mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-25 02:04:44 +02:00
Use the DecimalFormatter from SkillCommand
Why didn't I do this in the first place..
This commit is contained in:
@ -1,7 +1,5 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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@ -38,7 +36,6 @@ public class AcrobaticsCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float dodgeChanceF;
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float rollChanceF;
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float gracefulRollChanceF;
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@ -46,23 +43,23 @@ public class AcrobaticsCommand extends SkillCommand {
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// DODGE
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if (skillValue >= dodgeMaxBonusLevel) dodgeChanceF = dodgeChanceMax;
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else dodgeChanceF = (float) (((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue);
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dodgeChance = df.format(dodgeChanceF);
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if (dodgeChanceF + dodgeChanceF * 0.3333D >= 100D) dodgeChanceLucky = df.format(100D);
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else dodgeChanceLucky = df.format(dodgeChanceF + dodgeChanceF * 0.3333D);
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dodgeChance = percent.format(dodgeChanceF / 100D);
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if (dodgeChanceF + dodgeChanceF * 0.3333D >= 100D) dodgeChanceLucky = percent.format(1D);
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else dodgeChanceLucky = percent.format((dodgeChanceF + dodgeChanceF * 0.3333D) / 100D);
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// ROLL
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if (skillValue >= rollMaxBonusLevel) rollChanceF = rollChanceMax;
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else rollChanceF = (float) (((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue);
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rollChance = df.format(rollChanceF);
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if (rollChanceF + rollChanceF * 0.3333D >= 100D) rollChanceLucky = df.format(100D);
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else rollChanceLucky = df.format(rollChanceF + rollChanceF * 0.3333D);
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rollChance = percent.format(rollChanceF / 100D);
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if (rollChanceF + rollChanceF * 0.3333D >= 100D) rollChanceLucky = percent.format(1D);
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else rollChanceLucky = percent.format((rollChanceF + rollChanceF * 0.3333D) / 100D);
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// GRACEFULROLL
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if (skillValue >= gracefulRollMaxBonusLevel) gracefulRollChanceF = gracefulRollChanceMax;
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else gracefulRollChanceF = (float) (((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue);
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gracefulRollChance = df.format(gracefulRollChanceF);
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if (gracefulRollChanceF + gracefulRollChanceF * 0.3333D >= 100D) gracefulRollChanceLucky = df.format(100D);
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else gracefulRollChanceLucky = df.format(gracefulRollChanceF + gracefulRollChanceF * 0.3333D);
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gracefulRollChance = percent.format(gracefulRollChanceF / 100D);
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if (gracefulRollChanceF + gracefulRollChanceF * 0.3333D >= 100D) gracefulRollChanceLucky = percent.format(1D);
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else gracefulRollChanceLucky = percent.format((gracefulRollChanceF + gracefulRollChanceF * 0.3333D) / 100D);
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}
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@Override
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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@ -40,7 +38,6 @@ public class ArcheryCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float dazeChanceF;
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float retrieveChanceF;
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@ -52,16 +49,16 @@ public class ArcheryCommand extends SkillCommand {
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// Daze
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if (skillValue >= dazeMaxBonusLevel) dazeChanceF = dazeBonusMax;
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else dazeChanceF = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue);
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dazeChance = df.format(dazeChanceF);
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if (dazeChanceF + dazeChanceF * 0.3333D >= 100D) dazeChanceLucky = df.format(100D);
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else dazeChanceLucky = df.format(dazeChanceF + dazeChanceF * 0.3333D);
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dazeChance = percent.format(dazeChanceF / 100D);
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if (dazeChanceF + dazeChanceF * 0.3333D >= 100D) dazeChanceLucky = percent.format(1D);
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else dazeChanceLucky = percent.format((dazeChanceF + dazeChanceF * 0.3333D) / 100D);
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// Retrieve
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if (skillValue >= retrieveMaxBonusLevel) retrieveChanceF = retrieveBonusMax;
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else retrieveChanceF = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue);
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retrieveChance = df.format(retrieveChanceF);
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if (retrieveChanceF + retrieveChanceF * 0.3333D >= 100D) retrieveChanceLucky = df.format(100D);
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else retrieveChanceLucky = df.format(retrieveChanceF + retrieveChanceF * 0.3333D);
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retrieveChance = percent.format(retrieveChanceF / 100D);
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if (retrieveChanceF + retrieveChanceF * 0.3333D >= 100D) retrieveChanceLucky = percent.format(1D);
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else retrieveChanceLucky = percent.format((retrieveChanceF + retrieveChanceF * 0.3333D) / 100D);
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}
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@Override
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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@ -44,7 +42,6 @@ public class AxesCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float critChanceF;
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int skillCheck = Misc.skillCheck((int)skillValue, critMaxBonusLevel);
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@ -74,9 +71,9 @@ public class AxesCommand extends SkillCommand {
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//Critical Strikes
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if (skillValue >= critMaxBonusLevel) critChanceF = (float) critMaxChance;
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else critChanceF = (float) ((critMaxChance / critMaxBonusLevel) * skillCheck);
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critChance = df.format(critChanceF);
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if (critChanceF + critChanceF * 0.3333D >= 100D) critChanceLucky = df.format(100D);
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else critChanceLucky = df.format(critChanceF + critChanceF * 0.3333D);
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critChance = percent.format(critChanceF / 100D);
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if (critChanceF + critChanceF * 0.3333D >= 100D) critChanceLucky = percent.format(1D);
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else critChanceLucky = percent.format((critChanceF + critChanceF * 0.3333D) / 100D);
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//Axe Mastery
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if (skillValue >= bonusDamageAxesMaxBonusLevel) bonusDamage = String.valueOf(bonusDamageAxesBonusMax);
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else bonusDamage = String.valueOf(skillValue / ((double) bonusDamageAxesMaxBonusLevel / (double) bonusDamageAxesBonusMax));
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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@ -39,19 +37,18 @@ public class FishingCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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//Treasure Hunter
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lootTier = Fishing.getFishingLootTier(profile);
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int magicChanceInt = (lootTier * magicHunterMultiplier);
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magicChance = df.format(magicChanceInt);
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if (magicChanceInt + (magicChanceInt * 0.3333D) >= 100D) magicChanceLucky = df.format(100D);
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else magicChanceLucky = df.format(magicChanceInt + (magicChanceInt * 0.3333D));
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magicChance = percent.format(magicChanceInt / 100D);
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if (magicChanceInt + (magicChanceInt * 0.3333D) >= 100D) magicChanceLucky = percent.format(1D);
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else magicChanceLucky = percent.format((magicChanceInt + (magicChanceInt * 0.3333D)) / 100D);
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//Shake
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int dropChance = Fishing.getShakeChance(lootTier);
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shakeChance = df.format(dropChance);
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if (dropChance + (dropChance * 0.3333D) >= 100D) shakeChanceLucky = df.format(100D);
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else shakeChanceLucky = df.format(dropChance + (dropChance * 0.3333D));
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shakeChance = percent.format(dropChance / 100D);
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if (dropChance + (dropChance * 0.3333D) >= 100D) shakeChanceLucky = percent.format(1D);
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else shakeChanceLucky = percent.format((dropChance + (dropChance * 0.3333D)) / 100D);
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shakeUnlockLevel = advancedConfig.getShakeUnlockLevel();
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//Fishermans Diet
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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@ -48,7 +46,6 @@ public class HerbalismCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float greenThumbChanceF;
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float doubleDropChanceF;
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@ -78,15 +75,15 @@ public class HerbalismCommand extends SkillCommand {
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if (skillValue >= greenThumbMaxLevel) greenThumbChanceF = (float) (greenThumbMaxBonus);
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else greenThumbChanceF = (float) ((greenThumbMaxBonus / greenThumbMaxLevel) * skillValue);
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greenThumbChance = df.format(greenThumbChanceF);
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if (greenThumbChanceF + greenThumbChanceF * 0.3333D >= 100D) greenThumbChanceLucky = df.format(100D);
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else greenThumbChanceLucky = df.format(greenThumbChanceF + greenThumbChanceF * 0.3333D);
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greenThumbChance = percent.format(greenThumbChanceF / 100D);
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if (greenThumbChanceF + greenThumbChanceF * 0.3333D >= 100D) greenThumbChanceLucky = percent.format(1D);
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else greenThumbChanceLucky = percent.format((greenThumbChanceF + greenThumbChanceF * 0.3333D) / 100D);
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//DOUBLE DROPS
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if (skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
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else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
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doubleDropChance = df.format(doubleDropChanceF);
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if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
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else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D);
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doubleDropChance = percent.format(doubleDropChanceF / 100D);
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if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = percent.format(1D);
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else doubleDropChanceLucky = percent.format((doubleDropChanceF + doubleDropChanceF * 0.3333D) / 100D);
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}
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@Override
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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@ -50,7 +48,6 @@ public class MiningCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float doubleDropChanceF;
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//Super Breaker
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int length = 2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel);
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@ -73,9 +70,9 @@ public class MiningCommand extends SkillCommand {
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//Double Drops
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if (skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
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else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
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doubleDropChance = df.format(doubleDropChanceF);
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if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
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else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D);
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doubleDropChance = percent.format(doubleDropChanceF / 100D);
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if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = percent.format(1D);
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else doubleDropChanceLucky = percent.format((doubleDropChanceF + doubleDropChanceF * 0.3333D) / 100D);
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//Blast Mining
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if (skillValue >= blastMiningRank8) {
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.mcMMO;
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@ -52,7 +50,6 @@ public class RepairCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float superRepairChanceF;
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// We're using pickaxes here, not the best but it works
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Repairable diamondRepairable = mcMMO.repairManager.getRepairable(278);
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@ -67,14 +64,14 @@ public class RepairCommand extends SkillCommand {
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salvageLevel = Config.getInstance().getSalvageUnlockLevel();
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if (skillValue >= repairMasteryMaxBonusLevel) repairMasteryBonus = df.format(repairMasteryMaxBonus);
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else repairMasteryBonus = df.format(((double) repairMasteryMaxBonus / (double) repairMasteryMaxBonusLevel) * skillValue);
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if (skillValue >= repairMasteryMaxBonusLevel) repairMasteryBonus = percent.format(repairMasteryMaxBonus / 100D);
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else repairMasteryBonus = percent.format((((double) repairMasteryMaxBonus / (double) repairMasteryMaxBonusLevel) * skillValue) / 100D);
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if (skillValue >= superRepairMaxBonusLevel) superRepairChanceF = superRepairChanceMax;
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else superRepairChanceF = (float) (((double) superRepairChanceMax / (double) superRepairMaxBonusLevel) * skillValue);
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superRepairChance = df.format(superRepairChanceF);
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if (superRepairChanceF + superRepairChanceF * 0.3333D >= 100D) superRepairChanceLucky = df.format(100D);
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else superRepairChanceLucky = df.format(superRepairChanceF + superRepairChanceF * 0.3333D);
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superRepairChance = percent.format(superRepairChanceF / 100D);
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if (superRepairChanceF + superRepairChanceF * 0.3333D >= 100D) superRepairChanceLucky = percent.format(1D);
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else superRepairChanceLucky = percent.format((superRepairChanceF + superRepairChanceF * 0.3333D) / 100D);
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arcaneForgingRank = Repair.getArcaneForgingRank(profile);
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}
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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@ -41,7 +39,6 @@ public class SwordsCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float bleedChanceF;
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float counterAttackChanceF;
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//Serrated Strikes
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@ -69,16 +66,16 @@ public class SwordsCommand extends SkillCommand {
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if (skillValue >= bleedMaxLevel) bleedChanceF = bleedChanceMax;
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else bleedChanceF = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * skillValue);
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bleedChance = df.format(bleedChanceF);
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if (bleedChanceF + bleedChanceF * 0.3333D >= 100D) bleedChanceLucky = df.format(100D);
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else bleedChanceLucky = df.format(bleedChanceF + bleedChanceF * 0.3333D);
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bleedChance = percent.format(bleedChanceF / 100D);
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if (bleedChanceF + bleedChanceF * 0.3333D >= 100D) bleedChanceLucky = percent.format(1D);
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else bleedChanceLucky = percent.format((bleedChanceF + bleedChanceF * 0.3333D) / 100D);
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//Counter Attack
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if (skillValue >= counterMaxLevel) counterAttackChanceF = counterChanceMax;
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else counterAttackChanceF = (float) (((double) counterChanceMax / (double) counterMaxLevel) * skillValue);
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counterAttackChance = df.format(counterAttackChanceF);
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if (counterAttackChanceF + counterAttackChanceF * 0.3333D >= 100D) counterAttackChanceLucky = df.format(100D);
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else counterAttackChanceLucky = df.format(counterAttackChanceF + counterAttackChanceF * 0.3333D);
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counterAttackChance = percent.format(counterAttackChanceF / 100D);
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if (counterAttackChanceF + counterAttackChanceF * 0.3333D >= 100D) counterAttackChanceLucky = percent.format(1D);
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else counterAttackChanceLucky = percent.format((counterAttackChanceF + counterAttackChanceF * 0.3333D) / 100D);
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}
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@Override
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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@ -41,13 +39,12 @@ public class TamingCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float goreChanceF;
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if (skillValue >= goreMaxLevel) goreChanceF = (goreChanceMax);
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else goreChanceF = (float) (((double) goreChanceMax / (double) goreMaxLevel) * skillValue);
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goreChance = df.format(goreChanceF);
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if (goreChanceF + goreChanceF * 0.3333D >= 100D) goreChanceLucky = df.format(100D);
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else goreChanceLucky = df.format(goreChanceF + goreChanceF * 0.3333D);
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goreChance = percent.format(goreChanceF / 100D);
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if (goreChanceF + goreChanceF * 0.3333D >= 100D) goreChanceLucky = percent.format(1D);
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else goreChanceLucky = percent.format((goreChanceF + goreChanceF * 0.3333D) / 100D);
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}
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@Override
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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@ -41,7 +39,6 @@ public class UnarmedCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float disarmChanceF;
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float deflectChanceF;
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//Berserk
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@ -66,16 +63,16 @@ public class UnarmedCommand extends SkillCommand {
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//Disarm
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if (skillValue >= disarmMaxLevel) disarmChanceF = disarmChanceMax;
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else disarmChanceF = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
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disarmChance = df.format(disarmChanceF);
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if (disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = df.format(100D);
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else disarmChanceLucky = df.format(disarmChanceF + disarmChanceF * 0.3333D);
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disarmChance = percent.format(disarmChanceF / 100D);
|
||||
if (disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = percent.format(1D);
|
||||
else disarmChanceLucky = percent.format((disarmChanceF + disarmChanceF * 0.3333D) / 100D);
|
||||
|
||||
//Deflect
|
||||
if (skillValue >= deflectMaxLevel) deflectChanceF = deflectChanceMax;
|
||||
else deflectChanceF = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
|
||||
deflectChance = df.format(deflectChanceF);
|
||||
if (deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = df.format(100D);
|
||||
else deflectChanceLucky = df.format(deflectChanceF + deflectChanceF * 0.3333D);
|
||||
deflectChance = percent.format(deflectChanceF / 100D);
|
||||
if (deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = percent.format(1D);
|
||||
else deflectChanceLucky = percent.format((deflectChanceF + deflectChanceF * 0.3333D) / 100D);
|
||||
|
||||
//Iron Arm
|
||||
if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus);
|
||||
|
@ -1,7 +1,5 @@
|
||||
package com.gmail.nossr50.commands.skills;
|
||||
|
||||
import java.text.DecimalFormat;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
|
||||
import com.gmail.nossr50.commands.SkillCommand;
|
||||
@ -36,7 +34,6 @@ public class WoodcuttingCommand extends SkillCommand {
|
||||
|
||||
@Override
|
||||
protected void dataCalculations() {
|
||||
DecimalFormat df = new DecimalFormat("0.0");
|
||||
float doubleDropChanceF;
|
||||
|
||||
//Tree Feller
|
||||
@ -61,9 +58,9 @@ public class WoodcuttingCommand extends SkillCommand {
|
||||
//Double Drops
|
||||
if (skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
|
||||
else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
|
||||
doubleDropChance = df.format(doubleDropChanceF);
|
||||
if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
|
||||
else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D);
|
||||
doubleDropChance = percent.format(doubleDropChanceF / 100D);
|
||||
if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = percent.format(1D);
|
||||
else doubleDropChanceLucky = percent.format((doubleDropChanceF + doubleDropChanceF * 0.3333D) / 100D);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
Reference in New Issue
Block a user