2012-06-13 03:36:01 +02:00
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package com.gmail.nossr50.skills.archery;
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2013-01-29 07:58:03 +01:00
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import org.bukkit.Location;
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2012-06-13 03:36:01 +02:00
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent;
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2012-06-13 14:54:02 +02:00
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2013-01-10 15:26:01 +01:00
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import com.gmail.nossr50.skills.SkillManager;
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2013-01-30 17:53:51 +01:00
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import com.gmail.nossr50.skills.utilities.SkillTools;
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import com.gmail.nossr50.skills.utilities.SkillType;
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2013-01-08 23:44:05 +01:00
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import com.gmail.nossr50.util.Misc;
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2012-06-13 03:36:01 +02:00
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import com.gmail.nossr50.util.Permissions;
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2013-01-10 15:26:01 +01:00
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public class ArcheryManager extends SkillManager {
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2012-06-13 03:36:01 +02:00
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public ArcheryManager (Player player) {
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2013-01-10 15:26:01 +01:00
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super(player, SkillType.ARCHERY);
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2012-06-13 03:36:01 +02:00
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}
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2013-01-29 07:58:03 +01:00
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public void distanceXpBonus(LivingEntity target) {
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Location shooterLocation = player.getEyeLocation();
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Location targetLocation = target.getLocation();
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2013-01-29 16:55:06 +01:00
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double squaredDistance = shooterLocation.distanceSquared(targetLocation);
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2013-01-29 07:58:03 +01:00
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2013-01-29 16:55:06 +01:00
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int bonusXp = (int) (squaredDistance * Archery.distanceXpModifer);
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2013-01-29 07:58:03 +01:00
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SkillTools.xpProcessing(player, profile, SkillType.ARCHERY, bonusXp);
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}
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2012-06-13 03:36:01 +02:00
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/**
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* Track arrows fired for later retrieval.
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*
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* @param livingEntity Entity damaged by the arrow
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*/
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public void trackArrows(LivingEntity livingEntity) {
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ArrowTrackingEventHandler eventHandler = new ArrowTrackingEventHandler(this, livingEntity);
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2013-01-14 18:41:39 +01:00
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double chance = (Archery.retrieveMaxChance / Archery.retrieveMaxBonusLevel) * eventHandler.skillModifier;
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2013-01-02 00:34:32 +01:00
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2013-01-22 02:01:33 +01:00
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if (chance > Misc.getRandom().nextInt(activationChance)) {
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2012-06-13 03:36:01 +02:00
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eventHandler.addToTracker();
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}
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}
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/**
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* Check for Daze.
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*
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* @param defender Defending player
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* @param event The event to modify
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*/
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public void dazeCheck(Player defender, EntityDamageEvent event) {
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DazeEventHandler eventHandler = new DazeEventHandler(this, event, defender);
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2012-12-24 22:56:25 +01:00
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2013-01-14 18:41:39 +01:00
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double chance = (Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * eventHandler.skillModifier;
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2013-01-02 00:34:32 +01:00
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2013-01-22 02:01:33 +01:00
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if (chance > Misc.getRandom().nextInt(activationChance)) {
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2012-11-26 01:40:42 +01:00
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eventHandler.handleDazeEffect();
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eventHandler.sendAbilityMessages();
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2012-06-13 03:36:01 +02:00
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}
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}
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2012-06-13 14:53:18 +02:00
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/**
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* Handle archery bonus damage.
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*
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* @param event The event to modify.
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*/
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2013-01-14 18:41:39 +01:00
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public void skillShot(EntityDamageEvent event) {
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2013-01-25 03:55:56 +01:00
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if (skillLevel >= Archery.skillShotIncreaseLevel && Permissions.archeryBonus(player)) {
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2013-01-14 18:41:39 +01:00
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SkillShotEventHandler eventHandler = new SkillShotEventHandler(this, event);
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2012-06-13 14:53:18 +02:00
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eventHandler.calculateDamageBonus();
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eventHandler.modifyEventDamage();
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}
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}
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2012-06-13 03:36:01 +02:00
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}
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