mcMMO/src/main/java/com/gmail/nossr50/skills/archery/ArcheryManager.java

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package com.gmail.nossr50.skills.archery;
import org.bukkit.Location;
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import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.SkillTools;
import com.gmail.nossr50.skills.SkillType;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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public class ArcheryManager extends SkillManager {
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public ArcheryManager (Player player) {
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super(player, SkillType.ARCHERY);
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}
public void distanceXpBonus(LivingEntity target) {
Location shooterLocation = player.getEyeLocation();
Location targetLocation = target.getLocation();
double squaredDistance = shooterLocation.distanceSquared(targetLocation);
int bonusXp = (int) (squaredDistance * Archery.distanceXpModifer);
SkillTools.xpProcessing(player, profile, SkillType.ARCHERY, bonusXp);
}
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/**
* Track arrows fired for later retrieval.
*
* @param livingEntity Entity damaged by the arrow
*/
public void trackArrows(LivingEntity livingEntity) {
ArrowTrackingEventHandler eventHandler = new ArrowTrackingEventHandler(this, livingEntity);
double chance = (Archery.retrieveMaxChance / Archery.retrieveMaxBonusLevel) * eventHandler.skillModifier;
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if (chance > Misc.getRandom().nextInt(activationChance)) {
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eventHandler.addToTracker();
}
}
/**
* Check for Daze.
*
* @param defender Defending player
* @param event The event to modify
*/
public void dazeCheck(Player defender, EntityDamageEvent event) {
DazeEventHandler eventHandler = new DazeEventHandler(this, event, defender);
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double chance = (Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * eventHandler.skillModifier;
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if (chance > Misc.getRandom().nextInt(activationChance)) {
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eventHandler.handleDazeEffect();
eventHandler.sendAbilityMessages();
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}
}
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/**
* Handle archery bonus damage.
*
* @param event The event to modify.
*/
public void skillShot(EntityDamageEvent event) {
if (skillLevel >= Archery.skillShotIncreaseLevel && Permissions.archeryBonus(player)) {
SkillShotEventHandler eventHandler = new SkillShotEventHandler(this, event);
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eventHandler.calculateDamageBonus();
eventHandler.modifyEventDamage();
}
}
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}