mcMMO/src/main/java/com/gmail/nossr50/skills/archery/ArcheryManager.java

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package com.gmail.nossr50.skills.archery;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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public class ArcheryManager extends SkillManager {
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public ArcheryManager (Player player) {
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super(player, SkillType.ARCHERY);
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}
/**
* Track arrows fired for later retrieval.
*
* @param livingEntity Entity damaged by the arrow
*/
public void trackArrows(LivingEntity livingEntity) {
if (Misc.isNPC(player) || !Permissions.trackArrows(player)) {
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return;
}
ArrowTrackingEventHandler eventHandler = new ArrowTrackingEventHandler(this, livingEntity);
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int randomChance = 100;
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if (Permissions.luckyArchery(player)) {
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randomChance = 75;
}
double chance = (Archery.retrieveMaxChance / Archery.retrieveMaxBonusLevel) * eventHandler.skillModifier;
if (chance > Misc.getRandom().nextInt(randomChance)) {
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eventHandler.addToTracker();
}
}
/**
* Check for Daze.
*
* @param defender Defending player
* @param event The event to modify
*/
public void dazeCheck(Player defender, EntityDamageEvent event) {
if (Misc.isNPC(player) || !Permissions.daze(player)) {
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return;
}
DazeEventHandler eventHandler = new DazeEventHandler(this, event, defender);
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int randomChance = 100;
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if (Permissions.luckyArchery(player)) {
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randomChance = 75;
}
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double chance = (Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * eventHandler.skillModifier;
if (chance > Misc.getRandom().nextInt(randomChance)) {
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eventHandler.handleDazeEffect();
eventHandler.sendAbilityMessages();
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}
}
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/**
* Handle archery bonus damage.
*
* @param event The event to modify.
*/
public void skillShot(EntityDamageEvent event) {
if (Misc.isNPC(player) || !Permissions.archeryBonus(player)) {
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return;
}
if (skillLevel >= Archery.skillShotIncreaseLevel) {
SkillShotEventHandler eventHandler = new SkillShotEventHandler(this, event);
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eventHandler.calculateDamageBonus();
eventHandler.modifyEventDamage();
}
}
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}