2012-06-13 03:36:01 +02:00
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package com.gmail.nossr50.skills.archery;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent;
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2012-06-13 14:54:02 +02:00
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2012-06-13 03:36:01 +02:00
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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2013-01-08 23:44:05 +01:00
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import com.gmail.nossr50.util.Misc;
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2012-06-13 03:36:01 +02:00
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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public class ArcheryManager {
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private Player player;
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private PlayerProfile profile;
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private int skillLevel;
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public ArcheryManager (Player player) {
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this.player = player;
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this.profile = Users.getProfile(player);
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2012-06-15 02:06:06 +02:00
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this.skillLevel = profile.getSkillLevel(SkillType.ARCHERY);
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2012-06-13 03:36:01 +02:00
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}
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/**
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* Track arrows fired for later retrieval.
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*
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* @param livingEntity Entity damaged by the arrow
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*/
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public void trackArrows(LivingEntity livingEntity) {
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2013-01-08 23:44:05 +01:00
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if (Misc.isCitizensNPC(player) || !Permissions.trackArrows(player)) {
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2012-06-13 03:36:01 +02:00
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return;
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}
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ArrowTrackingEventHandler eventHandler = new ArrowTrackingEventHandler(this, livingEntity);
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2012-11-21 21:49:54 +01:00
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int randomChance = 100;
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2013-01-07 02:52:31 +01:00
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if (Permissions.luckyArchery(player)) {
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2012-07-02 17:09:55 +02:00
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randomChance = (int) (randomChance * 0.75);
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}
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2013-01-02 00:34:32 +01:00
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2013-01-08 23:44:05 +01:00
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float chance = ((float) Archery.ARROW_TRACKING_MAX_BONUS / Archery.ARROW_TRACKING_MAX_BONUS_LEVEL) * eventHandler.skillModifier;
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2013-01-02 00:34:32 +01:00
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2012-11-21 21:49:54 +01:00
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if (chance > Archery.getRandom().nextInt(randomChance)) {
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2012-06-13 03:36:01 +02:00
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eventHandler.addToTracker();
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}
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}
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/**
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* Check for Daze.
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*
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* @param defender Defending player
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* @param event The event to modify
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*/
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public void dazeCheck(Player defender, EntityDamageEvent event) {
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2013-01-08 23:44:05 +01:00
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if (Misc.isCitizensNPC(player) || !Permissions.daze(player)) {
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2012-06-13 03:36:01 +02:00
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return;
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}
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DazeEventHandler eventHandler = new DazeEventHandler(this, event, defender);
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2012-12-24 22:56:25 +01:00
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2012-11-21 21:49:54 +01:00
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int randomChance = 100;
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2013-01-07 02:52:31 +01:00
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if (Permissions.luckyArchery(player)) {
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2012-07-02 17:09:55 +02:00
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randomChance = (int) (randomChance * 0.75);
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}
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2012-12-24 22:56:25 +01:00
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2013-01-08 23:44:05 +01:00
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float chance = ((float) Archery.DAZE_MAX_BONUS / Archery.DAZE_MAX_BONUS_LEVEL) * eventHandler.skillModifier;
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2013-01-02 00:34:32 +01:00
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2012-11-21 21:49:54 +01:00
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if (chance > Archery.getRandom().nextInt(randomChance)) {
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2012-11-26 01:40:42 +01:00
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eventHandler.handleDazeEffect();
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eventHandler.sendAbilityMessages();
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2012-06-13 03:36:01 +02:00
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}
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}
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2012-06-13 14:53:18 +02:00
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/**
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* Handle archery bonus damage.
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*
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* @param event The event to modify.
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*/
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public void bonusDamage(EntityDamageEvent event) {
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2013-01-08 23:44:05 +01:00
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if (Misc.isCitizensNPC(player) || !Permissions.archeryBonus(player)) {
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2012-06-13 14:53:18 +02:00
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return;
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}
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if (skillLevel >= Archery.BONUS_DAMAGE_INCREASE_LEVEL) {
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2012-06-15 05:29:08 +02:00
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ArcheryBonusDamageEventHandler eventHandler = new ArcheryBonusDamageEventHandler(this, event);
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2012-06-13 14:53:18 +02:00
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eventHandler.calculateDamageBonus();
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eventHandler.modifyEventDamage();
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}
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}
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2012-06-13 03:36:01 +02:00
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protected int getSkillLevel() {
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return skillLevel;
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}
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protected Player getPlayer() {
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return player;
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}
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}
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