ b/src/main/java/com/gmail/nossr50/commands/skills/RepairCommand.java @@ -1,7 +1,5 @@ package com.gmail.nossr50.commands.skills; -import java.text.DecimalFormat; - import org.bukkit.ChatColor; import com.gmail.nossr50.mcMMO; @@ -52,7 +50,6 @@ public class RepairCommand extends SkillCommand { @Override protected void dataCalculations() { - DecimalFormat df = new DecimalFormat("0.0"); float superRepairChanceF; // We're using pickaxes here, not the best but it works Repairable diamondRepairable = mcMMO.repairManager.getRepairable(278); @@ -67,14 +64,14 @@ public class RepairCommand extends SkillCommand { salvageLevel = Config.getInstance().getSalvageUnlockLevel(); - if (skillValue >= repairMasteryMaxBonusLevel) repairMasteryBonus = df.format(repairMasteryMaxBonus); - else repairMasteryBonus = df.format(((double) repairMasteryMaxBonus / (double) repairMasteryMaxBonusLevel) * skillValue); + if (skillValue >= repairMasteryMaxBonusLevel) repairMasteryBonus = percent.format(repairMasteryMaxBonus / 100D); + else repairMasteryBonus = percent.format((((double) repairMasteryMaxBonus / (double) repairMasteryMaxBonusLevel) * skillValue) / 100D); if (skillValue >= superRepairMaxBonusLevel) superRepairChanceF = superRepairChanceMax; else superRepairChanceF = (float) (((double) superRepairChanceMax / (double) superRepairMaxBonusLevel) * skillValue); - superRepairChance = df.format(superRepairChanceF); - if (superRepairChanceF + superRepairChanceF * 0.3333D >= 100D) superRepairChanceLucky = df.format(100D); - else superRepairChanceLucky = df.format(superRepairChanceF + superRepairChanceF * 0.3333D); + superRepairChance = percent.format(superRepairChanceF / 100D); + if (superRepairChanceF + superRepairChanceF * 0.3333D >= 100D) superRepairChanceLucky = percent.format(1D); + else superRepairChanceLucky = percent.format((superRepairChanceF + superRepairChanceF * 0.3333D) / 100D); arcaneForgingRank = Repair.getArcaneForgingRank(profile); } diff --git a/src/main/java/com/gmail/nossr50/commands/skills/SwordsCommand.java b/src/main/java/com/gmail/nossr50/commands/skills/SwordsCommand.java index a16c03334..83f739bca 100644 --- a/src/main/java/com/gmail/nossr50/commands/skills/SwordsCommand.java +++ b/src/main/java/com/gmail/nossr50/commands/skills/SwordsCommand.java @@ -1,7 +1,5 @@ package com.gmail.nossr50.commands.skills; -import java.text.DecimalFormat; - import org.bukkit.ChatColor; import com.gmail.nossr50.commands.SkillCommand; @@ -41,7 +39,6 @@ public class SwordsCommand extends SkillCommand { @Override protected void dataCalculations() { - DecimalFormat df = new DecimalFormat("0.0"); float bleedChanceF; float counterAttackChanceF; //Serrated Strikes @@ -69,16 +66,16 @@ public class SwordsCommand extends SkillCommand { if (skillValue >= bleedMaxLevel) bleedChanceF = bleedChanceMax; else bleedChanceF = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * skillValue); - bleedChance = df.format(bleedChanceF); - if (bleedChanceF + bleedChanceF * 0.3333D >= 100D) bleedChanceLucky = df.format(100D); - else bleedChanceLucky = df.format(bleedChanceF + bleedChanceF * 0.3333D); + bleedChance = percent.format(bleedChanceF / 100D); + if (bleedChanceF + bleedChanceF * 0.3333D >= 100D) bleedChanceLucky = percent.format(1D); + else bleedChanceLucky = percent.format((bleedChanceF + bleedChanceF * 0.3333D) / 100D); //Counter Attack if (skillValue >= counterMaxLevel) counterAttackChanceF = counterChanceMax; else counterAttackChanceF = (float) (((double) counterChanceMax / (double) counterMaxLevel) * skillValue); - counterAttackChance = df.format(counterAttackChanceF); - if (counterAttackChanceF + counterAttackChanceF * 0.3333D >= 100D) counterAttackChanceLucky = df.format(100D); - else counterAttackChanceLucky = df.format(counterAttackChanceF + counterAttackChanceF * 0.3333D); + counterAttackChance = percent.format(counterAttackChanceF / 100D); + if (counterAttackChanceF + counterAttackChanceF * 0.3333D >= 100D) counterAttackChanceLucky = percent.format(1D); + else counterAttackChanceLucky = percent.format((counterAttackChanceF + counterAttackChanceF * 0.3333D) / 100D); } @Override diff --git a/src/main/java/com/gmail/nossr50/commands/skills/TamingCommand.java b/src/main/java/com/gmail/nossr50/commands/skills/TamingCommand.java index 2f027e1b1..306b16c08 100644 --- a/src/main/java/com/gmail/nossr50/commands/skills/TamingCommand.java +++ b/src/main/java/com/gmail/nossr50/commands/skills/TamingCommand.java @@ -1,7 +1,5 @@ package com.gmail.nossr50.commands.skills; -import java.text.DecimalFormat; - import org.bukkit.ChatColor; import com.gmail.nossr50.commands.SkillCommand; @@ -41,13 +39,12 @@ public class TamingCommand extends SkillCommand { @Override protected void dataCalculations() { - DecimalFormat df = new DecimalFormat("0.0"); float goreChanceF; if (skillValue >= goreMaxLevel) goreChanceF = (goreChanceMax); else goreChanceF = (float) (((double) goreChanceMax / (double) goreMaxLevel) * skillValue); - goreChance = df.format(goreChanceF); - if (goreChanceF + goreChanceF * 0.3333D >= 100D) goreChanceLucky = df.format(100D); - else goreChanceLucky = df.format(goreChanceF + goreChanceF * 0.3333D); + goreChance = percent.format(goreChanceF / 100D); + if (goreChanceF + goreChanceF * 0.3333D >= 100D) goreChanceLucky = percent.format(1D); + else goreChanceLucky = percent.format((goreChanceF + goreChanceF * 0.3333D) / 100D); } @Override diff --git a/src/main/java/com/gmail/nossr50/commands/skills/UnarmedCommand.java b/src/main/java/com/gmail/nossr50/commands/skills/UnarmedCommand.java index 18ecf8bf3..71ee4f1a3 100644 --- a/src/main/java/com/gmail/nossr50/commands/skills/UnarmedCommand.java +++ b/src/main/java/com/gmail/nossr50/commands/skills/UnarmedCommand.java @@ -1,7 +1,5 @@ package com.gmail.nossr50.commands.skills; -import java.text.DecimalFormat; - import org.bukkit.ChatColor; import com.gmail.nossr50.commands.SkillCommand; @@ -41,7 +39,6 @@ public class UnarmedCommand extends SkillCommand { @Override protected void dataCalculations() { - DecimalFormat df = new DecimalFormat("0.0"); float disarmChanceF; float deflectChanceF; //Berserk @@ -66,16 +63,16 @@ public class UnarmedCommand extends SkillCommand { //Disarm if (skillValue >= disarmMaxLevel) disarmChanceF = disarmChanceMax; else disarmChanceF = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue); - disarmChance = df.format(disarmChanceF); - if (disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = df.format(100D); - else disarmChanceLucky = df.format(disarmChanceF + disarmChanceF * 0.3333D); + disarmChance = percent.format(disarmChanceF / 100D); + if (disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = percent.format(1D); + else disarmChanceLucky = percent.format((disarmChanceF + disarmChanceF * 0.3333D) / 100D); //Deflect if (skillValue >= deflectMaxLevel) deflectChanceF = deflectChanceMax; else deflectChanceF = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue); - deflectChance = df.format(deflectChanceF); - if (deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = df.format(100D); - else deflectChanceLucky = df.format(deflectChanceF + deflectChanceF * 0.3333D); + deflectChance = percent.format(deflectChanceF / 100D); + if (deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = percent.format(1D); + else deflectChanceLucky = percent.format((deflectChanceF + deflectChanceF * 0.3333D) / 100D); //Iron Arm if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus); diff --git a/src/main/java/com/gmail/nossr50/commands/skills/WoodcuttingCommand.java b/src/main/java/com/gmail/nossr50/commands/skills/WoodcuttingCommand.java index 79fbbf85e..59701cf0e 100644 --- a/src/main/java/com/gmail/nossr50/commands/skills/WoodcuttingCommand.java +++ b/src/main/java/com/gmail/nossr50/commands/skills/WoodcuttingCommand.java @@ -1,7 +1,5 @@ package com.gmail.nossr50.commands.skills; -import java.text.DecimalFormat; - import org.bukkit.ChatColor; import com.gmail.nossr50.commands.SkillCommand; @@ -36,7 +34,6 @@ public class WoodcuttingCommand extends SkillCommand { @Override protected void dataCalculations() { - DecimalFormat df = new DecimalFormat("0.0"); float doubleDropChanceF; //Tree Feller @@ -61,9 +58,9 @@ public class WoodcuttingCommand extends SkillCommand { //Double Drops if (skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus); else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue); - doubleDropChance = df.format(doubleDropChanceF); - if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D); - else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D); + doubleDropChance = percent.format(doubleDropChanceF / 100D); + if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = percent.format(1D); + else doubleDropChanceLucky = percent.format((doubleDropChanceF + doubleDropChanceF * 0.3333D) / 100D); } @Override diff --git a/src/main/resources/locale/locale_cs_CZ.properties b/src/main/resources/locale/locale_cs_CZ.properties index 4129920b5..94a071071 100644 --- a/src/main/resources/locale/locale_cs_CZ.properties +++ b/src/main/resources/locale/locale_cs_CZ.properties @@ -1,6 +1,6 @@ Acrobatics.Ability.Proc=[[GREEN]]**Elegantni pristani** Acrobatics.Combat.Proc=[[GREEN]]**Uskocil jsi** -Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% +Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.Effect.0=Valeni Acrobatics.Effect.1=Redukuje nebo ru\u0161\u00ed zran\u011bn\u00ed zp\u016fsoben\u00e9 p\u00e1dem Acrobatics.Effect.2=\u0160\u0165astn\u00fd kotoul @@ -8,13 +8,13 @@ Acrobatics.Effect.3=Dvojt\u00e1 effectivita ne\u017e norm\u00e1ln\u00ed Acrobatics.Effect.4=\u00dahyb Acrobatics.Effect.5=Sn\u00ed\u017een\u00e9 zran\u011bn\u00ed o polovinu Acrobatics.Listener=Akrobacie: -Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% -Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% +Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0} +Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0} Acrobatics.Roll.Text=**Valis se** Acrobatics.SkillName=AKROBACIE Acrobatics.Skillup=[[YELLOW]]Dovednost akrobacie byla navysena o {0}. Celkem ({1}) -Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% -Archery.Combat.RetrieveChance=[[RED]]Sance na obnovu sipu: [[YELLOW]]{0}% +Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} +Archery.Combat.RetrieveChance=[[RED]]Sance na obnovu sipu: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Bonusov\u00e9 zran\u011bn\u00ed p\u0159esn\u00e9 trefy: [[YELLOW]]{0} Archery.Effect.0=P\u0159esn\u00e1 trefa Archery.Effect.1=Zv\u00fd\u0161en\u00e9 po\u0161kozen\u00ed lukem @@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**ODLOZIL JSI SVOU SEKERU** Axes.Ability.Ready=[[GREEN]]**P\u0158IPRAVUJE\u0160 SI SVOJ\u00cd SEKERU!** Axes.Combat.Cleave.Proc=[[DARK_RED]]Zas\u00e1hnut ROZ\u0160T\u00cdPNUT\u00cdM! Axes.Combat.CritStruck=[[DARK_RED]]Byl jsi KRITICKY zasazen! -Axes.Combat.CritChance=[[RED]]Sance na kriticky uder: [[YELLOW]]{0}% +Axes.Combat.CritChance=[[RED]]Sance na kriticky uder: [[YELLOW]]{0} Axes.Combat.CriticalHit=[[RED]]KRITICK\u00dd Z\u00c1SAH! Axes.Combat.GI.Proc=[[GREEN]]**\u00daDER VELKOU SILOU** Axes.Combat.GI.Struck=[[RED]]**ZASAZENI S VYSSIM UCINKEM** @@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Dovednost v kopani byla navysena o {0}. Celkem ({1} Fishing.Ability.Info=[[RED]]Magick\u00fd lovec: [[GRAY]] **Zvy\u0161uje se s dovednost\u00ed Lovec poklad\u016f** Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Rank=[[RED]]Lovec Poklad\u016f Level: [[YELLOW]]{0}/5 -Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% +Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Effect.0=Lovec pokladu (pasivni) Fishing.Effect.1=Fish up misc. objects @@ -92,10 +92,10 @@ Fishing.Listener=Rybareni: Fishing.MagicFound=[[GRAY]]C\u00edt\u00edte dotek magie s t\u00edmto \u00falovkem... Fishing.SkillName=RYBARENI Fishing.Skillup=[[YELLOW]]Dovednost v rybareni byla navysena o {0}. Celkem ({1}) -Herbalism.Ability.DoubleDropChance=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0}% +Herbalism.Ability.DoubleDropChance=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0} Herbalism.Ability.FD=[[RED]]Farm\u00e1\u0159\u016fv apetit: [[YELLOW]]Rank {0} Herbalism.Ability.GTe.Length=[[RED]]D\u00e9lka trv\u00e1n\u00ed Zelen\u00e9 planety: [[YELLOW]]{0}s -Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% +Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Fail=[[RED]]**ZAHRADN\u00cdK SELHAL** Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh=[[GREEN]]**ZAHRADNIK** @@ -136,7 +136,7 @@ Mining.Effect.7=Navysuje vzdalenost exploze TNT Mining.Effect.8=Odborn\u00e1 demolice Mining.Effect.9=Snizuje zraneni zpusobene vybuchem TNT Mining.Effect.Decrease=[[RED]]Sn\u00ed\u017een\u00ed \u0161kod Demoli\u010dn\u00edho experta: [[YELLOW]]{0} -Mining.Effect.DropChance=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0}% +Mining.Effect.DropChance=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0} Mining.Listener=Dolovani: Mining.SkillName=DOLOVANI Mining.Skills.SuperBreaker.Off=[[RED]]**Super Ni\u010den\u00ed vyprchalo** @@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]M Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Schopnost [[YELLOW]]Super Breaker [[GREEN]]obnovena! Mining.Skillup=[[YELLOW]]Dovednost v dolovani byla navysena o {0}. Celkem ({1}) Mining.Blast.Boom=[[GRAY]]**VYBUCH** -Mining.Blast.Effect.0=+35% rud -Mining.Blast.Effect.1=+40% rud -Mining.Blast.Effect.2=+45% rud, bez suti -Mining.Blast.Effect.3=+50% rud, bez suti -Mining.Blast.Effect.4=+55% rud, bez suti, dvojit\u00e9 dropy -Mining.Blast.Effect.5=+60% rud, bez suti, dvojit\u00e9 dropy -Mining.Blast.Effect.6=+65% rud, bez suti, trojit\u00e9 dropy -Mining.Blast.Effect.7=+70% rud, bez suti, trojit\u00e9 dropy +Mining.Blast.Effect.0=+35 rud +Mining.Blast.Effect.1=+40 rud +Mining.Blast.Effect.2=+45 rud, bez suti +Mining.Blast.Effect.3=+50 rud, bez suti +Mining.Blast.Effect.4=+55 rud, bez suti, dvojit\u00e9 dropy +Mining.Blast.Effect.5=+60 rud, bez suti, dvojit\u00e9 dropy +Mining.Blast.Effect.6=+65 rud, bez suti, trojit\u00e9 dropy +Mining.Blast.Effect.7=+70 rud, bez suti, trojit\u00e9 dropy Mining.Blast.Radius.Increase=[[RED]]Navyseni radiusu vybuchu: [[YELLOW]]+{0} Mining.Blast.Rank=[[RED]]V\u00fdbu\u0161n\u00e9 t\u011b\u017een\u00ed [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pou\u017eil [[RED]]V\u00fdbu\u0161n\u00e9 T\u011b\u017een\u00ed! @@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]To bylo snadn\u00e9. Repair.Skills.FullDurability=[[GRAY]]Tento p\u0159edm\u011bt nen\u00ed po\u0161kozen\u00fd. Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. -Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored +Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.StackedItems=[[DARK_RED]]Nem\u016f\u017ee\u0161 opravovat nestackovan\u00e9 p\u0159edm\u011bty. -Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% +Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skillup=[[YELLOW]]Dovednost v opravovani byla navysena o {0}. Celkem ({1}) -Repair.Arcane.Chance.Downgrade=[[GRAY]]Sance na degradovani magicke sily predmetu: [[YELLOW]]{0}% -Repair.Arcane.Chance.Success=[[GRAY]]Mira uspesnosti AF: [[YELLOW]]{0}% +Repair.Arcane.Chance.Downgrade=[[GRAY]]Sance na degradovani magicke sily predmetu: [[YELLOW]]{0} +Repair.Arcane.Chance.Success=[[GRAY]]Mira uspesnosti AF: [[YELLOW]]{0} Repair.Arcane.Downgrade=[[RED]]Magick\u00e1 s\u00edla tohoto p\u0159edm\u011btu zesl\u00e1bla. Repair.Arcane.Fail=[[RED]]Predmet ztratil navzdy svou magickou silu. Repair.Arcane.Lost=[[RED]]Nemel jsi dostatocnou dovednost pro zachovani ocarovani predmetu. @@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]Udr\u017eel jsi nezn\u00e1mou enegii v tomto p\u0 Repair.Arcane.Rank=[[RED]]Tajemne kov\u00e1n\u00ed: [[YELLOW]]Level {0}/4 Swords.Ability.Lower=[[GRAY]]**ODLOZIL JSI SVUJ MEC** Swords.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVUJ MEC** -Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% +Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Length=[[RED]]D\u00e9lka krv\u00e1cen\u00ed: [[YELLOW]]{0} tik\u016f Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 trva 2 sekundy Swords.Combat.Bleeding.Started=[[DARK_RED]] Krv\u00e1c\u00ed\u0161! Swords.Combat.Bleeding.Stopped=[[GRAY]]Krvaceni bylo [[GREEN]]zastaveno[[GRAY]]! Swords.Combat.Bleeding=[[GREEN]]**NEPRITEL KRVACI** -Swords.Combat.Counter.Chance=[[RED]]Sance na protiutok: [[YELLOW]]{0}% +Swords.Combat.Counter.Chance=[[RED]]Sance na protiutok: [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]Zasa\u017een proti\u00fatokem! Swords.Combat.Countered=[[GREEN]]**PROTIUTOK** Swords.Combat.SS.Struck=[[DARK_RED]]Zasazen Hrozivym utokem! Swords.Effect.0=Protiutok -Swords.Effect.1=Odra\u017e 50% zran\u011bn\u00ed +Swords.Effect.1=Odra\u017e 50 zran\u011bn\u00ed Swords.Effect.2=Hrozivy utok (SCHOPNOST) -Swords.Effect.3=25% zraneni AoE, Krvaceni+ AoE +Swords.Effect.3=25 zraneni AoE, Krvaceni+ AoE Swords.Effect.4=Hrozivy utok krvaceni+ Swords.Effect.5=Krvaceni po dobu 5 ticku Swords.Effect.6=Krv\u00e1cen\u00ed @@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=V\u00fdbu\u0161niny d\u00e1vaj\u00ed 1/6 norm\u00e1ln\u00 Taming.Ability.Bonus.6=Nabrousene drapy Taming.Ability.Bonus.7=+2 Zraneni Taming.Ability.Bonus.8=Rychl\u00e9 Ob\u010derstven\u00ed -Taming.Ability.Bonus.9={0}% Chance for heal on attack +Taming.Ability.Bonus.9={0} Chance for heal on attack Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) -Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% +Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0} Taming.Effect.0=Tradice \u0161elem Taming.Effect.1=Na\u0159\u00edznut\u00ed kost\u00ed kontroluje vlky & oceloty Taming.Effect.10=Otresuvzdorny @@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]M\u00e1\u0161 p\u0159\u00edli\u0161 mnoho vlk\u01 Unarmed.Ability.Berserk.Length=[[RED]]Delka trvani Besneni: [[YELLOW]]{0}s Unarmed.Ability.Bonus.0=Styl \u017eelezn\u00e9 pa\u017ee Unarmed.Ability.Bonus.1=+{0} Zv\u00fd\u0161en\u00ed zran\u011bn\u00ed -Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Sance na vychyleni sipu: [[YELLOW]]{0}% -Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% +Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Sance na vychyleni sipu: [[YELLOW]]{0} +Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Lower=[[GRAY]]**SKL\u00c1N\u00cd\u0160 SV\u00c9 P\u011aSTI** Unarmed.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVOJE PESTI** Unarmed.Effect.0=B\u011bsn\u011bn\u00ed (SCHOPNOST) -Unarmed.Effect.1=+50% DMG, Nici slabsi materiali +Unarmed.Effect.1=+50 DMG, Nici slabsi materiali Unarmed.Effect.2=Odzbrojit (Hr\u00e1ce) Unarmed.Effect.3=Vyraz\u00ed nep\u0159\u00e1tel\u016fm p\u0159edm\u011bt kter\u00fd dr\u017e\u00ed v ruce Unarmed.Effect.4=Styl \u017eelezn\u00e9 pa\u017ee @@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Tvoje [[YELLOW]]schopnost B\u011bsn\u011 Unarmed.Skillup=[[YELLOW]]Dovednost v boji rukou byla navy\u0161ena o {0}. Celkem ({1}) Woodcutting.Ability.0=Vyfoukavac Woodcutting.Ability.1=Odfoukne listi -Woodcutting.Ability.Chance.DDrop=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0}% +Woodcutting.Ability.Chance.DDrop=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0} Woodcutting.Ability.Length=[[RED]]D\u00e9lka Tree felleru: [[YELLOW]]{0}s Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Effect.0=Ni\u010ditel strom\u016f (ABILITA) @@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Statistiky Perks.xp.name=Experience Perks.xp.desc=Receive {0}x XP. Perks.lucky.name=Luck -Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. -Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. -Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) +Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate. +Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate. +Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk) Perks.cooldowns.name=Fast Recovery Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.activationtime.name=Endurance diff --git a/src/main/resources/locale/locale_cy.properties b/src/main/resources/locale/locale_cy.properties index 7e6fb0c9f..0f564b70f 100644 --- a/src/main/resources/locale/locale_cy.properties +++ b/src/main/resources/locale/locale_cy.properties @@ -1,6 +1,6 @@ Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Combat.Proc=[[GREEN]] **osgoi\'r** -Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% +Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.Effect.0=Roll Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.2=Graceful Roll @@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll Acrobatics.Effect.4=Dodge Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Listener=Acrobateg -Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% -Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% +Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0} +Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0} Acrobatics.Roll.Text=**Rolled** Acrobatics.SkillName=ACROBATEG Acrobatics.Skillup=[[YELLOW]] Acrobateg sgil cynyddu {0}. Cyfanswm ({1}) -Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% -Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}% +Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} +Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Effect.0=Skill Shot Archery.Effect.1=Increases damage done with bows @@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! -Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% +Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0} Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Struck=[[RED]] ** ** BRIFO GAN EFFAITH FWYAF @@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 -Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% +Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.1=Fish up misc. objects @@ -86,16 +86,16 @@ Fishing.Effect.4=Shake (vs. Entities) Fishing.Effect.5=Shake items off of mobs w/ fishing pole Fishing.Effect.6=Fisherman\'s Diet Fishing.Effect.7=Improves hunger restored from fished foods -Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}% +Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0} Fishing.ItemFound=[[GRAY]]Treasure found! Fishing.Listener=Fishing: Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.SkillName=FISHING Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) -Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s -Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% +Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** @@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius Mining.Effect.8=Demolitions Expertise Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} -Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Mining.Listener=Mwyngloddio: Mining.SkillName=MINING Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** @@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S Mining.Skills.SuperBreaker.Refresh=[[GREEN]] Eich [[YELLOW]] Super Torri\'r [[GREEN]] gallu ei hadnewyddu! Mining.Skillup=[[YELLOW]] sgiliau Mwyngloddio cynyddu {0}. Cyfanswm ({1}) Mining.Blast.Boom=[[GRAY]]**BOOM** -Mining.Blast.Effect.0=+35% ore yield -Mining.Blast.Effect.1=+40% ore yield -Mining.Blast.Effect.2=+45% ore yield, no debris -Mining.Blast.Effect.3=+50% ore yield, no debris -Mining.Blast.Effect.4=+55% ore yield, no debris, double drops -Mining.Blast.Effect.5=+60% ore yield, no debris, double drops -Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops -Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops +Mining.Blast.Effect.0=+35 ore yield +Mining.Blast.Effect.1=+40 ore yield +Mining.Blast.Effect.2=+45 ore yield, no debris +Mining.Blast.Effect.3=+50 ore yield, no debris +Mining.Blast.Effect.4=+55 ore yield, no debris, double drops +Mining.Blast.Effect.5=+60 ore yield, no debris, double drops +Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops +Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops Mining.Blast.Radius.Increase=[[RED]] Chwyth Cynnydd Radiws [[YELLOW]] {0} Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! @@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. -Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored +Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. -Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% +Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skillup=[[YELLOW]] sgiliau Atgyweirio cynyddu {0}. Cyfanswm ({1}) -Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -Repair.Arcane.Chance.Success=[[GRAY]] Cyfradd Llwyddiant AF: [[YELLOW]] {0}% +Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} +Repair.Arcane.Chance.Success=[[GRAY]] Cyfradd Llwyddiant AF: [[YELLOW]] {0} Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Fail=[[RED]]P\u0175er dirgel wedi gadael yr eitem barhaol Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. @@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Swords.Ability.Lower=[[GRAY]] ** I LEIHAU EICH CLEDDYF ** Swords.Ability.Ready=[[GREEN]] ** CHI\'N BAROD EICH SWORD ** -Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% +Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Stopped=[[GRAY]] y gwaedu wedi [[GREEN]] rhoi\'r gorau i [[GRAY]]! Swords.Combat.Bleeding=[[GREEN]]** GELYN GWAEDU\'N** -Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% +Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Countered=[[GREEN]] ** GWRTH-YMOSOD ** Swords.Combat.SS.Struck=[[DARK_RED]] Taro gan Streiciau danheddog! Swords.Effect.0=Counter Attack -Swords.Effect.1=Reflect 50% of damage taken +Swords.Effect.1=Reflect 50 of damage taken Swords.Effect.2=Serrated Strikes (ABILITY) -Swords.Effect.3=25% DMG AoE, Bleed+ AoE +Swords.Effect.3=25 DMG AoE, Bleed+ AoE Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.5=5 Tick Bleed Swords.Effect.6=Bleed @@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.8=Fast Food Service -Taming.Ability.Bonus.9={0}% Chance for heal on attack +Taming.Ability.Bonus.9={0} Chance for heal on attack Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) -Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% +Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0} Taming.Effect.0=Beast Lore Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.10=Shock Proof @@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.1=+{0} DMG Upgrade -Unarmed.Ability.Chance.ArrowDeflect=[[RED]] Saeth wyro cyfle: [[YELLOW]] {0}% -Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% +Unarmed.Ability.Chance.ArrowDeflect=[[RED]] Saeth wyro cyfle: [[YELLOW]] {0} +Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Effect.0=Berserk (ABILITY) -Unarmed.Effect.1=+50% DMG, Breaks weak materials +Unarmed.Effect.1=+50 DMG, Breaks weak materials Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.4=Iron Arm Style @@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Woodcutting.Ability.0=Chwythwr o ddail Woodcutting.Ability.1=Chwythu i ffwrdd yn gadael -Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Effect.0=Tree Feller (ABILITY) @@ -459,9 +459,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Ystadegau Perks.xp.name=Experience Perks.xp.desc=Receive {0}x XP. Perks.lucky.name=Luck -Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. -Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. -Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) +Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate. +Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate. +Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk) Perks.cooldowns.name=Fast Recovery Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.activationtime.name=Endurance diff --git a/src/main/resources/locale/locale_da.properties b/src/main/resources/locale/locale_da.properties index 40023e5bd..183e43aa9 100644 --- a/src/main/resources/locale/locale_da.properties +++ b/src/main/resources/locale/locale_da.properties @@ -1,6 +1,6 @@ Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Combat.Proc=[[GREEN]]**Undviget** -Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% +Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.Effect.0=Roll Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.2=Graceful Roll @@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll Acrobatics.Effect.4=Dodge Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Listener=Akrobatik: -Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% -Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% +Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0} +Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0} Acrobatics.Roll.Text=**Rolled** Acrobatics.SkillName=AKROBATIK Acrobatics.Skillup=[[YELLOW]]Akrobatik evne for\u00f8get med {0}. Total ({1}) -Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% -Archery.Combat.RetrieveChance=[[RED]]Chance for at Genvinde Pil: [[YELLOW]]{0}% +Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} +Archery.Combat.RetrieveChance=[[RED]]Chance for at Genvinde Pil: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Effect.0=Skill Shot Archery.Effect.1=Increases damage done with bows @@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! -Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% +Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0} Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT** @@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 -Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% +Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.1=Fish up misc. objects @@ -92,10 +92,10 @@ Fishing.Listener=Fishing: Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.SkillName=FISHING Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) -Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s -Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% +Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh=[[GREEN]]**GR\u00d8NNE FINGRE** @@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius Mining.Effect.8=Demolitions Expertise Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} -Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Mining.Listener=Minedrift: Mining.SkillName=MINING Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** @@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skillup=[[YELLOW]]Minedriftsevne for\u00f8get med {0}. Total ({1}) Mining.Blast.Boom=[[GRAY]]**BOOM** -Mining.Blast.Effect.0=+35% ore yield -Mining.Blast.Effect.1=+40% ore yield -Mining.Blast.Effect.2=+45% ore yield, no debris -Mining.Blast.Effect.3=+50% ore yield, no debris -Mining.Blast.Effect.4=+55% ore yield, no debris, double drops -Mining.Blast.Effect.5=+60% ore yield, no debris, double drops -Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops -Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops +Mining.Blast.Effect.0=+35 ore yield +Mining.Blast.Effect.1=+40 ore yield +Mining.Blast.Effect.2=+45 ore yield, no debris +Mining.Blast.Effect.3=+50 ore yield, no debris +Mining.Blast.Effect.4=+55 ore yield, no debris, double drops +Mining.Blast.Effect.5=+60 ore yield, no debris, double drops +Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops +Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops Mining.Blast.Radius.Increase=[[RED]]Eksplosions Radius For\u00f8gelse: [[YELLOW]]+{0} Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! @@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. -Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored +Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. -Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% +Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) -Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% +Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} +Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Fail=[[RED]]Magisk energi har forladt genstanden for altid. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. @@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** -Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% +Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Stopped=[[GRAY]]Bl\u00f8dningen er [[GREEN]]stoppet[[GRAY]]! Swords.Combat.Bleeding=[[GREEN]]**MODSTANDEREN BL\u00d8DER** -Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% +Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Countered=[[GREEN]]**MODANGREBET** Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Effect.0=Counter Attack -Swords.Effect.1=Reflect 50% of damage taken +Swords.Effect.1=Reflect 50 of damage taken Swords.Effect.2=Serrated Strikes (ABILITY) -Swords.Effect.3=25% DMG AoE, Bleed+ AoE +Swords.Effect.3=25 DMG AoE, Bleed+ AoE Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.5=5 Tick Bleed Swords.Effect.6=Bleed @@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Eksplosioner g\u00f8r 1/6 af den normale skade Taming.Ability.Bonus.6=Sk\u00e6rpet Kl\u00f8er Taming.Ability.Bonus.7=+2 Skade Taming.Ability.Bonus.8=Fast Food Service -Taming.Ability.Bonus.9={0}% Chance for heal on attack +Taming.Ability.Bonus.9={0} Chance for heal on attack Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) -Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% +Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0} Taming.Effect.0=Beast Lore Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.10=Shock Proof @@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.1=+{0} DMG Upgrade -Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% -Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% +Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} +Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Effect.0=Berserk (ABILITY) -Unarmed.Effect.1=+50% DMG, Breaks weak materials +Unarmed.Effect.1=+50 DMG, Breaks weak materials Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.4=Iron Arm Style @@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Woodcutting.Ability.0=Blad Bl\u00e6ser Woodcutting.Ability.1=Bl\u00e6s blade v\u00e6k -Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Effect.0=Tree Feller (ABILITY) @@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] F\u00e6rdigheder Perks.xp.name=Experience Perks.xp.desc=Receive {0}x XP. Perks.lucky.name=Luck -Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. -Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. -Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) +Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate. +Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate. +Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk) Perks.cooldowns.name=Fast Recovery Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.activationtime.name=Endurance diff --git a/src/main/resources/locale/locale_de.properties b/src/main/resources/locale/locale_de.properties index 8de0490ca..4b99bf7dd 100644 --- a/src/main/resources/locale/locale_de.properties +++ b/src/main/resources/locale/locale_de.properties @@ -9,7 +9,7 @@ #AKROBATIK Acrobatics.Ability.Proc=[[GREEN]]**Grazi\u00F6s Abgerollt** Acrobatics.Combat.Proc=[[GREEN]]**Ausgewichen** -Acrobatics.DodgeChance=[[RED]]Ausweich-Chance: [[YELLOW]]{0}% +Acrobatics.DodgeChance=[[RED]]Ausweich-Chance: [[YELLOW]]{0} Acrobatics.Effect.0=Rolle Acrobatics.Effect.1=Reduziert oder negiert Fall-Schaden Acrobatics.Effect.2=Grazi\u00F6se Rolle @@ -17,15 +17,15 @@ Acrobatics.Effect.3=Doppelte Effektivit\u00E4t der Rolle Acrobatics.Effect.4=Ausweichen Acrobatics.Effect.5=Halbiert Angriffschaden Acrobatics.Listener=Akrobatik: -Acrobatics.Roll.Chance=[[RED]]Rolle-Chance: [[YELLOW]]{0}% -Acrobatics.Roll.GraceChance=[[RED]]Grazi\u00F6se Rolle-Chance: [[YELLOW]]{0}% +Acrobatics.Roll.Chance=[[RED]]Rolle-Chance: [[YELLOW]]{0} +Acrobatics.Roll.GraceChance=[[RED]]Grazi\u00F6se Rolle-Chance: [[YELLOW]]{0} Acrobatics.Roll.Text=**Abgerollt** Acrobatics.SkillName=AKROBATIK Acrobatics.Skillup=[[YELLOW]]Akrobatik Skill um {0} gestiegen. Gesamt ({1}) #BOGEN -Archery.Combat.DazeChance=[[RED]]Chance auf Bet\u00E4ubung: [[YELLOW]]{0}% -Archery.Combat.RetrieveChance=[[RED]]Chance auf Pfeil-R\u00FCckgewinnung: [[YELLOW]]{0}% +Archery.Combat.DazeChance=[[RED]]Chance auf Bet\u00E4ubung: [[YELLOW]]{0} +Archery.Combat.RetrieveChance=[[RED]]Chance auf Pfeil-R\u00FCckgewinnung: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Kunstschuss Zusatzschaden: [[YELLOW]]{0} Archery.Effect.0=Kunstschuss Archery.Effect.1=Erh\u00F6ht Schaden vom Bogen @@ -48,7 +48,7 @@ Axes.Ability.Lower=[[GRAY]]**Du senkst deine Axt** Axes.Ability.Ready=[[GREEN]]**Deine Axt ist bereit** Axes.Combat.Cleave.Proc=[[DARK_RED]]AUSGESCHALTET durch SCHLITZER! Axes.Combat.CritStruck=[[DARK_RED]]Du wurdest KRITISCH getroffen! -Axes.Combat.CritChance=[[RED]]Chance auf kritischen Treffer: [[YELLOW]]{0}% +Axes.Combat.CritChance=[[RED]]Chance auf kritischen Treffer: [[YELLOW]]{0} Axes.Combat.CriticalHit=[[RED]]KRITISCHER TREFFER! Axes.Combat.GI.Proc=[[GREEN]]**AUSGESCHALTET durch GEWALT SCHLAG** Axes.Combat.GI.Struck=[[RED]]**Von WUCHT-SCHLAG getroffen** @@ -93,7 +93,7 @@ Excavation.Skillup=[[YELLOW]]Graben Skill um {0} gestiegen. Gesamt ({1}) Fishing.Ability.Info=[[RED]]Zauber-J\u00E4ger: [[GRAY]] **Verbessert sich mit Schatz-J\u00E4ger Rang** Fishing.Ability.Locked.0=GESPERRT bis Skill Skill {0}+ (Reissen) Fishing.Ability.Rank=[[RED]]Schatz-J\u00E4ger Rang: [[YELLOW]]{0}/5 -Fishing.Ability.Shake=[[RED]]Reissen-Chance: [[YELLOW]]{0}% +Fishing.Ability.Shake=[[RED]]Reissen-Chance: [[YELLOW]]{0} Fishing.Ability.FD=[[RED]]Fischer-Mahlzeit Rang: [[YELLOW]]{0} Fishing.Effect.0=Schatz-J\u00E4ger (Passiv) Fishing.Effect.1=Angle verschiedene Objekte @@ -111,10 +111,10 @@ Fishing.SkillName=ANGELN Fishing.Skillup=[[YELLOW]]Angel Skill um {0} gestiegen. Gesamt ({1}) #PFLANZENKUNDE -Herbalism.Ability.DoubleDropChance=[[RED]]Chance auf Doppel-Drops: [[YELLOW]]{0}% +Herbalism.Ability.DoubleDropChance=[[RED]]Chance auf Doppel-Drops: [[YELLOW]]{0} Herbalism.Ability.FD=[[RED]]Bauernfr\u00FChst\u00FCck Rang:[[YELLOW]] {0} Herbalism.Ability.GTe.Length=[[RED]]Gr\u00FCnes Land Dauer: [[YELLOW]]{0}s -Herbalism.Ability.GTh.Chance=[[RED]]Gr\u00FCner Daumen Chance: [[YELLOW]]{0}% +Herbalism.Ability.GTh.Chance=[[RED]]Gr\u00FCner Daumen Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Fail=[[RED]]**Gr\u00FCner Daumen GESCHEITERT** Herbalism.Ability.GTh.Stage=[[RED]]Gr\u00FCner Daumen Stufe: [[YELLOW]] Weizen w\u00E4chst auf Stufe {0} Herbalism.Ability.GTh=[[GREEN]]**GR\u00DCNER DAUMEN** @@ -157,7 +157,7 @@ Mining.Effect.7=Erh\u00F6ht den Explosions-Radius Mining.Effect.8=Explosions-Experte Mining.Effect.9=Reduziert den Schaden durch TNT Explosinen Mining.Effect.Decrease=[[RED]]Explosions-Experte Schadensreduzierung: [[YELLOW]]{0} -Mining.Effect.DropChance=[[RED]]Doppel Drop Chance: [[YELLOW]]{0}% +Mining.Effect.DropChance=[[RED]]Doppel Drop Chance: [[YELLOW]]{0} Mining.Listener=Bergbau: Mining.SkillName=BERGBAU Mining.Skills.SuperBreaker.Off=[[RED]]**Super-Brecher ist ausgelaufen** @@ -169,14 +169,14 @@ Mining.Skillup=[[YELLOW]]Bergbau Skill um {0} gestiegen. Gesamt ({1}) #Z\u00FCndstoff Mining.Blast.Boom=[[GRAY]]**BOOM** -Mining.Blast.Effect.0=+35% Erz-Ausbeute -Mining.Blast.Effect.1=+40% Erz-Ausbeute -Mining.Blast.Effect.2=+45% Erz-Ausbeute, kein Schutt -Mining.Blast.Effect.3=+50% Erz-Ausbeute, kein Schutt -Mining.Blast.Effect.4=+55% Erz-Ausbeute, kein Schutt, Doppel-Drops -Mining.Blast.Effect.5=+60% Erz-Ausbeute, kein Schutt, Doppel-Drops -Mining.Blast.Effect.6=+65% Erz-Ausbeute, kein Schutt, Dreifach-Drops -Mining.Blast.Effect.7=+70% Erz-Ausbeute, kein Schutt, Dreifach-Drops +Mining.Blast.Effect.0=+35 Erz-Ausbeute +Mining.Blast.Effect.1=+40 Erz-Ausbeute +Mining.Blast.Effect.2=+45 Erz-Ausbeute, kein Schutt +Mining.Blast.Effect.3=+50 Erz-Ausbeute, kein Schutt +Mining.Blast.Effect.4=+55 Erz-Ausbeute, kein Schutt, Doppel-Drops +Mining.Blast.Effect.5=+60 Erz-Ausbeute, kein Schutt, Doppel-Drops +Mining.Blast.Effect.6=+65 Erz-Ausbeute, kein Schutt, Dreifach-Drops +Mining.Blast.Effect.7=+70 Erz-Ausbeute, kein Schutt, Dreifach-Drops Mining.Blast.Radius.Increase=[[RED]]Z\u00FCndstoff Radius Erh\u00F6hung: [[YELLOW]]+{0} Mining.Blast.Rank=[[RED]]Z\u00FCndstoff Rang:[[YELLOW]] {0}/8 [[GRAY]]({1}) Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] benutzte [[RED]]Z\u00FCndstoff! @@ -215,14 +215,14 @@ Repair.Skills.FeltEasy=[[GRAY]]Das f\u00FChlte sich einfach an. Repair.Skills.FullDurability=[[GRAY]]Dieser Gegenstand hat volle Haltbarkeit. Repair.Skills.SalvageSuccess=[[GRAY]]Gegenstand verwertet! Repair.Skills.NotFullDurability=[[DARK_RED]]Du kannst keine besch\u00E4digten Gegenst\u00E4nde verwerten. -Repair.Skills.Mastery=[[RED]]Reparatur-Meister: [[YELLOW]]{0}% Zusatz-Haltbarkeit. +Repair.Skills.Mastery=[[RED]]Reparatur-Meister: [[YELLOW]]{0} Zusatz-Haltbarkeit. Repair.Skills.StackedItems=[[DARK_RED]]Du kannst keine gestpaleten Gegenst\u00E4nde reparieren. -Repair.Skills.Super.Chance=[[RED]]Super-Reparatur Chance: [[YELLOW]]{0}% +Repair.Skills.Super.Chance=[[RED]]Super-Reparatur Chance: [[YELLOW]]{0} Repair.Skillup=[[YELLOW]]Reparatur Skill um {0} gestiegen. Gesamt ({1}) ##ARKANES SCHMIEDEN -Repair.Arcane.Chance.Downgrade=[[GRAY]]AS Verminderungs Chance: [[YELLOW]]{0}% -Repair.Arcane.Chance.Success=[[GRAY]]AS Erfolgs-Rate: [[YELLOW]]{0}% +Repair.Arcane.Chance.Downgrade=[[GRAY]]AS Verminderungs Chance: [[YELLOW]]{0} +Repair.Arcane.Chance.Success=[[GRAY]]AS Erfolgs-Rate: [[YELLOW]]{0} Repair.Arcane.Downgrade=[[RED]]Zauber-Wert des Gegenstands vermindert. Repair.Arcane.Fail=[[RED]]Der Gegenstands wurde entzaubert. Repair.Arcane.Lost=[[RED]]Du hast nicht gen\u00FCgend Skill um Verzauberungen zu erhalten. @@ -232,20 +232,20 @@ Repair.Arcane.Rank=[[RED]]Arkanes Schmieden Rang: [[YELLOW]]{0}/4 #SCHWERTER Swords.Ability.Lower=[[GRAY]]**Du senkst dein SCHWERT** Swords.Ability.Ready=[[GREEN]]**Dein SCHWERT ist bereit** -Swords.Combat.Bleed.Chance=[[RED]]Blutungs Chance: [[YELLOW]]{0}% +Swords.Combat.Bleed.Chance=[[RED]]Blutungs Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Length=[[RED]]Blutungs Dauer: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Note=[[GRAY]]Info: [[YELLOW]]1 Tick tritt alle 2 Sekunden ein. Swords.Combat.Bleeding.Started=[[DARK_RED]] Du blutest! Swords.Combat.Bleeding.Stopped=[[GRAY]]Die Blutung [[GREEN]]stoppt[[GRAY]]! Swords.Combat.Bleeding=[[GREEN]]**GEGNER BLUTET** -Swords.Combat.Counter.Chance=[[RED]]Gegenangriff Chance: [[YELLOW]]{0}% +Swords.Combat.Counter.Chance=[[RED]]Gegenangriff Chance: [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]Treffer durch Gegenangriff! Swords.Combat.Countered=[[GREEN]]**GEGENANGRIFF** Swords.Combat.SS.Struck=[[DARK_RED]]Getroffen von S\u00C4GEZAHNSCHLAG! Swords.Effect.0=Gegenangriff -Swords.Effect.1=Reflektiert 50% des erhaltenen Schadens +Swords.Effect.1=Reflektiert 50 des erhaltenen Schadens Swords.Effect.2=S\u00E4gezahnschlag (F\u00E4higkeit) -Swords.Effect.3=25% Umgebungsschaden, Blutung+ +Swords.Effect.3=25 Umgebungsschaden, Blutung+ Swords.Effect.4=S\u00E4gezahnschlag, Blutung+ Swords.Effect.5=5 Ticks Blutung Swords.Effect.6=Blutung @@ -270,13 +270,13 @@ Taming.Ability.Bonus.5=Explosionen verursachen 1/6 Schaden Taming.Ability.Bonus.6=Gesch\u00E4rfte Krallen Taming.Ability.Bonus.7=+2 Schaden Taming.Ability.Bonus.8=Schnell-Imbiss -Taming.Ability.Bonus.9={0}% Chance auf Heilung bei Attacke +Taming.Ability.Bonus.9={0} Chance auf Heilung bei Attacke Taming.Ability.Locked.0=GESPERRT bis Skill {0}+ (Umweltbewusst) Taming.Ability.Locked.1=GESPERRT bis Skill {0}+ (Dicker Pelz) Taming.Ability.Locked.2=GESPERRT bis Skill {0}+ (Schock-Sicher) Taming.Ability.Locked.3=GESPERRT bis Skill {0}+ (Gesch\u00E4rfte Krallen) Taming.Ability.Locked.4=GESPERRT bis Skill {0}+ (Schnell-Imbiss) -Taming.Combat.Chance.Gore=[[RED]]Aufschlitzen Chance: [[YELLOW]]{0}% +Taming.Combat.Chance.Gore=[[RED]]Aufschlitzen Chance: [[YELLOW]]{0} Taming.Effect.0=Bestienkunde Taming.Effect.1=Knochenschlag inspiziert W\u00F6lfe und Ozelots Taming.Effect.10=Schock-Sicher @@ -307,12 +307,12 @@ Taming.Summon.Fail.Wolf=[[RED]]Du hast zu viele W\u00F6lfe um dich, um weitere z Unarmed.Ability.Berserk.Length=[[RED]]Berserker Dauer: [[YELLOW]]{0}s Unarmed.Ability.Bonus.0=Eiserner Arm Unarmed.Ability.Bonus.1=+{0} Schadens-Bonus -Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pfeile ablenken Chance: [[YELLOW]]{0}% -Unarmed.Ability.Chance.Disarm=[[RED]]Entwaffnen Chance: [[YELLOW]]{0}% +Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pfeile ablenken Chance: [[YELLOW]]{0} +Unarmed.Ability.Chance.Disarm=[[RED]]Entwaffnen Chance: [[YELLOW]]{0} Unarmed.Ability.Lower=[[GRAY]]**Du senkst deine F\u00C4USTE** Unarmed.Ability.Ready=[[GREEN]]**Deine F\u00C4USTE sind bereit** Unarmed.Effect.0=Berserker (F\u00E4higkeit) -Unarmed.Effect.1=+50% Schaden, Zerbricht weiche Materialien +Unarmed.Effect.1=+50 Schaden, Zerbricht weiche Materialien Unarmed.Effect.2=Entwaffnen (Spieler) Unarmed.Effect.3=Dropt Gegenstand aus der Hand des Feindes Unarmed.Effect.4=Eiserner Arm @@ -331,7 +331,7 @@ Unarmed.Skillup=[[YELLOW]]Unbewaffnet Skill um {0} gestiegen. Gesamt ({1}) #HOLZF\u00C4LLER Woodcutting.Ability.0=Bl\u00E4ttersturm Woodcutting.Ability.1=Bl\u00E4st Bl\u00E4tter davon -Woodcutting.Ability.Chance.DDrop=[[RED]]Doppel Drop Chance: [[YELLOW]]{0}% +Woodcutting.Ability.Chance.DDrop=[[RED]]Doppel Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Length=[[RED]]Baumf\u00E4ller Dauer: [[YELLOW]]{0}s Woodcutting.Ability.Locked.0=GESPERRT bis Skill {0}+ (Bl\u00E4ttersturm) Woodcutting.Effect.0=Baumf\u00E4ller (F\u00E4higkeit) @@ -524,9 +524,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Werte Perks.xp.name=Erfahrung Perks.xp.desc=Erhalte {0}x XP. Perks.lucky.name=Gl\u00FCck -Perks.lucky.desc=33.3% Erh\u00F6hte Chance auf Aktivierung von {0} Skills & F\u00E4higkeiten. -Perks.lucky.desc.login=33.3% Erh\u00F6hte Chance auf Aktivierung von gewissen Skills & F\u00E4higkeiten. -Perks.lucky.bonus=[[GOLD]] ({0}% mit Gl\u00FCck-Perk) +Perks.lucky.desc=33.3 Erh\u00F6hte Chance auf Aktivierung von {0} Skills & F\u00E4higkeiten. +Perks.lucky.desc.login=33.3 Erh\u00F6hte Chance auf Aktivierung von gewissen Skills & F\u00E4higkeiten. +Perks.lucky.bonus=[[GOLD]] ({0} mit Gl\u00FCck-Perk) Perks.cooldowns.name=Schnelle Wiederherstellung Perks.cooldowns.desc=Verk\u00FCrzt die Cooldownzeit um {0}. Perks.activationtime.name=Ausdauer diff --git a/src/main/resources/locale/locale_en_US.properties b/src/main/resources/locale/locale_en_US.properties index 7c7a11944..0f5bdcb78 100644 --- a/src/main/resources/locale/locale_en_US.properties +++ b/src/main/resources/locale/locale_en_US.properties @@ -18,7 +18,7 @@ #ACROBATICS Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Combat.Proc=[[GREEN]]**Dodged** -Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% +Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.Effect.0=Roll Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.2=Graceful Roll @@ -26,15 +26,15 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll Acrobatics.Effect.4=Dodge Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Listener=Acrobatics: -Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% -Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% +Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0} +Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0} Acrobatics.Roll.Text=**Rolled** Acrobatics.SkillName=ACROBATICS Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) #ARCHERY -Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% -Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}% +Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} +Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Effect.0=Skill Shot Archery.Effect.1=Increases damage done with bows @@ -57,7 +57,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! -Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% +Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0} Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT** @@ -102,7 +102,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 -Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% +Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0} Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0} Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.1=Fish up misc. objects @@ -120,10 +120,10 @@ Fishing.SkillName=FISHING Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) #HERBALISM -Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s -Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% +Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** @@ -166,7 +166,7 @@ Mining.Effect.7=Increases TNT explosion radius Mining.Effect.8=Demolitions Expertise Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} -Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Mining.Listener=Mining: Mining.SkillName=MINING Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** @@ -178,14 +178,14 @@ Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1}) #Blast Mining Mining.Blast.Boom=[[GRAY]]**BOOM** -Mining.Blast.Effect.0=+35% ore yield -Mining.Blast.Effect.1=+40% ore yield -Mining.Blast.Effect.2=+45% ore yield, no debris -Mining.Blast.Effect.3=+50% ore yield, no debris -Mining.Blast.Effect.4=+55% ore yield, no debris, double drops -Mining.Blast.Effect.5=+60% ore yield, no debris, double drops -Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops -Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops +Mining.Blast.Effect.0=+35 ore yield +Mining.Blast.Effect.1=+40 ore yield +Mining.Blast.Effect.2=+45 ore yield, no debris +Mining.Blast.Effect.3=+50 ore yield, no debris +Mining.Blast.Effect.4=+55 ore yield, no debris, double drops +Mining.Blast.Effect.5=+60 ore yield, no debris, double drops +Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops +Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! @@ -224,14 +224,14 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items. -Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored +Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items. -Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% +Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) #Arcane Forging -Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% +Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} +Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. @@ -241,20 +241,20 @@ Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 #SWORDS Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** -Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% +Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding! Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]! Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** -Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% +Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Effect.0=Counter Attack -Swords.Effect.1=Reflect 50% of damage taken +Swords.Effect.1=Reflect 50 of damage taken Swords.Effect.2=Serrated Strikes (ABILITY) -Swords.Effect.3=25% DMG AoE, Bleed+ AoE +Swords.Effect.3=25 DMG AoE, Bleed+ AoE Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.5=5 Tick Bleed Swords.Effect.6=Bleed @@ -279,13 +279,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.8=Fast Food Service -Taming.Ability.Bonus.9={0}% Chance for heal on attack +Taming.Ability.Bonus.9={0} Chance for heal on attack Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) -Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% +Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0} Taming.Effect.0=Beast Lore Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.10=Shock Proof @@ -316,12 +316,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.1=+{0} DMG Upgrade -Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% -Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% +Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} +Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Effect.0=Berserk (ABILITY) -Unarmed.Effect.1=+50% DMG, Breaks weak materials +Unarmed.Effect.1=+50 DMG, Breaks weak materials Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.4=Iron Arm Style @@ -340,7 +340,7 @@ Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) #WOODCUTTING Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.1=Blow away leaves -Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Effect.0=Tree Feller (ABILITY) @@ -533,9 +533,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats Perks.xp.name=Experience Perks.xp.desc=Receive {0}x XP. Perks.lucky.name=Luck -Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. -Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. -Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) +Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate. +Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate. +Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk) Perks.cooldowns.name=Fast Recovery Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.activationtime.name=Endurance diff --git a/src/main/resources/locale/locale_es.properties b/src/main/resources/locale/locale_es.properties index da9dc00e0..c88f9429c 100644 --- a/src/main/resources/locale/locale_es.properties +++ b/src/main/resources/locale/locale_es.properties @@ -1,6 +1,6 @@ Acrobatics.Ability.Proc=[[GREEN]]**Aterrizaje Agraciado** Acrobatics.Combat.Proc=[[GREEN]]**Esquivado** -Acrobatics.DodgeChance=[[RED]]Probabilidad de Esquivar: [[YELLOW]]{0}% +Acrobatics.DodgeChance=[[RED]]Probabilidad de Esquivar: [[YELLOW]]{0} Acrobatics.Effect.0=Rodada Acrobatics.Effect.1=Reduce o Elimina el da\u00f1o de caida Acrobatics.Effect.2=Rodada Majestuosa @@ -8,13 +8,13 @@ Acrobatics.Effect.3=El doble de efectivo que una rodada normal Acrobatics.Effect.4=Esquivar Acrobatics.Effect.5=Reduce el da\u00f1o de ataque a la mitad Acrobatics.Listener=Acrobacias: -Acrobatics.Roll.Chance=[[RED]]Probabilidad de Rodar: [[YELLOW]]{0}% -Acrobatics.Roll.GraceChance=[[RED]]Probabilidad de Rodada Majestuosa: [[YELLOW]]{0}% +Acrobatics.Roll.Chance=[[RED]]Probabilidad de Rodar: [[YELLOW]]{0} +Acrobatics.Roll.GraceChance=[[RED]]Probabilidad de Rodada Majestuosa: [[YELLOW]]{0} Acrobatics.Roll.Text=**Rodado** Acrobatics.SkillName=ACROBACIAS Acrobatics.Skillup=[[YELLOW]]Habilidad de Acrobacias incrementada en {0}. Total ({1}) -Archery.Combat.DazeChance=[[RED]]Probabilidad de Aturdimiento: [[YELLOW]]{0}% -Archery.Combat.RetrieveChance=[[RED]]Probabilidad de Recuperar Flechas: [[YELLOW]]{0}% +Archery.Combat.DazeChance=[[RED]]Probabilidad de Aturdimiento: [[YELLOW]]{0} +Archery.Combat.RetrieveChance=[[RED]]Probabilidad de Recuperar Flechas: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Da\u00f1o bonus por Habilidad de Tiro: [[YELLOW]]{0} Archery.Effect.0=Habilidad de Tiro Archery.Effect.1=Incrementar da\u00f1o hecho con arcos @@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**BAJAS TU HACHA** Axes.Ability.Ready=[[GREEN]]**PREPARAS TU HACHA** Axes.Combat.Cleave.Proc=[[DARK_RED]]\u00a1Golpeado por PARTIR! Axes.Combat.CritStruck=[[DARK_RED]]\u00a1Fuiste golpeado CR\u00cdTICAMENTE! -Axes.Combat.CritChance=[[RED]]Probabilidad de golpe cr\u00edtico: [[YELLOW]]{0}% +Axes.Combat.CritChance=[[RED]]Probabilidad de golpe cr\u00edtico: [[YELLOW]]{0} Axes.Combat.CriticalHit=[[RED]]\u00a1GOLPE CR\u00cdTICO! Axes.Combat.GI.Proc=[[GREEN]]**GOLPEADO CON GRAN FUERZA** Axes.Combat.GI.Struck=[[RED]]**GOLPEADO POR IMPACTO MAYOR** @@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Habilidad de Excavaci\u00f3n incrementada en {0}. T Fishing.Ability.Info=[[RED]]Cazador M\u00e1gico: [[GRAY]] **Mejora con Rango de Buscador de Tesoros** Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Rank=[[RED]]Cazador de Tesoros: [[YELLOW]]Rango {0}/5 -Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% +Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Effect.0=Cazador de Tesoros (Pasivo) Fishing.Effect.1=Pescar objetos miscel\u00e1neos @@ -92,10 +92,10 @@ Fishing.Listener=Pescador: Fishing.MagicFound=[[GRAY]]Sientes un toque de magia con esta pesca... Fishing.SkillName=PESCADOR Fishing.Skillup=[[YELLOW]]Habilidad de Pescador incrementada en {0}. Total ({1}) -Herbalism.Ability.DoubleDropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}% +Herbalism.Ability.DoubleDropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0} Herbalism.Ability.FD=[[RED]]Dieta del Granjero: [[YELLOW]]Rango {0} Herbalism.Ability.GTe.Length=[[RED]]Duraci\u00f3n de Tierra Verde: [[YELLOW]]{0}seg -Herbalism.Ability.GTh.Chance=[[RED]]Probabilidad de Pulgar Verde: [[YELLOW]]{0}% +Herbalism.Ability.GTh.Chance=[[RED]]Probabilidad de Pulgar Verde: [[YELLOW]]{0} Herbalism.Ability.GTh.Fail=[[RED]]**PULGAR VERDE FALL\u00d3** Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh=[[GREEN]]**PULGAR VERDE** @@ -136,7 +136,7 @@ Mining.Effect.7=Incrementa el radio de la explosi\u00f3n de TNT Mining.Effect.8=Experto en Demoliciones Mining.Effect.9=Reduce el da\u00f1o de las explosiones de TNT Mining.Effect.Decrease=[[RED]]Da\u00f1o de Experto en Demolici\u00f3n Decrementado: [[YELLOW]]{0} -Mining.Effect.DropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}% +Mining.Effect.DropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0} Mining.Listener=Miner\u00eda: Mining.SkillName=MINER\u00cdA Mining.Skills.SuperBreaker.Off=[[RED]]**S\u00faper Destructor ha expirado** @@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[ Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]S\u00faper Destructor [[GREEN]]est\u00e1 refrescada! Mining.Skillup=[[YELLOW]]Habilidad de Miner\u00eda incrementada en {0}. Total ({1}) Mining.Blast.Boom=[[GRAY]]**BOOM** -Mining.Blast.Effect.0=+35% de producci\u00f3n minera -Mining.Blast.Effect.1=+40% de producci\u00f3n minera -Mining.Blast.Effect.2=+45% de producci\u00f3n minera, sin residuos -Mining.Blast.Effect.3=+50% de producci\u00f3n minera, sin residuos -Mining.Blast.Effect.4=+55% de producci\u00f3n minera, sin residuos, doble drops -Mining.Blast.Effect.5=+60% de producci\u00f3n minera, sin residuos, doble drops -Mining.Blast.Effect.6=+65% de producci\u00f3n minera, sin residuos y triple drops -Mining.Blast.Effect.7=+70% de producci\u00f3n minera, sin residuos, triple drops +Mining.Blast.Effect.0=+35 de producci\u00f3n minera +Mining.Blast.Effect.1=+40 de producci\u00f3n minera +Mining.Blast.Effect.2=+45 de producci\u00f3n minera, sin residuos +Mining.Blast.Effect.3=+50 de producci\u00f3n minera, sin residuos +Mining.Blast.Effect.4=+55 de producci\u00f3n minera, sin residuos, doble drops +Mining.Blast.Effect.5=+60 de producci\u00f3n minera, sin residuos, doble drops +Mining.Blast.Effect.6=+65 de producci\u00f3n minera, sin residuos y triple drops +Mining.Blast.Effect.7=+70 de producci\u00f3n minera, sin residuos, triple drops Mining.Blast.Radius.Increase=[[RED]]Incrementado Radio de Explosi\u00f3n: [[YELLOW]]+{0} Mining.Blast.Rank=[[RED]]Miner\u00eda Explosiva: [[YELLOW]] Rango {0}/8 [[GRAY]]({1}) Mining.Blast.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Miner\u00eda Explosiva! @@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]Eso ha sido f\u00e1cil. Repair.Skills.FullDurability=[[GRAY]]Esto est\u00e1 nuevo. Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. -Repair.Skills.Mastery=[[RED]]Maestr\u00eda de la Reparaci\u00f3n: [[YELLOW]]{0}% de durabilidad restaurada extra +Repair.Skills.Mastery=[[RED]]Maestr\u00eda de la Reparaci\u00f3n: [[YELLOW]]{0} de durabilidad restaurada extra Repair.Skills.StackedItems=[[DARK_RED]]No puedes reparar items apilados. -Repair.Skills.Super.Chance=[[RED]]Probabilidad de S\u00faper Reparaci\u00f3n: [[YELLOW]]{0}% +Repair.Skills.Super.Chance=[[RED]]Probabilidad de S\u00faper Reparaci\u00f3n: [[YELLOW]]{0} Repair.Skillup=[[YELLOW]]Habilidad de Reparaci\u00f3n incrementada en {0}. Total ({1}) -Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilidad de Degradaci\u00f3n en FA: [[YELLOW]]{0}% -Repair.Arcane.Chance.Success=[[GRAY]]Tasa de \u00c9xito de FA: [[YELLOW]]{0}% +Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilidad de Degradaci\u00f3n en FA: [[YELLOW]]{0} +Repair.Arcane.Chance.Success=[[GRAY]]Tasa de \u00c9xito de FA: [[YELLOW]]{0} Repair.Arcane.Downgrade=[[RED]]El poder Arcano de este objeto ha disminu\u00eddo. Repair.Arcane.Fail=[[RED]]El objeto ha perdido permanentemente sus poderes Arcanos Repair.Arcane.Lost=[[RED]]No tienes habilidad suficiente para mantener ning\u00fan tipo de encantamientos. @@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]Has logrado mantener las energ\u00edas Arcanas de Repair.Arcane.Rank=[[RED]]Forja Arcana: [[YELLOW]]Rango {0}/4 Swords.Ability.Lower=[[GRAY]]**BAJAS TU ESPADA** Swords.Ability.Ready=[[GREEN]]**PREPARASTE TU ESPADA** -Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% +Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Length=[[RED]]Duraci\u00f3n del Sangrado: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Note=[[GRAY]]NOTA: [[YELLOW]]1 Tick sucede cada 2 segundos Swords.Combat.Bleeding.Started=[[GREEN]]**ENEMIGO SANGRANDO** Swords.Combat.Bleeding.Stopped=[[GRAY]]\u00a1El sangrado ha [[GREEN]]parado[[GRAY]]! Swords.Combat.Bleeding=[[GREEN]]**ENEMIGO SANGRANDO** -Swords.Combat.Counter.Chance=[[RED]]Probabilidad de Contra Ataque: [[YELLOW]]{0}% +Swords.Combat.Counter.Chance=[[RED]]Probabilidad de Contra Ataque: [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]\u00a1Alcanzado por un contra ataque! Swords.Combat.Countered=[[GREEN]]**CONTRA-ATACADO** Swords.Combat.SS.Struck=[[DARK_RED]]\u00a1Golpeado por ATAQUE DENTADO! Swords.Effect.0=Contra Ataque -Swords.Effect.1=Reflejar el 50% del da\u00f1o recibido +Swords.Effect.1=Reflejar el 50 del da\u00f1o recibido Swords.Effect.2=Ataque Dentado (HABILIDAD) -Swords.Effect.3=25% de da\u00f1o y Sangrado+ en el \u00e1rea de cobertura +Swords.Effect.3=25 de da\u00f1o y Sangrado+ en el \u00e1rea de cobertura Swords.Effect.4=Ataque Dentado Sangriento+ Swords.Effect.5=Sangrado de 5 Ticks Swords.Effect.6=Sangrado @@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosivos hacen 1/6 del da\u00f1o normal Taming.Ability.Bonus.6=Garras Afiladas Taming.Ability.Bonus.7=+2 de Da\u00f1o Taming.Ability.Bonus.8=Servicio de Comida R\u00e1pida -Taming.Ability.Bonus.9={0}% Chance for heal on attack +Taming.Ability.Bonus.9={0} Chance for heal on attack Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) -Taming.Combat.Chance.Gore=[[RED]]Probabilidad de Mordisco: [[YELLOW]]{0}% +Taming.Combat.Chance.Gore=[[RED]]Probabilidad de Mordisco: [[YELLOW]]{0} Taming.Effect.0=Conocimiento de la Bestia Taming.Effect.1=Golpear con un hueso para inspeccionar los lobos y ocelotes Taming.Effect.10=A Prueba de Golpes @@ -279,7 +279,7 @@ Unarmed.Ability.Chance.Disarm=[[RED]]Probabilidad de Desarmar: [[YELLOW]]{0} Unarmed.Ability.Lower=[[GRAY]]**BAJAS TUS PU\u00d1OS** Unarmed.Ability.Ready=[[GREEN]]**LEVANTASTE LA GUARDIA** Unarmed.Effect.0=Enloquecido (HABILIDAD) -Unarmed.Effect.1=+50% de Da\u00f1o, Rompe materiales d\u00e9biles +Unarmed.Effect.1=+50 de Da\u00f1o, Rompe materiales d\u00e9biles Unarmed.Effect.2=Desarmar (Jugadores) Unarmed.Effect.3=Hace soltar el item que un enemigo lleva en la mano Unarmed.Effect.4=Estilo del Pu\u00f1o de Hierro @@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u00a1T\u00fa habilidad [[YELLOW]]Enloqu Unarmed.Skillup=[[YELLOW]]Habilidad de Desarmado incrementada en {0}. Total ({1}) Woodcutting.Ability.0=Soplador de Hojas Woodcutting.Ability.1=Remover hojas -Woodcutting.Ability.Chance.DDrop=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}% +Woodcutting.Ability.Chance.DDrop=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0} Woodcutting.Ability.Length=[[RED]]Duraci\u00f3n de Ca\u00edda de \u00c1rbol: [[YELLOW]]{0}seg Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Effect.0=Ca\u00edda de \u00c1rbol (HABILIDAD) @@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Estad\u00edsticas Perks.xp.name=Experience Perks.xp.desc=Receive {0}x XP. Perks.lucky.name=Luck -Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. -Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. -Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) +Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate. +Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate. +Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk) Perks.cooldowns.name=Fast Recovery Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.activationtime.name=Endurance diff --git a/src/main/resources/locale/locale_fi.properties b/src/main/resources/locale/locale_fi.properties index 45d72c4a5..0277c8a88 100644 --- a/src/main/resources/locale/locale_fi.properties +++ b/src/main/resources/locale/locale_fi.properties @@ -1,6 +1,6 @@ Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Combat.Proc=[[GREEN]]**V\u00e4ist\u00f6liike** -Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% +Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.Effect.0=Roll Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.2=Graceful Roll @@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll Acrobatics.Effect.4=Dodge Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Listener=Acrobatics: -Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% -Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% +Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0} +Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0} Acrobatics.Roll.Text=**Rolled** Acrobatics.SkillName=AKROBATIA Acrobatics.Skillup=[[YELLOW]]Akrobatian taito nousi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1}) -Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% -Archery.Combat.RetrieveChance=[[RED]]Mahdollisuus palauttaa nuolia: [[YELLOW]]{0}% +Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} +Archery.Combat.RetrieveChance=[[RED]]Mahdollisuus palauttaa nuolia: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Effect.0=Skill Shot Archery.Effect.1=Increases damage done with bows @@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! -Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% +Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0} Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT** @@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 -Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% +Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.1=Fish up misc. objects @@ -92,10 +92,10 @@ Fishing.Listener=Fishing: Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.SkillName=FISHING Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) -Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s -Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% +Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** @@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius Mining.Effect.8=Demolitions Expertise Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} -Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Mining.Listener=Mining: Mining.SkillName=MINING Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** @@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skillup=[[YELLOW]]Louhimistaito kasvoi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1}) Mining.Blast.Boom=[[GRAY]]**BOOM** -Mining.Blast.Effect.0=+35% ore yield -Mining.Blast.Effect.1=+40% ore yield -Mining.Blast.Effect.2=+45% ore yield, no debris -Mining.Blast.Effect.3=+50% ore yield, no debris -Mining.Blast.Effect.4=+55% ore yield, no debris, double drops -Mining.Blast.Effect.5=+60% ore yield, no debris, double drops -Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops -Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops +Mining.Blast.Effect.0=+35 ore yield +Mining.Blast.Effect.1=+40 ore yield +Mining.Blast.Effect.2=+45 ore yield, no debris +Mining.Blast.Effect.3=+50 ore yield, no debris +Mining.Blast.Effect.4=+55 ore yield, no debris, double drops +Mining.Blast.Effect.5=+60 ore yield, no debris, double drops +Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops +Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! @@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. -Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored +Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. -Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% +Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) -Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% +Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} +Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Fail=[[RED]]Taikavoima on h\u00e4ipynyt esineest\u00e4 pysyv\u00e4sti. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. @@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** -Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% +Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Stopped=[[GRAY]]Verenvuodatus on [[GREEN]]loppunut[[GRAY]]! Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** -Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% +Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Effect.0=Counter Attack -Swords.Effect.1=Reflect 50% of damage taken +Swords.Effect.1=Reflect 50 of damage taken Swords.Effect.2=Serrated Strikes (ABILITY) -Swords.Effect.3=25% DMG AoE, Bleed+ AoE +Swords.Effect.3=25 DMG AoE, Bleed+ AoE Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.5=5 Tick Bleed Swords.Effect.6=Bleed @@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.8=Fast Food Service -Taming.Ability.Bonus.9={0}% Chance for heal on attack +Taming.Ability.Bonus.9={0} Chance for heal on attack Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) -Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% +Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0} Taming.Effect.0=Beast Lore Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.10=Shock Proof @@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.1=+{0} DMG Upgrade -Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% -Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% +Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} +Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Effect.0=Berserk (ABILITY) -Unarmed.Effect.1=+50% DMG, Breaks weak materials +Unarmed.Effect.1=+50 DMG, Breaks weak materials Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.4=Iron Arm Style @@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.1=Blow away leaves -Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Effect.0=Tree Feller (ABILITY) @@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats Perks.xp.name=Experience Perks.xp.desc=Receive {0}x XP. Perks.lucky.name=Luck -Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. -Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. -Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) +Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate. +Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate. +Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk) Perks.cooldowns.name=Fast Recovery Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.activationtime.name=Endurance diff --git a/src/main/resources/locale/locale_fr.properties b/src/main/resources/locale/locale_fr.properties index 11f2bd859..de6ececbb 100644 --- a/src/main/resources/locale/locale_fr.properties +++ b/src/main/resources/locale/locale_fr.properties @@ -1,6 +1,6 @@ Acrobatics.Ability.Proc=[[GREEN]]**Atterrissage gracieux** Acrobatics.Combat.Proc=[[GREEN]]**Esquiv\u00e9** -Acrobatics.DodgeChance=[[RED]]Chance d\'esquive : [[YELLOW]]{0}% +Acrobatics.DodgeChance=[[RED]]Chance d\'esquive : [[YELLOW]]{0} Acrobatics.Effect.0=Roulade Acrobatics.Effect.1=R\u00e9duit ou annule les d\u00e9g\u00e2ts de chute Acrobatics.Effect.2=Roulade gracieuse @@ -8,17 +8,17 @@ Acrobatics.Effect.3=Deux fois plus efficace qu\'une roulade classique Acrobatics.Effect.4=Esquive Acrobatics.Effect.5=R\u00e9duit de moiti\u00e9 les d\u00e9g\u00e2ts re\u00e7us Acrobatics.Listener=Acrobatie : -Acrobatics.Roll.Chance=[[RED]]Chance de roulade : [[YELLOW]]{0}% -Acrobatics.Roll.GraceChance=[[RED]]Chance de roulade gracieuse : [[YELLOW]]{0}% +Acrobatics.Roll.Chance=[[RED]]Chance de roulade : [[YELLOW]]{0} +Acrobatics.Roll.GraceChance=[[RED]]Chance de roulade gracieuse : [[YELLOW]]{0} Acrobatics.Roll.Text=**ROULADE** Acrobatics.SkillName=ACROBATIE Acrobatics.Skillup=[[YELLOW]]Le talent Acrobatie augmente de {0}. Total ({1}) -Archery.Combat.DazeChance=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}% -Archery.Combat.RetrieveChance=[[RED]]Chance de r\u00e9cup\u00e9ration de fl\u00e8che : [[YELLOW]]{0}% +Archery.Combat.DazeChance=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0} +Archery.Combat.RetrieveChance=[[RED]]Chance de r\u00e9cup\u00e9ration de fl\u00e8che : [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Tir pr\u00e9cis, bonus de d\u00e9g\u00e2ts : [[YELLOW]]{0} Archery.Effect.0=Tir pr\u00e9cis Archery.Effect.1=Augmente les d\u00e9g\u00e2ts inflig\u00e9s -Archery.Effect.2=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}% +Archery.Effect.2=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0} Archery.Effect.3=D\u00e9soriente les ennemis et inflige 4 points de d\u00e9g\u00e2ts Archery.Effect.4=R\u00e9cup\u00e9ration de fl\u00e8che Archery.Effect.5=Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches sur les corps @@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE HACHE** Axes.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE HACHE** Axes.Combat.Cleave.Proc=[[DARK_RED]]Frapp\u00e9 par Tranche-cr\u00e2ne ! Axes.Combat.CritStruck=[[DARK_RED]]Vous avez re\u00e7u un coup critique ! -Axes.Combat.CritChance=[[RED]]Chance d\'infliger un coup critique : [[YELLOW]]{0}% +Axes.Combat.CritChance=[[RED]]Chance d\'infliger un coup critique : [[YELLOW]]{0} Axes.Combat.CriticalHit=[[RED]]COUP CRITIQUE ! Axes.Combat.GI.Proc=[[GREEN]]**FRAPP\u00c9 D\'UNE VIOLENTE INOU\u00cfE** Axes.Combat.GI.Struck=[[RED]]**TOUCH\u00c9 PAR UN IMPACT PUISSANT** @@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Le talent Excavation augmente de {0}. Total ({1}) Fishing.Ability.Info=[[RED]]P\u00eache magique : [[GRAY]] **S\'am\u00e9liore via Chasseur de tr\u00e9sors** Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Rank=[[RED]]Chasseur de tr\u00e9sors : [[YELLOW]] Rang {0}/5 -Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% +Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Effect.0=Chasseur de tr\u00e9sors Fishing.Effect.1=Remonte des objets inhabituels @@ -92,10 +92,10 @@ Fishing.Listener=P\u00eache : Fishing.MagicFound=[[GRAY]]Vous ressentez quelque chose de magique dans cette prise... Fishing.SkillName=P\u00caCHE Fishing.Skillup=[[YELLOW]]Le talent p\u00eache augmente de {0}. Total ({1}) -Herbalism.Ability.DoubleDropChance=[[RED]]Chance de double drop : [[YELLOW]]{0}% +Herbalism.Ability.DoubleDropChance=[[RED]]Chance de double drop : [[YELLOW]]{0} Herbalism.Ability.FD=[[RED]]R\u00e9gime de fermier : [[YELLOW]]Rang {0} Herbalism.Ability.GTe.Length=[[RED]]Dur\u00e9e de Main verte : [[YELLOW]]{0}s -Herbalism.Ability.GTh.Chance=[[RED]]Probabilit\u00e9 de Doigts verts : [[YELLOW]]{0}% +Herbalism.Ability.GTh.Chance=[[RED]]Probabilit\u00e9 de Doigts verts : [[YELLOW]]{0} Herbalism.Ability.GTh.Fail=[[RED]]**DOIGTS VERTS \u00c9CHOU\u00c9** Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh=[[GREEN]]**DOIGTS VERTS** @@ -136,7 +136,7 @@ Mining.Effect.7=Augmente le rayon d\'explosion de la TNT Mining.Effect.8=Expert en d\u00e9molition Mining.Effect.9=R\u00e9duit les d\u00e9g\u00e2ts provenant de la TNT Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} -Mining.Effect.DropChance=[[RED]]Chance de double drop : [[YELLOW]]{0}% +Mining.Effect.DropChance=[[RED]]Chance de double drop : [[YELLOW]]{0} Mining.Listener=Minage : Mining.SkillName=MINAGE Mining.Skills.SuperBreaker.Off=[[RED]]**Votre comp\u00e9tence Broyeur est termin\u00e9e** @@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[ Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Broyeur [[GREEN]]est pr\u00eate ! Mining.Skillup=[[YELLOW]]Le talent Minage augmente de {0}. Total ({1}) Mining.Blast.Boom=[[GRAY]]**BOUM** -Mining.Blast.Effect.0=+35% de rendement -Mining.Blast.Effect.1=+40% de rendement -Mining.Blast.Effect.2=+45% de rendement, pas de d\u00e9bris -Mining.Blast.Effect.3=+50% de rendement, pas de d\u00e9bris -Mining.Blast.Effect.4=+55% de rendement, pas de d\u00e9bris, double drops -Mining.Blast.Effect.5=+60% de rendement, pas de d\u00e9bris, double drops -Mining.Blast.Effect.6=+65% de rendement, pas de d\u00e9bris, triple drops -Mining.Blast.Effect.7=+70% de rendement, pas de d\u00e9bris, triple drops +Mining.Blast.Effect.0=+35 de rendement +Mining.Blast.Effect.1=+40 de rendement +Mining.Blast.Effect.2=+45 de rendement, pas de d\u00e9bris +Mining.Blast.Effect.3=+50 de rendement, pas de d\u00e9bris +Mining.Blast.Effect.4=+55 de rendement, pas de d\u00e9bris, double drops +Mining.Blast.Effect.5=+60 de rendement, pas de d\u00e9bris, double drops +Mining.Blast.Effect.6=+65 de rendement, pas de d\u00e9bris, triple drops +Mining.Blast.Effect.7=+70 de rendement, pas de d\u00e9bris, triple drops Mining.Blast.Radius.Increase=[[RED]]Rayon d\'explosion : [[YELLOW]]+{0} Mining.Blast.Rank=[[RED]]Minage explosif : [[YELLOW]]Rang {0}/8 [[GRAY]]({1}) Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Minage explosif ! @@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]Plut\u00f4t facile. Repair.Skills.FullDurability=[[GRAY]]C\'est d\u00e9j\u00e0 r\u00e9par\u00e9. Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. -Repair.Skills.Mastery=[[RED]]Ma\u00eetrise du forgeage : [[YELLOW]]Durabilit\u00e9 restaur\u00e9e augment\u00e9e de {0}% +Repair.Skills.Mastery=[[RED]]Ma\u00eetrise du forgeage : [[YELLOW]]Durabilit\u00e9 restaur\u00e9e augment\u00e9e de {0} Repair.Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas r\u00e9parer les objets empil\u00e9s. -Repair.Skills.Super.Chance=[[RED]]Probabilit\u00e9 de superbe r\u00e9paration : [[YELLOW]]{0}% +Repair.Skills.Super.Chance=[[RED]]Probabilit\u00e9 de superbe r\u00e9paration : [[YELLOW]]{0} Repair.Skillup=[[YELLOW]]Le talent R\u00e9paration augmente de {0}. Total ({1}) -Repair.Arcane.Chance.Downgrade=[[GRAY]]Forge arcanique, chance de d\u00e9gradation : [[YELLOW]]{0}% -Repair.Arcane.Chance.Success=[[GRAY]]Forge arcanique, taux de succ\u00e8s : [[YELLOW]]{0}% +Repair.Arcane.Chance.Downgrade=[[GRAY]]Forge arcanique, chance de d\u00e9gradation : [[YELLOW]]{0} +Repair.Arcane.Chance.Success=[[GRAY]]Forge arcanique, taux de succ\u00e8s : [[YELLOW]]{0} Repair.Arcane.Downgrade=[[RED]]Les \u00e9nergies arcaniques ont \u00e9t\u00e9 affaiblies sur cet objet. Repair.Arcane.Fail=[[RED]]Les \u00e9nergies arcaniques ont quitt\u00e9 cet objet. Repair.Arcane.Lost=[[RED]]Vous n\'\u00e9tiez pas suffisamment comp\u00e9tent pour pr\u00e9server les enchantements. @@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]Vous avez pr\u00e9serv\u00e9 les \u00e9nergies ar Repair.Arcane.Rank=[[RED]]Forge arcanique : [[YELLOW]]Rang {0}/4 Swords.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE \u00c9P\u00c9E** Swords.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E** -Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% +Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Length=[[RED]]Dur\u00e9e de saignement : [[YELLOW]]{0} ticks Swords.Combat.Bleed.Note=[[GRAY]]NOTE : [[YELLOW]]1 tick toutes les 2 secondes Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Stopped=[[GRAY]]Le saignement s\'est [[GREEN]]arr\u00eat\u00e9[[GRAY]] ! Swords.Combat.Bleeding=[[GREEN]]**L\'ENNEMI SAIGNE** -Swords.Combat.Counter.Chance=[[RED]]Chance de contre-attaque : [[YELLOW]]{0}% +Swords.Combat.Counter.Chance=[[RED]]Chance de contre-attaque : [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]Touch\u00e9 par une contre-attaque ! Swords.Combat.Countered=[[GREEN]]**CONTRE-ATTAQUE** Swords.Combat.SS.Struck=[[DARK_RED]]Frapp\u00e9 par ATTAQUE D\u00c9CHIRANTE ! Swords.Effect.0=Contre-attaque -Swords.Effect.1=Renvoie 50% des d\u00e9g\u00e2ts re\u00e7us +Swords.Effect.1=Renvoie 50 des d\u00e9g\u00e2ts re\u00e7us Swords.Effect.2=Attaque d\u00e9chirante (Comp\u00e9tence) -Swords.Effect.3=25% de d\u00e9g\u00e2ts + saignement de zone +Swords.Effect.3=25 de d\u00e9g\u00e2ts + saignement de zone Swords.Effect.4=Saignement d\'Attaque d\u00e9chirante Swords.Effect.5=5 ticks Swords.Effect.6=Saignement @@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Les explosifs font 1/6\u00e8me de leurs d\u00e9g\u00e2ts Taming.Ability.Bonus.6=Griffes ac\u00e9r\u00e9es Taming.Ability.Bonus.7=+2 de d\u00e9g\u00e2ts Taming.Ability.Bonus.8=Fast food -Taming.Ability.Bonus.9={0}% Chance for heal on attack +Taming.Ability.Bonus.9={0} Chance for heal on attack Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) -Taming.Combat.Chance.Gore=[[RED]]Chance de morsure : [[YELLOW]]{0}% +Taming.Combat.Chance.Gore=[[RED]]Chance de morsure : [[YELLOW]]{0} Taming.Effect.0=Connaissances des b\u00eates Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.10=R\u00e9sistance aux chocs @@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]Il y a d\u00e9j\u00e0 trop de loups dans les envi Unarmed.Ability.Berserk.Length=[[RED]]Dur\u00e9e de Berserk : [[YELLOW]]{0}s Unarmed.Ability.Bonus.0=Poings de fer Unarmed.Ability.Bonus.1=+{0} de d\u00e9g\u00e2ts -Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Chance de d\u00e9viation de fl\u00e8che : [[YELLOW]]{0}% -Unarmed.Ability.Chance.Disarm=[[RED]]Chance de d\u00e9sarmement : [[YELLOW]]{0}% +Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Chance de d\u00e9viation de fl\u00e8che : [[YELLOW]]{0} +Unarmed.Ability.Chance.Disarm=[[RED]]Chance de d\u00e9sarmement : [[YELLOW]]{0} Unarmed.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOS POINGS** Unarmed.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOS POINGS** Unarmed.Effect.0=Berserk (Comp\u00e9tence) -Unarmed.Effect.1=+50% de d\u00e9g\u00e2ts, casse les mat\u00e9riaux souples +Unarmed.Effect.1=+50 de d\u00e9g\u00e2ts, casse les mat\u00e9riaux souples Unarmed.Effect.2=D\u00e9sarmement (sur joueurs) Unarmed.Effect.3=Fait tomber l\'arme des ennemis Unarmed.Effect.4=Poings de fer @@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Berserk Unarmed.Skillup=[[YELLOW]]Le talent Poings augmente de {0}. Total ({1}) Woodcutting.Ability.0=Soufflage Woodcutting.Ability.1=Cong\u00e9s de coup -Woodcutting.Ability.Chance.DDrop=[[RED]]Chance de double drop : [[YELLOW]]{0}% +Woodcutting.Ability.Chance.DDrop=[[RED]]Chance de double drop : [[YELLOW]]{0} Woodcutting.Ability.Length=[[RED]]Dur\u00e9e d\'Abbateur : [[YELLOW]]{0}s Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Effect.0=Abatteur (Comp\u00e9tence) @@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Statistiques Perks.xp.name=Experience Perks.xp.desc=Receive {0}x XP. Perks.lucky.name=Luck -Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. -Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. -Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) +Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate. +Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate. +Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk) Perks.cooldowns.name=Fast Recovery Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.activationtime.name=Endurance diff --git a/src/main/resources/locale/locale_it.properties b/src/main/resources/locale/locale_it.properties index 58a46b91a..33ca0c627 100644 --- a/src/main/resources/locale/locale_it.properties +++ b/src/main/resources/locale/locale_it.properties @@ -1,6 +1,6 @@ Acrobatics.Ability.Proc=[[GREEN]]**Atterraggio Aggraziato** Acrobatics.Combat.Proc=[[GREEN]]**Schivato** -Acrobatics.DodgeChance=[[RED]]Probabilit\u00e0 di Schivata: [[YELLOW]]{0}% +Acrobatics.DodgeChance=[[RED]]Probabilit\u00e0 di Schivata: [[YELLOW]]{0} Acrobatics.Effect.0=Capriola Acrobatics.Effect.1=Riduce o annulla il danno da caduta Acrobatics.Effect.2=Capriola Aggraziata @@ -8,13 +8,13 @@ Acrobatics.Effect.3=Il doppio pi\u00f9 efficiente di una normale Capriola Acrobatics.Effect.4=Schivata Acrobatics.Effect.5=Riduce il danno degli attacchi della met\u00e0 Acrobatics.Listener=Acrobatica: -Acrobatics.Roll.Chance=[[RED]]Probabilit\u00e0 di Capriola: [[YELLOW]]{0}% -Acrobatics.Roll.GraceChance=[[RED]]Probabilit\u00e0 di Capriola Aggraziata: [[YELLOW]]{0}% +Acrobatics.Roll.Chance=[[RED]]Probabilit\u00e0 di Capriola: [[YELLOW]]{0} +Acrobatics.Roll.GraceChance=[[RED]]Probabilit\u00e0 di Capriola Aggraziata: [[YELLOW]]{0} Acrobatics.Roll.Text=**Capriola Eseguita** Acrobatics.SkillName=ACROBATICA Acrobatics.Skillup=[[YELLOW]]L\'abilit\u00e0 Acrobatica \u00e8 aumentata di {0}. Totale ({1}) -Archery.Combat.DazeChance=[[RED]]Probabilit\u00e0 di Stordire: [[YELLOW]]{0}% -Archery.Combat.RetrieveChance=[[RED]]Probabilit\u00e0 di Recuperare Frecce: [[YELLOW]]{0}% +Archery.Combat.DazeChance=[[RED]]Probabilit\u00e0 di Stordire: [[YELLOW]]{0} +Archery.Combat.RetrieveChance=[[RED]]Probabilit\u00e0 di Recuperare Frecce: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Bonus al Danno di Tiro da Maestro: [[YELLOW]]{0} Archery.Effect.0=Tiro da Maestro Archery.Effect.1=Aumenta il danno fatto con gli archi @@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**ABBASSI L\'ASCIA** Axes.Ability.Ready=[[GREEN]]**PREPARI L\'ASCIA** Axes.Combat.Cleave.Proc=[[DARK_RED]]Colpito da SFONDAMENTO! Axes.Combat.CritStruck=[[DARK_RED]]Hai subito un colpo CRITICO! -Axes.Combat.CritChance=[[RED]]Probabilit\u00e0 di un colpo critico: [[YELLOW]]{0}% +Axes.Combat.CritChance=[[RED]]Probabilit\u00e0 di un colpo critico: [[YELLOW]]{0} Axes.Combat.CriticalHit=[[RED]]COLPO CRITICO! Axes.Combat.GI.Proc=[[GREEN]]**COLPITO DA UNA GRANDE FORZA** Axes.Combat.GI.Struck=[[RED]]**COLPITO DA IMPATTO MAGGIORE** @@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]L\'abilit\u00e0 Escavazione \u00e8 aumentata di {0} Fishing.Ability.Info=[[RED]]Cacciatore di Magia: [[GRAY]] **Migliora insieme al Grado di Cacciatore di Tesori** Fishing.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SCUOTERE) Fishing.Ability.Rank=[[RED]]Grado di Cacciatore di Tesori: [[YELLOW]]{0}/5 -Fishing.Ability.Shake=[[RED]]Probabilit\u00e0 di Scuotere: [[YELLOW]]{0}% +Fishing.Ability.Shake=[[RED]]Probabilit\u00e0 di Scuotere: [[YELLOW]]{0} Fishing.Ability.FD=[[RED]]Dieta del Pescatore: [[YELLOW]]Grado {0} Fishing.Effect.0=Cacciatore di Tesori (Passivo) Fishing.Effect.1=Ripesca oggetti vari @@ -92,10 +92,10 @@ Fishing.Listener=Pesca: Fishing.MagicFound=[[GRAY]]Senti un tocco di magia in questa cattura... Fishing.SkillName=PESCA Fishing.Skillup=[[YELLOW]]L\'abilit\u00e0 Pesca \u00e8 aumentata di {0}. Totale ({1}) -Herbalism.Ability.DoubleDropChance=[[RED]]Probabilit\u00e0 di Doppio Drop: [[YELLOW]]{0}% +Herbalism.Ability.DoubleDropChance=[[RED]]Probabilit\u00e0 di Doppio Drop: [[YELLOW]]{0} Herbalism.Ability.FD=[[RED]]Dieta del Contadino: [[YELLOW]]Grado {0} Herbalism.Ability.GTe.Length=[[RED]]Durata di Terra Verde: [[YELLOW]]{0}s -Herbalism.Ability.GTh.Chance=[[RED]]Probabilit\u00e0 di Pollice Verde: [[YELLOW]]{0}% +Herbalism.Ability.GTh.Chance=[[RED]]Probabilit\u00e0 di Pollice Verde: [[YELLOW]]{0} Herbalism.Ability.GTh.Fail=[[RED]]**POLLICE VERDE FALLITO** Herbalism.Ability.GTh.Stage=[[RED]]Stadio di Pollice Verde: [[YELLOW]] Il raccolto cresce allo stadio {0} Herbalism.Ability.GTh=[[GREEN]]**POLLICE VERDE** @@ -136,7 +136,7 @@ Mining.Effect.7=Incrementa il raggio di esplosione del TNT Mining.Effect.8=Perizia nelle Demolizioni Mining.Effect.9=Riduce il danno da esplosioni di TNT Mining.Effect.Decrease=[[RED]]Riduzione del Danno da Esperto di Demolizioni: [[YELLOW]]{0} -Mining.Effect.DropChance=[[RED]]Probabilit\u00e0 di Doppio Drop: [[YELLOW]]{0}% +Mining.Effect.DropChance=[[RED]]Probabilit\u00e0 di Doppio Drop: [[YELLOW]]{0} Mining.Listener=Estrazione Mining.SkillName=ESTRAZIONE Mining.Skills.SuperBreaker.Off=[[RED]]**Super Demolitore si \u00e8 esaurito** @@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]S Mining.Skills.SuperBreaker.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Super Demolitore [[GREEN]]si \u00e8 rigenerata! Mining.Skillup=[[YELLOW]]L\'abilit\u00e0 Estrazione \u00e8 aumentata di {0}. Totale ({1}) Mining.Blast.Boom=[[GRAY]]**BOOM** -Mining.Blast.Effect.0=+35% minerali estratti -Mining.Blast.Effect.1=+40% minerali estratti -Mining.Blast.Effect.2=+45% minerali estratti, niente macerie -Mining.Blast.Effect.3=+50% minerali estratti, niente macerie -Mining.Blast.Effect.4=+55% minerali estratti, niente macerie, doppi drop. -Mining.Blast.Effect.5=+60% minerali estratti, niente macerie, doppi drop. -Mining.Blast.Effect.6=+65% minerali estratti, niente macerie, tripli drop. -Mining.Blast.Effect.7=+70% minerali estratti, niente macerie, tripli drop. +Mining.Blast.Effect.0=+35 minerali estratti +Mining.Blast.Effect.1=+40 minerali estratti +Mining.Blast.Effect.2=+45 minerali estratti, niente macerie +Mining.Blast.Effect.3=+50 minerali estratti, niente macerie +Mining.Blast.Effect.4=+55 minerali estratti, niente macerie, doppi drop. +Mining.Blast.Effect.5=+60 minerali estratti, niente macerie, doppi drop. +Mining.Blast.Effect.6=+65 minerali estratti, niente macerie, tripli drop. +Mining.Blast.Effect.7=+70 minerali estratti, niente macerie, tripli drop. Mining.Blast.Radius.Increase=[[RED]]Incremento del Raggio di Esplosione: [[YELLOW]]+{0} Mining.Blast.Rank=[[RED]]Estrazione Esplosiva: [[YELLOW]] Grado {0}/8 [[GRAY]]({1}) Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Estrazione Esplosiva! @@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]Ti \u00e8 sembrato facile. Repair.Skills.FullDurability=[[GRAY]]\u00c8 gi\u00e0 a piena durevolezza. Repair.Skills.SalvageSuccess=[[GRAY]]Oggetto rottamato! Repair.Skills.NotFullDurability=[[DARK_RED]]Non puoi rottamare oggetti danneggiati. -Repair.Skills.Mastery=[[RED]]Maestria nella Riparazione: [[YELLOW]]Recuperato il {0}% di durevolezza aggiuntiva +Repair.Skills.Mastery=[[RED]]Maestria nella Riparazione: [[YELLOW]]Recuperato il {0} di durevolezza aggiuntiva Repair.Skills.StackedItems=[[DARK_RED]]Non puoi riparare oggetti ammucchiati. -Repair.Skills.Super.Chance=[[RED]]Probabilit\u00e0 di Super Riparazione: [[YELLOW]]{0}% +Repair.Skills.Super.Chance=[[RED]]Probabilit\u00e0 di Super Riparazione: [[YELLOW]]{0} Repair.Skillup=[[YELLOW]]L\'abilit\u00e0 Riparazione \u00e8 aumentata di {0}. Totale ({1}) -Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilit\u00e0 di Degradazione di FA: [[YELLOW]]{0}% -Repair.Arcane.Chance.Success=[[GRAY]]Tasso di Successo di FA: [[YELLOW]]{0}% +Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilit\u00e0 di Degradazione di FA: [[YELLOW]]{0} +Repair.Arcane.Chance.Success=[[GRAY]]Tasso di Successo di FA: [[YELLOW]]{0} Repair.Arcane.Downgrade=[[RED]]Il potere arcano di questo oggetto \u00e8 diminuito. Repair.Arcane.Fail=[[RED]]Il potere arcano ha abbandonato l\'oggetto permanentemente. Repair.Arcane.Lost=[[RED]]Non sei stato abbastanza abile da mantenere alcun incantesimo. @@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]Hai mantenuto le energie arcane in questo oggetto Repair.Arcane.Rank=[[RED]]Forgiatura Arcana: [[YELLOW]]Grado {0}/4 Swords.Ability.Lower=[[GRAY]]**ABBASSI LA SPADA** Swords.Ability.Ready=[[GREEN]]**PREPARI LA SPADA** -Swords.Combat.Bleed.Chance=[[RED]]Probabilit\u00e0 di Emorragia: [[YELLOW]]{0}% +Swords.Combat.Bleed.Chance=[[RED]]Probabilit\u00e0 di Emorragia: [[YELLOW]]{0} Swords.Combat.Bleed.Length=[[RED]]Durata di Emorragia: [[YELLOW]]{0} tick Swords.Combat.Bleed.Note=[[GRAY]]Nota: [[YELLOW]]1 Tick si verifica ogni 2 secondi Swords.Combat.Bleeding.Started=[[DARK_RED]] Hai un\'emorragia! Swords.Combat.Bleeding.Stopped=[[GRAY]]L\'emorragia si \u00e8 [[GREEN]]fermata[[GRAY]]! Swords.Combat.Bleeding=[[GREEN]]**IL NEMICO HA UN\'EMORRAGIA** -Swords.Combat.Counter.Chance=[[RED]]Probabilit\u00e0 di Contrattacco: [[YELLOW]]{0}% +Swords.Combat.Counter.Chance=[[RED]]Probabilit\u00e0 di Contrattacco: [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]Colpisci on un contrattacco! Swords.Combat.Countered=[[GREEN]]**CONTRATTACCATO** Swords.Combat.SS.Struck=[[DARK_RED]]Colpito da COLPI SEGHETTATI! Swords.Effect.0=Contrattacco -Swords.Effect.1=Riflette il 50% del danno subito +Swords.Effect.1=Riflette il 50 del danno subito Swords.Effect.2=Colpi Seghettati (CAPACITA\') -Swords.Effect.3=+25% Danno ad Area, Emorragia+ ad Area +Swords.Effect.3=+25 Danno ad Area, Emorragia+ ad Area Swords.Effect.4=Colpi Seghettati Emorragia+ Swords.Effect.5=Emorragia da 5 Tick Swords.Effect.6=Emorragia @@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Gli esplosivi fanno 1/6 del normale danno Taming.Ability.Bonus.6=Artigli Affilati Taming.Ability.Bonus.7=+2 al Danno Taming.Ability.Bonus.8=Servizio Fast Food -Taming.Ability.Bonus.9={0}% Probabilit\u00e0 di guarire quando si attacca +Taming.Ability.Bonus.9={0} Probabilit\u00e0 di guarire quando si attacca Taming.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SICUREZZA AMBIENTALE) Taming.Ability.Locked.1=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (PELLICCIA FOLTA) Taming.Ability.Locked.2=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (A PROVA D\'URTO) Taming.Ability.Locked.3=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (ARTIGLI AFFILATI) Taming.Ability.Locked.4=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SERVIZIO FAST FOOD) -Taming.Combat.Chance.Gore=[[RED]]Probabilit\u00e0 di Sbranare: [[YELLOW]]{0}% +Taming.Combat.Chance.Gore=[[RED]]Probabilit\u00e0 di Sbranare: [[YELLOW]]{0} Taming.Effect.0=Conoscenza delle Bestie Taming.Effect.1=Esamina lupi e ocelot picchiandoli con un osso Taming.Effect.10=A Prova d\'Urto @@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]Hai troppi lupi vicino per poterne evocare degli Unarmed.Ability.Berserk.Length=[[RED]]Durata di Furore: [[YELLOW]]{0} s Unarmed.Ability.Bonus.0=Stile del Braccio di Ferro Unarmed.Ability.Bonus.1=Potenziamento Danno +{0} -Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Probabilit\u00e0 di Deviare Freccia: [[YELLOW]]{0}% -Unarmed.Ability.Chance.Disarm=[[RED]]Probabilit\u00e0 di Disarmare: [[YELLOW]]{0}% +Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Probabilit\u00e0 di Deviare Freccia: [[YELLOW]]{0} +Unarmed.Ability.Chance.Disarm=[[RED]]Probabilit\u00e0 di Disarmare: [[YELLOW]]{0} Unarmed.Ability.Lower=[[GRAY]]**ABBASSI I PUGNI** Unarmed.Ability.Ready=[[GREEN]]**PREPARI I PUGNI** Unarmed.Effect.0=Furore (Capacit\u00e0) -Unarmed.Effect.1=+50% Danni, Rompe materiali fragili +Unarmed.Effect.1=+50 Danni, Rompe materiali fragili Unarmed.Effect.2=Disarmare (Giocatore) Unarmed.Effect.3=Fa cadere l\'oggetto tenuto in mano dal nemico Unarmed.Effect.4=Stile del Braccio di Ferro @@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Furore [[ Unarmed.Skillup=[[YELLOW]]L\'abilit\u00e0 Lotta \u00e8 aumentata di {0}. Totale ({1}) Woodcutting.Ability.0=Soffia Foglie Woodcutting.Ability.1=Soffia via le foglie -Woodcutting.Ability.Chance.DDrop=[[RED]]Probabilit\u00e0 di Doppio Drop: [[YELLOW]]{0}% +Woodcutting.Ability.Chance.DDrop=[[RED]]Probabilit\u00e0 di Doppio Drop: [[YELLOW]]{0} Woodcutting.Ability.Length=[[RED]]Durata di Abbatti Alberi: [[YELLOW]]{0} s Woodcutting.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SOFFIA FOGLIE) Woodcutting.Effect.0=Abbattitore d\'Alberi (CAPACITA\') @@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]]Statistiche [mcMMO] Perks.xp.name=Esperienza Perks.xp.desc=Ricevi {0}x XP. Perks.lucky.name=Fortuna -Perks.lucky.desc=Aumenta del 33% le probabilit\u00e0 di attivarsi delle abilit\u00e0 e capacit\u00e0 di {0}. -Perks.lucky.desc.login=Aumenta del 33% le probabilit\u00e0 di attivarsi di certe abilit\u00e0 e capacit\u00e0. -Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) +Perks.lucky.desc=Aumenta del 33 le probabilit\u00e0 di attivarsi delle abilit\u00e0 e capacit\u00e0 di {0}. +Perks.lucky.desc.login=Aumenta del 33 le probabilit\u00e0 di attivarsi di certe abilit\u00e0 e capacit\u00e0. +Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk) Perks.cooldowns.name=Recupero Rapido Perks.cooldowns.desc=Riduce la durata del raffreddamento di {0}. Perks.activationtime.name=Resistenza diff --git a/src/main/resources/locale/locale_ko.properties b/src/main/resources/locale/locale_ko.properties index 513018758..b6c6d301e 100644 --- a/src/main/resources/locale/locale_ko.properties +++ b/src/main/resources/locale/locale_ko.properties @@ -1,6 +1,6 @@ Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Combat.Proc=[[GREEN]]**Dodged** -Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% +Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.Effect.0=Roll Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.2=Graceful Roll @@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll Acrobatics.Effect.4=Dodge Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Listener=Acrobatics: -Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% -Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% +Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0} +Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0} Acrobatics.Roll.Text=**Rolled** Acrobatics.SkillName=ACROBATICS Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) -Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% -Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}% +Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} +Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Effect.0=Skill Shot Archery.Effect.1=Increases damage done with bows @@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! -Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% +Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0} Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT** @@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 -Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% +Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.1=Fish up misc. objects @@ -92,10 +92,10 @@ Fishing.Listener=Fishing: Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.SkillName=FISHING Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) -Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s -Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% +Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** @@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius Mining.Effect.8=Demolitions Expertise Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} -Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Mining.Listener=Mining: Mining.SkillName=MINING Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** @@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Mining.Blast.Boom=[[GRAY]]**BOOM** -Mining.Blast.Effect.0=+35% ore yield -Mining.Blast.Effect.1=+40% ore yield -Mining.Blast.Effect.2=+45% ore yield, no debris -Mining.Blast.Effect.3=+50% ore yield, no debris -Mining.Blast.Effect.4=+55% ore yield, no debris, double drops -Mining.Blast.Effect.5=+60% ore yield, no debris, double drops -Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops -Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops +Mining.Blast.Effect.0=+35 ore yield +Mining.Blast.Effect.1=+40 ore yield +Mining.Blast.Effect.2=+45 ore yield, no debris +Mining.Blast.Effect.3=+50 ore yield, no debris +Mining.Blast.Effect.4=+55 ore yield, no debris, double drops +Mining.Blast.Effect.5=+60 ore yield, no debris, double drops +Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops +Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! @@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. -Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored +Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. -Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% +Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) -Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% +Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} +Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. @@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** -Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% +Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]! Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** -Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% +Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Effect.0=Counter Attack -Swords.Effect.1=Reflect 50% of damage taken +Swords.Effect.1=Reflect 50 of damage taken Swords.Effect.2=Serrated Strikes (ABILITY) -Swords.Effect.3=25% DMG AoE, Bleed+ AoE +Swords.Effect.3=25 DMG AoE, Bleed+ AoE Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.5=5 Tick Bleed Swords.Effect.6=Bleed @@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.8=Fast Food Service -Taming.Ability.Bonus.9={0}% Chance for heal on attack +Taming.Ability.Bonus.9={0} Chance for heal on attack Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) -Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% +Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0} Taming.Effect.0=Beast Lore Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.10=Shock Proof @@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.1=+{0} DMG Upgrade -Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% -Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% +Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} +Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Effect.0=Berserk (ABILITY) -Unarmed.Effect.1=+50% DMG, Breaks weak materials +Unarmed.Effect.1=+50 DMG, Breaks weak materials Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.4=Iron Arm Style @@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.1=Blow away leaves -Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Effect.0=Tree Feller (ABILITY) @@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats Perks.xp.name=Experience Perks.xp.desc=Receive {0}x XP. Perks.lucky.name=Luck -Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. -Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. -Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) +Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate. +Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate. +Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk) Perks.cooldowns.name=Fast Recovery Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.activationtime.name=Endurance diff --git a/src/main/resources/locale/locale_lv.properties b/src/main/resources/locale/locale_lv.properties index 5a23c3790..9d1b4d614 100644 --- a/src/main/resources/locale/locale_lv.properties +++ b/src/main/resources/locale/locale_lv.properties @@ -1,6 +1,6 @@ Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Combat.Proc=[[GREEN]]**Dodged** -Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% +Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.Effect.0=Roll Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.2=Graceful Roll @@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll Acrobatics.Effect.4=Dodge Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Listener=Acrobatics: -Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% -Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% +Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0} +Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0} Acrobatics.Roll.Text=**Rolled** Acrobatics.SkillName=AKROB\u0100TIKA Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) -Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% -Archery.Combat.RetrieveChance=[[RED]]Iesp\u0113ja atg\u016bt bultas: [[YELLOW]]{0}% +Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} +Archery.Combat.RetrieveChance=[[RED]]Iesp\u0113ja atg\u016bt bultas: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Effect.0=Skill Shot Archery.Effect.1=Increases damage done with bows @@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! -Axes.Combat.CritChance=[[RED]]Iesp\u0113ja kritiskajam uzbrukumam: [[YELLOW]]{0}% +Axes.Combat.CritChance=[[RED]]Iesp\u0113ja kritiskajam uzbrukumam: [[YELLOW]]{0} Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT** @@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 -Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% +Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.1=Fish up misc. objects @@ -92,10 +92,10 @@ Fishing.Listener=Zvejo\u0161ana: Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.SkillName=FISHING Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) -Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s -Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% +Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** @@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius Mining.Effect.8=Demolitions Expertise Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} -Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Mining.Listener=Mining: Mining.SkillName=MINING Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** @@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Mining.Blast.Boom=[[GRAY]]**BOOM** -Mining.Blast.Effect.0=+35% ore yield -Mining.Blast.Effect.1=+40% ore yield -Mining.Blast.Effect.2=+45% ore yield, no debris -Mining.Blast.Effect.3=+50% ore yield, no debris -Mining.Blast.Effect.4=+55% ore yield, no debris, double drops -Mining.Blast.Effect.5=+60% ore yield, no debris, double drops -Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops -Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops +Mining.Blast.Effect.0=+35 ore yield +Mining.Blast.Effect.1=+40 ore yield +Mining.Blast.Effect.2=+45 ore yield, no debris +Mining.Blast.Effect.3=+50 ore yield, no debris +Mining.Blast.Effect.4=+55 ore yield, no debris, double drops +Mining.Blast.Effect.5=+60 ore yield, no debris, double drops +Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops +Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! @@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]Tas lik\u0101s viegli. Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. -Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored +Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. -Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% +Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) -Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% +Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} +Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. @@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** -Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% +Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]! Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** -Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% +Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Effect.0=Pretsitiens -Swords.Effect.1=Reflect 50% of damage taken +Swords.Effect.1=Reflect 50 of damage taken Swords.Effect.2=Serrated Strikes (ABILITY) -Swords.Effect.3=25% DMG AoE, Bleed+ AoE +Swords.Effect.3=25 DMG AoE, Bleed+ AoE Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.5=5 Tick Bleed Swords.Effect.6=Bleed @@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.8=\u0100tro \u0112dienu Pakalpojumi -Taming.Ability.Bonus.9={0}% Chance for heal on attack +Taming.Ability.Bonus.9={0} Chance for heal on attack Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) -Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% +Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0} Taming.Effect.0=Beast Lore Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.10=Shock Proof @@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.1=+{0} DMG Upgrade -Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% -Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% +Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} +Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Effect.0=Berserk (ABILITY) -Unarmed.Effect.1=+50% DMG, Breaks weak materials +Unarmed.Effect.1=+50 DMG, Breaks weak materials Unarmed.Effect.2=Atbru\u0146ot(Sp\u0113l\u0113t\u0101ju) Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.4=Iron Arm Style @@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.1=Blow away leaves -Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Effect.0=Tree Feller (ABILITY) @@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats Perks.xp.name=Experience Perks.xp.desc=Receive {0}x XP. Perks.lucky.name=Luck -Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. -Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. -Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) +Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate. +Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate. +Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk) Perks.cooldowns.name=Fast Recovery Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.activationtime.name=Endurance diff --git a/src/main/resources/locale/locale_nl.properties b/src/main/resources/locale/locale_nl.properties index 01fe17c1e..55145b2c4 100644 --- a/src/main/resources/locale/locale_nl.properties +++ b/src/main/resources/locale/locale_nl.properties @@ -1,6 +1,6 @@ Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Combat.Proc=[[GREEN]]**Ontweken** -Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% +Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.Effect.0=Roll Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.2=Graceful Roll @@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll Acrobatics.Effect.4=Dodge Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Listener=Acrobatics: -Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% -Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% +Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0} +Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0} Acrobatics.Roll.Text=**Rolled** Acrobatics.SkillName=ACROBATIEK Acrobatics.Skillup=[[YELLOW]]Acrobatiek toegenomen met {0}. Totaal ({1}) -Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% -Archery.Combat.RetrieveChance=[[RED]]De kans om je pijlen terug te krijgen:[[YELLOW]]{0}% +Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} +Archery.Combat.RetrieveChance=[[RED]]De kans om je pijlen terug te krijgen:[[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Effect.0=Skill Shot Archery.Effect.1=Increases damage done with bows @@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! -Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% +Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0} Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Struck=[[RED]]**GETROFFEN MET MEER SCHADE** @@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 -Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% +Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.1=Fish up misc. objects @@ -92,10 +92,10 @@ Fishing.Listener=Vissen: Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.SkillName=FISHING Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) -Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s -Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% +Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** @@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius Mining.Effect.8=Demolitions Expertise Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} -Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Mining.Listener=Mining: Mining.SkillName=MINING Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** @@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skillup=[[YELLOW]]Mijn ervaring toegenomen by {0}. Totaal ({1}) Mining.Blast.Boom=[[GRAY]]**BOOM** -Mining.Blast.Effect.0=+35% ore yield -Mining.Blast.Effect.1=+40% ore yield -Mining.Blast.Effect.2=+45% ore yield, no debris -Mining.Blast.Effect.3=+50% ore yield, no debris -Mining.Blast.Effect.4=+55% ore yield, no debris, double drops -Mining.Blast.Effect.5=+60% ore yield, no debris, double drops -Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops -Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops +Mining.Blast.Effect.0=+35 ore yield +Mining.Blast.Effect.1=+40 ore yield +Mining.Blast.Effect.2=+45 ore yield, no debris +Mining.Blast.Effect.3=+50 ore yield, no debris +Mining.Blast.Effect.4=+55 ore yield, no debris, double drops +Mining.Blast.Effect.5=+60 ore yield, no debris, double drops +Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops +Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! @@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]Dat ging makkelijk. Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. -Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored +Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. -Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% +Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) -Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% +Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} +Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Fail=[[RED]]Arcane krachten hebben het voorwerp verlaten. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. @@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** -Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% +Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Stopped=[[GRAY]]Het bloeden is [[GREEN]]Gestopt[[GRAY]]! Swords.Combat.Bleeding=[[GREEN]]**VIJAND BLOED** -Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% +Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Effect.0=Counter Attack -Swords.Effect.1=Reflect 50% of damage taken +Swords.Effect.1=Reflect 50 of damage taken Swords.Effect.2=Serrated Strikes (ABILITY) -Swords.Effect.3=25% DMG AoE, Bleed+ AoE +Swords.Effect.3=25 DMG AoE, Bleed+ AoE Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.5=5 Tick Bleed Swords.Effect.6=Bleed @@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.8=Fast Food Service -Taming.Ability.Bonus.9={0}% Chance for heal on attack +Taming.Ability.Bonus.9={0} Chance for heal on attack Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) -Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% +Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0} Taming.Effect.0=Beast Lore Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.10=Shock Proof @@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.1=+{0} DMG Upgrade -Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pijl afwijking kans: [[YELLOW]]{0}% -Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% +Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pijl afwijking kans: [[YELLOW]]{0} +Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Effect.0=Berserk (ABILITY) -Unarmed.Effect.1=+50% DMG, Breaks weak materials +Unarmed.Effect.1=+50 DMG, Breaks weak materials Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.4=Iron Arm Style @@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Woodcutting.Ability.0=Bladblazer Woodcutting.Ability.1=Blaadjes wegblazen -Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Effect.0=Tree Feller (ABILITY) @@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats Perks.xp.name=Experience Perks.xp.desc=Receive {0}x XP. Perks.lucky.name=Luck -Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. -Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. -Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) +Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate. +Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate. +Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk) Perks.cooldowns.name=Fast Recovery Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.activationtime.name=Endurance diff --git a/src/main/resources/locale/locale_no.properties b/src/main/resources/locale/locale_no.properties index ef4adfe2e..287260c21 100644 --- a/src/main/resources/locale/locale_no.properties +++ b/src/main/resources/locale/locale_no.properties @@ -1,6 +1,6 @@ Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Combat.Proc=[[GREEN]]**Dukket unna** -Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% +Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.Effect.0=Roll Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.2=Graceful Roll @@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll Acrobatics.Effect.4=Dodge Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Listener=Acrobatics: -Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% -Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% +Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0} +Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0} Acrobatics.Roll.Text=**Rolled** Acrobatics.SkillName=AKROBATIKK Acrobatics.Skillup=[[YELLOW]]Akrobatiske ferdigheter har blitt h\u00f8ynet med {0}. Total ({1}) -Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% -Archery.Combat.RetrieveChance=[[RED]]Sjanse til \u00e5 hente Arrows: [[YELLOW]]{0}% +Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} +Archery.Combat.RetrieveChance=[[RED]]Sjanse til \u00e5 hente Arrows: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Effect.0=Skill Shot Archery.Effect.1=Increases damage done with bows @@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! -Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% +Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0} Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Struck=[[RED]]** Rammet av st\u00f8rre innvirkning ** @@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 -Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% +Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.1=Fish up misc. objects @@ -92,10 +92,10 @@ Fishing.Listener=Fishing: Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.SkillName=FISHING Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) -Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s -Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% +Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** @@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius Mining.Effect.8=Demolitions Expertise Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} -Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Mining.Listener=Mining: Mining.SkillName=MINING Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** @@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Din [[yellow]] Super Breaker [[GREEN]] evne er oppdatert! Mining.Skillup=[[YELLOW]]Mining skill har \u00f8kt med {0}. Totalt ({1}) Mining.Blast.Boom=[[GRAY]]**BOOM** -Mining.Blast.Effect.0=+35% ore yield -Mining.Blast.Effect.1=+40% ore yield -Mining.Blast.Effect.2=+45% ore yield, no debris -Mining.Blast.Effect.3=+50% ore yield, no debris -Mining.Blast.Effect.4=+55% ore yield, no debris, double drops -Mining.Blast.Effect.5=+60% ore yield, no debris, double drops -Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops -Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops +Mining.Blast.Effect.0=+35 ore yield +Mining.Blast.Effect.1=+40 ore yield +Mining.Blast.Effect.2=+45 ore yield, no debris +Mining.Blast.Effect.3=+50 ore yield, no debris +Mining.Blast.Effect.4=+55 ore yield, no debris, double drops +Mining.Blast.Effect.5=+60 ore yield, no debris, double drops +Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops +Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! @@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. -Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored +Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. -Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% +Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skillup=[[YELLOW]]ReparasjonS dyktighet \u00f8kt med {0}. Totalt ({1}) -Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -Repair.Arcane.Chance.Success=[[GRAY]]AF Suksess Rate: [[YELLOW]]{0}% +Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} +Repair.Arcane.Chance.Success=[[GRAY]]AF Suksess Rate: [[YELLOW]]{0} Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Fail=[[RED]]Arcane kraften har forlatt objektet permanent Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. @@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** -Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% +Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Stopped=[[GRAY]]Bl\u00f8dningen har [[GREEN]]stoppet[[GRAY]]! Swords.Combat.Bleeding=[[GREEN]]**FIENDE BL\u00d8R** -Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% +Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Countered=[[GREEN]]** Motangrep ** Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Effect.0=Counter Attack -Swords.Effect.1=Reflect 50% of damage taken +Swords.Effect.1=Reflect 50 of damage taken Swords.Effect.2=Serrated Strikes (ABILITY) -Swords.Effect.3=25% DMG AoE, Bleed+ AoE +Swords.Effect.3=25 DMG AoE, Bleed+ AoE Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.5=5 Tick Bleed Swords.Effect.6=Bleed @@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.8=Fast Food Service -Taming.Ability.Bonus.9={0}% Chance for heal on attack +Taming.Ability.Bonus.9={0} Chance for heal on attack Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) -Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% +Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0} Taming.Effect.0=Beast Lore Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.10=Shock Proof @@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.1=+{0} DMG Upgrade -Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pil Avlednings Sjanse: [[YELLOW]]{0}% -Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% +Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pil Avlednings Sjanse: [[YELLOW]]{0} +Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Effect.0=Berserk (ABILITY) -Unarmed.Effect.1=+50% DMG, Breaks weak materials +Unarmed.Effect.1=+50 DMG, Breaks weak materials Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.4=Iron Arm Style @@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Woodcutting.Ability.0=L\u00f8vbl\u00e5ser Woodcutting.Ability.1=Bl\u00e5s bort blader -Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Effect.0=Tree Feller (ABILITY) @@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats Perks.xp.name=Experience Perks.xp.desc=Receive {0}x XP. Perks.lucky.name=Luck -Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. -Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. -Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) +Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate. +Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate. +Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk) Perks.cooldowns.name=Fast Recovery Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.activationtime.name=Endurance diff --git a/src/main/resources/locale/locale_pl.properties b/src/main/resources/locale/locale_pl.properties index c2bc7a940..8e63e5845 100644 --- a/src/main/resources/locale/locale_pl.properties +++ b/src/main/resources/locale/locale_pl.properties @@ -1,6 +1,6 @@ Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Combat.Proc=[[GREEN]]**Unikni\u0119to** -Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% +Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.Effect.0=Roll Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.2=Graceful Roll @@ -8,13 +8,13 @@ Acrobatics.Effect.3=Dwukrotnie bardziej efektywne niz zwykly Przewrot Acrobatics.Effect.4=Unik Acrobatics.Effect.5=Redukuje obrazenia od upadku o polowe Acrobatics.Listener=Acrobatics: -Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% -Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% +Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0} +Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0} Acrobatics.Roll.Text=**Rolled** Acrobatics.SkillName=AKROBATYKA Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) -Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% -Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}% +Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} +Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Effect.0=Skill Shot Archery.Effect.1=Increases damage done with bows @@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! -Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% +Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0} Axes.Combat.CriticalHit=[[RED]]TRAFIENIE KRYTYCZNE! Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT** @@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Rank=[[RED]]Ranga lowienia skarbow: [[YELLOW]]{0}/5 -Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% +Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Effect.0=Lowca Skarbow (Pasywna) Fishing.Effect.1=Fish up misc. objects @@ -92,10 +92,10 @@ Fishing.Listener=Fishing: Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.SkillName=LOWIENIE RYB Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) -Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s -Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% +Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** @@ -136,7 +136,7 @@ Mining.Effect.7=Zwieksza zasieg wybuchu TNT Mining.Effect.8=Demolitions Expertise Mining.Effect.9=Zmniejsza obrazenia od explozji TNT Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} -Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Mining.Listener=G\u00f3rnictwo Mining.SkillName=MINING Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** @@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skillup=[[YELLOW]]Umiej\u0119tno\u015b\u0107 Mining wzros\u0142a o {0}. Razem ({1}) Mining.Blast.Boom=[[GRAY]]**BOOM** -Mining.Blast.Effect.0=+35% ore yield -Mining.Blast.Effect.1=+40% ore yield -Mining.Blast.Effect.2=+45% ore yield, no debris -Mining.Blast.Effect.3=+50% ore yield, no debris -Mining.Blast.Effect.4=+55% ore yield, no debris, double drops -Mining.Blast.Effect.5=+60% ore yield, no debris, double drops -Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops -Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops +Mining.Blast.Effect.0=+35 ore yield +Mining.Blast.Effect.1=+40 ore yield +Mining.Blast.Effect.2=+45 ore yield, no debris +Mining.Blast.Effect.3=+50 ore yield, no debris +Mining.Blast.Effect.4=+55 ore yield, no debris, double drops +Mining.Blast.Effect.5=+60 ore yield, no debris, double drops +Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops +Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! @@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. -Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored +Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. -Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% +Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) -Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% +Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} +Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Fail=[[RED]]Moc Arcane na zawsze opuscila przedmiot ! Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. @@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** -Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% +Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Stopped=[[GRAY]]Krwawienie [[GREEN]]usta\u0142o[[GRAY]]! Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** -Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% +Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Countered=[[GREEN]]**KONTR-ATAK** Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Effect.0=Counter Attack -Swords.Effect.1=Reflect 50% of damage taken +Swords.Effect.1=Reflect 50 of damage taken Swords.Effect.2=Serrated Strikes (ABILITY) -Swords.Effect.3=25% DMG AoE, Bleed+ AoE +Swords.Effect.3=25 DMG AoE, Bleed+ AoE Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.5=5 Tick Bleed Swords.Effect.6=Krwawienie @@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.7=+2 do Obrazen Taming.Ability.Bonus.8=Fast Food Service -Taming.Ability.Bonus.9={0}% Chance for heal on attack +Taming.Ability.Bonus.9={0} Chance for heal on attack Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) -Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% +Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0} Taming.Effect.0=Beast Lore Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.10=Shock Proof @@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.1=+{0} DMG Upgrade -Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% -Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% +Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} +Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**PRZYGOTOWUJESZ SWOJE PIESCI** Unarmed.Effect.0=Berserk (Zdolnosc) -Unarmed.Effect.1=+50% DMG, Niszczy slabe materialy +Unarmed.Effect.1=+50 DMG, Niszczy slabe materialy Unarmed.Effect.2=Rozbrojenie Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.4=Styl zelaznego ramienia @@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.1=Blow away leaves -Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Effect.0=Tree Feller (ABILITY) @@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Statystyki Perks.xp.name=Experience Perks.xp.desc=Receive {0}x XP. Perks.lucky.name=Luck -Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. -Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. -Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) +Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate. +Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate. +Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk) Perks.cooldowns.name=Fast Recovery Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.activationtime.name=Endurance diff --git a/src/main/resources/locale/locale_pl_PL.properties b/src/main/resources/locale/locale_pl_PL.properties index d74878905..216b7fe30 100644 --- a/src/main/resources/locale/locale_pl_PL.properties +++ b/src/main/resources/locale/locale_pl_PL.properties @@ -1,6 +1,6 @@ Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Combat.Proc=[[GREEN]]**Dodged** -Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% +Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.Effect.0=Roll Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.2=Graceful Roll @@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll Acrobatics.Effect.4=Dodge Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Listener=Acrobatics: -Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% -Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% +Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0} +Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0} Acrobatics.Roll.Text=**Rolled** Acrobatics.SkillName=ACROBATICS Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) -Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% -Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}% +Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} +Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Effect.0=Skill Shot Archery.Effect.1=Increases damage done with bows @@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! -Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% +Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0} Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT** @@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 -Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% +Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.1=Fish up misc. objects @@ -92,10 +92,10 @@ Fishing.Listener=Fishing: Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.SkillName=FISHING Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) -Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s -Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% +Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** @@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius Mining.Effect.8=Demolitions Expertise Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} -Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Mining.Listener=Mining: Mining.SkillName=MINING Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** @@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Mining.Blast.Boom=[[GRAY]]**BOOM** -Mining.Blast.Effect.0=+35% ore yield -Mining.Blast.Effect.1=+40% ore yield -Mining.Blast.Effect.2=+45% ore yield, no debris -Mining.Blast.Effect.3=+50% ore yield, no debris -Mining.Blast.Effect.4=+55% ore yield, no debris, double drops -Mining.Blast.Effect.5=+60% ore yield, no debris, double drops -Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops -Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops +Mining.Blast.Effect.0=+35 ore yield +Mining.Blast.Effect.1=+40 ore yield +Mining.Blast.Effect.2=+45 ore yield, no debris +Mining.Blast.Effect.3=+50 ore yield, no debris +Mining.Blast.Effect.4=+55 ore yield, no debris, double drops +Mining.Blast.Effect.5=+60 ore yield, no debris, double drops +Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops +Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! @@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. -Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored +Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. -Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% +Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) -Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% +Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} +Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. @@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** -Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% +Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]! Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** -Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% +Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Effect.0=Counter Attack -Swords.Effect.1=Reflect 50% of damage taken +Swords.Effect.1=Reflect 50 of damage taken Swords.Effect.2=Serrated Strikes (ABILITY) -Swords.Effect.3=25% DMG AoE, Bleed+ AoE +Swords.Effect.3=25 DMG AoE, Bleed+ AoE Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.5=5 Tick Bleed Swords.Effect.6=Bleed @@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.8=Fast Food Service -Taming.Ability.Bonus.9={0}% Chance for heal on attack +Taming.Ability.Bonus.9={0} Chance for heal on attack Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) -Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% +Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0} Taming.Effect.0=Beast Lore Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.10=Shock Proof @@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.1=+{0} DMG Upgrade -Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% -Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% +Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} +Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Effect.0=Berserk (ABILITY) -Unarmed.Effect.1=+50% DMG, Breaks weak materials +Unarmed.Effect.1=+50 DMG, Breaks weak materials Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.4=Iron Arm Style @@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.1=Blow away leaves -Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Effect.0=Tree Feller (ABILITY) @@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats Perks.xp.name=Experience Perks.xp.desc=Receive {0}x XP. Perks.lucky.name=Luck -Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. -Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. -Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) +Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate. +Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate. +Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk) Perks.cooldowns.name=Fast Recovery Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.activationtime.name=Endurance diff --git a/src/main/resources/locale/locale_pt_BR.properties b/src/main/resources/locale/locale_pt_BR.properties index 6f320ad6d..ca17050d7 100644 --- a/src/main/resources/locale/locale_pt_BR.properties +++ b/src/main/resources/locale/locale_pt_BR.properties @@ -1,6 +1,6 @@ Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Combat.Proc=[[GREEN]]**Dodged** -Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% +Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.Effect.0=Roll Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.2=Graceful Roll @@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll Acrobatics.Effect.4=Dodge Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Listener=Acrobatics: -Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% -Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% +Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0} +Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0} Acrobatics.Roll.Text=**Rolled** Acrobatics.SkillName=ACROBATICS Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) -Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% -Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}% +Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} +Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Effect.0=Skill Shot Archery.Effect.1=Increases damage done with bows @@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! -Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% +Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0} Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT** @@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 -Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% +Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.1=Fish up misc. objects @@ -92,10 +92,10 @@ Fishing.Listener=Fishing: Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.SkillName=FISHING Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) -Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s -Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% +Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** @@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius Mining.Effect.8=Demolitions Expertise Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} -Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Mining.Listener=Mining: Mining.SkillName=MINING Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** @@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Mining.Blast.Boom=[[GRAY]]**BOOM** -Mining.Blast.Effect.0=+35% ore yield -Mining.Blast.Effect.1=+40% ore yield -Mining.Blast.Effect.2=+45% ore yield, no debris -Mining.Blast.Effect.3=+50% ore yield, no debris -Mining.Blast.Effect.4=+55% ore yield, no debris, double drops -Mining.Blast.Effect.5=+60% ore yield, no debris, double drops -Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops -Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops +Mining.Blast.Effect.0=+35 ore yield +Mining.Blast.Effect.1=+40 ore yield +Mining.Blast.Effect.2=+45 ore yield, no debris +Mining.Blast.Effect.3=+50 ore yield, no debris +Mining.Blast.Effect.4=+55 ore yield, no debris, double drops +Mining.Blast.Effect.5=+60 ore yield, no debris, double drops +Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops +Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! @@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. -Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored +Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. -Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% +Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) -Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% +Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} +Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. @@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** -Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% +Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]! Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** -Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% +Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Effect.0=Counter Attack -Swords.Effect.1=Reflect 50% of damage taken +Swords.Effect.1=Reflect 50 of damage taken Swords.Effect.2=Serrated Strikes (ABILITY) -Swords.Effect.3=25% DMG AoE, Bleed+ AoE +Swords.Effect.3=25 DMG AoE, Bleed+ AoE Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.5=5 Tick Bleed Swords.Effect.6=Bleed @@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.8=Fast Food Service -Taming.Ability.Bonus.9={0}% Chance for heal on attack +Taming.Ability.Bonus.9={0} Chance for heal on attack Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) -Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% +Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0} Taming.Effect.0=Beast Lore Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.10=Shock Proof @@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.1=+{0} DMG Upgrade -Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% -Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% +Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} +Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Effect.0=Berserk (ABILITY) -Unarmed.Effect.1=+50% DMG, Breaks weak materials +Unarmed.Effect.1=+50 DMG, Breaks weak materials Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.4=Iron Arm Style @@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.1=Blow away leaves -Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Effect.0=Tree Feller (ABILITY) @@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats Perks.xp.name=Experience Perks.xp.desc=Receive {0}x XP. Perks.lucky.name=Luck -Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. -Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. -Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) +Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate. +Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate. +Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk) Perks.cooldowns.name=Fast Recovery Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.activationtime.name=Endurance diff --git a/src/main/resources/locale/locale_ru.properties b/src/main/resources/locale/locale_ru.properties index ac52e31b8..dcfaeff5a 100644 --- a/src/main/resources/locale/locale_ru.properties +++ b/src/main/resources/locale/locale_ru.properties @@ -1,6 +1,6 @@ Acrobatics.Ability.Proc=[[GREEN]]**\u0418\u0437\u044f\u0449\u043d\u043e\u0435 \u041f\u0440\u0438\u0437\u0435\u043c\u043b\u0435\u043d\u0438\u0435 ** Acrobatics.Combat.Proc=[[GREEN]]**\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435** -Acrobatics.DodgeChance=[[RED]]\u0428\u0430\u043d\u0441 \u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u044f: [[YELLOW]]{0}% +Acrobatics.DodgeChance=[[RED]]\u0428\u0430\u043d\u0441 \u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u044f: [[YELLOW]]{0} Acrobatics.Effect.0=\u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435 Acrobatics.Effect.1=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u0438\u043b\u0438 \u0438\u0433\u043d\u043e\u0440\u0438\u0440\u0443\u0435\u0442 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u044f \u043e\u0442 \u043f\u0430\u0434\u0435\u043d\u0438\u044f Acrobatics.Effect.2=\u0418\u0437\u044f\u0449\u043d\u043e\u0435 \u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435 @@ -8,13 +8,13 @@ Acrobatics.Effect.3=\u042d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u0435 Acrobatics.Effect.4=\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435 Acrobatics.Effect.5=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u0423\u0440\u043e\u043d \u0432 \u0434\u0432\u0430 \u0440\u0430\u0437\u0430 Acrobatics.Listener=\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430: -Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% -Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% +Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0} +Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0} Acrobatics.Roll.Text=**\u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435** Acrobatics.SkillName=\u0410\u041a\u0420\u041e\u0411\u0410\u0422\u0418\u041a\u0410 Acrobatics.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) -Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% -Archery.Combat.RetrieveChance=[[RED]]\u0428\u0430\u043d\u0441 \u0438\u0437\u0432\u043b\u0435\u0447\u044c \u0441\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}% +Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} +Archery.Combat.RetrieveChance=[[RED]]\u0428\u0430\u043d\u0441 \u0438\u0437\u0432\u043b\u0435\u0447\u044c \u0441\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0423\u0440\u043e\u043d \u043f\u0440\u0438 \u0423\u043c\u0435\u043b\u043e\u043c \u0412\u044b\u0441\u0442\u0440\u0435\u043b\u0435: [[YELLOW]]{0} Archery.Effect.0=\u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b Archery.Effect.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043d\u0430\u043d\u043e\u0441\u0438\u043c\u044b\u0439 \u043b\u0443\u043a\u043e\u043c @@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GREEN]]**\u0422\u041e\u041f\u041e\u0420 \u0412 \u041e\u0411 Axes.Ability.Ready=[[GREEN]]**\u0422\u041e\u041f\u041e\u0420 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418** Axes.Combat.Cleave.Proc=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u0421\u041f\u041b\u042d\u0428 \u0423\u0414\u0410\u0420\u041e\u041c! Axes.Combat.CritStruck=[[DARK_RED]]\u0412\u0430\u043c \u043d\u0430\u043d\u0435\u0441\u0435\u043d\u043e \u041a\u0420\u0418\u0422\u0418\u0427\u0415\u0421\u041a\u041e\u0415 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0435! -Axes.Combat.CritChance=[[RED]]\u0428\u0430\u043d\u0441 \u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u043a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0443\u0434\u0430\u0440: [[YELLOW]]{0}% +Axes.Combat.CritChance=[[RED]]\u0428\u0430\u043d\u0441 \u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u043a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0443\u0434\u0430\u0440: [[YELLOW]]{0} Axes.Combat.CriticalHit=[[RED]]\u041a\u0420\u0418\u0422\u0418\u0427\u0415\u0421\u041a\u0418\u0419 \u0423\u0414\u0410\u0420! Axes.Combat.GI.Proc=[[GREEN]]**\u0423\u0414\u0410\u0420 \u0421 \u041e\u0413\u0420\u041e\u041c\u041d\u041e\u0419 \u0421\u0418\u041b\u041e\u0419** Axes.Combat.GI.Struck=[[RED]]**\u041f\u041e\u0420\u0410\u0416\u0415\u041d \u0412\u0415\u041b\u0418\u041a\u0418\u041c \u0423\u0414\u0410\u0420\u041e\u041c** @@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u Fishing.Ability.Info=[[RED]]\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439: [[GRAY]] **\u0423\u0441\u043e\u0432\u0435\u0440\u0448\u0435\u043d\u0441\u0442\u0432\u0443\u0435\u0442\u0441\u044f \u0441 \u0440\u0430\u0437\u0432\u0438\u0442\u0438\u0435\u043c \u0440\u0430\u043d\u0433\u0430 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438** Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Rank=[[RED]]\u0420\u0430\u043d\u0433 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438: [[YELLOW]]{0}/5 -Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% +Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Effect.0=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438 (\u041f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435) Fishing.Effect.1=\u041b\u043e\u0432\u043b\u044f \u0440\u0430\u0437\u043d\u044b\u0445 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432 @@ -92,10 +92,10 @@ Fishing.Listener=\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u0 Fishing.MagicFound=[[GRAY]]\u0412\u044b \u043f\u043e\u0447\u0443\u0432\u0441\u0442\u0432\u043e\u0432\u0430\u043b\u0438 \u043c\u0430\u0433\u0438\u0447\u0435\u0441\u043a\u043e\u0435 \u043f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u0435 \u0441 \u044d\u0442\u0438\u043c \u0443\u043b\u043e\u0432\u043e\u043c... Fishing.SkillName=\u0420\u042b\u0411\u041e\u041b\u041e\u0412\u0421\u0422\u0412\u041e Fishing.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) -Herbalism.Ability.DoubleDropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}% +Herbalism.Ability.DoubleDropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0} Herbalism.Ability.FD=[[RED]]\u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0} Herbalism.Ability.GTe.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\": [[YELLOW]]{0}\u0441. -Herbalism.Ability.GTh.Chance=[[RED]]\u0428\u0430\u043d\u0441 \"\u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u044f\": [[YELLOW]]{0}% +Herbalism.Ability.GTh.Chance=[[RED]]\u0428\u0430\u043d\u0441 \"\u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u044f\": [[YELLOW]]{0} Herbalism.Ability.GTh.Fail=[[RED]]**\u0416\u0418\u0412\u0418\u0422\u0415\u041b\u042c\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415 \u041d\u0415 \u0423\u0414\u0410\u041b\u041e\u0421\u042c** Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh=[[GREEN]]**\u0416\u0418\u0412\u0418\u0422\u0415\u041b\u042c\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415** @@ -136,7 +136,7 @@ Mining.Effect.7=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u04 Mining.Effect.8=\u042d\u043a\u0441\u043f\u0435\u0440\u0442 \u043f\u043e \u0412\u0437\u0440\u044b\u0432\u0430\u043c Mining.Effect.9=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043e\u0442 \u0432\u0437\u0440\u044b\u0432\u0430 \u0414\u0438\u043d\u0430\u043c\u0438\u0442\u0430 Mining.Effect.Decrease=[[RED]]\u041f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u044f \u043e\u0442 \u042d\u043a\u0441\u043f\u0435\u0440\u0442\u0430 \u043f\u043e \u0412\u0437\u0440\u044b\u0432\u0430\u043c \u0441\u043d\u0438\u0436\u0435\u043d\u044b \u0434\u043e: [[YELLOW]]{0} -Mining.Effect.DropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}% +Mining.Effect.DropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0} Mining.Listener=\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e: Mining.SkillName=\u0428\u0410\u0425\u0422\u0415\u0420\u0421\u0422\u0412\u041e Mining.Skills.SuperBreaker.Off=[[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435** @@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043 Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u0412\u0430\u0448\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c [[YELLOW]]\u041a\u043e\u043f\u0430\u0442\u0435\u043b\u044c [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0430! Mining.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) Mining.Blast.Boom=[[GRAY]]**\u0411\u0423\u041c** -Mining.Blast.Effect.0=+35% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434 -Mining.Blast.Effect.1=+40% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434 -Mining.Blast.Effect.2=+45% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430 -Mining.Blast.Effect.3=+50% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430 -Mining.Blast.Effect.4=+55% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0434\u0432\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f -Mining.Blast.Effect.5=+60% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0434\u0432\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f -Mining.Blast.Effect.6=+65% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0442\u0440\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f -Mining.Blast.Effect.7=+70% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0442\u0440\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f +Mining.Blast.Effect.0=+35 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434 +Mining.Blast.Effect.1=+40 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434 +Mining.Blast.Effect.2=+45 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430 +Mining.Blast.Effect.3=+50 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430 +Mining.Blast.Effect.4=+55 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0434\u0432\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f +Mining.Blast.Effect.5=+60 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0434\u0432\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f +Mining.Blast.Effect.6=+65 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0442\u0440\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f +Mining.Blast.Effect.7=+70 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0442\u0440\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f Mining.Blast.Radius.Increase=[[RED]]\u0420\u0430\u0434\u0438\u0443\u0441 \u0412\u0437\u0440\u044b\u0432\u0430 \u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d: [[YELLOW]]+{0} Mining.Blast.Rank=[[RED]]\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432: [[YELLOW]] \u0420\u0430\u043d\u0433 {0}/8 [[GRAY]]({1}) Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432\"! @@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]\u042d\u0442\u043e \u0431\u044b\u043b\u043e \u043 Repair.Skills.FullDurability=[[GRAY]]\u042d\u0442\u043e \u0443\u0436\u0435 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u044c. Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. -Repair.Skills.Mastery=[[RED]]\u041c\u0430\u0441\u0442\u0435\u0440 \u0440\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e \u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e {0}% \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u0438 +Repair.Skills.Mastery=[[RED]]\u041c\u0430\u0441\u0442\u0435\u0440 \u0440\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e \u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e {0} \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u0438 Repair.Skills.StackedItems=[[DARK_RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u0435\u0449\u0438 \u0432 \u0441\u0442\u0430\u043a\u0430\u0445. -Repair.Skills.Super.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]{0}% +Repair.Skills.Super.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]{0} Repair.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u0435\u043c\u043e\u043d\u0442\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) -Repair.Arcane.Chance.Downgrade=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0445\u0443\u0434\u0448\u0435\u043d\u0438\u044f \u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438: [[YELLOW]]{0}% -Repair.Arcane.Chance.Success=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0434\u0430\u0447\u043d\u043e\u0439 \"\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438\": [[YELLOW]]{0}% +Repair.Arcane.Chance.Downgrade=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0445\u0443\u0434\u0448\u0435\u043d\u0438\u044f \u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438: [[YELLOW]]{0} +Repair.Arcane.Chance.Success=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0434\u0430\u0447\u043d\u043e\u0439 \"\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438\": [[YELLOW]]{0} Repair.Arcane.Downgrade=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u0441\u0438\u043b\u0430 \u044d\u0442\u043e\u0433\u043e \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430 \u0443\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442\u0441\u044f. Repair.Arcane.Fail=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u0441\u0438\u043b\u0430 \u043d\u0430\u0432\u0441\u0435\u0433\u0434\u0430 \u043f\u043e\u043a\u0438\u043d\u0443\u043b\u0430 \u043f\u0440\u0435\u0434\u043c\u0435\u0442. Repair.Arcane.Lost=[[RED]]\u0412\u044b \u043d\u0435 \u0440\u0430\u0437\u0432\u0438\u0442\u044b \u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e, \u0447\u0442\u043e\u0431\u044b \u0441\u043e\u0445\u0440\u0430\u043d\u044f\u0442\u044c \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u0438\u044f. @@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]\u0412\u044b \u043f\u043e\u0434\u0434\u0435\u0440 Repair.Arcane.Rank=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}/4 Swords.Ability.Lower=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418** Swords.Ability.Ready=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418** -Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% +Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u044f: [[YELLOW]]{0} \u0442\u0438\u043a\u043e\u0432 Swords.Combat.Bleed.Note=[[GRAY]]\u0417\u0410\u041c\u0415\u0422\u041a\u0410: [[YELLOW]]1 \u0422\u0438\u043a \u0441\u043b\u0443\u0447\u0430\u0435\u0442\u0441\u044f \u043a\u0430\u0436\u0434\u044b\u0435 2 \u0441\u0435\u043a\u0443\u043d\u0434\u044b Swords.Combat.Bleeding.Started=[[DARK_RED]] \u0412\u044b \u0438\u0441\u0442\u0435\u043a\u0430\u0435\u0442\u0435 \u043a\u0440\u043e\u0432\u044c\u044e! Swords.Combat.Bleeding.Stopped=[[GRAY]]\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 [[GREEN]]\u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e\u0441\u044c[[GRAY]]! Swords.Combat.Bleeding=[[GREEN]]**\u0412\u0420\u0410\u0413 \u0418\u0421\u0422\u0415\u041a\u0410\u0415\u0422 \u041a\u0420\u041e\u0412\u042c\u042e** -Swords.Combat.Counter.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0438: [[YELLOW]]{0}% +Swords.Combat.Counter.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0438: [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u043a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u043e\u0439! Swords.Combat.Countered=[[GREEN]]**\u041a\u041e\u041d\u0422\u0420\u0410\u0422\u0410\u041a\u0410** Swords.Combat.SS.Struck=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u0420\u0415\u0416\u0423\u0429\u0418\u041c \u0423\u0414\u0410\u0420\u041e\u041c! Swords.Effect.0=\u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0430 -Swords.Effect.1=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 50% \u0423\u0440\u043e\u043d\u0430 +Swords.Effect.1=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 50 \u0423\u0440\u043e\u043d\u0430 Swords.Effect.2=\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440 (\u0423\u041c\u0415\u041d\u0418\u0415) -Swords.Effect.3=25% \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430 \u043a \u0421\u043f\u043b\u044d\u0448 \u0423\u0434\u0430\u0440\u0443 + \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 +Swords.Effect.3=25 \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430 \u043a \u0421\u043f\u043b\u044d\u0448 \u0423\u0434\u0430\u0440\u0443 + \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 Swords.Effect.4=\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 \u043f\u0440\u0438 \u0420\u0435\u0436\u0443\u0449\u0435\u043c \u0423\u0434\u0430\u0440\u0435 Swords.Effect.5=5 \u0422\u0438\u043a\u043e\u0432 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u044f Swords.Effect.6=\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 @@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=\u0412\u0437\u0440\u044b\u0432\u044b \u043d\u0430\u043d\u Taming.Ability.Bonus.6=\u041e\u0441\u0442\u0440\u044b\u0435 \u041a\u043e\u0433\u0442\u0438 Taming.Ability.Bonus.7=+2 \u043a \u0423\u0440\u043e\u043d\u0443 Taming.Ability.Bonus.8=\u0411\u044b\u0441\u0442\u0440\u043e\u0435 \u041f\u0438\u0442\u0430\u043d\u0438\u0435 -Taming.Ability.Bonus.9={0}% Chance for heal on attack +Taming.Ability.Bonus.9={0} Chance for heal on attack Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) -Taming.Combat.Chance.Gore=[[RED]]\u0428\u0430\u043d\u0441 \u041f\u0440\u043e\u043d\u0437\u0438\u0442\u044c \u041a\u043b\u044b\u043a\u0430\u043c\u0438: [[YELLOW]]{0} % +Taming.Combat.Chance.Gore=[[RED]]\u0428\u0430\u043d\u0441 \u041f\u0440\u043e\u043d\u0437\u0438\u0442\u044c \u041a\u043b\u044b\u043a\u0430\u043c\u0438: [[YELLOW]]{0} Taming.Effect.0=\u0423\u0434\u0430\u0440 \u0412\u043e\u043b\u043a\u0430 Taming.Effect.1=\u0423\u0434\u0430\u0440 \u043a\u043e\u0441\u0442\u044c\u044e \u0434\u043b\u044f \u043f\u0440\u043e\u0432\u0435\u0440\u043a\u0438 \u0432\u043e\u043b\u043a\u043e\u0432 \u0438 \u043e\u0446\u0435\u043b\u043e\u0442\u043e\u0432 Taming.Effect.10=\u0417\u0430\u0449\u0438\u0442\u0430 \u043e\u0442 \u0428\u043e\u043a\u0430 @@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]\u0412\u043e\u043a\u0440\u0443\u0433 \u0412\u0430 Unarmed.Ability.Berserk.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\": [[YELLOW]]{0}\u0441. Unarmed.Ability.Bonus.0=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u041a\u0443\u043b\u0430\u043a\" Unarmed.Ability.Bonus.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0423\u0440\u043e\u043d\u0430 \u043d\u0430 {0} -Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u0428\u0430\u043d\u0441 \u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u044f \u0421\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}% -Unarmed.Ability.Chance.Disarm=[[RED]]\u0428\u0430\u043d\u0441 \u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0438\u0442\u044c: [[YELLOW]]{0} % +Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u0428\u0430\u043d\u0441 \u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u044f \u0421\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0} +Unarmed.Ability.Chance.Disarm=[[RED]]\u0428\u0430\u043d\u0441 \u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0438\u0442\u044c: [[YELLOW]]{0} Unarmed.Ability.Lower=[[GREEN]]**\u041a\u0423\u041b\u0410\u041a\u0418 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418** Unarmed.Ability.Ready=[[GREEN]]**\u041a\u0423\u041b\u0410\u041a\u0418 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418** Unarmed.Effect.0=\u0411\u0435\u0440\u0441\u0435\u0440\u043a (\u0423\u041c\u0415\u041d\u0418\u0415) -Unarmed.Effect.1=+50% \u043a \u0423\u0440\u043e\u043d\u0443, \u0420\u0430\u0437\u0440\u0443\u0448\u0435\u043d\u0438\u0435 \u043c\u044f\u0433\u043a\u0438\u0445 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u043e\u0432 +Unarmed.Effect.1=+50 \u043a \u0423\u0440\u043e\u043d\u0443, \u0420\u0430\u0437\u0440\u0443\u0448\u0435\u043d\u0438\u0435 \u043c\u044f\u0433\u043a\u0438\u0445 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u043e\u0432 Unarmed.Effect.2=\u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u0438\u0435 (\u0418\u0433\u0440\u043e\u043a\u043e\u0432) Unarmed.Effect.3=\u0412\u044b\u0431\u0438\u0432\u0430\u0435\u0442 \u043f\u0440\u0435\u0434\u043c\u0435\u0442 \u0438\u0437 \u0440\u0443\u043a \u0432\u0440\u0430\u0433\u0430 Unarmed.Effect.4=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u041a\u0443\u043b\u0430\u043a\" @@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0 Unarmed.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) Woodcutting.Ability.0=\u0421\u0434\u0443\u0432\u0430\u0442\u0435\u043b\u044c \u041b\u0438\u0441\u0442\u044c\u0435\u0432 Woodcutting.Ability.1=\u0421\u0434\u0443\u0432\u0430\u0439\u0442\u0435 \u043b\u0438\u0441\u0442\u044c\u044f \u043f\u0440\u043e\u0447\u044c! -Woodcutting.Ability.Chance.DDrop=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}% +Woodcutting.Ability.Chance.DDrop=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0} Woodcutting.Ability.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\": [[YELLOW]]{0}\u0441. Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Effect.0=\u041b\u0435\u0441\u043e\u0440\u0443\u0431 (\u0423\u041c\u0415\u041d\u0418\u0415) @@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u043 Perks.xp.name=Experience Perks.xp.desc=Receive {0}x XP. Perks.lucky.name=Luck -Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. -Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. -Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) +Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate. +Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate. +Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk) Perks.cooldowns.name=Fast Recovery Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.activationtime.name=Endurance diff --git a/src/main/resources/locale/locale_sv.properties b/src/main/resources/locale/locale_sv.properties index 78d834bed..b7ad4d561 100644 --- a/src/main/resources/locale/locale_sv.properties +++ b/src/main/resources/locale/locale_sv.properties @@ -1,6 +1,6 @@ Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Combat.Proc=[[GREEN]]**Duckade** -Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% +Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.Effect.0=Roll Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.2=Graceful Roll @@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll Acrobatics.Effect.4=Dodge Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Listener=Acrobatics: -Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% -Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% +Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0} +Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0} Acrobatics.Roll.Text=**Rolled** Acrobatics.SkillName=ACROBATICS Acrobatics.Skillup=[[YELLOW]]Akrobatikf\u00e4rdigheten \u00f6kade med {0}. Totalt ({1}) -Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% -Archery.Combat.RetrieveChance=[[RED]]Chans att F\u00e5 Pilar: [[YELLOW]]{0}% +Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} +Archery.Combat.RetrieveChance=[[RED]]Chans att F\u00e5 Pilar: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Effect.0=Skill Shot Archery.Effect.1=Increases damage done with bows @@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! -Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% +Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0} Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT** @@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 -Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% +Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.1=Fish up misc. objects @@ -92,10 +92,10 @@ Fishing.Listener=Fishing: Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.SkillName=FISHING Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) -Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s -Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% +Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** @@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius Mining.Effect.8=Demolitions Expertise Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} -Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Mining.Listener=Mining: Mining.SkillName=MINING Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** @@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Mining.Blast.Boom=[[GRAY]]**BOOM** -Mining.Blast.Effect.0=+35% ore yield -Mining.Blast.Effect.1=+40% ore yield -Mining.Blast.Effect.2=+45% ore yield, no debris -Mining.Blast.Effect.3=+50% ore yield, no debris -Mining.Blast.Effect.4=+55% ore yield, no debris, double drops -Mining.Blast.Effect.5=+60% ore yield, no debris, double drops -Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops -Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops +Mining.Blast.Effect.0=+35 ore yield +Mining.Blast.Effect.1=+40 ore yield +Mining.Blast.Effect.2=+45 ore yield, no debris +Mining.Blast.Effect.3=+50 ore yield, no debris +Mining.Blast.Effect.4=+55 ore yield, no debris, double drops +Mining.Blast.Effect.5=+60 ore yield, no debris, double drops +Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops +Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! @@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. -Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored +Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. -Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% +Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) -Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% +Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} +Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. @@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** -Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% +Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Stopped=[[GRAY]]F\u00f6rbl\u00f6dningen har [[GREEN]]stoppats[[GRAY]]! Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** -Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% +Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Effect.0=Counter Attack -Swords.Effect.1=Reflect 50% of damage taken +Swords.Effect.1=Reflect 50 of damage taken Swords.Effect.2=Serrated Strikes (ABILITY) -Swords.Effect.3=25% DMG AoE, Bleed+ AoE +Swords.Effect.3=25 DMG AoE, Bleed+ AoE Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.5=5 Tick Bleed Swords.Effect.6=Bleed @@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.8=Fast Food Service -Taming.Ability.Bonus.9={0}% Chance for heal on attack +Taming.Ability.Bonus.9={0} Chance for heal on attack Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) -Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% +Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0} Taming.Effect.0=Beast Lore Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.10=Shock Proof @@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.1=+{0} DMG Upgrade -Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% -Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% +Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} +Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Effect.0=Berserk (ABILITY) -Unarmed.Effect.1=+50% DMG, Breaks weak materials +Unarmed.Effect.1=+50 DMG, Breaks weak materials Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.4=Iron Arm Style @@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.1=Blow away leaves -Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Effect.0=Tree Feller (ABILITY) @@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats Perks.xp.name=Experience Perks.xp.desc=Receive {0}x XP. Perks.lucky.name=Luck -Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. -Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. -Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) +Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate. +Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate. +Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk) Perks.cooldowns.name=Fast Recovery Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.activationtime.name=Endurance diff --git a/src/main/resources/locale/locale_tr_TR.properties b/src/main/resources/locale/locale_tr_TR.properties index fa1d58389..9e94e6ecd 100644 --- a/src/main/resources/locale/locale_tr_TR.properties +++ b/src/main/resources/locale/locale_tr_TR.properties @@ -1,6 +1,6 @@ Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Combat.Proc=[[GREEN]]**Dodged** -Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% +Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.Effect.0=Roll Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.2=Graceful Roll @@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll Acrobatics.Effect.4=Dodge Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Listener=Acrobatics: -Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% -Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% +Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0} +Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0} Acrobatics.Roll.Text=**Rolled** Acrobatics.SkillName=ACROBATICS Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) -Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% -Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}% +Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} +Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Effect.0=Skill Shot Archery.Effect.1=Increases damage done with bows @@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! -Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% +Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0} Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT** @@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 -Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% +Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.1=Fish up misc. objects @@ -92,10 +92,10 @@ Fishing.Listener=Fishing: Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.SkillName=BALIK TUTMA Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) -Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s -Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% +Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** @@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius Mining.Effect.8=Demolitions Expertise Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} -Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Mining.Listener=Mining: Mining.SkillName=MINING Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** @@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Mining.Blast.Boom=[[GRAY]]**BOOM** -Mining.Blast.Effect.0=+35% ore yield -Mining.Blast.Effect.1=+40% ore yield -Mining.Blast.Effect.2=+45% ore yield, no debris -Mining.Blast.Effect.3=+50% ore yield, no debris -Mining.Blast.Effect.4=+55% ore yield, no debris, double drops -Mining.Blast.Effect.5=+60% ore yield, no debris, double drops -Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops -Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops +Mining.Blast.Effect.0=+35 ore yield +Mining.Blast.Effect.1=+40 ore yield +Mining.Blast.Effect.2=+45 ore yield, no debris +Mining.Blast.Effect.3=+50 ore yield, no debris +Mining.Blast.Effect.4=+55 ore yield, no debris, double drops +Mining.Blast.Effect.5=+60 ore yield, no debris, double drops +Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops +Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! @@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. -Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored +Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. -Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% +Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) -Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% +Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} +Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. @@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** -Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% +Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]! Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** -Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% +Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Effect.0=Counter Attack -Swords.Effect.1=Reflect 50% of damage taken +Swords.Effect.1=Reflect 50 of damage taken Swords.Effect.2=Serrated Strikes (ABILITY) -Swords.Effect.3=25% DMG AoE, Bleed+ AoE +Swords.Effect.3=25 DMG AoE, Bleed+ AoE Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.5=5 Tick Bleed Swords.Effect.6=Bleed @@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.8=Fast Food Service -Taming.Ability.Bonus.9={0}% Chance for heal on attack +Taming.Ability.Bonus.9={0} Chance for heal on attack Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) -Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% +Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0} Taming.Effect.0=Beast Lore Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.10=Shock Proof @@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.1=+{0} DMG Upgrade -Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% -Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% +Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} +Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Effect.0=Berserk (ABILITY) -Unarmed.Effect.1=+50% DMG, Breaks weak materials +Unarmed.Effect.1=+50 DMG, Breaks weak materials Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.4=Iron Arm Style @@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.1=Blow away leaves -Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Effect.0=Tree Feller (ABILITY) @@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats Perks.xp.name=Experience Perks.xp.desc=Receive {0}x XP. Perks.lucky.name=Luck -Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. -Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. -Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) +Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate. +Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate. +Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk) Perks.cooldowns.name=Fast Recovery Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.activationtime.name=Endurance diff --git a/src/main/resources/locale/locale_zh_CN.properties b/src/main/resources/locale/locale_zh_CN.properties index db36600fc..ba348dab5 100644 --- a/src/main/resources/locale/locale_zh_CN.properties +++ b/src/main/resources/locale/locale_zh_CN.properties @@ -1,6 +1,6 @@ Acrobatics.Ability.Proc=[[GREEN]]**\u534e\u5c14\u5179\u822c\u7684\u964d\u843d** Acrobatics.Combat.Proc=[[GREEN]]**\u95ea\u907f** -Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% +Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.Effect.0=\u7ffb\u6eda Acrobatics.Effect.1=\u51cf\u5c11\u6216\u8005\u53d6\u6d88\u6389\u843d\u4f24\u5bb3 Acrobatics.Effect.2=\u4f18\u96c5\u7684\u7ffb\u6eda @@ -8,13 +8,13 @@ Acrobatics.Effect.3=\u4e24\u500d\u7684\u7ffb\u6eda\u6548\u679c Acrobatics.Effect.4=\u95ea\u907f Acrobatics.Effect.5=\u51cf\u5c11\u4e00\u534a\u7684\u4f24\u5bb3 Acrobatics.Listener=\u6742\u6280:(ACROBATICS) -Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% -Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% +Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0} +Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0} Acrobatics.Roll.Text=**\u7ffb\u6eda** Acrobatics.SkillName=\u6742\u6280 Acrobatics.Skillup=[[YELLOW]]\u6742\u6280\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1}) -Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% -Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}% +Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} +Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]\u6280\u5de7\u5c04\u51fb\u5956\u52b1\u4f24\u5bb3: [[YELLOW]]{0} Archery.Effect.0=\u6280\u5de7\u5c04\u51fb Archery.Effect.1=\u589e\u52a0\u5f13\u7bad\u4f24\u5bb3 @@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**\u4f60\u6536\u8d77\u4e86\u4f60\u7684\u65a7\u5934** Axes.Ability.Ready=[[GREEN]]**\u4f60\u63e1\u7d27\u4e86\u4f60\u7684\u65a7\u5934** Axes.Combat.Cleave.Proc=[[DARK_RED]]\u53d7\u5230\u5288\u88c2\u6253\u51fb! Axes.Combat.CritStruck=[[DARK_RED]]\u4f60\u6253\u51fa\u4e86\u66b4\u51fb! -Axes.Combat.CritChance=[[RED]]\u66b4\u51fb\u51e0\u7387: [[YELLOW]]{0}% +Axes.Combat.CritChance=[[RED]]\u66b4\u51fb\u51e0\u7387: [[YELLOW]]{0} Axes.Combat.CriticalHit=[[RED]]\u66b4\u51fb! Axes.Combat.GI.Proc=[[GREEN]]**\u5de8\u529b\u6253\u51fb** Axes.Combat.GI.Struck=[[RED]]**\u88ab\u5f3a\u70c8\u51b2\u51fb\u51fb\u4e2d** @@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]\u6316\u6398\u6280\u80fd\u63d0\u5347 {0}. \u603b\u5 Fishing.Ability.Info=[[RED]]\u9b54\u6cd5\u730e\u4eba: [[GRAY]] ** \u968f\u7740\u5b9d\u85cf\u730e\u4eba\u7b49\u7ea7\u63d0\u9ad8 ** Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Rank=[[RED]]\u5b9d\u7269\u730e\u4eba\u7b49\u7ea7: [[YELLOW]]{0}/5 -Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% +Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Effect.0=\u5b9d\u7269\u730e\u4eba (\u88ab\u52a8\u6280\u80fd) Fishing.Effect.1=\u9493\u5230\u6742\u7269 @@ -92,10 +92,10 @@ Fishing.Listener=\u9493\u9c7c: Fishing.MagicFound=[[GRAY]]\u4f60\u611f\u5230\u4e00\u80a1\u9b54\u529b\u7684\u6ce2\u52a8... Fishing.SkillName=\u9493\u9c7c Fishing.Skillup=[[YELLOW]]\u9493\u9c7c\u6280\u80fd\u63d0\u5347\u4e86 {0}. \u603b\u5171 ({1}) -Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.FD=[[RED]]\u519c\u592b\u98df\u8c31: [[YELLOW]]\u7b49\u7ea7 {0} Herbalism.Ability.GTe.Length=[[RED]]\u571f\u795e\u5e87\u4f51\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s -Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% +Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Fail=[[RED]]**\u7eff\u5316\u5931\u8d25** Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh=[[GREEN]]**\u7eff\u5316** @@ -136,7 +136,7 @@ Mining.Effect.7=\u589e\u52a0TNT\u7206\u70b8\u8303\u56f4 Mining.Effect.8=\u7206\u7834\u4e13\u5bb6 Mining.Effect.9=\u51cf\u5c11\u6765\u81eaTNT\u7684\u4f24\u5bb3 Mining.Effect.Decrease=[[RED]]\u7206\u7834\u4e13\u5bb6\u4f24\u5bb3\u51cf\u5c11: [[YELLOW]]{0} -Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Mining.Listener=\u6316\u77ff:(MINING) Mining.SkillName=\u6316\u77ff Mining.Skills.SuperBreaker.Off=[[RED]]**\u8d85\u7ea7\u77ff\u5de5\u5df2\u7ed3\u675f** @@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e8 Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u8d85\u7ea7\u77ff\u5de5 [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u518d\u6b21\u4f7f\u7528\u4e86\uff01 Mining.Skillup=[[YELLOW]]\u6316\u77ff\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1}) Mining.Blast.Boom=[[GRAY]]**\u5623** -Mining.Blast.Effect.0=+35% \u77ff\u77f3\u4ea7\u91cf -Mining.Blast.Effect.1=+40% \u77ff\u77f3\u4ea7\u91cf -Mining.Blast.Effect.2=+45% \u77ff\u77f3\u4ea7\u91cf, \u65e0\u788e\u7247 -Mining.Blast.Effect.3= +50% \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247 -Mining.Blast.Effect.4=+55% \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247, \u4e09\u500d\u6389\u843d -Mining.Blast.Effect.5=+60% \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247, \u4e09\u500d\u6389\u843d -Mining.Blast.Effect.6=+65% \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247, \u4e09\u500d\u6389\u843d -Mining.Blast.Effect.7=+70% \u77ff\u77f3\u4ea7\u91cf,\u65e0\u788e\u7247,3\u500d\u6389\u843d +Mining.Blast.Effect.0=+35 \u77ff\u77f3\u4ea7\u91cf +Mining.Blast.Effect.1=+40 \u77ff\u77f3\u4ea7\u91cf +Mining.Blast.Effect.2=+45 \u77ff\u77f3\u4ea7\u91cf, \u65e0\u788e\u7247 +Mining.Blast.Effect.3= +50 \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247 +Mining.Blast.Effect.4=+55 \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247, \u4e09\u500d\u6389\u843d +Mining.Blast.Effect.5=+60 \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247, \u4e09\u500d\u6389\u843d +Mining.Blast.Effect.6=+65 \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247, \u4e09\u500d\u6389\u843d +Mining.Blast.Effect.7=+70 \u77ff\u77f3\u4ea7\u91cf,\u65e0\u788e\u7247,3\u500d\u6389\u843d Mining.Blast.Radius.Increase=[[RED]]\u7206\u70b8\u534a\u5f84\u63d0\u5347: [[YELLOW]]+{0} Mining.Blast.Rank=[[RED]]\u7206\u7834\u5f00\u91c7: [[YELLOW]] \u6392\u540d {0}/8 [[GRAY]]({1}) Mining.Blast.Other.On=Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u7206\u7834\u5f00\u91c7! @@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]\u90a3\u770b\u8d77\u6765\u5f88\u7b80\u5355. Repair.Skills.FullDurability=[[GRAY]]\u4f60\u7684\u88c5\u5907\u5df2\u7ecf\u6ee1\u8010\u4e45\u5ea6\u4e86 Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. -Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored +Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.StackedItems=[[DARK_RED]]\u4f60\u65e0\u6cd5\u4fee\u7406\u5df2\u53e0\u52a0\u7684\u7269\u54c1. -Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% +Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skillup=[[YELLOW]]\u4fee\u7406\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u5171 ({1}) -Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% +Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} +Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Downgrade=[[RED]]\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54\u7b49\u7ea7\u5df2\u4e0b\u964d. Repair.Arcane.Fail=[[RED]]\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54\u5df2\u6d88\u5931. Repair.Arcane.Lost=[[RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fdd\u7559\u9644\u9b54\u5c5e\u6027. @@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]\u4f60\u6210\u529f\u5730\u4fdd\u7559\u4e86\u8fd9\ Repair.Arcane.Rank=[[RED]]\u79d8\u6cd5\u953b\u9020: [[YELLOW]]\u7b49\u7ea7 {0}/4 Swords.Ability.Lower=[[GRAY]]**\u4f60\u6536\u597d\u4e86\u4f60\u7684\u5251** Swords.Ability.Ready=[[GREEN]]**\u4f60\u628a\u5251\u7d27\u63e1\u5728\u4e86\u624b\u4e2d** -Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% +Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Length=[[RED]]\u6d41\u8840\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Note=[[GRAY]]\u6ce8\u610f: [[YELLOW]]\u6bcf\u4e24\u79d2\u51cf\u4e00\u6ef4\u8840 Swords.Combat.Bleeding.Started=[[DARK_RED]] \u4f60\u6b63\u5728\u6d41\u8840! Swords.Combat.Bleeding.Stopped=[[GRAY]]\u6d41\u8840 [[GREEN]]\u5df2\u505c\u6b62[[GRAY]]! Swords.Combat.Bleeding=[[GREEN]]**\u654c\u4eba\u6b63\u5728\u4e0d\u65ad\u6d41\u8840** -Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% +Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]\u4f60\u53cd\u51fb\u4e86\u5bf9\u624b! Swords.Combat.Countered=[[GREEN]]**\u53cd\u51fb\u4e86\u654c\u4eba** Swords.Combat.SS.Struck=[[DARK_RED]]\u53d1\u52a8\u952f\u9f7f\u653b\u51fb\uff01 Swords.Effect.0=\u53cd\u51fb -Swords.Effect.1=\u53cd\u5c04\u6240\u53d7\u5230\u768450%\u4f24\u5bb3 +Swords.Effect.1=\u53cd\u5c04\u6240\u53d7\u5230\u768450\u4f24\u5bb3 Swords.Effect.2=\u952f\u9f7f\u653b\u51fb (\u4e3b\u52a8\u6280\u80fd) -Swords.Effect.3=25% \u8303\u56f4\u4f24\u5bb3, \u8303\u56f4\u6d41\u8840\u4f24\u5bb3 +Swords.Effect.3=25 \u8303\u56f4\u4f24\u5bb3, \u8303\u56f4\u6d41\u8840\u4f24\u5bb3 Swords.Effect.4=\u952f\u9f7f\u653b\u51fb\u6d41\u8840\u4f24\u5bb3\u589e\u52a0 Swords.Effect.5=5\u70b9\u6d41\u8840\u4f24\u5bb3 Swords.Effect.6=\u6d41\u8840 @@ -233,19 +233,19 @@ Swords.SS.Length=[[RED]]\u952f\u9f7f\u5229\u5203\u6301\u7eed\u65f6\u95f4: [[YELL Taming.Ability.Bonus.0=\u7075\u7334\u654f\u6377 Taming.Ability.Bonus.1=\u72fc\u4f1a\u907f\u514d\u5371\u9669 Taming.Ability.Bonus.2=\u539a\u5b9e\u7684\u76ae\u6bdb -Taming.Ability.Bonus.3=\u83b7\u5f9750%\u4f24\u5bb3\u51cf\u514d\u548c\u706b\u7130\u6297\u6027 +Taming.Ability.Bonus.3=\u83b7\u5f9750\u4f24\u5bb3\u51cf\u514d\u548c\u706b\u7130\u6297\u6027 Taming.Ability.Bonus.4=\u51b2\u51fb\u62b5\u6297 Taming.Ability.Bonus.5=\u53ea\u4f1a\u53d7\u52301/6\u7684\u7206\u70b8\u4f24\u5bb3 Taming.Ability.Bonus.6=\u5229\u722a Taming.Ability.Bonus.7=+2 \u4f24\u5bb3 Taming.Ability.Bonus.8=\u5feb\u9910\u670d\u52a1 -Taming.Ability.Bonus.9={0}% Chance for heal on attack +Taming.Ability.Bonus.9={0} Chance for heal on attack Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) -Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% +Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0} Taming.Effect.0=\u9a6f\u517d\u77e5\u8bc6 Taming.Effect.1=\u7528\u9aa8\u5934\u53f3\u952e\u5355\u51fb\u72fc\u6216\u8005\u8c79\u732b\u4ee5\u68c0\u67e5\u5b83\u4eec\u7684\u72b6\u51b5 Taming.Effect.10=\u51b2\u51fb\u62b5\u6297 @@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]\u4f60\u8eab\u8fb9\u5df2\u7ecf\u62e5\u6709\u8db3\ Unarmed.Ability.Berserk.Length=[[RED]]\u72c2\u66b4\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s Unarmed.Ability.Bonus.0=\u94c1\u8155\u6a21\u5f0f Unarmed.Ability.Bonus.1=\u589e\u52a0{0}\u70b9\u4f24\u5bb3 -Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% -Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% +Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} +Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u62f3\u5934** Unarmed.Ability.Ready=[[GREEN]]**\u4f60\u63e1\u7d27\u4e86\u4f60\u7684\u62f3\u5934** Unarmed.Effect.0=\u72c2\u66b4 (\u4e3b\u52a8\u6280\u80fd) -Unarmed.Effect.1=+50% \u4f24\u5bb3, \u80fd\u7834\u574f\u786c\u5ea6\u4f4e\u7684\u65b9\u5757 +Unarmed.Effect.1=+50 \u4f24\u5bb3, \u80fd\u7834\u574f\u786c\u5ea6\u4f4e\u7684\u65b9\u5757 Unarmed.Effect.2=\u7f34\u68b0 (\u4ec5\u9650\u73a9\u5bb6) Unarmed.Effect.3=\u4f7f\u654c\u4eba\u624b\u4e2d\u6b66\u5668\u6389\u843d Unarmed.Effect.4=\u94c1\u8155\u6a21\u5f0f @@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u72c2\u66b4 [[GR Unarmed.Skillup=[[YELLOW]]\u5f92\u624b\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1}) Woodcutting.Ability.0=\u79cb\u98ce\u626b\u843d\u53f6 Woodcutting.Ability.1=\u626b\u9664\u6811\u53f6 -Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% +Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Length=[[RED]]\u6811\u6728\u780d\u4f10\u8005\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}\u79d2 Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Effect.0=\u7cbe\u9510\u4f10\u6728\u5de5(\u6280\u80fd) @@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] \u7edf\u8ba1\u4fe1\u606f Perks.xp.name=Experience Perks.xp.desc=Receive {0}x XP. Perks.lucky.name=Luck -Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. -Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. -Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) +Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate. +Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate. +Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk) Perks.cooldowns.name=Fast Recovery Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.activationtime.name=Endurance