mcMMO/src/main/java/com/gmail/nossr50/commands/skills/SwordsCommand.java

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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Permissions;
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public class SwordsCommand extends SkillCommand {
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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private String counterAttackChance;
private String counterAttackChanceLucky;
private String bleedLength;
private String bleedChance;
private String bleedChanceLucky;
private String serratedStrikesLength;
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private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
private float bleedChanceMax = advancedConfig.getBleedChanceMax();
private float bleedMaxLevel = advancedConfig.getBleedMaxBonusLevel();
private int bleedMaxTicks = advancedConfig.getBleedMaxTicks();
private int bleedBaseTicks = advancedConfig.getBleedBaseTicks();
private float counterChanceMax = advancedConfig.getCounterChanceMax();
private float counterMaxLevel = advancedConfig.getCounterMaxBonusLevel();
private int serratedBleedTicks = advancedConfig.getSerratedStrikesTicks();
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private boolean canCounter;
private boolean canSerratedStrike;
private boolean canBleed;
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private boolean lucky;
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public SwordsCommand() {
super(SkillType.SWORDS);
}
@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
float bleedChanceF;
float counterAttackChanceF;
serratedStrikesLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
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if (skillValue >= bleedMaxLevel) bleedLength = String.valueOf(bleedMaxTicks);
else bleedLength = String.valueOf(bleedBaseTicks);
if(skillValue >= bleedMaxLevel) bleedChanceF = bleedChanceMax;
else bleedChanceF = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * skillValue);
bleedChance = df.format(bleedChanceF);
if(bleedChanceF + bleedChanceF * 0.3333D >= 100D) bleedChanceLucky = df.format(100D);
else bleedChanceLucky = df.format(bleedChanceF + bleedChanceF * 0.3333D);
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if(skillValue >= counterMaxLevel) counterAttackChanceF = counterChanceMax;
else counterAttackChanceF = (float) (((double) counterChanceMax / (double) counterMaxLevel) * skillValue);
counterAttackChance = df.format(counterAttackChanceF);
if(counterAttackChanceF + counterAttackChanceF * 0.3333D >= 100D) counterAttackChanceLucky = df.format(100D);
else counterAttackChanceLucky = df.format(counterAttackChanceF + counterAttackChanceF * 0.3333D);
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}
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@Override
protected void permissionsCheck() {
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canBleed = Permissions.swordsBleed(player);
canCounter = Permissions.counterAttack(player);
canSerratedStrike = Permissions.serratedStrikes(player);
lucky = Permissions.luckySwords(player);
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}
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@Override
protected boolean effectsHeaderPermissions() {
return canBleed || canCounter || canSerratedStrike;
}
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@Override
protected void effectsDisplay() {
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if (lucky) {
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String perkPrefix = ChatColor.RED + "[mcMMO Perks] ";
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Swords" }) }));
}
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if (canCounter) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.0"), LocaleLoader.getString("Swords.Effect.1") }));
}
if (canSerratedStrike) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.2"), LocaleLoader.getString("Swords.Effect.3") }));
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.4"), LocaleLoader.getString("Swords.Effect.5") }));
}
if (canBleed) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.6"), LocaleLoader.getString("Swords.Effect.7") }));
}
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}
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@Override
protected boolean statsHeaderPermissions() {
return canBleed || canCounter || canSerratedStrike;
}
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@Override
protected void statsDisplay() {
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if (canCounter) {
if (player.hasPermission("mcmmo.perks.lucky.swords"))
player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { counterAttackChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }));
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}
if (canBleed) {
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", new Object[] { bleedLength }));
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Note"));
if (player.hasPermission("mcmmo.perks.lucky.swords"))
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { bleedChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }));
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}
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if (canSerratedStrike) {
player.sendMessage(LocaleLoader.getString("Swords.SS.Length", new Object[] { serratedStrikesLength }));
}
}
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}