Use the DecimalFormatter from SkillCommand

Why didn't I do this in the first place..
This commit is contained in:
TfT_02 2013-01-11 19:07:00 +01:00
parent 08592cbacf
commit db95085b26
31 changed files with 757 additions and 790 deletions

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@ -1,7 +1,5 @@
package com.gmail.nossr50.commands.skills; package com.gmail.nossr50.commands.skills;
import java.text.DecimalFormat;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import com.gmail.nossr50.commands.SkillCommand; import com.gmail.nossr50.commands.SkillCommand;
@ -38,7 +36,6 @@ public class AcrobaticsCommand extends SkillCommand {
@Override @Override
protected void dataCalculations() { protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
float dodgeChanceF; float dodgeChanceF;
float rollChanceF; float rollChanceF;
float gracefulRollChanceF; float gracefulRollChanceF;
@ -46,23 +43,23 @@ public class AcrobaticsCommand extends SkillCommand {
// DODGE // DODGE
if (skillValue >= dodgeMaxBonusLevel) dodgeChanceF = dodgeChanceMax; if (skillValue >= dodgeMaxBonusLevel) dodgeChanceF = dodgeChanceMax;
else dodgeChanceF = (float) (((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue); else dodgeChanceF = (float) (((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue);
dodgeChance = df.format(dodgeChanceF); dodgeChance = percent.format(dodgeChanceF / 100D);
if (dodgeChanceF + dodgeChanceF * 0.3333D >= 100D) dodgeChanceLucky = df.format(100D); if (dodgeChanceF + dodgeChanceF * 0.3333D >= 100D) dodgeChanceLucky = percent.format(1D);
else dodgeChanceLucky = df.format(dodgeChanceF + dodgeChanceF * 0.3333D); else dodgeChanceLucky = percent.format((dodgeChanceF + dodgeChanceF * 0.3333D) / 100D);
// ROLL // ROLL
if (skillValue >= rollMaxBonusLevel) rollChanceF = rollChanceMax; if (skillValue >= rollMaxBonusLevel) rollChanceF = rollChanceMax;
else rollChanceF = (float) (((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue); else rollChanceF = (float) (((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue);
rollChance = df.format(rollChanceF); rollChance = percent.format(rollChanceF / 100D);
if (rollChanceF + rollChanceF * 0.3333D >= 100D) rollChanceLucky = df.format(100D); if (rollChanceF + rollChanceF * 0.3333D >= 100D) rollChanceLucky = percent.format(1D);
else rollChanceLucky = df.format(rollChanceF + rollChanceF * 0.3333D); else rollChanceLucky = percent.format((rollChanceF + rollChanceF * 0.3333D) / 100D);
// GRACEFULROLL // GRACEFULROLL
if (skillValue >= gracefulRollMaxBonusLevel) gracefulRollChanceF = gracefulRollChanceMax; if (skillValue >= gracefulRollMaxBonusLevel) gracefulRollChanceF = gracefulRollChanceMax;
else gracefulRollChanceF = (float) (((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue); else gracefulRollChanceF = (float) (((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue);
gracefulRollChance = df.format(gracefulRollChanceF); gracefulRollChance = percent.format(gracefulRollChanceF / 100D);
if (gracefulRollChanceF + gracefulRollChanceF * 0.3333D >= 100D) gracefulRollChanceLucky = df.format(100D); if (gracefulRollChanceF + gracefulRollChanceF * 0.3333D >= 100D) gracefulRollChanceLucky = percent.format(1D);
else gracefulRollChanceLucky = df.format(gracefulRollChanceF + gracefulRollChanceF * 0.3333D); else gracefulRollChanceLucky = percent.format((gracefulRollChanceF + gracefulRollChanceF * 0.3333D) / 100D);
} }
@Override @Override

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@ -1,7 +1,5 @@
package com.gmail.nossr50.commands.skills; package com.gmail.nossr50.commands.skills;
import java.text.DecimalFormat;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import com.gmail.nossr50.commands.SkillCommand; import com.gmail.nossr50.commands.SkillCommand;
@ -40,7 +38,6 @@ public class ArcheryCommand extends SkillCommand {
@Override @Override
protected void dataCalculations() { protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
float dazeChanceF; float dazeChanceF;
float retrieveChanceF; float retrieveChanceF;
@ -52,16 +49,16 @@ public class ArcheryCommand extends SkillCommand {
// Daze // Daze
if (skillValue >= dazeMaxBonusLevel) dazeChanceF = dazeBonusMax; if (skillValue >= dazeMaxBonusLevel) dazeChanceF = dazeBonusMax;
else dazeChanceF = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue); else dazeChanceF = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue);
dazeChance = df.format(dazeChanceF); dazeChance = percent.format(dazeChanceF / 100D);
if (dazeChanceF + dazeChanceF * 0.3333D >= 100D) dazeChanceLucky = df.format(100D); if (dazeChanceF + dazeChanceF * 0.3333D >= 100D) dazeChanceLucky = percent.format(1D);
else dazeChanceLucky = df.format(dazeChanceF + dazeChanceF * 0.3333D); else dazeChanceLucky = percent.format((dazeChanceF + dazeChanceF * 0.3333D) / 100D);
// Retrieve // Retrieve
if (skillValue >= retrieveMaxBonusLevel) retrieveChanceF = retrieveBonusMax; if (skillValue >= retrieveMaxBonusLevel) retrieveChanceF = retrieveBonusMax;
else retrieveChanceF = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue); else retrieveChanceF = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue);
retrieveChance = df.format(retrieveChanceF); retrieveChance = percent.format(retrieveChanceF / 100D);
if (retrieveChanceF + retrieveChanceF * 0.3333D >= 100D) retrieveChanceLucky = df.format(100D); if (retrieveChanceF + retrieveChanceF * 0.3333D >= 100D) retrieveChanceLucky = percent.format(1D);
else retrieveChanceLucky = df.format(retrieveChanceF + retrieveChanceF * 0.3333D); else retrieveChanceLucky = percent.format((retrieveChanceF + retrieveChanceF * 0.3333D) / 100D);
} }
@Override @Override

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@ -1,7 +1,5 @@
package com.gmail.nossr50.commands.skills; package com.gmail.nossr50.commands.skills;
import java.text.DecimalFormat;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import com.gmail.nossr50.commands.SkillCommand; import com.gmail.nossr50.commands.SkillCommand;
@ -44,7 +42,6 @@ public class AxesCommand extends SkillCommand {
@Override @Override
protected void dataCalculations() { protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
float critChanceF; float critChanceF;
int skillCheck = Misc.skillCheck((int)skillValue, critMaxBonusLevel); int skillCheck = Misc.skillCheck((int)skillValue, critMaxBonusLevel);
@ -74,9 +71,9 @@ public class AxesCommand extends SkillCommand {
//Critical Strikes //Critical Strikes
if (skillValue >= critMaxBonusLevel) critChanceF = (float) critMaxChance; if (skillValue >= critMaxBonusLevel) critChanceF = (float) critMaxChance;
else critChanceF = (float) ((critMaxChance / critMaxBonusLevel) * skillCheck); else critChanceF = (float) ((critMaxChance / critMaxBonusLevel) * skillCheck);
critChance = df.format(critChanceF); critChance = percent.format(critChanceF / 100D);
if (critChanceF + critChanceF * 0.3333D >= 100D) critChanceLucky = df.format(100D); if (critChanceF + critChanceF * 0.3333D >= 100D) critChanceLucky = percent.format(1D);
else critChanceLucky = df.format(critChanceF + critChanceF * 0.3333D); else critChanceLucky = percent.format((critChanceF + critChanceF * 0.3333D) / 100D);
//Axe Mastery //Axe Mastery
if (skillValue >= bonusDamageAxesMaxBonusLevel) bonusDamage = String.valueOf(bonusDamageAxesBonusMax); if (skillValue >= bonusDamageAxesMaxBonusLevel) bonusDamage = String.valueOf(bonusDamageAxesBonusMax);
else bonusDamage = String.valueOf(skillValue / ((double) bonusDamageAxesMaxBonusLevel / (double) bonusDamageAxesBonusMax)); else bonusDamage = String.valueOf(skillValue / ((double) bonusDamageAxesMaxBonusLevel / (double) bonusDamageAxesBonusMax));

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@ -1,7 +1,5 @@
package com.gmail.nossr50.commands.skills; package com.gmail.nossr50.commands.skills;
import java.text.DecimalFormat;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import com.gmail.nossr50.commands.SkillCommand; import com.gmail.nossr50.commands.SkillCommand;
@ -39,19 +37,18 @@ public class FishingCommand extends SkillCommand {
@Override @Override
protected void dataCalculations() { protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
//Treasure Hunter //Treasure Hunter
lootTier = Fishing.getFishingLootTier(profile); lootTier = Fishing.getFishingLootTier(profile);
int magicChanceInt = (lootTier * magicHunterMultiplier); int magicChanceInt = (lootTier * magicHunterMultiplier);
magicChance = df.format(magicChanceInt); magicChance = percent.format(magicChanceInt / 100D);
if (magicChanceInt + (magicChanceInt * 0.3333D) >= 100D) magicChanceLucky = df.format(100D); if (magicChanceInt + (magicChanceInt * 0.3333D) >= 100D) magicChanceLucky = percent.format(1D);
else magicChanceLucky = df.format(magicChanceInt + (magicChanceInt * 0.3333D)); else magicChanceLucky = percent.format((magicChanceInt + (magicChanceInt * 0.3333D)) / 100D);
//Shake //Shake
int dropChance = Fishing.getShakeChance(lootTier); int dropChance = Fishing.getShakeChance(lootTier);
shakeChance = df.format(dropChance); shakeChance = percent.format(dropChance / 100D);
if (dropChance + (dropChance * 0.3333D) >= 100D) shakeChanceLucky = df.format(100D); if (dropChance + (dropChance * 0.3333D) >= 100D) shakeChanceLucky = percent.format(1D);
else shakeChanceLucky = df.format(dropChance + (dropChance * 0.3333D)); else shakeChanceLucky = percent.format((dropChance + (dropChance * 0.3333D)) / 100D);
shakeUnlockLevel = advancedConfig.getShakeUnlockLevel(); shakeUnlockLevel = advancedConfig.getShakeUnlockLevel();
//Fishermans Diet //Fishermans Diet

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@ -1,7 +1,5 @@
package com.gmail.nossr50.commands.skills; package com.gmail.nossr50.commands.skills;
import java.text.DecimalFormat;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import com.gmail.nossr50.commands.SkillCommand; import com.gmail.nossr50.commands.SkillCommand;
@ -48,7 +46,6 @@ public class HerbalismCommand extends SkillCommand {
@Override @Override
protected void dataCalculations() { protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
float greenThumbChanceF; float greenThumbChanceF;
float doubleDropChanceF; float doubleDropChanceF;
@ -78,15 +75,15 @@ public class HerbalismCommand extends SkillCommand {
if (skillValue >= greenThumbMaxLevel) greenThumbChanceF = (float) (greenThumbMaxBonus); if (skillValue >= greenThumbMaxLevel) greenThumbChanceF = (float) (greenThumbMaxBonus);
else greenThumbChanceF = (float) ((greenThumbMaxBonus / greenThumbMaxLevel) * skillValue); else greenThumbChanceF = (float) ((greenThumbMaxBonus / greenThumbMaxLevel) * skillValue);
greenThumbChance = df.format(greenThumbChanceF); greenThumbChance = percent.format(greenThumbChanceF / 100D);
if (greenThumbChanceF + greenThumbChanceF * 0.3333D >= 100D) greenThumbChanceLucky = df.format(100D); if (greenThumbChanceF + greenThumbChanceF * 0.3333D >= 100D) greenThumbChanceLucky = percent.format(1D);
else greenThumbChanceLucky = df.format(greenThumbChanceF + greenThumbChanceF * 0.3333D); else greenThumbChanceLucky = percent.format((greenThumbChanceF + greenThumbChanceF * 0.3333D) / 100D);
//DOUBLE DROPS //DOUBLE DROPS
if (skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus); if (skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue); else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
doubleDropChance = df.format(doubleDropChanceF); doubleDropChance = percent.format(doubleDropChanceF / 100D);
if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D); if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = percent.format(1D);
else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D); else doubleDropChanceLucky = percent.format((doubleDropChanceF + doubleDropChanceF * 0.3333D) / 100D);
} }
@Override @Override

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@ -1,7 +1,5 @@
package com.gmail.nossr50.commands.skills; package com.gmail.nossr50.commands.skills;
import java.text.DecimalFormat;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import com.gmail.nossr50.commands.SkillCommand; import com.gmail.nossr50.commands.SkillCommand;
@ -50,7 +48,6 @@ public class MiningCommand extends SkillCommand {
@Override @Override
protected void dataCalculations() { protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
float doubleDropChanceF; float doubleDropChanceF;
//Super Breaker //Super Breaker
int length = 2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel); int length = 2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel);
@ -73,9 +70,9 @@ public class MiningCommand extends SkillCommand {
//Double Drops //Double Drops
if (skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus); if (skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue); else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
doubleDropChance = df.format(doubleDropChanceF); doubleDropChance = percent.format(doubleDropChanceF / 100D);
if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D); if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = percent.format(1D);
else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D); else doubleDropChanceLucky = percent.format((doubleDropChanceF + doubleDropChanceF * 0.3333D) / 100D);
//Blast Mining //Blast Mining
if (skillValue >= blastMiningRank8) { if (skillValue >= blastMiningRank8) {

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@ -1,7 +1,5 @@
package com.gmail.nossr50.commands.skills; package com.gmail.nossr50.commands.skills;
import java.text.DecimalFormat;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.mcMMO;
@ -52,7 +50,6 @@ public class RepairCommand extends SkillCommand {
@Override @Override
protected void dataCalculations() { protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
float superRepairChanceF; float superRepairChanceF;
// We're using pickaxes here, not the best but it works // We're using pickaxes here, not the best but it works
Repairable diamondRepairable = mcMMO.repairManager.getRepairable(278); Repairable diamondRepairable = mcMMO.repairManager.getRepairable(278);
@ -67,14 +64,14 @@ public class RepairCommand extends SkillCommand {
salvageLevel = Config.getInstance().getSalvageUnlockLevel(); salvageLevel = Config.getInstance().getSalvageUnlockLevel();
if (skillValue >= repairMasteryMaxBonusLevel) repairMasteryBonus = df.format(repairMasteryMaxBonus); if (skillValue >= repairMasteryMaxBonusLevel) repairMasteryBonus = percent.format(repairMasteryMaxBonus / 100D);
else repairMasteryBonus = df.format(((double) repairMasteryMaxBonus / (double) repairMasteryMaxBonusLevel) * skillValue); else repairMasteryBonus = percent.format((((double) repairMasteryMaxBonus / (double) repairMasteryMaxBonusLevel) * skillValue) / 100D);
if (skillValue >= superRepairMaxBonusLevel) superRepairChanceF = superRepairChanceMax; if (skillValue >= superRepairMaxBonusLevel) superRepairChanceF = superRepairChanceMax;
else superRepairChanceF = (float) (((double) superRepairChanceMax / (double) superRepairMaxBonusLevel) * skillValue); else superRepairChanceF = (float) (((double) superRepairChanceMax / (double) superRepairMaxBonusLevel) * skillValue);
superRepairChance = df.format(superRepairChanceF); superRepairChance = percent.format(superRepairChanceF / 100D);
if (superRepairChanceF + superRepairChanceF * 0.3333D >= 100D) superRepairChanceLucky = df.format(100D); if (superRepairChanceF + superRepairChanceF * 0.3333D >= 100D) superRepairChanceLucky = percent.format(1D);
else superRepairChanceLucky = df.format(superRepairChanceF + superRepairChanceF * 0.3333D); else superRepairChanceLucky = percent.format((superRepairChanceF + superRepairChanceF * 0.3333D) / 100D);
arcaneForgingRank = Repair.getArcaneForgingRank(profile); arcaneForgingRank = Repair.getArcaneForgingRank(profile);
} }

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@ -1,7 +1,5 @@
package com.gmail.nossr50.commands.skills; package com.gmail.nossr50.commands.skills;
import java.text.DecimalFormat;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import com.gmail.nossr50.commands.SkillCommand; import com.gmail.nossr50.commands.SkillCommand;
@ -41,7 +39,6 @@ public class SwordsCommand extends SkillCommand {
@Override @Override
protected void dataCalculations() { protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
float bleedChanceF; float bleedChanceF;
float counterAttackChanceF; float counterAttackChanceF;
//Serrated Strikes //Serrated Strikes
@ -69,16 +66,16 @@ public class SwordsCommand extends SkillCommand {
if (skillValue >= bleedMaxLevel) bleedChanceF = bleedChanceMax; if (skillValue >= bleedMaxLevel) bleedChanceF = bleedChanceMax;
else bleedChanceF = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * skillValue); else bleedChanceF = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * skillValue);
bleedChance = df.format(bleedChanceF); bleedChance = percent.format(bleedChanceF / 100D);
if (bleedChanceF + bleedChanceF * 0.3333D >= 100D) bleedChanceLucky = df.format(100D); if (bleedChanceF + bleedChanceF * 0.3333D >= 100D) bleedChanceLucky = percent.format(1D);
else bleedChanceLucky = df.format(bleedChanceF + bleedChanceF * 0.3333D); else bleedChanceLucky = percent.format((bleedChanceF + bleedChanceF * 0.3333D) / 100D);
//Counter Attack //Counter Attack
if (skillValue >= counterMaxLevel) counterAttackChanceF = counterChanceMax; if (skillValue >= counterMaxLevel) counterAttackChanceF = counterChanceMax;
else counterAttackChanceF = (float) (((double) counterChanceMax / (double) counterMaxLevel) * skillValue); else counterAttackChanceF = (float) (((double) counterChanceMax / (double) counterMaxLevel) * skillValue);
counterAttackChance = df.format(counterAttackChanceF); counterAttackChance = percent.format(counterAttackChanceF / 100D);
if (counterAttackChanceF + counterAttackChanceF * 0.3333D >= 100D) counterAttackChanceLucky = df.format(100D); if (counterAttackChanceF + counterAttackChanceF * 0.3333D >= 100D) counterAttackChanceLucky = percent.format(1D);
else counterAttackChanceLucky = df.format(counterAttackChanceF + counterAttackChanceF * 0.3333D); else counterAttackChanceLucky = percent.format((counterAttackChanceF + counterAttackChanceF * 0.3333D) / 100D);
} }
@Override @Override

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@ -1,7 +1,5 @@
package com.gmail.nossr50.commands.skills; package com.gmail.nossr50.commands.skills;
import java.text.DecimalFormat;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import com.gmail.nossr50.commands.SkillCommand; import com.gmail.nossr50.commands.SkillCommand;
@ -41,13 +39,12 @@ public class TamingCommand extends SkillCommand {
@Override @Override
protected void dataCalculations() { protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
float goreChanceF; float goreChanceF;
if (skillValue >= goreMaxLevel) goreChanceF = (goreChanceMax); if (skillValue >= goreMaxLevel) goreChanceF = (goreChanceMax);
else goreChanceF = (float) (((double) goreChanceMax / (double) goreMaxLevel) * skillValue); else goreChanceF = (float) (((double) goreChanceMax / (double) goreMaxLevel) * skillValue);
goreChance = df.format(goreChanceF); goreChance = percent.format(goreChanceF / 100D);
if (goreChanceF + goreChanceF * 0.3333D >= 100D) goreChanceLucky = df.format(100D); if (goreChanceF + goreChanceF * 0.3333D >= 100D) goreChanceLucky = percent.format(1D);
else goreChanceLucky = df.format(goreChanceF + goreChanceF * 0.3333D); else goreChanceLucky = percent.format((goreChanceF + goreChanceF * 0.3333D) / 100D);
} }
@Override @Override

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@ -1,7 +1,5 @@
package com.gmail.nossr50.commands.skills; package com.gmail.nossr50.commands.skills;
import java.text.DecimalFormat;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import com.gmail.nossr50.commands.SkillCommand; import com.gmail.nossr50.commands.SkillCommand;
@ -41,7 +39,6 @@ public class UnarmedCommand extends SkillCommand {
@Override @Override
protected void dataCalculations() { protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
float disarmChanceF; float disarmChanceF;
float deflectChanceF; float deflectChanceF;
//Berserk //Berserk
@ -66,16 +63,16 @@ public class UnarmedCommand extends SkillCommand {
//Disarm //Disarm
if (skillValue >= disarmMaxLevel) disarmChanceF = disarmChanceMax; if (skillValue >= disarmMaxLevel) disarmChanceF = disarmChanceMax;
else disarmChanceF = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue); else disarmChanceF = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
disarmChance = df.format(disarmChanceF); disarmChance = percent.format(disarmChanceF / 100D);
if (disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = df.format(100D); if (disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = percent.format(1D);
else disarmChanceLucky = df.format(disarmChanceF + disarmChanceF * 0.3333D); else disarmChanceLucky = percent.format((disarmChanceF + disarmChanceF * 0.3333D) / 100D);
//Deflect //Deflect
if (skillValue >= deflectMaxLevel) deflectChanceF = deflectChanceMax; if (skillValue >= deflectMaxLevel) deflectChanceF = deflectChanceMax;
else deflectChanceF = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue); else deflectChanceF = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
deflectChance = df.format(deflectChanceF); deflectChance = percent.format(deflectChanceF / 100D);
if (deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = df.format(100D); if (deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = percent.format(1D);
else deflectChanceLucky = df.format(deflectChanceF + deflectChanceF * 0.3333D); else deflectChanceLucky = percent.format((deflectChanceF + deflectChanceF * 0.3333D) / 100D);
//Iron Arm //Iron Arm
if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus); if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus);

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@ -1,7 +1,5 @@
package com.gmail.nossr50.commands.skills; package com.gmail.nossr50.commands.skills;
import java.text.DecimalFormat;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import com.gmail.nossr50.commands.SkillCommand; import com.gmail.nossr50.commands.SkillCommand;
@ -36,7 +34,6 @@ public class WoodcuttingCommand extends SkillCommand {
@Override @Override
protected void dataCalculations() { protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
float doubleDropChanceF; float doubleDropChanceF;
//Tree Feller //Tree Feller
@ -61,9 +58,9 @@ public class WoodcuttingCommand extends SkillCommand {
//Double Drops //Double Drops
if (skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus); if (skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue); else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
doubleDropChance = df.format(doubleDropChanceF); doubleDropChance = percent.format(doubleDropChanceF / 100D);
if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D); if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = percent.format(1D);
else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D); else doubleDropChanceLucky = percent.format((doubleDropChanceF + doubleDropChanceF * 0.3333D) / 100D);
} }
@Override @Override

View File

@ -1,6 +1,6 @@
Acrobatics.Ability.Proc=[[GREEN]]**Elegantni pristani** Acrobatics.Ability.Proc=[[GREEN]]**Elegantni pristani**
Acrobatics.Combat.Proc=[[GREEN]]**Uskocil jsi** Acrobatics.Combat.Proc=[[GREEN]]**Uskocil jsi**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
Acrobatics.Effect.0=Valeni Acrobatics.Effect.0=Valeni
Acrobatics.Effect.1=Redukuje nebo ru\u0161\u00ed zran\u011bn\u00ed zp\u016fsoben\u00e9 p\u00e1dem Acrobatics.Effect.1=Redukuje nebo ru\u0161\u00ed zran\u011bn\u00ed zp\u016fsoben\u00e9 p\u00e1dem
Acrobatics.Effect.2=\u0160\u0165astn\u00fd kotoul Acrobatics.Effect.2=\u0160\u0165astn\u00fd kotoul
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Dvojt\u00e1 effectivita ne\u017e norm\u00e1ln\u00ed
Acrobatics.Effect.4=\u00dahyb Acrobatics.Effect.4=\u00dahyb
Acrobatics.Effect.5=Sn\u00ed\u017een\u00e9 zran\u011bn\u00ed o polovinu Acrobatics.Effect.5=Sn\u00ed\u017een\u00e9 zran\u011bn\u00ed o polovinu
Acrobatics.Listener=Akrobacie: Acrobatics.Listener=Akrobacie:
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Valis se** Acrobatics.Roll.Text=**Valis se**
Acrobatics.SkillName=AKROBACIE Acrobatics.SkillName=AKROBACIE
Acrobatics.Skillup=[[YELLOW]]Dovednost akrobacie byla navysena o {0}. Celkem ({1}) Acrobatics.Skillup=[[YELLOW]]Dovednost akrobacie byla navysena o {0}. Celkem ({1})
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Sance na obnovu sipu: [[YELLOW]]{0}% Archery.Combat.RetrieveChance=[[RED]]Sance na obnovu sipu: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Bonusov\u00e9 zran\u011bn\u00ed p\u0159esn\u00e9 trefy: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Bonusov\u00e9 zran\u011bn\u00ed p\u0159esn\u00e9 trefy: [[YELLOW]]{0}
Archery.Effect.0=P\u0159esn\u00e1 trefa Archery.Effect.0=P\u0159esn\u00e1 trefa
Archery.Effect.1=Zv\u00fd\u0161en\u00e9 po\u0161kozen\u00ed lukem Archery.Effect.1=Zv\u00fd\u0161en\u00e9 po\u0161kozen\u00ed lukem
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**ODLOZIL JSI SVOU SEKERU**
Axes.Ability.Ready=[[GREEN]]**P\u0158IPRAVUJE\u0160 SI SVOJ\u00cd SEKERU!** Axes.Ability.Ready=[[GREEN]]**P\u0158IPRAVUJE\u0160 SI SVOJ\u00cd SEKERU!**
Axes.Combat.Cleave.Proc=[[DARK_RED]]Zas\u00e1hnut ROZ\u0160T\u00cdPNUT\u00cdM! Axes.Combat.Cleave.Proc=[[DARK_RED]]Zas\u00e1hnut ROZ\u0160T\u00cdPNUT\u00cdM!
Axes.Combat.CritStruck=[[DARK_RED]]Byl jsi KRITICKY zasazen! Axes.Combat.CritStruck=[[DARK_RED]]Byl jsi KRITICKY zasazen!
Axes.Combat.CritChance=[[RED]]Sance na kriticky uder: [[YELLOW]]{0}% Axes.Combat.CritChance=[[RED]]Sance na kriticky uder: [[YELLOW]]{0}
Axes.Combat.CriticalHit=[[RED]]KRITICK\u00dd Z\u00c1SAH! Axes.Combat.CriticalHit=[[RED]]KRITICK\u00dd Z\u00c1SAH!
Axes.Combat.GI.Proc=[[GREEN]]**\u00daDER VELKOU SILOU** Axes.Combat.GI.Proc=[[GREEN]]**\u00daDER VELKOU SILOU**
Axes.Combat.GI.Struck=[[RED]]**ZASAZENI S VYSSIM UCINKEM** Axes.Combat.GI.Struck=[[RED]]**ZASAZENI S VYSSIM UCINKEM**
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Dovednost v kopani byla navysena o {0}. Celkem ({1}
Fishing.Ability.Info=[[RED]]Magick\u00fd lovec: [[GRAY]] **Zvy\u0161uje se s dovednost\u00ed Lovec poklad\u016f** Fishing.Ability.Info=[[RED]]Magick\u00fd lovec: [[GRAY]] **Zvy\u0161uje se s dovednost\u00ed Lovec poklad\u016f**
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Lovec Poklad\u016f Level: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Lovec Poklad\u016f Level: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Lovec pokladu (pasivni) Fishing.Effect.0=Lovec pokladu (pasivni)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
@ -92,10 +92,10 @@ Fishing.Listener=Rybareni:
Fishing.MagicFound=[[GRAY]]C\u00edt\u00edte dotek magie s t\u00edmto \u00falovkem... Fishing.MagicFound=[[GRAY]]C\u00edt\u00edte dotek magie s t\u00edmto \u00falovkem...
Fishing.SkillName=RYBARENI Fishing.SkillName=RYBARENI
Fishing.Skillup=[[YELLOW]]Dovednost v rybareni byla navysena o {0}. Celkem ({1}) Fishing.Skillup=[[YELLOW]]Dovednost v rybareni byla navysena o {0}. Celkem ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0}% Herbalism.Ability.DoubleDropChance=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farm\u00e1\u0159\u016fv apetit: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farm\u00e1\u0159\u016fv apetit: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]D\u00e9lka trv\u00e1n\u00ed Zelen\u00e9 planety: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]D\u00e9lka trv\u00e1n\u00ed Zelen\u00e9 planety: [[YELLOW]]{0}s
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**ZAHRADN\u00cdK SELHAL** Herbalism.Ability.GTh.Fail=[[RED]]**ZAHRADN\u00cdK SELHAL**
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
Herbalism.Ability.GTh=[[GREEN]]**ZAHRADNIK** Herbalism.Ability.GTh=[[GREEN]]**ZAHRADNIK**
@ -136,7 +136,7 @@ Mining.Effect.7=Navysuje vzdalenost exploze TNT
Mining.Effect.8=Odborn\u00e1 demolice Mining.Effect.8=Odborn\u00e1 demolice
Mining.Effect.9=Snizuje zraneni zpusobene vybuchem TNT Mining.Effect.9=Snizuje zraneni zpusobene vybuchem TNT
Mining.Effect.Decrease=[[RED]]Sn\u00ed\u017een\u00ed \u0161kod Demoli\u010dn\u00edho experta: [[YELLOW]]{0} Mining.Effect.Decrease=[[RED]]Sn\u00ed\u017een\u00ed \u0161kod Demoli\u010dn\u00edho experta: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0}% Mining.Effect.DropChance=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0}
Mining.Listener=Dolovani: Mining.Listener=Dolovani:
Mining.SkillName=DOLOVANI Mining.SkillName=DOLOVANI
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Ni\u010den\u00ed vyprchalo** Mining.Skills.SuperBreaker.Off=[[RED]]**Super Ni\u010den\u00ed vyprchalo**
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]M
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Schopnost [[YELLOW]]Super Breaker [[GREEN]]obnovena! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Schopnost [[YELLOW]]Super Breaker [[GREEN]]obnovena!
Mining.Skillup=[[YELLOW]]Dovednost v dolovani byla navysena o {0}. Celkem ({1}) Mining.Skillup=[[YELLOW]]Dovednost v dolovani byla navysena o {0}. Celkem ({1})
Mining.Blast.Boom=[[GRAY]]**VYBUCH** Mining.Blast.Boom=[[GRAY]]**VYBUCH**
Mining.Blast.Effect.0=+35% rud Mining.Blast.Effect.0=+35 rud
Mining.Blast.Effect.1=+40% rud Mining.Blast.Effect.1=+40 rud
Mining.Blast.Effect.2=+45% rud, bez suti Mining.Blast.Effect.2=+45 rud, bez suti
Mining.Blast.Effect.3=+50% rud, bez suti Mining.Blast.Effect.3=+50 rud, bez suti
Mining.Blast.Effect.4=+55% rud, bez suti, dvojit\u00e9 dropy Mining.Blast.Effect.4=+55 rud, bez suti, dvojit\u00e9 dropy
Mining.Blast.Effect.5=+60% rud, bez suti, dvojit\u00e9 dropy Mining.Blast.Effect.5=+60 rud, bez suti, dvojit\u00e9 dropy
Mining.Blast.Effect.6=+65% rud, bez suti, trojit\u00e9 dropy Mining.Blast.Effect.6=+65 rud, bez suti, trojit\u00e9 dropy
Mining.Blast.Effect.7=+70% rud, bez suti, trojit\u00e9 dropy Mining.Blast.Effect.7=+70 rud, bez suti, trojit\u00e9 dropy
Mining.Blast.Radius.Increase=[[RED]]Navyseni radiusu vybuchu: [[YELLOW]]+{0} Mining.Blast.Radius.Increase=[[RED]]Navyseni radiusu vybuchu: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]V\u00fdbu\u0161n\u00e9 t\u011b\u017een\u00ed [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]V\u00fdbu\u0161n\u00e9 t\u011b\u017een\u00ed [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pou\u017eil [[RED]]V\u00fdbu\u0161n\u00e9 T\u011b\u017een\u00ed! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pou\u017eil [[RED]]V\u00fdbu\u0161n\u00e9 T\u011b\u017een\u00ed!
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]To bylo snadn\u00e9.
Repair.Skills.FullDurability=[[GRAY]]Tento p\u0159edm\u011bt nen\u00ed po\u0161kozen\u00fd. Repair.Skills.FullDurability=[[GRAY]]Tento p\u0159edm\u011bt nen\u00ed po\u0161kozen\u00fd.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]Nem\u016f\u017ee\u0161 opravovat nestackovan\u00e9 p\u0159edm\u011bty. Repair.Skills.StackedItems=[[DARK_RED]]Nem\u016f\u017ee\u0161 opravovat nestackovan\u00e9 p\u0159edm\u011bty.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Dovednost v opravovani byla navysena o {0}. Celkem ({1}) Repair.Skillup=[[YELLOW]]Dovednost v opravovani byla navysena o {0}. Celkem ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]Sance na degradovani magicke sily predmetu: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]Sance na degradovani magicke sily predmetu: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]Mira uspesnosti AF: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]Mira uspesnosti AF: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Magick\u00e1 s\u00edla tohoto p\u0159edm\u011btu zesl\u00e1bla. Repair.Arcane.Downgrade=[[RED]]Magick\u00e1 s\u00edla tohoto p\u0159edm\u011btu zesl\u00e1bla.
Repair.Arcane.Fail=[[RED]]Predmet ztratil navzdy svou magickou silu. Repair.Arcane.Fail=[[RED]]Predmet ztratil navzdy svou magickou silu.
Repair.Arcane.Lost=[[RED]]Nemel jsi dostatocnou dovednost pro zachovani ocarovani predmetu. Repair.Arcane.Lost=[[RED]]Nemel jsi dostatocnou dovednost pro zachovani ocarovani predmetu.
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]Udr\u017eel jsi nezn\u00e1mou enegii v tomto p\u0
Repair.Arcane.Rank=[[RED]]Tajemne kov\u00e1n\u00ed: [[YELLOW]]Level {0}/4 Repair.Arcane.Rank=[[RED]]Tajemne kov\u00e1n\u00ed: [[YELLOW]]Level {0}/4
Swords.Ability.Lower=[[GRAY]]**ODLOZIL JSI SVUJ MEC** Swords.Ability.Lower=[[GRAY]]**ODLOZIL JSI SVUJ MEC**
Swords.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVUJ MEC** Swords.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVUJ MEC**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]D\u00e9lka krv\u00e1cen\u00ed: [[YELLOW]]{0} tik\u016f Swords.Combat.Bleed.Length=[[RED]]D\u00e9lka krv\u00e1cen\u00ed: [[YELLOW]]{0} tik\u016f
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 trva 2 sekundy Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 trva 2 sekundy
Swords.Combat.Bleeding.Started=[[DARK_RED]] Krv\u00e1c\u00ed\u0161! Swords.Combat.Bleeding.Started=[[DARK_RED]] Krv\u00e1c\u00ed\u0161!
Swords.Combat.Bleeding.Stopped=[[GRAY]]Krvaceni bylo [[GREEN]]zastaveno[[GRAY]]! Swords.Combat.Bleeding.Stopped=[[GRAY]]Krvaceni bylo [[GREEN]]zastaveno[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**NEPRITEL KRVACI** Swords.Combat.Bleeding=[[GREEN]]**NEPRITEL KRVACI**
Swords.Combat.Counter.Chance=[[RED]]Sance na protiutok: [[YELLOW]]{0}% Swords.Combat.Counter.Chance=[[RED]]Sance na protiutok: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Zasa\u017een proti\u00fatokem! Swords.Combat.Counter.Hit=[[DARK_RED]]Zasa\u017een proti\u00fatokem!
Swords.Combat.Countered=[[GREEN]]**PROTIUTOK** Swords.Combat.Countered=[[GREEN]]**PROTIUTOK**
Swords.Combat.SS.Struck=[[DARK_RED]]Zasazen Hrozivym utokem! Swords.Combat.SS.Struck=[[DARK_RED]]Zasazen Hrozivym utokem!
Swords.Effect.0=Protiutok Swords.Effect.0=Protiutok
Swords.Effect.1=Odra\u017e 50% zran\u011bn\u00ed Swords.Effect.1=Odra\u017e 50 zran\u011bn\u00ed
Swords.Effect.2=Hrozivy utok (SCHOPNOST) Swords.Effect.2=Hrozivy utok (SCHOPNOST)
Swords.Effect.3=25% zraneni AoE, Krvaceni+ AoE Swords.Effect.3=25 zraneni AoE, Krvaceni+ AoE
Swords.Effect.4=Hrozivy utok krvaceni+ Swords.Effect.4=Hrozivy utok krvaceni+
Swords.Effect.5=Krvaceni po dobu 5 ticku Swords.Effect.5=Krvaceni po dobu 5 ticku
Swords.Effect.6=Krv\u00e1cen\u00ed Swords.Effect.6=Krv\u00e1cen\u00ed
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=V\u00fdbu\u0161niny d\u00e1vaj\u00ed 1/6 norm\u00e1ln\u00
Taming.Ability.Bonus.6=Nabrousene drapy Taming.Ability.Bonus.6=Nabrousene drapy
Taming.Ability.Bonus.7=+2 Zraneni Taming.Ability.Bonus.7=+2 Zraneni
Taming.Ability.Bonus.8=Rychl\u00e9 Ob\u010derstven\u00ed Taming.Ability.Bonus.8=Rychl\u00e9 Ob\u010derstven\u00ed
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
Taming.Effect.0=Tradice \u0161elem Taming.Effect.0=Tradice \u0161elem
Taming.Effect.1=Na\u0159\u00edznut\u00ed kost\u00ed kontroluje vlky & oceloty Taming.Effect.1=Na\u0159\u00edznut\u00ed kost\u00ed kontroluje vlky & oceloty
Taming.Effect.10=Otresuvzdorny Taming.Effect.10=Otresuvzdorny
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]M\u00e1\u0161 p\u0159\u00edli\u0161 mnoho vlk\u01
Unarmed.Ability.Berserk.Length=[[RED]]Delka trvani Besneni: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Delka trvani Besneni: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Styl \u017eelezn\u00e9 pa\u017ee Unarmed.Ability.Bonus.0=Styl \u017eelezn\u00e9 pa\u017ee
Unarmed.Ability.Bonus.1=+{0} Zv\u00fd\u0161en\u00ed zran\u011bn\u00ed Unarmed.Ability.Bonus.1=+{0} Zv\u00fd\u0161en\u00ed zran\u011bn\u00ed
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Sance na vychyleni sipu: [[YELLOW]]{0}% Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Sance na vychyleni sipu: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Lower=[[GRAY]]**SKL\u00c1N\u00cd\u0160 SV\u00c9 P\u011aSTI** Unarmed.Ability.Lower=[[GRAY]]**SKL\u00c1N\u00cd\u0160 SV\u00c9 P\u011aSTI**
Unarmed.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVOJE PESTI** Unarmed.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVOJE PESTI**
Unarmed.Effect.0=B\u011bsn\u011bn\u00ed (SCHOPNOST) Unarmed.Effect.0=B\u011bsn\u011bn\u00ed (SCHOPNOST)
Unarmed.Effect.1=+50% DMG, Nici slabsi materiali Unarmed.Effect.1=+50 DMG, Nici slabsi materiali
Unarmed.Effect.2=Odzbrojit (Hr\u00e1ce) Unarmed.Effect.2=Odzbrojit (Hr\u00e1ce)
Unarmed.Effect.3=Vyraz\u00ed nep\u0159\u00e1tel\u016fm p\u0159edm\u011bt kter\u00fd dr\u017e\u00ed v ruce Unarmed.Effect.3=Vyraz\u00ed nep\u0159\u00e1tel\u016fm p\u0159edm\u011bt kter\u00fd dr\u017e\u00ed v ruce
Unarmed.Effect.4=Styl \u017eelezn\u00e9 pa\u017ee Unarmed.Effect.4=Styl \u017eelezn\u00e9 pa\u017ee
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Tvoje [[YELLOW]]schopnost B\u011bsn\u011
Unarmed.Skillup=[[YELLOW]]Dovednost v boji rukou byla navy\u0161ena o {0}. Celkem ({1}) Unarmed.Skillup=[[YELLOW]]Dovednost v boji rukou byla navy\u0161ena o {0}. Celkem ({1})
Woodcutting.Ability.0=Vyfoukavac Woodcutting.Ability.0=Vyfoukavac
Woodcutting.Ability.1=Odfoukne listi Woodcutting.Ability.1=Odfoukne listi
Woodcutting.Ability.Chance.DDrop=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0}% Woodcutting.Ability.Chance.DDrop=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0}
Woodcutting.Ability.Length=[[RED]]D\u00e9lka Tree felleru: [[YELLOW]]{0}s Woodcutting.Ability.Length=[[RED]]D\u00e9lka Tree felleru: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
Woodcutting.Effect.0=Ni\u010ditel strom\u016f (ABILITA) Woodcutting.Effect.0=Ni\u010ditel strom\u016f (ABILITA)
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Statistiky
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
Perks.cooldowns.name=Fast Recovery Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance Perks.activationtime.name=Endurance

View File

@ -1,6 +1,6 @@
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]] **osgoi\'r** Acrobatics.Combat.Proc=[[GREEN]] **osgoi\'r**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
Acrobatics.Effect.0=Roll Acrobatics.Effect.0=Roll
Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.1=Reduces or Negates fall damage
Acrobatics.Effect.2=Graceful Roll Acrobatics.Effect.2=Graceful Roll
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
Acrobatics.Effect.4=Dodge Acrobatics.Effect.4=Dodge
Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Effect.5=Reduce attack damage by half
Acrobatics.Listener=Acrobateg Acrobatics.Listener=Acrobateg
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=ACROBATEG Acrobatics.SkillName=ACROBATEG
Acrobatics.Skillup=[[YELLOW]] Acrobateg sgil cynyddu {0}. Cyfanswm ({1}) Acrobatics.Skillup=[[YELLOW]] Acrobateg sgil cynyddu {0}. Cyfanswm ({1})
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}% Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
Axes.Combat.GI.Struck=[[RED]] ** ** BRIFO GAN EFFAITH FWYAF Axes.Combat.GI.Struck=[[RED]] ** ** BRIFO GAN EFFAITH FWYAF
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
@ -86,16 +86,16 @@ Fishing.Effect.4=Shake (vs. Entities)
Fishing.Effect.5=Shake items off of mobs w/ fishing pole Fishing.Effect.5=Shake items off of mobs w/ fishing pole
Fishing.Effect.6=Fisherman\'s Diet Fishing.Effect.6=Fisherman\'s Diet
Fishing.Effect.7=Improves hunger restored from fished foods Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}% Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
Fishing.ItemFound=[[GRAY]]Treasure found! Fishing.ItemFound=[[GRAY]]Treasure found!
Fishing.Listener=Fishing: Fishing.Listener=Fishing:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
Mining.Effect.8=Demolitions Expertise Mining.Effect.8=Demolitions Expertise
Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.9=Decreases damage from TNT explosions
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Mining.Listener=Mwyngloddio: Mining.Listener=Mwyngloddio:
Mining.SkillName=MINING Mining.SkillName=MINING
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
Mining.Skills.SuperBreaker.Refresh=[[GREEN]] Eich [[YELLOW]] Super Torri\'r [[GREEN]] gallu ei hadnewyddu! Mining.Skills.SuperBreaker.Refresh=[[GREEN]] Eich [[YELLOW]] Super Torri\'r [[GREEN]] gallu ei hadnewyddu!
Mining.Skillup=[[YELLOW]] sgiliau Mwyngloddio cynyddu {0}. Cyfanswm ({1}) Mining.Skillup=[[YELLOW]] sgiliau Mwyngloddio cynyddu {0}. Cyfanswm ({1})
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35 ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40 ore yield
Mining.Blast.Effect.2=+45% ore yield, no debris Mining.Blast.Effect.2=+45 ore yield, no debris
Mining.Blast.Effect.3=+50% ore yield, no debris Mining.Blast.Effect.3=+50 ore yield, no debris
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
Mining.Blast.Radius.Increase=[[RED]] Chwyth Cynnydd Radiws [[YELLOW]] {0} Mining.Blast.Radius.Increase=[[RED]] Chwyth Cynnydd Radiws [[YELLOW]] {0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]] sgiliau Atgyweirio cynyddu {0}. Cyfanswm ({1}) Repair.Skillup=[[YELLOW]] sgiliau Atgyweirio cynyddu {0}. Cyfanswm ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]] Cyfradd Llwyddiant AF: [[YELLOW]] {0}% Repair.Arcane.Chance.Success=[[GRAY]] Cyfradd Llwyddiant AF: [[YELLOW]] {0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
Repair.Arcane.Fail=[[RED]]P\u0175er dirgel wedi gadael yr eitem barhaol Repair.Arcane.Fail=[[RED]]P\u0175er dirgel wedi gadael yr eitem barhaol
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
Swords.Ability.Lower=[[GRAY]] ** I LEIHAU EICH CLEDDYF ** Swords.Ability.Lower=[[GRAY]] ** I LEIHAU EICH CLEDDYF **
Swords.Ability.Ready=[[GREEN]] ** CHI\'N BAROD EICH SWORD ** Swords.Ability.Ready=[[GREEN]] ** CHI\'N BAROD EICH SWORD **
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
Swords.Combat.Bleeding.Stopped=[[GRAY]] y gwaedu wedi [[GREEN]] rhoi\'r gorau i [[GRAY]]! Swords.Combat.Bleeding.Stopped=[[GRAY]] y gwaedu wedi [[GREEN]] rhoi\'r gorau i [[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]** GELYN GWAEDU\'N** Swords.Combat.Bleeding=[[GREEN]]** GELYN GWAEDU\'N**
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]] ** GWRTH-YMOSOD ** Swords.Combat.Countered=[[GREEN]] ** GWRTH-YMOSOD **
Swords.Combat.SS.Struck=[[DARK_RED]] Taro gan Streiciau danheddog! Swords.Combat.SS.Struck=[[DARK_RED]] Taro gan Streiciau danheddog!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect 50 of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3=25 DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5=5 Tick Bleed
Swords.Effect.6=Bleed Swords.Effect.6=Bleed
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.7=+2 Damage
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
Taming.Effect.0=Beast Lore Taming.Effect.0=Beast Lore
Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.1=Bone-whacking inspects wolves & ocelots
Taming.Effect.10=Shock Proof Taming.Effect.10=Shock Proof
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]] Saeth wyro cyfle: [[YELLOW]] {0}% Unarmed.Ability.Chance.ArrowDeflect=[[RED]] Saeth wyro cyfle: [[YELLOW]] {0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
Unarmed.Effect.0=Berserk (ABILITY) Unarmed.Effect.0=Berserk (ABILITY)
Unarmed.Effect.1=+50% DMG, Breaks weak materials Unarmed.Effect.1=+50 DMG, Breaks weak materials
Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.2=Disarm (Players)
Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.3=Drops the foes item held in hand
Unarmed.Effect.4=Iron Arm Style Unarmed.Effect.4=Iron Arm Style
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Woodcutting.Ability.0=Chwythwr o ddail Woodcutting.Ability.0=Chwythwr o ddail
Woodcutting.Ability.1=Chwythu i ffwrdd yn gadael Woodcutting.Ability.1=Chwythu i ffwrdd yn gadael
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
Woodcutting.Effect.0=Tree Feller (ABILITY) Woodcutting.Effect.0=Tree Feller (ABILITY)
@ -459,9 +459,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Ystadegau
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
Perks.cooldowns.name=Fast Recovery Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance Perks.activationtime.name=Endurance

View File

@ -1,6 +1,6 @@
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Undviget** Acrobatics.Combat.Proc=[[GREEN]]**Undviget**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
Acrobatics.Effect.0=Roll Acrobatics.Effect.0=Roll
Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.1=Reduces or Negates fall damage
Acrobatics.Effect.2=Graceful Roll Acrobatics.Effect.2=Graceful Roll
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
Acrobatics.Effect.4=Dodge Acrobatics.Effect.4=Dodge
Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Effect.5=Reduce attack damage by half
Acrobatics.Listener=Akrobatik: Acrobatics.Listener=Akrobatik:
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=AKROBATIK Acrobatics.SkillName=AKROBATIK
Acrobatics.Skillup=[[YELLOW]]Akrobatik evne for\u00f8get med {0}. Total ({1}) Acrobatics.Skillup=[[YELLOW]]Akrobatik evne for\u00f8get med {0}. Total ({1})
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance for at Genvinde Pil: [[YELLOW]]{0}% Archery.Combat.RetrieveChance=[[RED]]Chance for at Genvinde Pil: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT** Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
@ -92,10 +92,10 @@ Fishing.Listener=Fishing:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
Herbalism.Ability.GTh=[[GREEN]]**GR\u00d8NNE FINGRE** Herbalism.Ability.GTh=[[GREEN]]**GR\u00d8NNE FINGRE**
@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
Mining.Effect.8=Demolitions Expertise Mining.Effect.8=Demolitions Expertise
Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.9=Decreases damage from TNT explosions
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Mining.Listener=Minedrift: Mining.Listener=Minedrift:
Mining.SkillName=MINING Mining.SkillName=MINING
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Mining.Skillup=[[YELLOW]]Minedriftsevne for\u00f8get med {0}. Total ({1}) Mining.Skillup=[[YELLOW]]Minedriftsevne for\u00f8get med {0}. Total ({1})
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35 ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40 ore yield
Mining.Blast.Effect.2=+45% ore yield, no debris Mining.Blast.Effect.2=+45 ore yield, no debris
Mining.Blast.Effect.3=+50% ore yield, no debris Mining.Blast.Effect.3=+50 ore yield, no debris
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
Mining.Blast.Radius.Increase=[[RED]]Eksplosions Radius For\u00f8gelse: [[YELLOW]]+{0} Mining.Blast.Radius.Increase=[[RED]]Eksplosions Radius For\u00f8gelse: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
Repair.Arcane.Fail=[[RED]]Magisk energi har forladt genstanden for altid. Repair.Arcane.Fail=[[RED]]Magisk energi har forladt genstanden for altid.
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
Swords.Combat.Bleeding.Stopped=[[GRAY]]Bl\u00f8dningen er [[GREEN]]stoppet[[GRAY]]! Swords.Combat.Bleeding.Stopped=[[GRAY]]Bl\u00f8dningen er [[GREEN]]stoppet[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**MODSTANDEREN BL\u00d8DER** Swords.Combat.Bleeding=[[GREEN]]**MODSTANDEREN BL\u00d8DER**
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]**MODANGREBET** Swords.Combat.Countered=[[GREEN]]**MODANGREBET**
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect 50 of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3=25 DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5=5 Tick Bleed
Swords.Effect.6=Bleed Swords.Effect.6=Bleed
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Eksplosioner g\u00f8r 1/6 af den normale skade
Taming.Ability.Bonus.6=Sk\u00e6rpet Kl\u00f8er Taming.Ability.Bonus.6=Sk\u00e6rpet Kl\u00f8er
Taming.Ability.Bonus.7=+2 Skade Taming.Ability.Bonus.7=+2 Skade
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
Taming.Effect.0=Beast Lore Taming.Effect.0=Beast Lore
Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.1=Bone-whacking inspects wolves & ocelots
Taming.Effect.10=Shock Proof Taming.Effect.10=Shock Proof
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
Unarmed.Effect.0=Berserk (ABILITY) Unarmed.Effect.0=Berserk (ABILITY)
Unarmed.Effect.1=+50% DMG, Breaks weak materials Unarmed.Effect.1=+50 DMG, Breaks weak materials
Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.2=Disarm (Players)
Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.3=Drops the foes item held in hand
Unarmed.Effect.4=Iron Arm Style Unarmed.Effect.4=Iron Arm Style
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Woodcutting.Ability.0=Blad Bl\u00e6ser Woodcutting.Ability.0=Blad Bl\u00e6ser
Woodcutting.Ability.1=Bl\u00e6s blade v\u00e6k Woodcutting.Ability.1=Bl\u00e6s blade v\u00e6k
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
Woodcutting.Effect.0=Tree Feller (ABILITY) Woodcutting.Effect.0=Tree Feller (ABILITY)
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] F\u00e6rdigheder
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
Perks.cooldowns.name=Fast Recovery Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance Perks.activationtime.name=Endurance

View File

@ -9,7 +9,7 @@
#AKROBATIK #AKROBATIK
Acrobatics.Ability.Proc=[[GREEN]]**Grazi\u00F6s Abgerollt** Acrobatics.Ability.Proc=[[GREEN]]**Grazi\u00F6s Abgerollt**
Acrobatics.Combat.Proc=[[GREEN]]**Ausgewichen** Acrobatics.Combat.Proc=[[GREEN]]**Ausgewichen**
Acrobatics.DodgeChance=[[RED]]Ausweich-Chance: [[YELLOW]]{0}% Acrobatics.DodgeChance=[[RED]]Ausweich-Chance: [[YELLOW]]{0}
Acrobatics.Effect.0=Rolle Acrobatics.Effect.0=Rolle
Acrobatics.Effect.1=Reduziert oder negiert Fall-Schaden Acrobatics.Effect.1=Reduziert oder negiert Fall-Schaden
Acrobatics.Effect.2=Grazi\u00F6se Rolle Acrobatics.Effect.2=Grazi\u00F6se Rolle
@ -17,15 +17,15 @@ Acrobatics.Effect.3=Doppelte Effektivit\u00E4t der Rolle
Acrobatics.Effect.4=Ausweichen Acrobatics.Effect.4=Ausweichen
Acrobatics.Effect.5=Halbiert Angriffschaden Acrobatics.Effect.5=Halbiert Angriffschaden
Acrobatics.Listener=Akrobatik: Acrobatics.Listener=Akrobatik:
Acrobatics.Roll.Chance=[[RED]]Rolle-Chance: [[YELLOW]]{0}% Acrobatics.Roll.Chance=[[RED]]Rolle-Chance: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance=[[RED]]Grazi\u00F6se Rolle-Chance: [[YELLOW]]{0}% Acrobatics.Roll.GraceChance=[[RED]]Grazi\u00F6se Rolle-Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Abgerollt** Acrobatics.Roll.Text=**Abgerollt**
Acrobatics.SkillName=AKROBATIK Acrobatics.SkillName=AKROBATIK
Acrobatics.Skillup=[[YELLOW]]Akrobatik Skill um {0} gestiegen. Gesamt ({1}) Acrobatics.Skillup=[[YELLOW]]Akrobatik Skill um {0} gestiegen. Gesamt ({1})
#BOGEN #BOGEN
Archery.Combat.DazeChance=[[RED]]Chance auf Bet\u00E4ubung: [[YELLOW]]{0}% Archery.Combat.DazeChance=[[RED]]Chance auf Bet\u00E4ubung: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance auf Pfeil-R\u00FCckgewinnung: [[YELLOW]]{0}% Archery.Combat.RetrieveChance=[[RED]]Chance auf Pfeil-R\u00FCckgewinnung: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Kunstschuss Zusatzschaden: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Kunstschuss Zusatzschaden: [[YELLOW]]{0}
Archery.Effect.0=Kunstschuss Archery.Effect.0=Kunstschuss
Archery.Effect.1=Erh\u00F6ht Schaden vom Bogen Archery.Effect.1=Erh\u00F6ht Schaden vom Bogen
@ -48,7 +48,7 @@ Axes.Ability.Lower=[[GRAY]]**Du senkst deine Axt**
Axes.Ability.Ready=[[GREEN]]**Deine Axt ist bereit** Axes.Ability.Ready=[[GREEN]]**Deine Axt ist bereit**
Axes.Combat.Cleave.Proc=[[DARK_RED]]AUSGESCHALTET durch SCHLITZER! Axes.Combat.Cleave.Proc=[[DARK_RED]]AUSGESCHALTET durch SCHLITZER!
Axes.Combat.CritStruck=[[DARK_RED]]Du wurdest KRITISCH getroffen! Axes.Combat.CritStruck=[[DARK_RED]]Du wurdest KRITISCH getroffen!
Axes.Combat.CritChance=[[RED]]Chance auf kritischen Treffer: [[YELLOW]]{0}% Axes.Combat.CritChance=[[RED]]Chance auf kritischen Treffer: [[YELLOW]]{0}
Axes.Combat.CriticalHit=[[RED]]KRITISCHER TREFFER! Axes.Combat.CriticalHit=[[RED]]KRITISCHER TREFFER!
Axes.Combat.GI.Proc=[[GREEN]]**AUSGESCHALTET durch GEWALT SCHLAG** Axes.Combat.GI.Proc=[[GREEN]]**AUSGESCHALTET durch GEWALT SCHLAG**
Axes.Combat.GI.Struck=[[RED]]**Von WUCHT-SCHLAG getroffen** Axes.Combat.GI.Struck=[[RED]]**Von WUCHT-SCHLAG getroffen**
@ -93,7 +93,7 @@ Excavation.Skillup=[[YELLOW]]Graben Skill um {0} gestiegen. Gesamt ({1})
Fishing.Ability.Info=[[RED]]Zauber-J\u00E4ger: [[GRAY]] **Verbessert sich mit Schatz-J\u00E4ger Rang** Fishing.Ability.Info=[[RED]]Zauber-J\u00E4ger: [[GRAY]] **Verbessert sich mit Schatz-J\u00E4ger Rang**
Fishing.Ability.Locked.0=GESPERRT bis Skill Skill {0}+ (Reissen) Fishing.Ability.Locked.0=GESPERRT bis Skill Skill {0}+ (Reissen)
Fishing.Ability.Rank=[[RED]]Schatz-J\u00E4ger Rang: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Schatz-J\u00E4ger Rang: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Reissen-Chance: [[YELLOW]]{0}% Fishing.Ability.Shake=[[RED]]Reissen-Chance: [[YELLOW]]{0}
Fishing.Ability.FD=[[RED]]Fischer-Mahlzeit Rang: [[YELLOW]]{0} Fishing.Ability.FD=[[RED]]Fischer-Mahlzeit Rang: [[YELLOW]]{0}
Fishing.Effect.0=Schatz-J\u00E4ger (Passiv) Fishing.Effect.0=Schatz-J\u00E4ger (Passiv)
Fishing.Effect.1=Angle verschiedene Objekte Fishing.Effect.1=Angle verschiedene Objekte
@ -111,10 +111,10 @@ Fishing.SkillName=ANGELN
Fishing.Skillup=[[YELLOW]]Angel Skill um {0} gestiegen. Gesamt ({1}) Fishing.Skillup=[[YELLOW]]Angel Skill um {0} gestiegen. Gesamt ({1})
#PFLANZENKUNDE #PFLANZENKUNDE
Herbalism.Ability.DoubleDropChance=[[RED]]Chance auf Doppel-Drops: [[YELLOW]]{0}% Herbalism.Ability.DoubleDropChance=[[RED]]Chance auf Doppel-Drops: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Bauernfr\u00FChst\u00FCck Rang:[[YELLOW]] {0} Herbalism.Ability.FD=[[RED]]Bauernfr\u00FChst\u00FCck Rang:[[YELLOW]] {0}
Herbalism.Ability.GTe.Length=[[RED]]Gr\u00FCnes Land Dauer: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Gr\u00FCnes Land Dauer: [[YELLOW]]{0}s
Herbalism.Ability.GTh.Chance=[[RED]]Gr\u00FCner Daumen Chance: [[YELLOW]]{0}% Herbalism.Ability.GTh.Chance=[[RED]]Gr\u00FCner Daumen Chance: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**Gr\u00FCner Daumen GESCHEITERT** Herbalism.Ability.GTh.Fail=[[RED]]**Gr\u00FCner Daumen GESCHEITERT**
Herbalism.Ability.GTh.Stage=[[RED]]Gr\u00FCner Daumen Stufe: [[YELLOW]] Weizen w\u00E4chst auf Stufe {0} Herbalism.Ability.GTh.Stage=[[RED]]Gr\u00FCner Daumen Stufe: [[YELLOW]] Weizen w\u00E4chst auf Stufe {0}
Herbalism.Ability.GTh=[[GREEN]]**GR\u00DCNER DAUMEN** Herbalism.Ability.GTh=[[GREEN]]**GR\u00DCNER DAUMEN**
@ -157,7 +157,7 @@ Mining.Effect.7=Erh\u00F6ht den Explosions-Radius
Mining.Effect.8=Explosions-Experte Mining.Effect.8=Explosions-Experte
Mining.Effect.9=Reduziert den Schaden durch TNT Explosinen Mining.Effect.9=Reduziert den Schaden durch TNT Explosinen
Mining.Effect.Decrease=[[RED]]Explosions-Experte Schadensreduzierung: [[YELLOW]]{0} Mining.Effect.Decrease=[[RED]]Explosions-Experte Schadensreduzierung: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]Doppel Drop Chance: [[YELLOW]]{0}% Mining.Effect.DropChance=[[RED]]Doppel Drop Chance: [[YELLOW]]{0}
Mining.Listener=Bergbau: Mining.Listener=Bergbau:
Mining.SkillName=BERGBAU Mining.SkillName=BERGBAU
Mining.Skills.SuperBreaker.Off=[[RED]]**Super-Brecher ist ausgelaufen** Mining.Skills.SuperBreaker.Off=[[RED]]**Super-Brecher ist ausgelaufen**
@ -169,14 +169,14 @@ Mining.Skillup=[[YELLOW]]Bergbau Skill um {0} gestiegen. Gesamt ({1})
#Z\u00FCndstoff #Z\u00FCndstoff
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% Erz-Ausbeute Mining.Blast.Effect.0=+35 Erz-Ausbeute
Mining.Blast.Effect.1=+40% Erz-Ausbeute Mining.Blast.Effect.1=+40 Erz-Ausbeute
Mining.Blast.Effect.2=+45% Erz-Ausbeute, kein Schutt Mining.Blast.Effect.2=+45 Erz-Ausbeute, kein Schutt
Mining.Blast.Effect.3=+50% Erz-Ausbeute, kein Schutt Mining.Blast.Effect.3=+50 Erz-Ausbeute, kein Schutt
Mining.Blast.Effect.4=+55% Erz-Ausbeute, kein Schutt, Doppel-Drops Mining.Blast.Effect.4=+55 Erz-Ausbeute, kein Schutt, Doppel-Drops
Mining.Blast.Effect.5=+60% Erz-Ausbeute, kein Schutt, Doppel-Drops Mining.Blast.Effect.5=+60 Erz-Ausbeute, kein Schutt, Doppel-Drops
Mining.Blast.Effect.6=+65% Erz-Ausbeute, kein Schutt, Dreifach-Drops Mining.Blast.Effect.6=+65 Erz-Ausbeute, kein Schutt, Dreifach-Drops
Mining.Blast.Effect.7=+70% Erz-Ausbeute, kein Schutt, Dreifach-Drops Mining.Blast.Effect.7=+70 Erz-Ausbeute, kein Schutt, Dreifach-Drops
Mining.Blast.Radius.Increase=[[RED]]Z\u00FCndstoff Radius Erh\u00F6hung: [[YELLOW]]+{0} Mining.Blast.Radius.Increase=[[RED]]Z\u00FCndstoff Radius Erh\u00F6hung: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Z\u00FCndstoff Rang:[[YELLOW]] {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Z\u00FCndstoff Rang:[[YELLOW]] {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] benutzte [[RED]]Z\u00FCndstoff! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] benutzte [[RED]]Z\u00FCndstoff!
@ -215,14 +215,14 @@ Repair.Skills.FeltEasy=[[GRAY]]Das f\u00FChlte sich einfach an.
Repair.Skills.FullDurability=[[GRAY]]Dieser Gegenstand hat volle Haltbarkeit. Repair.Skills.FullDurability=[[GRAY]]Dieser Gegenstand hat volle Haltbarkeit.
Repair.Skills.SalvageSuccess=[[GRAY]]Gegenstand verwertet! Repair.Skills.SalvageSuccess=[[GRAY]]Gegenstand verwertet!
Repair.Skills.NotFullDurability=[[DARK_RED]]Du kannst keine besch\u00E4digten Gegenst\u00E4nde verwerten. Repair.Skills.NotFullDurability=[[DARK_RED]]Du kannst keine besch\u00E4digten Gegenst\u00E4nde verwerten.
Repair.Skills.Mastery=[[RED]]Reparatur-Meister: [[YELLOW]]{0}% Zusatz-Haltbarkeit. Repair.Skills.Mastery=[[RED]]Reparatur-Meister: [[YELLOW]]{0} Zusatz-Haltbarkeit.
Repair.Skills.StackedItems=[[DARK_RED]]Du kannst keine gestpaleten Gegenst\u00E4nde reparieren. Repair.Skills.StackedItems=[[DARK_RED]]Du kannst keine gestpaleten Gegenst\u00E4nde reparieren.
Repair.Skills.Super.Chance=[[RED]]Super-Reparatur Chance: [[YELLOW]]{0}% Repair.Skills.Super.Chance=[[RED]]Super-Reparatur Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Reparatur Skill um {0} gestiegen. Gesamt ({1}) Repair.Skillup=[[YELLOW]]Reparatur Skill um {0} gestiegen. Gesamt ({1})
##ARKANES SCHMIEDEN ##ARKANES SCHMIEDEN
Repair.Arcane.Chance.Downgrade=[[GRAY]]AS Verminderungs Chance: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]AS Verminderungs Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AS Erfolgs-Rate: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]AS Erfolgs-Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Zauber-Wert des Gegenstands vermindert. Repair.Arcane.Downgrade=[[RED]]Zauber-Wert des Gegenstands vermindert.
Repair.Arcane.Fail=[[RED]]Der Gegenstands wurde entzaubert. Repair.Arcane.Fail=[[RED]]Der Gegenstands wurde entzaubert.
Repair.Arcane.Lost=[[RED]]Du hast nicht gen\u00FCgend Skill um Verzauberungen zu erhalten. Repair.Arcane.Lost=[[RED]]Du hast nicht gen\u00FCgend Skill um Verzauberungen zu erhalten.
@ -232,20 +232,20 @@ Repair.Arcane.Rank=[[RED]]Arkanes Schmieden Rang: [[YELLOW]]{0}/4
#SCHWERTER #SCHWERTER
Swords.Ability.Lower=[[GRAY]]**Du senkst dein SCHWERT** Swords.Ability.Lower=[[GRAY]]**Du senkst dein SCHWERT**
Swords.Ability.Ready=[[GREEN]]**Dein SCHWERT ist bereit** Swords.Ability.Ready=[[GREEN]]**Dein SCHWERT ist bereit**
Swords.Combat.Bleed.Chance=[[RED]]Blutungs Chance: [[YELLOW]]{0}% Swords.Combat.Bleed.Chance=[[RED]]Blutungs Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]Blutungs Dauer: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Length=[[RED]]Blutungs Dauer: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]Info: [[YELLOW]]1 Tick tritt alle 2 Sekunden ein. Swords.Combat.Bleed.Note=[[GRAY]]Info: [[YELLOW]]1 Tick tritt alle 2 Sekunden ein.
Swords.Combat.Bleeding.Started=[[DARK_RED]] Du blutest! Swords.Combat.Bleeding.Started=[[DARK_RED]] Du blutest!
Swords.Combat.Bleeding.Stopped=[[GRAY]]Die Blutung [[GREEN]]stoppt[[GRAY]]! Swords.Combat.Bleeding.Stopped=[[GRAY]]Die Blutung [[GREEN]]stoppt[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**GEGNER BLUTET** Swords.Combat.Bleeding=[[GREEN]]**GEGNER BLUTET**
Swords.Combat.Counter.Chance=[[RED]]Gegenangriff Chance: [[YELLOW]]{0}% Swords.Combat.Counter.Chance=[[RED]]Gegenangriff Chance: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Treffer durch Gegenangriff! Swords.Combat.Counter.Hit=[[DARK_RED]]Treffer durch Gegenangriff!
Swords.Combat.Countered=[[GREEN]]**GEGENANGRIFF** Swords.Combat.Countered=[[GREEN]]**GEGENANGRIFF**
Swords.Combat.SS.Struck=[[DARK_RED]]Getroffen von S\u00C4GEZAHNSCHLAG! Swords.Combat.SS.Struck=[[DARK_RED]]Getroffen von S\u00C4GEZAHNSCHLAG!
Swords.Effect.0=Gegenangriff Swords.Effect.0=Gegenangriff
Swords.Effect.1=Reflektiert 50% des erhaltenen Schadens Swords.Effect.1=Reflektiert 50 des erhaltenen Schadens
Swords.Effect.2=S\u00E4gezahnschlag (F\u00E4higkeit) Swords.Effect.2=S\u00E4gezahnschlag (F\u00E4higkeit)
Swords.Effect.3=25% Umgebungsschaden, Blutung+ Swords.Effect.3=25 Umgebungsschaden, Blutung+
Swords.Effect.4=S\u00E4gezahnschlag, Blutung+ Swords.Effect.4=S\u00E4gezahnschlag, Blutung+
Swords.Effect.5=5 Ticks Blutung Swords.Effect.5=5 Ticks Blutung
Swords.Effect.6=Blutung Swords.Effect.6=Blutung
@ -270,13 +270,13 @@ Taming.Ability.Bonus.5=Explosionen verursachen 1/6 Schaden
Taming.Ability.Bonus.6=Gesch\u00E4rfte Krallen Taming.Ability.Bonus.6=Gesch\u00E4rfte Krallen
Taming.Ability.Bonus.7=+2 Schaden Taming.Ability.Bonus.7=+2 Schaden
Taming.Ability.Bonus.8=Schnell-Imbiss Taming.Ability.Bonus.8=Schnell-Imbiss
Taming.Ability.Bonus.9={0}% Chance auf Heilung bei Attacke Taming.Ability.Bonus.9={0} Chance auf Heilung bei Attacke
Taming.Ability.Locked.0=GESPERRT bis Skill {0}+ (Umweltbewusst) Taming.Ability.Locked.0=GESPERRT bis Skill {0}+ (Umweltbewusst)
Taming.Ability.Locked.1=GESPERRT bis Skill {0}+ (Dicker Pelz) Taming.Ability.Locked.1=GESPERRT bis Skill {0}+ (Dicker Pelz)
Taming.Ability.Locked.2=GESPERRT bis Skill {0}+ (Schock-Sicher) Taming.Ability.Locked.2=GESPERRT bis Skill {0}+ (Schock-Sicher)
Taming.Ability.Locked.3=GESPERRT bis Skill {0}+ (Gesch\u00E4rfte Krallen) Taming.Ability.Locked.3=GESPERRT bis Skill {0}+ (Gesch\u00E4rfte Krallen)
Taming.Ability.Locked.4=GESPERRT bis Skill {0}+ (Schnell-Imbiss) Taming.Ability.Locked.4=GESPERRT bis Skill {0}+ (Schnell-Imbiss)
Taming.Combat.Chance.Gore=[[RED]]Aufschlitzen Chance: [[YELLOW]]{0}% Taming.Combat.Chance.Gore=[[RED]]Aufschlitzen Chance: [[YELLOW]]{0}
Taming.Effect.0=Bestienkunde Taming.Effect.0=Bestienkunde
Taming.Effect.1=Knochenschlag inspiziert W\u00F6lfe und Ozelots Taming.Effect.1=Knochenschlag inspiziert W\u00F6lfe und Ozelots
Taming.Effect.10=Schock-Sicher Taming.Effect.10=Schock-Sicher
@ -307,12 +307,12 @@ Taming.Summon.Fail.Wolf=[[RED]]Du hast zu viele W\u00F6lfe um dich, um weitere z
Unarmed.Ability.Berserk.Length=[[RED]]Berserker Dauer: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserker Dauer: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Eiserner Arm Unarmed.Ability.Bonus.0=Eiserner Arm
Unarmed.Ability.Bonus.1=+{0} Schadens-Bonus Unarmed.Ability.Bonus.1=+{0} Schadens-Bonus
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pfeile ablenken Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pfeile ablenken Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Entwaffnen Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.Disarm=[[RED]]Entwaffnen Chance: [[YELLOW]]{0}
Unarmed.Ability.Lower=[[GRAY]]**Du senkst deine F\u00C4USTE** Unarmed.Ability.Lower=[[GRAY]]**Du senkst deine F\u00C4USTE**
Unarmed.Ability.Ready=[[GREEN]]**Deine F\u00C4USTE sind bereit** Unarmed.Ability.Ready=[[GREEN]]**Deine F\u00C4USTE sind bereit**
Unarmed.Effect.0=Berserker (F\u00E4higkeit) Unarmed.Effect.0=Berserker (F\u00E4higkeit)
Unarmed.Effect.1=+50% Schaden, Zerbricht weiche Materialien Unarmed.Effect.1=+50 Schaden, Zerbricht weiche Materialien
Unarmed.Effect.2=Entwaffnen (Spieler) Unarmed.Effect.2=Entwaffnen (Spieler)
Unarmed.Effect.3=Dropt Gegenstand aus der Hand des Feindes Unarmed.Effect.3=Dropt Gegenstand aus der Hand des Feindes
Unarmed.Effect.4=Eiserner Arm Unarmed.Effect.4=Eiserner Arm
@ -331,7 +331,7 @@ Unarmed.Skillup=[[YELLOW]]Unbewaffnet Skill um {0} gestiegen. Gesamt ({1})
#HOLZF\u00C4LLER #HOLZF\u00C4LLER
Woodcutting.Ability.0=Bl\u00E4ttersturm Woodcutting.Ability.0=Bl\u00E4ttersturm
Woodcutting.Ability.1=Bl\u00E4st Bl\u00E4tter davon Woodcutting.Ability.1=Bl\u00E4st Bl\u00E4tter davon
Woodcutting.Ability.Chance.DDrop=[[RED]]Doppel Drop Chance: [[YELLOW]]{0}% Woodcutting.Ability.Chance.DDrop=[[RED]]Doppel Drop Chance: [[YELLOW]]{0}
Woodcutting.Ability.Length=[[RED]]Baumf\u00E4ller Dauer: [[YELLOW]]{0}s Woodcutting.Ability.Length=[[RED]]Baumf\u00E4ller Dauer: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=GESPERRT bis Skill {0}+ (Bl\u00E4ttersturm) Woodcutting.Ability.Locked.0=GESPERRT bis Skill {0}+ (Bl\u00E4ttersturm)
Woodcutting.Effect.0=Baumf\u00E4ller (F\u00E4higkeit) Woodcutting.Effect.0=Baumf\u00E4ller (F\u00E4higkeit)
@ -524,9 +524,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Werte
Perks.xp.name=Erfahrung Perks.xp.name=Erfahrung
Perks.xp.desc=Erhalte {0}x XP. Perks.xp.desc=Erhalte {0}x XP.
Perks.lucky.name=Gl\u00FCck Perks.lucky.name=Gl\u00FCck
Perks.lucky.desc=33.3% Erh\u00F6hte Chance auf Aktivierung von {0} Skills & F\u00E4higkeiten. Perks.lucky.desc=33.3 Erh\u00F6hte Chance auf Aktivierung von {0} Skills & F\u00E4higkeiten.
Perks.lucky.desc.login=33.3% Erh\u00F6hte Chance auf Aktivierung von gewissen Skills & F\u00E4higkeiten. Perks.lucky.desc.login=33.3 Erh\u00F6hte Chance auf Aktivierung von gewissen Skills & F\u00E4higkeiten.
Perks.lucky.bonus=[[GOLD]] ({0}% mit Gl\u00FCck-Perk) Perks.lucky.bonus=[[GOLD]] ({0} mit Gl\u00FCck-Perk)
Perks.cooldowns.name=Schnelle Wiederherstellung Perks.cooldowns.name=Schnelle Wiederherstellung
Perks.cooldowns.desc=Verk\u00FCrzt die Cooldownzeit um {0}. Perks.cooldowns.desc=Verk\u00FCrzt die Cooldownzeit um {0}.
Perks.activationtime.name=Ausdauer Perks.activationtime.name=Ausdauer

View File

@ -18,7 +18,7 @@
#ACROBATICS #ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Dodged** Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
Acrobatics.Effect.0=Roll Acrobatics.Effect.0=Roll
Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.1=Reduces or Negates fall damage
Acrobatics.Effect.2=Graceful Roll Acrobatics.Effect.2=Graceful Roll
@ -26,15 +26,15 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
Acrobatics.Effect.4=Dodge Acrobatics.Effect.4=Dodge
Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Effect.5=Reduce attack damage by half
Acrobatics.Listener=Acrobatics: Acrobatics.Listener=Acrobatics:
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=ACROBATICS Acrobatics.SkillName=ACROBATICS
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
#ARCHERY #ARCHERY
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}% Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
@ -57,7 +57,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT** Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
@ -102,7 +102,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0} Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
@ -120,10 +120,10 @@ Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
#HERBALISM #HERBALISM
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
@ -166,7 +166,7 @@ Mining.Effect.7=Increases TNT explosion radius
Mining.Effect.8=Demolitions Expertise Mining.Effect.8=Demolitions Expertise
Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.9=Decreases damage from TNT explosions
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Mining.Listener=Mining: Mining.Listener=Mining:
Mining.SkillName=MINING Mining.SkillName=MINING
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
@ -178,14 +178,14 @@ Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
#Blast Mining #Blast Mining
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35 ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40 ore yield
Mining.Blast.Effect.2=+45% ore yield, no debris Mining.Blast.Effect.2=+45 ore yield, no debris
Mining.Blast.Effect.3=+50% ore yield, no debris Mining.Blast.Effect.3=+50 ore yield, no debris
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
@ -224,14 +224,14 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items. Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
#Arcane Forging #Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item. Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
@ -241,20 +241,20 @@ Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
#SWORDS #SWORDS
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding! Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding!
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]! Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect 50 of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3=25 DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5=5 Tick Bleed
Swords.Effect.6=Bleed Swords.Effect.6=Bleed
@ -279,13 +279,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.7=+2 Damage
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
Taming.Effect.0=Beast Lore Taming.Effect.0=Beast Lore
Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.1=Bone-whacking inspects wolves & ocelots
Taming.Effect.10=Shock Proof Taming.Effect.10=Shock Proof
@ -316,12 +316,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
Unarmed.Effect.0=Berserk (ABILITY) Unarmed.Effect.0=Berserk (ABILITY)
Unarmed.Effect.1=+50% DMG, Breaks weak materials Unarmed.Effect.1=+50 DMG, Breaks weak materials
Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.2=Disarm (Players)
Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.3=Drops the foes item held in hand
Unarmed.Effect.4=Iron Arm Style Unarmed.Effect.4=Iron Arm Style
@ -340,7 +340,7 @@ Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
#WOODCUTTING #WOODCUTTING
Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.0=Leaf Blower
Woodcutting.Ability.1=Blow away leaves Woodcutting.Ability.1=Blow away leaves
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
Woodcutting.Effect.0=Tree Feller (ABILITY) Woodcutting.Effect.0=Tree Feller (ABILITY)
@ -533,9 +533,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
Perks.cooldowns.name=Fast Recovery Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance Perks.activationtime.name=Endurance

View File

@ -1,6 +1,6 @@
Acrobatics.Ability.Proc=[[GREEN]]**Aterrizaje Agraciado** Acrobatics.Ability.Proc=[[GREEN]]**Aterrizaje Agraciado**
Acrobatics.Combat.Proc=[[GREEN]]**Esquivado** Acrobatics.Combat.Proc=[[GREEN]]**Esquivado**
Acrobatics.DodgeChance=[[RED]]Probabilidad de Esquivar: [[YELLOW]]{0}% Acrobatics.DodgeChance=[[RED]]Probabilidad de Esquivar: [[YELLOW]]{0}
Acrobatics.Effect.0=Rodada Acrobatics.Effect.0=Rodada
Acrobatics.Effect.1=Reduce o Elimina el da\u00f1o de caida Acrobatics.Effect.1=Reduce o Elimina el da\u00f1o de caida
Acrobatics.Effect.2=Rodada Majestuosa Acrobatics.Effect.2=Rodada Majestuosa
@ -8,13 +8,13 @@ Acrobatics.Effect.3=El doble de efectivo que una rodada normal
Acrobatics.Effect.4=Esquivar Acrobatics.Effect.4=Esquivar
Acrobatics.Effect.5=Reduce el da\u00f1o de ataque a la mitad Acrobatics.Effect.5=Reduce el da\u00f1o de ataque a la mitad
Acrobatics.Listener=Acrobacias: Acrobatics.Listener=Acrobacias:
Acrobatics.Roll.Chance=[[RED]]Probabilidad de Rodar: [[YELLOW]]{0}% Acrobatics.Roll.Chance=[[RED]]Probabilidad de Rodar: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance=[[RED]]Probabilidad de Rodada Majestuosa: [[YELLOW]]{0}% Acrobatics.Roll.GraceChance=[[RED]]Probabilidad de Rodada Majestuosa: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rodado** Acrobatics.Roll.Text=**Rodado**
Acrobatics.SkillName=ACROBACIAS Acrobatics.SkillName=ACROBACIAS
Acrobatics.Skillup=[[YELLOW]]Habilidad de Acrobacias incrementada en {0}. Total ({1}) Acrobatics.Skillup=[[YELLOW]]Habilidad de Acrobacias incrementada en {0}. Total ({1})
Archery.Combat.DazeChance=[[RED]]Probabilidad de Aturdimiento: [[YELLOW]]{0}% Archery.Combat.DazeChance=[[RED]]Probabilidad de Aturdimiento: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Probabilidad de Recuperar Flechas: [[YELLOW]]{0}% Archery.Combat.RetrieveChance=[[RED]]Probabilidad de Recuperar Flechas: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Da\u00f1o bonus por Habilidad de Tiro: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Da\u00f1o bonus por Habilidad de Tiro: [[YELLOW]]{0}
Archery.Effect.0=Habilidad de Tiro Archery.Effect.0=Habilidad de Tiro
Archery.Effect.1=Incrementar da\u00f1o hecho con arcos Archery.Effect.1=Incrementar da\u00f1o hecho con arcos
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**BAJAS TU HACHA**
Axes.Ability.Ready=[[GREEN]]**PREPARAS TU HACHA** Axes.Ability.Ready=[[GREEN]]**PREPARAS TU HACHA**
Axes.Combat.Cleave.Proc=[[DARK_RED]]\u00a1Golpeado por PARTIR! Axes.Combat.Cleave.Proc=[[DARK_RED]]\u00a1Golpeado por PARTIR!
Axes.Combat.CritStruck=[[DARK_RED]]\u00a1Fuiste golpeado CR\u00cdTICAMENTE! Axes.Combat.CritStruck=[[DARK_RED]]\u00a1Fuiste golpeado CR\u00cdTICAMENTE!
Axes.Combat.CritChance=[[RED]]Probabilidad de golpe cr\u00edtico: [[YELLOW]]{0}% Axes.Combat.CritChance=[[RED]]Probabilidad de golpe cr\u00edtico: [[YELLOW]]{0}
Axes.Combat.CriticalHit=[[RED]]\u00a1GOLPE CR\u00cdTICO! Axes.Combat.CriticalHit=[[RED]]\u00a1GOLPE CR\u00cdTICO!
Axes.Combat.GI.Proc=[[GREEN]]**GOLPEADO CON GRAN FUERZA** Axes.Combat.GI.Proc=[[GREEN]]**GOLPEADO CON GRAN FUERZA**
Axes.Combat.GI.Struck=[[RED]]**GOLPEADO POR IMPACTO MAYOR** Axes.Combat.GI.Struck=[[RED]]**GOLPEADO POR IMPACTO MAYOR**
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Habilidad de Excavaci\u00f3n incrementada en {0}. T
Fishing.Ability.Info=[[RED]]Cazador M\u00e1gico: [[GRAY]] **Mejora con Rango de Buscador de Tesoros** Fishing.Ability.Info=[[RED]]Cazador M\u00e1gico: [[GRAY]] **Mejora con Rango de Buscador de Tesoros**
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Cazador de Tesoros: [[YELLOW]]Rango {0}/5 Fishing.Ability.Rank=[[RED]]Cazador de Tesoros: [[YELLOW]]Rango {0}/5
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Cazador de Tesoros (Pasivo) Fishing.Effect.0=Cazador de Tesoros (Pasivo)
Fishing.Effect.1=Pescar objetos miscel\u00e1neos Fishing.Effect.1=Pescar objetos miscel\u00e1neos
@ -92,10 +92,10 @@ Fishing.Listener=Pescador:
Fishing.MagicFound=[[GRAY]]Sientes un toque de magia con esta pesca... Fishing.MagicFound=[[GRAY]]Sientes un toque de magia con esta pesca...
Fishing.SkillName=PESCADOR Fishing.SkillName=PESCADOR
Fishing.Skillup=[[YELLOW]]Habilidad de Pescador incrementada en {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Habilidad de Pescador incrementada en {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}% Herbalism.Ability.DoubleDropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Dieta del Granjero: [[YELLOW]]Rango {0} Herbalism.Ability.FD=[[RED]]Dieta del Granjero: [[YELLOW]]Rango {0}
Herbalism.Ability.GTe.Length=[[RED]]Duraci\u00f3n de Tierra Verde: [[YELLOW]]{0}seg Herbalism.Ability.GTe.Length=[[RED]]Duraci\u00f3n de Tierra Verde: [[YELLOW]]{0}seg
Herbalism.Ability.GTh.Chance=[[RED]]Probabilidad de Pulgar Verde: [[YELLOW]]{0}% Herbalism.Ability.GTh.Chance=[[RED]]Probabilidad de Pulgar Verde: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**PULGAR VERDE FALL\u00d3** Herbalism.Ability.GTh.Fail=[[RED]]**PULGAR VERDE FALL\u00d3**
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
Herbalism.Ability.GTh=[[GREEN]]**PULGAR VERDE** Herbalism.Ability.GTh=[[GREEN]]**PULGAR VERDE**
@ -136,7 +136,7 @@ Mining.Effect.7=Incrementa el radio de la explosi\u00f3n de TNT
Mining.Effect.8=Experto en Demoliciones Mining.Effect.8=Experto en Demoliciones
Mining.Effect.9=Reduce el da\u00f1o de las explosiones de TNT Mining.Effect.9=Reduce el da\u00f1o de las explosiones de TNT
Mining.Effect.Decrease=[[RED]]Da\u00f1o de Experto en Demolici\u00f3n Decrementado: [[YELLOW]]{0} Mining.Effect.Decrease=[[RED]]Da\u00f1o de Experto en Demolici\u00f3n Decrementado: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}% Mining.Effect.DropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
Mining.Listener=Miner\u00eda: Mining.Listener=Miner\u00eda:
Mining.SkillName=MINER\u00cdA Mining.SkillName=MINER\u00cdA
Mining.Skills.SuperBreaker.Off=[[RED]]**S\u00faper Destructor ha expirado** Mining.Skills.SuperBreaker.Off=[[RED]]**S\u00faper Destructor ha expirado**
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]S\u00faper Destructor [[GREEN]]est\u00e1 refrescada! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]S\u00faper Destructor [[GREEN]]est\u00e1 refrescada!
Mining.Skillup=[[YELLOW]]Habilidad de Miner\u00eda incrementada en {0}. Total ({1}) Mining.Skillup=[[YELLOW]]Habilidad de Miner\u00eda incrementada en {0}. Total ({1})
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% de producci\u00f3n minera Mining.Blast.Effect.0=+35 de producci\u00f3n minera
Mining.Blast.Effect.1=+40% de producci\u00f3n minera Mining.Blast.Effect.1=+40 de producci\u00f3n minera
Mining.Blast.Effect.2=+45% de producci\u00f3n minera, sin residuos Mining.Blast.Effect.2=+45 de producci\u00f3n minera, sin residuos
Mining.Blast.Effect.3=+50% de producci\u00f3n minera, sin residuos Mining.Blast.Effect.3=+50 de producci\u00f3n minera, sin residuos
Mining.Blast.Effect.4=+55% de producci\u00f3n minera, sin residuos, doble drops Mining.Blast.Effect.4=+55 de producci\u00f3n minera, sin residuos, doble drops
Mining.Blast.Effect.5=+60% de producci\u00f3n minera, sin residuos, doble drops Mining.Blast.Effect.5=+60 de producci\u00f3n minera, sin residuos, doble drops
Mining.Blast.Effect.6=+65% de producci\u00f3n minera, sin residuos y triple drops Mining.Blast.Effect.6=+65 de producci\u00f3n minera, sin residuos y triple drops
Mining.Blast.Effect.7=+70% de producci\u00f3n minera, sin residuos, triple drops Mining.Blast.Effect.7=+70 de producci\u00f3n minera, sin residuos, triple drops
Mining.Blast.Radius.Increase=[[RED]]Incrementado Radio de Explosi\u00f3n: [[YELLOW]]+{0} Mining.Blast.Radius.Increase=[[RED]]Incrementado Radio de Explosi\u00f3n: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Miner\u00eda Explosiva: [[YELLOW]] Rango {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Miner\u00eda Explosiva: [[YELLOW]] Rango {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Miner\u00eda Explosiva! Mining.Blast.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Miner\u00eda Explosiva!
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]Eso ha sido f\u00e1cil.
Repair.Skills.FullDurability=[[GRAY]]Esto est\u00e1 nuevo. Repair.Skills.FullDurability=[[GRAY]]Esto est\u00e1 nuevo.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
Repair.Skills.Mastery=[[RED]]Maestr\u00eda de la Reparaci\u00f3n: [[YELLOW]]{0}% de durabilidad restaurada extra Repair.Skills.Mastery=[[RED]]Maestr\u00eda de la Reparaci\u00f3n: [[YELLOW]]{0} de durabilidad restaurada extra
Repair.Skills.StackedItems=[[DARK_RED]]No puedes reparar items apilados. Repair.Skills.StackedItems=[[DARK_RED]]No puedes reparar items apilados.
Repair.Skills.Super.Chance=[[RED]]Probabilidad de S\u00faper Reparaci\u00f3n: [[YELLOW]]{0}% Repair.Skills.Super.Chance=[[RED]]Probabilidad de S\u00faper Reparaci\u00f3n: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Habilidad de Reparaci\u00f3n incrementada en {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Habilidad de Reparaci\u00f3n incrementada en {0}. Total ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilidad de Degradaci\u00f3n en FA: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilidad de Degradaci\u00f3n en FA: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]Tasa de \u00c9xito de FA: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]Tasa de \u00c9xito de FA: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]El poder Arcano de este objeto ha disminu\u00eddo. Repair.Arcane.Downgrade=[[RED]]El poder Arcano de este objeto ha disminu\u00eddo.
Repair.Arcane.Fail=[[RED]]El objeto ha perdido permanentemente sus poderes Arcanos Repair.Arcane.Fail=[[RED]]El objeto ha perdido permanentemente sus poderes Arcanos
Repair.Arcane.Lost=[[RED]]No tienes habilidad suficiente para mantener ning\u00fan tipo de encantamientos. Repair.Arcane.Lost=[[RED]]No tienes habilidad suficiente para mantener ning\u00fan tipo de encantamientos.
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]Has logrado mantener las energ\u00edas Arcanas de
Repair.Arcane.Rank=[[RED]]Forja Arcana: [[YELLOW]]Rango {0}/4 Repair.Arcane.Rank=[[RED]]Forja Arcana: [[YELLOW]]Rango {0}/4
Swords.Ability.Lower=[[GRAY]]**BAJAS TU ESPADA** Swords.Ability.Lower=[[GRAY]]**BAJAS TU ESPADA**
Swords.Ability.Ready=[[GREEN]]**PREPARASTE TU ESPADA** Swords.Ability.Ready=[[GREEN]]**PREPARASTE TU ESPADA**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]Duraci\u00f3n del Sangrado: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Length=[[RED]]Duraci\u00f3n del Sangrado: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTA: [[YELLOW]]1 Tick sucede cada 2 segundos Swords.Combat.Bleed.Note=[[GRAY]]NOTA: [[YELLOW]]1 Tick sucede cada 2 segundos
Swords.Combat.Bleeding.Started=[[GREEN]]**ENEMIGO SANGRANDO** Swords.Combat.Bleeding.Started=[[GREEN]]**ENEMIGO SANGRANDO**
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u00a1El sangrado ha [[GREEN]]parado[[GRAY]]! Swords.Combat.Bleeding.Stopped=[[GRAY]]\u00a1El sangrado ha [[GREEN]]parado[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**ENEMIGO SANGRANDO** Swords.Combat.Bleeding=[[GREEN]]**ENEMIGO SANGRANDO**
Swords.Combat.Counter.Chance=[[RED]]Probabilidad de Contra Ataque: [[YELLOW]]{0}% Swords.Combat.Counter.Chance=[[RED]]Probabilidad de Contra Ataque: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]\u00a1Alcanzado por un contra ataque! Swords.Combat.Counter.Hit=[[DARK_RED]]\u00a1Alcanzado por un contra ataque!
Swords.Combat.Countered=[[GREEN]]**CONTRA-ATACADO** Swords.Combat.Countered=[[GREEN]]**CONTRA-ATACADO**
Swords.Combat.SS.Struck=[[DARK_RED]]\u00a1Golpeado por ATAQUE DENTADO! Swords.Combat.SS.Struck=[[DARK_RED]]\u00a1Golpeado por ATAQUE DENTADO!
Swords.Effect.0=Contra Ataque Swords.Effect.0=Contra Ataque
Swords.Effect.1=Reflejar el 50% del da\u00f1o recibido Swords.Effect.1=Reflejar el 50 del da\u00f1o recibido
Swords.Effect.2=Ataque Dentado (HABILIDAD) Swords.Effect.2=Ataque Dentado (HABILIDAD)
Swords.Effect.3=25% de da\u00f1o y Sangrado+ en el \u00e1rea de cobertura Swords.Effect.3=25 de da\u00f1o y Sangrado+ en el \u00e1rea de cobertura
Swords.Effect.4=Ataque Dentado Sangriento+ Swords.Effect.4=Ataque Dentado Sangriento+
Swords.Effect.5=Sangrado de 5 Ticks Swords.Effect.5=Sangrado de 5 Ticks
Swords.Effect.6=Sangrado Swords.Effect.6=Sangrado
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosivos hacen 1/6 del da\u00f1o normal
Taming.Ability.Bonus.6=Garras Afiladas Taming.Ability.Bonus.6=Garras Afiladas
Taming.Ability.Bonus.7=+2 de Da\u00f1o Taming.Ability.Bonus.7=+2 de Da\u00f1o
Taming.Ability.Bonus.8=Servicio de Comida R\u00e1pida Taming.Ability.Bonus.8=Servicio de Comida R\u00e1pida
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=[[RED]]Probabilidad de Mordisco: [[YELLOW]]{0}% Taming.Combat.Chance.Gore=[[RED]]Probabilidad de Mordisco: [[YELLOW]]{0}
Taming.Effect.0=Conocimiento de la Bestia Taming.Effect.0=Conocimiento de la Bestia
Taming.Effect.1=Golpear con un hueso para inspeccionar los lobos y ocelotes Taming.Effect.1=Golpear con un hueso para inspeccionar los lobos y ocelotes
Taming.Effect.10=A Prueba de Golpes Taming.Effect.10=A Prueba de Golpes
@ -279,7 +279,7 @@ Unarmed.Ability.Chance.Disarm=[[RED]]Probabilidad de Desarmar: [[YELLOW]]{0}
Unarmed.Ability.Lower=[[GRAY]]**BAJAS TUS PU\u00d1OS** Unarmed.Ability.Lower=[[GRAY]]**BAJAS TUS PU\u00d1OS**
Unarmed.Ability.Ready=[[GREEN]]**LEVANTASTE LA GUARDIA** Unarmed.Ability.Ready=[[GREEN]]**LEVANTASTE LA GUARDIA**
Unarmed.Effect.0=Enloquecido (HABILIDAD) Unarmed.Effect.0=Enloquecido (HABILIDAD)
Unarmed.Effect.1=+50% de Da\u00f1o, Rompe materiales d\u00e9biles Unarmed.Effect.1=+50 de Da\u00f1o, Rompe materiales d\u00e9biles
Unarmed.Effect.2=Desarmar (Jugadores) Unarmed.Effect.2=Desarmar (Jugadores)
Unarmed.Effect.3=Hace soltar el item que un enemigo lleva en la mano Unarmed.Effect.3=Hace soltar el item que un enemigo lleva en la mano
Unarmed.Effect.4=Estilo del Pu\u00f1o de Hierro Unarmed.Effect.4=Estilo del Pu\u00f1o de Hierro
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u00a1T\u00fa habilidad [[YELLOW]]Enloqu
Unarmed.Skillup=[[YELLOW]]Habilidad de Desarmado incrementada en {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Habilidad de Desarmado incrementada en {0}. Total ({1})
Woodcutting.Ability.0=Soplador de Hojas Woodcutting.Ability.0=Soplador de Hojas
Woodcutting.Ability.1=Remover hojas Woodcutting.Ability.1=Remover hojas
Woodcutting.Ability.Chance.DDrop=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}% Woodcutting.Ability.Chance.DDrop=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
Woodcutting.Ability.Length=[[RED]]Duraci\u00f3n de Ca\u00edda de \u00c1rbol: [[YELLOW]]{0}seg Woodcutting.Ability.Length=[[RED]]Duraci\u00f3n de Ca\u00edda de \u00c1rbol: [[YELLOW]]{0}seg
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
Woodcutting.Effect.0=Ca\u00edda de \u00c1rbol (HABILIDAD) Woodcutting.Effect.0=Ca\u00edda de \u00c1rbol (HABILIDAD)
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Estad\u00edsticas
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
Perks.cooldowns.name=Fast Recovery Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance Perks.activationtime.name=Endurance

View File

@ -1,6 +1,6 @@
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**V\u00e4ist\u00f6liike** Acrobatics.Combat.Proc=[[GREEN]]**V\u00e4ist\u00f6liike**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
Acrobatics.Effect.0=Roll Acrobatics.Effect.0=Roll
Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.1=Reduces or Negates fall damage
Acrobatics.Effect.2=Graceful Roll Acrobatics.Effect.2=Graceful Roll
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
Acrobatics.Effect.4=Dodge Acrobatics.Effect.4=Dodge
Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Effect.5=Reduce attack damage by half
Acrobatics.Listener=Acrobatics: Acrobatics.Listener=Acrobatics:
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=AKROBATIA Acrobatics.SkillName=AKROBATIA
Acrobatics.Skillup=[[YELLOW]]Akrobatian taito nousi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1}) Acrobatics.Skillup=[[YELLOW]]Akrobatian taito nousi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Mahdollisuus palauttaa nuolia: [[YELLOW]]{0}% Archery.Combat.RetrieveChance=[[RED]]Mahdollisuus palauttaa nuolia: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT** Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
@ -92,10 +92,10 @@ Fishing.Listener=Fishing:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
Mining.Effect.8=Demolitions Expertise Mining.Effect.8=Demolitions Expertise
Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.9=Decreases damage from TNT explosions
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Mining.Listener=Mining: Mining.Listener=Mining:
Mining.SkillName=MINING Mining.SkillName=MINING
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Mining.Skillup=[[YELLOW]]Louhimistaito kasvoi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1}) Mining.Skillup=[[YELLOW]]Louhimistaito kasvoi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35 ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40 ore yield
Mining.Blast.Effect.2=+45% ore yield, no debris Mining.Blast.Effect.2=+45 ore yield, no debris
Mining.Blast.Effect.3=+50% ore yield, no debris Mining.Blast.Effect.3=+50 ore yield, no debris
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
Repair.Arcane.Fail=[[RED]]Taikavoima on h\u00e4ipynyt esineest\u00e4 pysyv\u00e4sti. Repair.Arcane.Fail=[[RED]]Taikavoima on h\u00e4ipynyt esineest\u00e4 pysyv\u00e4sti.
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
Swords.Combat.Bleeding.Stopped=[[GRAY]]Verenvuodatus on [[GREEN]]loppunut[[GRAY]]! Swords.Combat.Bleeding.Stopped=[[GRAY]]Verenvuodatus on [[GREEN]]loppunut[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect 50 of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3=25 DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5=5 Tick Bleed
Swords.Effect.6=Bleed Swords.Effect.6=Bleed
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.7=+2 Damage
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
Taming.Effect.0=Beast Lore Taming.Effect.0=Beast Lore
Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.1=Bone-whacking inspects wolves & ocelots
Taming.Effect.10=Shock Proof Taming.Effect.10=Shock Proof
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
Unarmed.Effect.0=Berserk (ABILITY) Unarmed.Effect.0=Berserk (ABILITY)
Unarmed.Effect.1=+50% DMG, Breaks weak materials Unarmed.Effect.1=+50 DMG, Breaks weak materials
Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.2=Disarm (Players)
Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.3=Drops the foes item held in hand
Unarmed.Effect.4=Iron Arm Style Unarmed.Effect.4=Iron Arm Style
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.0=Leaf Blower
Woodcutting.Ability.1=Blow away leaves Woodcutting.Ability.1=Blow away leaves
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
Woodcutting.Effect.0=Tree Feller (ABILITY) Woodcutting.Effect.0=Tree Feller (ABILITY)
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
Perks.cooldowns.name=Fast Recovery Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance Perks.activationtime.name=Endurance

View File

@ -1,6 +1,6 @@
Acrobatics.Ability.Proc=[[GREEN]]**Atterrissage gracieux** Acrobatics.Ability.Proc=[[GREEN]]**Atterrissage gracieux**
Acrobatics.Combat.Proc=[[GREEN]]**Esquiv\u00e9** Acrobatics.Combat.Proc=[[GREEN]]**Esquiv\u00e9**
Acrobatics.DodgeChance=[[RED]]Chance d\'esquive : [[YELLOW]]{0}% Acrobatics.DodgeChance=[[RED]]Chance d\'esquive : [[YELLOW]]{0}
Acrobatics.Effect.0=Roulade Acrobatics.Effect.0=Roulade
Acrobatics.Effect.1=R\u00e9duit ou annule les d\u00e9g\u00e2ts de chute Acrobatics.Effect.1=R\u00e9duit ou annule les d\u00e9g\u00e2ts de chute
Acrobatics.Effect.2=Roulade gracieuse Acrobatics.Effect.2=Roulade gracieuse
@ -8,17 +8,17 @@ Acrobatics.Effect.3=Deux fois plus efficace qu\'une roulade classique
Acrobatics.Effect.4=Esquive Acrobatics.Effect.4=Esquive
Acrobatics.Effect.5=R\u00e9duit de moiti\u00e9 les d\u00e9g\u00e2ts re\u00e7us Acrobatics.Effect.5=R\u00e9duit de moiti\u00e9 les d\u00e9g\u00e2ts re\u00e7us
Acrobatics.Listener=Acrobatie : Acrobatics.Listener=Acrobatie :
Acrobatics.Roll.Chance=[[RED]]Chance de roulade : [[YELLOW]]{0}% Acrobatics.Roll.Chance=[[RED]]Chance de roulade : [[YELLOW]]{0}
Acrobatics.Roll.GraceChance=[[RED]]Chance de roulade gracieuse : [[YELLOW]]{0}% Acrobatics.Roll.GraceChance=[[RED]]Chance de roulade gracieuse : [[YELLOW]]{0}
Acrobatics.Roll.Text=**ROULADE** Acrobatics.Roll.Text=**ROULADE**
Acrobatics.SkillName=ACROBATIE Acrobatics.SkillName=ACROBATIE
Acrobatics.Skillup=[[YELLOW]]Le talent Acrobatie augmente de {0}. Total ({1}) Acrobatics.Skillup=[[YELLOW]]Le talent Acrobatie augmente de {0}. Total ({1})
Archery.Combat.DazeChance=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}% Archery.Combat.DazeChance=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance de r\u00e9cup\u00e9ration de fl\u00e8che : [[YELLOW]]{0}% Archery.Combat.RetrieveChance=[[RED]]Chance de r\u00e9cup\u00e9ration de fl\u00e8che : [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Tir pr\u00e9cis, bonus de d\u00e9g\u00e2ts : [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Tir pr\u00e9cis, bonus de d\u00e9g\u00e2ts : [[YELLOW]]{0}
Archery.Effect.0=Tir pr\u00e9cis Archery.Effect.0=Tir pr\u00e9cis
Archery.Effect.1=Augmente les d\u00e9g\u00e2ts inflig\u00e9s Archery.Effect.1=Augmente les d\u00e9g\u00e2ts inflig\u00e9s
Archery.Effect.2=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}% Archery.Effect.2=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}
Archery.Effect.3=D\u00e9soriente les ennemis et inflige 4 points de d\u00e9g\u00e2ts Archery.Effect.3=D\u00e9soriente les ennemis et inflige 4 points de d\u00e9g\u00e2ts
Archery.Effect.4=R\u00e9cup\u00e9ration de fl\u00e8che Archery.Effect.4=R\u00e9cup\u00e9ration de fl\u00e8che
Archery.Effect.5=Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches sur les corps Archery.Effect.5=Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches sur les corps
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE HACHE**
Axes.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE HACHE** Axes.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE HACHE**
Axes.Combat.Cleave.Proc=[[DARK_RED]]Frapp\u00e9 par Tranche-cr\u00e2ne ! Axes.Combat.Cleave.Proc=[[DARK_RED]]Frapp\u00e9 par Tranche-cr\u00e2ne !
Axes.Combat.CritStruck=[[DARK_RED]]Vous avez re\u00e7u un coup critique ! Axes.Combat.CritStruck=[[DARK_RED]]Vous avez re\u00e7u un coup critique !
Axes.Combat.CritChance=[[RED]]Chance d\'infliger un coup critique : [[YELLOW]]{0}% Axes.Combat.CritChance=[[RED]]Chance d\'infliger un coup critique : [[YELLOW]]{0}
Axes.Combat.CriticalHit=[[RED]]COUP CRITIQUE ! Axes.Combat.CriticalHit=[[RED]]COUP CRITIQUE !
Axes.Combat.GI.Proc=[[GREEN]]**FRAPP\u00c9 D\'UNE VIOLENTE INOU\u00cfE** Axes.Combat.GI.Proc=[[GREEN]]**FRAPP\u00c9 D\'UNE VIOLENTE INOU\u00cfE**
Axes.Combat.GI.Struck=[[RED]]**TOUCH\u00c9 PAR UN IMPACT PUISSANT** Axes.Combat.GI.Struck=[[RED]]**TOUCH\u00c9 PAR UN IMPACT PUISSANT**
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Le talent Excavation augmente de {0}. Total ({1})
Fishing.Ability.Info=[[RED]]P\u00eache magique : [[GRAY]] **S\'am\u00e9liore via Chasseur de tr\u00e9sors** Fishing.Ability.Info=[[RED]]P\u00eache magique : [[GRAY]] **S\'am\u00e9liore via Chasseur de tr\u00e9sors**
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Chasseur de tr\u00e9sors : [[YELLOW]] Rang {0}/5 Fishing.Ability.Rank=[[RED]]Chasseur de tr\u00e9sors : [[YELLOW]] Rang {0}/5
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Chasseur de tr\u00e9sors Fishing.Effect.0=Chasseur de tr\u00e9sors
Fishing.Effect.1=Remonte des objets inhabituels Fishing.Effect.1=Remonte des objets inhabituels
@ -92,10 +92,10 @@ Fishing.Listener=P\u00eache :
Fishing.MagicFound=[[GRAY]]Vous ressentez quelque chose de magique dans cette prise... Fishing.MagicFound=[[GRAY]]Vous ressentez quelque chose de magique dans cette prise...
Fishing.SkillName=P\u00caCHE Fishing.SkillName=P\u00caCHE
Fishing.Skillup=[[YELLOW]]Le talent p\u00eache augmente de {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Le talent p\u00eache augmente de {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Chance de double drop : [[YELLOW]]{0}% Herbalism.Ability.DoubleDropChance=[[RED]]Chance de double drop : [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]R\u00e9gime de fermier : [[YELLOW]]Rang {0} Herbalism.Ability.FD=[[RED]]R\u00e9gime de fermier : [[YELLOW]]Rang {0}
Herbalism.Ability.GTe.Length=[[RED]]Dur\u00e9e de Main verte : [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Dur\u00e9e de Main verte : [[YELLOW]]{0}s
Herbalism.Ability.GTh.Chance=[[RED]]Probabilit\u00e9 de Doigts verts : [[YELLOW]]{0}% Herbalism.Ability.GTh.Chance=[[RED]]Probabilit\u00e9 de Doigts verts : [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**DOIGTS VERTS \u00c9CHOU\u00c9** Herbalism.Ability.GTh.Fail=[[RED]]**DOIGTS VERTS \u00c9CHOU\u00c9**
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
Herbalism.Ability.GTh=[[GREEN]]**DOIGTS VERTS** Herbalism.Ability.GTh=[[GREEN]]**DOIGTS VERTS**
@ -136,7 +136,7 @@ Mining.Effect.7=Augmente le rayon d\'explosion de la TNT
Mining.Effect.8=Expert en d\u00e9molition Mining.Effect.8=Expert en d\u00e9molition
Mining.Effect.9=R\u00e9duit les d\u00e9g\u00e2ts provenant de la TNT Mining.Effect.9=R\u00e9duit les d\u00e9g\u00e2ts provenant de la TNT
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]Chance de double drop : [[YELLOW]]{0}% Mining.Effect.DropChance=[[RED]]Chance de double drop : [[YELLOW]]{0}
Mining.Listener=Minage : Mining.Listener=Minage :
Mining.SkillName=MINAGE Mining.SkillName=MINAGE
Mining.Skills.SuperBreaker.Off=[[RED]]**Votre comp\u00e9tence Broyeur est termin\u00e9e** Mining.Skills.SuperBreaker.Off=[[RED]]**Votre comp\u00e9tence Broyeur est termin\u00e9e**
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Broyeur [[GREEN]]est pr\u00eate ! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Broyeur [[GREEN]]est pr\u00eate !
Mining.Skillup=[[YELLOW]]Le talent Minage augmente de {0}. Total ({1}) Mining.Skillup=[[YELLOW]]Le talent Minage augmente de {0}. Total ({1})
Mining.Blast.Boom=[[GRAY]]**BOUM** Mining.Blast.Boom=[[GRAY]]**BOUM**
Mining.Blast.Effect.0=+35% de rendement Mining.Blast.Effect.0=+35 de rendement
Mining.Blast.Effect.1=+40% de rendement Mining.Blast.Effect.1=+40 de rendement
Mining.Blast.Effect.2=+45% de rendement, pas de d\u00e9bris Mining.Blast.Effect.2=+45 de rendement, pas de d\u00e9bris
Mining.Blast.Effect.3=+50% de rendement, pas de d\u00e9bris Mining.Blast.Effect.3=+50 de rendement, pas de d\u00e9bris
Mining.Blast.Effect.4=+55% de rendement, pas de d\u00e9bris, double drops Mining.Blast.Effect.4=+55 de rendement, pas de d\u00e9bris, double drops
Mining.Blast.Effect.5=+60% de rendement, pas de d\u00e9bris, double drops Mining.Blast.Effect.5=+60 de rendement, pas de d\u00e9bris, double drops
Mining.Blast.Effect.6=+65% de rendement, pas de d\u00e9bris, triple drops Mining.Blast.Effect.6=+65 de rendement, pas de d\u00e9bris, triple drops
Mining.Blast.Effect.7=+70% de rendement, pas de d\u00e9bris, triple drops Mining.Blast.Effect.7=+70 de rendement, pas de d\u00e9bris, triple drops
Mining.Blast.Radius.Increase=[[RED]]Rayon d\'explosion : [[YELLOW]]+{0} Mining.Blast.Radius.Increase=[[RED]]Rayon d\'explosion : [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Minage explosif : [[YELLOW]]Rang {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Minage explosif : [[YELLOW]]Rang {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Minage explosif ! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Minage explosif !
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]Plut\u00f4t facile.
Repair.Skills.FullDurability=[[GRAY]]C\'est d\u00e9j\u00e0 r\u00e9par\u00e9. Repair.Skills.FullDurability=[[GRAY]]C\'est d\u00e9j\u00e0 r\u00e9par\u00e9.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
Repair.Skills.Mastery=[[RED]]Ma\u00eetrise du forgeage : [[YELLOW]]Durabilit\u00e9 restaur\u00e9e augment\u00e9e de {0}% Repair.Skills.Mastery=[[RED]]Ma\u00eetrise du forgeage : [[YELLOW]]Durabilit\u00e9 restaur\u00e9e augment\u00e9e de {0}
Repair.Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas r\u00e9parer les objets empil\u00e9s. Repair.Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas r\u00e9parer les objets empil\u00e9s.
Repair.Skills.Super.Chance=[[RED]]Probabilit\u00e9 de superbe r\u00e9paration : [[YELLOW]]{0}% Repair.Skills.Super.Chance=[[RED]]Probabilit\u00e9 de superbe r\u00e9paration : [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Le talent R\u00e9paration augmente de {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Le talent R\u00e9paration augmente de {0}. Total ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]Forge arcanique, chance de d\u00e9gradation : [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]Forge arcanique, chance de d\u00e9gradation : [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]Forge arcanique, taux de succ\u00e8s : [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]Forge arcanique, taux de succ\u00e8s : [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Les \u00e9nergies arcaniques ont \u00e9t\u00e9 affaiblies sur cet objet. Repair.Arcane.Downgrade=[[RED]]Les \u00e9nergies arcaniques ont \u00e9t\u00e9 affaiblies sur cet objet.
Repair.Arcane.Fail=[[RED]]Les \u00e9nergies arcaniques ont quitt\u00e9 cet objet. Repair.Arcane.Fail=[[RED]]Les \u00e9nergies arcaniques ont quitt\u00e9 cet objet.
Repair.Arcane.Lost=[[RED]]Vous n\'\u00e9tiez pas suffisamment comp\u00e9tent pour pr\u00e9server les enchantements. Repair.Arcane.Lost=[[RED]]Vous n\'\u00e9tiez pas suffisamment comp\u00e9tent pour pr\u00e9server les enchantements.
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]Vous avez pr\u00e9serv\u00e9 les \u00e9nergies ar
Repair.Arcane.Rank=[[RED]]Forge arcanique : [[YELLOW]]Rang {0}/4 Repair.Arcane.Rank=[[RED]]Forge arcanique : [[YELLOW]]Rang {0}/4
Swords.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE \u00c9P\u00c9E** Swords.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE \u00c9P\u00c9E**
Swords.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E** Swords.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]Dur\u00e9e de saignement : [[YELLOW]]{0} ticks Swords.Combat.Bleed.Length=[[RED]]Dur\u00e9e de saignement : [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE : [[YELLOW]]1 tick toutes les 2 secondes Swords.Combat.Bleed.Note=[[GRAY]]NOTE : [[YELLOW]]1 tick toutes les 2 secondes
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
Swords.Combat.Bleeding.Stopped=[[GRAY]]Le saignement s\'est [[GREEN]]arr\u00eat\u00e9[[GRAY]] ! Swords.Combat.Bleeding.Stopped=[[GRAY]]Le saignement s\'est [[GREEN]]arr\u00eat\u00e9[[GRAY]] !
Swords.Combat.Bleeding=[[GREEN]]**L\'ENNEMI SAIGNE** Swords.Combat.Bleeding=[[GREEN]]**L\'ENNEMI SAIGNE**
Swords.Combat.Counter.Chance=[[RED]]Chance de contre-attaque : [[YELLOW]]{0}% Swords.Combat.Counter.Chance=[[RED]]Chance de contre-attaque : [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Touch\u00e9 par une contre-attaque ! Swords.Combat.Counter.Hit=[[DARK_RED]]Touch\u00e9 par une contre-attaque !
Swords.Combat.Countered=[[GREEN]]**CONTRE-ATTAQUE** Swords.Combat.Countered=[[GREEN]]**CONTRE-ATTAQUE**
Swords.Combat.SS.Struck=[[DARK_RED]]Frapp\u00e9 par ATTAQUE D\u00c9CHIRANTE ! Swords.Combat.SS.Struck=[[DARK_RED]]Frapp\u00e9 par ATTAQUE D\u00c9CHIRANTE !
Swords.Effect.0=Contre-attaque Swords.Effect.0=Contre-attaque
Swords.Effect.1=Renvoie 50% des d\u00e9g\u00e2ts re\u00e7us Swords.Effect.1=Renvoie 50 des d\u00e9g\u00e2ts re\u00e7us
Swords.Effect.2=Attaque d\u00e9chirante (Comp\u00e9tence) Swords.Effect.2=Attaque d\u00e9chirante (Comp\u00e9tence)
Swords.Effect.3=25% de d\u00e9g\u00e2ts + saignement de zone Swords.Effect.3=25 de d\u00e9g\u00e2ts + saignement de zone
Swords.Effect.4=Saignement d\'Attaque d\u00e9chirante Swords.Effect.4=Saignement d\'Attaque d\u00e9chirante
Swords.Effect.5=5 ticks Swords.Effect.5=5 ticks
Swords.Effect.6=Saignement Swords.Effect.6=Saignement
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Les explosifs font 1/6\u00e8me de leurs d\u00e9g\u00e2ts
Taming.Ability.Bonus.6=Griffes ac\u00e9r\u00e9es Taming.Ability.Bonus.6=Griffes ac\u00e9r\u00e9es
Taming.Ability.Bonus.7=+2 de d\u00e9g\u00e2ts Taming.Ability.Bonus.7=+2 de d\u00e9g\u00e2ts
Taming.Ability.Bonus.8=Fast food Taming.Ability.Bonus.8=Fast food
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=[[RED]]Chance de morsure : [[YELLOW]]{0}% Taming.Combat.Chance.Gore=[[RED]]Chance de morsure : [[YELLOW]]{0}
Taming.Effect.0=Connaissances des b\u00eates Taming.Effect.0=Connaissances des b\u00eates
Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.1=Bone-whacking inspects wolves & ocelots
Taming.Effect.10=R\u00e9sistance aux chocs Taming.Effect.10=R\u00e9sistance aux chocs
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]Il y a d\u00e9j\u00e0 trop de loups dans les envi
Unarmed.Ability.Berserk.Length=[[RED]]Dur\u00e9e de Berserk : [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Dur\u00e9e de Berserk : [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Poings de fer Unarmed.Ability.Bonus.0=Poings de fer
Unarmed.Ability.Bonus.1=+{0} de d\u00e9g\u00e2ts Unarmed.Ability.Bonus.1=+{0} de d\u00e9g\u00e2ts
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Chance de d\u00e9viation de fl\u00e8che : [[YELLOW]]{0}% Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Chance de d\u00e9viation de fl\u00e8che : [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Chance de d\u00e9sarmement : [[YELLOW]]{0}% Unarmed.Ability.Chance.Disarm=[[RED]]Chance de d\u00e9sarmement : [[YELLOW]]{0}
Unarmed.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOS POINGS** Unarmed.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOS POINGS**
Unarmed.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOS POINGS** Unarmed.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOS POINGS**
Unarmed.Effect.0=Berserk (Comp\u00e9tence) Unarmed.Effect.0=Berserk (Comp\u00e9tence)
Unarmed.Effect.1=+50% de d\u00e9g\u00e2ts, casse les mat\u00e9riaux souples Unarmed.Effect.1=+50 de d\u00e9g\u00e2ts, casse les mat\u00e9riaux souples
Unarmed.Effect.2=D\u00e9sarmement (sur joueurs) Unarmed.Effect.2=D\u00e9sarmement (sur joueurs)
Unarmed.Effect.3=Fait tomber l\'arme des ennemis Unarmed.Effect.3=Fait tomber l\'arme des ennemis
Unarmed.Effect.4=Poings de fer Unarmed.Effect.4=Poings de fer
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Berserk
Unarmed.Skillup=[[YELLOW]]Le talent Poings augmente de {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Le talent Poings augmente de {0}. Total ({1})
Woodcutting.Ability.0=Soufflage Woodcutting.Ability.0=Soufflage
Woodcutting.Ability.1=Cong\u00e9s de coup Woodcutting.Ability.1=Cong\u00e9s de coup
Woodcutting.Ability.Chance.DDrop=[[RED]]Chance de double drop : [[YELLOW]]{0}% Woodcutting.Ability.Chance.DDrop=[[RED]]Chance de double drop : [[YELLOW]]{0}
Woodcutting.Ability.Length=[[RED]]Dur\u00e9e d\'Abbateur : [[YELLOW]]{0}s Woodcutting.Ability.Length=[[RED]]Dur\u00e9e d\'Abbateur : [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
Woodcutting.Effect.0=Abatteur (Comp\u00e9tence) Woodcutting.Effect.0=Abatteur (Comp\u00e9tence)
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Statistiques
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
Perks.cooldowns.name=Fast Recovery Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance Perks.activationtime.name=Endurance

View File

@ -1,6 +1,6 @@
Acrobatics.Ability.Proc=[[GREEN]]**Atterraggio Aggraziato** Acrobatics.Ability.Proc=[[GREEN]]**Atterraggio Aggraziato**
Acrobatics.Combat.Proc=[[GREEN]]**Schivato** Acrobatics.Combat.Proc=[[GREEN]]**Schivato**
Acrobatics.DodgeChance=[[RED]]Probabilit\u00e0 di Schivata: [[YELLOW]]{0}% Acrobatics.DodgeChance=[[RED]]Probabilit\u00e0 di Schivata: [[YELLOW]]{0}
Acrobatics.Effect.0=Capriola Acrobatics.Effect.0=Capriola
Acrobatics.Effect.1=Riduce o annulla il danno da caduta Acrobatics.Effect.1=Riduce o annulla il danno da caduta
Acrobatics.Effect.2=Capriola Aggraziata Acrobatics.Effect.2=Capriola Aggraziata
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Il doppio pi\u00f9 efficiente di una normale Capriola
Acrobatics.Effect.4=Schivata Acrobatics.Effect.4=Schivata
Acrobatics.Effect.5=Riduce il danno degli attacchi della met\u00e0 Acrobatics.Effect.5=Riduce il danno degli attacchi della met\u00e0
Acrobatics.Listener=Acrobatica: Acrobatics.Listener=Acrobatica:
Acrobatics.Roll.Chance=[[RED]]Probabilit\u00e0 di Capriola: [[YELLOW]]{0}% Acrobatics.Roll.Chance=[[RED]]Probabilit\u00e0 di Capriola: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance=[[RED]]Probabilit\u00e0 di Capriola Aggraziata: [[YELLOW]]{0}% Acrobatics.Roll.GraceChance=[[RED]]Probabilit\u00e0 di Capriola Aggraziata: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Capriola Eseguita** Acrobatics.Roll.Text=**Capriola Eseguita**
Acrobatics.SkillName=ACROBATICA Acrobatics.SkillName=ACROBATICA
Acrobatics.Skillup=[[YELLOW]]L\'abilit\u00e0 Acrobatica \u00e8 aumentata di {0}. Totale ({1}) Acrobatics.Skillup=[[YELLOW]]L\'abilit\u00e0 Acrobatica \u00e8 aumentata di {0}. Totale ({1})
Archery.Combat.DazeChance=[[RED]]Probabilit\u00e0 di Stordire: [[YELLOW]]{0}% Archery.Combat.DazeChance=[[RED]]Probabilit\u00e0 di Stordire: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Probabilit\u00e0 di Recuperare Frecce: [[YELLOW]]{0}% Archery.Combat.RetrieveChance=[[RED]]Probabilit\u00e0 di Recuperare Frecce: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Bonus al Danno di Tiro da Maestro: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Bonus al Danno di Tiro da Maestro: [[YELLOW]]{0}
Archery.Effect.0=Tiro da Maestro Archery.Effect.0=Tiro da Maestro
Archery.Effect.1=Aumenta il danno fatto con gli archi Archery.Effect.1=Aumenta il danno fatto con gli archi
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**ABBASSI L\'ASCIA**
Axes.Ability.Ready=[[GREEN]]**PREPARI L\'ASCIA** Axes.Ability.Ready=[[GREEN]]**PREPARI L\'ASCIA**
Axes.Combat.Cleave.Proc=[[DARK_RED]]Colpito da SFONDAMENTO! Axes.Combat.Cleave.Proc=[[DARK_RED]]Colpito da SFONDAMENTO!
Axes.Combat.CritStruck=[[DARK_RED]]Hai subito un colpo CRITICO! Axes.Combat.CritStruck=[[DARK_RED]]Hai subito un colpo CRITICO!
Axes.Combat.CritChance=[[RED]]Probabilit\u00e0 di un colpo critico: [[YELLOW]]{0}% Axes.Combat.CritChance=[[RED]]Probabilit\u00e0 di un colpo critico: [[YELLOW]]{0}
Axes.Combat.CriticalHit=[[RED]]COLPO CRITICO! Axes.Combat.CriticalHit=[[RED]]COLPO CRITICO!
Axes.Combat.GI.Proc=[[GREEN]]**COLPITO DA UNA GRANDE FORZA** Axes.Combat.GI.Proc=[[GREEN]]**COLPITO DA UNA GRANDE FORZA**
Axes.Combat.GI.Struck=[[RED]]**COLPITO DA IMPATTO MAGGIORE** Axes.Combat.GI.Struck=[[RED]]**COLPITO DA IMPATTO MAGGIORE**
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]L\'abilit\u00e0 Escavazione \u00e8 aumentata di {0}
Fishing.Ability.Info=[[RED]]Cacciatore di Magia: [[GRAY]] **Migliora insieme al Grado di Cacciatore di Tesori** Fishing.Ability.Info=[[RED]]Cacciatore di Magia: [[GRAY]] **Migliora insieme al Grado di Cacciatore di Tesori**
Fishing.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SCUOTERE) Fishing.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SCUOTERE)
Fishing.Ability.Rank=[[RED]]Grado di Cacciatore di Tesori: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Grado di Cacciatore di Tesori: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Probabilit\u00e0 di Scuotere: [[YELLOW]]{0}% Fishing.Ability.Shake=[[RED]]Probabilit\u00e0 di Scuotere: [[YELLOW]]{0}
Fishing.Ability.FD=[[RED]]Dieta del Pescatore: [[YELLOW]]Grado {0} Fishing.Ability.FD=[[RED]]Dieta del Pescatore: [[YELLOW]]Grado {0}
Fishing.Effect.0=Cacciatore di Tesori (Passivo) Fishing.Effect.0=Cacciatore di Tesori (Passivo)
Fishing.Effect.1=Ripesca oggetti vari Fishing.Effect.1=Ripesca oggetti vari
@ -92,10 +92,10 @@ Fishing.Listener=Pesca:
Fishing.MagicFound=[[GRAY]]Senti un tocco di magia in questa cattura... Fishing.MagicFound=[[GRAY]]Senti un tocco di magia in questa cattura...
Fishing.SkillName=PESCA Fishing.SkillName=PESCA
Fishing.Skillup=[[YELLOW]]L\'abilit\u00e0 Pesca \u00e8 aumentata di {0}. Totale ({1}) Fishing.Skillup=[[YELLOW]]L\'abilit\u00e0 Pesca \u00e8 aumentata di {0}. Totale ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Probabilit\u00e0 di Doppio Drop: [[YELLOW]]{0}% Herbalism.Ability.DoubleDropChance=[[RED]]Probabilit\u00e0 di Doppio Drop: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Dieta del Contadino: [[YELLOW]]Grado {0} Herbalism.Ability.FD=[[RED]]Dieta del Contadino: [[YELLOW]]Grado {0}
Herbalism.Ability.GTe.Length=[[RED]]Durata di Terra Verde: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Durata di Terra Verde: [[YELLOW]]{0}s
Herbalism.Ability.GTh.Chance=[[RED]]Probabilit\u00e0 di Pollice Verde: [[YELLOW]]{0}% Herbalism.Ability.GTh.Chance=[[RED]]Probabilit\u00e0 di Pollice Verde: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**POLLICE VERDE FALLITO** Herbalism.Ability.GTh.Fail=[[RED]]**POLLICE VERDE FALLITO**
Herbalism.Ability.GTh.Stage=[[RED]]Stadio di Pollice Verde: [[YELLOW]] Il raccolto cresce allo stadio {0} Herbalism.Ability.GTh.Stage=[[RED]]Stadio di Pollice Verde: [[YELLOW]] Il raccolto cresce allo stadio {0}
Herbalism.Ability.GTh=[[GREEN]]**POLLICE VERDE** Herbalism.Ability.GTh=[[GREEN]]**POLLICE VERDE**
@ -136,7 +136,7 @@ Mining.Effect.7=Incrementa il raggio di esplosione del TNT
Mining.Effect.8=Perizia nelle Demolizioni Mining.Effect.8=Perizia nelle Demolizioni
Mining.Effect.9=Riduce il danno da esplosioni di TNT Mining.Effect.9=Riduce il danno da esplosioni di TNT
Mining.Effect.Decrease=[[RED]]Riduzione del Danno da Esperto di Demolizioni: [[YELLOW]]{0} Mining.Effect.Decrease=[[RED]]Riduzione del Danno da Esperto di Demolizioni: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]Probabilit\u00e0 di Doppio Drop: [[YELLOW]]{0}% Mining.Effect.DropChance=[[RED]]Probabilit\u00e0 di Doppio Drop: [[YELLOW]]{0}
Mining.Listener=Estrazione Mining.Listener=Estrazione
Mining.SkillName=ESTRAZIONE Mining.SkillName=ESTRAZIONE
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Demolitore si \u00e8 esaurito** Mining.Skills.SuperBreaker.Off=[[RED]]**Super Demolitore si \u00e8 esaurito**
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]S
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Super Demolitore [[GREEN]]si \u00e8 rigenerata! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Super Demolitore [[GREEN]]si \u00e8 rigenerata!
Mining.Skillup=[[YELLOW]]L\'abilit\u00e0 Estrazione \u00e8 aumentata di {0}. Totale ({1}) Mining.Skillup=[[YELLOW]]L\'abilit\u00e0 Estrazione \u00e8 aumentata di {0}. Totale ({1})
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% minerali estratti Mining.Blast.Effect.0=+35 minerali estratti
Mining.Blast.Effect.1=+40% minerali estratti Mining.Blast.Effect.1=+40 minerali estratti
Mining.Blast.Effect.2=+45% minerali estratti, niente macerie Mining.Blast.Effect.2=+45 minerali estratti, niente macerie
Mining.Blast.Effect.3=+50% minerali estratti, niente macerie Mining.Blast.Effect.3=+50 minerali estratti, niente macerie
Mining.Blast.Effect.4=+55% minerali estratti, niente macerie, doppi drop. Mining.Blast.Effect.4=+55 minerali estratti, niente macerie, doppi drop.
Mining.Blast.Effect.5=+60% minerali estratti, niente macerie, doppi drop. Mining.Blast.Effect.5=+60 minerali estratti, niente macerie, doppi drop.
Mining.Blast.Effect.6=+65% minerali estratti, niente macerie, tripli drop. Mining.Blast.Effect.6=+65 minerali estratti, niente macerie, tripli drop.
Mining.Blast.Effect.7=+70% minerali estratti, niente macerie, tripli drop. Mining.Blast.Effect.7=+70 minerali estratti, niente macerie, tripli drop.
Mining.Blast.Radius.Increase=[[RED]]Incremento del Raggio di Esplosione: [[YELLOW]]+{0} Mining.Blast.Radius.Increase=[[RED]]Incremento del Raggio di Esplosione: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Estrazione Esplosiva: [[YELLOW]] Grado {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Estrazione Esplosiva: [[YELLOW]] Grado {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Estrazione Esplosiva! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Estrazione Esplosiva!
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]Ti \u00e8 sembrato facile.
Repair.Skills.FullDurability=[[GRAY]]\u00c8 gi\u00e0 a piena durevolezza. Repair.Skills.FullDurability=[[GRAY]]\u00c8 gi\u00e0 a piena durevolezza.
Repair.Skills.SalvageSuccess=[[GRAY]]Oggetto rottamato! Repair.Skills.SalvageSuccess=[[GRAY]]Oggetto rottamato!
Repair.Skills.NotFullDurability=[[DARK_RED]]Non puoi rottamare oggetti danneggiati. Repair.Skills.NotFullDurability=[[DARK_RED]]Non puoi rottamare oggetti danneggiati.
Repair.Skills.Mastery=[[RED]]Maestria nella Riparazione: [[YELLOW]]Recuperato il {0}% di durevolezza aggiuntiva Repair.Skills.Mastery=[[RED]]Maestria nella Riparazione: [[YELLOW]]Recuperato il {0} di durevolezza aggiuntiva
Repair.Skills.StackedItems=[[DARK_RED]]Non puoi riparare oggetti ammucchiati. Repair.Skills.StackedItems=[[DARK_RED]]Non puoi riparare oggetti ammucchiati.
Repair.Skills.Super.Chance=[[RED]]Probabilit\u00e0 di Super Riparazione: [[YELLOW]]{0}% Repair.Skills.Super.Chance=[[RED]]Probabilit\u00e0 di Super Riparazione: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]L\'abilit\u00e0 Riparazione \u00e8 aumentata di {0}. Totale ({1}) Repair.Skillup=[[YELLOW]]L\'abilit\u00e0 Riparazione \u00e8 aumentata di {0}. Totale ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilit\u00e0 di Degradazione di FA: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilit\u00e0 di Degradazione di FA: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]Tasso di Successo di FA: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]Tasso di Successo di FA: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Il potere arcano di questo oggetto \u00e8 diminuito. Repair.Arcane.Downgrade=[[RED]]Il potere arcano di questo oggetto \u00e8 diminuito.
Repair.Arcane.Fail=[[RED]]Il potere arcano ha abbandonato l\'oggetto permanentemente. Repair.Arcane.Fail=[[RED]]Il potere arcano ha abbandonato l\'oggetto permanentemente.
Repair.Arcane.Lost=[[RED]]Non sei stato abbastanza abile da mantenere alcun incantesimo. Repair.Arcane.Lost=[[RED]]Non sei stato abbastanza abile da mantenere alcun incantesimo.
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]Hai mantenuto le energie arcane in questo oggetto
Repair.Arcane.Rank=[[RED]]Forgiatura Arcana: [[YELLOW]]Grado {0}/4 Repair.Arcane.Rank=[[RED]]Forgiatura Arcana: [[YELLOW]]Grado {0}/4
Swords.Ability.Lower=[[GRAY]]**ABBASSI LA SPADA** Swords.Ability.Lower=[[GRAY]]**ABBASSI LA SPADA**
Swords.Ability.Ready=[[GREEN]]**PREPARI LA SPADA** Swords.Ability.Ready=[[GREEN]]**PREPARI LA SPADA**
Swords.Combat.Bleed.Chance=[[RED]]Probabilit\u00e0 di Emorragia: [[YELLOW]]{0}% Swords.Combat.Bleed.Chance=[[RED]]Probabilit\u00e0 di Emorragia: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]Durata di Emorragia: [[YELLOW]]{0} tick Swords.Combat.Bleed.Length=[[RED]]Durata di Emorragia: [[YELLOW]]{0} tick
Swords.Combat.Bleed.Note=[[GRAY]]Nota: [[YELLOW]]1 Tick si verifica ogni 2 secondi Swords.Combat.Bleed.Note=[[GRAY]]Nota: [[YELLOW]]1 Tick si verifica ogni 2 secondi
Swords.Combat.Bleeding.Started=[[DARK_RED]] Hai un\'emorragia! Swords.Combat.Bleeding.Started=[[DARK_RED]] Hai un\'emorragia!
Swords.Combat.Bleeding.Stopped=[[GRAY]]L\'emorragia si \u00e8 [[GREEN]]fermata[[GRAY]]! Swords.Combat.Bleeding.Stopped=[[GRAY]]L\'emorragia si \u00e8 [[GREEN]]fermata[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**IL NEMICO HA UN\'EMORRAGIA** Swords.Combat.Bleeding=[[GREEN]]**IL NEMICO HA UN\'EMORRAGIA**
Swords.Combat.Counter.Chance=[[RED]]Probabilit\u00e0 di Contrattacco: [[YELLOW]]{0}% Swords.Combat.Counter.Chance=[[RED]]Probabilit\u00e0 di Contrattacco: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Colpisci on un contrattacco! Swords.Combat.Counter.Hit=[[DARK_RED]]Colpisci on un contrattacco!
Swords.Combat.Countered=[[GREEN]]**CONTRATTACCATO** Swords.Combat.Countered=[[GREEN]]**CONTRATTACCATO**
Swords.Combat.SS.Struck=[[DARK_RED]]Colpito da COLPI SEGHETTATI! Swords.Combat.SS.Struck=[[DARK_RED]]Colpito da COLPI SEGHETTATI!
Swords.Effect.0=Contrattacco Swords.Effect.0=Contrattacco
Swords.Effect.1=Riflette il 50% del danno subito Swords.Effect.1=Riflette il 50 del danno subito
Swords.Effect.2=Colpi Seghettati (CAPACITA\') Swords.Effect.2=Colpi Seghettati (CAPACITA\')
Swords.Effect.3=+25% Danno ad Area, Emorragia+ ad Area Swords.Effect.3=+25 Danno ad Area, Emorragia+ ad Area
Swords.Effect.4=Colpi Seghettati Emorragia+ Swords.Effect.4=Colpi Seghettati Emorragia+
Swords.Effect.5=Emorragia da 5 Tick Swords.Effect.5=Emorragia da 5 Tick
Swords.Effect.6=Emorragia Swords.Effect.6=Emorragia
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Gli esplosivi fanno 1/6 del normale danno
Taming.Ability.Bonus.6=Artigli Affilati Taming.Ability.Bonus.6=Artigli Affilati
Taming.Ability.Bonus.7=+2 al Danno Taming.Ability.Bonus.7=+2 al Danno
Taming.Ability.Bonus.8=Servizio Fast Food Taming.Ability.Bonus.8=Servizio Fast Food
Taming.Ability.Bonus.9={0}% Probabilit\u00e0 di guarire quando si attacca Taming.Ability.Bonus.9={0} Probabilit\u00e0 di guarire quando si attacca
Taming.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SICUREZZA AMBIENTALE) Taming.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SICUREZZA AMBIENTALE)
Taming.Ability.Locked.1=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (PELLICCIA FOLTA) Taming.Ability.Locked.1=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (PELLICCIA FOLTA)
Taming.Ability.Locked.2=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (A PROVA D\'URTO) Taming.Ability.Locked.2=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (A PROVA D\'URTO)
Taming.Ability.Locked.3=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (ARTIGLI AFFILATI) Taming.Ability.Locked.3=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (ARTIGLI AFFILATI)
Taming.Ability.Locked.4=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SERVIZIO FAST FOOD) Taming.Ability.Locked.4=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SERVIZIO FAST FOOD)
Taming.Combat.Chance.Gore=[[RED]]Probabilit\u00e0 di Sbranare: [[YELLOW]]{0}% Taming.Combat.Chance.Gore=[[RED]]Probabilit\u00e0 di Sbranare: [[YELLOW]]{0}
Taming.Effect.0=Conoscenza delle Bestie Taming.Effect.0=Conoscenza delle Bestie
Taming.Effect.1=Esamina lupi e ocelot picchiandoli con un osso Taming.Effect.1=Esamina lupi e ocelot picchiandoli con un osso
Taming.Effect.10=A Prova d\'Urto Taming.Effect.10=A Prova d\'Urto
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]Hai troppi lupi vicino per poterne evocare degli
Unarmed.Ability.Berserk.Length=[[RED]]Durata di Furore: [[YELLOW]]{0} s Unarmed.Ability.Berserk.Length=[[RED]]Durata di Furore: [[YELLOW]]{0} s
Unarmed.Ability.Bonus.0=Stile del Braccio di Ferro Unarmed.Ability.Bonus.0=Stile del Braccio di Ferro
Unarmed.Ability.Bonus.1=Potenziamento Danno +{0} Unarmed.Ability.Bonus.1=Potenziamento Danno +{0}
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Probabilit\u00e0 di Deviare Freccia: [[YELLOW]]{0}% Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Probabilit\u00e0 di Deviare Freccia: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Probabilit\u00e0 di Disarmare: [[YELLOW]]{0}% Unarmed.Ability.Chance.Disarm=[[RED]]Probabilit\u00e0 di Disarmare: [[YELLOW]]{0}
Unarmed.Ability.Lower=[[GRAY]]**ABBASSI I PUGNI** Unarmed.Ability.Lower=[[GRAY]]**ABBASSI I PUGNI**
Unarmed.Ability.Ready=[[GREEN]]**PREPARI I PUGNI** Unarmed.Ability.Ready=[[GREEN]]**PREPARI I PUGNI**
Unarmed.Effect.0=Furore (Capacit\u00e0) Unarmed.Effect.0=Furore (Capacit\u00e0)
Unarmed.Effect.1=+50% Danni, Rompe materiali fragili Unarmed.Effect.1=+50 Danni, Rompe materiali fragili
Unarmed.Effect.2=Disarmare (Giocatore) Unarmed.Effect.2=Disarmare (Giocatore)
Unarmed.Effect.3=Fa cadere l\'oggetto tenuto in mano dal nemico Unarmed.Effect.3=Fa cadere l\'oggetto tenuto in mano dal nemico
Unarmed.Effect.4=Stile del Braccio di Ferro Unarmed.Effect.4=Stile del Braccio di Ferro
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Furore [[
Unarmed.Skillup=[[YELLOW]]L\'abilit\u00e0 Lotta \u00e8 aumentata di {0}. Totale ({1}) Unarmed.Skillup=[[YELLOW]]L\'abilit\u00e0 Lotta \u00e8 aumentata di {0}. Totale ({1})
Woodcutting.Ability.0=Soffia Foglie Woodcutting.Ability.0=Soffia Foglie
Woodcutting.Ability.1=Soffia via le foglie Woodcutting.Ability.1=Soffia via le foglie
Woodcutting.Ability.Chance.DDrop=[[RED]]Probabilit\u00e0 di Doppio Drop: [[YELLOW]]{0}% Woodcutting.Ability.Chance.DDrop=[[RED]]Probabilit\u00e0 di Doppio Drop: [[YELLOW]]{0}
Woodcutting.Ability.Length=[[RED]]Durata di Abbatti Alberi: [[YELLOW]]{0} s Woodcutting.Ability.Length=[[RED]]Durata di Abbatti Alberi: [[YELLOW]]{0} s
Woodcutting.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SOFFIA FOGLIE) Woodcutting.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SOFFIA FOGLIE)
Woodcutting.Effect.0=Abbattitore d\'Alberi (CAPACITA\') Woodcutting.Effect.0=Abbattitore d\'Alberi (CAPACITA\')
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]]Statistiche [mcMMO]
Perks.xp.name=Esperienza Perks.xp.name=Esperienza
Perks.xp.desc=Ricevi {0}x XP. Perks.xp.desc=Ricevi {0}x XP.
Perks.lucky.name=Fortuna Perks.lucky.name=Fortuna
Perks.lucky.desc=Aumenta del 33% le probabilit\u00e0 di attivarsi delle abilit\u00e0 e capacit\u00e0 di {0}. Perks.lucky.desc=Aumenta del 33 le probabilit\u00e0 di attivarsi delle abilit\u00e0 e capacit\u00e0 di {0}.
Perks.lucky.desc.login=Aumenta del 33% le probabilit\u00e0 di attivarsi di certe abilit\u00e0 e capacit\u00e0. Perks.lucky.desc.login=Aumenta del 33 le probabilit\u00e0 di attivarsi di certe abilit\u00e0 e capacit\u00e0.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
Perks.cooldowns.name=Recupero Rapido Perks.cooldowns.name=Recupero Rapido
Perks.cooldowns.desc=Riduce la durata del raffreddamento di {0}. Perks.cooldowns.desc=Riduce la durata del raffreddamento di {0}.
Perks.activationtime.name=Resistenza Perks.activationtime.name=Resistenza

View File

@ -1,6 +1,6 @@
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Dodged** Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
Acrobatics.Effect.0=Roll Acrobatics.Effect.0=Roll
Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.1=Reduces or Negates fall damage
Acrobatics.Effect.2=Graceful Roll Acrobatics.Effect.2=Graceful Roll
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
Acrobatics.Effect.4=Dodge Acrobatics.Effect.4=Dodge
Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Effect.5=Reduce attack damage by half
Acrobatics.Listener=Acrobatics: Acrobatics.Listener=Acrobatics:
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=ACROBATICS Acrobatics.SkillName=ACROBATICS
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}% Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT** Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
@ -92,10 +92,10 @@ Fishing.Listener=Fishing:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
Mining.Effect.8=Demolitions Expertise Mining.Effect.8=Demolitions Expertise
Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.9=Decreases damage from TNT explosions
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Mining.Listener=Mining: Mining.Listener=Mining:
Mining.SkillName=MINING Mining.SkillName=MINING
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35 ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40 ore yield
Mining.Blast.Effect.2=+45% ore yield, no debris Mining.Blast.Effect.2=+45 ore yield, no debris
Mining.Blast.Effect.3=+50% ore yield, no debris Mining.Blast.Effect.3=+50 ore yield, no debris
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item. Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]! Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect 50 of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3=25 DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5=5 Tick Bleed
Swords.Effect.6=Bleed Swords.Effect.6=Bleed
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.7=+2 Damage
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
Taming.Effect.0=Beast Lore Taming.Effect.0=Beast Lore
Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.1=Bone-whacking inspects wolves & ocelots
Taming.Effect.10=Shock Proof Taming.Effect.10=Shock Proof
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
Unarmed.Effect.0=Berserk (ABILITY) Unarmed.Effect.0=Berserk (ABILITY)
Unarmed.Effect.1=+50% DMG, Breaks weak materials Unarmed.Effect.1=+50 DMG, Breaks weak materials
Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.2=Disarm (Players)
Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.3=Drops the foes item held in hand
Unarmed.Effect.4=Iron Arm Style Unarmed.Effect.4=Iron Arm Style
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.0=Leaf Blower
Woodcutting.Ability.1=Blow away leaves Woodcutting.Ability.1=Blow away leaves
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
Woodcutting.Effect.0=Tree Feller (ABILITY) Woodcutting.Effect.0=Tree Feller (ABILITY)
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
Perks.cooldowns.name=Fast Recovery Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance Perks.activationtime.name=Endurance

View File

@ -1,6 +1,6 @@
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Dodged** Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
Acrobatics.Effect.0=Roll Acrobatics.Effect.0=Roll
Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.1=Reduces or Negates fall damage
Acrobatics.Effect.2=Graceful Roll Acrobatics.Effect.2=Graceful Roll
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
Acrobatics.Effect.4=Dodge Acrobatics.Effect.4=Dodge
Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Effect.5=Reduce attack damage by half
Acrobatics.Listener=Acrobatics: Acrobatics.Listener=Acrobatics:
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=AKROB\u0100TIKA Acrobatics.SkillName=AKROB\u0100TIKA
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Iesp\u0113ja atg\u016bt bultas: [[YELLOW]]{0}% Archery.Combat.RetrieveChance=[[RED]]Iesp\u0113ja atg\u016bt bultas: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
Axes.Combat.CritChance=[[RED]]Iesp\u0113ja kritiskajam uzbrukumam: [[YELLOW]]{0}% Axes.Combat.CritChance=[[RED]]Iesp\u0113ja kritiskajam uzbrukumam: [[YELLOW]]{0}
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT** Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
@ -92,10 +92,10 @@ Fishing.Listener=Zvejo\u0161ana:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
Mining.Effect.8=Demolitions Expertise Mining.Effect.8=Demolitions Expertise
Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.9=Decreases damage from TNT explosions
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Mining.Listener=Mining: Mining.Listener=Mining:
Mining.SkillName=MINING Mining.SkillName=MINING
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35 ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40 ore yield
Mining.Blast.Effect.2=+45% ore yield, no debris Mining.Blast.Effect.2=+45 ore yield, no debris
Mining.Blast.Effect.3=+50% ore yield, no debris Mining.Blast.Effect.3=+50 ore yield, no debris
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]Tas lik\u0101s viegli.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item. Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]! Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Pretsitiens Swords.Effect.0=Pretsitiens
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect 50 of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3=25 DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5=5 Tick Bleed
Swords.Effect.6=Bleed Swords.Effect.6=Bleed
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.7=+2 Damage
Taming.Ability.Bonus.8=\u0100tro \u0112dienu Pakalpojumi Taming.Ability.Bonus.8=\u0100tro \u0112dienu Pakalpojumi
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
Taming.Effect.0=Beast Lore Taming.Effect.0=Beast Lore
Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.1=Bone-whacking inspects wolves & ocelots
Taming.Effect.10=Shock Proof Taming.Effect.10=Shock Proof
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
Unarmed.Effect.0=Berserk (ABILITY) Unarmed.Effect.0=Berserk (ABILITY)
Unarmed.Effect.1=+50% DMG, Breaks weak materials Unarmed.Effect.1=+50 DMG, Breaks weak materials
Unarmed.Effect.2=Atbru\u0146ot(Sp\u0113l\u0113t\u0101ju) Unarmed.Effect.2=Atbru\u0146ot(Sp\u0113l\u0113t\u0101ju)
Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.3=Drops the foes item held in hand
Unarmed.Effect.4=Iron Arm Style Unarmed.Effect.4=Iron Arm Style
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.0=Leaf Blower
Woodcutting.Ability.1=Blow away leaves Woodcutting.Ability.1=Blow away leaves
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
Woodcutting.Effect.0=Tree Feller (ABILITY) Woodcutting.Effect.0=Tree Feller (ABILITY)
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
Perks.cooldowns.name=Fast Recovery Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance Perks.activationtime.name=Endurance

View File

@ -1,6 +1,6 @@
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Ontweken** Acrobatics.Combat.Proc=[[GREEN]]**Ontweken**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
Acrobatics.Effect.0=Roll Acrobatics.Effect.0=Roll
Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.1=Reduces or Negates fall damage
Acrobatics.Effect.2=Graceful Roll Acrobatics.Effect.2=Graceful Roll
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
Acrobatics.Effect.4=Dodge Acrobatics.Effect.4=Dodge
Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Effect.5=Reduce attack damage by half
Acrobatics.Listener=Acrobatics: Acrobatics.Listener=Acrobatics:
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=ACROBATIEK Acrobatics.SkillName=ACROBATIEK
Acrobatics.Skillup=[[YELLOW]]Acrobatiek toegenomen met {0}. Totaal ({1}) Acrobatics.Skillup=[[YELLOW]]Acrobatiek toegenomen met {0}. Totaal ({1})
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]De kans om je pijlen terug te krijgen:[[YELLOW]]{0}% Archery.Combat.RetrieveChance=[[RED]]De kans om je pijlen terug te krijgen:[[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
Axes.Combat.GI.Struck=[[RED]]**GETROFFEN MET MEER SCHADE** Axes.Combat.GI.Struck=[[RED]]**GETROFFEN MET MEER SCHADE**
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
@ -92,10 +92,10 @@ Fishing.Listener=Vissen:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
Mining.Effect.8=Demolitions Expertise Mining.Effect.8=Demolitions Expertise
Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.9=Decreases damage from TNT explosions
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Mining.Listener=Mining: Mining.Listener=Mining:
Mining.SkillName=MINING Mining.SkillName=MINING
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Mining.Skillup=[[YELLOW]]Mijn ervaring toegenomen by {0}. Totaal ({1}) Mining.Skillup=[[YELLOW]]Mijn ervaring toegenomen by {0}. Totaal ({1})
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35 ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40 ore yield
Mining.Blast.Effect.2=+45% ore yield, no debris Mining.Blast.Effect.2=+45 ore yield, no debris
Mining.Blast.Effect.3=+50% ore yield, no debris Mining.Blast.Effect.3=+50 ore yield, no debris
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]Dat ging makkelijk.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
Repair.Arcane.Fail=[[RED]]Arcane krachten hebben het voorwerp verlaten. Repair.Arcane.Fail=[[RED]]Arcane krachten hebben het voorwerp verlaten.
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
Swords.Combat.Bleeding.Stopped=[[GRAY]]Het bloeden is [[GREEN]]Gestopt[[GRAY]]! Swords.Combat.Bleeding.Stopped=[[GRAY]]Het bloeden is [[GREEN]]Gestopt[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**VIJAND BLOED** Swords.Combat.Bleeding=[[GREEN]]**VIJAND BLOED**
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect 50 of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3=25 DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5=5 Tick Bleed
Swords.Effect.6=Bleed Swords.Effect.6=Bleed
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.7=+2 Damage
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
Taming.Effect.0=Beast Lore Taming.Effect.0=Beast Lore
Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.1=Bone-whacking inspects wolves & ocelots
Taming.Effect.10=Shock Proof Taming.Effect.10=Shock Proof
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pijl afwijking kans: [[YELLOW]]{0}% Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pijl afwijking kans: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
Unarmed.Effect.0=Berserk (ABILITY) Unarmed.Effect.0=Berserk (ABILITY)
Unarmed.Effect.1=+50% DMG, Breaks weak materials Unarmed.Effect.1=+50 DMG, Breaks weak materials
Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.2=Disarm (Players)
Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.3=Drops the foes item held in hand
Unarmed.Effect.4=Iron Arm Style Unarmed.Effect.4=Iron Arm Style
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Woodcutting.Ability.0=Bladblazer Woodcutting.Ability.0=Bladblazer
Woodcutting.Ability.1=Blaadjes wegblazen Woodcutting.Ability.1=Blaadjes wegblazen
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
Woodcutting.Effect.0=Tree Feller (ABILITY) Woodcutting.Effect.0=Tree Feller (ABILITY)
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
Perks.cooldowns.name=Fast Recovery Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance Perks.activationtime.name=Endurance

View File

@ -1,6 +1,6 @@
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Dukket unna** Acrobatics.Combat.Proc=[[GREEN]]**Dukket unna**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
Acrobatics.Effect.0=Roll Acrobatics.Effect.0=Roll
Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.1=Reduces or Negates fall damage
Acrobatics.Effect.2=Graceful Roll Acrobatics.Effect.2=Graceful Roll
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
Acrobatics.Effect.4=Dodge Acrobatics.Effect.4=Dodge
Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Effect.5=Reduce attack damage by half
Acrobatics.Listener=Acrobatics: Acrobatics.Listener=Acrobatics:
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=AKROBATIKK Acrobatics.SkillName=AKROBATIKK
Acrobatics.Skillup=[[YELLOW]]Akrobatiske ferdigheter har blitt h\u00f8ynet med {0}. Total ({1}) Acrobatics.Skillup=[[YELLOW]]Akrobatiske ferdigheter har blitt h\u00f8ynet med {0}. Total ({1})
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Sjanse til \u00e5 hente Arrows: [[YELLOW]]{0}% Archery.Combat.RetrieveChance=[[RED]]Sjanse til \u00e5 hente Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
Axes.Combat.GI.Struck=[[RED]]** Rammet av st\u00f8rre innvirkning ** Axes.Combat.GI.Struck=[[RED]]** Rammet av st\u00f8rre innvirkning **
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
@ -92,10 +92,10 @@ Fishing.Listener=Fishing:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
Mining.Effect.8=Demolitions Expertise Mining.Effect.8=Demolitions Expertise
Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.9=Decreases damage from TNT explosions
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Mining.Listener=Mining: Mining.Listener=Mining:
Mining.SkillName=MINING Mining.SkillName=MINING
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Din [[yellow]] Super Breaker [[GREEN]] evne er oppdatert! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Din [[yellow]] Super Breaker [[GREEN]] evne er oppdatert!
Mining.Skillup=[[YELLOW]]Mining skill har \u00f8kt med {0}. Totalt ({1}) Mining.Skillup=[[YELLOW]]Mining skill har \u00f8kt med {0}. Totalt ({1})
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35 ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40 ore yield
Mining.Blast.Effect.2=+45% ore yield, no debris Mining.Blast.Effect.2=+45 ore yield, no debris
Mining.Blast.Effect.3=+50% ore yield, no debris Mining.Blast.Effect.3=+50 ore yield, no debris
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]ReparasjonS dyktighet \u00f8kt med {0}. Totalt ({1}) Repair.Skillup=[[YELLOW]]ReparasjonS dyktighet \u00f8kt med {0}. Totalt ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Suksess Rate: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]AF Suksess Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
Repair.Arcane.Fail=[[RED]]Arcane kraften har forlatt objektet permanent Repair.Arcane.Fail=[[RED]]Arcane kraften har forlatt objektet permanent
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
Swords.Combat.Bleeding.Stopped=[[GRAY]]Bl\u00f8dningen har [[GREEN]]stoppet[[GRAY]]! Swords.Combat.Bleeding.Stopped=[[GRAY]]Bl\u00f8dningen har [[GREEN]]stoppet[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**FIENDE BL\u00d8R** Swords.Combat.Bleeding=[[GREEN]]**FIENDE BL\u00d8R**
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]** Motangrep ** Swords.Combat.Countered=[[GREEN]]** Motangrep **
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect 50 of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3=25 DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5=5 Tick Bleed
Swords.Effect.6=Bleed Swords.Effect.6=Bleed
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.7=+2 Damage
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
Taming.Effect.0=Beast Lore Taming.Effect.0=Beast Lore
Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.1=Bone-whacking inspects wolves & ocelots
Taming.Effect.10=Shock Proof Taming.Effect.10=Shock Proof
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pil Avlednings Sjanse: [[YELLOW]]{0}% Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pil Avlednings Sjanse: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
Unarmed.Effect.0=Berserk (ABILITY) Unarmed.Effect.0=Berserk (ABILITY)
Unarmed.Effect.1=+50% DMG, Breaks weak materials Unarmed.Effect.1=+50 DMG, Breaks weak materials
Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.2=Disarm (Players)
Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.3=Drops the foes item held in hand
Unarmed.Effect.4=Iron Arm Style Unarmed.Effect.4=Iron Arm Style
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Woodcutting.Ability.0=L\u00f8vbl\u00e5ser Woodcutting.Ability.0=L\u00f8vbl\u00e5ser
Woodcutting.Ability.1=Bl\u00e5s bort blader Woodcutting.Ability.1=Bl\u00e5s bort blader
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
Woodcutting.Effect.0=Tree Feller (ABILITY) Woodcutting.Effect.0=Tree Feller (ABILITY)
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
Perks.cooldowns.name=Fast Recovery Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance Perks.activationtime.name=Endurance

View File

@ -1,6 +1,6 @@
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Unikni\u0119to** Acrobatics.Combat.Proc=[[GREEN]]**Unikni\u0119to**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
Acrobatics.Effect.0=Roll Acrobatics.Effect.0=Roll
Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.1=Reduces or Negates fall damage
Acrobatics.Effect.2=Graceful Roll Acrobatics.Effect.2=Graceful Roll
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Dwukrotnie bardziej efektywne niz zwykly Przewrot
Acrobatics.Effect.4=Unik Acrobatics.Effect.4=Unik
Acrobatics.Effect.5=Redukuje obrazenia od upadku o polowe Acrobatics.Effect.5=Redukuje obrazenia od upadku o polowe
Acrobatics.Listener=Acrobatics: Acrobatics.Listener=Acrobatics:
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=AKROBATYKA Acrobatics.SkillName=AKROBATYKA
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}% Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
Axes.Combat.CriticalHit=[[RED]]TRAFIENIE KRYTYCZNE! Axes.Combat.CriticalHit=[[RED]]TRAFIENIE KRYTYCZNE!
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT** Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Ranga lowienia skarbow: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Ranga lowienia skarbow: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Lowca Skarbow (Pasywna) Fishing.Effect.0=Lowca Skarbow (Pasywna)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
@ -92,10 +92,10 @@ Fishing.Listener=Fishing:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=LOWIENIE RYB Fishing.SkillName=LOWIENIE RYB
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
@ -136,7 +136,7 @@ Mining.Effect.7=Zwieksza zasieg wybuchu TNT
Mining.Effect.8=Demolitions Expertise Mining.Effect.8=Demolitions Expertise
Mining.Effect.9=Zmniejsza obrazenia od explozji TNT Mining.Effect.9=Zmniejsza obrazenia od explozji TNT
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Mining.Listener=G\u00f3rnictwo Mining.Listener=G\u00f3rnictwo
Mining.SkillName=MINING Mining.SkillName=MINING
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Mining.Skillup=[[YELLOW]]Umiej\u0119tno\u015b\u0107 Mining wzros\u0142a o {0}. Razem ({1}) Mining.Skillup=[[YELLOW]]Umiej\u0119tno\u015b\u0107 Mining wzros\u0142a o {0}. Razem ({1})
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35 ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40 ore yield
Mining.Blast.Effect.2=+45% ore yield, no debris Mining.Blast.Effect.2=+45 ore yield, no debris
Mining.Blast.Effect.3=+50% ore yield, no debris Mining.Blast.Effect.3=+50 ore yield, no debris
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
Repair.Arcane.Fail=[[RED]]Moc Arcane na zawsze opuscila przedmiot ! Repair.Arcane.Fail=[[RED]]Moc Arcane na zawsze opuscila przedmiot !
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
Swords.Combat.Bleeding.Stopped=[[GRAY]]Krwawienie [[GREEN]]usta\u0142o[[GRAY]]! Swords.Combat.Bleeding.Stopped=[[GRAY]]Krwawienie [[GREEN]]usta\u0142o[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]**KONTR-ATAK** Swords.Combat.Countered=[[GREEN]]**KONTR-ATAK**
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect 50 of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3=25 DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5=5 Tick Bleed
Swords.Effect.6=Krwawienie Swords.Effect.6=Krwawienie
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 do Obrazen Taming.Ability.Bonus.7=+2 do Obrazen
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
Taming.Effect.0=Beast Lore Taming.Effect.0=Beast Lore
Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.1=Bone-whacking inspects wolves & ocelots
Taming.Effect.10=Shock Proof Taming.Effect.10=Shock Proof
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
Unarmed.Ability.Ready=[[GREEN]]**PRZYGOTOWUJESZ SWOJE PIESCI** Unarmed.Ability.Ready=[[GREEN]]**PRZYGOTOWUJESZ SWOJE PIESCI**
Unarmed.Effect.0=Berserk (Zdolnosc) Unarmed.Effect.0=Berserk (Zdolnosc)
Unarmed.Effect.1=+50% DMG, Niszczy slabe materialy Unarmed.Effect.1=+50 DMG, Niszczy slabe materialy
Unarmed.Effect.2=Rozbrojenie Unarmed.Effect.2=Rozbrojenie
Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.3=Drops the foes item held in hand
Unarmed.Effect.4=Styl zelaznego ramienia Unarmed.Effect.4=Styl zelaznego ramienia
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.0=Leaf Blower
Woodcutting.Ability.1=Blow away leaves Woodcutting.Ability.1=Blow away leaves
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
Woodcutting.Effect.0=Tree Feller (ABILITY) Woodcutting.Effect.0=Tree Feller (ABILITY)
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Statystyki
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
Perks.cooldowns.name=Fast Recovery Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance Perks.activationtime.name=Endurance

View File

@ -1,6 +1,6 @@
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Dodged** Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
Acrobatics.Effect.0=Roll Acrobatics.Effect.0=Roll
Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.1=Reduces or Negates fall damage
Acrobatics.Effect.2=Graceful Roll Acrobatics.Effect.2=Graceful Roll
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
Acrobatics.Effect.4=Dodge Acrobatics.Effect.4=Dodge
Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Effect.5=Reduce attack damage by half
Acrobatics.Listener=Acrobatics: Acrobatics.Listener=Acrobatics:
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=ACROBATICS Acrobatics.SkillName=ACROBATICS
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}% Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT** Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
@ -92,10 +92,10 @@ Fishing.Listener=Fishing:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
Mining.Effect.8=Demolitions Expertise Mining.Effect.8=Demolitions Expertise
Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.9=Decreases damage from TNT explosions
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Mining.Listener=Mining: Mining.Listener=Mining:
Mining.SkillName=MINING Mining.SkillName=MINING
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35 ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40 ore yield
Mining.Blast.Effect.2=+45% ore yield, no debris Mining.Blast.Effect.2=+45 ore yield, no debris
Mining.Blast.Effect.3=+50% ore yield, no debris Mining.Blast.Effect.3=+50 ore yield, no debris
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item. Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]! Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect 50 of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3=25 DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5=5 Tick Bleed
Swords.Effect.6=Bleed Swords.Effect.6=Bleed
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.7=+2 Damage
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
Taming.Effect.0=Beast Lore Taming.Effect.0=Beast Lore
Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.1=Bone-whacking inspects wolves & ocelots
Taming.Effect.10=Shock Proof Taming.Effect.10=Shock Proof
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
Unarmed.Effect.0=Berserk (ABILITY) Unarmed.Effect.0=Berserk (ABILITY)
Unarmed.Effect.1=+50% DMG, Breaks weak materials Unarmed.Effect.1=+50 DMG, Breaks weak materials
Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.2=Disarm (Players)
Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.3=Drops the foes item held in hand
Unarmed.Effect.4=Iron Arm Style Unarmed.Effect.4=Iron Arm Style
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.0=Leaf Blower
Woodcutting.Ability.1=Blow away leaves Woodcutting.Ability.1=Blow away leaves
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
Woodcutting.Effect.0=Tree Feller (ABILITY) Woodcutting.Effect.0=Tree Feller (ABILITY)
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
Perks.cooldowns.name=Fast Recovery Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance Perks.activationtime.name=Endurance

View File

@ -1,6 +1,6 @@
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Dodged** Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
Acrobatics.Effect.0=Roll Acrobatics.Effect.0=Roll
Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.1=Reduces or Negates fall damage
Acrobatics.Effect.2=Graceful Roll Acrobatics.Effect.2=Graceful Roll
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
Acrobatics.Effect.4=Dodge Acrobatics.Effect.4=Dodge
Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Effect.5=Reduce attack damage by half
Acrobatics.Listener=Acrobatics: Acrobatics.Listener=Acrobatics:
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=ACROBATICS Acrobatics.SkillName=ACROBATICS
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}% Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT** Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
@ -92,10 +92,10 @@ Fishing.Listener=Fishing:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
Mining.Effect.8=Demolitions Expertise Mining.Effect.8=Demolitions Expertise
Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.9=Decreases damage from TNT explosions
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Mining.Listener=Mining: Mining.Listener=Mining:
Mining.SkillName=MINING Mining.SkillName=MINING
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35 ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40 ore yield
Mining.Blast.Effect.2=+45% ore yield, no debris Mining.Blast.Effect.2=+45 ore yield, no debris
Mining.Blast.Effect.3=+50% ore yield, no debris Mining.Blast.Effect.3=+50 ore yield, no debris
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item. Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]! Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect 50 of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3=25 DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5=5 Tick Bleed
Swords.Effect.6=Bleed Swords.Effect.6=Bleed
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.7=+2 Damage
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
Taming.Effect.0=Beast Lore Taming.Effect.0=Beast Lore
Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.1=Bone-whacking inspects wolves & ocelots
Taming.Effect.10=Shock Proof Taming.Effect.10=Shock Proof
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
Unarmed.Effect.0=Berserk (ABILITY) Unarmed.Effect.0=Berserk (ABILITY)
Unarmed.Effect.1=+50% DMG, Breaks weak materials Unarmed.Effect.1=+50 DMG, Breaks weak materials
Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.2=Disarm (Players)
Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.3=Drops the foes item held in hand
Unarmed.Effect.4=Iron Arm Style Unarmed.Effect.4=Iron Arm Style
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.0=Leaf Blower
Woodcutting.Ability.1=Blow away leaves Woodcutting.Ability.1=Blow away leaves
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
Woodcutting.Effect.0=Tree Feller (ABILITY) Woodcutting.Effect.0=Tree Feller (ABILITY)
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
Perks.cooldowns.name=Fast Recovery Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance Perks.activationtime.name=Endurance

View File

@ -1,6 +1,6 @@
Acrobatics.Ability.Proc=[[GREEN]]**\u0418\u0437\u044f\u0449\u043d\u043e\u0435 \u041f\u0440\u0438\u0437\u0435\u043c\u043b\u0435\u043d\u0438\u0435 ** Acrobatics.Ability.Proc=[[GREEN]]**\u0418\u0437\u044f\u0449\u043d\u043e\u0435 \u041f\u0440\u0438\u0437\u0435\u043c\u043b\u0435\u043d\u0438\u0435 **
Acrobatics.Combat.Proc=[[GREEN]]**\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435** Acrobatics.Combat.Proc=[[GREEN]]**\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435**
Acrobatics.DodgeChance=[[RED]]\u0428\u0430\u043d\u0441 \u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u044f: [[YELLOW]]{0}% Acrobatics.DodgeChance=[[RED]]\u0428\u0430\u043d\u0441 \u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u044f: [[YELLOW]]{0}
Acrobatics.Effect.0=\u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435 Acrobatics.Effect.0=\u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435
Acrobatics.Effect.1=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u0438\u043b\u0438 \u0438\u0433\u043d\u043e\u0440\u0438\u0440\u0443\u0435\u0442 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u044f \u043e\u0442 \u043f\u0430\u0434\u0435\u043d\u0438\u044f Acrobatics.Effect.1=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u0438\u043b\u0438 \u0438\u0433\u043d\u043e\u0440\u0438\u0440\u0443\u0435\u0442 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u044f \u043e\u0442 \u043f\u0430\u0434\u0435\u043d\u0438\u044f
Acrobatics.Effect.2=\u0418\u0437\u044f\u0449\u043d\u043e\u0435 \u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435 Acrobatics.Effect.2=\u0418\u0437\u044f\u0449\u043d\u043e\u0435 \u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435
@ -8,13 +8,13 @@ Acrobatics.Effect.3=\u042d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u0435
Acrobatics.Effect.4=\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435 Acrobatics.Effect.4=\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435
Acrobatics.Effect.5=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u0423\u0440\u043e\u043d \u0432 \u0434\u0432\u0430 \u0440\u0430\u0437\u0430 Acrobatics.Effect.5=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u0423\u0440\u043e\u043d \u0432 \u0434\u0432\u0430 \u0440\u0430\u0437\u0430
Acrobatics.Listener=\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430: Acrobatics.Listener=\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430:
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**\u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435** Acrobatics.Roll.Text=**\u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435**
Acrobatics.SkillName=\u0410\u041a\u0420\u041e\u0411\u0410\u0422\u0418\u041a\u0410 Acrobatics.SkillName=\u0410\u041a\u0420\u041e\u0411\u0410\u0422\u0418\u041a\u0410
Acrobatics.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) Acrobatics.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]\u0428\u0430\u043d\u0441 \u0438\u0437\u0432\u043b\u0435\u0447\u044c \u0441\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}% Archery.Combat.RetrieveChance=[[RED]]\u0428\u0430\u043d\u0441 \u0438\u0437\u0432\u043b\u0435\u0447\u044c \u0441\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0423\u0440\u043e\u043d \u043f\u0440\u0438 \u0423\u043c\u0435\u043b\u043e\u043c \u0412\u044b\u0441\u0442\u0440\u0435\u043b\u0435: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0423\u0440\u043e\u043d \u043f\u0440\u0438 \u0423\u043c\u0435\u043b\u043e\u043c \u0412\u044b\u0441\u0442\u0440\u0435\u043b\u0435: [[YELLOW]]{0}
Archery.Effect.0=\u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b Archery.Effect.0=\u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b
Archery.Effect.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043d\u0430\u043d\u043e\u0441\u0438\u043c\u044b\u0439 \u043b\u0443\u043a\u043e\u043c Archery.Effect.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043d\u0430\u043d\u043e\u0441\u0438\u043c\u044b\u0439 \u043b\u0443\u043a\u043e\u043c
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GREEN]]**\u0422\u041e\u041f\u041e\u0420 \u0412 \u041e\u0411
Axes.Ability.Ready=[[GREEN]]**\u0422\u041e\u041f\u041e\u0420 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418** Axes.Ability.Ready=[[GREEN]]**\u0422\u041e\u041f\u041e\u0420 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
Axes.Combat.Cleave.Proc=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u0421\u041f\u041b\u042d\u0428 \u0423\u0414\u0410\u0420\u041e\u041c! Axes.Combat.Cleave.Proc=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u0421\u041f\u041b\u042d\u0428 \u0423\u0414\u0410\u0420\u041e\u041c!
Axes.Combat.CritStruck=[[DARK_RED]]\u0412\u0430\u043c \u043d\u0430\u043d\u0435\u0441\u0435\u043d\u043e \u041a\u0420\u0418\u0422\u0418\u0427\u0415\u0421\u041a\u041e\u0415 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0435! Axes.Combat.CritStruck=[[DARK_RED]]\u0412\u0430\u043c \u043d\u0430\u043d\u0435\u0441\u0435\u043d\u043e \u041a\u0420\u0418\u0422\u0418\u0427\u0415\u0421\u041a\u041e\u0415 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0435!
Axes.Combat.CritChance=[[RED]]\u0428\u0430\u043d\u0441 \u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u043a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0443\u0434\u0430\u0440: [[YELLOW]]{0}% Axes.Combat.CritChance=[[RED]]\u0428\u0430\u043d\u0441 \u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u043a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0443\u0434\u0430\u0440: [[YELLOW]]{0}
Axes.Combat.CriticalHit=[[RED]]\u041a\u0420\u0418\u0422\u0418\u0427\u0415\u0421\u041a\u0418\u0419 \u0423\u0414\u0410\u0420! Axes.Combat.CriticalHit=[[RED]]\u041a\u0420\u0418\u0422\u0418\u0427\u0415\u0421\u041a\u0418\u0419 \u0423\u0414\u0410\u0420!
Axes.Combat.GI.Proc=[[GREEN]]**\u0423\u0414\u0410\u0420 \u0421 \u041e\u0413\u0420\u041e\u041c\u041d\u041e\u0419 \u0421\u0418\u041b\u041e\u0419** Axes.Combat.GI.Proc=[[GREEN]]**\u0423\u0414\u0410\u0420 \u0421 \u041e\u0413\u0420\u041e\u041c\u041d\u041e\u0419 \u0421\u0418\u041b\u041e\u0419**
Axes.Combat.GI.Struck=[[RED]]**\u041f\u041e\u0420\u0410\u0416\u0415\u041d \u0412\u0415\u041b\u0418\u041a\u0418\u041c \u0423\u0414\u0410\u0420\u041e\u041c** Axes.Combat.GI.Struck=[[RED]]**\u041f\u041e\u0420\u0410\u0416\u0415\u041d \u0412\u0415\u041b\u0418\u041a\u0418\u041c \u0423\u0414\u0410\u0420\u041e\u041c**
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u
Fishing.Ability.Info=[[RED]]\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439: [[GRAY]] **\u0423\u0441\u043e\u0432\u0435\u0440\u0448\u0435\u043d\u0441\u0442\u0432\u0443\u0435\u0442\u0441\u044f \u0441 \u0440\u0430\u0437\u0432\u0438\u0442\u0438\u0435\u043c \u0440\u0430\u043d\u0433\u0430 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438** Fishing.Ability.Info=[[RED]]\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439: [[GRAY]] **\u0423\u0441\u043e\u0432\u0435\u0440\u0448\u0435\u043d\u0441\u0442\u0432\u0443\u0435\u0442\u0441\u044f \u0441 \u0440\u0430\u0437\u0432\u0438\u0442\u0438\u0435\u043c \u0440\u0430\u043d\u0433\u0430 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438**
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]\u0420\u0430\u043d\u0433 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]\u0420\u0430\u043d\u0433 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438 (\u041f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435) Fishing.Effect.0=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438 (\u041f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435)
Fishing.Effect.1=\u041b\u043e\u0432\u043b\u044f \u0440\u0430\u0437\u043d\u044b\u0445 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432 Fishing.Effect.1=\u041b\u043e\u0432\u043b\u044f \u0440\u0430\u0437\u043d\u044b\u0445 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432
@ -92,10 +92,10 @@ Fishing.Listener=\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u0
Fishing.MagicFound=[[GRAY]]\u0412\u044b \u043f\u043e\u0447\u0443\u0432\u0441\u0442\u0432\u043e\u0432\u0430\u043b\u0438 \u043c\u0430\u0433\u0438\u0447\u0435\u0441\u043a\u043e\u0435 \u043f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u0435 \u0441 \u044d\u0442\u0438\u043c \u0443\u043b\u043e\u0432\u043e\u043c... Fishing.MagicFound=[[GRAY]]\u0412\u044b \u043f\u043e\u0447\u0443\u0432\u0441\u0442\u0432\u043e\u0432\u0430\u043b\u0438 \u043c\u0430\u0433\u0438\u0447\u0435\u0441\u043a\u043e\u0435 \u043f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u0435 \u0441 \u044d\u0442\u0438\u043c \u0443\u043b\u043e\u0432\u043e\u043c...
Fishing.SkillName=\u0420\u042b\u0411\u041e\u041b\u041e\u0412\u0421\u0422\u0412\u041e Fishing.SkillName=\u0420\u042b\u0411\u041e\u041b\u041e\u0412\u0421\u0422\u0412\u041e
Fishing.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) Fishing.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}% Herbalism.Ability.DoubleDropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]\u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0} Herbalism.Ability.FD=[[RED]]\u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}
Herbalism.Ability.GTe.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\": [[YELLOW]]{0}\u0441. Herbalism.Ability.GTe.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\": [[YELLOW]]{0}\u0441.
Herbalism.Ability.GTh.Chance=[[RED]]\u0428\u0430\u043d\u0441 \"\u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u044f\": [[YELLOW]]{0}% Herbalism.Ability.GTh.Chance=[[RED]]\u0428\u0430\u043d\u0441 \"\u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u044f\": [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**\u0416\u0418\u0412\u0418\u0422\u0415\u041b\u042c\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415 \u041d\u0415 \u0423\u0414\u0410\u041b\u041e\u0421\u042c** Herbalism.Ability.GTh.Fail=[[RED]]**\u0416\u0418\u0412\u0418\u0422\u0415\u041b\u042c\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415 \u041d\u0415 \u0423\u0414\u0410\u041b\u041e\u0421\u042c**
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
Herbalism.Ability.GTh=[[GREEN]]**\u0416\u0418\u0412\u0418\u0422\u0415\u041b\u042c\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415** Herbalism.Ability.GTh=[[GREEN]]**\u0416\u0418\u0412\u0418\u0422\u0415\u041b\u042c\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415**
@ -136,7 +136,7 @@ Mining.Effect.7=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u04
Mining.Effect.8=\u042d\u043a\u0441\u043f\u0435\u0440\u0442 \u043f\u043e \u0412\u0437\u0440\u044b\u0432\u0430\u043c Mining.Effect.8=\u042d\u043a\u0441\u043f\u0435\u0440\u0442 \u043f\u043e \u0412\u0437\u0440\u044b\u0432\u0430\u043c
Mining.Effect.9=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043e\u0442 \u0432\u0437\u0440\u044b\u0432\u0430 \u0414\u0438\u043d\u0430\u043c\u0438\u0442\u0430 Mining.Effect.9=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043e\u0442 \u0432\u0437\u0440\u044b\u0432\u0430 \u0414\u0438\u043d\u0430\u043c\u0438\u0442\u0430
Mining.Effect.Decrease=[[RED]]\u041f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u044f \u043e\u0442 \u042d\u043a\u0441\u043f\u0435\u0440\u0442\u0430 \u043f\u043e \u0412\u0437\u0440\u044b\u0432\u0430\u043c \u0441\u043d\u0438\u0436\u0435\u043d\u044b \u0434\u043e: [[YELLOW]]{0} Mining.Effect.Decrease=[[RED]]\u041f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u044f \u043e\u0442 \u042d\u043a\u0441\u043f\u0435\u0440\u0442\u0430 \u043f\u043e \u0412\u0437\u0440\u044b\u0432\u0430\u043c \u0441\u043d\u0438\u0436\u0435\u043d\u044b \u0434\u043e: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}% Mining.Effect.DropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}
Mining.Listener=\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e: Mining.Listener=\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e:
Mining.SkillName=\u0428\u0410\u0425\u0422\u0415\u0420\u0421\u0422\u0412\u041e Mining.SkillName=\u0428\u0410\u0425\u0422\u0415\u0420\u0421\u0422\u0412\u041e
Mining.Skills.SuperBreaker.Off=[[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435** Mining.Skills.SuperBreaker.Off=[[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u0412\u0430\u0448\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c [[YELLOW]]\u041a\u043e\u043f\u0430\u0442\u0435\u043b\u044c [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0430! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u0412\u0430\u0448\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c [[YELLOW]]\u041a\u043e\u043f\u0430\u0442\u0435\u043b\u044c [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0430!
Mining.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) Mining.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Mining.Blast.Boom=[[GRAY]]**\u0411\u0423\u041c** Mining.Blast.Boom=[[GRAY]]**\u0411\u0423\u041c**
Mining.Blast.Effect.0=+35% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434 Mining.Blast.Effect.0=+35 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434
Mining.Blast.Effect.1=+40% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434 Mining.Blast.Effect.1=+40 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434
Mining.Blast.Effect.2=+45% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430 Mining.Blast.Effect.2=+45 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430
Mining.Blast.Effect.3=+50% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430 Mining.Blast.Effect.3=+50 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430
Mining.Blast.Effect.4=+55% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0434\u0432\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f Mining.Blast.Effect.4=+55 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0434\u0432\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f
Mining.Blast.Effect.5=+60% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0434\u0432\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f Mining.Blast.Effect.5=+60 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0434\u0432\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f
Mining.Blast.Effect.6=+65% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0442\u0440\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f Mining.Blast.Effect.6=+65 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0442\u0440\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f
Mining.Blast.Effect.7=+70% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0442\u0440\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f Mining.Blast.Effect.7=+70 \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0442\u0440\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f
Mining.Blast.Radius.Increase=[[RED]]\u0420\u0430\u0434\u0438\u0443\u0441 \u0412\u0437\u0440\u044b\u0432\u0430 \u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d: [[YELLOW]]+{0} Mining.Blast.Radius.Increase=[[RED]]\u0420\u0430\u0434\u0438\u0443\u0441 \u0412\u0437\u0440\u044b\u0432\u0430 \u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432: [[YELLOW]] \u0420\u0430\u043d\u0433 {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432: [[YELLOW]] \u0420\u0430\u043d\u0433 {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432\"! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432\"!
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]\u042d\u0442\u043e \u0431\u044b\u043b\u043e \u043
Repair.Skills.FullDurability=[[GRAY]]\u042d\u0442\u043e \u0443\u0436\u0435 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u044c. Repair.Skills.FullDurability=[[GRAY]]\u042d\u0442\u043e \u0443\u0436\u0435 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u044c.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
Repair.Skills.Mastery=[[RED]]\u041c\u0430\u0441\u0442\u0435\u0440 \u0440\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e \u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e {0}% \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u0438 Repair.Skills.Mastery=[[RED]]\u041c\u0430\u0441\u0442\u0435\u0440 \u0440\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e \u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e {0} \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u0438
Repair.Skills.StackedItems=[[DARK_RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u0435\u0449\u0438 \u0432 \u0441\u0442\u0430\u043a\u0430\u0445. Repair.Skills.StackedItems=[[DARK_RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u0435\u0449\u0438 \u0432 \u0441\u0442\u0430\u043a\u0430\u0445.
Repair.Skills.Super.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]{0}% Repair.Skills.Super.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u0435\u043c\u043e\u043d\u0442\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) Repair.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u0435\u043c\u043e\u043d\u0442\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0445\u0443\u0434\u0448\u0435\u043d\u0438\u044f \u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0445\u0443\u0434\u0448\u0435\u043d\u0438\u044f \u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0434\u0430\u0447\u043d\u043e\u0439 \"\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438\": [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0434\u0430\u0447\u043d\u043e\u0439 \"\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438\": [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u0441\u0438\u043b\u0430 \u044d\u0442\u043e\u0433\u043e \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430 \u0443\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442\u0441\u044f. Repair.Arcane.Downgrade=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u0441\u0438\u043b\u0430 \u044d\u0442\u043e\u0433\u043e \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430 \u0443\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442\u0441\u044f.
Repair.Arcane.Fail=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u0441\u0438\u043b\u0430 \u043d\u0430\u0432\u0441\u0435\u0433\u0434\u0430 \u043f\u043e\u043a\u0438\u043d\u0443\u043b\u0430 \u043f\u0440\u0435\u0434\u043c\u0435\u0442. Repair.Arcane.Fail=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u0441\u0438\u043b\u0430 \u043d\u0430\u0432\u0441\u0435\u0433\u0434\u0430 \u043f\u043e\u043a\u0438\u043d\u0443\u043b\u0430 \u043f\u0440\u0435\u0434\u043c\u0435\u0442.
Repair.Arcane.Lost=[[RED]]\u0412\u044b \u043d\u0435 \u0440\u0430\u0437\u0432\u0438\u0442\u044b \u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e, \u0447\u0442\u043e\u0431\u044b \u0441\u043e\u0445\u0440\u0430\u043d\u044f\u0442\u044c \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u0438\u044f. Repair.Arcane.Lost=[[RED]]\u0412\u044b \u043d\u0435 \u0440\u0430\u0437\u0432\u0438\u0442\u044b \u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e, \u0447\u0442\u043e\u0431\u044b \u0441\u043e\u0445\u0440\u0430\u043d\u044f\u0442\u044c \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u0438\u044f.
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]\u0412\u044b \u043f\u043e\u0434\u0434\u0435\u0440
Repair.Arcane.Rank=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}/4 Repair.Arcane.Rank=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}/4
Swords.Ability.Lower=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418** Swords.Ability.Lower=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
Swords.Ability.Ready=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418** Swords.Ability.Ready=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u044f: [[YELLOW]]{0} \u0442\u0438\u043a\u043e\u0432 Swords.Combat.Bleed.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u044f: [[YELLOW]]{0} \u0442\u0438\u043a\u043e\u0432
Swords.Combat.Bleed.Note=[[GRAY]]\u0417\u0410\u041c\u0415\u0422\u041a\u0410: [[YELLOW]]1 \u0422\u0438\u043a \u0441\u043b\u0443\u0447\u0430\u0435\u0442\u0441\u044f \u043a\u0430\u0436\u0434\u044b\u0435 2 \u0441\u0435\u043a\u0443\u043d\u0434\u044b Swords.Combat.Bleed.Note=[[GRAY]]\u0417\u0410\u041c\u0415\u0422\u041a\u0410: [[YELLOW]]1 \u0422\u0438\u043a \u0441\u043b\u0443\u0447\u0430\u0435\u0442\u0441\u044f \u043a\u0430\u0436\u0434\u044b\u0435 2 \u0441\u0435\u043a\u0443\u043d\u0434\u044b
Swords.Combat.Bleeding.Started=[[DARK_RED]] \u0412\u044b \u0438\u0441\u0442\u0435\u043a\u0430\u0435\u0442\u0435 \u043a\u0440\u043e\u0432\u044c\u044e! Swords.Combat.Bleeding.Started=[[DARK_RED]] \u0412\u044b \u0438\u0441\u0442\u0435\u043a\u0430\u0435\u0442\u0435 \u043a\u0440\u043e\u0432\u044c\u044e!
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 [[GREEN]]\u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e\u0441\u044c[[GRAY]]! Swords.Combat.Bleeding.Stopped=[[GRAY]]\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 [[GREEN]]\u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e\u0441\u044c[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**\u0412\u0420\u0410\u0413 \u0418\u0421\u0422\u0415\u041a\u0410\u0415\u0422 \u041a\u0420\u041e\u0412\u042c\u042e** Swords.Combat.Bleeding=[[GREEN]]**\u0412\u0420\u0410\u0413 \u0418\u0421\u0422\u0415\u041a\u0410\u0415\u0422 \u041a\u0420\u041e\u0412\u042c\u042e**
Swords.Combat.Counter.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0438: [[YELLOW]]{0}% Swords.Combat.Counter.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0438: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u043a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u043e\u0439! Swords.Combat.Counter.Hit=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u043a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u043e\u0439!
Swords.Combat.Countered=[[GREEN]]**\u041a\u041e\u041d\u0422\u0420\u0410\u0422\u0410\u041a\u0410** Swords.Combat.Countered=[[GREEN]]**\u041a\u041e\u041d\u0422\u0420\u0410\u0422\u0410\u041a\u0410**
Swords.Combat.SS.Struck=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u0420\u0415\u0416\u0423\u0429\u0418\u041c \u0423\u0414\u0410\u0420\u041e\u041c! Swords.Combat.SS.Struck=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u0420\u0415\u0416\u0423\u0429\u0418\u041c \u0423\u0414\u0410\u0420\u041e\u041c!
Swords.Effect.0=\u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0430 Swords.Effect.0=\u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0430
Swords.Effect.1=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 50% \u0423\u0440\u043e\u043d\u0430 Swords.Effect.1=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 50 \u0423\u0440\u043e\u043d\u0430
Swords.Effect.2=\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440 (\u0423\u041c\u0415\u041d\u0418\u0415) Swords.Effect.2=\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440 (\u0423\u041c\u0415\u041d\u0418\u0415)
Swords.Effect.3=25% \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430 \u043a \u0421\u043f\u043b\u044d\u0448 \u0423\u0434\u0430\u0440\u0443 + \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 Swords.Effect.3=25 \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430 \u043a \u0421\u043f\u043b\u044d\u0448 \u0423\u0434\u0430\u0440\u0443 + \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435
Swords.Effect.4=\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 \u043f\u0440\u0438 \u0420\u0435\u0436\u0443\u0449\u0435\u043c \u0423\u0434\u0430\u0440\u0435 Swords.Effect.4=\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 \u043f\u0440\u0438 \u0420\u0435\u0436\u0443\u0449\u0435\u043c \u0423\u0434\u0430\u0440\u0435
Swords.Effect.5=5 \u0422\u0438\u043a\u043e\u0432 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u044f Swords.Effect.5=5 \u0422\u0438\u043a\u043e\u0432 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u044f
Swords.Effect.6=\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 Swords.Effect.6=\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=\u0412\u0437\u0440\u044b\u0432\u044b \u043d\u0430\u043d\u
Taming.Ability.Bonus.6=\u041e\u0441\u0442\u0440\u044b\u0435 \u041a\u043e\u0433\u0442\u0438 Taming.Ability.Bonus.6=\u041e\u0441\u0442\u0440\u044b\u0435 \u041a\u043e\u0433\u0442\u0438
Taming.Ability.Bonus.7=+2 \u043a \u0423\u0440\u043e\u043d\u0443 Taming.Ability.Bonus.7=+2 \u043a \u0423\u0440\u043e\u043d\u0443
Taming.Ability.Bonus.8=\u0411\u044b\u0441\u0442\u0440\u043e\u0435 \u041f\u0438\u0442\u0430\u043d\u0438\u0435 Taming.Ability.Bonus.8=\u0411\u044b\u0441\u0442\u0440\u043e\u0435 \u041f\u0438\u0442\u0430\u043d\u0438\u0435
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=[[RED]]\u0428\u0430\u043d\u0441 \u041f\u0440\u043e\u043d\u0437\u0438\u0442\u044c \u041a\u043b\u044b\u043a\u0430\u043c\u0438: [[YELLOW]]{0} % Taming.Combat.Chance.Gore=[[RED]]\u0428\u0430\u043d\u0441 \u041f\u0440\u043e\u043d\u0437\u0438\u0442\u044c \u041a\u043b\u044b\u043a\u0430\u043c\u0438: [[YELLOW]]{0}
Taming.Effect.0=\u0423\u0434\u0430\u0440 \u0412\u043e\u043b\u043a\u0430 Taming.Effect.0=\u0423\u0434\u0430\u0440 \u0412\u043e\u043b\u043a\u0430
Taming.Effect.1=\u0423\u0434\u0430\u0440 \u043a\u043e\u0441\u0442\u044c\u044e \u0434\u043b\u044f \u043f\u0440\u043e\u0432\u0435\u0440\u043a\u0438 \u0432\u043e\u043b\u043a\u043e\u0432 \u0438 \u043e\u0446\u0435\u043b\u043e\u0442\u043e\u0432 Taming.Effect.1=\u0423\u0434\u0430\u0440 \u043a\u043e\u0441\u0442\u044c\u044e \u0434\u043b\u044f \u043f\u0440\u043e\u0432\u0435\u0440\u043a\u0438 \u0432\u043e\u043b\u043a\u043e\u0432 \u0438 \u043e\u0446\u0435\u043b\u043e\u0442\u043e\u0432
Taming.Effect.10=\u0417\u0430\u0449\u0438\u0442\u0430 \u043e\u0442 \u0428\u043e\u043a\u0430 Taming.Effect.10=\u0417\u0430\u0449\u0438\u0442\u0430 \u043e\u0442 \u0428\u043e\u043a\u0430
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]\u0412\u043e\u043a\u0440\u0443\u0433 \u0412\u0430
Unarmed.Ability.Berserk.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\": [[YELLOW]]{0}\u0441. Unarmed.Ability.Berserk.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\": [[YELLOW]]{0}\u0441.
Unarmed.Ability.Bonus.0=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u041a\u0443\u043b\u0430\u043a\" Unarmed.Ability.Bonus.0=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u041a\u0443\u043b\u0430\u043a\"
Unarmed.Ability.Bonus.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0423\u0440\u043e\u043d\u0430 \u043d\u0430 {0} Unarmed.Ability.Bonus.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0423\u0440\u043e\u043d\u0430 \u043d\u0430 {0}
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u0428\u0430\u043d\u0441 \u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u044f \u0421\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}% Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u0428\u0430\u043d\u0441 \u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u044f \u0421\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]\u0428\u0430\u043d\u0441 \u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0438\u0442\u044c: [[YELLOW]]{0} % Unarmed.Ability.Chance.Disarm=[[RED]]\u0428\u0430\u043d\u0441 \u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0438\u0442\u044c: [[YELLOW]]{0}
Unarmed.Ability.Lower=[[GREEN]]**\u041a\u0423\u041b\u0410\u041a\u0418 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418** Unarmed.Ability.Lower=[[GREEN]]**\u041a\u0423\u041b\u0410\u041a\u0418 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
Unarmed.Ability.Ready=[[GREEN]]**\u041a\u0423\u041b\u0410\u041a\u0418 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418** Unarmed.Ability.Ready=[[GREEN]]**\u041a\u0423\u041b\u0410\u041a\u0418 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
Unarmed.Effect.0=\u0411\u0435\u0440\u0441\u0435\u0440\u043a (\u0423\u041c\u0415\u041d\u0418\u0415) Unarmed.Effect.0=\u0411\u0435\u0440\u0441\u0435\u0440\u043a (\u0423\u041c\u0415\u041d\u0418\u0415)
Unarmed.Effect.1=+50% \u043a \u0423\u0440\u043e\u043d\u0443, \u0420\u0430\u0437\u0440\u0443\u0448\u0435\u043d\u0438\u0435 \u043c\u044f\u0433\u043a\u0438\u0445 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u043e\u0432 Unarmed.Effect.1=+50 \u043a \u0423\u0440\u043e\u043d\u0443, \u0420\u0430\u0437\u0440\u0443\u0448\u0435\u043d\u0438\u0435 \u043c\u044f\u0433\u043a\u0438\u0445 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u043e\u0432
Unarmed.Effect.2=\u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u0438\u0435 (\u0418\u0433\u0440\u043e\u043a\u043e\u0432) Unarmed.Effect.2=\u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u0438\u0435 (\u0418\u0433\u0440\u043e\u043a\u043e\u0432)
Unarmed.Effect.3=\u0412\u044b\u0431\u0438\u0432\u0430\u0435\u0442 \u043f\u0440\u0435\u0434\u043c\u0435\u0442 \u0438\u0437 \u0440\u0443\u043a \u0432\u0440\u0430\u0433\u0430 Unarmed.Effect.3=\u0412\u044b\u0431\u0438\u0432\u0430\u0435\u0442 \u043f\u0440\u0435\u0434\u043c\u0435\u0442 \u0438\u0437 \u0440\u0443\u043a \u0432\u0440\u0430\u0433\u0430
Unarmed.Effect.4=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u041a\u0443\u043b\u0430\u043a\" Unarmed.Effect.4=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u041a\u0443\u043b\u0430\u043a\"
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0
Unarmed.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) Unarmed.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Woodcutting.Ability.0=\u0421\u0434\u0443\u0432\u0430\u0442\u0435\u043b\u044c \u041b\u0438\u0441\u0442\u044c\u0435\u0432 Woodcutting.Ability.0=\u0421\u0434\u0443\u0432\u0430\u0442\u0435\u043b\u044c \u041b\u0438\u0441\u0442\u044c\u0435\u0432
Woodcutting.Ability.1=\u0421\u0434\u0443\u0432\u0430\u0439\u0442\u0435 \u043b\u0438\u0441\u0442\u044c\u044f \u043f\u0440\u043e\u0447\u044c! Woodcutting.Ability.1=\u0421\u0434\u0443\u0432\u0430\u0439\u0442\u0435 \u043b\u0438\u0441\u0442\u044c\u044f \u043f\u0440\u043e\u0447\u044c!
Woodcutting.Ability.Chance.DDrop=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}% Woodcutting.Ability.Chance.DDrop=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}
Woodcutting.Ability.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\": [[YELLOW]]{0}\u0441. Woodcutting.Ability.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\": [[YELLOW]]{0}\u0441.
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
Woodcutting.Effect.0=\u041b\u0435\u0441\u043e\u0440\u0443\u0431 (\u0423\u041c\u0415\u041d\u0418\u0415) Woodcutting.Effect.0=\u041b\u0435\u0441\u043e\u0440\u0443\u0431 (\u0423\u041c\u0415\u041d\u0418\u0415)
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u043
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
Perks.cooldowns.name=Fast Recovery Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance Perks.activationtime.name=Endurance

View File

@ -1,6 +1,6 @@
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Duckade** Acrobatics.Combat.Proc=[[GREEN]]**Duckade**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
Acrobatics.Effect.0=Roll Acrobatics.Effect.0=Roll
Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.1=Reduces or Negates fall damage
Acrobatics.Effect.2=Graceful Roll Acrobatics.Effect.2=Graceful Roll
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
Acrobatics.Effect.4=Dodge Acrobatics.Effect.4=Dodge
Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Effect.5=Reduce attack damage by half
Acrobatics.Listener=Acrobatics: Acrobatics.Listener=Acrobatics:
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=ACROBATICS Acrobatics.SkillName=ACROBATICS
Acrobatics.Skillup=[[YELLOW]]Akrobatikf\u00e4rdigheten \u00f6kade med {0}. Totalt ({1}) Acrobatics.Skillup=[[YELLOW]]Akrobatikf\u00e4rdigheten \u00f6kade med {0}. Totalt ({1})
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chans att F\u00e5 Pilar: [[YELLOW]]{0}% Archery.Combat.RetrieveChance=[[RED]]Chans att F\u00e5 Pilar: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT** Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
@ -92,10 +92,10 @@ Fishing.Listener=Fishing:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
Mining.Effect.8=Demolitions Expertise Mining.Effect.8=Demolitions Expertise
Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.9=Decreases damage from TNT explosions
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Mining.Listener=Mining: Mining.Listener=Mining:
Mining.SkillName=MINING Mining.SkillName=MINING
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35 ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40 ore yield
Mining.Blast.Effect.2=+45% ore yield, no debris Mining.Blast.Effect.2=+45 ore yield, no debris
Mining.Blast.Effect.3=+50% ore yield, no debris Mining.Blast.Effect.3=+50 ore yield, no debris
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item. Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
Swords.Combat.Bleeding.Stopped=[[GRAY]]F\u00f6rbl\u00f6dningen har [[GREEN]]stoppats[[GRAY]]! Swords.Combat.Bleeding.Stopped=[[GRAY]]F\u00f6rbl\u00f6dningen har [[GREEN]]stoppats[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect 50 of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3=25 DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5=5 Tick Bleed
Swords.Effect.6=Bleed Swords.Effect.6=Bleed
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.7=+2 Damage
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
Taming.Effect.0=Beast Lore Taming.Effect.0=Beast Lore
Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.1=Bone-whacking inspects wolves & ocelots
Taming.Effect.10=Shock Proof Taming.Effect.10=Shock Proof
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
Unarmed.Effect.0=Berserk (ABILITY) Unarmed.Effect.0=Berserk (ABILITY)
Unarmed.Effect.1=+50% DMG, Breaks weak materials Unarmed.Effect.1=+50 DMG, Breaks weak materials
Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.2=Disarm (Players)
Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.3=Drops the foes item held in hand
Unarmed.Effect.4=Iron Arm Style Unarmed.Effect.4=Iron Arm Style
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.0=Leaf Blower
Woodcutting.Ability.1=Blow away leaves Woodcutting.Ability.1=Blow away leaves
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
Woodcutting.Effect.0=Tree Feller (ABILITY) Woodcutting.Effect.0=Tree Feller (ABILITY)
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
Perks.cooldowns.name=Fast Recovery Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance Perks.activationtime.name=Endurance

View File

@ -1,6 +1,6 @@
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Dodged** Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
Acrobatics.Effect.0=Roll Acrobatics.Effect.0=Roll
Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.1=Reduces or Negates fall damage
Acrobatics.Effect.2=Graceful Roll Acrobatics.Effect.2=Graceful Roll
@ -8,13 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
Acrobatics.Effect.4=Dodge Acrobatics.Effect.4=Dodge
Acrobatics.Effect.5=Reduce attack damage by half Acrobatics.Effect.5=Reduce attack damage by half
Acrobatics.Listener=Acrobatics: Acrobatics.Listener=Acrobatics:
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=ACROBATICS Acrobatics.SkillName=ACROBATICS
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}% Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE! Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT** Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
@ -92,10 +92,10 @@ Fishing.Listener=Fishing:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=BALIK TUTMA Fishing.SkillName=BALIK TUTMA
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
@ -136,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
Mining.Effect.8=Demolitions Expertise Mining.Effect.8=Demolitions Expertise
Mining.Effect.9=Decreases damage from TNT explosions Mining.Effect.9=Decreases damage from TNT explosions
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Mining.Listener=Mining: Mining.Listener=Mining:
Mining.SkillName=MINING Mining.SkillName=MINING
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]S
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35 ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40 ore yield
Mining.Blast.Effect.2=+45% ore yield, no debris Mining.Blast.Effect.2=+45 ore yield, no debris
Mining.Blast.Effect.3=+50% ore yield, no debris Mining.Blast.Effect.3=+50 ore yield, no debris
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item. Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]! Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect 50 of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3=25 DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5=5 Tick Bleed
Swords.Effect.6=Bleed Swords.Effect.6=Bleed
@ -239,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.7=+2 Damage
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
Taming.Effect.0=Beast Lore Taming.Effect.0=Beast Lore
Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.1=Bone-whacking inspects wolves & ocelots
Taming.Effect.10=Shock Proof Taming.Effect.10=Shock Proof
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
Unarmed.Effect.0=Berserk (ABILITY) Unarmed.Effect.0=Berserk (ABILITY)
Unarmed.Effect.1=+50% DMG, Breaks weak materials Unarmed.Effect.1=+50 DMG, Breaks weak materials
Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.2=Disarm (Players)
Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.3=Drops the foes item held in hand
Unarmed.Effect.4=Iron Arm Style Unarmed.Effect.4=Iron Arm Style
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.0=Leaf Blower
Woodcutting.Ability.1=Blow away leaves Woodcutting.Ability.1=Blow away leaves
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
Woodcutting.Effect.0=Tree Feller (ABILITY) Woodcutting.Effect.0=Tree Feller (ABILITY)
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
Perks.cooldowns.name=Fast Recovery Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance Perks.activationtime.name=Endurance

View File

@ -1,6 +1,6 @@
Acrobatics.Ability.Proc=[[GREEN]]**\u534e\u5c14\u5179\u822c\u7684\u964d\u843d** Acrobatics.Ability.Proc=[[GREEN]]**\u534e\u5c14\u5179\u822c\u7684\u964d\u843d**
Acrobatics.Combat.Proc=[[GREEN]]**\u95ea\u907f** Acrobatics.Combat.Proc=[[GREEN]]**\u95ea\u907f**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
Acrobatics.Effect.0=\u7ffb\u6eda Acrobatics.Effect.0=\u7ffb\u6eda
Acrobatics.Effect.1=\u51cf\u5c11\u6216\u8005\u53d6\u6d88\u6389\u843d\u4f24\u5bb3 Acrobatics.Effect.1=\u51cf\u5c11\u6216\u8005\u53d6\u6d88\u6389\u843d\u4f24\u5bb3
Acrobatics.Effect.2=\u4f18\u96c5\u7684\u7ffb\u6eda Acrobatics.Effect.2=\u4f18\u96c5\u7684\u7ffb\u6eda
@ -8,13 +8,13 @@ Acrobatics.Effect.3=\u4e24\u500d\u7684\u7ffb\u6eda\u6548\u679c
Acrobatics.Effect.4=\u95ea\u907f Acrobatics.Effect.4=\u95ea\u907f
Acrobatics.Effect.5=\u51cf\u5c11\u4e00\u534a\u7684\u4f24\u5bb3 Acrobatics.Effect.5=\u51cf\u5c11\u4e00\u534a\u7684\u4f24\u5bb3
Acrobatics.Listener=\u6742\u6280:(ACROBATICS) Acrobatics.Listener=\u6742\u6280:(ACROBATICS)
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**\u7ffb\u6eda** Acrobatics.Roll.Text=**\u7ffb\u6eda**
Acrobatics.SkillName=\u6742\u6280 Acrobatics.SkillName=\u6742\u6280
Acrobatics.Skillup=[[YELLOW]]\u6742\u6280\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1}) Acrobatics.Skillup=[[YELLOW]]\u6742\u6280\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}% Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]\u6280\u5de7\u5c04\u51fb\u5956\u52b1\u4f24\u5bb3: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]\u6280\u5de7\u5c04\u51fb\u5956\u52b1\u4f24\u5bb3: [[YELLOW]]{0}
Archery.Effect.0=\u6280\u5de7\u5c04\u51fb Archery.Effect.0=\u6280\u5de7\u5c04\u51fb
Archery.Effect.1=\u589e\u52a0\u5f13\u7bad\u4f24\u5bb3 Archery.Effect.1=\u589e\u52a0\u5f13\u7bad\u4f24\u5bb3
@ -35,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**\u4f60\u6536\u8d77\u4e86\u4f60\u7684\u65a7\u5934**
Axes.Ability.Ready=[[GREEN]]**\u4f60\u63e1\u7d27\u4e86\u4f60\u7684\u65a7\u5934** Axes.Ability.Ready=[[GREEN]]**\u4f60\u63e1\u7d27\u4e86\u4f60\u7684\u65a7\u5934**
Axes.Combat.Cleave.Proc=[[DARK_RED]]\u53d7\u5230\u5288\u88c2\u6253\u51fb! Axes.Combat.Cleave.Proc=[[DARK_RED]]\u53d7\u5230\u5288\u88c2\u6253\u51fb!
Axes.Combat.CritStruck=[[DARK_RED]]\u4f60\u6253\u51fa\u4e86\u66b4\u51fb! Axes.Combat.CritStruck=[[DARK_RED]]\u4f60\u6253\u51fa\u4e86\u66b4\u51fb!
Axes.Combat.CritChance=[[RED]]\u66b4\u51fb\u51e0\u7387: [[YELLOW]]{0}% Axes.Combat.CritChance=[[RED]]\u66b4\u51fb\u51e0\u7387: [[YELLOW]]{0}
Axes.Combat.CriticalHit=[[RED]]\u66b4\u51fb! Axes.Combat.CriticalHit=[[RED]]\u66b4\u51fb!
Axes.Combat.GI.Proc=[[GREEN]]**\u5de8\u529b\u6253\u51fb** Axes.Combat.GI.Proc=[[GREEN]]**\u5de8\u529b\u6253\u51fb**
Axes.Combat.GI.Struck=[[RED]]**\u88ab\u5f3a\u70c8\u51b2\u51fb\u51fb\u4e2d** Axes.Combat.GI.Struck=[[RED]]**\u88ab\u5f3a\u70c8\u51b2\u51fb\u51fb\u4e2d**
@ -76,7 +76,7 @@ Excavation.Skillup=[[YELLOW]]\u6316\u6398\u6280\u80fd\u63d0\u5347 {0}. \u603b\u5
Fishing.Ability.Info=[[RED]]\u9b54\u6cd5\u730e\u4eba: [[GRAY]] ** \u968f\u7740\u5b9d\u85cf\u730e\u4eba\u7b49\u7ea7\u63d0\u9ad8 ** Fishing.Ability.Info=[[RED]]\u9b54\u6cd5\u730e\u4eba: [[GRAY]] ** \u968f\u7740\u5b9d\u85cf\u730e\u4eba\u7b49\u7ea7\u63d0\u9ad8 **
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]\u5b9d\u7269\u730e\u4eba\u7b49\u7ea7: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]\u5b9d\u7269\u730e\u4eba\u7b49\u7ea7: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=\u5b9d\u7269\u730e\u4eba (\u88ab\u52a8\u6280\u80fd) Fishing.Effect.0=\u5b9d\u7269\u730e\u4eba (\u88ab\u52a8\u6280\u80fd)
Fishing.Effect.1=\u9493\u5230\u6742\u7269 Fishing.Effect.1=\u9493\u5230\u6742\u7269
@ -92,10 +92,10 @@ Fishing.Listener=\u9493\u9c7c:
Fishing.MagicFound=[[GRAY]]\u4f60\u611f\u5230\u4e00\u80a1\u9b54\u529b\u7684\u6ce2\u52a8... Fishing.MagicFound=[[GRAY]]\u4f60\u611f\u5230\u4e00\u80a1\u9b54\u529b\u7684\u6ce2\u52a8...
Fishing.SkillName=\u9493\u9c7c Fishing.SkillName=\u9493\u9c7c
Fishing.Skillup=[[YELLOW]]\u9493\u9c7c\u6280\u80fd\u63d0\u5347\u4e86 {0}. \u603b\u5171 ({1}) Fishing.Skillup=[[YELLOW]]\u9493\u9c7c\u6280\u80fd\u63d0\u5347\u4e86 {0}. \u603b\u5171 ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]\u519c\u592b\u98df\u8c31: [[YELLOW]]\u7b49\u7ea7 {0} Herbalism.Ability.FD=[[RED]]\u519c\u592b\u98df\u8c31: [[YELLOW]]\u7b49\u7ea7 {0}
Herbalism.Ability.GTe.Length=[[RED]]\u571f\u795e\u5e87\u4f51\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]\u571f\u795e\u5e87\u4f51\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**\u7eff\u5316\u5931\u8d25** Herbalism.Ability.GTh.Fail=[[RED]]**\u7eff\u5316\u5931\u8d25**
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
Herbalism.Ability.GTh=[[GREEN]]**\u7eff\u5316** Herbalism.Ability.GTh=[[GREEN]]**\u7eff\u5316**
@ -136,7 +136,7 @@ Mining.Effect.7=\u589e\u52a0TNT\u7206\u70b8\u8303\u56f4
Mining.Effect.8=\u7206\u7834\u4e13\u5bb6 Mining.Effect.8=\u7206\u7834\u4e13\u5bb6
Mining.Effect.9=\u51cf\u5c11\u6765\u81eaTNT\u7684\u4f24\u5bb3 Mining.Effect.9=\u51cf\u5c11\u6765\u81eaTNT\u7684\u4f24\u5bb3
Mining.Effect.Decrease=[[RED]]\u7206\u7834\u4e13\u5bb6\u4f24\u5bb3\u51cf\u5c11: [[YELLOW]]{0} Mining.Effect.Decrease=[[RED]]\u7206\u7834\u4e13\u5bb6\u4f24\u5bb3\u51cf\u5c11: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Mining.Listener=\u6316\u77ff:(MINING) Mining.Listener=\u6316\u77ff:(MINING)
Mining.SkillName=\u6316\u77ff Mining.SkillName=\u6316\u77ff
Mining.Skills.SuperBreaker.Off=[[RED]]**\u8d85\u7ea7\u77ff\u5de5\u5df2\u7ed3\u675f** Mining.Skills.SuperBreaker.Off=[[RED]]**\u8d85\u7ea7\u77ff\u5de5\u5df2\u7ed3\u675f**
@ -146,14 +146,14 @@ Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e8
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u8d85\u7ea7\u77ff\u5de5 [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u518d\u6b21\u4f7f\u7528\u4e86\uff01 Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u8d85\u7ea7\u77ff\u5de5 [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u518d\u6b21\u4f7f\u7528\u4e86\uff01
Mining.Skillup=[[YELLOW]]\u6316\u77ff\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1}) Mining.Skillup=[[YELLOW]]\u6316\u77ff\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
Mining.Blast.Boom=[[GRAY]]**\u5623** Mining.Blast.Boom=[[GRAY]]**\u5623**
Mining.Blast.Effect.0=+35% \u77ff\u77f3\u4ea7\u91cf Mining.Blast.Effect.0=+35 \u77ff\u77f3\u4ea7\u91cf
Mining.Blast.Effect.1=+40% \u77ff\u77f3\u4ea7\u91cf Mining.Blast.Effect.1=+40 \u77ff\u77f3\u4ea7\u91cf
Mining.Blast.Effect.2=+45% \u77ff\u77f3\u4ea7\u91cf, \u65e0\u788e\u7247 Mining.Blast.Effect.2=+45 \u77ff\u77f3\u4ea7\u91cf, \u65e0\u788e\u7247
Mining.Blast.Effect.3= +50% \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247 Mining.Blast.Effect.3= +50 \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247
Mining.Blast.Effect.4=+55% \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247, \u4e09\u500d\u6389\u843d Mining.Blast.Effect.4=+55 \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247, \u4e09\u500d\u6389\u843d
Mining.Blast.Effect.5=+60% \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247, \u4e09\u500d\u6389\u843d Mining.Blast.Effect.5=+60 \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247, \u4e09\u500d\u6389\u843d
Mining.Blast.Effect.6=+65% \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247, \u4e09\u500d\u6389\u843d Mining.Blast.Effect.6=+65 \u77ff\u7269\u4ea7\u7387, \u65e0\u788e\u7247, \u4e09\u500d\u6389\u843d
Mining.Blast.Effect.7=+70% \u77ff\u77f3\u4ea7\u91cf,\u65e0\u788e\u7247,3\u500d\u6389\u843d Mining.Blast.Effect.7=+70 \u77ff\u77f3\u4ea7\u91cf,\u65e0\u788e\u7247,3\u500d\u6389\u843d
Mining.Blast.Radius.Increase=[[RED]]\u7206\u70b8\u534a\u5f84\u63d0\u5347: [[YELLOW]]+{0} Mining.Blast.Radius.Increase=[[RED]]\u7206\u70b8\u534a\u5f84\u63d0\u5347: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]\u7206\u7834\u5f00\u91c7: [[YELLOW]] \u6392\u540d {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]\u7206\u7834\u5f00\u91c7: [[YELLOW]] \u6392\u540d {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u7206\u7834\u5f00\u91c7! Mining.Blast.Other.On=Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u7206\u7834\u5f00\u91c7!
@ -190,12 +190,12 @@ Repair.Skills.FeltEasy=[[GRAY]]\u90a3\u770b\u8d77\u6765\u5f88\u7b80\u5355.
Repair.Skills.FullDurability=[[GRAY]]\u4f60\u7684\u88c5\u5907\u5df2\u7ecf\u6ee1\u8010\u4e45\u5ea6\u4e86 Repair.Skills.FullDurability=[[GRAY]]\u4f60\u7684\u88c5\u5907\u5df2\u7ecf\u6ee1\u8010\u4e45\u5ea6\u4e86
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]\u4f60\u65e0\u6cd5\u4fee\u7406\u5df2\u53e0\u52a0\u7684\u7269\u54c1. Repair.Skills.StackedItems=[[DARK_RED]]\u4f60\u65e0\u6cd5\u4fee\u7406\u5df2\u53e0\u52a0\u7684\u7269\u54c1.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]\u4fee\u7406\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u5171 ({1}) Repair.Skillup=[[YELLOW]]\u4fee\u7406\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u5171 ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54\u7b49\u7ea7\u5df2\u4e0b\u964d. Repair.Arcane.Downgrade=[[RED]]\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54\u7b49\u7ea7\u5df2\u4e0b\u964d.
Repair.Arcane.Fail=[[RED]]\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54\u5df2\u6d88\u5931. Repair.Arcane.Fail=[[RED]]\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54\u5df2\u6d88\u5931.
Repair.Arcane.Lost=[[RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fdd\u7559\u9644\u9b54\u5c5e\u6027. Repair.Arcane.Lost=[[RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fdd\u7559\u9644\u9b54\u5c5e\u6027.
@ -203,20 +203,20 @@ Repair.Arcane.Perfect=[[GREEN]]\u4f60\u6210\u529f\u5730\u4fdd\u7559\u4e86\u8fd9\
Repair.Arcane.Rank=[[RED]]\u79d8\u6cd5\u953b\u9020: [[YELLOW]]\u7b49\u7ea7 {0}/4 Repair.Arcane.Rank=[[RED]]\u79d8\u6cd5\u953b\u9020: [[YELLOW]]\u7b49\u7ea7 {0}/4
Swords.Ability.Lower=[[GRAY]]**\u4f60\u6536\u597d\u4e86\u4f60\u7684\u5251** Swords.Ability.Lower=[[GRAY]]**\u4f60\u6536\u597d\u4e86\u4f60\u7684\u5251**
Swords.Ability.Ready=[[GREEN]]**\u4f60\u628a\u5251\u7d27\u63e1\u5728\u4e86\u624b\u4e2d** Swords.Ability.Ready=[[GREEN]]**\u4f60\u628a\u5251\u7d27\u63e1\u5728\u4e86\u624b\u4e2d**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]\u6d41\u8840\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Length=[[RED]]\u6d41\u8840\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]\u6ce8\u610f: [[YELLOW]]\u6bcf\u4e24\u79d2\u51cf\u4e00\u6ef4\u8840 Swords.Combat.Bleed.Note=[[GRAY]]\u6ce8\u610f: [[YELLOW]]\u6bcf\u4e24\u79d2\u51cf\u4e00\u6ef4\u8840
Swords.Combat.Bleeding.Started=[[DARK_RED]] \u4f60\u6b63\u5728\u6d41\u8840! Swords.Combat.Bleeding.Started=[[DARK_RED]] \u4f60\u6b63\u5728\u6d41\u8840!
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u6d41\u8840 [[GREEN]]\u5df2\u505c\u6b62[[GRAY]]! Swords.Combat.Bleeding.Stopped=[[GRAY]]\u6d41\u8840 [[GREEN]]\u5df2\u505c\u6b62[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**\u654c\u4eba\u6b63\u5728\u4e0d\u65ad\u6d41\u8840** Swords.Combat.Bleeding=[[GREEN]]**\u654c\u4eba\u6b63\u5728\u4e0d\u65ad\u6d41\u8840**
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]\u4f60\u53cd\u51fb\u4e86\u5bf9\u624b! Swords.Combat.Counter.Hit=[[DARK_RED]]\u4f60\u53cd\u51fb\u4e86\u5bf9\u624b!
Swords.Combat.Countered=[[GREEN]]**\u53cd\u51fb\u4e86\u654c\u4eba** Swords.Combat.Countered=[[GREEN]]**\u53cd\u51fb\u4e86\u654c\u4eba**
Swords.Combat.SS.Struck=[[DARK_RED]]\u53d1\u52a8\u952f\u9f7f\u653b\u51fb\uff01 Swords.Combat.SS.Struck=[[DARK_RED]]\u53d1\u52a8\u952f\u9f7f\u653b\u51fb\uff01
Swords.Effect.0=\u53cd\u51fb Swords.Effect.0=\u53cd\u51fb
Swords.Effect.1=\u53cd\u5c04\u6240\u53d7\u5230\u768450%\u4f24\u5bb3 Swords.Effect.1=\u53cd\u5c04\u6240\u53d7\u5230\u768450\u4f24\u5bb3
Swords.Effect.2=\u952f\u9f7f\u653b\u51fb (\u4e3b\u52a8\u6280\u80fd) Swords.Effect.2=\u952f\u9f7f\u653b\u51fb (\u4e3b\u52a8\u6280\u80fd)
Swords.Effect.3=25% \u8303\u56f4\u4f24\u5bb3, \u8303\u56f4\u6d41\u8840\u4f24\u5bb3 Swords.Effect.3=25 \u8303\u56f4\u4f24\u5bb3, \u8303\u56f4\u6d41\u8840\u4f24\u5bb3
Swords.Effect.4=\u952f\u9f7f\u653b\u51fb\u6d41\u8840\u4f24\u5bb3\u589e\u52a0 Swords.Effect.4=\u952f\u9f7f\u653b\u51fb\u6d41\u8840\u4f24\u5bb3\u589e\u52a0
Swords.Effect.5=5\u70b9\u6d41\u8840\u4f24\u5bb3 Swords.Effect.5=5\u70b9\u6d41\u8840\u4f24\u5bb3
Swords.Effect.6=\u6d41\u8840 Swords.Effect.6=\u6d41\u8840
@ -233,19 +233,19 @@ Swords.SS.Length=[[RED]]\u952f\u9f7f\u5229\u5203\u6301\u7eed\u65f6\u95f4: [[YELL
Taming.Ability.Bonus.0=\u7075\u7334\u654f\u6377 Taming.Ability.Bonus.0=\u7075\u7334\u654f\u6377
Taming.Ability.Bonus.1=\u72fc\u4f1a\u907f\u514d\u5371\u9669 Taming.Ability.Bonus.1=\u72fc\u4f1a\u907f\u514d\u5371\u9669
Taming.Ability.Bonus.2=\u539a\u5b9e\u7684\u76ae\u6bdb Taming.Ability.Bonus.2=\u539a\u5b9e\u7684\u76ae\u6bdb
Taming.Ability.Bonus.3=\u83b7\u5f9750%\u4f24\u5bb3\u51cf\u514d\u548c\u706b\u7130\u6297\u6027 Taming.Ability.Bonus.3=\u83b7\u5f9750\u4f24\u5bb3\u51cf\u514d\u548c\u706b\u7130\u6297\u6027
Taming.Ability.Bonus.4=\u51b2\u51fb\u62b5\u6297 Taming.Ability.Bonus.4=\u51b2\u51fb\u62b5\u6297
Taming.Ability.Bonus.5=\u53ea\u4f1a\u53d7\u52301/6\u7684\u7206\u70b8\u4f24\u5bb3 Taming.Ability.Bonus.5=\u53ea\u4f1a\u53d7\u52301/6\u7684\u7206\u70b8\u4f24\u5bb3
Taming.Ability.Bonus.6=\u5229\u722a Taming.Ability.Bonus.6=\u5229\u722a
Taming.Ability.Bonus.7=+2 \u4f24\u5bb3 Taming.Ability.Bonus.7=+2 \u4f24\u5bb3
Taming.Ability.Bonus.8=\u5feb\u9910\u670d\u52a1 Taming.Ability.Bonus.8=\u5feb\u9910\u670d\u52a1
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
Taming.Effect.0=\u9a6f\u517d\u77e5\u8bc6 Taming.Effect.0=\u9a6f\u517d\u77e5\u8bc6
Taming.Effect.1=\u7528\u9aa8\u5934\u53f3\u952e\u5355\u51fb\u72fc\u6216\u8005\u8c79\u732b\u4ee5\u68c0\u67e5\u5b83\u4eec\u7684\u72b6\u51b5 Taming.Effect.1=\u7528\u9aa8\u5934\u53f3\u952e\u5355\u51fb\u72fc\u6216\u8005\u8c79\u732b\u4ee5\u68c0\u67e5\u5b83\u4eec\u7684\u72b6\u51b5
Taming.Effect.10=\u51b2\u51fb\u62b5\u6297 Taming.Effect.10=\u51b2\u51fb\u62b5\u6297
@ -274,12 +274,12 @@ Taming.Summon.Fail.Wolf=[[RED]]\u4f60\u8eab\u8fb9\u5df2\u7ecf\u62e5\u6709\u8db3\
Unarmed.Ability.Berserk.Length=[[RED]]\u72c2\u66b4\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]\u72c2\u66b4\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=\u94c1\u8155\u6a21\u5f0f Unarmed.Ability.Bonus.0=\u94c1\u8155\u6a21\u5f0f
Unarmed.Ability.Bonus.1=\u589e\u52a0{0}\u70b9\u4f24\u5bb3 Unarmed.Ability.Bonus.1=\u589e\u52a0{0}\u70b9\u4f24\u5bb3
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u62f3\u5934** Unarmed.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u62f3\u5934**
Unarmed.Ability.Ready=[[GREEN]]**\u4f60\u63e1\u7d27\u4e86\u4f60\u7684\u62f3\u5934** Unarmed.Ability.Ready=[[GREEN]]**\u4f60\u63e1\u7d27\u4e86\u4f60\u7684\u62f3\u5934**
Unarmed.Effect.0=\u72c2\u66b4 (\u4e3b\u52a8\u6280\u80fd) Unarmed.Effect.0=\u72c2\u66b4 (\u4e3b\u52a8\u6280\u80fd)
Unarmed.Effect.1=+50% \u4f24\u5bb3, \u80fd\u7834\u574f\u786c\u5ea6\u4f4e\u7684\u65b9\u5757 Unarmed.Effect.1=+50 \u4f24\u5bb3, \u80fd\u7834\u574f\u786c\u5ea6\u4f4e\u7684\u65b9\u5757
Unarmed.Effect.2=\u7f34\u68b0 (\u4ec5\u9650\u73a9\u5bb6) Unarmed.Effect.2=\u7f34\u68b0 (\u4ec5\u9650\u73a9\u5bb6)
Unarmed.Effect.3=\u4f7f\u654c\u4eba\u624b\u4e2d\u6b66\u5668\u6389\u843d Unarmed.Effect.3=\u4f7f\u654c\u4eba\u624b\u4e2d\u6b66\u5668\u6389\u843d
Unarmed.Effect.4=\u94c1\u8155\u6a21\u5f0f Unarmed.Effect.4=\u94c1\u8155\u6a21\u5f0f
@ -296,7 +296,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u72c2\u66b4 [[GR
Unarmed.Skillup=[[YELLOW]]\u5f92\u624b\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1}) Unarmed.Skillup=[[YELLOW]]\u5f92\u624b\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
Woodcutting.Ability.0=\u79cb\u98ce\u626b\u843d\u53f6 Woodcutting.Ability.0=\u79cb\u98ce\u626b\u843d\u53f6
Woodcutting.Ability.1=\u626b\u9664\u6811\u53f6 Woodcutting.Ability.1=\u626b\u9664\u6811\u53f6
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Woodcutting.Ability.Length=[[RED]]\u6811\u6728\u780d\u4f10\u8005\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}\u79d2 Woodcutting.Ability.Length=[[RED]]\u6811\u6728\u780d\u4f10\u8005\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}\u79d2
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
Woodcutting.Effect.0=\u7cbe\u9510\u4f10\u6728\u5de5(\u6280\u80fd) Woodcutting.Effect.0=\u7cbe\u9510\u4f10\u6728\u5de5(\u6280\u80fd)
@ -462,9 +462,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] \u7edf\u8ba1\u4fe1\u606f
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk) Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
Perks.cooldowns.name=Fast Recovery Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance Perks.activationtime.name=Endurance