mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 13:16:45 +01:00
The last of the locale stuff. If your locale file no longer is
translated, please help us re-translate it at getlocalization.com/mcMMO
This commit is contained in:
parent
e650c2f534
commit
ac075c5bae
@ -12,6 +12,7 @@ Version 1.3.06-dev
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+ Added API functions for obtaining offline profiles & profiles via player names
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+ Added API functions for admin & party chat
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+ Added Iron Grip skill to Unarmed which gives players an chance to keep from being disarmed.
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+ Added some new languages to the locale files.
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= Fixed bug where Herbalism required double drops permission to give XP
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= Fixed bug where {0} would be displayed in front of your power level in mcstats
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= Fixed mmoupdate not being useable from console
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@ -21,6 +22,9 @@ Version 1.3.06-dev
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= Fixed bug with fishing treasures when treasures list is empty
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= Fixed bug with only getting one level when there was enough XP for multiple levels.
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= Fixed bugs with the way /mctop displayed
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= Fixed issues with custom characters & locale files.
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! Changed default locale name to en-US rather than en_us for the sake of compliance
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! Changed locale files to use a new naming scheme. This breaks ALL old locale files. If you want to assist with re-translating anything, go to getlocalization.com/mcMMO
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! Changed mcremove to check for users in the MySQL DB before sending queries to remove them
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! Changed how the tree feller threshold worked for the better
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! Changed /mcremove to no longer kick players when they are removed from database
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@ -15,6 +15,10 @@ import com.gmail.nossr50.skills.Repair;
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import com.gmail.nossr50.util.Page;
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public class RepairCommand implements CommandExecutor {
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private float skillValue;
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private String repairMasteryBonus;
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private String superRepairChance;
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if (CommandHelper.noConsoleUsage(sender)) {
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@ -28,9 +32,8 @@ public class RepairCommand implements CommandExecutor {
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Player player = (Player) sender;
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PlayerProfile PP = Users.getProfile(player);
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float skillvalue = (float) PP.getSkillLevel(SkillType.REPAIR);
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String percentage = String.valueOf((skillvalue / 1000) * 100);
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String repairmastery = String.valueOf((skillvalue / 500) * 100);
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skillValue = (float) PP.getSkillLevel(SkillType.REPAIR);
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dataCalculations(skillValue);
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int arcaneForgingRank = Repair.getArcaneForgingRank(PP);
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@ -39,26 +42,32 @@ public class RepairCommand implements CommandExecutor {
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player.sendMessage(mcLocale.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.REPAIR), PP.getSkillXpLevel(SkillType.REPAIR), PP.getXpToLevel(SkillType.REPAIR) }));
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Effects.Effects") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsRepair1_0"), mcLocale.getString("m.EffectsRepair1_1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsRepair2_0"), mcLocale.getString("m.EffectsRepair2_1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsRepair3_0"), mcLocale.getString("m.EffectsRepair3_1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsRepair4_0", new Object[] { LoadProperties.repairDiamondLevel }), mcLocale.getString("m.EffectsRepair4_1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsRepair5_0"), mcLocale.getString("m.EffectsRepair5_1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Repair.Effect.0"), mcLocale.getString("Repair.Effect.1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Repair.Effect.2"), mcLocale.getString("Repair.Effect.3") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Repair.Effect.4"), mcLocale.getString("Repair.Effect.5") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Repair.Effect.6", new Object[] { LoadProperties.repairDiamondLevel }), mcLocale.getString("Repair.Effect.7") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Repair.Effect.8"), mcLocale.getString("Repair.Effect.9") }));
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Commands.Stats.Self") }));
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player.sendMessage(mcLocale.getString("m.RepairRepairMastery", new Object[] { repairmastery }));
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player.sendMessage(mcLocale.getString("m.RepairSuperRepairChance", new Object[] { percentage }));
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player.sendMessage(mcLocale.getString("m.ArcaneForgingRank", new Object[] { arcaneForgingRank }));
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player.sendMessage(mcLocale.getString("m.ArcaneEnchantKeepChance", new Object[] { Repair.getEnchantChance(arcaneForgingRank) }));
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player.sendMessage(mcLocale.getString("m.ArcaneEnchantDowngradeChance", new Object[] { Repair.getDowngradeChance(arcaneForgingRank) }));
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player.sendMessage(mcLocale.getString("Repair.Skills.Mastery", new Object[] { repairMasteryBonus }));
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player.sendMessage(mcLocale.getString("Repair.Skills.Super.Chance", new Object[] { superRepairChance }));
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player.sendMessage(mcLocale.getString("Repair.Arcane.Rank", new Object[] { arcaneForgingRank }));
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player.sendMessage(mcLocale.getString("Repair.Arcane.Chance.Success", new Object[] { Repair.getEnchantChance(arcaneForgingRank) }));
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player.sendMessage(mcLocale.getString("Repair.Arcane.Chance.Downgrade", new Object[] { Repair.getDowngradeChance(arcaneForgingRank) }));
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Page.grabGuidePageForSkill(SkillType.REPAIR, player, args);
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return true;
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}
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private void dataCalculations(float skillValue) {
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repairMasteryBonus = String.valueOf(skillValue / 5);
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if (skillValue >= 1000) {
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superRepairChance = "100";
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}
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else {
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superRepairChance = String.valueOf(skillValue / 10);
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}
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}
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}
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@ -6,7 +6,6 @@ import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.mcPermissions;
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import com.gmail.nossr50.commands.CommandHelper;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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@ -14,63 +13,67 @@ import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.util.Page;
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public class SwordsCommand implements CommandExecutor {
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if (!(sender instanceof Player)) {
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sender.sendMessage("This command does not support console useage."); //TODO: Needs more locale.
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return true;
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}
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private float skillValue;
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private String counterAttackChance;
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private String bleedLength;
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private String bleedChance;
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private String serratedStrikesLength;
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if (CommandHelper.noConsoleUsage(sender)) {
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return true;
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}
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if (CommandHelper.noCommandPermissions(sender, "mcmmo.skills.swords")) {
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return true;
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}
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Player player = (Player) sender;
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PlayerProfile PP = Users.getProfile(player);
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int bleedrank = 2;
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String percentage, counterattackpercentage;
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Player player = (Player) sender;
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PlayerProfile PP = Users.getProfile(player);
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float skillvalue = (float) PP.getSkillLevel(SkillType.SWORDS);
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if (PP.getSkillLevel(SkillType.SWORDS) < 750)
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percentage = String.valueOf((skillvalue / 1000) * 100);
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else
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percentage = "75";
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skillValue = (float) PP.getSkillLevel(SkillType.SWORDS);
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dataCalculations(skillValue);
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if (skillvalue >= 750)
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bleedrank += 1;
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Swords.SkillName") }));
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player.sendMessage(mcLocale.getString("Commands.XPGain", new Object[] { mcLocale.getString("Commands.XPGain.Swords") }));
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player.sendMessage(mcLocale.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.SWORDS), PP.getSkillXpLevel(SkillType.SWORDS), PP.getXpToLevel(SkillType.SWORDS) }));
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if (PP.getSkillLevel(SkillType.SWORDS) <= 600)
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counterattackpercentage = String.valueOf((skillvalue / 2000) * 100);
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else
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counterattackpercentage = "30";
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Effects.Effects") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Swords.Effect.0"), mcLocale.getString("Swords.Effect.1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Swords.Effect.2"), mcLocale.getString("Swords.Effect.3") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Swords.Effect.4"), mcLocale.getString("Swords.Effect.5") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Swords.Effect.6"), mcLocale.getString("Swords.Effect.7") }));
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int ticks = 2;
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int x = PP.getSkillLevel(SkillType.SWORDS);
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while (x >= 50) {
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x -= 50;
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ticks++;
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}
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Commands.Stats.Self") }));
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player.sendMessage(mcLocale.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }));
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player.sendMessage(mcLocale.getString("Swords.Combat.Bleed.Length", new Object[] { bleedLength }));
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player.sendMessage(mcLocale.getString("Swords.Combat.Bleed.Note"));
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player.sendMessage(mcLocale.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }));
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player.sendMessage(mcLocale.getString("Swords.SS.Length", new Object[] { serratedStrikesLength }));
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Swords.SkillName") }));
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player.sendMessage(mcLocale.getString("Commands.XPGain", new Object[] { mcLocale.getString("Commands.XPGain.Swords") }));
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if (mcPermissions.getInstance().swords(player))
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player.sendMessage(mcLocale.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.SWORDS), PP.getSkillXpLevel(SkillType.SWORDS), PP.getXpToLevel(SkillType.SWORDS) }));
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Effects.Effects") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsSwords1_0"), mcLocale.getString("m.EffectsSwords1_1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsSwords2_0"), mcLocale.getString("m.EffectsSwords2_1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsSwords3_0"), mcLocale.getString("m.EffectsSwords3_1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsSwords5_0"), mcLocale.getString("m.EffectsSwords5_1") }));
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Commands.Stats.Self") }));
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player.sendMessage(mcLocale.getString("m.SwordsCounterAttChance", new Object[] { counterattackpercentage }));
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player.sendMessage(mcLocale.getString("m.SwordsBleedLength", new Object[] { bleedrank }));
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player.sendMessage(mcLocale.getString("m.SwordsTickNote"));
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player.sendMessage(mcLocale.getString("m.SwordsBleedChance", new Object[] { percentage }));
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player.sendMessage(mcLocale.getString("m.SwordsSSLength", new Object[] { ticks }));
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Page.grabGuidePageForSkill(SkillType.SWORDS, player, args);
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Page.grabGuidePageForSkill(SkillType.SWORDS, player, args);
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return true;
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}
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return true;
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}
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private void dataCalculations(float skillValue) {
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serratedStrikesLength = String.valueOf(2 + ((int) skillValue / 50));
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if (skillValue >= 750) {
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bleedLength = "3";
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bleedChance = "75";
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counterAttackChance = "30";
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}
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else if (skillValue >= 600) {
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bleedLength = "2";
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bleedChance = String.valueOf(skillValue / 10);
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counterAttackChance = "30";
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}
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else {
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bleedLength = "2";
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bleedChance = String.valueOf(skillValue / 10);
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counterAttackChance = String.valueOf(skillValue / 20);
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}
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}
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}
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@ -6,7 +6,6 @@ import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.mcPermissions;
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import com.gmail.nossr50.commands.CommandHelper;
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import com.gmail.nossr50.config.LoadProperties;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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@ -15,68 +14,91 @@ import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.util.Page;
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public class TamingCommand implements CommandExecutor {
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if (!(sender instanceof Player)) {
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sender.sendMessage("This command does not support console useage."); //TODO: Needs more locale.
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return true;
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}
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private float skillValue;
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private String goreChance;
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if (CommandHelper.noConsoleUsage(sender)) {
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return true;
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}
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if (CommandHelper.noCommandPermissions(sender, "mcmmo.skills.taming")) {
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return true;
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}
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Player player = (Player) sender;
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PlayerProfile PP = Users.getProfile(player);
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float skillvalue = (float) PP.getSkillLevel(SkillType.TAMING);
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String percentage = String.valueOf((skillvalue / 1000) * 100);
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Player player = (Player) sender;
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PlayerProfile PP = Users.getProfile(player);
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Taming.SkillName") }));
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player.sendMessage(mcLocale.getString("Commands.XPGain", new Object[] { mcLocale.getString("Commands.XPGain.Taming") }));
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skillValue = (float) PP.getSkillLevel(SkillType.TAMING);
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dataCalculations(skillValue);
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if (mcPermissions.getInstance().taming(player))
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player.sendMessage(mcLocale.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.TAMING), PP.getSkillXpLevel(SkillType.TAMING), PP.getXpToLevel(SkillType.TAMING) }));
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Taming.SkillName") }));
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player.sendMessage(mcLocale.getString("Commands.XPGain", new Object[] { mcLocale.getString("Commands.XPGain.Taming") }));
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player.sendMessage(mcLocale.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.TAMING), PP.getSkillXpLevel(SkillType.TAMING), PP.getXpToLevel(SkillType.TAMING) }));
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Effects.Effects") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsTaming1_0"), mcLocale.getString("m.EffectsTaming1_1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsTaming2_0"), mcLocale.getString("m.EffectsTaming2_1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsTaming3_0"), mcLocale.getString("m.EffectsTaming3_1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsTaming4_0"), mcLocale.getString("m.EffectsTaming4_1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsTaming5_0"), mcLocale.getString("m.EffectsTaming5_1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsTaming6_0"), mcLocale.getString("m.EffectsTaming6_1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsTaming7_0"), mcLocale.getString("m.EffectsTaming7_1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsTaming8_0"), mcLocale.getString("m.EffectsTaming8_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTaming7_2", new Object[] { LoadProperties.bonesConsumedByCOTW }));
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Commands.Stats.Self") }));
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Effects.Effects") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Taming.Effect.0"), mcLocale.getString("Taming.Effect.1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Taming.Effect.2"), mcLocale.getString("Taming.Effect.3") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Taming.Effect.4"), mcLocale.getString("Taming.Effect.5") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Taming.Effect.6"), mcLocale.getString("Taming.Effect.7") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Taming.Effect.8"), mcLocale.getString("Taming.Effect.9") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Taming.Effect.10"), mcLocale.getString("Taming.Effect.11") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Taming.Effect.12"), mcLocale.getString("Taming.Effect.13") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Taming.Effect.16"), mcLocale.getString("Taming.Effect.17") }));
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player.sendMessage(mcLocale.getString("Taming.Effect.14", new Object[] { LoadProperties.fishConsumedByCOTW }));
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player.sendMessage(mcLocale.getString("Taming.Effect.15", new Object[] { LoadProperties.bonesConsumedByCOTW }));
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if (PP.getSkillLevel(SkillType.TAMING) < 100)
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player.sendMessage(mcLocale.getString("Ability.Generic.Template.Lock", new Object[] { mcLocale.getString("m.AbilLockTaming1") }));
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else
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player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("m.AbilBonusTaming1_0"), mcLocale.getString("m.AbilBonusTaming1_1") }));
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Commands.Stats.Self") }));
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if (PP.getSkillLevel(SkillType.TAMING) < 250)
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player.sendMessage(mcLocale.getString("Ability.Generic.Template.Lock", new Object[] { mcLocale.getString("m.AbilLockTaming2") }));
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else
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player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("m.AbilBonusTaming2_0"), mcLocale.getString("m.AbilBonusTaming2_1") }));
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if (PP.getSkillLevel(SkillType.TAMING) < 100) {
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player.sendMessage(mcLocale.getString("Ability.Generic.Template.Lock", new Object[] { mcLocale.getString("Taming.Ability.Locked.0") }));
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}
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else {
|
||||
player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("Taming.Ability.Bonus.0"), mcLocale.getString("Taming.Ability.Bonus.1") }));
|
||||
}
|
||||
|
||||
if (PP.getSkillLevel(SkillType.TAMING) < 500)
|
||||
player.sendMessage(mcLocale.getString("Ability.Generic.Template.Lock", new Object[] { mcLocale.getString("m.AbilLockTaming3") }));
|
||||
else
|
||||
player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("m.AbilBonusTaming3_0"), mcLocale.getString("m.AbilBonusTaming3_1") }));
|
||||
if (PP.getSkillLevel(SkillType.TAMING) < 250) {
|
||||
player.sendMessage(mcLocale.getString("Ability.Generic.Template.Lock", new Object[] { mcLocale.getString("Taming.Ability.Locked.1") }));
|
||||
}
|
||||
else {
|
||||
player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("Taming.Ability.Bonus.2"), mcLocale.getString("Taming.Ability.Bonus.3") }));
|
||||
}
|
||||
|
||||
if (PP.getSkillLevel(SkillType.TAMING) < 750)
|
||||
player.sendMessage(mcLocale.getString("Ability.Generic.Template.Lock", new Object[] { mcLocale.getString("m.AbilLockTaming4") }));
|
||||
else
|
||||
player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("m.AbilBonusTaming4_0"), mcLocale.getString("m.AbilBonusTaming4_1") }));
|
||||
if (PP.getSkillLevel(SkillType.TAMING) < 50)
|
||||
player.sendMessage(mcLocale.getString("Ability.Generic.Template.Lock", new Object[] { mcLocale.getString("m.AbilLockTaming5") }));
|
||||
else
|
||||
player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("m.AbilBonusTaming5_0"), mcLocale.getString("m.AbilBonusTaming5_1") }));
|
||||
|
||||
player.sendMessage(mcLocale.getString("m.TamingGoreChance", new Object[] { percentage }));
|
||||
|
||||
Page.grabGuidePageForSkill(SkillType.TAMING, player, args);
|
||||
if (PP.getSkillLevel(SkillType.TAMING) < 500) {
|
||||
player.sendMessage(mcLocale.getString("Ability.Generic.Template.Lock", new Object[] { mcLocale.getString("Taming.Ability.Locked.2") }));
|
||||
}
|
||||
else {
|
||||
player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("Taming.Ability.Bonus.4"), mcLocale.getString("Taming.Ability.Bonus.5") }));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
if (PP.getSkillLevel(SkillType.TAMING) < 750) {
|
||||
player.sendMessage(mcLocale.getString("Ability.Generic.Template.Lock", new Object[] { mcLocale.getString("Taming.Ability.Locked.3") }));
|
||||
}
|
||||
else {
|
||||
player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("Taming.Ability.Bonus.6"), mcLocale.getString("Taming.Ability.Bonus.7") }));
|
||||
}
|
||||
|
||||
if (PP.getSkillLevel(SkillType.TAMING) < 50) {
|
||||
player.sendMessage(mcLocale.getString("Ability.Generic.Template.Lock", new Object[] { mcLocale.getString("Taming.Ability.Locked.4") }));
|
||||
}
|
||||
else {
|
||||
player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("Taming.Ability.Bonus.8"), mcLocale.getString("Taming.Ability.Bonus.9 ") }));
|
||||
}
|
||||
|
||||
player.sendMessage(mcLocale.getString("Taming.Combat.Chance.Gore", new Object[] { goreChance }));
|
||||
|
||||
Page.grabGuidePageForSkill(SkillType.TAMING, player, args);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void dataCalculations(float skillValue) {
|
||||
if (skillValue >= 1000) {
|
||||
goreChance = "100";
|
||||
}
|
||||
else {
|
||||
goreChance = String.valueOf(skillValue / 10);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,6 @@ import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.mcPermissions;
|
||||
import com.gmail.nossr50.commands.CommandHelper;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
@ -14,66 +13,66 @@ import com.gmail.nossr50.locale.mcLocale;
|
||||
import com.gmail.nossr50.util.Page;
|
||||
|
||||
public class UnarmedCommand implements CommandExecutor {
|
||||
@Override
|
||||
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
|
||||
if (!(sender instanceof Player)) {
|
||||
sender.sendMessage("This command does not support console useage."); //TODO: Needs more locale.
|
||||
return true;
|
||||
}
|
||||
private float skillValue;
|
||||
private String berserkLength;
|
||||
private String deflectChance;
|
||||
private String disarmChance;
|
||||
private String ironArmBonus;
|
||||
|
||||
@Override
|
||||
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
|
||||
if (CommandHelper.noConsoleUsage(sender)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (CommandHelper.noCommandPermissions(sender, "mcmmo.skills.unarmed")) {
|
||||
return true;
|
||||
}
|
||||
|
||||
Player player = (Player) sender;
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
|
||||
String percentage, arrowpercentage;
|
||||
float skillvalue = (float) PP.getSkillLevel(SkillType.UNARMED);
|
||||
Player player = (Player) sender;
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
|
||||
if (PP.getSkillLevel(SkillType.UNARMED) < 1000)
|
||||
percentage = String.valueOf((skillvalue / 3000) * 100);
|
||||
else
|
||||
percentage = "33.3";
|
||||
skillValue = (float) PP.getSkillLevel(SkillType.UNARMED);
|
||||
dataCalculations(skillValue);
|
||||
|
||||
if (PP.getSkillLevel(SkillType.UNARMED) < 1000)
|
||||
arrowpercentage = String.valueOf((skillvalue / 2000) * 100);
|
||||
else
|
||||
arrowpercentage = "50";
|
||||
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Unarmed.SkillName") }));
|
||||
player.sendMessage(mcLocale.getString("Commands.XPGain", new Object[] { mcLocale.getString("Commands.XPGain.Unarmed") }));
|
||||
player.sendMessage(mcLocale.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.UNARMED), PP.getSkillXpLevel(SkillType.UNARMED), PP.getXpToLevel(SkillType.UNARMED) }));
|
||||
|
||||
int ticks = 2;
|
||||
int x = PP.getSkillLevel(SkillType.UNARMED);
|
||||
while (x >= 50) {
|
||||
x -= 50;
|
||||
ticks++;
|
||||
}
|
||||
|
||||
int bonus = 3 + (PP.getSkillLevel(SkillType.UNARMED)/50);
|
||||
|
||||
if(bonus > 8)
|
||||
bonus = 8;
|
||||
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Effects.Effects") }));
|
||||
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Unarmed.Effect.0"), mcLocale.getString("Unarmed.Effect.1") }));
|
||||
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Unarmed.Effect.2"), mcLocale.getString("Unarmed.Effect.3") }));
|
||||
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Unarmed.Effect.4"), mcLocale.getString("Unarmed.Effect.5") }));
|
||||
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Unarmed.Effect.6"), mcLocale.getString("Unarmed.Effect.7") }));
|
||||
|
||||
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Unarmed.SkillName") }));
|
||||
player.sendMessage(mcLocale.getString("Commands.XPGain", new Object[] { mcLocale.getString("Commands.XPGain.Unarmed") }));
|
||||
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Commands.Stats.Self") }));
|
||||
player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("Unarmed.Ability.Bonus.0"), mcLocale.getString("Unarmed.Ability.Bonus.1", new Object[] {ironArmBonus}) }));
|
||||
player.sendMessage(mcLocale.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }));
|
||||
player.sendMessage(mcLocale.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }));
|
||||
player.sendMessage(mcLocale.getString("Unarmed.Ability.Berserk.Length", new Object[] { berserkLength }));
|
||||
|
||||
if (mcPermissions.getInstance().unarmed(player))
|
||||
player.sendMessage(mcLocale.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.UNARMED), PP.getSkillXpLevel(SkillType.UNARMED), PP.getXpToLevel(SkillType.UNARMED) }));
|
||||
Page.grabGuidePageForSkill(SkillType.UNARMED, player, args);
|
||||
|
||||
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Effects.Effects") }));
|
||||
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsUnarmed1_0"), mcLocale.getString("m.EffectsUnarmed1_1") }));
|
||||
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsUnarmed2_0"), mcLocale.getString("m.EffectsUnarmed2_1") }));
|
||||
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsUnarmed3_0"), mcLocale.getString("m.EffectsUnarmed3_1") }));
|
||||
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsUnarmed5_0"), mcLocale.getString("m.EffectsUnarmed5_1") }));
|
||||
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Commands.Stats.Self") }));
|
||||
player.sendMessage(mcLocale.getString("m.UnarmedArrowDeflectChance", new Object[] { arrowpercentage }));
|
||||
player.sendMessage(mcLocale.getString("m.UnarmedDisarmChance", new Object[] { percentage }));
|
||||
return true;
|
||||
}
|
||||
|
||||
player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("m.AbilBonusUnarmed2_0"), mcLocale.getString("m.AbilBonusUnarmed2_1", new Object[] {bonus}) }));
|
||||
private void dataCalculations(float skillValue) {
|
||||
berserkLength = String.valueOf(2 + ((int) skillValue / 50));
|
||||
|
||||
player.sendMessage(mcLocale.getString("m.UnarmedBerserkLength", new Object[] { ticks }));
|
||||
|
||||
Page.grabGuidePageForSkill(SkillType.UNARMED, player, args);
|
||||
|
||||
return true;
|
||||
}
|
||||
if (skillValue >= 1000) {
|
||||
disarmChance = "33.3";
|
||||
deflectChance = "50";
|
||||
ironArmBonus = "8";
|
||||
}
|
||||
else if (skillValue >= 250) {
|
||||
disarmChance = String.valueOf(skillValue / 30);
|
||||
deflectChance = String.valueOf(skillValue / 20);
|
||||
ironArmBonus = "8";
|
||||
}
|
||||
else {
|
||||
disarmChance = String.valueOf(skillValue / 30);
|
||||
deflectChance = String.valueOf(skillValue / 20);
|
||||
ironArmBonus = String.valueOf(3 + ((int) skillValue / 50));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,6 @@ import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.mcPermissions;
|
||||
import com.gmail.nossr50.commands.CommandHelper;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
@ -14,50 +13,60 @@ import com.gmail.nossr50.locale.mcLocale;
|
||||
import com.gmail.nossr50.util.Page;
|
||||
|
||||
public class WoodcuttingCommand implements CommandExecutor {
|
||||
@Override
|
||||
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
|
||||
if (!(sender instanceof Player)) {
|
||||
sender.sendMessage("This command does not support console useage."); //TODO: Needs more locale.
|
||||
return true;
|
||||
}
|
||||
private float skillValue;
|
||||
private String treeFellerLength;
|
||||
private String doubleDropChance;
|
||||
|
||||
@Override
|
||||
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
|
||||
if (CommandHelper.noConsoleUsage(sender)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (CommandHelper.noCommandPermissions(sender, "mcmmo.skills.woodcutting")) {
|
||||
return true;
|
||||
}
|
||||
Player player = (Player) sender;
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
|
||||
float skillvalue = (float) PP.getSkillLevel(SkillType.WOODCUTTING);
|
||||
int ticks = 2;
|
||||
int x = PP.getSkillLevel(SkillType.WOODCUTTING);
|
||||
while (x >= 50) {
|
||||
x -= 50;
|
||||
ticks++;
|
||||
}
|
||||
String percentage = String.valueOf((skillvalue / 1000) * 100);
|
||||
|
||||
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("WoodCutting.SkillName") }));
|
||||
player.sendMessage(mcLocale.getString("Commands.XPGain", new Object[] { mcLocale.getString("Commands.XPGain.WoodCutting") }));
|
||||
|
||||
if (mcPermissions.getInstance().woodcutting(player))
|
||||
player.sendMessage(mcLocale.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.WOODCUTTING), PP.getSkillXpLevel(SkillType.WOODCUTTING), PP.getXpToLevel(SkillType.WOODCUTTING) }));
|
||||
|
||||
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Effects.Effects") }));
|
||||
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsWoodCutting1_0"), mcLocale.getString("m.EffectsWoodCutting1_1") }));
|
||||
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsWoodCutting2_0"), mcLocale.getString("m.EffectsWoodCutting2_1") }));
|
||||
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsWoodCutting3_0"), mcLocale.getString("m.EffectsWoodCutting3_1") }));
|
||||
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Commands.Stats.Self") }));
|
||||
|
||||
if (PP.getSkillLevel(SkillType.WOODCUTTING) < 100)
|
||||
player.sendMessage(mcLocale.getString("Ability.Generic.Template.Lock", new Object[] { mcLocale.getString("m.AbilLockWoodCutting1") }));
|
||||
else
|
||||
player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("m.AbilBonusWoodCutting1_0"), mcLocale.getString("m.AbilBonusWoodCutting1_1") }));
|
||||
|
||||
player.sendMessage(mcLocale.getString("m.WoodCuttingDoubleDropChance", new Object[] { percentage }));
|
||||
player.sendMessage(mcLocale.getString("m.WoodCuttingTreeFellerLength", new Object[] { ticks }));
|
||||
|
||||
Page.grabGuidePageForSkill(SkillType.WOODCUTTING, player, args);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Player player = (Player) sender;
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
|
||||
skillValue = (float) PP.getSkillLevel(SkillType.UNARMED);
|
||||
dataCalculations(skillValue);
|
||||
|
||||
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("WoodCutting.SkillName") }));
|
||||
player.sendMessage(mcLocale.getString("Commands.XPGain", new Object[] { mcLocale.getString("Commands.XPGain.WoodCutting") }));
|
||||
player.sendMessage(mcLocale.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.WOODCUTTING), PP.getSkillXpLevel(SkillType.WOODCUTTING), PP.getXpToLevel(SkillType.WOODCUTTING) }));
|
||||
|
||||
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Effects.Effects") }));
|
||||
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Woodcutting.Effect.0"), mcLocale.getString("Woodcutting.Effect.1") }));
|
||||
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Woodcutting.Effect.2"), mcLocale.getString("Woodcutting.Effect.3") }));
|
||||
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Woodcutting.Effect.4"), mcLocale.getString("Woodcutting.Effect.5") }));
|
||||
|
||||
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Commands.Stats.Self") }));
|
||||
|
||||
if (PP.getSkillLevel(SkillType.WOODCUTTING) < 100) {
|
||||
player.sendMessage(mcLocale.getString("Ability.Generic.Template.Lock", new Object[] { mcLocale.getString("Woodcutting.Ability.Locked.0") }));
|
||||
}
|
||||
else {
|
||||
player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("Woodcutting.Ability.0"), mcLocale.getString("Woodcutting.Ability.1") }));
|
||||
}
|
||||
|
||||
player.sendMessage(mcLocale.getString("Woodcutting.Ability.Chance.DDrop", new Object[] { doubleDropChance }));
|
||||
player.sendMessage(mcLocale.getString("Woodcutting.Ability.Length", new Object[] { treeFellerLength }));
|
||||
|
||||
Page.grabGuidePageForSkill(SkillType.WOODCUTTING, player, args);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void dataCalculations(float skillValue) {
|
||||
treeFellerLength = String.valueOf(2 + ((int) skillValue / 50));
|
||||
|
||||
if (skillValue >= 1000) {
|
||||
doubleDropChance = "100";
|
||||
}
|
||||
else {
|
||||
doubleDropChance = String.valueOf(skillValue / 10);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,7 +33,7 @@ public class mcLocale {
|
||||
RESOURCE_BUNDLE = ResourceBundle.getBundle(BUNDLE_NAME, new Locale(myLocale));
|
||||
}
|
||||
catch (MissingResourceException e) {
|
||||
RESOURCE_BUNDLE = ResourceBundle.getBundle(BUNDLE_NAME, new Locale("en_us"));
|
||||
RESOURCE_BUNDLE = ResourceBundle.getBundle(BUNDLE_NAME, new Locale("en-US"));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8,7 +8,7 @@
|
||||
# Settings for mcMMO in general
|
||||
###
|
||||
General:
|
||||
Locale: en_us
|
||||
Locale: en-US
|
||||
MOTD_Enabled: true
|
||||
#Amount of time (in minutes) to wait between saves of player information
|
||||
Save_Interval: 10
|
||||
|
440
src/main/resources/locale/locale_da.properties
Normal file
440
src/main/resources/locale/locale_da.properties
Normal file
@ -0,0 +1,440 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Undviget**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Akrobatik:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=AKROBATIK
|
||||
Acrobatics.Skillup=[[YELLOW]]Akrobatik evne for\u00f8get med {0}. Total ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance for at Genvinde Pil: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
Archery.Effect.2=Daze (Players)
|
||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
||||
Archery.Effect.4=Arrow Retrieval
|
||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Bueskydning:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]]Bueskydnings evne for\u00f8get med {0}. Total ({1})
|
||||
Axes.Ability.Bonus.0=\u00d8kse Mestring
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
Axes.Ability.Bonus.3=Deal {0} Bonus DMG to armor
|
||||
Axes.Ability.Bonus.4=Greater Impact
|
||||
Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
|
||||
Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||
Axes.Effect.0=Skull Splitter (Ability)
|
||||
Axes.Effect.1=Deal AoE Damage
|
||||
Axes.Effect.2=Critical Strikes
|
||||
Axes.Effect.3=Fordoblet Skade
|
||||
Axes.Effect.4=Axe Mastery
|
||||
Axes.Effect.5=Tilf\u00f8jer bonus skade
|
||||
Axes.Effect.6=Impact
|
||||
Axes.Effect.7=Strike with enough force to shatter armor
|
||||
Axes.Effect.8=Greater Impact
|
||||
Axes.Effect.9=Deal bonus damage to unarmored foes
|
||||
Axes.Listener=Axes:
|
||||
Axes.SkillName=\u00d8KSER
|
||||
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
||||
Axes.Skills.SS.On=[[GREEN]]**Kranie Knuser AKTIVERET**
|
||||
Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Kranie Knuser[[GREEN]] er aftaget i [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
||||
Excavation.Effect.2=Treasure Hunter
|
||||
Excavation.Effect.3=Ability to dig for treasure
|
||||
Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
||||
Excavation.Listener=Udgravning:
|
||||
Excavation.SkillName=UDVINDING
|
||||
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**Super Bor AKTIVERET**
|
||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=L\u00c5ST INDTIL 150+ I F\u00c6RDIGHED (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.ItemFound=[[GRAY]Du har fundet en skat!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.0=Green Terra (ABILITY)
|
||||
Herbalism.Ability.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Ability.2=Green Thumb (Wheat)
|
||||
Herbalism.Ability.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Ability.4=Green Thumb (Cobble/Stone Brick)
|
||||
Herbalism.Ability.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
||||
Herbalism.Ability.6=Farmer\'s Diet
|
||||
Herbalism.Ability.7=Improves hunger restored from farmed foods
|
||||
Herbalism.Ability.8=Double Drops (All Herbs)
|
||||
Herbalism.Ability.9=Double the normal loot
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GR\u00d8NNE FINGRE**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Listener=Urtekundskab
|
||||
Herbalism.SkillName=NATURMEDICIN
|
||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
Mining.Ability.0=Super Breaker (ABILITY)
|
||||
Mining.Ability.1=Speed+, Triple Drop Chance
|
||||
Mining.Ability.2=Double Drops
|
||||
Mining.Ability.3=Double the normal loot
|
||||
Mining.Ability.4=Blast Mining
|
||||
Mining.Ability.5=Bonuses to mining with TNT
|
||||
Mining.Ability.6=Bigger Bombs
|
||||
Mining.Ability.7=Increases TNT explosion radius
|
||||
Mining.Ability.8=Demolitions Expertise
|
||||
Mining.Ability.9=Decreases damage from TNT explosions
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**DU S\u00c6NKER DIN HAKKE**
|
||||
Mining.Ability.Ready=[[GREEN]]**DU G\u00d8R DIN HAKKE KLAR**
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Minedrift:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Minedriftsevne for\u00f8get med {0}. Total ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Eksplosions Radius For\u00f8gelse: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
Repair.Effects.0=Reparer
|
||||
Repair.Effects.1=Repair Iron Tools & Armor
|
||||
Repair.Effects.2=Repair Mastery
|
||||
Repair.Effects.3=Increased repair amount
|
||||
Repair.Effects.4=Super Reparering
|
||||
Repair.Effects.5=Dobble effektivitet
|
||||
Repair.Effects.6=Diamond Repair ({0}+ SKILL)
|
||||
Repair.Effects.7=Reparer Diamant V\u00e6rkt\u00f8jer & udstyr
|
||||
Repair.Effects.8=Mystisk Smedning
|
||||
Repair.Effects.9=Reparer magiske genstande
|
||||
Repair.Listener.Anvil=[[DARK_RED]]Du har placeret en armbolt, armbolte kan reparere v\u00e6rkt\u00f8j og rustning.
|
||||
Repair.Listener=Reparer:
|
||||
Repair.SkillName=REPARER
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]Du er ikke kvalificeret nok til at reparere diamant.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]Du er ikke kvalificeret nok til at reparere guld.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
Repair.Skills.AdeptStone=[[DARK_RED]]Du er ikke kvalificeret nok til at reparere sten.
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Magisk energi har forladt genstanden for altid.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bl\u00f8dning chance: [[YELLOW]]{0} %
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Bl\u00f8dningen er [[GREEN]]stoppet[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**MODSTANDEREN BL\u00d8DER**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**MODANGREBET**
|
||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
Swords.Effect.7=Apply a bleed DoT
|
||||
Swords.Listener=Sv\u00e6rd:
|
||||
Swords.SkillName=SV\u00c6RD
|
||||
Swords.Skills.SS.Off=[[RED]]**Fokuseret F\u00e6gtekunst er aftaget**
|
||||
Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.SkillUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Tyk Pels
|
||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
||||
Taming.Ability.Bonus.4=St\u00f8d Sikker
|
||||
Taming.Ability.Bonus.5=Eksplosioner g\u00f8r 1/6 af den normale skade
|
||||
Taming.Ability.Bonus.6=Sk\u00e6rpet Kl\u00f8er
|
||||
Taming.Ability.Bonus.7=+2 Skade
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
Taming.Effect.11=Explosive Damage Reduction
|
||||
Taming.Effect.12=Call of the Wild
|
||||
Taming.Effect.13=Summon an animal to your side
|
||||
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
|
||||
Taming.Effect.15=[[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
|
||||
Taming.Effect.16=Fast Food Service
|
||||
Taming.Effect.17=Chance for wolves to heal on attack
|
||||
Taming.Effect.2=Gore
|
||||
Taming.Effect.3=Critical Strike that applies Bleed
|
||||
Taming.Effect.4=Sharpened Claws
|
||||
Taming.Effect.5=Damage Bonus
|
||||
Taming.Effect.6=Environmentally Aware
|
||||
Taming.Effect.7=Cactus/Lava Phobia, Fall DMG Immune
|
||||
Taming.Effect.8=Thick Fur
|
||||
Taming.Effect.9=DMG Reduction, Fire Resistance
|
||||
Taming.Listener.Wolf=[[DARK_GRAY]]Din ulv smutter tilbage til dig...
|
||||
Taming.Listener=T\u00e6mning:
|
||||
Taming.SkillName=TAMING
|
||||
Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
Unarmed.Effect.5=Hardens your arm over time
|
||||
Unarmed.Effect.6=Arrow Deflect
|
||||
Unarmed.Effect.7=Deflect arrows
|
||||
Unarmed.Listener=Ubev\u00e6bnet:
|
||||
Unarmed.SkillName=UBEV\u00c6BNET
|
||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Blad Bl\u00e6ser
|
||||
Woodcutting.Ability.1=Bl\u00e6s blade v\u00e6k
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=L\u00c5ST INDTIL 100+ I F\u00c6RDIGHED (BLAD BL\u00c6SER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
Woodcutting.Effect.3=Blow Away Leaves
|
||||
Woodcutting.Effect.4=Double Drops
|
||||
Woodcutting.Effect.5=Double the normal loot
|
||||
Woodcutting.Listener=Woodcutting:
|
||||
Woodcutting.SkillName=TR\u00c6F\u00c6LDNING
|
||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow!
|
||||
Combat.Gore=[[GREEN]]**GORED**
|
||||
Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]R\u00f8rte Plysse. F\u00f8lte mig svimmel.
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
Commands.AdminChat.Off=Admin Chat only [[RED]]Off
|
||||
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
||||
Commands.AdminToggle=[[RED]]- Toggle admin chat
|
||||
Commands.Disabled=[[RED]]This command is disabled.
|
||||
Commands.DoesNotExist=[[RED]]Spiller eksisterer ikke i databasen!
|
||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
Commands.Inspect=<player> [[RED]]- View detailed player info
|
||||
Commands.Invite.Accepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
||||
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
||||
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||
Commands.mcgod=[[RED]]- Toggle GodMode
|
||||
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
|
||||
Commands.ModDescription=[[RED]]- Read brief mod description
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Commands.Other=[[GREEN]]--OTHER COMMANDS--
|
||||
Commands.Party.Accept=[[RED]]- Accepter gruppe invitation
|
||||
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
||||
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
||||
Commands.Party.Commands=[[GREEN]]--GRUPPE KOMMANDOER--
|
||||
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
||||
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||
Commands.Party.Join=Joined Party: {0}
|
||||
Commands.Party.Kick=[[RED]]You were kicked from party {0}!
|
||||
Commands.Party.Leave=[[RED]]Du har forladt denne gruppe
|
||||
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||
Commands.Party.None=[[RED]]You are not in a party.
|
||||
Commands.Party.Quit=[[RED]]- Leave your current party
|
||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
Commands.Stats.Self=YOUR STATS
|
||||
Commands.Stats=[[RED]]- View your mcMMO stats
|
||||
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
||||
mcMMO.MOTD=[[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
|
||||
mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Wiki=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||
Party.Help.2=[[RED]]Consult /party ? for more information
|
||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||
Party.Help.6=[[RED]]To kick a player from your party, use /party kick <player>
|
||||
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||
Party.InformedOnJoin={0} [[GREEN]] has joined your party
|
||||
Party.InformedOnQuit={0} [[GREEN]] har forladt din gruppe
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||
Party.IsLocked=[[RED]]This party is already locked!
|
||||
Party.IsntLocked=[[RED]]This party is not locked!
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} er ikke i din gruppe
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.PasswordSet=[[GREEN]]Gruppe adgangskode sat til {0}
|
||||
Party.Player.Invalid=[[RED]]That is not a valid player.
|
||||
Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player.
|
||||
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]Gruppe er \u00e5ben
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
Commands.XPGain.Excavation=Digging and finding treasures
|
||||
Commands.XPGain.Fishing=Fiskning (Brug nu hovedet!)
|
||||
Commands.XPGain.Herbalism=Samler Urter
|
||||
Commands.XPGain.Mining=Udvinde Sten & Malm
|
||||
Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Dyret\u00e6mning, eller kamp m/ dine ulve
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]]XP FORTJENST: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
|
||||
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
||||
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
Effects.Effects=Effekter
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Vejledning kommer snart...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Vejledning kommer snart...
|
||||
Guides.Taming=Vejledning kommer snart...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]Du er for langt v\u00e6k til at inspicere denne spiller!
|
||||
Item.ChimaeraWing.Fail=**KIM\u00c6RE VINGE FEJLEDE!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=Du var for nylig skadet og m\u00e5 derfor vente med at bruge dette. [[YELLOW]]({0}s)
|
||||
Skills.Disarmed=[[DARK_RED]]Du er blevet afv\u00e6bnet!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]Du mangler mere
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]Du er for udmattet til at bruge denne evne igen.
|
||||
Stats.Header.Combat=[[GOLD]]-=KAMP EVNER=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=INDSAMLINGS EVNER=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] F\u00e6rdigheder
|
@ -1,450 +1,440 @@
|
||||
Combat.Ignition=[[RED]]**ENTZUENDEN**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Du wurdest von einem brennenden Pfeil gestriffen\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig.
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]benommen
|
||||
Combat.StruckByGore=[[RED]]**Getroffen von Biss**
|
||||
Combat.Gore=[[YELLOW]]**BISS**
|
||||
Combat.ArrowDeflect=[[AQUA]]**PFEIL ABGELENKT**
|
||||
Item.ChimaeraWingFail=[[AQUA]]**CHIMAERA FLUEGEL fehlgeschlagen\!**
|
||||
Item.ChimaeraWingPass=[[AQUA]]**CHIMAERA FLUEGEL**
|
||||
Item.InjuredWait=[[AQUA]]du wurdest kurz zuvor verletzt und musst mit der Benutzung warten. [[YELLOW]]({0}s)
|
||||
m.mccPartyCommands=[[AQUA]]_______ [[YELLOW]]GRUPPEN BEFEHLE [[AQUA]]_______
|
||||
m.mccParty=[party name] [[YELLOW]]- Erstellen/beitreten einer Gruppe
|
||||
m.mccPartyQ=[[[YELLOW]]- Verlasse aktuelle Gruppe
|
||||
m.mccPartyToggle=[[YELLOW]] - aktiviert Gruppenchat
|
||||
m.mccPartyInvite=[player name] [[YELLOW]]- sende Gruppeneinladung
|
||||
m.mccPartyAccept=[[YELLOW]]- Gruppeneinladung akzeptieren
|
||||
m.mccPartyTeleport=[party member name] [[YELLOW]]- Teleport zu Gruppenmitglied
|
||||
m.mccOtherCommands=[[DARK_AQUA]]_______[[YELLOW]] ANDERE BEFEHLE [[DARK_AQUA]]_______
|
||||
m.mccStats=[[YELLOW]]- zeigt deinen Status
|
||||
m.mccLeaderboards=[[YELLOW]]- Ranglisten
|
||||
m.mccToggleAbility=[[YELLOW]]- Faehigkeitsaktivierung mit rechtsklick an/aus schalten
|
||||
m.mccAdminToggle=[[YELLOW]]- Adminchat aktivieren
|
||||
m.mccInspect=[[WHITE]][playername] [[YELLOW]]- Detailierte Spielerinfos zeigen
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[YELLOW]]- Ziel modifizieren
|
||||
m.mccMcGod=[[YELLOW]]- God Mode
|
||||
m.mccSkillInfo=[[WHITE]][skillname] [[YELLOW]]- Detailierte Skillinfos zeigen
|
||||
m.mccModDescription=[[YELLOW]]- kurze MOD-Beschreibung lesen
|
||||
Skills.Header=[[DARK_AQUA]]_______[[YELLOW]] {0} [[DARK_AQUA]]_______
|
||||
m.XPGain=[[DARK_AQUA]]XP [[AQUA]]Erhalten: [[AQUA]]{0}
|
||||
m.EffectsTemplate=[[YELLOW]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[AQUA]]{0}
|
||||
m.AbilityBonusTemplate=[[YELLOW]]{0}: [[GREEN]]{1}
|
||||
m.Effects=EFFEKTE
|
||||
m.YourStats=[[DARK_AQUA]]_______ [[YELLOW]]DEINE WERTE [[DARK_AQUA]]_______
|
||||
m.SkillTaming=Bestienkunde (Taming)
|
||||
m.XPGainTaming=Animal Taming, or combat w/ your wolves
|
||||
m.EffectsTaming1_0=[[YELLOW]]Bestienkunde
|
||||
m.EffectsTaming2_0=[[YELLOW]]Biss
|
||||
m.EffectsTaming2_1=[[AQUA]]Kritischer Schlag mit Blutungseffekt
|
||||
m.EffectsTaming3_0=[[YELLOW]]Geschaerfte Krallen
|
||||
m.EffectsTaming3_1=[[AQUA]]Schadens-Bonus
|
||||
m.EffectsTaming4_0=[[YELLOW]]Umweltbewusst
|
||||
m.EffectsTaming4_1=[[AQUA]]Kaktus/Lava Phobie, Fall Schaden Immun
|
||||
m.EffectsTaming5_0=[[YELLOW]]Dichtes Fell
|
||||
m.EffectsTaming5_1=[[AQUA]]Schadens-Reduzierung, Feuer-Resistenz
|
||||
m.EffectsTaming6_0=[[YELLOW]]Schockfest
|
||||
m.EffectsTaming6_1=[[AQUA]]Explosions-Schaden-Reduzierung
|
||||
m.AbilLockTaming1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Umweltbewusst)
|
||||
m.AbilLockTaming2=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Dichtes Fell)
|
||||
m.AbilLockTaming3=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Schockfest)
|
||||
m.AbilLockTaming4=[[DARK_AQUA]]gesperrt bis 750+ Skilllevel (Geschaerfte Krallen)
|
||||
m.AbilBonusTaming1_0=[[YELLOW]]Umweltbewusst
|
||||
m.AbilBonusTaming1_1=[[AQUA]]Woelfe meiden Gefahr
|
||||
m.AbilBonusTaming2_0=[[YELLOW]]Dichtes Fell
|
||||
m.AbilBonusTaming2_1=[[AQUA]]Halber Schaden, Feuer-Resistenz
|
||||
m.AbilBonusTaming3_0=[[YELLOW]]Schockfest
|
||||
m.AbilBonusTaming3_1=[[AQUA]]Explosionen machen 1/6 normalen Schaden
|
||||
m.AbilBonusTaming4_0=[[YELLOW]]Geschärfte Krallen
|
||||
m.AbilBonusTaming4_1=[[AQUA]]+2 Schaden
|
||||
m.TamingGoreChance=[[AQUA]]Biss Chance: [[GREEN]]{0}%
|
||||
m.SkillWoodCutting=Holzfaellen (WoodCutting)
|
||||
m.XPGainWoodCutting=[[YELLOW]]Baeume faellen
|
||||
m.EffectsWoodCutting1_0=[[YELLOW]]Baumfaeller (Faehigkeit)
|
||||
m.EffectsWoodCutting1_1=[[AQUA]]Bringt Baeume zum explodieren
|
||||
m.EffectsWoodCutting2_0=[[YELLOW]]Blaetter-Sturm
|
||||
m.EffectsWoodCutting2_1=[[AQUA]]blaest Blaetter weg
|
||||
m.EffectsWoodCutting3_0=[[YELLOW]]Doppelte Drops
|
||||
m.EffectsWoodCutting3_1=[[AQUA]]doppelte Anzahl Items
|
||||
m.AbilLockWoodCutting1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Blaetter-Sturm)
|
||||
m.AbilBonusWoodCutting1_0=Blaetter-Sturm
|
||||
m.AbilBonusWoodCutting1_1=[[AQUA]]blaest Blaetter weg
|
||||
m.WoodCuttingDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[YELLOW]]Baumfaeller Dauer: [[GREEN]]{0}s
|
||||
m.SkillArchery=Bogenschiessen (Archery)
|
||||
m.XPGainArchery=[[YELLOW]]Monster/Spieler angreifen
|
||||
m.EffectsArchery1_0=[[YELLOW]]Entzuenden
|
||||
m.EffectsArchery1_1=[[AQUA]]25% Chance das Feind Feuer faengt
|
||||
m.EffectsArchery2_0=[[YELLOW]]Blenden (Spieler)
|
||||
m.EffectsArchery2_1=Disorients foes and deals 4 DMG
|
||||
m.EffectsArchery3_0=[[YELLOW]]Schaden+
|
||||
m.EffectsArchery3_1=[[AQUA]]Modifiziert Schaden
|
||||
m.EffectsArchery4_0=[[YELLOW]]Pfeil Rueckgewinnung
|
||||
m.EffectsArchery4_1=[[AQUA]]Chance Pfeile von Leichen zurueckzugewinnen
|
||||
m.ArcheryDazeChance=[[YELLOW]]Chance zu blenden: [[GREEN]]{0}%
|
||||
m.ArcheryRetrieveChance=[[YELLOW]]Chance Pfeile zurueckzugewinnen: [[GREEN]]{0}%
|
||||
m.ArcheryIgnitionLength=[[YELLOW]]Dauer von Entzuenden: [[GREEN]]{0} Sekunden
|
||||
m.ArcheryDamagePlus=[[YELLOW]]Schaden+ (Rang{0}): [[GREEN]]Bonus {0} Schaden
|
||||
m.SkillAxes=Axt (Axes)
|
||||
m.XPGainAxes=[[YELLOW]]Monster/Spieler angreifen
|
||||
m.EffectsAxes1_0=[[YELLOW]]Schaedelspalter (Faehigkeit)
|
||||
m.EffectsAxes1_1=[[AQUA]]Verursacht Flaechenschaden
|
||||
m.EffectsAxes2_0=[[YELLOW]]Kritischer Schlag
|
||||
m.EffectsAxes2_1=[[AQUA]]doppelter Schaden
|
||||
m.EffectsAxes3_0=Axe Mastery
|
||||
m.EffectsAxes3_1=Adds bonus DMG
|
||||
m.EffectsAxes4_0=Impact
|
||||
m.EffectsAxes4_1=Strike with enough force to shatter armor
|
||||
m.EffectsAxes5_0=Greater Impact
|
||||
m.EffectsAxes5_1=Deal bonus damage to unarmored foes
|
||||
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
|
||||
m.AbilBonusAxes1_0=Axe Mastery
|
||||
m.AbilBonusAxes1_1=Bonus {0} damage
|
||||
m.AbilBonusAxes2_0=Impact
|
||||
m.AbilBonusAxes2_1=Deal {0} DMG to armor
|
||||
m.AbilBonusAxes3_0=Greater Impact
|
||||
m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
|
||||
m.AxesCritChance=[[YELLOW]]Chance fuer kritische Treffer: [[GREEN]]{0}%
|
||||
m.AxesSkullLength=[[YELLOW]]Schaedelspalter Dauer: [[GREEN]]{0}s
|
||||
m.SkillSwords=Schwert (Swords)
|
||||
m.XPGainSwords=[[YELLOW]]Monster/Spieler angreifen
|
||||
m.EffectsSwords1_0=[[YELLOW]]Konter
|
||||
m.EffectsSwords1_1=[[AQUA]]Reflektiert 50% des erhaltenen Schadens
|
||||
m.EffectsSwords2_0=[[YELLOW]]Saegezahn-Schlag (Faehigkeit)
|
||||
m.EffectsSwords2_1=[[AQUA]]25% Flaechenschaden, Blutung+ Flaecheneffekt
|
||||
m.EffectsSwords3_0=[[YELLOW]]Saegezahn-Schlag Blutung+
|
||||
m.EffectsSwords3_1=[[AQUA]]5 Tick Blutung
|
||||
m.EffectsSwords4_0=[[YELLOW]]parrieren
|
||||
m.EffectsSwords4_1=[[AQUA]]negiert Schaden
|
||||
m.EffectsSwords5_0=[[YELLOW]]Blutung
|
||||
m.EffectsSwords5_1=[[AQUA]]hinterlaesst Blutungs-DOT
|
||||
m.SwordsCounterAttChance=[[YELLOW]]Konter Chance: [[GREEN]]{0}%
|
||||
m.SwordsBleedLength=[[YELLOW]]Blutung Dauer: [[GREEN]]{0} ticks
|
||||
m.SwordsBleedChance=[[YELLOW]]Blutung Chance: [[GREEN]]{0} %
|
||||
m.SwordsParryChance=[[YELLOW]]Parieren Chance: [[GREEN]]{0} %
|
||||
m.SwordsSSLength=[[YELLOW]]Saegezahn-Schlag Dauer: [[GREEN]]{0}s
|
||||
m.SwordsTickNote=[[DARK_AQUA]]NOTIZ: [[AQUA]]1 Tick erfolgt aller 2 Sekunden
|
||||
m.SkillAcrobatics=Akrobatik (Acrobatics)
|
||||
m.XPGainAcrobatics=[[YELLOW]]Runterfallen
|
||||
m.EffectsAcrobatics1_0=[[YELLOW]]Rolle
|
||||
m.EffectsAcrobatics1_1=[[AQUA]]Reduziert oder negiert Schaden
|
||||
m.EffectsAcrobatics2_0=[[YELLOW]]elegante Rolle
|
||||
m.EffectsAcrobatics2_1=[[AQUA]]Doppelt so effektiv wie Rolle
|
||||
m.EffectsAcrobatics3_0=[[YELLOW]]Ausweichen
|
||||
m.EffectsAcrobatics3_1=[[AQUA]]halbiert Schaden
|
||||
m.AcrobaticsRollChance=[[YELLOW]]Rolle Chance: [[GREEN]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[YELLOW]]Elegante Rolle Chance: [[GREEN]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[YELLOW]]Ausweichen Chance: [[GREEN]]{0}%
|
||||
m.SkillMining=Bergbau (Mining)
|
||||
m.XPGainMining=[[YELLOW]]Abbauen von Stein und Erz
|
||||
m.EffectsMining1_0=[[YELLOW]]Super Brecher (Faehigkeit)
|
||||
m.EffectsMining1_1=[[AQUA]]Tempo+, dreifache Drop Chance
|
||||
m.EffectsMining2_0=[[YELLOW]]doppelte Drops
|
||||
m.EffectsMining2_1=[[AQUA]]doppelte Anzahl Items
|
||||
m.MiningDoubleDropChance=[[YELLOW]]doppelte Drops Chance: [[GREEN]]{0}%
|
||||
m.MiningSuperBreakerLength=[[YELLOW]]Super Brecher Dauer: [[GREEN]]{0}s
|
||||
m.SkillRepair=Reparieren (Repair)
|
||||
m.XPGainRepair=[[YELLOW]]Reparieren
|
||||
m.EffectsRepair1_0=[[YELLOW]]Reparieren
|
||||
m.EffectsRepair1_1=[[AQUA]]Reparieren von Eisenwerkzeugen und Ruestung
|
||||
m.EffectsRepair2_0=[[YELLOW]]Reparatur-Meister
|
||||
m.EffectsRepair2_1=[[AQUA]]Erhoeht Reparierwert
|
||||
m.EffectsRepair3_0=[[YELLOW]]Super Reparatur
|
||||
m.EffectsRepair3_1=[[AQUA]]Doppelte Effektivitaet
|
||||
m.EffectsRepair4_0=[[YELLOW]]Diamanten Reparatur ({0}+ SKILL)
|
||||
m.EffectsRepair4_1=[[AQUA]]Reparieren von Diamantwerkzeugen und Ruestung
|
||||
m.RepairRepairMastery=[[YELLOW]]Reparatur-Meister: [[GREEN]]{0}% [[AQUA]]Extra Haltbarkeit
|
||||
m.RepairSuperRepairChance=[[YELLOW]]Super Reparatur Chance: [[GREEN]]{0}%
|
||||
m.SkillUnarmed=Faustkampf (Unarmed)
|
||||
m.XPGainUnarmed=[[YELLOW]]Monster/Spieler angreifen
|
||||
m.EffectsUnarmed1_0=[[YELLOW]]Berserker (Faehigkeit)
|
||||
m.EffectsUnarmed1_1=[[AQUA]]+50% Schaden, bricht weiches Material (Bsp. Erde)
|
||||
m.EffectsUnarmed2_0=[[YELLOW]]Entwaffnen (Spieler)
|
||||
m.EffectsUnarmed2_1=[[AQUA]]Droppt Item welches Feind in Hand haelt
|
||||
m.EffectsUnarmed3_0=Iron Arm Style
|
||||
m.EffectsUnarmed3_1=Hardens your arm over time
|
||||
m.EffectsUnarmed5_0=[[YELLOW]]Pfeil ablenken
|
||||
m.EffectsUnarmed5_1=[[AQUA]]wehrt Pfeile ab
|
||||
m.AbilBonusUnarmed2_0=Iron Arm Style
|
||||
m.AbilBonusUnarmed2_1=+{0} DMG Upgrade
|
||||
m.UnarmedArrowDeflectChance=[[YELLOW]]Pfeil ablenken Chance: [[GREEN]]{0}%
|
||||
m.UnarmedDisarmChance=[[YELLOW]]Entwaffnen Chance: [[GREEN]]{0}%
|
||||
m.UnarmedBerserkLength=[[YELLOW]]Berserker Dauer: [[GREEN]]{0}s
|
||||
m.SkillHerbalism=Kraeutersammler (Herbalism)
|
||||
m.XPGainHerbalism=[[YELLOW]]Kraeuter/Pflanzen sammeln/ernten
|
||||
m.EffectsHerbalism1_0=[[YELLOW]]Gruene Welt (Faehigkeit)
|
||||
m.EffectsHerbalism1_1=[[AQUA]]Pflegt die Welt, dreifache Drops
|
||||
m.EffectsHerbalism2_0=[[YELLOW]]Gruener Daumen (Weizen)
|
||||
m.EffectsHerbalism2_1=[[AQUA]]automatisches neupflanzen nach ernten
|
||||
m.EffectsHerbalism3_0=[[YELLOW]]Gruener Daumen (Cobble)
|
||||
m.EffectsHerbalism3_1=[[AQUA]]verwandelt Cobblestone zu Mossy Cobblestone mithilfe von Samen
|
||||
m.EffectsHerbalism4_0=Farmer's Diet
|
||||
m.EffectsHerbalism4_1=Improves hunger restored from herbalist foods
|
||||
m.EffectsHerbalism5_0=[[YELLOW]]Doppelte Drops (Alle Kraeuter)
|
||||
m.EffectsHerbalism5_1=[[AQUA]]doppelte Anzahl Items
|
||||
m.HerbalismGreenTerraLength=[[YELLOW]]Gruene Welt Dauer: [[GREEN]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[YELLOW]]Gruener Daumen Chance: [[GREEN]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[YELLOW]]Gruener Daumen Stufe: [[GREEN]] Getreide waechst auf Stufe {0}
|
||||
m.HerbalismDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
m.SkillExcavation=Graben (Excavation)
|
||||
m.XPGainExcavation=[[YELLOW]]Graben und Finden von Schaetzen
|
||||
m.EffectsExcavation1_0=[[YELLOW]]Giga Bohrer (Faehigkeit)
|
||||
m.EffectsExcavation1_1=[[AQUA]]3x Drop Rate, 3x EXP, +Tempo
|
||||
m.EffectsExcavation2_0=[[YELLOW]]Schatzjaeger
|
||||
m.EffectsExcavation2_1=[[AQUA]]Faehigkeit nach Schaetzen zu graben
|
||||
m.ExcavationGigaDrillBreakerLength=[[YELLOW]]Giga Bohrer Dauer: [[GREEN]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_AQUA]]Du hast einen Ambos platziert, du kannst hier Werkzeuge und Ruestungen reparieren.
|
||||
mcEntityListener.WolfComesBack=[[DARK_AQUA]]Dein Wolf hastet zurueck zu dir...
|
||||
mcPlayerListener.AbilitiesOff=Faehigkeiten nutzen (rechtsklick) aus
|
||||
mcPlayerListener.AbilitiesOn=Faehigkeiten nutzen (rechtsklick) an
|
||||
mcPlayerListener.AbilitiesRefreshed=[[YELLOW]]**Faehigkeiten aufgefrischt\!**
|
||||
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatik Skill [[DARK_AQUA]](Acrobatics):
|
||||
mcPlayerListener.ArcherySkill=[[YELLOW]]Bogenschiessen Skill [[DARK_AQUA]](Archery):
|
||||
mcPlayerListener.AxesSkill=[[YELLOW]]Axt Skill [[DARK_AQUA]](Axes):
|
||||
mcPlayerListener.ExcavationSkill=[[YELLOW]]Graben Skill [[DARK_AQUA]](Excavation):
|
||||
mcPlayerListener.GodModeDisabled=[[RED]]mcMMO Godmode deaktiviert
|
||||
mcPlayerListener.GodModeEnabled=[[RED]]mcMMO Godmode aktiviert
|
||||
mcPlayerListener.GreenThumb=[[YELLOW]]**GRUENER DAUMEN**
|
||||
mcPlayerListener.GreenThumbFail=[[DARK_RED]]**YELLOW THUMB FEHLGESCHLAGEN**
|
||||
mcPlayerListener.HerbalismSkill=[[YELLOW]]Kraeuterkunde Skill [[DARK_AQUA]](Herbalism):
|
||||
mcPlayerListener.MiningSkill=[[YELLOW]]Bergbau Skill [[DARK_AQUA]](Mining):
|
||||
mcPlayerListener.NoPermission=unzureichende mcPermissions.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_AQUA]]Skills ohne Zugriff sind ausgeblendet
|
||||
mcPlayerListener.NotInParty=[[RED]]Du bist in keiner Gruppe.
|
||||
mcPlayerListener.InviteSuccess=[[YELLOW]]Einladung erfolgreich versendet.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[YELLOW]]Du hast eine Gruppeneinladung für {0} von {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[AQUA]]Schreibe[[YELLOW]]/{0}[[AQUA]] um die Einladung zu akzeptieren
|
||||
mcPlayerListener.InviteAccepted=[[YELLOW]]Einladung akzeptiert. du bist {0} beigetreten
|
||||
mcPlayerListener.NoInvites=[[RED]]Du hast derzeit keine Einladungen
|
||||
mcPlayerListener.YouAreInParty=[[YELLOW]]Du bist in Gruppe {0}
|
||||
mcPlayerListener.PartyMembers=[[YELLOW]]Gruppen Mitglieder
|
||||
mcPlayerListener.LeftParty=[[RED]]Du hast die Gruppe verlassen
|
||||
mcPlayerListener.JoinedParty=beigetrettene Gruppe: {0}
|
||||
mcPlayerListener.PartyChatOn=nur Gruppenchat [[RED]]an
|
||||
mcPlayerListener.PartyChatOff=nur Gruppenchat [[RED]]aus
|
||||
mcPlayerListener.AdminChatOn=nur Adminchat [[YELLOW]]an
|
||||
mcPlayerListener.AdminChatOff=nur Adminchat [[RED]]aus
|
||||
mcPlayerListener.MOTD=[[YELLOW]]Auf diesem Server laeuft mcMMO {0}. Hilfe: [[AQUA]]/{1}[[YELLOW]] [[DARK_GRAY]]<frei Uebersetzt von Jobsti>
|
||||
mcPlayerListener.WIKI=[[AQUA]]http://mcmmo.wikia.com[[YELLOW]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[DARK_AQUA]]____ mcMMO[[YELLOW]] Power Level [[DARK_AQUA]]Rangliste ____
|
||||
mcPlayerListener.SkillLeaderboard=[[DARK_AQUA]]____ mcMMO [[YELLOW]]{0}[[DARK_AQUA]] Rangliste ____
|
||||
mcPlayerListener.RepairSkill=[[YELLOW]]Reparieren Skill [[DARK_AQUA]](Repair):
|
||||
mcPlayerListener.SwordsSkill=[[YELLOW]]Schwert Skill [[DARK_AQUA]](Swords):
|
||||
mcPlayerListener.TamingSkill=[[YELLOW]]Bestienkunde Skill [[DARK_AQUA]](Taming):
|
||||
mcPlayerListener.UnarmedSkill=[[YELLOW]]Faustkampf Skill [[DARK_AQUA]](Unarmed):
|
||||
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Holzfaeller Skill [[DARK_AQUA]](Woodcutting):
|
||||
mcPlayerListener.YourStats=[[DARK_AQUA]]_______[[YELLOW]] Deine MMO Werte [[DARK_AQUA]]_______
|
||||
Party.InformedOnJoin={0} [[YELLOW]] ist deiner Gruppe beigetreten
|
||||
Party.InformedOnQuit={0} [[YELLOW]] hat deine Gruppe verlassen
|
||||
Skills.YourGreenTerra=[[AQUA]]Deine [[YELLOW]]Gruene Welt [[AQUA]]Faehigkeit ist bereit!
|
||||
Skills.YourTreeFeller=[[AQUA]]Deine [[YELLOW]]Baumfaeller [[AQUA]]Faehigkeit ist bereit!
|
||||
Skills.YourSuperBreaker=[[AQUA]]Deine [[YELLOW]]Super Brecher [[AQUA]]Faehigkeit ist bereit!
|
||||
Skills.YourSerratedStrikes=[[AQUA]]Deine [[YELLOW]]Saegezahn-Schlag [[AQUA]]Faehigkeit ist bereit!
|
||||
Skills.YourBerserk=[[AQUA]]Deine [[AQUA]]Berserker [[AQUA]]Faehigkeit ist bereit!
|
||||
Skills.YourSkullSplitter=[[AQUA]]Deine [[YELLOW]]Schaedelspalter[[AQUA]] Faehigkeit ist bereit!
|
||||
Skills.YourGigaDrillBreaker=[[AQUA]]Deine [[YELLOW]]Giga Bohrer[[AQUA]] Faehigkeit ist bereit!
|
||||
Skills.TooTired=[[AQUA]]Du bist zu muede um diese Faehigkeit erneut zu nutzen.
|
||||
Skills.ReadyHoe=[[AQUA]]**DU BEREITEST DEINE HARKE VOR**
|
||||
Skills.LowerHoe=[[DARK_AQUA]]**DU SENKST DEINE HARKE**
|
||||
Skills.ReadyAxe=[[AQUA]]**DU BEREITEST DEINE AXT VOR**
|
||||
Skills.LowerAxe=[[DARK_AQUA]]**DU SENKST DEINE AXT**
|
||||
Skills.ReadyFists=[[AQUA]]**DU BEREITEST DEINE FAEUSTE VOR**
|
||||
Skills.LowerFists=[[DARK_AQUA]]**DU SENKST DEINE FAUSTE**
|
||||
Skills.ReadyPickAxe=[[AQUA]]**DU BEREITEST DEINE SPITZHACKE VOR**
|
||||
Skills.LowerPickAxe=[[DARK_AQUA]]**DU SENKST DEINE SPITZHACKE**
|
||||
Skills.ReadyShovel=[[AQUA]]**DU BEREITEST DEINE SCHAUFEL VOR**
|
||||
Skills.LowerShovel=[[DARK_AQUA]]**DU SENKST DEINE SCHAUFEL**
|
||||
Skills.ReadySword=[[AQUA]]**DU ERHEBST DEIN SCHWERT**
|
||||
Skills.LowerSword=[[DARK_AQUA]]**DU SENKST DEIN SCHWERT**
|
||||
Skills.GreenTerraOn=[[AQUA]]**GRUENE WELT AKTIV**
|
||||
Skills.GreenTerraPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Green Terra[[DARK_AQUA]] benutzt!
|
||||
Skills.TreeFellerOn=[[YELLOW]]**BAUMFAELLER AKTIV**
|
||||
Skills.TreeFellerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Baumfaeller[[DARK_AQUA]] benutzt!
|
||||
Skills.SuperBreakerOn=[[YELLOW]]**SUPER BRECHER AKTIV**
|
||||
Skills.SuperBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Super Brecher[[DARK_AQUA]] benutzt!
|
||||
Skills.SerratedStrikesOn=[[YELLOW]]**SAEGEZAHN-SCHLAG AKTIV**
|
||||
Skills.SerratedStrikesPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Saegezahn-Schlag[[DARK_AQUA]] benutzt!
|
||||
Skills.SkullSplitterOn=[[YELLOW]]**SCHAEDELSPALTER AKTIV**
|
||||
Skills.SkullSplitterPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Schaedelspalter[[DARK_AQUA]] benutzt!
|
||||
Skills.GigaDrillBreakerOn=[[YELLOW]]**GIGA BOHRER AKTIV**
|
||||
Skills.GigaDrillBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]GigaBohrer[[DARK_AQUA]] benutzt!
|
||||
Skills.GreenTerraOff=[[DARK_AQUA]]**Gruene Welt ausgelaufen**
|
||||
Skills.TreeFellerOff=[[DARK_AQUA]]**Baumfaeller ausgelaufen**
|
||||
Skills.SuperBreakerOff=[[DARK_AQUA]]**Super Brecher ausgelaufen**
|
||||
Skills.SerratedStrikesOff=[[DARK_AQUA]]**Saegezahn-Schlag ausgelaufen**
|
||||
Skills.BerserkOff=[[DARK_AQUA]]**Berserker ausgelaufen**
|
||||
Skills.BerserkOn=[[AQUA]]**BERSERKER AKTIV**
|
||||
Skills.BerserkPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Berserker [[DARK_AQUA]] benutzt
|
||||
Skills.SkullSplitterOff=[[DARK_AQUA]]**Schaedelspalter ausgelaufen**
|
||||
Skills.GigaDrillBreakerOff=[[DARK_AQUA]]**Giga Bohrer ausgelaufen**
|
||||
Skills.TamingUp=[[AQUA]]Bestienkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.AcrobaticsUp=[[AQUA]]Akrobatik um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.ArcheryUp=[[AQUA]]Bogenschiessen um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.SwordsUp=[[AQUA]]Schwert um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.AxesUp=[[AQUA]]Axt um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.UnarmedUp=[[AQUA]]Faustkampf um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.HerbalismUp=[[AQUA]]Krauterkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.MiningUp=[[AQUA]]Bergbau um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.WoodcuttingUp=[[AQUA]]Holzfaeller um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.RepairUp=[[AQUA]]Reparieren um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.ExcavationUp=[[AQUA]]Graben um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.FeltEasy=[[AQUA]]Das fuehlt sich einfach an.
|
||||
Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Items reparieren
|
||||
Skills.NeedMore=[[DARK_AQUA]]Hierfuer brauchst du mehr [[YELLOW]]
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Du bist nicht talentiert genug um Diamantwerkzeuge zu reparieren
|
||||
Skills.FullDurability=[[AQUA]]Dieses Item hat volle Haltbarkeit
|
||||
Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet!
|
||||
m.LVL=[[AQUA]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]] ([[AQUA]]{1}[[YELLOW]]/[[AQUA]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[YELLOW]]**BESTIENKUNDE**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Besitzer ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/{1})
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread,[[DARK_AQUA]]Donation Info:
|
||||
Party.IsLocked=[[RED]]Gruppe ist gesperrt.
|
||||
Party.Locked=[[RED]]Gruppe ist gesperrt, nur der Besitzer kann neue User einladen.
|
||||
Party.IsntLocked=[[AQUA]]Gruppe ist nicht gesperrt
|
||||
Party.Unlocked=[[AQUA]]Gruppe entsperrt
|
||||
Party.Help1=[[RED]]Richtige Verwendung ist [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] oder [[WHITE]]'q' [[YELLOW]]zum Verlassen
|
||||
Party.Help2=[[RED]]Um in pwd-geschuetzte Gruppe einzusteigen nutze [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Befrage /{0} ? fuer weitere Infos
|
||||
Party.Help4=[[RED]]Benutze [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]um einer Gruppe beizutreten, oder [[WHITE]]'q' [[YELLOW]]zum Verlassen
|
||||
Party.Help5=[[RED]]Zum Gruppe sperren, nutze [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]Zum Gruppe entsperren, nutze [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]Um Gruppe per Passwort zu sperren, nutze [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]Um Spieler aus der Gruppe zu kicken, benutze [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]Um den Besitz deiner Gruppe abzugeben, nutze [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]Du bist nicht der Gruppenbesitzer
|
||||
Party.InvalidName=[[DARK_RED]]Dies ist kein gueltiger Gruppenname
|
||||
Party.PasswordSet=[[GREEN]]Gruppenpasswort zu {0} gesetzt
|
||||
Party.CouldNotKick=[[DARK_RED]]Spieler {0} kann nicht gekickt werden
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} ist nicht in deiner Gruppe
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Besitzer kann nicht zu {0} gewechselt werden
|
||||
Party.NewOwner={0} ist der neue Gruppenbesitzer.
|
||||
Party.PasswordWrong=[[DARK_RED]]Falsches Gruppen-Passwort.
|
||||
Party.NowOwner=[[RED]]Du bist nicht der Gruppenbesitzer.
|
||||
Party.NowNotOwner=[[RED]]Du bist nicht laenger der Gruppenbesitzer.
|
||||
Party.RequiresPass=[[RED]]Diese Gruppe benoetigt ein Passwort. Nutze [[YELLOW]]/{0}[[WHITE]] <party> <password>[[RED]] zum Beitreten.
|
||||
Party.PtpDelay=[[RED]]Du kannst dies nicht so schnell wieder benutzen [[WHITE]]([[YELLOW]]{0}s[[WHITE]])
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Richtige Eingabe lautet /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Du kanst ebenfalls /{0} reset eingeben, um alles zurueck auf normal zu setzen.
|
||||
Commands.xprate.proper3=[[RED]]Gebe true oder false als zweiten Wert ein
|
||||
Commands.xprate.over=[[RED]]Der mcMMO XP Rate Event ist vorbei!!
|
||||
Commands.xprate.started=[[YELLOW]]Der mcMMO XP EVENT HAT BEGONNEN!
|
||||
Commands.xprate.started2=[[YELLOW]]Die mcMMO XP RATE betraegt nun {0}x!!
|
||||
Commands.xplock.locked=[[YELLOW]]Deine XP BAR ist nun auf {0} gesperrt!
|
||||
Commands.xplock.unlocked=[[YELLOW]]Deine XP BAR ist nun wieder [[GREEN]]FREIGEGEBEN[[YELLOW]]!
|
||||
Commands.xplock.invalid=[[RED]]Dies ist kein gueltiger Skillname! Versuche /xplock mining
|
||||
m.SkillFishing=Angeln (Fishing)
|
||||
mcPlayerListener.FishingSkill=[[YELLOW]]Angeln Skill [[DARK_AQUA]](Fishing):
|
||||
Skills.FishingUp=[[AQUA]]Angeln um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Repair.LostEnchants=[[YELLOW]]Du hast nicht genug Skill, Verzauberung verloren.
|
||||
Repair.ArcanePerfect=[[YELLOW]]Du hast die Arkanen Zauber in diesem Gegenstand erhalten.
|
||||
Repair.Downgraded=[[YELLOW]]Die Arkanen Zauber in diesem Gegenstand wurden verringert.
|
||||
Repair.ArcaneFailed=[[RED]]Alle Arkanen Zauber wurden von diesem Gegenstand entfernt.
|
||||
m.EffectsRepair5_0=[[YELLOW]]Arkanes Schmieden
|
||||
m.EffectsRepair5_1=[[AQUA]]Verzauberte Gegenstaende reparieren
|
||||
m.ArcaneForgingRank=[[YELLOW]]Arkanes Schmieden: [[GREEN]]Rang {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[AQUA]]AS Erfolgs-Chance: [[GREEN]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[AQUA]]AS Downgrade-Chance: [[GREEN]]{0}%
|
||||
Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden...
|
||||
Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
|
||||
m.SkillFishing=Angeln (Fishing)
|
||||
m.XPGainFishing=[[YELLOW]]Angeln
|
||||
m.EffectsFishing1_0=[[YELLOW]]Schatz-Jaeger (passiv)
|
||||
m.EffectsFishing1_1=[[AQUA]]Verschiedene Gegenstaende Angeln
|
||||
m.EffectsFishing2_0=[[YELLOW]]Zauber-Jaeger
|
||||
m.EffectsFishing2_1=[[AQUA]]Verzauberte gegenstaende Angeln
|
||||
m.EffectsFishing3_0=[[YELLOW]]Reissen
|
||||
m.EffectsFishing3_1=[[AQUA]]Reisse Items aus Mobs (per Angel)
|
||||
m.FishingRank=[[YELLOW]]Zauber-Jaeger Rang: [[GREEN]]{0}/5
|
||||
m.FishingMagicInfo=[[YELLOW]]Schatz-Jaeger: [[GREEN]] *Verbesert sich mit Schatz-Jaeger*
|
||||
m.ShakeInfo=[[YELLOW]]Reissen: [[AQUA]]Reisse Items aus Mobs und verstuemmelt sie dabei ;_;
|
||||
m.AbilLockFishing1=[[DARK_AQUA]]Gesperrt bis Skilllevel 150+ (Reissen)
|
||||
m.TamingSummon=[[YELLOW]]Beschwoerung abgeschlossen
|
||||
m.TamingSummonWolfFailed=[[YELLOW]]Du hast zu viele Woelfe um dich um weitere zu beschwoeren.
|
||||
m.EffectsTaming7_0=[[YELLOW]]Ruf der Wildniss
|
||||
m.EffectsTaming8_0=Fast Food Service
|
||||
m.EffectsTaming8_1=Chance for wolves to heal on attack
|
||||
m.AbilLockTaming5=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
m.AbilBonusTaming5_0=Fast Food Service
|
||||
m.AbilBonusTaming5_1=50% Chance for heal on attack
|
||||
Swords.StoppedBleeding=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
m.EffectsMining3_0=Blast Mining
|
||||
m.EffectsMining3_1=Bonuses to mining with TNT
|
||||
m.EffectsMining4_0=Bigger Bombs
|
||||
m.EffectsMining4_1=Increases TNT explosion radius
|
||||
m.EffectsMining5_0=Demolitions Expertise
|
||||
m.EffectsMining5_1=Decreases damage from TNT explosions
|
||||
m.AbilLockMining1=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
m.AbilLockMining2=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
m.AbilLockMining3=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
m.MiningBiggerBombs=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
m.MiningDemolitionsExpertDamageDecrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
||||
m.MiningBlastMining=[[RED]]Blast Mining: [[YELLOW]] Rank {0} [[GRAY]]({1})
|
||||
m.BlastMining1 = +35% ore yield
|
||||
m.BlastMining2 = +40% ore yield
|
||||
m.BlastMining3 = +45% ore yield, no debris
|
||||
m.BlastMining4 = +50% ore yield, no debris
|
||||
m.BlastMining5 = +55% ore yield, no debris, double drops
|
||||
m.BlastMining6 = +60% ore yield, no debris, double drops
|
||||
m.BlastMining7 = +65% ore yield, no debris, triple drops
|
||||
m.BlastMining8 = +70% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Axes.GreaterImpactOnSelf=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.GreaterImpactOnEnemy=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Skills.BerserkPlayerOff=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GreenTerraPlayerOff=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.TreeFellerPlayerOff=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SuperBreakerPlayerOff=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SkullSplitterPlayerOff=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.BlastMiningPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Skills.YourBlastMining=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
|
||||
Acrobatics.GracefulRoll=[[GREEN]]**GRACEFUL ROLL**
|
||||
Acrobatics.Dodge=[[GREEN]]**DODGE**
|
||||
Acrobatics.Roll=**ROLL**
|
||||
Axes.HitCritically=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.CriticalHit=[[RED]]CRITIAL HIT!
|
||||
Axes.HitByCleave=[[DARK_RED]]Struck by CLEAVE!
|
||||
Swords.EnemyBleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.HitBySerratedStrikes=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.CounterAttacked=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.HitByCounterAttack=[[DARK_RED]]Hit with a counter-attack!
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
XPRate.Event = [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
BlastMining.Boom = [[GRAY]]**BOOM**
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
m.EffectsTaming7_1=Summon an animal to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones/Fish in hand
|
||||
m.EffectsTaming1_1=Bone-whacking inspects wolves/ocelots
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
m.ArcherySkillShot=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
||||
m.SkillStats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Inspect.Offline = [[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Commands.DoesNotExist = [[RED]]Player does not exist in the database!
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Stats.GatheringHeader=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.CombatHeader=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.MiscHeader=[[GOLD]]-=MISC SKILLS=-
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Ausgewichen**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Akrobatik:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=AKROBATIK
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatik Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance Pfeile wiederzuerlangen: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Erh\u00f6ht Schaden von B\u00f6gen
|
||||
Archery.Effect.2=Daze (Players)
|
||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
||||
Archery.Effect.4=Arrow Retrieval
|
||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Bogenschie\u00dfen
|
||||
Archery.SkillName=BOGENSCHIE\u00dfEN
|
||||
Archery.Skillup=[[YELLOW]]Bogenschiessen Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||
Axes.Ability.Bonus.0=Axt Beherrschung
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Wucht
|
||||
Axes.Ability.Bonus.3=Deal {0} Bonus DMG to armor
|
||||
Axes.Ability.Bonus.4=Greater Impact
|
||||
Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
|
||||
Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]Du hast einen KRITISCHEN Treffer eingesteckt!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**Getroffen mit grosser Wucht**
|
||||
Axes.Combat.SS.Length=[[RED]]Sch\u00e4delspalter Dauer: [[YELLOW]]{0}s
|
||||
Axes.Effect.0=Sch\u00e4delspalter (F\u00e4higkeit)
|
||||
Axes.Effect.1=Deal AoE Damage
|
||||
Axes.Effect.2=Kritische Treffer
|
||||
Axes.Effect.3=Doppelter Schaden
|
||||
Axes.Effect.4=Axtbeherrschung
|
||||
Axes.Effect.5=F\u00fcgt zus\u00e4tzlichen Schaden hinzu
|
||||
Axes.Effect.6=Wucht
|
||||
Axes.Effect.7=Strike with enough force to shatter armor
|
||||
Axes.Effect.8=Greater Impact
|
||||
Axes.Effect.9=F\u00fcgt ungepanzerten Zielen zus\u00e4tzlichen Schaden zu
|
||||
Axes.Listener=\u00c4xte:
|
||||
Axes.SkillName=\u00c4XTE
|
||||
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
||||
Axes.Skills.SS.On=[[GREEN]]**Sch\u00e4delspalter AKTIVIERT**
|
||||
Axes.Skills.SS.Refresh=[[GREEN]]Deine [[YELLOW]]Sch\u00e4delspalter [[GREEN]]-F\u00e4higkeit ist bereit!
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Sch\u00e4delspalter eingesetzt!
|
||||
Axes.Skillup=[[YELLOW]]Axt Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
||||
Excavation.Effect.2=Schatzj\u00e4ger
|
||||
Excavation.Effect.3=Die F\u00e4higkeit, nach Sch\u00e4tzen zu Graben
|
||||
Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
||||
Excavation.Listener=Graben:
|
||||
Excavation.SkillName=AUSGRABUNG
|
||||
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magiej\u00e4ger: [[GRAY]] **Verbessert sich mit Schatzj\u00e4ger Rang**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Schatzj\u00e4ger Rang: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Effect.0=Schatzj\u00e4ger (Passiv)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magiej\u00e4ger
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.0=Green Terra (ABILITY)
|
||||
Herbalism.Ability.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Ability.2=Green Thumb (Wheat)
|
||||
Herbalism.Ability.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Ability.4=Green Thumb (Cobble/Stone Brick)
|
||||
Herbalism.Ability.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
||||
Herbalism.Ability.6=Farmer\'s Diet
|
||||
Herbalism.Ability.7=Improves hunger restored from farmed foods
|
||||
Herbalism.Ability.8=Double Drops (All Herbs)
|
||||
Herbalism.Ability.9=Double the normal loot
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Listener=Kr\u00e4uterkunde:
|
||||
Herbalism.SkillName=KR\u00c4UTERKUNDE
|
||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Kr\u00e4uterkunde Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||
Mining.Ability.0=Super Breaker (ABILITY)
|
||||
Mining.Ability.1=Speed+, Triple Drop Chance
|
||||
Mining.Ability.2=Double Drops
|
||||
Mining.Ability.3=Double the normal loot
|
||||
Mining.Ability.4=Blast Mining
|
||||
Mining.Ability.5=Bonuses to mining with TNT
|
||||
Mining.Ability.6=Bigger Bombs
|
||||
Mining.Ability.7=Increases TNT explosion radius
|
||||
Mining.Ability.8=Demolitions Expertise
|
||||
Mining.Ability.9=Decreases damage from TNT explosions
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**DU Z\u00dcCKST DEINE SPITZHACKE**
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Bergbau:
|
||||
Mining.SkillName=BERGBAU
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Bergbau Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Deine [[YELLOW]]explosiv Bergbau [[GREEN]]F\u00e4higkeit ist erneuert!
|
||||
Repair.Effects.0=Reparieren
|
||||
Repair.Effects.1=Repariere Eisen Werkzeug & R\u00fcstungen
|
||||
Repair.Effects.2=Reparatur Beherrschung
|
||||
Repair.Effects.3=Increased repair amount
|
||||
Repair.Effects.4=Super Reparatur
|
||||
Repair.Effects.5=Doppelte Effektivit\u00e4t
|
||||
Repair.Effects.6=Diamant Reparatur ({0}+ SKILL)
|
||||
Repair.Effects.7=Repariere Diamant Werkzeug & R\u00fcstungen
|
||||
Repair.Effects.8=Arkane Schmiedekunst
|
||||
Repair.Effects.9=Repariere magische Gegenst\u00e4nde
|
||||
Repair.Listener.Anvil=[[DARK_RED]]Du hast einen Amboss plaziert, Ambosse k\u00f6nnen Waffen und R\u00fcstung reparieren.
|
||||
Repair.Listener=Reparieren:
|
||||
Repair.SkillName=Reparatur
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]Deine Fertigkeit ist nicht hoch genug, um Diamant zu reparieren.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]Deine Fertigkeit ist nicht hoch genug um Gold zu reparieren.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
Repair.Skills.AdeptStone=[[DARK_RED]]Deine Fertigkeit ist nicht hoch genug, um Steine zu reparieren.
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Gegenst\u00e4nde reparieren.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Reparatur Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Die geheimnisvolle Kraft hat den Gegenstand dauerhaft verlassen.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Blutungs-Chance: [[YELLOW]]{0} %
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Das Bluten hat [[GREEN]]aufgeh\u00f6rt[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**Dein Feind blutet**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**Gegenangriff**
|
||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Gegenangriff
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
Swords.Effect.7=Apply a bleed DoT
|
||||
Swords.Listener=Schwerter:
|
||||
Swords.SkillName=SCHWERTER
|
||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||
Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.SkillUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
Taming.Ability.Bonus.0=Umweltbewusst
|
||||
Taming.Ability.Bonus.1=W\u00f6lfe vermeiden Gefahr
|
||||
Taming.Ability.Bonus.2=Dickes Fell
|
||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
||||
Taming.Ability.Bonus.4=Shock Proof
|
||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Gesch\u00e4rfte Krallen
|
||||
Taming.Ability.Bonus.7=+2 Schaden
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
Taming.Effect.11=Explosive Damage Reduction
|
||||
Taming.Effect.12=Call of the Wild
|
||||
Taming.Effect.13=Beschw\u00f6rt ein Tier an deine Seite
|
||||
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
|
||||
Taming.Effect.15=[[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
|
||||
Taming.Effect.16=Fast Food Service
|
||||
Taming.Effect.17=Chance for wolves to heal on attack
|
||||
Taming.Effect.2=Gore
|
||||
Taming.Effect.3=Critical Strike that applies Bleed
|
||||
Taming.Effect.4=Gesch\u00e4rfte Krallen
|
||||
Taming.Effect.5=Zus\u00e4tzlicher Schaden
|
||||
Taming.Effect.6=Umweltbewusst
|
||||
Taming.Effect.7=Kaktus/ Lava Phobie, Immun gegen Fallschaden
|
||||
Taming.Effect.8=Dickes Fell
|
||||
Taming.Effect.9=DMG Reduction, Fire Resistance
|
||||
Taming.Listener.Wolf=[[DARK_GRAY]]Dein Wolf hastet zur\u00fcck zu dir...
|
||||
Taming.Listener=Tierz\u00e4hmung:
|
||||
Taming.SkillName=TIERZ\u00c4HMUNG
|
||||
Taming.Skillup=[[YELLOW]]Tierz\u00e4hmung Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Beschw\u00f6ren abgeschlossen
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]Du hast zu viele Ozelots in deiner N\u00e4he um weitere zu beschw\u00f6ren.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]Du hast zu viele W\u00f6lfe in deiner N\u00e4he um weitere zu beschw\u00f6ren.
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pfeil Ablenkungs-Wahrscheinlichkeit: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
Unarmed.Effect.5=Hardens your arm over time
|
||||
Unarmed.Effect.6=Arrow Deflect
|
||||
Unarmed.Effect.7=Deflect arrows
|
||||
Unarmed.Listener=Unbewaffnet:
|
||||
Unarmed.SkillName=UNBEWAFFNET
|
||||
Unarmed.Skills.Berserk.Off=[[RED]]**Du bist nicht mehr w\u00fctend**
|
||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Laubbl\u00e4ser
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=Gesperrt bis deine Fertigkeit 100+ erreicht hat (Laubbl\u00e4ser)
|
||||
Woodcutting.Effect.0=Baumf\u00e4ller (F\u00e4higkeit)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
Woodcutting.Effect.3=Blow Away Leaves
|
||||
Woodcutting.Effect.4=Doppelte Ausbeute
|
||||
Woodcutting.Effect.5=Verdoppelt die normale Ausbeute
|
||||
Woodcutting.Listener=Holzf\u00e4llen:
|
||||
Woodcutting.SkillName=HOLZF\u00c4LLEN
|
||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Dieser Baum ist zu gro\u00df!
|
||||
Woodcutting.Skillup=[[YELLOW]]Holzf\u00e4llen Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
Combat.ArrowDeflect=[[AQUA]]**PFEIL ABGELENKT**
|
||||
Combat.BeastLore=[[YELLOW]]**BESTIENKUNDE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Besitzer ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Du wurdest von einem brennenden Pfeil gestriffen\\!
|
||||
Combat.Gore=[[YELLOW]]**BISS**
|
||||
Combat.Ignition=[[RED]]**ENTZUENDEN**
|
||||
Combat.StruckByGore=[[RED]]**Getroffen von Biss**
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]benommen
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig.
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
Commands.AdminChat.Off=Admin Chat [[RED]]deaktiviert
|
||||
Commands.AdminChat.On=Admin Chat [[GREEN]]aktiviert
|
||||
Commands.AdminToggle=[[RED]]- Toggle admin chat
|
||||
Commands.Disabled=[[RED]]This command is disabled.
|
||||
Commands.DoesNotExist=[[RED]]Player does not exist in the database!
|
||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
Commands.Inspect=<player> [[RED]]- View detailed player info
|
||||
Commands.Invite.Accepted=[[GREEN]]Anfrage angenommen. Du bist der Gruppe beigetreten {0}
|
||||
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
||||
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||
Commands.mcgod=[[RED]]- Toggle GodMode
|
||||
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
|
||||
Commands.ModDescription=[[RED]]- Kurzbeschreibung dieser Mod
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Commands.Other=[[GREEN]]--Sonstige Kommandos--
|
||||
Commands.Party.Accept=[[RED]]- Gruppenanfrage annehmen
|
||||
Commands.Party.Chat.Off=Nur Gruppenchat [[RED]]Aus
|
||||
Commands.Party.Chat.On=Nur Gruppenchat [[GREEN]]An
|
||||
Commands.Party.Commands=[[GREEN]]--Gruppenkommandos--
|
||||
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
||||
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||
Commands.Party.Join=Gruppe beigetreten: {0}
|
||||
Commands.Party.Kick=[[RED]]You were kicked from party {0}!
|
||||
Commands.Party.Leave=[[RED]]Du hast die Gruppe verlassen
|
||||
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||
Commands.Party.None=[[RED]]Du bist nicht in einer Gruppe.
|
||||
Commands.Party.Quit=[[RED]]- Leave your current party
|
||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Macht [[YELLOW]]Rangliste--
|
||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} slightly below 9000
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
Commands.Stats.Self=YOUR STATS
|
||||
Commands.Stats=[[RED]]- View your mcMMO stats
|
||||
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
||||
mcMMO.MOTD=[[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
|
||||
mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Unzureichende Rechte.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Wiki=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||
Party.Help.2=[[RED]]Consult /party ? for more information
|
||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||
Party.Help.6=[[RED]]To kick a player from your party, use /party kick <player>
|
||||
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||
Party.InformedOnJoin={0} [[YELLOW]] ist deiner Gruppe beigetreten
|
||||
Party.InformedOnQuit={0} [[YELLOW]] hat deine Gruppe verlassen
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||
Party.IsLocked=[[RED]]This party is already locked!
|
||||
Party.IsntLocked=[[RED]]This party is not locked!
|
||||
Party.Locked=[[RED]]Gruppe ist gesperrt, nur der Besitzer kann neue User einladen.
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} ist nicht in deiner Gruppe
|
||||
Party.NotOwner=[[DARK_RED]]Du bist nicht der Gruppenbesitzer
|
||||
Party.PasswordSet=[[GREEN]]Gruppenpasswort zu {0} gesetzt
|
||||
Party.Player.Invalid=[[RED]]That is not a valid player.
|
||||
Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player.
|
||||
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[AQUA]]Gruppe entsperrt
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
Commands.XPGain.Excavation=Graben und Sch\u00e4tze finden
|
||||
Commands.XPGain.Fishing=Fishing (Go figure!)
|
||||
Commands.XPGain.Herbalism=Kr\u00e4uter sammeln
|
||||
Commands.XPGain.Mining=Stein und Erz abbauen
|
||||
Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Monster angreifen
|
||||
Commands.XPGain.Taming=Tierz\u00e4hmung oder Kampf mit W\u00f6lfen
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]]XP Gewinn: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[YELLOW]]Deine XP BAR ist nun auf {0} gesperrt!
|
||||
Commands.xplock.unlocked=[[YELLOW]]Deine XP BAR ist nun wieder [[GREEN]]FREIGEGEBEN[[YELLOW]]!
|
||||
Commands.xprate.over=[[RED]]Der mcMMO XP Rate Event ist vorbei!!
|
||||
Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
|
||||
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
||||
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
Effects.Effects=Effekte
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=Du wurdest vor kurzem verletzt und musst warten, bis du es benutzen kannst. [[YELLOW]]({0}s)
|
||||
Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_AQUA]]Hierfuer brauchst du mehr [[YELLOW]]
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[AQUA]]Du bist zu muede um diese Faehigkeit erneut zu nutzen.
|
||||
Stats.Header.Combat=[[GOLD]]-=KAMPF F\u00c4HIGKEITEN=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=Sammel-Fertigkeit=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
|
@ -183,7 +183,7 @@ Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0} [[GRAY]]({1})
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
|
||||
@ -226,6 +226,7 @@ Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
@ -239,10 +240,8 @@ Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Parrying
|
||||
Swords.Effect.7=Negates Damage
|
||||
Swords.Effect.8=Bleed
|
||||
Swords.Effect.9=Apply a bleed DoT
|
||||
Swords.Effect.6=Bleed
|
||||
Swords.Effect.7=Apply a bleed DoT
|
||||
Swords.Listener=Swords:
|
||||
Swords.SkillName=SWORDS
|
||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||
@ -252,13 +251,12 @@ Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[Y
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.SkillUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
Swords.SS.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
|
||||
#TAMING
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Thick Fur
|
||||
Taming.Ability.Bonus.3=Halved Damage, Fire Resistance
|
||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
||||
Taming.Ability.Bonus.4=Shock Proof
|
||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
@ -277,9 +275,10 @@ Taming.Effect.10=Shock Proof
|
||||
Taming.Effect.11=Explosive Damage Reduction
|
||||
Taming.Effect.12=Call of the Wild
|
||||
Taming.Effect.13=Summon an animal to your side
|
||||
Taming.Effect.14=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones/Fish in hand
|
||||
Taming.Effect.15=Fast Food Service
|
||||
Taming.Effect.16=Chance for wolves to heal on attack
|
||||
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
|
||||
Taming.Effect.15=[[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
|
||||
Taming.Effect.16=Fast Food Service
|
||||
Taming.Effect.17=Chance for wolves to heal on attack
|
||||
Taming.Effect.2=Gore
|
||||
Taming.Effect.3=Critical Strike that applies Bleed
|
||||
Taming.Effect.4=Sharpened Claws
|
||||
@ -297,7 +296,7 @@ Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
|
||||
#UNARMED
|
||||
Unarmed.Ability.Beserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
440
src/main/resources/locale/locale_es.properties
Normal file
440
src/main/resources/locale/locale_es.properties
Normal file
@ -0,0 +1,440 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Aterrizaje Agraciado**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Esquivado**
|
||||
Acrobatics.DodgeChance=[[RED]]Probabilidad de Esquivar: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Rodada
|
||||
Acrobatics.Effect.1=Reduce o Elimina el da\u00f1o de caida
|
||||
Acrobatics.Effect.2=Rodada Majestuosa
|
||||
Acrobatics.Effect.3=El doble de efectivo que una rodada normal
|
||||
Acrobatics.Effect.4=Esquivar
|
||||
Acrobatics.Effect.5=Reduce el da\u00f1o de ataque a la mitad
|
||||
Acrobatics.Listener=Acrobacias:
|
||||
Acrobatics.Roll.Chance=[[RED]]Probabilidad de Rodar: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Probabilidad de Rodada Majestuosa: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rodado**
|
||||
Acrobatics.SkillName=ACROBACIAS
|
||||
Acrobatics.Skillup=[[YELLOW]]Habilidad de Acrobacias incrementada en {0}. Total ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Probabilidad de Aturdimiento: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Probabilidad de Recuperar Flechas: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Da\u00f1o Bonus por Tiro: [[YELLOW]]{0}%
|
||||
Archery.Effect.0=Habilidad de Tiro
|
||||
Archery.Effect.1=Incrementar da\u00f1o hecho con arcos
|
||||
Archery.Effect.2=Aturdir (Jugadores)
|
||||
Archery.Effect.3=Desorienta a los enemigos y saca 4 corazones de da\u00f1o
|
||||
Archery.Effect.4=Arrow Retrieval
|
||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Arquer\u00eda:
|
||||
Archery.SkillName=ARQUER\u00cdA
|
||||
Archery.Skillup=[[YELLOW]]Habilidad de Arquer\u00eda incrementada en {0}. Total ({1})
|
||||
Axes.Ability.Bonus.0=Dominio del Hacha
|
||||
Axes.Ability.Bonus.1={0} de Da\u00f1o Bonus
|
||||
Axes.Ability.Bonus.2=Impacto
|
||||
Axes.Ability.Bonus.3=Deal {0} Bonus DMG to armor
|
||||
Axes.Ability.Bonus.4=Gran Impacto
|
||||
Axes.Ability.Bonus.5=Hacer {0} de da\u00f1o bonus a los enemigos sin armadura
|
||||
Axes.Ability.Lower=[[GRAY]]**BAJAS TU HACHA**
|
||||
Axes.Ability.Ready=[[GREEN]]**PREPARAS TU HACHA**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]\u00a1Golpeado por PARTIR!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]\u00a1Fuiste golpeado CR\u00cdTICAMENTE!
|
||||
Axes.Combat.CritChance=[[RED]]Probabilidad de golpe cr\u00edtico: [[YELLOW]]{0}%
|
||||
Axes.Combat.CriticalHit=[[RED]]\u00a1GOLPE CR\u00cdTICO!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**GOLPEADO CON GRAN FUERZA**
|
||||
Axes.Combat.GI.Struck=[[RED]]**GOLPEADO POR IMPACTO MAYOR**
|
||||
Axes.Combat.SS.Length=[[RED]]Duraci\u00f3n de Parte Cr\u00e1neos: [[YELLOW]]{0}seg
|
||||
Axes.Effect.0=Parte Cr\u00e1neos (HABILIDAD)
|
||||
Axes.Effect.1=Distribuir Da\u00f1o en el \u00c1rea de Cobertura
|
||||
Axes.Effect.2=Golpes Cr\u00edticos
|
||||
Axes.Effect.3=Da\u00f1o Doble
|
||||
Axes.Effect.4=Maestr\u00eda del Hacha
|
||||
Axes.Effect.5=Agrega da\u00f1o bonus
|
||||
Axes.Effect.6=Impacto
|
||||
Axes.Effect.7=Golpear con la fuerza necesaria como para destruir armaduras
|
||||
Axes.Effect.8=Gran Impacto
|
||||
Axes.Effect.9=Hacer da\u00f1o bonus a los enemigos sin armadura
|
||||
Axes.Listener=Hachas:
|
||||
Axes.SkillName=HACHAS
|
||||
Axes.Skills.SS.Off=[[RED]]**Parte Cr\u00e1neos ha expirado**
|
||||
Axes.Skills.SS.On=[[GREEN]]**PARTE CR\u00c1NEOS ACTIVADO**
|
||||
Axes.Skills.SS.Refresh=[[GREEN]]\u00a1Tu habilidad [[YELLOW]]Parte Cr\u00e1neos [[GREEN]]est\u00e1 refrescada!
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Parte Cr\u00e1neos[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Parte Cr\u00e1neos!
|
||||
Axes.Skillup=[[YELLOW]]Habilidad de Hacha incrementada en {0}. Total ({1})
|
||||
Excavation.Ability.Lower=[[GRAY]]**BAJAS TU PALA**
|
||||
Excavation.Ability.Ready=[[GREEN]]**PREPARAS TU PALA**
|
||||
Excavation.Effect.0=Ultra Taladro Destructor (HABILIDAD)
|
||||
Excavation.Effect.1=Triple Drop, Tripe EXP, M\u00e1s Velocidad
|
||||
Excavation.Effect.2=Cazador de Tesoros
|
||||
Excavation.Effect.3=Habilidad para cavar por tesoros
|
||||
Excavation.Effect.Length=[[RED]]Duraci\u00f3n de Ultra Taladro Destructor: [[YELLOW]]{0}seg
|
||||
Excavation.Listener=Excavaci\u00f3n:
|
||||
Excavation.SkillName=EXCAVACI\u00d3N
|
||||
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Ultra Taladro Destructor ha expirado**
|
||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**ULTRA TALADRO DESTRUCTOR ACTIVADO**
|
||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]Ultra Taladro Destructor [[GREEN]]fue refrescada!
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Ultra Taladro Destructor[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Ultra Taladro Destructor!
|
||||
Excavation.Skillup=[[YELLOW]]Habilidad de Excavaci\u00f3n incrementada en {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Cazador M\u00e1gico: [[GRAY]] **Mejora con Rango de Buscador de Tesoros**
|
||||
Fishing.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 150+ (SACUDIDA)
|
||||
Fishing.Ability.Rank=[[RED]]Cazador de Tesoros: [[YELLOW]]Rango {0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Sacudida: [[YELLOW]]Arrancar items de monstruos, mutilandolos en el proceso.
|
||||
Fishing.Effect.0=Cazador de Tesoros (Pasivo)
|
||||
Fishing.Effect.1=Pescar objetos varios
|
||||
Fishing.Effect.2=Cazador M\u00e1gico
|
||||
Fishing.Effect.3=Encuentra Objetos Encantados
|
||||
Fishing.Effect.4=Sacudir (contra Entidades)
|
||||
Fishing.Effect.5=Sacudir los items fuera de los monstruos con la ca\u00f1a de pescar
|
||||
Fishing.ItemFound=[[GRAY]]\u00a1Tesoro encontrado!
|
||||
Fishing.Listener=Pescador:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=PESCADOR
|
||||
Fishing.Skillup=[[YELLOW]]Habilidad de Pescador incrementada en {0}. Total ({1})
|
||||
Herbalism.Ability.0=Tierra Verde (HABILIDAD)
|
||||
Herbalism.Ability.1=Arar la Tierra, Triple Drops
|
||||
Herbalism.Ability.2=Pulgar Verde (Trigo)
|
||||
Herbalism.Ability.3=Planta trigo autom\u00e1ticamente al recolectar
|
||||
Herbalism.Ability.4=Pulgar Verde (Roca/Ladrillo de Piedra)
|
||||
Herbalism.Ability.5=Roca/Ladrillo de Piedra -> Mohoso usando Semillas
|
||||
Herbalism.Ability.6=Dieta del Granjero
|
||||
Herbalism.Ability.7=Aumenta el hambre restaurada por la comida cultivada
|
||||
Herbalism.Ability.8=Doble Drops (Todas las Hierbas)
|
||||
Herbalism.Ability.9=El doble del bot\u00edn normal
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Dieta del Granjero: [[YELLOW]]Rango {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Probabilidad de Pulgar Verde: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**PULGAR VERDE FALL\u00d3**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Etapa de Pulgar Verde: [[YELLOW]]El trigo crece en etapa {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**PULGAR VERDE**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**BAJAS TU AZADA**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**PREPARASTE TU AZADA**
|
||||
Herbalism.Listener=Herbalismo:
|
||||
Herbalism.SkillName=HERBALISMO
|
||||
Herbalism.Skills.GTe.Off=[[RED]]**Tierra Verde ha expirado**
|
||||
Herbalism.Skills.GTe.On=[[GREEN]]**TIERRA VERDE ACTIVADO**
|
||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]\u00a1Tu habilidad [[YELLOW]]Tierra Verde [[GREEN]]est\u00e1 refrescada!
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Tierra Verde[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Tierra Verde!
|
||||
Herbalism.Skillup=[[YELLOW]]Habilidad de Herbalismo incrementada en {0}. Total ({1})
|
||||
Mining.Ability.0=S\u00faper Destructor (HABILIDAD)
|
||||
Mining.Ability.1=Aumento de Velocidad, Probabilidad de Triple Drop
|
||||
Mining.Ability.2=Doble Drops
|
||||
Mining.Ability.3=El doble del bot\u00edn normal
|
||||
Mining.Ability.4=Miner\u00eda Explosiva
|
||||
Mining.Ability.5=Bonuses a la miner\u00eda con TNT
|
||||
Mining.Ability.6=Mayores Bombas
|
||||
Mining.Ability.7=Incrementa el radio de la explosi\u00f3n de TNT
|
||||
Mining.Ability.8=Experto en Demoliciones
|
||||
Mining.Ability.9=Reduce el da\u00f1o de las explosiones de TNT
|
||||
Mining.Ability.Length=[[RED]]Duraci\u00f3n de Super Destructor: [[YELLOW]]{0}seg
|
||||
Mining.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 125+ (MINER\u00cdA EXPLOSIVA)
|
||||
Mining.Ability.Locked.1=BLOQUEADO HASTA HABILIDAD 250+ (MAYORES BOMBAS)
|
||||
Mining.Ability.Locked.2=BLOQUEADO HASTA HABILIDAD 500+ (EXPERTO EN DEMOLICI\u00d3N)
|
||||
Mining.Ability.Lower=[[GRAY]]**BAJASTE TU PICO**
|
||||
Mining.Ability.Ready=[[GREEN]]**PREPARAS TU PICO**
|
||||
Mining.Effect.Decrease=[[RED]]Da\u00f1o Disminuido por Experto en Demoliciones: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Miner\u00eda:
|
||||
Mining.SkillName=MINER\u00cdA
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**S\u00faper Destructor ha expirado**
|
||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**S\u00daPER DESTRUCTOR ACTIVADO**
|
||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]S\u00faper Destructor[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Super Destructor!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]S\u00faper Destructor [[GREEN]]est\u00e1 refrescada!
|
||||
Mining.Skillup=[[YELLOW]]Habilidad de Miner\u00eda incrementada en {0}. Total ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% de producci\u00f3n minera
|
||||
Mining.Blast.Effect.1=+40% de producci\u00f3n minera
|
||||
Mining.Blast.Effect.2=+45% de producci\u00f3n minera, sin residuos
|
||||
Mining.Blast.Effect.3=+50% de producci\u00f3n minera, sin residuos
|
||||
Mining.Blast.Effect.4=+55% de producci\u00f3n minera, sin residuos, doble drops
|
||||
Mining.Blast.Effect.5=+60% de producci\u00f3n minera, sin residuos, doble drops
|
||||
Mining.Blast.Effect.6=+65% de producci\u00f3n minera, sin residuos y triple drops
|
||||
Mining.Blast.Effect.7=+70% de producci\u00f3n minera, sin residuos, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Incrementado Radio de Explosi\u00f3n: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Miner\u00eda Explosiva!
|
||||
Mining.Blast.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]Miner\u00eda Explosiva [[GREEN]]est\u00e1 refrescada!
|
||||
Repair.Effects.0=Reparaci\u00f3n
|
||||
Repair.Effects.1=Reparar Herramientas y Armaduras de Hierro
|
||||
Repair.Effects.2=Maestr\u00eda de la Reparaci\u00f3n
|
||||
Repair.Effects.3=Cantidad de reparaci\u00f3n Incrementada
|
||||
Repair.Effects.4=S\u00faper Reparaci\u00f3n
|
||||
Repair.Effects.5=Doble Efectividad
|
||||
Repair.Effects.6=Reparaci\u00f3n de Diamante ({0}+ SKILL)
|
||||
Repair.Effects.7=Reparar Herramientas y Armaduras de Diamante
|
||||
Repair.Effects.8=Forjado Arcano
|
||||
Repair.Effects.9=Reparar objetos m\u00e1gicos
|
||||
Repair.Listener.Anvil=[[DARK_RED]]Has colocado un yunque y estos pueden usarse para reparar herramientas y armaduras.
|
||||
Repair.Listener=Reparaci\u00f3n:
|
||||
Repair.SkillName=REPARACI\u00d3N
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]No tienes la suficiente habilidad para reparar Diamante.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]No tienes la suficiente habilidad para reparar Oro.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]No tienes la suficiente habilidad para reparar Hierro.
|
||||
Repair.Skills.AdeptStone=[[DARK_RED]]No tienes la suficiente habilidad para reparar Piedra.
|
||||
Repair.Skills.FeltEasy=[[GRAY]]Eso ha sido f\u00e1cil.
|
||||
Repair.Skills.FullDurability=[[GRAY]]Esto est\u00e1 nuevo.
|
||||
Repair.Skills.Mastery=[[RED]]Maestr\u00eda de la Reparaci\u00f3n: [[YELLOW]]{0}% de durabilidad restaurada extra
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]No puedes reparar items apilados.
|
||||
Repair.Skills.Super.Chance=[[RED]]Probabilidad de S\u00faper Reparaci\u00f3n: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Habilidad de Reparaci\u00f3n incrementada en {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilidad de Degradaci\u00f3n en FA: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]Tasa de \u00c9xito de FA: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]El poder Arcano de este objeto ha disminu\u00eddo.
|
||||
Repair.Arcane.Fail=[[RED]]El objeto ha perdido permanentemente sus poderes Arcanos
|
||||
Repair.Arcane.Lost=[[RED]]No tienes habilidad suficiente para mantener ning\u00fan tipo de encantamientos.
|
||||
Repair.Arcane.Perfect=[[GREEN]]Has logrado mantener las energ\u00edas Arcanas de este objeto.
|
||||
Repair.Arcane.Rank=[[RED]]Forja Arcana: [[YELLOW]]Rango {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**BAJAS TU ESPADA**
|
||||
Swords.Ability.Ready=[[GREEN]]**PREPARASTE TU ESPADA**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Probabilidad de Sangrado: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Length=[[RED]]Duraci\u00f3n del Sangrado: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u00a1El sangrado ha [[GREEN]]parado[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMIGO SANGRANDO**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Probabilidad de Contra Ataque: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]\u00a1Alcanzado por un contra ataque!
|
||||
Swords.Combat.Countered=[[GREEN]]**CONTRA-ATACADO**
|
||||
Swords.Combat.Parry.Chance=[[RED]]Probabilidad de Bloqueo: [[YELLOW]]{0}%
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]\u00a1Golpeado por ATAQUE DENTADO!
|
||||
Swords.Effect.0=Contra Ataque
|
||||
Swords.Effect.1=Reflejar el 50% del da\u00f1o recibido
|
||||
Swords.Effect.2=Ataque Dentado (HABILIDAD)
|
||||
Swords.Effect.3=25% de da\u00f1o y Sangrado+ en el \u00e1rea de cobertura
|
||||
Swords.Effect.4=Ataque Dentado Sangriento+
|
||||
Swords.Effect.5=Sangrado de 5 Ticks
|
||||
Swords.Effect.6=Bleed
|
||||
Swords.Effect.7=Apply a bleed DoT
|
||||
Swords.Listener=Espadas:
|
||||
Swords.SkillName=ESPADAS
|
||||
Swords.Skills.SS.Off=[[RED]]**Ataque Dentado ha expirado**
|
||||
Swords.Skills.SS.On=[[GREEN]]**ATAQUE DENTADO ACTIVADO**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]Golpe Dentado [[GREEN]]fue refrescada!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Ataque Dentado[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Ataque Dentado!
|
||||
Swords.SkillUp=[[YELLOW]]Habilidad de Espadas incrementada en {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Duraci\u00f3n del Ataque Dentado: [[YELLOW]]{0}seg
|
||||
Taming.Ability.Bonus.0=Consciente del Entorno
|
||||
Taming.Ability.Bonus.1=Lobos evitan peligros
|
||||
Taming.Ability.Bonus.2=Piel Gruesa
|
||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
||||
Taming.Ability.Bonus.4=A Prueba de Golpes
|
||||
Taming.Ability.Bonus.5=Explosivos hacen 1/6 del da\u00f1o normal
|
||||
Taming.Ability.Bonus.6=Garras Afiladas
|
||||
Taming.Ability.Bonus.7=+2 de Da\u00f1o
|
||||
Taming.Ability.Bonus.8=Servicio de Comida R\u00e1pida
|
||||
Taming.Ability.Bonus.9=50% de probabilidad de curarse en ataque
|
||||
Taming.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 100+ (CONSCIENTE DEL ENTORNO)
|
||||
Taming.Ability.Locked.1=BLOQUEADO HASTA HABILIDAD 250+ (PIEL GRUESA)
|
||||
Taming.Ability.Locked.2=BLOQUEADO HASTA HABILIDAD 500+ (A PRUEBA DE GOLPES)
|
||||
Taming.Ability.Locked.3=BLOQUEADO HASTA HABILIDAD 750+ (GARRAS AFILADAS)
|
||||
Taming.Ability.Locked.4=BLOQUEADO HASTA HABILIDAD 50+ (SERVICIO DE COMIDA R\u00c1PIDA)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Probabilidad de Mordisco: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Conocimiento de la Bestia
|
||||
Taming.Effect.1=Golpear con un hueso para inspeccionar lobos u ocelotes
|
||||
Taming.Effect.10=A Prueba de Golpes
|
||||
Taming.Effect.11=Reducci\u00f3n de Da\u00f1o por Explosiones
|
||||
Taming.Effect.12=Llamado a la Naturaleza
|
||||
Taming.Effect.13=Convocar a un animal a tu lado
|
||||
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
|
||||
Taming.Effect.15=[[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
|
||||
Taming.Effect.16=Fast Food Service
|
||||
Taming.Effect.17=Chance for wolves to heal on attack
|
||||
Taming.Effect.2=Mordisco
|
||||
Taming.Effect.3=Golpe Cr\u00edtico que aplica Sangrado
|
||||
Taming.Effect.4=Garras Afiladas
|
||||
Taming.Effect.5=Da\u00f1o Bonus
|
||||
Taming.Effect.6=Consciente del Entorno
|
||||
Taming.Effect.7=Fobia al Cactus y a la Lava, Inmune al Da\u00f1o por Ca\u00eddas
|
||||
Taming.Effect.8=Piel Gruesa
|
||||
Taming.Effect.9=Da\u00f1o Reducido, Resistencia al Fuego
|
||||
Taming.Listener.Wolf=[[DARK_GRAY]]T\u00fa lobo se escabulle hacia t\u00ed...
|
||||
Taming.Listener=Domador:
|
||||
Taming.SkillName=DOMADOR
|
||||
Taming.Skillup=[[YELLOW]]Habilidad de Domador incrementada en {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Invocaci\u00f3n completada
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]Tienes demasiados ocelotes cerca como para convocar m\u00e1s.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]Tienes demasiados lobos cerca como para convocar m\u00e1s.
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Estilo Pu\u00f1o de Hierro
|
||||
Unarmed.Ability.Bonus.1=+{0} Mejora de Da\u00f1o
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Probabilidad de Desv\u00edo de Flechas: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Probabilidad de Desarmar: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**BAJAS TUS PU\u00d1OS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**LEVANTASTE LA GUARDIA**
|
||||
Unarmed.Effect.0=Enloquecido (HABILIDAD)
|
||||
Unarmed.Effect.1=+50% de Da\u00f1o, Rompe materiales d\u00e9biles
|
||||
Unarmed.Effect.2=Desarmar (Jugadores)
|
||||
Unarmed.Effect.3=Hace soltar el item que un enemigo lleva en la mano
|
||||
Unarmed.Effect.4=Estilo Pu\u00f1o de Hierro
|
||||
Unarmed.Effect.5=Endurece su brazo con el tiempo
|
||||
Unarmed.Effect.6=Flecha Desviada
|
||||
Unarmed.Effect.7=Desviar flechas
|
||||
Unarmed.Listener=Desarmado:
|
||||
Unarmed.SkillName=DESARMADO
|
||||
Unarmed.Skills.Berserk.Off=[[RED]]**Enloquecido ha expirado**
|
||||
Unarmed.Skills.Berserk.On=[[GREEN]]**ENLOQUECIDO ACTIVADO**
|
||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Enloquecido[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Enloquecido!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u00a1T\u00fa habilidad [[YELLOW]]Enloquecido [[GREEN]]est\u00e1 refrescada!
|
||||
Unarmed.Skillup=[[YELLOW]]Habilidad de Desarmado incrementada en {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Soplador de Hojas
|
||||
Woodcutting.Ability.1=Remover hojas
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Duraci\u00f3n de Ca\u00edda de \u00c1rbol: [[YELLOW]]{0}seg
|
||||
Woodcutting.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 100+ SKILL (SOPLADOR DE HOJAS)
|
||||
Woodcutting.Effect.0=Ca\u00edda de \u00c1rbol (HABILIDAD)
|
||||
Woodcutting.Effect.1=Hace que el \u00e1rbol explote
|
||||
Woodcutting.Effect.2=Soplador de Hojas
|
||||
Woodcutting.Effect.3=Remover Hojas
|
||||
Woodcutting.Effect.4=Doble Drops
|
||||
Woodcutting.Effect.5=El doble del bot\u00edn normal
|
||||
Woodcutting.Listener=Le\u00f1ador:
|
||||
Woodcutting.SkillName=LE\u00d1ADOR
|
||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Caida de \u00c1rbol ha expirado**
|
||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**CA\u00cdDA DE \u00c1RBOL ACTIVADA**
|
||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]\u00a1Tu habilidad [[YELLOW]]Ca\u00edda de \u00c1rbol [[GREEN]]est\u00e1 refrescada!
|
||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Ca\u00edda de \u00c1rbol[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Ca\u00edda de \u00c1rbol!
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]\u00a1TU HACHA EXPLOT\u00d3 EN MILES DE PEDAZOS!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]\u00a1Ese \u00e1rbol es demasiado grande!
|
||||
Woodcutting.Skillup=[[YELLOW]]Habilidad de Le\u00f1ador incrementada en {0}. Total ({1})
|
||||
Ability.Generic.Refresh=[[GREEN]]**\u00a1HABILIDADES REFRESCADAS!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
Combat.ArrowDeflect=[[WHITE]]**FLECHA DESVIADA**
|
||||
Combat.BeastLore=[[GREEN]]**CONOCIMIENTO DE LA BESTIA**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Due\u00f1o ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BurningArrowHit=[[DARK_RED]]\u00a1Fuiste golpeado por una flecha en llamas!
|
||||
Combat.Gore=[[GREEN]]**MORDISCO**
|
||||
Combat.Ignition=[[RED]]**IGNICION**
|
||||
Combat.StruckByGore=[[RED]]**FUISTE MORDISQUEADO**
|
||||
Combat.TargetDazed=El objetivo fue [[DARK_RED]]Aturdido
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Est\u00e1s confuso. Te sientes mareado.
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Habilidades [[RED]]desactivadas
|
||||
Commands.Ability.On=Habilidades [[GREEN]]activadas
|
||||
Commands.AdminChat.Off=Chat s\u00f3lo para Admins [[RED]]desactivado
|
||||
Commands.AdminChat.On=Chat s\u00f3lo para Admins [[GREEN]]activado
|
||||
Commands.AdminToggle=[[RED]]- Alternar chat de admin
|
||||
Commands.Disabled=[[RED]]Este comando est\u00e1 deshabilitado.
|
||||
Commands.DoesNotExist=[[RED]]\u00a1El jugador no existe en la base de datos!
|
||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Modo Dios Desactivado
|
||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Modo Dios Activado
|
||||
Commands.GodMode.Forbidden=[mcMMO] No se permite Modo Dios en este mundo (Ver permisos)
|
||||
Commands.Inspect=<jugador> [[RED]]-Ver informaci\u00f3n detallada del jugador
|
||||
Commands.Invite.Accepted=[[GREEN]]Invitaci\u00f3n Aceptada. Te uniste al grupo {0}
|
||||
Commands.Invite.Success=[[GREEN]]Invitaci\u00f3n enviada Satisfactoriamente.
|
||||
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||
Commands.mcgod=[[RED]]- Alternar Modo Dios
|
||||
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
|
||||
Commands.ModDescription=[[RED]]- Lea la descripci\u00f3n breve del mod
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Commands.Other=[[GREEN]]--OTROS COMANDOS--
|
||||
Commands.Party.Accept=[[RED]]- Aceptar invitaci\u00f3n al grupo
|
||||
Commands.Party.Chat.Off=S\u00f3lo chat de grupo [[RED]]desactivado
|
||||
Commands.Party.Chat.On=S\u00f3lo chat de grupo [[RED]]activado
|
||||
Commands.Party.Commands=[[GREEN]]--COMANDOS DEL GRUPO--
|
||||
Commands.Party.Invite.0=[[RED]]ATENCI\u00d3N: [[GREEN]]Fuiste invitado al grupo {0} por {1}
|
||||
Commands.Party.Invite.1=[[YELLOW]]Ingresa [[GREEN]]/accept[[YELLOW]] para aceptar la invitaci\u00f3n
|
||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||
Commands.Party.Join=Se uni\u00f3 al grupo: {0}
|
||||
Commands.Party.Kick=[[RED]]\u00a1Fuiste expulsado del grupo {0}!
|
||||
Commands.Party.Leave=[[RED]]Abandonaste el grupo
|
||||
Commands.Party.Members=[[GREEN]]Miembros del Grupo: {0}
|
||||
Commands.Party.None=[[RED]]No est\u00e1s en un grupo.
|
||||
Commands.Party.Quit=[[RED]]- Abandona tu grupo actual
|
||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Alternar chat de grupo
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO-- Tabla de L\u00edderes: [[BLUE]]Nivel de Poder
|
||||
Commands.PowerLevel=[[DARK_RED]]NIVEL DE PODER: [[GREEN]]{0}
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO-- Tabla de L\u00edderes: [[BLUE]]{0}
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
Commands.Stats.Self=TUS ESTAD\u00cdSTICAS
|
||||
Commands.Stats=[[RED]]- Ver tus estad\u00edsticas de mcMMO
|
||||
Commands.ToggleAbility=[[RED]]- Alternar activaci\u00f3n de habilidades con click derecho
|
||||
mcMMO.MOTD=[[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
|
||||
mcMMO.NoInvites=[[RED]]No tienes invitaciones en este momento
|
||||
mcMMO.NoPermission=[[DARK_RED]]Permisos insuficientes.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no ser\u00e1 mostrada aqu\u00ed.
|
||||
mcMMO.Wiki=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - Wiki de mcMMO
|
||||
Commands.Party.InParty=[[GREEN]]Grupo: {0}
|
||||
Party.Forbidden=[mcMMO] No se permiten grupos en este mundo (Ver permisos)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||
Party.Help.2=[[RED]]Consulte [[YELLOW]]/party ? [[RED]]para m\u00e1s informaci\u00f3n
|
||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||
Party.Help.4=[[RED]]Para bloquear o desbloquear tu grupo, usa /party <lock/unlock>
|
||||
Party.Help.5=[[RED]]Para proteger tu grupo con contrase\u00f1a, usa /party password <contrase\u00f1a>
|
||||
Party.Help.6=[[RED]]Para expulsar a un jugador de tu grupo, usa /party kick <jugador>
|
||||
Party.Help.7=[[RED]]Para transferir el grupo a otro jugador usa /party owner <jugador>
|
||||
Party.InformedOnJoin={0} [[GREEN]] ha entrado a tu fiesta
|
||||
Party.InformedOnQuit={0} [[GREEN]]abandon\u00f3 el grupo
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||
Party.IsLocked=[[RED]]\u00a1Este grupo ya est\u00e1 bloqueado!
|
||||
Party.IsntLocked=[[RED]]\u00a1Este grupo no est\u00e1 bloqueado!
|
||||
Party.Locked=[[RED]]El grupo est\u00e1 bloqueado, solo el l\u00edder puede invitarte
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} no esta en tu fiesta
|
||||
Party.NotOwner=[[DARK_RED]]No eres el lider de la fiesta
|
||||
Party.PasswordSet=[[GREEN]]Contrase\u00f1a del grupo establecida: [[RED]]{0}
|
||||
Party.Player.Invalid=[[RED]]That is not a valid player.
|
||||
Party.Teleport.Dead=[[RED]]No te puedes teletransportar a un jugador muerto.
|
||||
Party.Teleport.Hurt=[[RED]]Fuiste herido en los \u00faltimos {0} segundos y no te puedes teletransportar.
|
||||
Party.Teleport.Player=[[GREEN]]Te teletransportaste a {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} se teletransport\u00f3 a ti.
|
||||
Party.Unlocked=[[GRAY]]El grupo est\u00e1 desbloqueado
|
||||
Commands.XPGain.Acrobatics=Cayendo
|
||||
Commands.XPGain.Archery=Atacando Monstruos
|
||||
Commands.XPGain.Axes=Atacando Monstruos
|
||||
Commands.XPGain.Excavation=Excavar y encontrar tesoros
|
||||
Commands.XPGain.Fishing=Pesca (\u00a1Imag\u00ednate!)
|
||||
Commands.XPGain.Herbalism=Recolectando hierbas
|
||||
Commands.XPGain.Mining=Minando Piedra y Minerales
|
||||
Commands.XPGain.Repair=Reparando
|
||||
Commands.XPGain.Swords=Atacando a Monstruos
|
||||
Commands.XPGain.Taming=Domando animales, o combatiendo con tus lobos
|
||||
Commands.XPGain.Unarmed=Atacando Monstruos
|
||||
Commands.XPGain.WoodCutting=Talando \u00e1rboles
|
||||
Commands.XPGain=[[DARK_GRAY]]OBTENCI\u00d3N DE EXPERIENCIA: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Tu BARRA DE EXP esta bloqueada a {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Tu BARRA DE EXP esta ahora [[GREEN]]DESBLOQUEADA[[GOLD]]!
|
||||
Commands.xprate.over=[[RED]]mcMMO EXP Rate Event TERMINO!!
|
||||
Commands.xprate.proper.0=[[DARK_AQUA]]El uso correcto es /xprate <n\u00famero entero> <true:false>
|
||||
Commands.xprate.proper.1=[[RED]]Uso correcto para restaurar el ratio de EXP por defecto es /xprate reset
|
||||
Commands.xprate.proper.2=[[RED]]Por favor especifique true o false para indicar si este es un evento de experiencia o no
|
||||
Commands.xprate.started.0=[[GOLD]]\u00a1EL EVENTO DE EXP DE mcMMO HA COMENZADO!
|
||||
Commands.xprate.started.1=[[GOLD]]\u00a1mcMMO est\u00e1 ahora en un evento de EXP! \u00a1El ratio de EXP es x{0}!
|
||||
XPRate.Event=[[GOLD]]\u00a1mcMMO est\u00e1 ahora en un evento de rate de EXP! \u00a1El rate de EXP es {0}x!
|
||||
Effects.Effects=EFECTOS
|
||||
Effects.Level=[[DARK_GRAY]]Nivel: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Gu\u00eda pr\u00f3ximamente...
|
||||
Guides.Axes=Gu\u00eda pr\u00f3ximamente...
|
||||
Guides.Excavation=[[DARK_AQUA]]Sobre Excavaci\u00f3n:\n[[YELLOW]]Es el acto de excavar tierra para encontrar tesoros.\n[[YELLOW]]Cuanto m\u00e1s haces esto mas tesoros puedes encontrar.\n[[DARK_AQUA]]Ganancia de Experiencia:\n[[YELLOW]]Para obtener EXP en esta habilidad necesitas usar una pala.\n[[YELLOW]]Solo ciertos materiales pueden ser excavados para\n[[YELLOW]]obtener tesoros y EXP.\n[[DARK_AQUA]]Materiales Compatibles:\n[[YELLOW]]Pasto, Tierra, Arena, Arcilla, Grava y Arena del Infierno.\n[[DARK_AQUA]]Como usar Ultra Taladro Destructor:\n[[YELLOW]]Con una pala en mano hacer click derecho para prepararla.\n[[YELLOW]]Cuando est\u00e1 en este estado tienes cerca de 4 segundos para\n[[YELLOW]]hacer contacto con un material compatible para activar\n[[YELLOW]]la habilidad Ultra Taladro Destructor.\n[[DARK_AQUA]]\u00bfQu\u00e9 es Ultra Taladro Destructor?\n[[YELLOW]]Ultra Taladro Destructor es una habilidad limitada\n[[YELLOW]]relacionada a la habilidad de Excavaci\u00f3n. Triplica la\n[[YELLOW]]probabilidad de encontrar tesoros y activa destrucci\u00f3n\n[[YELLOW]]instant\u00e1nea de materiales de Excavaci\u00f3n.\n[[DARK_AQUA]]\u00bfC\u00f3mo funciona Cazados de Tesoros?\n[[YELLOW]]Cada posible tesoro de Excavaci\u00f3n tiene su propio nivel de\n[[YELLOW]]habilidad requerida para obtenerla, como resultado de esto\n[[YELLOW]]es dif\u00edcil decir cuanto te ayuda esto.\n[[YELLOW]]Solo recuerda que cuanto mayor nivel tengas, m\u00e1s tesoros\n[[YELLOW]]encontrar\u00e1s. Y tambi\u00e9n recuerda que cada tipo de material\n[[YELLOW]]de Excavaci\u00f3n tiene su propia lista de tesoros.\n[[YELLOW]]En otras palabras, encontrar\u00e1s diferentes tesoros en\n[[YELLOW]]Tierra que los que encontrar\u00edas en Grava.\n[[DARK_AQUA]]Notas sobre Excavaci\u00f3n:\n[[YELLOW]]Los drops son completamente personalizables, as\u00ed que\n[[YELLOW]]los resultados var\u00edan de un servidor a otro.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]Sobre Miner\u00eda:\n[[YELLOW]]La miner\u00eda consiste en minar piedra y minerales. Provee\n[[YELLOW]]bonificaciones de cantidad de materiales cuando se mina.\n[[DARK_AQUA]]GANANCIA DE XP:\n[[YELLOW]]Para ganar XP, debes minar con un pico en tu mano.\n[[YELLOW]]Solo ciertos bloques bonifican XP.\n[[DARK_AQUA]]Materiales Compatibles:\n[[YELLOW]]Piedra, Carb\u00f3n, Hierro, Oro, Diamante, Redstone,\n[[YELLOW]]LapisLazuli, Obsidiana, Piedra Mohosa, Piedra del Fin,\n[[YELLOW]]Piedra Luminosa, y Piedra del Infierno.\n[[DARK_AQUA]]Como usar Super Destructor:\n[[YELLOW]]Con un pico en la mano, click derecho para prepararla.\n[[YELLOW]]Una vez preparada, tienes cerca de 4 segundos para hacer\n[[YELLOW]]contacto con materiales compatibles, el cual activara Super\n[[YELLOW]]Destructor.\n[[DARK_AQUA]]\u00bfQu\u00e9 es Super Destructor?\n[[YELLOW]]Super Destructor es una habilidad con un tiempo de reutili-\n[[YELLOW]]zaci\u00f3n vinculada a la habilidad de miner\u00eda.\n[[YELLOW]]Triplica tus chances de dropeo de items extras y activa la\n[[YELLOW]]destrucci\u00f3n instant\u00e1nea de materiales de Miner\u00eda.\n[[DARK_AQUA]]Como usar Miner\u00eda Explosiva:\n[[YELLOW]]Con un detonador en la mano, que es un encendedor,\n[[YELLOW]]click derecho en una TNT a la distancia. Esto causar\u00e1 que\n[[YELLOW]]la TNT explote instantaneamente.\n[[DARK_AQUA]]\u00bfC\u00f3mo funciona Miner\u00eda Explosiva?\n[[YELLOW]]Miner\u00eda Explosiva es una habilidad con un tiempo de reutili-\n[[YELLOW]]zaci\u00f3n vinculada a la habilidad de miner\u00eda.\n[[YELLOW]]Te da bonificaciones cuando se mina con TNT y te permite \n[[YELLOW]]detonar TNT remotamente. Hay tres partes de la Miner\u00eda\n[[YELLOW]]Explosiva. La primera son Grandes Bombas, que incrementa\n[[YELLOW]]el radio de explosi\u00f3n. La segunda Experto en Demolici\u00f3n,\n[[YELLOW]]que disminuye el da\u00f1o recibido por la explosi\u00f3n. La tercera\n[[YELLOW]]incrementa la cantidad de minerales obtenidos por TNT y\n[[YELLOW]]disminuye los escombros generados.
|
||||
Guides.Repair=Gu\u00eda pr\u00f3ximamente...
|
||||
Guides.Swords=Gu\u00eda pr\u00f3ximamente...
|
||||
Guides.Taming=Gu\u00eda pr\u00f3ximamente...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Inspect.OfflineStats=Estad\u00edsticas de mcMMO para el Jugador Desconectado [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]\u00a1Est\u00e1s demasiado lejos como para inspeccionar a ese jugador!
|
||||
Item.ChimaeraWing.Fail=**\u00a1LAS ALAS DE QUIMERA FALLARON!**
|
||||
Item.ChimaeraWing.Pass=**\u00a1ALAS DE QUIMERA!**
|
||||
Item.Injured.Wait=Te lesionaste recientemente y ten\u00e9s que esperar para usar esto. [[YELLOW]]({0}seg)
|
||||
Skills.Disarmed=[[DARK_RED]]\u00a1Has sido desarmado!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]Necesitas m\u00e1s
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] EXP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]Est\u00e1s demasiado cansado como para utilizar esa habilidad de nuevo.
|
||||
Stats.Header.Combat=[[GOLD]]-=HABILIDADES DE COMBATE=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=HABILIDADES DE RECOLECCI\u00d3N=-
|
||||
Stats.Header.Misc=[[GOLD]]-=HABILIDADES VARIAS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Estad\u00edsticas
|
@ -1,442 +0,0 @@
|
||||
Combat.Ignition=[[RED]]**IGNICION**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Has sido golpeado por una flecha ardiendo\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Estas confuso. Te sientes mareado...
|
||||
Combat.TargetDazed=El objetivo fue [[DARK_RED]]aturdido
|
||||
Combat.StruckByGore=[[RED]]**GOLPEADO POR MORDISCO**
|
||||
Combat.Gore=[[GREEN]]**MORDISCO**
|
||||
Combat.ArrowDeflect=[[WHITE]]**FLECHA DESVIADA**
|
||||
Item.ChimaeraWingFail=**FLECHA QUIMERA FALLADA\!**
|
||||
Item.ChimaeraWingPass=**FLECHA QUIMERA**
|
||||
Item.InjuredWait=Has sido herido recientemente y tienes que esperar para usar esto. [[YELLOW]]({0}s)
|
||||
m.mccPartyCommands=[[GREEN]]--COMANDOS DE FIESTA--
|
||||
m.mccParty=[party name] [[RED]]- Crea/Entra a una fiesta especifica
|
||||
m.mccPartyQ=[[RED]]- Abandona tu fiesta actual
|
||||
m.mccPartyToggle=[[RED]] - Activa/Desactiva el chat de fiesta
|
||||
m.mccPartyInvite=[player name] [[RED]]- Envia una invitacion para la fiesta
|
||||
m.mccPartyAccept=[[RED]]- Acepta una invitacion para la fiesta
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Teletransportate a un miembro de la fiesta
|
||||
m.mccOtherCommands=[[GREEN]]--OTROS COMANDOS--
|
||||
m.mccStats=- Mira tus estadisticas de McMMO
|
||||
m.mccLeaderboards=- Ranking de lideres
|
||||
m.mccToggleAbility=- Activa/Desactiva la activacion de la habilidad con el click derecho
|
||||
m.mccAdminToggle=- Activa/Desactiva el chat de admins
|
||||
m.mccInspect=[playername] [[RED]]- Mira informacion detallada del jugador
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifica el objetivo
|
||||
m.mccMcGod=- Modo dios
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Mira informacion detallada sobre una habilidad
|
||||
m.mccModDescription=[[RED]]- Lee la descripcion del MOD
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]GANANCIA DE EXP: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFECTOS
|
||||
m.YourStats=TUS ESTADISTICAS
|
||||
m.SkillTaming=DOMADURA
|
||||
m.XPGainTaming=Animal Taming, or combat w/ your wolves
|
||||
m.EffectsTaming1_0=Leyenda de bestias
|
||||
m.EffectsTaming1_1=Golpear con huesos examina a los lobos
|
||||
m.EffectsTaming2_0=Sangre
|
||||
m.EffectsTaming2_1=Golpe critico que hace sangrar
|
||||
m.EffectsTaming3_0=Garras afiladas
|
||||
m.EffectsTaming3_1=Bonus de daño
|
||||
m.EffectsTaming4_0=Consciente del medio ambiente
|
||||
m.EffectsTaming4_1=Inmunidad a heridas por caidas, Cactus/Lava fobia
|
||||
m.EffectsTaming5_0=Piel gruesa
|
||||
m.EffectsTaming5_1=Reduccion de daño, Resistencia al fuego
|
||||
m.EffectsTaming6_0=A prueba de golpes
|
||||
m.EffectsTaming6_1=Reduccion del daño con explosivos
|
||||
m.AbilLockTaming1=BLOQUEADO HASTA TENER HABILIDAD +100 (CONSCIENTE DEL MEDIO AMBIENTE)
|
||||
m.AbilLockTaming2=BLOQUEADO HASTA TENER HABILIDAD +250 (PIEL GRUESA)
|
||||
m.AbilLockTaming3=BLOQUEADO HASTA TENER HABILIDAD +500 (A PRUEBA DE GOLPES)
|
||||
m.AbilLockTaming4=BLOQUEADO HASTA TENER HABILIDAD +750 (GARRAS AFILADAS)
|
||||
m.AbilBonusTaming1_0=Consciente del medio ambiente
|
||||
m.AbilBonusTaming1_1=Los lobos evitan el peligro
|
||||
m.AbilBonusTaming2_0=Piel gruesa
|
||||
m.AbilBonusTaming2_1=Daño reducido a la mitad, Resistencia al fuego
|
||||
m.AbilBonusTaming3_0=A prueba de golpes
|
||||
m.AbilBonusTaming3_1=Los explosivos hacen 1/6 del daño normal
|
||||
m.AbilBonusTaming4_0=Garras afiladas
|
||||
m.AbilBonusTaming4_1=+2 de Daño
|
||||
m.TamingGoreChance=[[RED]]Oportunidad de sangre: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=TALA DE ARBOLES
|
||||
m.XPGainWoodCutting=Cortando arboles
|
||||
m.EffectsWoodCutting1_0=Cortador de arboles (HABILIDAD)
|
||||
m.EffectsWoodCutting1_1=Haz que los arboles exploten
|
||||
m.EffectsWoodCutting2_0=Soplador de hojas
|
||||
m.EffectsWoodCutting2_1=Aparta las hojas
|
||||
m.EffectsWoodCutting3_0=Doble de gotas
|
||||
m.EffectsWoodCutting3_1=Doble del botin habitual
|
||||
m.AbilLockWoodCutting1=BLOQUEADO HASTA TENER HABILIDAD +100 (SOPLADOR DE HOJAS)
|
||||
m.AbilBonusWoodCutting1_0=Soplador de hojas
|
||||
m.AbilBonusWoodCutting1_1=Aparta las ojas
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Posibilidad de Doble de gotas: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Duracion de tala de arboles: [[YELLOW]]{0}s
|
||||
m.SkillArchery=Tiro con Arco
|
||||
m.XPGainArchery=Ataque a monstruos
|
||||
m.EffectsArchery1_0=Ignicion
|
||||
m.EffectsArchery1_1=25% de posibilidades de que un enemigo arda en llamas
|
||||
m.EffectsArchery2_0=Aturdir (Jugadores)
|
||||
m.EffectsArchery2_1=Disorients foes and deals 4 DMG
|
||||
m.EffectsArchery3_0=+ Daño
|
||||
m.EffectsArchery3_1=Modifica el daño
|
||||
m.EffectsArchery4_0=Recuperación de flecha
|
||||
m.EffectsArchery4_1=Posibilidad de obtener flechas de cadaveres
|
||||
m.ArcheryDazeChance=[[RED]]Posibilidad de aturdir: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Posibilidad de obtener flechas: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Duracion de la ignicion: [[YELLOW]]{0} seconds
|
||||
m.ArcheryDamagePlus=[[RED]]+ Daño (Rank{0}): [[YELLOW]] {0} de bonus de daño
|
||||
m.SkillAxes=HACHAS
|
||||
m.XPGainAxes=Ataque a monstruos
|
||||
m.EffectsAxes1_0=Cortador de cabecas (HABILIDAD)
|
||||
m.EffectsAxes1_1=Causa daños en arena
|
||||
m.EffectsAxes2_0=Golpes criticos
|
||||
m.EffectsAxes2_1=Doble de daño
|
||||
m.EffectsAxes3_0=Axe Mastery
|
||||
m.EffectsAxes3_1=Adds bonus DMG
|
||||
m.EffectsAxes4_0=Impact
|
||||
m.EffectsAxes4_1=Strike with enough force to shatter armor
|
||||
m.EffectsAxes5_0=Greater Impact
|
||||
m.EffectsAxes5_1=Deal bonus damage to unarmored foes
|
||||
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
|
||||
m.AbilBonusAxes1_0=Axe Mastery
|
||||
m.AbilBonusAxes1_1=Bonus {0} damage
|
||||
m.AbilBonusAxes2_0=Impact
|
||||
m.AbilBonusAxes2_1=Deal {0} DMG to armor
|
||||
m.AbilBonusAxes3_0=Greater Impact
|
||||
m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
|
||||
m.AxesCritChance=[[RED]]Posibilad de golpe critico: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Longitud de Cortador de cabezas: [[YELLOW]]{0}s
|
||||
m.SkillSwords=ESPADAS
|
||||
m.XPGainSwords=Ataque a monstruos
|
||||
m.EffectsSwords1_0=Contraataque
|
||||
m.EffectsSwords1_1=Desviar el 50% del daño obtenido
|
||||
m.EffectsSwords2_0=Golpes dentados (HABILIDAD)
|
||||
m.EffectsSwords2_1=25% de daño en Arena, y efecto de hemorragia
|
||||
m.EffectsSwords3_0=Ataque cortante con efecto de hemorragia
|
||||
m.EffectsSwords3_1=5 sangramientos
|
||||
m.EffectsSwords4_0=Desviar
|
||||
m.EffectsSwords4_1=Anula el daño
|
||||
m.EffectsSwords5_0=Hemorragia
|
||||
m.EffectsSwords5_1=Causa sangramientos repetidos a lo largo del tiempo
|
||||
m.SwordsCounterAttChance=[[RED]]Posibilidad de contraataque: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Duracion del sangrado: [[YELLOW]]{0} ticks
|
||||
m.SwordsBleedChance=[[RED]]Posibilidad de hemorragia: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Posibilidad de desviacion: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Duracion de los golpes dentados: [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 Tick ocurre cada 2 segundos
|
||||
m.SkillAcrobatics=ACROBACIAS
|
||||
m.XPGainAcrobatics=Caida
|
||||
m.EffectsAcrobatics1_0=Rodar
|
||||
m.EffectsAcrobatics1_1=Reduce o evita daño
|
||||
m.EffectsAcrobatics2_0=Rodar con estilo
|
||||
m.EffectsAcrobatics2_1=Dos veces mas efectivos que Rodar
|
||||
m.EffectsAcrobatics3_0=Esquivar
|
||||
m.EffectsAcrobatics3_1=Reduce el daño a la mitad
|
||||
m.AcrobaticsRollChance=[[RED]]Posibilidad de Rodar: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Posibilidad de Rodar con estilo: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Posibilidad de Esquivar: [[YELLOW]]{0}%
|
||||
m.SkillMining=MINAR
|
||||
m.XPGainMining=Minar Piedra & Oro
|
||||
m.EffectsMining1_0=Super rompedor (HABILIDAD)
|
||||
m.EffectsMining1_1=+ Velocidad, Posibilidad de obtener triple beneficio
|
||||
m.EffectsMining2_0=Beneficio doble
|
||||
m.EffectsMining2_1=Dobla el botin normal
|
||||
m.MiningDoubleDropChance=[[RED]]Posibilidad de Beneficio doble: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Duracion de Super Rompedor: [[YELLOW]]{0}s
|
||||
m.SkillRepair=REPARAR
|
||||
m.XPGainRepair=Reparacion
|
||||
m.EffectsRepair1_0=Reparar
|
||||
m.EffectsRepair1_1=Reparar Herramientas y armadura de Hierro
|
||||
m.EffectsRepair2_0=Maestro de reparacion
|
||||
m.EffectsRepair2_1=Crecimiento de la cantidad de reparacion
|
||||
m.EffectsRepair3_0=Super Reparacion
|
||||
m.EffectsRepair3_1=Doble efectividad
|
||||
m.EffectsRepair4_0=Reparar diamantes (+{0} HABILIDAD)
|
||||
m.EffectsRepair4_1=Reparar Herramientas y armadura de Diamantes
|
||||
m.RepairRepairMastery=[[RED]]Maestro de reparacion: [[YELLOW]]{0}% extra de duracion obtenido
|
||||
m.RepairSuperRepairChance=[[RED]]Posibilidad de Super Reparacion: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=DESARMADO
|
||||
m.XPGainUnarmed=Ataque a monstruos
|
||||
m.EffectsUnarmed1_0=Enloquecer (HABILIDAD)
|
||||
m.EffectsUnarmed1_1=+50% daño, Romper materiales fragiles
|
||||
m.EffectsUnarmed2_0=Desarmar (Jugadores)
|
||||
m.EffectsUnarmed2_1=Caida del objeto de mano del enemigo
|
||||
m.EffectsUnarmed3_0=Iron Arm Style
|
||||
m.EffectsUnarmed3_1=Hardens your arm over time
|
||||
m.EffectsUnarmed5_0=Desviar flechas
|
||||
m.EffectsUnarmed5_1=Desviar flechas
|
||||
m.AbilBonusUnarmed2_0=Iron Arm Style
|
||||
m.AbilBonusUnarmed2_1=+{0} DMG Upgrade
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Posibilidad de Desviar flechas: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Posibilidad de Desarmar: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Posibilidad de Enloquecer: [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=HERBORISTERIA
|
||||
m.XPGainHerbalism=Cosecha de hierbas
|
||||
m.EffectsHerbalism1_0=Tierra verde (HABILIDAD)
|
||||
m.EffectsHerbalism1_1=Triple experiencia, Triple beneficio
|
||||
m.EffectsHerbalism2_0=Dedos verdes (Trigo)
|
||||
m.EffectsHerbalism2_1=Autoplanta el trigo al recolectarlo
|
||||
m.EffectsHerbalism3_0=Dedos verdes (Piedras)
|
||||
m.EffectsHerbalism3_1=Transorma Cobblestone en Moss Stone (usa semillas)
|
||||
m.EffectsHerbalism4_0=Farmer's Diet
|
||||
m.EffectsHerbalism4_1=Improves hunger restored from herbalist foods
|
||||
m.EffectsHerbalism5_0=Doble beneficio (Todas las hierbas)
|
||||
m.EffectsHerbalism5_1=Dobla el botin normal
|
||||
m.HerbalismGreenTerraLength=[[RED]]Duracion de Tierra verde: [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Posibilidad de Dedos verdes: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Etapa de Dedos verdes: [[YELLOW]] El Trigo crece en la etapa {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Posibilidad de Doble beneficio: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
m.SkillExcavation=EXCAVACION
|
||||
m.XPGainExcavation=Excavar y encontrar tesoros
|
||||
m.EffectsExcavation1_0=Ultra perforador (HABILIDAD)
|
||||
m.EffectsExcavation1_1=Triple beneficio, Triple EXP, + Velocidad
|
||||
m.EffectsExcavation2_0=Cazatesoros
|
||||
m.EffectsExcavation2_1=Habilidad para excavar y obtener tesoros
|
||||
m.ExcavationGigaDrillBreakerLength=[[RED]]Duracion de Ultra perforador: [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Has establecido un yunque, Los yunques pueden reparar herramientas y armadura.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]El lobo se escabuye hacia ti...
|
||||
mcPlayerListener.AbilitiesOff=Uso de habilidad desactivada
|
||||
mcPlayerListener.AbilitiesOn=Uso de habilidad activada
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**HABILIDADES ACTUALIZADAS\!**
|
||||
mcPlayerListener.AcrobaticsSkill=Acrobacias:
|
||||
mcPlayerListener.ArcherySkill=Tiro con Arco:
|
||||
mcPlayerListener.AxesSkill=Hachas:
|
||||
mcPlayerListener.ExcavationSkill=Excavacion:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Dios Desactivado
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Dios Activado
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**DEDOS VERDES**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**DEDOS VERDES FALLIDO**
|
||||
mcPlayerListener.HerbalismSkill=Herboristeria:
|
||||
mcPlayerListener.MiningSkill=Minar:
|
||||
mcPlayerListener.NoPermission=mcPermisos insuficientes
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no seras mostrado aqui.
|
||||
mcPlayerListener.NotInParty=[[RED]]No estas en una fiesta.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Invitacion enviada satisfactoriamente.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]Has recivido una invitacion a la fiesta para {0} de {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Escribe [[GREEN]]/{0}[[YELLOW]] para aceptar la invitacion
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Invitacion aceptada. Has entrado a la fiesta {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]No tienes invitaciones ahora mismo
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Estas en la fiesta {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Miembros de la fiesta
|
||||
mcPlayerListener.LeftParty=[[RED]]Has abandonado esta fiesta
|
||||
mcPlayerListener.JoinedParty=Ha entrado a la fiesta: {0}
|
||||
mcPlayerListener.PartyChatOn=Solo Chat de fiesta [[GREEN]]Activado
|
||||
mcPlayerListener.PartyChatOff=Solo Chat de fiesta [[RED]]Desactivado
|
||||
mcPlayerListener.AdminChatOn=Solo Chat de Admins [[GREEN]]Activado
|
||||
mcPlayerListener.AdminChatOff=Solo Chat de Admins [[RED]]Desactivado
|
||||
mcPlayerListener.MOTD=[[BLUE]]Este server esta ejecutando mcMMO {0} escribe [[YELLOW]]/{1}[[BLUE]] para obtener ayuda.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]NIVEL DE PODER: [[GREEN]]{0}
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Nivel de Poder [[YELLOW]]Ranking de lideres--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Ranking de lideres--
|
||||
mcPlayerListener.RepairSkill=Reparar:
|
||||
mcPlayerListener.SwordsSkill=Espadas:
|
||||
mcPlayerListener.TamingSkill=Domar:
|
||||
mcPlayerListener.UnarmedSkill=Desarmado:
|
||||
mcPlayerListener.WoodcuttingSkill=Tala de arboles:
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estadisticas
|
||||
Party.InformedOnJoin={0} [[GREEN]] ha entrado a tu fiesta
|
||||
Party.InformedOnQuit={0} [[GREEN]] ha salido de tu fiesta
|
||||
Skills.YourGreenTerra=[[GREEN]]Tu habilidad [[YELLOW]]Tierra Verde [[GREEN]] ha sido actualizada!
|
||||
Skills.YourTreeFeller=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de Arboles [[GREEN]] ha sido actualizada!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Rompedor [[GREEN]]ha sido actualizada!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Tu habilidad [[YELLOW]]Golpes dentados [[GREEN]]ha sido actualizada!
|
||||
Skills.YourBerserk=[[GREEN]]Tu habilidad [[YELLOW]]Enloquecer [[GREEN]]ha sido actualizada!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de cabezas [[GREEN]]ha sido actualizada!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Perforador [[GREEN]]ha sido actualizada!
|
||||
Skills.TooTired=[[RED]]Estas demasiado cansado para usar esta habilidad de nuevo.
|
||||
Skills.ReadyHoe=[[GREEN]]**SACHO LISTO PARA USAR TIERRA VERDE**
|
||||
Skills.LowerHoe=[[GRAY]]**TU SACHO HA SIDO DESCARGADO**
|
||||
Skills.ReadyAxe=[[GREEN]]**HACHA LISTA PARA USAR CORTADOR DE ARBOLES**
|
||||
Skills.LowerAxe=[[GRAY]]**TU HACHA HA SIDO DESCARGADA**
|
||||
Skills.ReadyFists=[[GREEN]]**TUS PUÑOS ESTAN LISTOS PARA USAR ENLOQUECER**
|
||||
Skills.LowerFists=[[GRAY]]**TUS PUÑOS HAN SIDO DESCARGADOS**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**TU PICO ESTA LISTO PARA USAR SUPER ROMPEDOR**
|
||||
Skills.LowerPickAxe=[[GRAY]]**TU PICO HA SIDO DESCARGADO**
|
||||
Skills.ReadyShovel=[[GREEN]]**TU PALA ESTA PREPARADA PARA USAR ULTRA PERFORADOR**
|
||||
Skills.LowerShovel=[[GRAY]]**TU PALA HA SIDO DESCARGADA**
|
||||
Skills.ReadySword=[[GREEN]]**TU ESPADA ESTA PREPARADA PARA USAR GOLPES DENTADOS**
|
||||
Skills.LowerSword=[[GRAY]]**TU PALA HA SIDO DESCARGADA**
|
||||
Skills.BerserkOn=[[GREEN]]**ENLOQUECER ACTIVADO**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Enloquecer!
|
||||
Skills.GreenTerraOn=[[GREEN]]**TIERRA VERDE ACTIVADO**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Tierra Verde!
|
||||
Skills.TreeFellerOn=[[GREEN]]**CORTADOR DE ARBOLES ACTIVADO**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de arboles!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER ROMPEDOR ACTIVADO**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Super Rompedor!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**GOLPES DENTADOS ACTIVADOS**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Golpes Dentados!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**CORTADOR DE CABEZAS ACTIVADO**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de Cabezas!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**ULTRA PERFORADOR ACTIVADO**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Ultra Perforador!
|
||||
Skills.GreenTerraOff=[[RED]]**Tierra Verde se ha agotado**
|
||||
Skills.TreeFellerOff=[[RED]]**Tree Feller se ha agotado**
|
||||
Skills.SuperBreakerOff=[[RED]]**Super Rompedor se ha agotado**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Golpes Dentados se ha agotado**
|
||||
Skills.BerserkOff=[[RED]]**Enloquecer se ha agotado**
|
||||
Skills.SkullSplitterOff=[[RED]]**Cortador de Cabezas se ha agotado**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Ultra Perforador se ha agotado**
|
||||
Skills.TamingUp=[[YELLOW]]Habilidades de domar aumentaron en un {0}. En total: ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Habilidades acrobaticas aumentaron en un {0}. En Total: ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Habilidades de Tiro con arco aumentadas en un {0}. En Total: ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Habilidades de espada aumentadas en un {0}. En total: ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Habilidades de hacha aumentadas en un {0}. En total: ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Habilidades sin arma aumentadas en un {0}. En total: ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Habilidades de herboristeria aumentadas en un {0}. En total: ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Habilidades de mineria aumentadas en un {0}. En total: ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Habilidades de tala de arboles aumentadas en un {0}. En total: ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Habilidades de reparacion aumentadas en un {0}. En total: ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Habilidades de exvacacion aumentadas en un {0}. En total: ({1})
|
||||
Skills.FeltEasy=[[GRAY]]Esa fue facil.
|
||||
Skills.StackedItems=[[DARK_RED]]No puedes reparar objetos apilados.
|
||||
Skills.NeedMore=[[DARK_RED]]Necesitas mas
|
||||
Skills.AdeptDiamond=[[DARK_RED]]No tienes habilidades suficientes para reparar Diamante
|
||||
Skills.FullDurability=[[GRAY]]Esto esta a su maxima duracion
|
||||
Skills.Disarmed=[[DARK_RED]]Has sido desarmado!
|
||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]**LEYENDA DE BESTIAS**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Dueño ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread,[[DARK_AQUA]]Donation Info:
|
||||
Party.Locked=[[RED]]La fiesta esta bloqueda, solo el lider puede invitarte
|
||||
Party.IsntLocked=[[GRAY]]La fiesta no esta bloqueada
|
||||
Party.Unlocked=[[GRAY]]La fiesta esta desbloqueada
|
||||
Party.Help1=[[RED]]El uso correcto es [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] o [[WHITE]]'q' [[YELLOW]]para salir
|
||||
Party.Help2=[[RED]]Para entrar a una fiesta con contraseña usa [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Consulta /{0} ? para mas informacion
|
||||
Party.Help4=[[RED]]Usa [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]para entrar a una fiesta o [[WHITE]]'q' [[YELLOW]]para salir
|
||||
Party.Help5=[[RED]]Para bloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]Para desbloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]Para proteger tu fiesta con contraseña usa [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]Para kickear a un jugador de tu fiesta usa [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]Para transferir el liderazgo de una fiesta usa [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]No eres el lider de la fiesta
|
||||
Party.InvalidName=[[DARK_RED]]Este no es un nombre valido para la fiesta
|
||||
Party.PasswordSet=[[GREEN]]Contraseña de la fiesta puesta a {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]No se puede kickear al jugador {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} no esta en tu fiesta
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]No se puede poner de lider a {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]El uso correcto es /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Tambien puedes escribir /{0} reset para hacer que todo vuelva a la normalidad
|
||||
Commands.xprate.proper3=[[RED]]Introduzca true o false en el segundo valor
|
||||
Commands.xprate.over=[[RED]]mcMMO EXP Rate Event TERMINO!!
|
||||
Commands.xprate.started=[[GOLD]]mcMMO XP EVENT COMENZO!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE ES AHORA {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Tu BARRA DE EXP esta bloqueada a {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Tu BARRA DE EXP esta ahora [[GREEN]]DESBLOQUEADA[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]Ese no es un nombre de habilidad valido! Try /xplock mining
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonWolfFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
||||
m.EffectsTaming8_0=Fast Food Service
|
||||
m.EffectsTaming8_1=Chance for wolves to heal on attack
|
||||
m.AbilLockTaming5=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
m.AbilBonusTaming5_0=Fast Food Service
|
||||
m.AbilBonusTaming5_1=50% Chance for heal on attack
|
||||
Swords.StoppedBleeding=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
m.EffectsMining3_0=Blast Mining
|
||||
m.EffectsMining3_1=Bonuses to mining with TNT
|
||||
m.EffectsMining4_0=Bigger Bombs
|
||||
m.EffectsMining4_1=Increases TNT explosion radius
|
||||
m.EffectsMining5_0=Demolitions Expertise
|
||||
m.EffectsMining5_1=Decreases damage from TNT explosions
|
||||
m.AbilLockMining1=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
m.AbilLockMining2=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
m.AbilLockMining3=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
m.MiningBiggerBombs=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
m.MiningDemolitionsExpertDamageDecrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
||||
m.MiningBlastMining=[[RED]]Blast Mining: [[YELLOW]] Rank {0} [[GRAY]]({1})
|
||||
m.BlastMining1 = +35% ore yield
|
||||
m.BlastMining2 = +40% ore yield
|
||||
m.BlastMining3 = +45% ore yield, no debris
|
||||
m.BlastMining4 = +50% ore yield, no debris
|
||||
m.BlastMining5 = +55% ore yield, no debris, double drops
|
||||
m.BlastMining6 = +60% ore yield, no debris, double drops
|
||||
m.BlastMining7 = +65% ore yield, no debris, triple drops
|
||||
m.BlastMining8 = +70% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Axes.GreaterImpactOnSelf=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.GreaterImpactOnEnemy=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Skills.BerserkPlayerOff=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GreenTerraPlayerOff=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.TreeFellerPlayerOff=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SuperBreakerPlayerOff=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SkullSplitterPlayerOff=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.BlastMiningPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Skills.YourBlastMining=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
|
||||
Acrobatics.GracefulRoll=[[GREEN]]**GRACEFUL ROLL**
|
||||
Acrobatics.Dodge=[[GREEN]]**DODGE**
|
||||
Acrobatics.Roll=**ROLL**
|
||||
Axes.HitCritically=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.CriticalHit=[[RED]]CRITIAL HIT!
|
||||
Axes.HitByCleave=[[DARK_RED]]Struck by CLEAVE!
|
||||
Swords.EnemyBleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.HitBySerratedStrikes=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.CounterAttacked=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.HitByCounterAttack=[[DARK_RED]]Hit with a counter-attack!
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
XPRate.Event = [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
BlastMining.Boom = [[GRAY]]**BOOM**
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
m.ArcherySkillShot=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
||||
m.SkillStats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Inspect.Offline = [[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Commands.DoesNotExist = [[RED]]Player does not exist in the database!
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Stats.GatheringHeader=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.CombatHeader=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.MiscHeader=[[GOLD]]-=MISC SKILLS=-
|
||||
Commands.NoConsole=This command does not support console usage.
|
@ -1,435 +1,440 @@
|
||||
Combat.Ignition=[[RED]]**SYTYTYS**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Palava nuoli osui sinuun\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||
Combat.TargetDazed=Kohde [[DARK_RED]]tyrmätty
|
||||
Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY**
|
||||
Combat.Gore=[[GREEN]]**PISTO**
|
||||
Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU**
|
||||
Item.ChimaeraWingFail=**KHIMAIRAN SIIVEN KÄYTTÖ EPÄONNISTUI\!**
|
||||
Item.ChimaeraWingPass=**KHIMAIRAN SIIPI**
|
||||
Item.InjuredWait=Sinua on haavoitettu äskettäin joten joudut odottaa tämän käyttöä. [[YELLOW]]({0}s)
|
||||
m.mccPartyCommands=[[GREEN]]--RYHMÄKOMENNOT--
|
||||
m.mccParty=[party name] [[RED]]- Luo/liity nimettyyn ryhmään
|
||||
m.mccPartyQ=[[RED]]- Lähde ryhmästä
|
||||
m.mccPartyToggle=[[RED]] - Laita ryhmäjuttelu päälle/pois
|
||||
m.mccPartyInvite=[player name] [[RED]]- Lähetä ryhmäkutsu
|
||||
m.mccPartyAccept=[[RED]]- Hyväksy ryhmäkutsu
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Siirry ryhmän jäsenen luo
|
||||
m.mccOtherCommands=[[GREEN]]--MUUT KOMENNOT--
|
||||
m.mccStats=- Näytä mcMMO tilastosi
|
||||
m.mccLeaderboards=- Tulostaulukko
|
||||
m.mccToggleAbility=- Laita taitojen aktivointi oikealla näppäimellä päälle/pois
|
||||
m.mccAdminToggle=- Laita admin juttelu päälle/pois
|
||||
m.mccInspect=[playername] [[RED]]- Näytä yksityiskohtaiset tiedot pelaajasta
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Muokkaa kohdetta
|
||||
m.mccMcGod=- "God Mode"
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Näytä ykistyiskohtaiset tiedot taidosta
|
||||
m.mccModDescription=[[RED]]- Lue lyhyt kuvaus modista
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]KOKEMUSPISTEIDEN MÄÄRÄ: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFEKTIT
|
||||
m.YourStats=TILASTOSI
|
||||
m.SkillTaming=KESYTTÄMINEN
|
||||
m.XPGainTaming=Animal Taming, or combat w/ your wolves
|
||||
m.EffectsTaming1_0=Pedon Tarina
|
||||
m.EffectsTaming1_1=Luulla lyöminen tutkii susia
|
||||
m.EffectsTaming2_0=Pisto
|
||||
m.EffectsTaming2_1=Kriittinen Isku joka lisää Verenvuodon
|
||||
m.EffectsTaming3_0=Teroitetut Kynnet
|
||||
m.EffectsTaming3_1=Tuhoamis Bonus
|
||||
m.EffectsTaming4_0=Ympäristötietoinen
|
||||
m.EffectsTaming4_1=Kaktus/Laavapelko, immuuni Putousvahingolle
|
||||
m.EffectsTaming5_0=Paksu Turkki
|
||||
m.EffectsTaming5_1=Vahingon vähennys, Tulenkestävä
|
||||
m.EffectsTaming6_0=Räjähdyskestävä
|
||||
m.EffectsTaming6_1=Räjähdysvahingon vähennys
|
||||
m.AbilLockTaming1=LUKITTU KUNNES 100+ TAITO (YMPÄRISTÖTIETOINEN)
|
||||
m.AbilLockTaming2=LUKITTU KUNNES 250+ TAITO (PAKSU TURKKI)
|
||||
m.AbilLockTaming3=LUKITTU KUNNES 500+ TAITO (RÄJÄHDYSKESTÄVÄ)
|
||||
m.AbilLockTaming4=LUKITTU KUNNES 750+ TAITO (TEROITETUT KYNNET)
|
||||
m.AbilBonusTaming1_0=Ympäristötietoinen
|
||||
m.AbilBonusTaming1_1=Sudet karttavat vaaraa
|
||||
m.AbilBonusTaming2_0=Paksu Turkki
|
||||
m.AbilBonusTaming2_1=Puolitettu vahinko, Tulenkestävä
|
||||
m.AbilBonusTaming3_0=Räjähdyskestävä
|
||||
m.AbilBonusTaming3_1=Räjähteet vahingoittavat 1/6 vähemmän
|
||||
m.AbilBonusTaming4_0=Teroitetut Kynnet
|
||||
m.AbilBonusTaming4_1=+2 Vahinko
|
||||
m.TamingGoreChance=[[RED]]Piston todennäköisyys: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=PUUN KAATO
|
||||
m.XPGainWoodCutting=Puiden pilkkominen
|
||||
m.EffectsWoodCutting1_0=Puunkaataja (TAITO)
|
||||
m.EffectsWoodCutting1_1=Räjäytä puita
|
||||
m.EffectsWoodCutting2_0=Lehdenpuhallin
|
||||
m.EffectsWoodCutting2_1=Puhalla lehtiä pois
|
||||
m.EffectsWoodCutting3_0=Tuplasaalis
|
||||
m.EffectsWoodCutting3_1=Tuplaa normaali saalis
|
||||
m.AbilLockWoodCutting1=LUKITTU KUNNES 100+ TAITO (LEHDENPUHALLIN)
|
||||
m.AbilBonusWoodCutting1_0=Lehdenpuhallin
|
||||
m.AbilBonusWoodCutting1_1=Puhalla lehtiä pois
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Puunkaatajan kesto: [[YELLOW]]{0}s
|
||||
m.SkillArchery=JOUSIAMMUNTA
|
||||
m.XPGainArchery=Hyökkäämällä hirviöiden kimppuun
|
||||
m.EffectsArchery1_0=Sytytys
|
||||
m.EffectsArchery1_1=25% Todennäköisyys että vihollinen syttyy tuleen
|
||||
m.EffectsArchery2_0=Pökerrys (Pelaajat)
|
||||
m.EffectsArchery2_1=Disorients foes and deals 4 DMG
|
||||
m.EffectsArchery3_0=Vahinko+
|
||||
m.EffectsArchery3_1=Muokkaa vahinkoa
|
||||
m.EffectsArchery4_0=Nuolenkeräys
|
||||
m.EffectsArchery4_1=Todennäköisyys kerätä nuolia raadoista
|
||||
m.ArcheryDazeChance=[[RED]]Todennäköisyys Pökerryttää: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Todennäköisyys kerätä nuolia: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Sytytyksen kesto: [[YELLOW]]{0} sekuntia
|
||||
m.ArcheryDamagePlus=[[RED]]Vahinko+ (Rank{0}): [[YELLOW]]Bonus {0} vahinko
|
||||
m.SkillAxes=KIRVEET
|
||||
m.XPGainAxes=Hyökkäämällä hirviöiden kimppuun
|
||||
m.EffectsAxes1_0=Kallonhalkoja (TAITO)
|
||||
m.EffectsAxes1_1=Tee aluevahinkoa
|
||||
m.EffectsAxes2_0=Kriittiset Iskut
|
||||
m.EffectsAxes2_1=Tuplavahinko
|
||||
m.EffectsAxes3_0=Axe Mastery
|
||||
m.EffectsAxes3_1=Adds bonus DMG
|
||||
m.EffectsAxes4_0=Impact
|
||||
m.EffectsAxes4_1=Strike with enough force to shatter armor
|
||||
m.EffectsAxes5_0=Greater Impact
|
||||
m.EffectsAxes5_1=Deal bonus damage to unarmored foes
|
||||
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
|
||||
m.AbilBonusAxes1_0=Axe Mastery
|
||||
m.AbilBonusAxes1_1=Bonus {0} damage
|
||||
m.AbilBonusAxes2_0=Impact
|
||||
m.AbilBonusAxes2_1=Deal {0} DMG to armor
|
||||
m.AbilBonusAxes3_0=Greater Impact
|
||||
m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
|
||||
m.AxesCritChance=[[RED]]Todennäköisyys iskeä kriittisesti: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Kallonhalkojan kesto: [[YELLOW]]{0}s
|
||||
m.SkillSwords=MIEKAT
|
||||
m.XPGainSwords=Hyökkäämällä hirviöiden kimppuun
|
||||
m.EffectsSwords1_0=Vastaisku
|
||||
m.EffectsSwords1_1=Kimmota 50% saadusta vahingosta
|
||||
m.EffectsSwords2_0=Sahalaitaiset Iskut (TAITO)
|
||||
m.EffectsSwords2_1=25% Aluevahinko, Verenvuoto+ Aluevahinko
|
||||
m.EffectsSwords3_0=Sahalaitaiset Iskut Verenvuoto+
|
||||
m.EffectsSwords3_1=5 Aiheuta Verenvuotoa
|
||||
m.EffectsSwords4_0=Torjuminen
|
||||
m.EffectsSwords4_1=Estää saadun vahingon
|
||||
m.EffectsSwords5_0=Verenvuoto
|
||||
m.EffectsSwords5_1=Lisää Verenvuoto
|
||||
m.SwordsCounterAttChance=[[RED]]Vastaiskun todennäköisyys: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Verenvuodon kesto: [[YELLOW]]{0} vuotoa
|
||||
m.SwordsBleedChance=[[RED]]Verenvuodon todennäköisyys: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Torjumisen todennäköisyys: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Sahalaitaisten Iskujen kesto: [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]HUOMAA: [[YELLOW]]1 vuoto tapahtuu joka kahdes sekunti
|
||||
m.SkillAcrobatics=AKROBATIA
|
||||
m.XPGainAcrobatics=Tippumalla
|
||||
m.EffectsAcrobatics1_0=Kieriminen
|
||||
m.EffectsAcrobatics1_1=Vähentää tai estää vahinkoa
|
||||
m.EffectsAcrobatics2_0=Sulava Kieriminen
|
||||
m.EffectsAcrobatics2_1=Tuplasti tehokkaampi kuin Kieriminen
|
||||
m.EffectsAcrobatics3_0=Väistö
|
||||
m.EffectsAcrobatics3_1=Vähentää vahingon määrän puoleen
|
||||
m.AcrobaticsRollChance=[[RED]]Kierimisen todennäköisyys: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Sulavan Kierimisen todennäköisyys: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Väistön todennäköisyys: [[YELLOW]]{0}%
|
||||
m.SkillMining=LOUHINTA
|
||||
m.XPGainMining=Louhimalla kiveä ja malmia
|
||||
m.EffectsMining1_0=Supermurskain (TAITO)
|
||||
m.EffectsMining1_1=Nopeus+, Triplaa saaliin tippumistodennäköisyys
|
||||
m.EffectsMining2_0=Tuplasaalis
|
||||
m.EffectsMining2_1=Tuplaa normaali saaliin määrä
|
||||
m.MiningDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Supermurskaimen kesto: [[YELLOW]]{0}s
|
||||
m.SkillRepair=KORJAUS
|
||||
m.XPGainRepair=Korjaamalla
|
||||
m.EffectsRepair1_0=Korjaa
|
||||
m.EffectsRepair1_1=Korjaa rautatyökaluja ja haarniskoja
|
||||
m.EffectsRepair2_0=Korjausten Herra
|
||||
m.EffectsRepair2_1=Lisätty korjausten määrä
|
||||
m.EffectsRepair3_0=Superkorjaus
|
||||
m.EffectsRepair3_1=Tuplatehokkuus
|
||||
m.EffectsRepair4_0=Timanttikorjaus ({0}+ TAITO)
|
||||
m.EffectsRepair4_1=Korjaa timanttityökaluja ja haarniskoja
|
||||
m.RepairRepairMastery=[[RED]]Korjausten Herra: [[YELLOW]]Extra {0}% kestävyyttä palautettu
|
||||
m.RepairSuperRepairChance=[[RED]]Superkorjauksen todennäköisyys: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=ASEISTAMATON
|
||||
m.XPGainUnarmed=Hyökkäämällä hirviöiden kimppuun
|
||||
m.EffectsUnarmed1_0=Raivopää (TAITO)
|
||||
m.EffectsUnarmed1_1=+50% vahinko, rikkoo heikkoja materiaaleja
|
||||
m.EffectsUnarmed2_0=Aseista riisuminen (Pelaajat)
|
||||
m.EffectsUnarmed2_1=Pudottaa vihollisen esineen kädestä
|
||||
m.EffectsUnarmed3_0=Iron Arm Style
|
||||
m.EffectsUnarmed3_1=Hardens your arm over time
|
||||
m.EffectsUnarmed5_0=Nuolentorjunta
|
||||
m.EffectsUnarmed5_1=Torjuu nuolia
|
||||
m.AbilBonusUnarmed2_0=Iron Arm Style
|
||||
m.AbilBonusUnarmed2_1=+{0} DMG Upgrade
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Nuolentorjunnan todennäköisyys: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Aseista riisumisen todennäköisyys: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Raivopään kesto: [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=YRTTIHOITO
|
||||
m.XPGainHerbalism=Keräämällä yrttejä
|
||||
m.EffectsHerbalism1_0=Vihermaa (TAITO)
|
||||
m.EffectsHerbalism1_1=Levitä vihreyttä, 3x saalis
|
||||
m.EffectsHerbalism2_0=Viherpeukalo (Vehnä)
|
||||
m.EffectsHerbalism2_1=Istuttaa vehnää automaattisesti kun keräät vehnää
|
||||
m.EffectsHerbalism3_0=Viherpeukalo (Mukulakivi)
|
||||
m.EffectsHerbalism3_1=Mukulakivi -> Sammaleinen mukulakivi ja siemeniä
|
||||
m.EffectsHerbalism4_0=Farmer's Diet
|
||||
m.EffectsHerbalism4_1=Improves hunger restored from herbalist foods
|
||||
m.EffectsHerbalism5_0=Tuplasaalis (Kaikki yrtit)
|
||||
m.EffectsHerbalism5_1=Tuplaa normaali saaliin määrä
|
||||
m.HerbalismGreenTerraLength=[[RED]]Vihermaan kesto: [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Viherpeukalon todennäköisyys: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Viherpeukalon vaihe: [[YELLOW]] Vehnä kasvaa {0}:ssa vaiheessa
|
||||
m.HerbalismDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
m.SkillExcavation=KAIVANTO
|
||||
m.XPGainExcavation=Kaivamalla ja löytämällä aarteita
|
||||
m.EffectsExcavation1_0=Giga Drill Breaker (TAITO)
|
||||
m.EffectsExcavation1_1=3x saaliin määrä, 3x kokemuspisteiden määrä, +Nopeus
|
||||
m.EffectsExcavation2_0=Aarteenmetsästäjä
|
||||
m.EffectsExcavation2_1=Taito jonka avulla voit kaivaa aarteita
|
||||
m.ExcavationGigaDrillBreakerLength=[[RED]]Giga Drill Breaker kesto: [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Olet asettanut alasimen maahan, sillä voit korjata työkaluja ja haarniskoja.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Sutesi kipittää takaisin luoksesi...
|
||||
mcPlayerListener.AbilitiesOff=Taitojen käyttö pois päältä
|
||||
mcPlayerListener.AbilitiesOn=Taitojen käyttö päällä
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**TAIDOT PÄIVITETTY\!**
|
||||
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatia:
|
||||
mcPlayerListener.ArcherySkill=[[YELLOW]]Jousiammunta:
|
||||
mcPlayerListener.AxesSkill=[[YELLOW]]Kirveet:
|
||||
mcPlayerListener.ExcavationSkill=[[YELLOW]]Kaivanto:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode pois päältä
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode päällä
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**VIHERPEUKALO**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**VIHERPEUKALO EPÄONNISTUI**
|
||||
mcPlayerListener.HerbalismSkill=[[YELLOW]]Yrttihoito:
|
||||
mcPlayerListener.MiningSkill=[[YELLOW]]Kaivanto:
|
||||
mcPlayerListener.NoPermission=Puutteelliset oikeudet (mcPermissions)
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Jos sinulla ei ole käyttöoikeutta johonkin taitoon, sitä ei näytetä täällä.
|
||||
mcPlayerListener.NotInParty=[[RED]]Et ole ryhmässä.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Kutsu lähetetty.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]HUOMIO: [[GREEN]]Olet saanut ryhmäkutsun ryhmään {0} pelaajalta {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Kirjoita [[GREEN]]/{0}[[YELLOW]] hyväksyäksesi kutsun
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Kutsu hyväksytty. Olet liittynyt ryhmään {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]Sinulla ei ole kutsuja
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Olet ryhmässä {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Ryhmän jäsenet
|
||||
mcPlayerListener.LeftParty=[[RED]]Olet lähtenyt ryhmästä
|
||||
mcPlayerListener.JoinedParty=Liityit ryhmään: {0}
|
||||
mcPlayerListener.PartyChatOn=Vain ryhmäjuttelu [[GREEN]]Päällä
|
||||
mcPlayerListener.PartyChatOff=Vain ryhmäjuttelu [[RED]]Pois päältä
|
||||
mcPlayerListener.AdminChatOn=Vain admin juttelu [[GREEN]]Päällä
|
||||
mcPlayerListener.AdminChatOff=Vain admin juttelu [[RED]]Pois päältä
|
||||
mcPlayerListener.MOTD=[[BLUE]]Tällä serverillä on mcMMO {0} kirjoita [[YELLOW]]/{1}[[BLUE]] apua varten.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]VOIMATASO: [[GREEN]]{0}
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Voimataso [[YELLOW]]Tulostaulukko--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Tulostaulukko--
|
||||
mcPlayerListener.RepairSkill=[[YELLOW]]Korjaus:
|
||||
mcPlayerListener.SwordsSkill=[[YELLOW]]Miekat:
|
||||
mcPlayerListener.TamingSkill=[[YELLOW]]Kesytys:
|
||||
mcPlayerListener.UnarmedSkill=[[YELLOW]]Aseistamattomuus:
|
||||
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Puunkaato:
|
||||
mcPlayerListener.YourStats=[[GREEN]]Sinun MMO tilastosi
|
||||
Party.InformedOnJoin={0} [[GREEN]] on liittynyt ryhmään
|
||||
Party.InformedOnQuit={0} [[GREEN]] on lähtenyt ryhmästä
|
||||
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
|
||||
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
|
||||
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
|
||||
Skills.BerserkOff=[[RED]]**Berserk has worn off**
|
||||
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread,[[DARK_AQUA]]Donation Info:
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonWolfFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
||||
m.EffectsTaming8_0=Fast Food Service
|
||||
m.EffectsTaming8_1=Chance for wolves to heal on attack
|
||||
m.AbilLockTaming5=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
m.AbilBonusTaming5_0=Fast Food Service
|
||||
m.AbilBonusTaming5_1=50% Chance for heal on attack
|
||||
Swords.StoppedBleeding=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
m.EffectsMining3_0=Blast Mining
|
||||
m.EffectsMining3_1=Bonuses to mining with TNT
|
||||
m.EffectsMining4_0=Bigger Bombs
|
||||
m.EffectsMining4_1=Increases TNT explosion radius
|
||||
m.EffectsMining5_0=Demolitions Expertise
|
||||
m.EffectsMining5_1=Decreases damage from TNT explosions
|
||||
m.AbilLockMining1=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
m.AbilLockMining2=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
m.AbilLockMining3=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
m.MiningBiggerBombs=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
m.MiningDemolitionsExpertDamageDecrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
||||
m.MiningBlastMining=[[RED]]Blast Mining: [[YELLOW]] Rank {0} [[GRAY]]({1})
|
||||
m.BlastMining1 = +35% ore yield
|
||||
m.BlastMining2 = +40% ore yield
|
||||
m.BlastMining3 = +45% ore yield, no debris
|
||||
m.BlastMining4 = +50% ore yield, no debris
|
||||
m.BlastMining5 = +55% ore yield, no debris, double drops
|
||||
m.BlastMining6 = +60% ore yield, no debris, double drops
|
||||
m.BlastMining7 = +65% ore yield, no debris, triple drops
|
||||
m.BlastMining8 = +70% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Axes.GreaterImpactOnSelf=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.GreaterImpactOnEnemy=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Skills.BerserkPlayerOff=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GreenTerraPlayerOff=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.TreeFellerPlayerOff=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SuperBreakerPlayerOff=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SkullSplitterPlayerOff=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.BlastMiningPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Skills.YourBlastMining=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
|
||||
Acrobatics.GracefulRoll=[[GREEN]]**GRACEFUL ROLL**
|
||||
Acrobatics.Dodge=[[GREEN]]**DODGE**
|
||||
Acrobatics.Roll=**ROLL**
|
||||
Axes.HitCritically=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.CriticalHit=[[RED]]CRITIAL HIT!
|
||||
Axes.HitByCleave=[[DARK_RED]]Struck by CLEAVE!
|
||||
Swords.EnemyBleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.HitBySerratedStrikes=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.CounterAttacked=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.HitByCounterAttack=[[DARK_RED]]Hit with a counter-attack!
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
XPRate.Event = [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
BlastMining.Boom = [[GRAY]]**BOOM**
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
m.ArcherySkillShot=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
||||
m.SkillStats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Inspect.Offline = [[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Commands.DoesNotExist = [[RED]]Player does not exist in the database!
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Stats.GatheringHeader=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.CombatHeader=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.MiscHeader=[[GOLD]]-=MISC SKILLS=-
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**V\u00e4ist\u00f6liike**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=AKROBATIA
|
||||
Acrobatics.Skillup=[[YELLOW]]Akrobatian taito nousi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Mahdollisuus palauttaa nuolia: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
Archery.Effect.2=Daze (Players)
|
||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
||||
Archery.Effect.4=Arrow Retrieval
|
||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
Axes.Ability.Bonus.0=Axe Mastery
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
Axes.Ability.Bonus.3=Deal {0} Bonus DMG to armor
|
||||
Axes.Ability.Bonus.4=Greater Impact
|
||||
Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
|
||||
Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||
Axes.Effect.0=Skull Splitter (Ability)
|
||||
Axes.Effect.1=Deal AoE Damage
|
||||
Axes.Effect.2=Critical Strikes
|
||||
Axes.Effect.3=Double Damage
|
||||
Axes.Effect.4=Axe Mastery
|
||||
Axes.Effect.5=Adds bonus DMG
|
||||
Axes.Effect.6=Impact
|
||||
Axes.Effect.7=Strike with enough force to shatter armor
|
||||
Axes.Effect.8=Greater Impact
|
||||
Axes.Effect.9=Deal bonus damage to unarmored foes
|
||||
Axes.Listener=Axes:
|
||||
Axes.SkillName=AXES
|
||||
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
||||
Axes.Skills.SS.On=[[GREEN]]**Skull Splitter ACTIVATED**
|
||||
Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
||||
Excavation.Effect.2=Treasure Hunter
|
||||
Excavation.Effect.3=Ability to dig for treasure
|
||||
Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
||||
Excavation.Listener=Excavation:
|
||||
Excavation.SkillName=KAIVANTO
|
||||
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.0=Green Terra (ABILITY)
|
||||
Herbalism.Ability.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Ability.2=Green Thumb (Wheat)
|
||||
Herbalism.Ability.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Ability.4=Green Thumb (Cobble/Stone Brick)
|
||||
Herbalism.Ability.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
||||
Herbalism.Ability.6=Farmer\'s Diet
|
||||
Herbalism.Ability.7=Improves hunger restored from farmed foods
|
||||
Herbalism.Ability.8=Double Drops (All Herbs)
|
||||
Herbalism.Ability.9=Double the normal loot
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Listener=Herbalism:
|
||||
Herbalism.SkillName=HERBALISM
|
||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
Mining.Ability.0=Super Breaker (ABILITY)
|
||||
Mining.Ability.1=Speed+, Triple Drop Chance
|
||||
Mining.Ability.2=Double Drops
|
||||
Mining.Ability.3=Double the normal loot
|
||||
Mining.Ability.4=Blast Mining
|
||||
Mining.Ability.5=Bonuses to mining with TNT
|
||||
Mining.Ability.6=Bigger Bombs
|
||||
Mining.Ability.7=Increases TNT explosion radius
|
||||
Mining.Ability.8=Demolitions Expertise
|
||||
Mining.Ability.9=Decreases damage from TNT explosions
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**VALMISTAUDUT ISKEM\u00c4\u00c4N HAKULLASI**
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Louhimistaito kasvoi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
Repair.Effects.0=Repair
|
||||
Repair.Effects.1=Repair Iron Tools & Armor
|
||||
Repair.Effects.2=Repair Mastery
|
||||
Repair.Effects.3=Increased repair amount
|
||||
Repair.Effects.4=Super Repair
|
||||
Repair.Effects.5=Double effectiveness
|
||||
Repair.Effects.6=Diamond Repair ({0}+ SKILL)
|
||||
Repair.Effects.7=Repair Diamond Tools & Armor
|
||||
Repair.Effects.8=Arcane Forging
|
||||
Repair.Effects.9=Repair magic items
|
||||
Repair.Listener.Anvil=[[DARK_RED]]Olet asettanut alasimen paikalleen, voit korjata ty\u00f6kalusi ja haarniskasi sill\u00e4.
|
||||
Repair.Listener=Repair:
|
||||
Repair.SkillName=REPAIR
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Taikavoima on h\u00e4ipynyt esineest\u00e4 pysyv\u00e4sti.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Verenvuodatuksen mahdollisuus: [[YELLOW]]{0} %
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Verenvuodatus on [[GREEN]]loppunut[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
Swords.Effect.7=Apply a bleed DoT
|
||||
Swords.Listener=Swords:
|
||||
Swords.SkillName=SWORDS
|
||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||
Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.SkillUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Thick Fur
|
||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
||||
Taming.Ability.Bonus.4=Shock Proof
|
||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
Taming.Effect.11=Explosive Damage Reduction
|
||||
Taming.Effect.12=Call of the Wild
|
||||
Taming.Effect.13=Summon an animal to your side
|
||||
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
|
||||
Taming.Effect.15=[[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
|
||||
Taming.Effect.16=Fast Food Service
|
||||
Taming.Effect.17=Chance for wolves to heal on attack
|
||||
Taming.Effect.2=Gore
|
||||
Taming.Effect.3=Critical Strike that applies Bleed
|
||||
Taming.Effect.4=Sharpened Claws
|
||||
Taming.Effect.5=Damage Bonus
|
||||
Taming.Effect.6=Environmentally Aware
|
||||
Taming.Effect.7=Cactus/Lava Phobia, Fall DMG Immune
|
||||
Taming.Effect.8=Thick Fur
|
||||
Taming.Effect.9=DMG Reduction, Fire Resistance
|
||||
Taming.Listener.Wolf=[[DARK_GRAY]]Your wolf scurries back to you...
|
||||
Taming.Listener=Taming:
|
||||
Taming.SkillName=TAMING
|
||||
Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
Unarmed.Effect.5=Hardens your arm over time
|
||||
Unarmed.Effect.6=Arrow Deflect
|
||||
Unarmed.Effect.7=Deflect arrows
|
||||
Unarmed.Listener=Unarmed:
|
||||
Unarmed.SkillName=UNARMED
|
||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
Woodcutting.Effect.3=Blow Away Leaves
|
||||
Woodcutting.Effect.4=Double Drops
|
||||
Woodcutting.Effect.5=Double the normal loot
|
||||
Woodcutting.Listener=Woodcutting:
|
||||
Woodcutting.SkillName=WOODCUTTING
|
||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU**
|
||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Palava nuoli osui sinuun\\!
|
||||
Combat.Gore=[[GREEN]]**PISTO**
|
||||
Combat.Ignition=[[RED]]**SYTYTYS**
|
||||
Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY**
|
||||
Combat.TargetDazed=Kohde [[DARK_RED]]tyrm\u00e4tty
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
Commands.AdminChat.Off=Admin Chat only [[RED]]Off
|
||||
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
||||
Commands.AdminToggle=[[RED]]- Toggle admin chat
|
||||
Commands.Disabled=[[RED]]This command is disabled.
|
||||
Commands.DoesNotExist=[[RED]]Player does not exist in the database!
|
||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
Commands.Inspect=<player> [[RED]]- View detailed player info
|
||||
Commands.Invite.Accepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
||||
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
||||
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||
Commands.mcgod=[[RED]]- Toggle GodMode
|
||||
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
|
||||
Commands.ModDescription=[[RED]]- Read brief mod description
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Commands.Other=[[GREEN]]--OTHER COMMANDS--
|
||||
Commands.Party.Accept=[[RED]]- Accept party invite
|
||||
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
||||
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
||||
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
||||
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
||||
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||
Commands.Party.Join=Joined Party: {0}
|
||||
Commands.Party.Kick=[[RED]]You were kicked from party {0}!
|
||||
Commands.Party.Leave=[[RED]]You have left that party
|
||||
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||
Commands.Party.None=[[RED]]You are not in a party.
|
||||
Commands.Party.Quit=[[RED]]- Leave your current party
|
||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
Commands.Stats.Self=YOUR STATS
|
||||
Commands.Stats=[[RED]]- View your mcMMO stats
|
||||
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
||||
mcMMO.MOTD=[[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
|
||||
mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Wiki=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||
Party.Help.2=[[RED]]Consult /party ? for more information
|
||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||
Party.Help.6=[[RED]]To kick a player from your party, use /party kick <player>
|
||||
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||
Party.InformedOnJoin={0} [[GREEN]] on liittynyt ryhm\u00e4\u00e4n
|
||||
Party.InformedOnQuit={0} [[GREEN]] on l\u00e4htenyt ryhm\u00e4st\u00e4
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||
Party.IsLocked=[[RED]]This party is already locked!
|
||||
Party.IsntLocked=[[RED]]This party is not locked!
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.Player.Invalid=[[RED]]That is not a valid player.
|
||||
Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player.
|
||||
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
Commands.XPGain.Excavation=Digging and finding treasures
|
||||
Commands.XPGain.Fishing=Fishing (Go figure!)
|
||||
Commands.XPGain.Herbalism=Harvesting Herbs
|
||||
Commands.XPGain.Mining=Mining Stone & Ore
|
||||
Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
|
||||
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
||||
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
Effects.Effects=EFFECTS
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]You need more
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||
Stats.Header.Combat=[[GOLD]]-=TAISTELUTAIDOT=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
|
@ -1,442 +1,440 @@
|
||||
Combat.Ignition=[[RED]]**ALLUMAGE**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Vous avez été frappé par une flèche brûlante\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Vous voyez flou. Vous vous sentez étourdi.
|
||||
Combat.TargetDazed=La cible a été [[DARK_RED]]Étourdi
|
||||
Combat.StruckByGore=[[RED]]**FRAPPÉ JUSQU'AU SANG**
|
||||
Combat.Gore=[[GREEN]]**SANG**
|
||||
Combat.ArrowDeflect=[[WHITE]]**FLÈCHE DEVIÉE**
|
||||
Item.ChimaeraWingFail=**CHIMAERA WING a échoué \!**
|
||||
Item.ChimaeraWingPass=**CHIMAERA WING**
|
||||
Item.InjuredWait=Vous avez été blessé récemment et vous devez attendre pour utiliser ça. [[YELLOW]]({0}s)
|
||||
m.mccPartyCommands=[[GREEN]]--COMMANDES GROUPE--
|
||||
m.mccParty=[party name] [[RED]]- Créer / Rejoindre un groupe
|
||||
m.mccPartyQ=[[RED]]- Vous quitter la partie en cours
|
||||
m.mccPartyToggle=[[RED]] - Active le Chat de groupe
|
||||
m.mccPartyInvite=[player name] [[RED]]- Envoyer une invitation
|
||||
m.mccPartyAccept=[[RED]]- Accepter l'invitation
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Vous téléporte à un membre du groupe
|
||||
m.mccOtherCommands=[[GREEN]]--AUTRES COMMANDES--
|
||||
m.mccStats=- Voir vos statistiques
|
||||
m.mccLeaderboards=- Classements
|
||||
m.mccToggleAbility=- Active les capacités spéciales avec clic droit
|
||||
m.mccAdminToggle=- Active le chat admin
|
||||
m.mccInspect=[playername] [[RED]]- Voir les infos détaillées du joueur
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifier
|
||||
m.mccMcGod=- Mode dieu
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Afficher des informations détaillées d'une compétence
|
||||
m.mccModDescription=[[RED]]- Affiche la description de mcMMO
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]POUR GAGNER DE l'XP: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFFETS
|
||||
m.YourStats=VOS STATS
|
||||
m.SkillTaming=DRESSAGE
|
||||
m.XPGainTaming=Animal Taming, or combat w/ your wolves
|
||||
m.EffectsTaming1_0=Connaissance des bêtes
|
||||
m.EffectsTaming1_1=Inspecte un loup avec un os
|
||||
m.EffectsTaming2_0=Morsures
|
||||
m.EffectsTaming2_1=Des coups critiques lors d'une morsure
|
||||
m.EffectsTaming3_0=Griffes aiguisées
|
||||
m.EffectsTaming3_1=Bonus de dégâts
|
||||
m.EffectsTaming4_0=Conscient de l'environnement
|
||||
m.EffectsTaming4_1=Resistance aux Cactus, à la lave et aux chutes.
|
||||
m.EffectsTaming5_0=Epaisse fourrure
|
||||
m.EffectsTaming5_1=Réduction dégâts, Résistance au feu
|
||||
m.EffectsTaming6_0=Résistance aux chocs
|
||||
m.EffectsTaming6_1=Réduction des dommages explosifs
|
||||
m.AbilLockTaming1=Débloqué au niveau 100 (Conscient de l'environnement)
|
||||
m.AbilLockTaming2=Débloqué au niveau 250 (Épaisse fourrure)
|
||||
m.AbilLockTaming3=Débloqué au niveau 500 (Résistance aux chocs)
|
||||
m.AbilLockTaming4=Débloqué au niveau 750 (Griffes aiguisées)
|
||||
m.AbilBonusTaming1_0=Conscient de l'environnement
|
||||
m.AbilBonusTaming1_1=Le loup évite le danger
|
||||
m.AbilBonusTaming2_0=Epaisse fourrure
|
||||
m.AbilBonusTaming2_1=Réduit de moitié les dommages \+ résistance au feu
|
||||
m.AbilBonusTaming3_0=Résistance aux chocs
|
||||
m.AbilBonusTaming3_1=divise par 6 les dégats d'explosions
|
||||
m.AbilBonusTaming4_0=Griffes aiguisées
|
||||
m.AbilBonusTaming4_1=+2 Dommages
|
||||
m.TamingGoreChance=[[RED]]Chances de Morsure: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=BÛCHERONNAGE
|
||||
m.XPGainWoodCutting=Abattre des arbres
|
||||
m.EffectsWoodCutting1_0=L'abatteur d'arbres (capacité spéciale)
|
||||
m.EffectsWoodCutting1_1=Faire exploser les arbres
|
||||
m.EffectsWoodCutting2_0=Souffleur de feuilles
|
||||
m.EffectsWoodCutting2_1=Détruire plus de feuilles
|
||||
m.EffectsWoodCutting3_0=Double Butin
|
||||
m.EffectsWoodCutting3_1=Double le butin normal
|
||||
m.AbilLockWoodCutting1=Débloqué au niveau 100 (Souffleur de feuilles)
|
||||
m.AbilBonusWoodCutting1_0=Soufler les feuilles
|
||||
m.AbilBonusWoodCutting1_1=Détruire plus de feuilles
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Chance de double butin: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||
m.SkillArchery=TIR À L'ARC
|
||||
m.XPGainArchery=Attaquer les monstres
|
||||
m.EffectsArchery1_0=Allumage
|
||||
m.EffectsArchery1_1=25% de chances que l'ennemi s'enflamme
|
||||
m.EffectsArchery2_0=Étourdir (les joueurs)
|
||||
m.EffectsArchery2_1=Disorients foes and deals 4 DMG
|
||||
m.EffectsArchery3_0=Dégâts+
|
||||
m.EffectsArchery3_1=Augmente les dégâts
|
||||
m.EffectsArchery4_0=Récupération de flèches
|
||||
m.EffectsArchery4_1=Chances de récupérer vos flèches sur un cadavre
|
||||
m.ArcheryDazeChance=[[RED]]Chances d'étourdir : [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Chances de récupération des flèches : [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Durée du feu : [[YELLOW]]{0} secondes
|
||||
m.ArcheryDamagePlus=[[RED]]Dégâts+ (Rang {0}): [[YELLOW]]Bonus de {0} dommages
|
||||
m.SkillAxes=HACHE
|
||||
m.XPGainAxes=Attaquer des monstres
|
||||
m.EffectsAxes1_0=Fendeur de crânes (capacité spéciale)
|
||||
m.EffectsAxes1_1=provoque des dégâts de zone
|
||||
m.EffectsAxes2_0=Coup critiques
|
||||
m.EffectsAxes2_1=double les dégâts
|
||||
m.EffectsAxes3_0=Axe Mastery
|
||||
m.EffectsAxes3_1=Adds bonus DMG
|
||||
m.EffectsAxes4_0=Impact
|
||||
m.EffectsAxes4_1=Strike with enough force to shatter armor
|
||||
m.EffectsAxes5_0=Greater Impact
|
||||
m.EffectsAxes5_1=Deal bonus damage to unarmored foes
|
||||
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
|
||||
m.AbilBonusAxes1_0=Axe Mastery
|
||||
m.AbilBonusAxes1_1=Bonus {0} damage
|
||||
m.AbilBonusAxes2_0=Impact
|
||||
m.AbilBonusAxes2_1=Deal {0} DMG to armor
|
||||
m.AbilBonusAxes3_0=Greater Impact
|
||||
m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
|
||||
m.AxesCritChance=[[RED]]Chances de coup critique : [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||
m.SkillSwords=ÉPÉE
|
||||
m.XPGainSwords=Attaque des monstres
|
||||
m.EffectsSwords1_0=Contre-Attaque
|
||||
m.EffectsSwords1_1=Renvoie 50% des degats subis
|
||||
m.EffectsSwords2_0=Lame crantée (capacité spéciale)
|
||||
m.EffectsSwords2_1=25% de dégâts et saignements succesifs.
|
||||
m.EffectsSwords3_0=Lame crantée avec saignement+
|
||||
m.EffectsSwords3_1=5 saignements
|
||||
m.EffectsSwords4_0=Parer
|
||||
m.EffectsSwords4_1=Annule les dommages
|
||||
m.EffectsSwords5_0=Saignement
|
||||
m.EffectsSwords5_1=provoque un saignement répété
|
||||
m.SwordsCounterAttChance=[[RED]]Chances de Contre-Attaque : [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Nombre de saignements : [[YELLOW]]{0}
|
||||
m.SwordsBleedChance=[[RED]]Chances de provoquer des saignements : [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Chances de parer : [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 saignement va durer 2 secondes
|
||||
m.SkillAcrobatics=ACROBATIE
|
||||
m.XPGainAcrobatics=Chuter
|
||||
m.EffectsAcrobatics1_0=Roulade
|
||||
m.EffectsAcrobatics1_1=Réduit ou annule les dommages
|
||||
m.EffectsAcrobatics2_0=Super roulade
|
||||
m.EffectsAcrobatics2_1=Roulade deux fois plus efficace
|
||||
m.EffectsAcrobatics3_0=Esquive
|
||||
m.EffectsAcrobatics3_1=Dommages reduits de moitié
|
||||
m.AcrobaticsRollChance=[[RED]]Chances de roulade : [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Chances de super roulade: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Chances d'esquiver : [[YELLOW]]{0}%
|
||||
m.SkillMining=MINAGE
|
||||
m.XPGainMining=Miner de la roche et des minerais
|
||||
m.EffectsMining1_0=Super Breaker (capacité spéciale)
|
||||
m.EffectsMining1_1=Augmente la vitesse et triple les chances de trouver un butin
|
||||
m.EffectsMining2_0=Double Butin
|
||||
m.EffectsMining2_1=Double le butin normal
|
||||
m.MiningDoubleDropChance=[[RED]]Chances de Double Butin: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||
m.SkillRepair=RÉPARATION
|
||||
m.XPGainRepair=Réparer des objets
|
||||
m.EffectsRepair1_0=Réparer
|
||||
m.EffectsRepair1_1=Réparation d'outils & Armures en Fer
|
||||
m.EffectsRepair2_0=Maître en réparation
|
||||
m.EffectsRepair2_1=Augmente le nombre de réparations possibles
|
||||
m.EffectsRepair3_0=Super Réparation
|
||||
m.EffectsRepair3_1=Double l'efficacité
|
||||
m.EffectsRepair4_0=Réparation du Diamant (requiert niveau {0})
|
||||
m.EffectsRepair4_1=Réparation des outils & armures en diamant
|
||||
m.RepairRepairMastery=[[RED]]Maître en réparation : [[YELLOW]]{0}% de durabilité restaurée
|
||||
m.RepairSuperRepairChance=[[RED]]Chances de Super Réparation : [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=MAINS NUES
|
||||
m.XPGainUnarmed=Attaquer des monstres sans armes
|
||||
m.EffectsUnarmed1_0=Berserk (capacité spéciale)
|
||||
m.EffectsUnarmed1_1=+50% de dégâts, brise les matériaux faibles
|
||||
m.EffectsUnarmed2_0=Désarmer (les joueurs)
|
||||
m.EffectsUnarmed2_1=Vole l'objet que l'ennemi a dans la main
|
||||
m.EffectsUnarmed3_0=Iron Arm Style
|
||||
m.EffectsUnarmed3_1=Hardens your arm over time
|
||||
m.EffectsUnarmed5_0=Déviation des flèches
|
||||
m.EffectsUnarmed5_1=Dévie les flèches qui vous foncent dessus
|
||||
m.AbilBonusUnarmed2_0=Iron Arm Style
|
||||
m.AbilBonusUnarmed2_1=+{0} DMG Upgrade
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Chances dévier les flèches : [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Chances de Désarmer : [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=Herboristerie
|
||||
m.XPGainHerbalism=Récoler des herbes
|
||||
m.EffectsHerbalism1_0=Main verte (capacité spéciale)
|
||||
m.EffectsHerbalism1_1=répand la main verte, 3x Butin
|
||||
m.EffectsHerbalism2_0=Main verte (Blé)
|
||||
m.EffectsHerbalism2_1=Auto-plantes du blé lors de la récolte
|
||||
m.EffectsHerbalism3_0=Main verte (Cobblestone)
|
||||
m.EffectsHerbalism3_1=Transforme la Cobble en Mossy avec des graines
|
||||
m.EffectsHerbalism4_0=Farmer's Diet
|
||||
m.EffectsHerbalism4_1=Improves hunger restored from herbalist foods
|
||||
m.EffectsHerbalism5_0=Double butin (Toutes cultures)
|
||||
m.EffectsHerbalism5_1=Double les récoltes
|
||||
m.HerbalismGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Cances d'obtenir la main verte : [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Main verte par niveaux : [[YELLOW]] Wheat grows in stage {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Chances du Double Butin : [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
m.SkillExcavation=EXCAVATION
|
||||
m.XPGainExcavation=Creuser et trouver des trésors
|
||||
m.EffectsExcavation1_0=Super broyeur (capacité spéciale)
|
||||
m.EffectsExcavation1_1=3x Butin, 3x XP, +Vitesse
|
||||
m.EffectsExcavation2_0=Chercheur de trésors
|
||||
m.EffectsExcavation2_1=Capacité de trouver un trésor
|
||||
m.ExcavationGigaDrillBreakerLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Vous avez placé une enclume, Les enclumes peuvent réparer les outils et l'armure.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Votre loup revient vers vous...
|
||||
mcPlayerListener.AbilitiesOff=Capacité spéciale désactivée
|
||||
mcPlayerListener.AbilitiesOn=Capacité spéciale activée
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**CAPACITÉ RECHARGÉE**
|
||||
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Acrobatie (/Acrobatics) :
|
||||
mcPlayerListener.ArcherySkill=[[YELLOW]]Tir a l'arc (/Archery) :
|
||||
mcPlayerListener.AxesSkill=[[YELLOW]]Hache (/Axes) :
|
||||
mcPlayerListener.ExcavationSkill=[[YELLOW]]Excavation (/Excavation):
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO godMode désactivé
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO godMode activé
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**MAIN VERTE**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**MAIN VERTE A ECHOUÉ**
|
||||
mcPlayerListener.HerbalismSkill=[[YELLOW]]Herboriste (/Herbalism) :
|
||||
mcPlayerListener.MiningSkill=[[YELLOW]]Minage (/Mining):
|
||||
mcPlayerListener.NoPermission=Vous n'avez pas les permissions nécessaires.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si vous n'avez pas accès à une compé, elle ne sera pas affichée ici.
|
||||
mcPlayerListener.NotInParty=[[RED]]Vous n'êtes pas dans un groupe.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]L'invitation a été envoyée avec succès.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTE: [[GREEN]]Vous avez reçu une invitation pour le groupe {0} de la part de {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Tapez [[GREEN]]/{0}[[YELLOW]] pour accepter l'invitation
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Invite acceptée. Vous avez rejoint le groupe {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]Vous n'avez pas d'invitation pour le moment
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Vous êtes dans le groupe {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Membres du groupe
|
||||
mcPlayerListener.LeftParty=[[RED]]Vous avez quitté le groupe
|
||||
mcPlayerListener.JoinedParty=Votre groupe: {0}
|
||||
mcPlayerListener.PartyChatOn=Chat de Groupe uniquement [[GREEN]]On
|
||||
mcPlayerListener.PartyChatOff=Chat de Groupe uniquement [[RED]]Off
|
||||
mcPlayerListener.AdminChatOn=Admin Chat uniquement [[GREEN]]On
|
||||
mcPlayerListener.AdminChatOff=Admin Chat uniquement [[RED]]Off
|
||||
mcPlayerListener.MOTD=[[BLUE]]Ce serveur fonctionne avec mcMMO {0} [[YELLOW]]/{1}[[BLUE]] pour voir l'aide.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki - [[YELLOW]]Traduit par avalondrey & Misa
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
mcPlayerListener.RepairSkill=[[YELLOW]]Réparation (/Repair) :
|
||||
mcPlayerListener.SwordsSkill=[[YELLOW]]Epee (/Swords) :
|
||||
mcPlayerListener.TamingSkill=[[YELLOW]]Dressage (/Taming) :
|
||||
mcPlayerListener.UnarmedSkill=[[YELLOW]]Mains nues (/Unarmed) :
|
||||
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Bucheron (/Woodcutting):
|
||||
mcPlayerListener.YourStats=[[GREEN]]Vos statistiques
|
||||
Party.InformedOnJoin={0} [[GREEN]] a rejoint votre groupe
|
||||
Party.InformedOnQuit={0} [[GREEN]] a quitté votre groupe
|
||||
Skills.YourGreenTerra=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Main verte [[GREEN]]est rechargée
|
||||
Skills.YourTreeFeller=[[GREEN]]Votre capacitée spéciale [[YELLOW]]L'abatteur d'arbres [[GREEN]]est rechargée
|
||||
Skills.YourSuperBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super Breaker[[GREEN]]est rechargée
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Epee cranté [[GREEN]]est rechargée
|
||||
Skills.YourBerserk=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Berserk [[GREEN]]est rechargée
|
||||
Skills.YourSkullSplitter=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Fendeur de crânes [[GREEN]]est rechargée
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super broyeur [[GREEN]]est rechargée
|
||||
Skills.TooTired=[[RED]]Vous êtes trop fatigué pour utiliser cette capacité pour l'instant.
|
||||
Skills.ReadyHoe=[[GREEN]]**Votre bêche est chargée**
|
||||
Skills.LowerHoe=[[GRAY]]Votre bêche s'est déchargée..
|
||||
Skills.ReadyAxe=[[GREEN]]**Votre hache est chargée**
|
||||
Skills.LowerAxe=[[GRAY]]Votre hache s'est déchargée..
|
||||
Skills.ReadyFists=[[GREEN]]**Vos poings sont chargés**
|
||||
Skills.LowerFists=[[GRAY]]Vos poings se sont déchargés..
|
||||
Skills.ReadyPickAxe=[[GREEN]]**Votre pioche est chargée**
|
||||
Skills.LowerPickAxe=[[GRAY]]Votre pioche s'est déchargée..
|
||||
Skills.ReadyShovel=[[GREEN]]**Votre pelle est chargée**
|
||||
Skills.LowerShovel=[[GRAY]]Votre pelle s'est déchargée..
|
||||
Skills.ReadySword=[[GREEN]]**Votre épée est chargée**
|
||||
Skills.LowerSword=[[GRAY]]Votre épée s'est déchargée..
|
||||
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Skills.GreenTerraOn=[[GREEN]]**Compétence [[YELLOW]]Main Verte [[GREEN]]activée**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Main verte !
|
||||
Skills.TreeFellerOn=[[GREEN]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]activée**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Abatteur d'Arbres !
|
||||
Skills.SuperBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]activée**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super Breaker !
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]activée**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Lame crantée !
|
||||
Skills.SkullSplitterOn=[[GREEN]]**Compétence [[YELLOW]]Fendeur de crânes [[GREEN]]activée**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Fendeur de crânes !
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Broyeur [[GREEN]]activée**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super broyeur !
|
||||
Skills.GreenTerraOff=[[RED]]**Compétence [[YELLOW]]Main Verte [[GREEN]]terminée**
|
||||
Skills.TreeFellerOff=[[RED]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]terminée**
|
||||
Skills.SuperBreakerOff=[[RED]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]terminée**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]terminée**
|
||||
Skills.BerserkOff=[[RED]]**Berserk est fini**
|
||||
Skills.SkullSplitterOff=[[RED]]**Casseur de tete est fini**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Super broyeur est fini**
|
||||
Skills.TamingUp=[[YELLOW]]La competence du dressage a augmenté de {0}. Total ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]La competence acrobatie a augmenté de {0}. Total ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]La competence tir a l'arc a augmenté de {0}. Total ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]La competence épée a augmenté de {0}. Total ({1})
|
||||
Skills.AxesUp=[[YELLOW]]La competence hache a augmenté de {0}. Total ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]La compétence de combat à mains nues a augmenté de {0}. Total ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]La competence herboriste a augmenté de {0}. Total ({1})
|
||||
Skills.MiningUp=[[YELLOW]]La competence minage a augmenté de {0}. Total ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]La competence bucherônage a augmenté de {0}. Total ({1})
|
||||
Skills.RepairUp=[[YELLOW]]La competence réparation a augmenté de {0}. Total ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]La competence excavation a augmenté de {0}. Total ({1})
|
||||
Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas réparer les objets empilés
|
||||
Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Vous n'avez pas encore le niveau nécessaire pour réparer du diamant
|
||||
Skills.FullDurability=[[GRAY]]Cet objet est déjà en bonne état.
|
||||
Skills.Disarmed=[[DARK_RED]]Vous avez été désarmé !
|
||||
m.LVL=NIVEAU [[GREEN]]{0} - [[DARK_AQUA]]XP : [[YELLOW]][[[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]]
|
||||
Combat.BeastLore=[[GREEN]]**Connaissances des bêtes**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Propriétaire ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread,[[DARK_AQUA]]Donation Info:
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonWolfFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
||||
m.EffectsTaming8_0=Fast Food Service
|
||||
m.EffectsTaming8_1=Chance for wolves to heal on attack
|
||||
m.AbilLockTaming5=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
m.AbilBonusTaming5_0=Fast Food Service
|
||||
m.AbilBonusTaming5_1=50% Chance for heal on attack
|
||||
Swords.StoppedBleeding=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
m.EffectsMining3_0=Blast Mining
|
||||
m.EffectsMining3_1=Bonuses to mining with TNT
|
||||
m.EffectsMining4_0=Bigger Bombs
|
||||
m.EffectsMining4_1=Increases TNT explosion radius
|
||||
m.EffectsMining5_0=Demolitions Expertise
|
||||
m.EffectsMining5_1=Decreases damage from TNT explosions
|
||||
m.AbilLockMining1=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
m.AbilLockMining2=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
m.AbilLockMining3=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
m.MiningBiggerBombs=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
m.MiningDemolitionsExpertDamageDecrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
||||
m.MiningBlastMining=[[RED]]Blast Mining: [[YELLOW]] Rank {0} [[GRAY]]({1})
|
||||
m.BlastMining1 = +35% ore yield
|
||||
m.BlastMining2 = +40% ore yield
|
||||
m.BlastMining3 = +45% ore yield, no debris
|
||||
m.BlastMining4 = +50% ore yield, no debris
|
||||
m.BlastMining5 = +55% ore yield, no debris, double drops
|
||||
m.BlastMining6 = +60% ore yield, no debris, double drops
|
||||
m.BlastMining7 = +65% ore yield, no debris, triple drops
|
||||
m.BlastMining8 = +70% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Axes.GreaterImpactOnSelf=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.GreaterImpactOnEnemy=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Skills.BerserkPlayerOff=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GreenTerraPlayerOff=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.TreeFellerPlayerOff=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SuperBreakerPlayerOff=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SkullSplitterPlayerOff=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.BlastMiningPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Skills.YourBlastMining=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
|
||||
Acrobatics.GracefulRoll=[[GREEN]]**GRACEFUL ROLL**
|
||||
Acrobatics.Dodge=[[GREEN]]**DODGE**
|
||||
Acrobatics.Roll=**ROLL**
|
||||
Axes.HitCritically=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.CriticalHit=[[RED]]CRITIAL HIT!
|
||||
Axes.HitByCleave=[[DARK_RED]]Struck by CLEAVE!
|
||||
Swords.EnemyBleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.HitBySerratedStrikes=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.CounterAttacked=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.HitByCounterAttack=[[DARK_RED]]Hit with a counter-attack!
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
XPRate.Event = [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
BlastMining.Boom = [[GRAY]]**BOOM**
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
m.ArcherySkillShot=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
||||
m.SkillStats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Inspect.Offline = [[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Commands.DoesNotExist = [[RED]]Player does not exist in the database!
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Stats.GatheringHeader=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.CombatHeader=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.MiscHeader=[[GOLD]]-=MISC SKILLS=-
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Atterrissage gracieux**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Esquiv\u00e9**
|
||||
Acrobatics.DodgeChance=[[RED]]Chance d\'esquive : [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roulade
|
||||
Acrobatics.Effect.1=R\u00e9duit ou annule les d\u00e9g\u00e2ts de chute
|
||||
Acrobatics.Effect.2=Roulade gracieuse
|
||||
Acrobatics.Effect.3=Deux fois plus efficace qu\'une roulade classique
|
||||
Acrobatics.Effect.4=Esquive
|
||||
Acrobatics.Effect.5=R\u00e9duit de moiti\u00e9 les d\u00e9g\u00e2ts re\u00e7us
|
||||
Acrobatics.Listener=Acrobatie :
|
||||
Acrobatics.Roll.Chance=[[RED]]Chance de roulade : [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Chance de roulade gracieuse : [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**ROULADE**
|
||||
Acrobatics.SkillName=ACROBATIE
|
||||
Acrobatics.Skillup=[[YELLOW]]Le talent Acrobatie augmente de {0}. Total ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance de r\u00e9cup\u00e9ration de fl\u00e8che : [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Tir pr\u00e9cis, bonus de d\u00e9g\u00e2ts : [[YELLOW]]{0}%
|
||||
Archery.Effect.0=Tir pr\u00e9cis
|
||||
Archery.Effect.1=Augmente les d\u00e9g\u00e2ts inflig\u00e9s
|
||||
Archery.Effect.2=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}%
|
||||
Archery.Effect.3=D\u00e9soriente les ennemis et inflige 4 points de d\u00e9g\u00e2t
|
||||
Archery.Effect.4=Arrow Retrieval
|
||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archerie :
|
||||
Archery.SkillName=ARCHERIE
|
||||
Archery.Skillup=[[YELLOW]]Le talent Archerie augmente de {0}. Total ({1})
|
||||
Axes.Ability.Bonus.0=Ma\u00eetrise des haches
|
||||
Axes.Ability.Bonus.1={0} de d\u00e9g\u00e2ts en plus
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
Axes.Ability.Bonus.3=Deal {0} Bonus DMG to armor
|
||||
Axes.Ability.Bonus.4=Impact puissant
|
||||
Axes.Ability.Bonus.5=Inflige {0} de d\u00e9g\u00e2ts en plus aux ennemis sans armure
|
||||
Axes.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE HACHE**
|
||||
Axes.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE HACHE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Frapp\u00e9 par Tranche-cr\u00e2ne !
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]Vous avez re\u00e7u un coup critique !
|
||||
Axes.Combat.CritChance=[[RED]]Chance d\'infliger un coup critique : [[YELLOW]]{0}%
|
||||
Axes.Combat.CriticalHit=[[RED]]COUP CRITIQUE !
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**FRAPP\u00c9 D\'UNE VIOLENTE INOU\u00cfE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**TOUCH\u00c9 PAR UN IMPACT PUISSANT**
|
||||
Axes.Combat.SS.Length=[[RED]]Dur\u00e9e de Tranche-cr\u00e2ne : [[YELLOW]]{0}s
|
||||
Axes.Effect.0=Tranche-cr\u00e2ne (Comp\u00e9tence)
|
||||
Axes.Effect.1=Inflige des d\u00e9g\u00e2ts de zone
|
||||
Axes.Effect.2=Coup critique
|
||||
Axes.Effect.3=D\u00e9g\u00e2ts doubl\u00e9s
|
||||
Axes.Effect.4=Ma\u00eetrise des haches
|
||||
Axes.Effect.5=Ajoute des d\u00e9g\u00e2ts
|
||||
Axes.Effect.6=Impact
|
||||
Axes.Effect.7=Frappe avec suffisamment de force pour briser l\'armure
|
||||
Axes.Effect.8=Impact puissant
|
||||
Axes.Effect.9=Inflige des d\u00e9g\u00e2ts bonus aux ennemis sans armure
|
||||
Axes.Listener=Haches :
|
||||
Axes.SkillName=HACHES
|
||||
Axes.Skills.SS.Off=[[RED]]**Tranche-cr\u00e2ne est termin\u00e9**
|
||||
Axes.Skills.SS.On=[[GREEN]]**TRANCHE-CR\u00c2NE ACTIV\u00c9**
|
||||
Axes.Skills.SS.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Tranche-cr\u00e2ne [[GREEN]]est pr\u00eate !
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Tranche-cr\u00e2ne[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Tranche-cr\u00e2ne !
|
||||
Axes.Skillup=[[YELLOW]]Le talent Haches augmente de {0}. Total ({1})
|
||||
Excavation.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE PELLE**
|
||||
Excavation.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE PELLE**
|
||||
Excavation.Effect.0=Foreur (Comp\u00e9tence)
|
||||
Excavation.Effect.1=Drops x3, XP x3, plus rapide
|
||||
Excavation.Effect.2=Chasseur de tr\u00e9sors
|
||||
Excavation.Effect.3=Capacit\u00e9 \u00e0 d\u00e9terrer des tr\u00e9sors
|
||||
Excavation.Effect.Length=[[RED]]Dur\u00e9e de Foreur : [[YELLOW]]{0}s
|
||||
Excavation.Listener=Excavation:
|
||||
Excavation.SkillName=EXCAVATION
|
||||
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Votre comp\u00e9tence Foreur est termin\u00e9e**
|
||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**FOREUR ACTIV\u00c9**
|
||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Foreur [[GREEN]]est pr\u00eate !
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Foreur[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Foreur !
|
||||
Excavation.Skillup=[[YELLOW]]Le talent Excavation augmente de {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]P\u00eache magique : [[GRAY]] **S\'am\u00e9liore via Chasseur de tr\u00e9sors**
|
||||
Fishing.Ability.Locked.0=VERROUILL\u00c9 AVANT 150+ (Secouer)
|
||||
Fishing.Ability.Rank=[[RED]]Chasseur de tr\u00e9sors : [[YELLOW]] Rang {0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Secousse : [[YELLOW]]Arrache des objets des monstres, les mutilant par la m\u00eame occasion ;_;
|
||||
Fishing.Effect.0=Chasseur de tr\u00e9sors (passif)
|
||||
Fishing.Effect.1=Remonte des objets inhabituels
|
||||
Fishing.Effect.2=P\u00eache magique
|
||||
Fishing.Effect.3=Remonte des objets magiques
|
||||
Fishing.Effect.4=Secousse (sur monstres)
|
||||
Fishing.Effect.5=Fait tomber des objets des monstres avec une canne \u00e0 p\u00eache
|
||||
Fishing.ItemFound=[[GRAY]]Tr\u00e9sor d\u00e9couvert !
|
||||
Fishing.Listener=P\u00eache :
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=P\u00caCHE
|
||||
Fishing.Skillup=[[YELLOW]]Le talent p\u00eache augmente de {0}. Total ({1})
|
||||
Herbalism.Ability.0=Main verte (Comp\u00e9tence)
|
||||
Herbalism.Ability.1=Propage les plantes / triple drops
|
||||
Herbalism.Ability.2=Doigts verts (Wheat)
|
||||
Herbalism.Ability.3=Replante le bl\u00e9 lors de la r\u00e9colte
|
||||
Herbalism.Ability.4=Doigts verts (Cobble/Stone Brick)
|
||||
Herbalism.Ability.5=Cobblestone/Stone Brick -> Mossy en utilisant des graines
|
||||
Herbalism.Ability.6=R\u00e9gime de fermier
|
||||
Herbalism.Ability.7=Am\u00e9liore la nutrition des produits de la ferme
|
||||
Herbalism.Ability.8=Double drops
|
||||
Herbalism.Ability.9=Double la quantit\u00e9 r\u00e9colt\u00e9e
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Chance de double drop : [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]R\u00e9gime de fermier : [[YELLOW]]Rang {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Probabilit\u00e9 de Doigts verts : [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**DOIGTS VERTS \u00c9CHOU\u00c9**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Doigts verts : [[YELLOW]] Le bl\u00e9 passe directement \u00e0 l\'\u00e9tape {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**DOIGTS VERTS**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE HOUE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE HOUE**
|
||||
Herbalism.Listener=Herboristerie :
|
||||
Herbalism.SkillName=HERBORISTERIE
|
||||
Herbalism.Skills.GTe.Off=[[RED]]**Votre comp\u00e9tence Main verte est termin\u00e9e**
|
||||
Herbalism.Skills.GTe.On=[[GREEN]]**MAIN VERTE ACTIV\u00c9**
|
||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Main verte [[GREEN]]est pr\u00eate !
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Main verte[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Main verte !
|
||||
Herbalism.Skillup=[[YELLOW]]Le talent Herboristerie augmente de {0}. Total ({1})
|
||||
Mining.Ability.0=Broyeur (Comp\u00e9tence)
|
||||
Mining.Ability.1=Plus rapide, chance de triple drops
|
||||
Mining.Ability.2=Double drops
|
||||
Mining.Ability.3=Double la quantit\u00e9 r\u00e9colt\u00e9e
|
||||
Mining.Ability.4=Minage explosif
|
||||
Mining.Ability.5=Bonus au minage \u00e0 l\'explosif
|
||||
Mining.Ability.6=Grosses explosions
|
||||
Mining.Ability.7=Augmente le rayon d\'explosion de la TNT
|
||||
Mining.Ability.8=Expert en d\u00e9molition
|
||||
Mining.Ability.9=R\u00e9duit les d\u00e9g\u00e2ts provenant de la TNT
|
||||
Mining.Ability.Length=[RED]]Dur\u00e9e de Broyeur : [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=VERROUILL\u00c9 AVANT 250+ (Minage explosif)
|
||||
Mining.Ability.Locked.1=VERROUILL\u00c9 AVANT 250+ (Grosses explosions)
|
||||
Mining.Ability.Locked.2=VERROUILL\u00c9 AVANT 500+ (Expert en d\u00e9molition)
|
||||
Mining.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE PIOCHE**
|
||||
Mining.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE PIOCHE**
|
||||
Mining.Effect.Decrease=[[RED]]Expert en d\u00e9molition, r\u00e9duction de d\u00e9g\u00e2ts : [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Minage :
|
||||
Mining.SkillName=MINAGE
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Votre comp\u00e9tence Broyeur est termin\u00e9e**
|
||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**BROYEUR ACTIV\u00c9**
|
||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Broyeur[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Broyeur !
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Broyeur [[GREEN]]est pr\u00eate !
|
||||
Mining.Skillup=[[YELLOW]]Le talent Minage augmente de {0}. Total ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOUM**
|
||||
Mining.Blast.Effect.0=+35% de rendement
|
||||
Mining.Blast.Effect.1=+40% de rendement
|
||||
Mining.Blast.Effect.2=+45% de rendement, pas de d\u00e9bris
|
||||
Mining.Blast.Effect.3=+50% de rendement, pas de d\u00e9bris
|
||||
Mining.Blast.Effect.4=+55% de rendement, pas de d\u00e9bris, double drops
|
||||
Mining.Blast.Effect.5=+60% de rendement, pas de d\u00e9bris, double drops
|
||||
Mining.Blast.Effect.6=+65% de rendement, pas de d\u00e9bris, triple drops
|
||||
Mining.Blast.Effect.7=+70% de rendement, pas de d\u00e9bris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Rayon d\'explosion : [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Minage explosif !
|
||||
Mining.Blast.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Minage Explosif[[GREEN]] est pr\u00eate !
|
||||
Repair.Effects.0=R\u00e9paration
|
||||
Repair.Effects.1=R\u00e9pare les outils et armures en fer
|
||||
Repair.Effects.2=Ma\u00eetrise du forgeage
|
||||
Repair.Effects.3=Am\u00e9liore la r\u00e9paration
|
||||
Repair.Effects.4=Superbe r\u00e9paration
|
||||
Repair.Effects.5=Double l\'efficacit\u00e9
|
||||
Repair.Effects.6=R\u00e9paration du diamant (talent {0}+)
|
||||
Repair.Effects.7=R\u00e9pare les outils et armures en diamant
|
||||
Repair.Effects.8=Forge arcanique
|
||||
Repair.Effects.9=R\u00e9pare les objets magiques
|
||||
Repair.Listener.Anvil=[[DARK_RED]]Vous venez de poser une enclume, elle peut \u00eatre utilis\u00e9e pour r\u00e9parer votre \u00e9quipement.
|
||||
Repair.Listener=R\u00e9paration :
|
||||
Repair.SkillName=R\u00c9PARATION
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer le diamant.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer l\'or.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer le fer.
|
||||
Repair.Skills.AdeptStone=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer la pierre.
|
||||
Repair.Skills.FeltEasy=[[GRAY]]Plut\u00f4t facile.
|
||||
Repair.Skills.FullDurability=[[GRAY]]C\'est d\u00e9j\u00e0 r\u00e9par\u00e9.
|
||||
Repair.Skills.Mastery=[[RED]]Ma\u00eetrise du forgeage : [[YELLOW]]Durabilit\u00e9 restaur\u00e9e augment\u00e9e de {0}%
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas r\u00e9parer les objets empil\u00e9s.
|
||||
Repair.Skills.Super.Chance=[[RED]]Probabilit\u00e9 de superbe r\u00e9paration : [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Le talent R\u00e9paration augmente de {0}. Total {{1}}
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Forge arcanique, chance de d\u00e9gradation : [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]Forge arcanique, taux de succ\u00e8s : [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Les \u00e9nergies arcaniques ont \u00e9t\u00e9 affaiblies sur cet objet.
|
||||
Repair.Arcane.Fail=[[RED]]Les \u00e9nergies arcaniques ont quitt\u00e9 cet objet.
|
||||
Repair.Arcane.Lost=[[RED]]Vous n\'\u00e9tiez pas suffisamment comp\u00e9tent pour pr\u00e9server les enchantements.
|
||||
Repair.Arcane.Perfect=[[GREEN]]Vous avez pr\u00e9serv\u00e9 les \u00e9nergies arcaniques de cet objet.
|
||||
Repair.Arcane.Rank=[[RED]]Forge arcanique : [[YELLOW]]Rang {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE \u00c9P\u00c9E**
|
||||
Swords.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Chance de saignement : [[YELLOW]]{0} %
|
||||
Swords.Combat.Bleed.Length=[[RED]]Dur\u00e9e de saignement : [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Le saignement s\'est [[GREEN]]arr\u00eat\u00e9[[GRAY]] !
|
||||
Swords.Combat.Bleeding=[[GREEN]]**L\'ENNEMI SAIGNE**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Chance de contre-attaque : [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Touch\u00e9 par une contre-attaque !
|
||||
Swords.Combat.Countered=[[GREEN]]**CONTRE-ATTAQUE**
|
||||
Swords.Combat.Parry.Chance=[[RED]]Chance de parade : [[YELLOW]]{0} %
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Frapp\u00e9 par ATTAQUE D\u00c9CHIRANTE !
|
||||
Swords.Effect.0=Contre-attaque
|
||||
Swords.Effect.1=Renvoie 50% des d\u00e9g\u00e2ts re\u00e7us
|
||||
Swords.Effect.2=Attaque d\u00e9chirante (Comp\u00e9tence)
|
||||
Swords.Effect.3=25% de d\u00e9g\u00e2ts + saignement de zone
|
||||
Swords.Effect.4=Saignement d\'Attaque d\u00e9chirante
|
||||
Swords.Effect.5=5 ticks
|
||||
Swords.Effect.6=Bleed
|
||||
Swords.Effect.7=Apply a bleed DoT
|
||||
Swords.Listener=\u00c9p\u00e9es :
|
||||
Swords.SkillName=\u00c9P\u00c9ES
|
||||
Swords.Skills.SS.Off=[[RED]]**Votre comp\u00e9tence Attaque d\u00e9chirante est termin\u00e9e**
|
||||
Swords.Skills.SS.On=[[GREEN]]**ATTAQUE D\u00c9CHIRANTE ACTIV\u00c9E**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Attaque d\u00e9chirante [[GREEN]]est pr\u00eate !
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Attaque d\u00e9chirante[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Attaque d\u00e9chirante !
|
||||
Swords.SkillUp=[[YELLOW]]Le talent \u00c9p\u00e9es augmente de {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Dur\u00e9e d\'Attaque d\u00e9chirante : [[YELLOW]]{0}s
|
||||
Taming.Ability.Bonus.0=Attentif \u00e0 l\'environnement
|
||||
Taming.Ability.Bonus.1=Les loups \u00e9vitent les dangers
|
||||
Taming.Ability.Bonus.2=Fourrure \u00e9paisse
|
||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
||||
Taming.Ability.Bonus.4=R\u00e9sistance aux chocs
|
||||
Taming.Ability.Bonus.5=Les explosifs font 1/6\u00e8me de leurs d\u00e9g\u00e2ts
|
||||
Taming.Ability.Bonus.6=Griffes ac\u00e9r\u00e9es
|
||||
Taming.Ability.Bonus.7=+2 de d\u00e9g\u00e2ts
|
||||
Taming.Ability.Bonus.8=Fast food
|
||||
Taming.Ability.Bonus.9=50% de chance de voler la vie
|
||||
Taming.Ability.Locked.0=VERROUILL\u00c9 AVANT 100+ (Attentif \u00e0 l\'environnement)
|
||||
Taming.Ability.Locked.1=VERROUILL\u00c9 AVANT 250+ (Fourrure \u00e9paisse)
|
||||
Taming.Ability.Locked.2=VERROUILL\u00c9 AVANT 500+ (R\u00e9sistance aux chocs)
|
||||
Taming.Ability.Locked.3=VERROUILL\u00c9 AVANT 750+ (Griffes ac\u00e9r\u00e9es)
|
||||
Taming.Ability.Locked.4=VERROUILL\u00c9 AVANT 50+ (Fast food)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Chance de morsure : [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Connaissances des b\u00eates
|
||||
Taming.Effect.1=Un coup d\'os inspecte les loups et ocelots
|
||||
Taming.Effect.10=R\u00e9sistance aux chocs
|
||||
Taming.Effect.11=R\u00e9duction des d\u00e9g\u00e2ts explosifs
|
||||
Taming.Effect.12=Appel de la nature
|
||||
Taming.Effect.13=Appelle un animal \u00e0 vos c\u00f4t\u00e9s
|
||||
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
|
||||
Taming.Effect.15=[[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
|
||||
Taming.Effect.16=Fast Food Service
|
||||
Taming.Effect.17=Chance for wolves to heal on attack
|
||||
Taming.Effect.2=Morsure
|
||||
Taming.Effect.3=Coup critique faisant saigner
|
||||
Taming.Effect.4=Griffes ac\u00e9r\u00e9es
|
||||
Taming.Effect.5=Bonus aux d\u00e9g\u00e2ts
|
||||
Taming.Effect.6=Attentif \u00e0 l\'environnement
|
||||
Taming.Effect.7=Phobie des cactus et de la lave, immunis\u00e9 aux chutes
|
||||
Taming.Effect.8=Fourrure \u00e9paisse
|
||||
Taming.Effect.9=R\u00e9duction de d\u00e9g\u00e2t, r\u00e9sistance au feu
|
||||
Taming.Listener.Wolf=[[DARK_GRAY]]Votre loup se pr\u00e9cipite \u00e0 vos c\u00f4t\u00e9s...
|
||||
Taming.Listener=Apprivoisement :
|
||||
Taming.SkillName=APPRIVOISEMENT
|
||||
Taming.Skillup=[[YELLOW]]Le talent Apprivoisement augmente de {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Appel r\u00e9ussi
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]Il y a d\u00e9j\u00e0 trop d\'ocelots dans les environs.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]Il y a d\u00e9j\u00e0 trop de loups dans les environs.
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Poings de fer
|
||||
Unarmed.Ability.Bonus.1=+{0} de d\u00e9g\u00e2ts
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Chance de d\u00e9viation de fl\u00e8che : [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Chance de d\u00e9sarmement : [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOS POINGS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOS POINGS**
|
||||
Unarmed.Effect.0=Berserk (Comp\u00e9tence)
|
||||
Unarmed.Effect.1=+50% de d\u00e9g\u00e2ts, casse les mat\u00e9riaux souples
|
||||
Unarmed.Effect.2=D\u00e9sarmement (sur joueurs)
|
||||
Unarmed.Effect.3=Fait tomber l\'arme des ennemis
|
||||
Unarmed.Effect.4=Poings de fer
|
||||
Unarmed.Effect.5=Durcit vos poings au fil du temps
|
||||
Unarmed.Effect.6=D\u00e9viation de fl\u00e8che
|
||||
Unarmed.Effect.7=D\u00e9vie les fl\u00e8ches
|
||||
Unarmed.Listener=Poings :
|
||||
Unarmed.SkillName=POINGS
|
||||
Unarmed.Skills.Berserk.Off=[[RED]]**Votre comp\u00e9tence Berserk est termin\u00e9e**
|
||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIV\u0081\u00c9**
|
||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Berserk !
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Berserk [[GREEN]]est pr\u00eate !
|
||||
Unarmed.Skillup=[[YELLOW]]Le talent Poings augmente de {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Soufflage
|
||||
Woodcutting.Ability.1=Souffle les feuilles
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Chance de double drop : [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Dur\u00e9e d\'Abbateur : [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=VERROUILL\u00c9 AVANT 100+ (Soufflage)
|
||||
Woodcutting.Effect.0=Abatteur (Comp\u00e9tence)
|
||||
Woodcutting.Effect.1=Fait exploser les arbres
|
||||
Woodcutting.Effect.2=Soufflage
|
||||
Woodcutting.Effect.3=Souffle les feuilles
|
||||
Woodcutting.Effect.4=Double drops
|
||||
Woodcutting.Effect.5=Double la quantit\u00e9 r\u00e9colt\u00e9e
|
||||
Woodcutting.Listener=B\u00fbcheronnage :
|
||||
Woodcutting.SkillName=B\u00dbCHERONNAGE
|
||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Votre comp\u00e9tence Abatteur est termin\u00e9e**
|
||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**ABATTEUR ACTIV\u00c9**
|
||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Abatteur [[GREEN]]est pr\u00eate !
|
||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Abatteur[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
|
||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Abatteur !
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]VOTRE HACHE SE BRISE EN MILLE MORCEAUX !
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Cet arbre est trop grand !
|
||||
Woodcutting.Skillup=[[YELLOW]]Le talent B\u00fbcheronnage augmente de {0}. Total ({1})
|
||||
Ability.Generic.Refresh=[[GREEN]]**COMP\u00c9TENCES RAFRA\u00ceCHIES !**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0} : [[YELLOW]]{1}
|
||||
Combat.ArrowDeflect=[[WHITE]]**FL\u00c8CHE DEVI\u00c9E**
|
||||
Combat.BeastLore=[[GREEN]]**CONNAISSANCE DES B\u00caTES**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Propri\u00e9taire ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Vous avez \u00e9t\u00e9 frapp\u00e9 par une fl\u00e8che br\u00fblante\\!
|
||||
Combat.Gore=[[GREEN]]**SANG**
|
||||
Combat.Ignition=[[RED]]**ALLUMAGE**
|
||||
Combat.StruckByGore=[[RED]]**FRAPP\u00c9 JUSQU\'AU SANG**
|
||||
Combat.TargetDazed=La cible est [[DARK_RED]]d\u00e9sorient\u00e9e
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Vous voyez flou. Vous vous sentez \u00e9tourdi.
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Utilisation des comp\u00e9tences [[RED]]Off
|
||||
Commands.Ability.On=Utilisation des comp\u00e9tences [[GREEN]]On
|
||||
Commands.AdminChat.Off=Canal admin [[RED]]Off
|
||||
Commands.AdminChat.On=Canal admin [[GREEN]]On
|
||||
Commands.AdminToggle=[[RED]]- Active / d\u00e9sactive le canal admin
|
||||
Commands.Disabled=[[RED]]Cette commande est d\u00e9sactiv\u00e9e.
|
||||
Commands.DoesNotExist=[[RED]]Ce joueur est absent de la base de donn\u00e9es !
|
||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode d\u00e9sactiv\u00e9
|
||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode activ\u00e9
|
||||
Commands.GodMode.Forbidden=[mcMMO] Le Godmode n\'est pas permis sur ce monde (voir les permissions)
|
||||
Commands.Inspect=<joueur> [[RED]]- Affiche les informations du joueur
|
||||
Commands.Invite.Accepted=[[GREEN]]Invitation accept\u00e9e. Vous avez rejoint le groupe {0}
|
||||
Commands.Invite.Success=[[GREEN]]Invitation envoy\u00e9e.
|
||||
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||
Commands.mcgod=[[RED]]- Active / d\u00e9sactive le Godmode
|
||||
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
|
||||
Commands.ModDescription=[[RED]]- Affiche une description du mod
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Commands.Other=[[GREEN]]--AUTRES COMMANDES--
|
||||
Commands.Party.Accept=[[RED]]- Accepte l\'invitation
|
||||
Commands.Party.Chat.Off=Canal groupe [[RED]]Off
|
||||
Commands.Party.Chat.On=Canal groupe [[GREEN]]On
|
||||
Commands.Party.Commands=[[GREEN]]--COMMANDES DE GROUPE--
|
||||
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]Vous avez re\u00e7u une invitation de {1} pour rejoindre le groupe {0}
|
||||
Commands.Party.Invite.1=[[YELLOW]]Faites [[GREEN]]/accept[[YELLOW]] pour accepter l\'invitation
|
||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||
Commands.Party.Join=Rejoint le groupe : {0}
|
||||
Commands.Party.Kick=[[RED]]Vous avez \u00e9t\u00e9 \u00e9ject\u00e9 du groupe {0} !
|
||||
Commands.Party.Leave=[[RED]]Vous avez quitt\u00e9 le groupe
|
||||
Commands.Party.Members=[[GREEN]]Joueurs du groupe : {0}
|
||||
Commands.Party.None=[[RED]]Vous n\'\u00eates pas dans un groupe.
|
||||
Commands.Party.Quit=[[RED]]- Quitte votre groupe actuel
|
||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Active / d\u00e9sactive le canal groupe
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--Classement mcMMO ([[BLUE]]Niveau Global[[YELLOW]])--
|
||||
Commands.PowerLevel=[[DARK_RED]]NIVEAU GLOBAL : [[GREEN]]{0}
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--Classement mcMMO ([[BLUE]]{0}[[YELLOW]])--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
Commands.Stats.Self=VOS STATISTIQUES
|
||||
Commands.Stats=[[RED]]- Affiche vos statistiques mcMMO
|
||||
Commands.ToggleAbility=[[RED]]- Active / d\u00e9sactive l\'utilisation des comp\u00e9tences
|
||||
mcMMO.MOTD=[[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
|
||||
mcMMO.NoInvites=[[RED]]Vous n\'avez pas \u00e9t\u00e9 invit\u00e9
|
||||
mcMMO.NoPermission=[[DARK_RED]]Vous n\'avez pas les droits.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]Si vous n\'avez pas les droits pour un talent, il n\'appara\u00eetra pas ici.
|
||||
mcMMO.Wiki=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - Wiki mcMMO
|
||||
Commands.Party.InParty=[[GREEN]]Joueurs dans le groupe : {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||
Party.Help.2=[[RED]]Faites /party ? pour plus d\'informations
|
||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||
Party.Help.4=[[RED]]Pour verrouiller ou d\u00e9verrouiller votre groupe, faites /party <lock/unlock>
|
||||
Party.Help.5=[[RED]]Pour passer votre groupe priv\u00e9, faites /party password <motdepasse>
|
||||
Party.Help.6=[[RED]]Pour \u00e9jecter un joueur de votre groupe, faites /party kick <joueur>
|
||||
Party.Help.7=[[RED]]Pour nommer un nouveau chef de groupe, faites /party owner <nom>
|
||||
Party.InformedOnJoin={0} [[GREEN]] a rejoint votre groupe
|
||||
Party.InformedOnQuit={0} [[GREEN]]has left your party
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||
Party.IsLocked=[[RED]]Ce groupe est d\u00e9j\u00e0 verrouill\u00e9 !
|
||||
Party.IsntLocked=[[RED]]Ce groupe n\'est pas verrouill\u00e9 !
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.Player.Invalid=[[RED]]That is not a valid player.
|
||||
Party.Teleport.Dead=[[RED]]Vous ne pouvez pas vous t\u00e9l\u00e9porter sur un joueur mort.
|
||||
Party.Teleport.Hurt=[[RED]]Vous avez \u00e9t\u00e9 bless\u00e9 durant les {0} derni\u00e8res secondes et ne pouvez pas vous t\u00e9l\u00e9porter.
|
||||
Party.Teleport.Player=[[GREEN]]Vous vous \u00eates t\u00e9l\u00e9port\u00e9 sur {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} s\'est t\u00e9l\u00e9port\u00e9 sur vous.
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
Commands.XPGain.Acrobatics=Chuter
|
||||
Commands.XPGain.Archery=Attaquer des monstres
|
||||
Commands.XPGain.Axes=Attaquer des monstres
|
||||
Commands.XPGain.Excavation=Creuser et d\u00e9couvrir des tr\u00e9sors
|
||||
Commands.XPGain.Fishing=P\u00eacher
|
||||
Commands.XPGain.Herbalism=Cueillette de v\u00e9g\u00e9taux
|
||||
Commands.XPGain.Mining=Miner et d\u00e9couvrir du minerai
|
||||
Commands.XPGain.Repair=R\u00e9paration
|
||||
Commands.XPGain.Swords=Attaquer des monstres
|
||||
Commands.XPGain.Taming=Apprivoiser et combattre
|
||||
Commands.XPGain.Unarmed=Attaquer des monstres
|
||||
Commands.XPGain.WoodCutting=Couper des arbres
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN : [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.proper.0=[[RED]]L\'usage correct pour changer le taux d\'XP est /xprate <valeur> <true/false>
|
||||
Commands.xprate.proper.1=[[RED]]L\'usage correct pour restaurer le taux d\'XP est /xprate reset
|
||||
Commands.xprate.proper.2=[[RED]]Veuillez sp\u00e9cifier true ou false pour indiquer si il s\'agit ou pas d\'un \u00e9v\u00e9nement temporaire
|
||||
Commands.xprate.started.0=[[GOLD]]L\u2019\u00c9V\u00c9NEMENT BONUS D\'XP mcMMO VIENT DE COMMENCER !
|
||||
Commands.xprate.started.1=[[GOLD]]Le bonus d\'XP mcMMO est maintenant de {0}x !
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
Effects.Effects=EFFETS
|
||||
Effects.Level=[[DARK_GRAY]]NIV : [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0} : [[GREEN]]{1}
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Item.ChimaeraWing.Fail=**\u00c9CHEC D\'AILE DE CHIM\u00c8RE !**
|
||||
Item.ChimaeraWing.Pass=**AILE DE CHIM\u00c8RE**
|
||||
Item.Injured.Wait=Vous avez \u00e9t\u00e9 bless\u00e9 r\u00e9cemment et devez attendre pour utiliser cela. [[YELLOW]]({0}s)
|
||||
Skills.Disarmed=[[DARK_RED]]Vous avez \u00e9t\u00e9 d\u00e9sarm\u00e9 !
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]Vous \u00eates trop fatigu\u00e9 pour r\u00e9utiliser cette comp\u00e9tence maintenant.
|
||||
Stats.Header.Combat=[[GOLD]]-=TALENTS DE COMBAT=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=COMP\u00c9TENCES DE R\u00c9COLTE=-
|
||||
Stats.Header.Misc=[[GOLD]]-=AUTRES TALENTS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Statistiques
|
||||
|
@ -1,444 +1,440 @@
|
||||
Combat.Ignition=[[RED]]**ACCENSIONE**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Sei stato colpito da una freccia di fuoco\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Toccato sfocato. Feltro vertiginoso.
|
||||
Combat.TargetDazed=L'obbiettivo e [[DARK_RED]]Stordito
|
||||
Combat.StruckByGore=[[RED]]**Colpito dalle corne**
|
||||
Combat.Gore=[[GREEN]]**CORNE**
|
||||
Combat.ArrowDeflect=[[WHITE]]**DEVIARE FRECCIA**
|
||||
Item.ChimaeraWingFail=**Vento CHIMAERA failato\!**
|
||||
Item.ChimaeraWingPass=**Vento CHIMAERA**
|
||||
Item.InjuredWait=Sei stato ferito da poco e devi aspettare per poter usarlo. [[YELLOW]]({0}s)
|
||||
m.mccPartyCommands=[[GREEN]]--Comandi del Party--
|
||||
m.mccParty=[party name] [[RED]]- Crea/Entra in un party.
|
||||
m.mccPartyQ=[[RED]]- Lascia il party.
|
||||
m.mccPartyToggle=[[RED]] - Switcha alla party/global chat.
|
||||
m.mccPartyInvite=[player name] [[RED]]- Invia un'invito per il party
|
||||
m.mccPartyAccept=[[RED]]- Accetta il party
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Per teletrasportarsi ad un membro del party
|
||||
m.mccOtherCommands=[[GREEN]]--ALTRI COMANDI--
|
||||
m.mccStats=- Controlla le tue stat McMmo
|
||||
m.mccLeaderboards=- Classifica
|
||||
m.mccToggleAbility=- Attiva l'abilita con il tasto destro del mouse
|
||||
m.mccAdminToggle=- Passi alla chat admin
|
||||
m.mccInspect=[playername] [[RED]]- Controlla i dettagli del giocatore
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifica il personaggio
|
||||
m.mccMcGod=- Vita infinita(God Mode)
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Visualizza delle informazioni su una skill
|
||||
m.mccModDescription=[[RED]]- Leggi la breve descrizione Mod
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]COME GUADAGNARE XP: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFFETTI
|
||||
m.YourStats=LE TUE STATS
|
||||
m.SkillTaming=DOMARE
|
||||
m.XPGainTaming=Domare un'animale oppure combatti w/ con i tuoi lupi
|
||||
m.EffectsTaming1_0=Bestia tradizionale
|
||||
m.EffectsTaming1_1=Ossa-ispeziona lupi
|
||||
m.EffectsTaming2_0=Corna
|
||||
m.EffectsTaming2_1=Colpo critico applicato su Sanguinare
|
||||
m.EffectsTaming3_0=Artigli affilati
|
||||
m.EffectsTaming3_1=Bonus sul danno
|
||||
m.EffectsTaming4_0=Consapevole ambientale
|
||||
m.EffectsTaming4_1=Cactus/Lava Fobia, Immune al danno di caduta
|
||||
m.EffectsTaming5_0=Pelliccia spessa
|
||||
m.EffectsTaming5_1=Attacco ridotto, Resistenza al fuoco
|
||||
m.EffectsTaming6_0=Prova dello Shock
|
||||
m.EffectsTaming6_1=Riduzione sul danno alle esplosioni
|
||||
m.AbilLockTaming1=BLOCCATO FINO A 100+ SKILL (Consapevole Ambientale)
|
||||
m.AbilLockTaming2=BLOCCATO FINO A 250+ SKILL (Pelliccia spessa)
|
||||
m.AbilLockTaming3=BLOCCATO FINO A 500+ SKILL (Prova dello shock)
|
||||
m.AbilLockTaming4=BLOCCATO FINO A 750+ SKILL (Artigli affilati)
|
||||
m.AbilBonusTaming1_0=Consapevole ambientale
|
||||
m.AbilBonusTaming1_1=Il lupo evita il pericolo
|
||||
m.AbilBonusTaming2_0=Pelliccia spessa
|
||||
m.AbilBonusTaming2_1=Danno dimezzato, Resistenza al fuoco
|
||||
m.AbilBonusTaming3_0=Prova dello shock
|
||||
m.AbilBonusTaming3_1=Esplosivi fanno danni 1/6 su un normale danno
|
||||
m.AbilBonusTaming4_0=Artigli affilati
|
||||
m.AbilBonusTaming4_1=+2 Danno
|
||||
m.TamingGoreChance=[[RED]]Chance Corna: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=BOSCAIOLO
|
||||
m.XPGainWoodCutting=Abbattere alberi
|
||||
m.EffectsWoodCutting1_0=Tagliatutto (ABILITA')
|
||||
m.EffectsWoodCutting1_1=Fa esplodere l'albero
|
||||
m.EffectsWoodCutting2_0=Foglia pergolata
|
||||
m.EffectsWoodCutting2_1=Soffia vie le foglie
|
||||
m.EffectsWoodCutting3_0=Doppio drop
|
||||
m.EffectsWoodCutting3_1=Raddoppia il bottino normale
|
||||
m.AbilLockWoodCutting1=BLOCCATO FINO A 100+ SKILL (Foglie Pergolate)
|
||||
m.AbilBonusWoodCutting1_0=Foglie Pergolate
|
||||
m.AbilBonusWoodCutting1_1=Soffia via le foglie
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Doppia drop chance: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Taglio veloce durata: [[YELLOW]]{0}s
|
||||
m.SkillArchery=ARCIERE
|
||||
m.XPGainArchery=Attacca mostri
|
||||
m.EffectsArchery1_0=Accensione
|
||||
m.EffectsArchery1_1=25% La chance contro i nemici si accende
|
||||
m.EffectsArchery2_0=Stordimento (Giocatori)
|
||||
m.EffectsArchery2_1=Disorients foes and deals 4 DMG
|
||||
m.EffectsArchery3_0=Danno+
|
||||
m.EffectsArchery3_1=Danni modificati
|
||||
m.EffectsArchery4_0=Richiamo della freccia
|
||||
m.EffectsArchery4_1=Possibilita di recuperare freccie dai cadaveri
|
||||
m.ArcheryDazeChance=[[RED]]Possibilita di stordimento: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Chance del richiamo freccia: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Durata dell'accensione: [[YELLOW]]{0} secondi
|
||||
m.ArcheryDamagePlus=[[RED]]Danno+ (Grado{0}): [[YELLOW]]Bonus {0} danno
|
||||
m.SkillAxes=ASCIA
|
||||
m.XPGainAxes=Attaccare mostri
|
||||
m.EffectsAxes1_0=Teschio Splitter (ABILITA')
|
||||
m.EffectsAxes1_1=Trattare AoE Danno
|
||||
m.EffectsAxes2_0=Colpo critico
|
||||
m.EffectsAxes2_1=Doppio danno
|
||||
m.EffectsAxes3_0=Padronanza dell'ascia
|
||||
m.EffectsAxes3_1=Aggiungi bonus danno
|
||||
m.EffectsAxes4_0=Impatto
|
||||
m.EffectsAxes4_1=Colpire con forza sufficiente da rompere l'armatura
|
||||
m.EffectsAxes5_0=Impatto Maggiore
|
||||
m.EffectsAxes5_1=Tratta il bonus del danno sui nemici senza armatura
|
||||
m.AbilLockAxes1=BLOCCATO FINO A 500+ SKILL (Padronanza dell'ascia)
|
||||
m.AbilBonusAxes1_0=Padronanza dell'ascia
|
||||
m.AbilBonusAxes1_1=Bonus {0} Danno
|
||||
m.AbilBonusAxes2_0=Impatto
|
||||
m.AbilBonusAxes2_1=Tratta {0} Danni sull'armatura
|
||||
m.AbilBonusAxes3_0=Impatto Maggiore
|
||||
m.AbilBonusAxes3_1=Tratta {0} Bonus danno sui nemici senza armatura
|
||||
m.AxesCritChance=[[RED]]Chance Colpo Critico: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Teschio Splitter durata: [[YELLOW]]{0}s
|
||||
m.SkillSwords=SPADA
|
||||
m.XPGainSwords=Attaccare mostri
|
||||
m.EffectsSwords1_0=Contatore di attacchi
|
||||
m.EffectsSwords1_1=Riflette il 50% del danno ottenuto
|
||||
m.EffectsSwords2_0=Colpi serrati (ABILITA)
|
||||
m.EffectsSwords2_1=25% Danno AoE, Sanguinare+ AoE
|
||||
m.EffectsSwords3_0=Colpo serrato Sanguinare+
|
||||
m.EffectsSwords3_1=5 spunti di Sangue
|
||||
m.EffectsSwords4_0=Paracolpi
|
||||
m.EffectsSwords4_1=Nega Danno
|
||||
m.EffectsSwords5_0=Sanguinare
|
||||
m.EffectsSwords5_1=Applicare a Sanguinare DoT
|
||||
m.SwordsCounterAttChance=[[RED]]Contatore di attacchi Chance: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Tempo Sanguigno: [[YELLOW]]{0} spunti
|
||||
m.SwordsBleedChance=[[RED]]Chance Sanguinare: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Paracolpi Chance: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Durata Colpo Serrato: [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 spunto e apparito per 2 secondi
|
||||
m.SkillAcrobatics=ACROBAZIE
|
||||
m.XPGainAcrobatics=Caduta
|
||||
m.EffectsAcrobatics1_0=Rotolare
|
||||
m.EffectsAcrobatics1_1=Riduce o nega i danni
|
||||
m.EffectsAcrobatics2_0=Rotolamento grazioso
|
||||
m.EffectsAcrobatics2_1=Due volte piu efficace il rotolamento
|
||||
m.EffectsAcrobatics3_0=Schivata
|
||||
m.EffectsAcrobatics3_1=Ridurre i danni alla meta
|
||||
m.AcrobaticsRollChance=[[RED]]Chance rotolamento: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Chance rotolamento grazioso: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Chance schivata: [[YELLOW]]{0}%
|
||||
m.SkillMining=MINATORE
|
||||
m.XPGainMining=Picconare Pietra & Minerali
|
||||
m.EffectsMining1_0=Super colpo (ABILITA)
|
||||
m.EffectsMining1_1=Velocita+, Tripla drop chance
|
||||
m.EffectsMining2_0=Doppio drops
|
||||
m.EffectsMining2_1=Raddoppia il bottino normale
|
||||
m.EffectsMining2_0=Doppio drops
|
||||
m.EffectsMining2_1=Raddoppia il bottino normale
|
||||
m.MiningDoubleDropChance=[[RED]]Doppio Drop Chance: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Super Colpo Durata: [[YELLOW]]{0}s
|
||||
m.SkillRepair=RIPARAZIONE
|
||||
m.XPGainRepair=Riparando
|
||||
m.EffectsRepair1_0=Ripara
|
||||
m.EffectsRepair1_1=Ripara oggetti di ferro & armature
|
||||
m.EffectsRepair2_0=Padronanza sulla riparazione
|
||||
m.EffectsRepair2_1=Aumentata la riparatura
|
||||
m.EffectsRepair3_0=Super riparazione
|
||||
m.EffectsRepair3_1=Doppia efficacia
|
||||
m.EffectsRepair4_0=Riparazione Diamante ({0}+ SKILL)
|
||||
m.EffectsRepair4_1=Ripara Oggetti di diamante & armature
|
||||
m.RepairRepairMastery=[[RED]]Padronanza sulla riparazione: [[YELLOW]]Extra {0}% durabilita ripresa
|
||||
m.RepairSuperRepairChance=[[RED]]Super Riparo chance: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=DISARMATO
|
||||
m.XPGainUnarmed=Attaccare mostri
|
||||
m.EffectsUnarmed1_0=Berserk (ABILITA')
|
||||
m.EffectsUnarmed1_1=+50% Danno su materiali fragili
|
||||
m.EffectsUnarmed2_0=Disarma (Giocatori)
|
||||
m.EffectsUnarmed2_1=Droppa oggetti del nemico che aveva in mano
|
||||
m.EffectsUnarmed3_0=Braccio di ferro
|
||||
m.EffectsUnarmed3_1=Si indurisce il braccio nel corso del tempo
|
||||
m.EffectsUnarmed5_0=Deviare freccie
|
||||
m.EffectsUnarmed5_1=Deviare freccie
|
||||
m.AbilBonusUnarmed2_0=Braccio di ferro
|
||||
m.AbilBonusUnarmed2_1=+{0} Aggiornamento del danno
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Freccia deviata Chance: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Disarma Chance: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Berserk durata: [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=ERBORISTERIA
|
||||
m.XPGainHerbalism=Raccolta di Erbe
|
||||
m.EffectsHerbalism1_0=Terra verde (ABILITA)
|
||||
m.EffectsHerbalism1_1=Diffondi la terra, 3x Drops
|
||||
m.EffectsHerbalism2_0=Pollice verde (Grano)
|
||||
m.EffectsHerbalism2_1=Auto pianta il grano durante la raccolta
|
||||
m.EffectsHerbalism3_0=Pollice verde (Cobble/Stone Brick)
|
||||
m.EffectsHerbalism3_1=Pietra di ciottoli/Mattone di pietra -> Muschioso / Semi
|
||||
m.EffectsHerbalism4_0=Dieta d'agricoltore
|
||||
m.EffectsHerbalism4_1=Migliora la fame con i cibi di erboristeria
|
||||
m.EffectsHerbalism5_0=Doppio Drops (Tutte le erbe)
|
||||
m.EffectsHerbalism5_1=Raddoppia il bottino normale
|
||||
m.HerbalismGreenTerraLength=[[RED]]Terra verde durata: [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Pollice verde Chance: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Pollice verde Stage: [[YELLOW]] il grano cresce in fase di {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Doppia drop Chance: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Dieta d'agricoltore: [[YELLOW]]Grado {0}
|
||||
m.SkillExcavation=SCAVI
|
||||
m.XPGainExcavation=Scavare e trovare tesori
|
||||
m.EffectsExcavation1_0=Super trapano Breaker (ABILITA)
|
||||
m.EffectsExcavation1_1=3x Tasso di drop, 3x EXP, +Speed
|
||||
m.EffectsExcavation2_0=Cacciatore di tesori
|
||||
m.EffectsExcavation2_1=Abilita per cercare i tesori
|
||||
m.ExcavationGigaDrillBreakerLength=[[RED]]Super trapano Breaker durata: [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Hai posizionato un'incudine, l'incudine può riparare oggetti e armature
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Il tuo lupo e tornato da te
|
||||
mcPlayerListener.AbilitiesOff=Capacita di usare abilita(SPENTA)
|
||||
mcPlayerListener.AbilitiesOn=Capacita di usare abilita(ACCESA)
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITa RINNOVATE\!**
|
||||
mcPlayerListener.AcrobaticsSkill=Acrobazie:
|
||||
mcPlayerListener.ArcherySkill=Arciere:
|
||||
mcPlayerListener.AxesSkill=Ascie:
|
||||
mcPlayerListener.ExcavationSkill=Scavi:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode disabilitata
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode attivata
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**POLLICE VERDE**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**POLLICE VERDE FAIL**
|
||||
mcPlayerListener.HerbalismSkill=Erboristeria:
|
||||
mcPlayerListener.MiningSkill=Minatore:
|
||||
mcPlayerListener.NoPermission=Non hai i McPermissi.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Se non hai l'accesso ad una skill non sara indicata qui.
|
||||
mcPlayerListener.NotInParty=[[RED]]Non sei in un party.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Invito inviato con successo.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]AVVISO: [[GREEN]]Hai ricevuto un'invito ad un party {0} da {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Scrivi [[GREEN]]/{0}[[YELLOW]] per accettare l'invito
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Invito Accettato. Sei entrato nel party {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]Non hai inviti in questo momento.
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Sei nel party {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Membri del party
|
||||
mcPlayerListener.LeftParty=[[RED]]Sei uscito dal party
|
||||
mcPlayerListener.JoinedParty=Iscritti al party: {0}
|
||||
mcPlayerListener.PartyChatOn=Party Chat [[GREEN]]Attiva
|
||||
mcPlayerListener.PartyChatOff=Party Chat [[RED]]Disattiva
|
||||
mcPlayerListener.AdminChatOn=Admin Chat [[GREEN]]Attiva
|
||||
mcPlayerListener.AdminChatOff=Admin Chat [[RED]]Disattiva
|
||||
mcPlayerListener.MOTD=[[BLUE]]Questo server tiene McMmmo {0} scrivi [[YELLOW]]/{1}[[BLUE]] per la lista aiuti.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]Livello di potenza: [[GREEN]]{0}
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Livello di potenza [[YELLOW]]Classifica--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Classifica--
|
||||
mcPlayerListener.RepairSkill=Riparazioni:
|
||||
mcPlayerListener.SwordsSkill=Spade:
|
||||
mcPlayerListener.TamingSkill=Domare:
|
||||
mcPlayerListener.UnarmedSkill=Disarmati:
|
||||
mcPlayerListener.WoodcuttingSkill=Boscaiolo:
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Stat
|
||||
Party.InformedOnJoin={0} [[GREEN]] e entrato nel tuo party
|
||||
Party.InformedOnQuit={0} [[GREEN]] e uscito dal tuo party
|
||||
Skills.YourGreenTerra=[[GREEN]]La tua abilita [[YELLOW]]Terra verde [[GREEN]]e stata rigenerata!
|
||||
Skills.YourTreeFeller=[[GREEN]]La tua abilita [[YELLOW]]Tagliatutto [[GREEN]]e stata rigenerata!
|
||||
Skills.YourSuperBreaker=[[GREEN]]La tua abilita [[YELLOW]]Super Colpo [[GREEN]]e stata rigenerata!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]La tua abilita [[YELLOW]]Colpo serrato [[GREEN]]e stato rigenerata!
|
||||
Skills.YourBerserk=[[GREEN]]La tua abilita [[YELLOW]]Berserk [[GREEN]]e stata rigenerata!
|
||||
Skills.YourSkullSplitter=[[GREEN]]La tua abilita [[YELLOW]]Teschio Splitter [[GREEN]]e stata rigenerata!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]La tua abilita [[YELLOW]]Super Trapano Breaker [[GREEN]]e stata rigenerata!
|
||||
Skills.TooTired=[[RED]]Sei troppo stanco per poter riutilizzare questa abilita attendi.
|
||||
Skills.ReadyHoe=[[GREEN]]**LA TUA ZAPPA e PRONTA**
|
||||
Skills.LowerHoe=[[GRAY]]**POTERE DELLA ZAPPA ABBASSATO**
|
||||
Skills.ReadyAxe=[[GREEN]]**HAI L'ASCIA PRONTA**
|
||||
Skills.LowerAxe=[[GRAY]]**POTERE DELL'ASCIA ABBASSATO**
|
||||
Skills.ReadyFists=[[GREEN]]**IL TUO PUGILATO e PRONTO**
|
||||
Skills.LowerFists=[[GRAY]]**POTERE DEL PUGILATO ABBASSATO**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**IL TUO PICCONE e PRONTO**
|
||||
Skills.LowerPickAxe=[[GRAY]]**POTERE DEL PICCONE ABBASSATO**
|
||||
Skills.ReadyShovel=[[GREEN]]**LA TUA PALA e PRONTA**
|
||||
Skills.LowerShovel=[[GRAY]]**POTERE DELLA PALA ABBASSATO**
|
||||
Skills.ReadySword=[[GREEN]]**LA TUA SPADA E PRONTA**
|
||||
Skills.LowerSword=[[GRAY]]**POTERE DELLA SPADA ABBASSATO**
|
||||
Skills.BerserkOn=[[GREEN]]**BERSERK ATTIVATO**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Berserk!
|
||||
Skills.GreenTerraOn=[[GREEN]]**Terra verde ATTIVATO**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Terra Verde!
|
||||
Skills.TreeFellerOn=[[GREEN]]**Rompi tutto l'albero ATTIVATO**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Rompi tutto l'albero!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER COLPO ATTIVATO**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Super COLPO!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**COLPO SERRATO ATTIVATO**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Colpo Serrato!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**TESCHIO SPLITTER ATTIVATO**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Teschio Splitter!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**Super Trapano BREAKER ATTIVATO**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Super Trapano Breaker!
|
||||
Skills.GreenTerraOff=[[RED]]**Terra Verde si e esaurito**
|
||||
Skills.TreeFellerOff=[[RED]]**Rompi tutto l'albero si e esaurito**
|
||||
Skills.SuperBreakerOff=[[RED]]**Super Colpo si e esaurito**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Colpo serrato si e esaurito**
|
||||
Skills.BerserkOff=[[RED]]**Berserk si e esaurito**
|
||||
Skills.SkullSplitterOff=[[RED]]**Teschio Splitter si e esaurito**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Super Trapano Breaker si e esaurito**
|
||||
Skills.TamingUp=[[YELLOW]]La skill DOMARE e aumentata di {0}. Totale ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]La skill ACROBAZIE e aumentata di {0}. Totale ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]La skill ARCIERE e aumentata di {0}. Totale ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]La skill SPADE e aumentata di {0}. Totale ({1})
|
||||
Skills.AxesUp=[[YELLOW]]La skill ASCIA e aumentata di {0}. Totale ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]La skill DISARMATO e aumentata di {0}. Totale ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]La skill ERBORISTERIA e aumentata di {0}. Totale ({1})
|
||||
Skills.MiningUp=[[YELLOW]]La skill MINATORE e stata aumentata di {0}. Totale ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]La skill BOSCAIOLO e aumentata di {0}. Totale ({1})
|
||||
Skills.RepairUp=[[YELLOW]]La skill RIPARAZIONE e aumentata di {0}. Totale ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]La skill SCAVI e aumentata di {0}. Totale ({1})
|
||||
Skills.FeltEasy=[[GRAY]]Sembrava facile.
|
||||
Skills.StackedItems=[[DARK_RED]]Non puoi riparare uno stack di itemd , separali
|
||||
Skills.NeedMore=[[DARK_RED]]Hai bisogno di piu
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Non siete abbastanza esperti per poter riparare il diamante.
|
||||
Skills.FullDurability=[[GRAY]]Questo tiene gia piena durabilita.
|
||||
Skills.Disarmed=[[DARK_RED]]Sei stato disarmato!!
|
||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]**BESTIA TRADIZIONALE**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Proprietario ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Vita ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread,[[DARK_AQUA]]Donation Info:
|
||||
Party.Locked=[[RED]]Il party e bloccato , soltanto il leader può invitare.
|
||||
Party.IsntLocked=[[GRAY]]Il party non e bloccato
|
||||
Party.Unlocked=[[GRAY]]Party sbloccato.
|
||||
Party.Help1=[[RED]]L'uso corretto e [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] oppure [[WHITE]]'q' [[YELLOW]]per uscire
|
||||
Party.Help2=[[RED]]Per entrare in un party con la password usa [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Consulta /{0} ? per piu informazioni
|
||||
Party.Help4=[[RED]]Usa [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]per entrare in un party oppure [[WHITE]]'q' [[YELLOW]]per uscire
|
||||
Party.Help5=[[RED]]Per bloccare il tuo party scrivi: [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]Per sbloccare il tuo party usa: [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]Per inserire una password al tuo party usa: [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]Per cacciare una persona dal tuo party usa: [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]Per trasferire il leader ad un'altro player del tuo party usa [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]Non sei il leader del party
|
||||
Party.InvalidName=[[DARK_RED]]Questo non e un nome valido di un party
|
||||
Party.PasswordSet=[[GREEN]]Party password settata come {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Impossibile cacciare il player {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} non e nel tuo party
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Impossibile impostare leader a {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]l'uso corretto e /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Inoltre e possibilte digitare /{0} per ripristinare e tornare alla normalita
|
||||
Commands.xprate.proper3=[[RED]]Inserisci true o false per il secondo value
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Tasso di evento bonus e finito!!
|
||||
Commands.xprate.started=[[GOLD]]XP EVENT per mcMMO e Iniziato!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE e adesso {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]La tua XP BAR e adesso bloccata {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]La tua XP BAR e adesso [[GREEN]]SBLOCCATA[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]Questo non e un valido skillname! Prova /xplock minatore
|
||||
m.SkillFishing=PESCARE
|
||||
mcPlayerListener.FishingSkill=PESCARE:
|
||||
Skills.FishingUp=[[YELLOW]]La tua skill PESCARE e stata aumentata del {0}. Totale ({1})
|
||||
Repair.LostEnchants=[[RED]]Non sei abbastanza abile per poter riparare oggetti con incantesimi.
|
||||
Repair.ArcanePerfect=[[GREEN]]Lei ha sostenuto le energie arcane in questo oggetto.
|
||||
Repair.Downgraded=[[RED]]Il potere arcano e stato diminuito per questo oggetto.
|
||||
Repair.ArcaneFailed=[[RED]]Il potere arcano e permanentemente rimosso dall'oggetto.
|
||||
m.EffectsRepair5_0=Forgia arcana
|
||||
m.EffectsRepair5_1=Ripara oggetti magici
|
||||
m.ArcaneForgingRank=[[RED]]Forgia arcana: [[YELLOW]]Grado {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Tasso di successo: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Chance di retrocedere: [[YELLOW]]{0}%
|
||||
Fishing.MagicFound=[[GRAY]]Ti senti un tocco di magia con questa cattura.
|
||||
Fishing.ItemFound=[[GRAY]]Tesoro trovato!
|
||||
m.SkillFishing=PESCARE
|
||||
m.XPGainFishing=Pescare (Vai alla figura!)
|
||||
m.EffectsFishing1_0=Cacciatore di tesori (Passivo)
|
||||
m.EffectsFishing1_1=Pescare oggetti casuali
|
||||
m.EffectsFishing2_0=Cacciatore Magico
|
||||
m.EffectsFishing2_1=Trovare oggetti incantati
|
||||
m.EffectsFishing3_0=Agitare (vs. Entita)
|
||||
m.EffectsFishing3_1=Agitare oggetti di mobs/pesca polo
|
||||
m.FishingRank=[[RED]]Cacciatore di tesori Grado: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Cacciatore Magico: [[GRAY]] **Migliora con Cacciatore di tesori Grado**
|
||||
m.ShakeInfo=[[RED]]Agiti: [[YELLOW]]Elementi tagliandi folle, mutilanti loro nel processo.
|
||||
m.AbilLockFishing1=BLOCCATO FINO A 150+ SKILL (AGITARE)
|
||||
m.TamingSummon=[[GREEN]]Evocazione completata
|
||||
m.TamingSummonWolfFailed=[[RED]]Avete troppi lupi vicini e non puoi evocarne altri.
|
||||
m.EffectsTaming7_0=Richiamo della giungla
|
||||
m.EffectsTaming7_1=Evocare il lupo dal tuo lato
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW COME FARE: Accovacciati e clicca con il tasto destro {0} con l'osso in mano
|
||||
m.EffectsTaming8_0=Servizio di Fastfood
|
||||
m.EffectsTaming8_1=Chance per il lupo per curarsi all'attacco
|
||||
m.AbilLockTaming5=BLOCCATO FINO A 50+ SKILL (SERVIZIO FAST FOOD)
|
||||
m.AbilBonusTaming5_0=Servizio Fast Food
|
||||
m.AbilBonusTaming5_1=50% Chance per guarire in attacco
|
||||
Swords.StoppedBleeding=[[GRAY]]Il sanguinamento e stato [[GREEN]]stoppato[[GRAY]]!
|
||||
m.EffectsMining3_0=Esplosione Minatrice
|
||||
m.EffectsMining3_1=Bonus ad estrazione con TNT
|
||||
m.EffectsMining4_0=Bombe piu grandi
|
||||
m.EffectsMining4_1=Aumenta il raggio di esplosione della TNT
|
||||
m.EffectsMining5_0=Esperto di demolizioni
|
||||
m.EffectsMining5_1=Riduce i danni dell'esplosione della TNT
|
||||
m.AbilLockMining1=BLOCCATO FINO A 125+ SKILL (ESPLOSIONE MINATRICE)
|
||||
m.AbilLockMining2=BLOCCATO FINO A 250+ SKILL (BOMBE PIu GRANDI)
|
||||
m.AbilLockMining3=BLOCCATO FINO A 500+ SKILL (Esperto di demolizioni)
|
||||
m.MiningBiggerBombs=[[RED]]Raggio di esplosione aumentato: [[YELLOW]]+{0}
|
||||
m.MiningDemolitionsExpertDamageDecrease=[[RED]]Esperto di demolizioni Danno diminuito: [[YELLOW]]{0}%
|
||||
m.MiningBlastMining = [[RED]] scavi esplosivi : [[YELLOW]] Grado {0} [[GRAY]] ({1})
|
||||
m.BlastMining1 = rendimento minerale +35%
|
||||
m.BlastMining2 = rendimento minerale +40%
|
||||
m.BlastMining3 = rendimento minerale +45%, nessun detrito
|
||||
m.BlastMining4 = rendimento minerale +50%, nessun detrito
|
||||
m.BlastMining5 = rendimento minerale 55%, senza detriti, gocce doppi
|
||||
m.BlastMining6 = rendimento minerale 60%, senza detriti, gocce doppi
|
||||
m.BlastMining7 = rendimento minerale 65%, senza detriti, gocce triple
|
||||
m.BlastMining8 = rendimento minerale 70%, senza detriti, gocce triple
|
||||
Skills.AdeptStone = [[DARK_RED]]non sei abbastanza esperto per riparare pietra.
|
||||
Skills.AdeptIron = [[DARK_RED]] non sei abbastanza esperto per riparare ferro.
|
||||
Skills.AdeptGold = [[DARK_RED]] non sei abbastanza esperto per riparare oro.
|
||||
Skills.Woodcutting.TreeFellerThreshold = [[RED]] Quell'albero e troppo grande!
|
||||
Axes.GreaterImpactOnSelf=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.GreaterImpactOnEnemy=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Skills.BerserkPlayerOff=[[RED]]Berserk[[GREEN]] e stato spento per [[YELLOW]]{0}
|
||||
Skills.GreenTerraPlayerOff=[[RED]]Terra verde[[GREEN]] e stato spento per [[YELLOW]]{0}
|
||||
Skills.TreeFellerPlayerOff=[[RED]]Taglio veloce[[GREEN]] e stato spento per [[YELLOW]]{0}
|
||||
Skills.SuperBreakerPlayerOff=[[RED]]Super Breaker[[GREEN]] e stato spento per [[YELLOW]]{0}
|
||||
Skills.SkullSplitterPlayerOff=[[RED]]Skull Splitter[[GREEN]] e stato spento perr [[YELLOW]]{0}
|
||||
Skills.GigaDrillBreakerPlayerOff=[[RED]]Super Trapano Breaker[[GREEN]] e stato spento per [[YELLOW]]{0}
|
||||
Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] e stato spento per [[YELLOW]]{0}
|
||||
Skills.BlastMiningPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Esplosione Minatrice!
|
||||
Skills.YourBlastMining=[[GREEN]]La tua skill [[YELLOW]]Esplosione Minica [[GREEN]]e stata rigenerata!
|
||||
TreeFeller.AxeSplinters=[[RED]]LE SCHEGGIE DELLA VOSTRA ASCIA SONO IN DECINE DI PEZZI
|
||||
Acrobatics.GracefulRoll=[[GREEN]]**ROTOLAMENTO GRAZIOSO**
|
||||
Acrobatics.Dodge=[[GREEN]]**SCHIVATA**
|
||||
Acrobatics.Roll=**ROTOLAMENTO**
|
||||
Axes.HitCritically=[[DARK_RED]]Siete stati colpiti da un colpo critico!
|
||||
Axes.CriticalHit=[[RED]]COLPO CRITICO!
|
||||
Axes.HitByCleave=[[DARK_RED]]Colpito da un fendere!
|
||||
Swords.EnemyBleeding=[[GREEN]]**Nemico sanguinante**
|
||||
Swords.HitBySerratedStrikes=[[DARK_RED]]Colpito da un colpo serrato!
|
||||
Swords.CounterAttacked=[[GREEN]]**Contatore di colpi**
|
||||
Swords.HitByCounterAttack=[[DARK_RED]]Sei stato colpito da un contatore di colpi!
|
||||
Guides.Acrobatics=[[DARK_AQUA]]Informazioni sull'acrobazia: \ n [[YELLOW]] acrobazia e l'arte di muoversi con grazia in mcMMO \ n [[YELLOW]] Esso fornisce bonus di combattimento e dei primi danni all'ambiente \ n \ n [.. [DARK_AQUA]] XP GAIN:\ n [[YELLOW]] per guadagnare XP in questa abilita e necessario eseguire una schivata \ n [[YELLOW]] in combattimento o sopravvivere a cadute da altezze che il danno sia non mortale \ n \ n [[. DARK_AQUA]] Come funziona la skill di rotolamento? \ n[[YELLOW]] hai la possibilita passiva quando si prende danno da caduta di rotolare \ n[[YELLOW]] per eliminando cosi il danno fatto. e possibile tenere premuto il pulsante per accovacciarsi per \ n [[YELLOW]] raddoppiare le probabilita di salvezza durante la caduta. \ N [[YELLOW]]Questo Albo Graceful al posto di una caduta standard. \ N [[YELLOW]] RollsGraceful sono come rotoli regolari, ma hanno il doppio delle probabilita che \ n[[YELLOW]] si verifichino i danni e fornisce la sicurezza di piu di rotoli regolari. \ n[[YELLOW]] la possibilita di rotolare e legato al vostro livello di abilita \ n[[DARK_AQUA]] Come funziona la skill schivare ? \ n [[YELLOW]] schivare e una possibilita passiva quando si e \ n [YELLOW]] feriti in combattimento per dimezzare il danno ricevuto. \ n [[YELLOW]] questo legato sempre al vostro livello di abilita.
|
||||
Guides.Archery=La guida arrivera dopo.
|
||||
Guides.Axes=La guida arrivera dopo.
|
||||
Guides.Excavation=[[DARK_AQUA]]Riguardo a Scavi:\n[[YELLOW]]Scavi e l?atto di smuover il terreno per trovare tesori.\n[[YELLOW]]Scavando per terra troverai alcuni tesori.\n[[YELLOW]]Piu la userai , piu tesori riusciari a trovare.\n\n[[DARK_AQUA]]GUADAGNARE ESPERIENZA:\n[[YELLOW]]Per guadagnare esperienza in questa abilita devi scavare tenendo in mano una pala.\n[[YELLOW]]Solo alcuni materiali possono essere scavati per ricavare tesori ed esperienza.\n[[DARK_AQUA]]Materiali Compatibili:\n[[YELLOW]]Erba, Terra, Sabbia, Argilla, Ghiaia, Micelio, Soul Sand\n\n[[DARK_AQUA]]Come usare Giga Drill Breaker:\n[[YELLOW]]Impugnando una pala premi col tasto destro per preparare il tuo attrezzo.\n[[YELLOW]Una volta in questo stato hai circa 4 secondi per entrare in\n[[YELLOW]]contatto con materiali compatibili e questo\n[[YELLOW]]attivera Super Trapano Breaker.\n[[DARK_AQUA]Cos?e Super Trapano Breaker?\n[[YELLOW]]Super Trapano Breaker e un?abilita con un tempo di raffreddamento\n[[YELLOW]]legato all?abilita Scavi. Triplica le tue possibilita\n[[YELLOW]]di trovare tesori e permette di rompere all?istante\n[[YELLOW]] i materiali appositi.\n\n[[DARK_AQUA]]Come funziona CercaTesori?\n[[YELLOW]]Ogni possible tesoro di Scavi ha un proprio\n[[YELLOW]]livello di abilita necessario per essere emesso, e come risultato e \n[[YELLOW]]diffiicile dire quanto sia utile questa abilita.\n[[YELLOW]]Tieni solo conto che piu alto sara il tuo livello di Scavi\n[[YELLOW]], maggiore sara la varieta di tesori che potrai trovare.\n[[YELLOW]]E ricordati anche che usando Scavi\n[[YELLOW]]ogni materiale compatibile ha la propria unica lista di tesori.\n[[YELLOW]]In altre parole troverai tesori diversi nella terra\n[[YELLOW]]rispetto a quelli nella ghiaia.\n[[DARK_AQUA]]Note riguardo a Scavi:\n[[YELLOW]]I premi di Scavi sono completamente personabilizzabili\n[[YELLOW]]Perciò variano da server a server.
|
||||
Guides.Fishing=La guida arrivera dopo.
|
||||
Guides.Herbalism=La guida arrivera dopo.
|
||||
Guides.Mining=[[DARK_AQUA]]Informazioni sul minatore:\n[[YELLOW]]Il minatore consiste nell?estrarre rocce e minerali. Procura dei bonus\n[[YELLOW]]alla quantita di materiali rilasciati dagli scavi.\n\n[[DARK_AQUA]]GUADAGNARE ESPERIENZA:\n[[YELLOW]]Per guadagnare esperienza in questa abilita, devi scavare impugnando un piccone.\n[[YELLOW]]Solo alcuni blocchi rilasciano esperienza.\n\n[[DARK_AQUA]]Materiali compatibili:\n[[YELLOW]]Pietra, Minerale di carbone, Minerale di ferro, Minerale d?oro, Minerale di diamanti, Minerale di Redstone,\n[[YELLOW]] Minerale di lapis lazuli, Ossidiana, MossStone, Pietra dell?Ender,\n[[YELLOW]]Glowstone, e Netherrack.\n\n[[DARK_AQUA]]Come usare Super Sfondamento?:\n[[YELLOW]]Impugnando un piccone , premi il tasto destro per preparare il tuo strumento.\n[[YELLOW]]Durante questo stadio, hai circa 4 secondi per entrare in contatto \n[[YELLOW]]con un minerale adatto, e ciò attivera Super\n[[YELLOW]]Sfondamento.\n\n[[DARK_AQUA]]Cos?e Super Sfondamento?\n[[YELLOW]Super sfondamento e un abilita con un tempo di raffreddamento legato all?abilita Scavo \n[[YELLOW]]. Triplica la possibilita che vengano rilasciati oggetti in piu e\n[[YELLOW]]e permette di rompere istatntaneamenti i minerali rocciosi.\n\n[[DARK_AQUA]]Come usare Scavi Esplosivi:\n[[YELLOW]]Con in mano un detonatore ,che e impostato con acciarino ,\n[[YELLOW]]clicca col tasto destro sulla TNT a distanza. Questo fara si che la TNT\n[[YELLOW]]esploda all?istante.\n\n[[DARK_AQUA]]Come funziona Scavi Esplosivi ?\n[[YELLOW]]Scavi Esplosivi e un abilita con una durata legato all?abilita di scavo\n[[YELLOW]]. Dona dei bounus quando sis cava con la TNT e permette a te \n[[YELLOW]]di fare esplodere la TNT a distanza.Ci sono 3 parti in Scavi Esplosivi.\n[[YELLOW]]La prima parte e Bombe Maggiori , che aumenta il raggio dell?esplosione.\n[[YELLOW]]La seconda e Esperto Demolitore, che diminuisce il danno\n[[YELLOW]]da TNT. La terza parte aumenta semplicemente the\n[[YELLOW]]la quantita di minerali rilasciati dalla TNT e diminuisce i\n[[YELLOW]]detriti rilasciati.
|
||||
Guides.Repair=La guida arrivera dopo.
|
||||
Guides.Swords=La guida arrivera dopo.
|
||||
Guides.Taming=La guida arrivera dopo.
|
||||
Guides.Unarmed=La guida arrivera dopo.
|
||||
Guides.Woodcutting=La guida arrivera dopo.
|
||||
GodMode.Forbidden=[mcMMO] La god mode non e permessa in questo mondo (Controlla i Permissi)
|
||||
XPRate.Event = [[GOLD]]mcMMO ha un'evento in corso -> XP aumentato! la XP Rate e {0}x!
|
||||
BlastMining.Boom = [[GRAY]]**BOOM**
|
||||
Party.Forbidden=[mcMMO] I party non sono permessi in questo mondo (Controlla i Permessi)
|
||||
m.TamingSummonOcelotFailed=[[RED]]Hai troppi gattopardi con te per poterne chiamare altri.
|
||||
m.ArcherySkillShot=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
||||
m.SkillStats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Inspect.Offline = [[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Commands.DoesNotExist = [[RED]]Player does not exist in the database!
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Stats.GatheringHeader=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.CombatHeader=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.MiscHeader=[[GOLD]]-=MISC SKILLS=-
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATICS
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
Archery.Effect.2=Daze (Players)
|
||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
||||
Archery.Effect.4=Arrow Retrieval
|
||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
Axes.Ability.Bonus.0=Axe Mastery
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
Axes.Ability.Bonus.3=Deal {0} Bonus DMG to armor
|
||||
Axes.Ability.Bonus.4=Greater Impact
|
||||
Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
|
||||
Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||
Axes.Effect.0=Skull Splitter (Ability)
|
||||
Axes.Effect.1=Deal AoE Damage
|
||||
Axes.Effect.2=Critical Strikes
|
||||
Axes.Effect.3=Double Damage
|
||||
Axes.Effect.4=Axe Mastery
|
||||
Axes.Effect.5=Adds bonus DMG
|
||||
Axes.Effect.6=Impact
|
||||
Axes.Effect.7=Strike with enough force to shatter armor
|
||||
Axes.Effect.8=Greater Impact
|
||||
Axes.Effect.9=Deal bonus damage to unarmored foes
|
||||
Axes.Listener=Axes:
|
||||
Axes.SkillName=AXES
|
||||
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
||||
Axes.Skills.SS.On=[[GREEN]]**Skull Splitter ACTIVATED**
|
||||
Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
||||
Excavation.Effect.2=Treasure Hunter
|
||||
Excavation.Effect.3=Ability to dig for treasure
|
||||
Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
||||
Excavation.Listener=Excavation:
|
||||
Excavation.SkillName=EXCAVATION
|
||||
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.ItemFound=[[GRAY]]Tesoro trovato!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]Ti senti un tocco di magia con questa cattura.
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.0=Green Terra (ABILITY)
|
||||
Herbalism.Ability.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Ability.2=Green Thumb (Wheat)
|
||||
Herbalism.Ability.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Ability.4=Green Thumb (Cobble/Stone Brick)
|
||||
Herbalism.Ability.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
||||
Herbalism.Ability.6=Farmer\'s Diet
|
||||
Herbalism.Ability.7=Improves hunger restored from farmed foods
|
||||
Herbalism.Ability.8=Double Drops (All Herbs)
|
||||
Herbalism.Ability.9=Double the normal loot
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Listener=Herbalism:
|
||||
Herbalism.SkillName=HERBALISM
|
||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
Mining.Ability.0=Super Breaker (ABILITY)
|
||||
Mining.Ability.1=Speed+, Triple Drop Chance
|
||||
Mining.Ability.2=Double Drops
|
||||
Mining.Ability.3=Double the normal loot
|
||||
Mining.Ability.4=Blast Mining
|
||||
Mining.Ability.5=Bonuses to mining with TNT
|
||||
Mining.Ability.6=Bigger Bombs
|
||||
Mining.Ability.7=Increases TNT explosion radius
|
||||
Mining.Ability.8=Demolitions Expertise
|
||||
Mining.Ability.9=Decreases damage from TNT explosions
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
Repair.Effects.0=Repair
|
||||
Repair.Effects.1=Repair Iron Tools & Armor
|
||||
Repair.Effects.2=Repair Mastery
|
||||
Repair.Effects.3=Increased repair amount
|
||||
Repair.Effects.4=Super Repair
|
||||
Repair.Effects.5=Double effectiveness
|
||||
Repair.Effects.6=Diamond Repair ({0}+ SKILL)
|
||||
Repair.Effects.7=Repair Diamond Tools & Armor
|
||||
Repair.Effects.8=Arcane Forging
|
||||
Repair.Effects.9=Repair magic items
|
||||
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||
Repair.Listener=Repair:
|
||||
Repair.SkillName=REPAIR
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
Swords.Effect.7=Apply a bleed DoT
|
||||
Swords.Listener=Swords:
|
||||
Swords.SkillName=SWORDS
|
||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||
Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.SkillUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Thick Fur
|
||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
||||
Taming.Ability.Bonus.4=Shock Proof
|
||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
Taming.Effect.11=Explosive Damage Reduction
|
||||
Taming.Effect.12=Call of the Wild
|
||||
Taming.Effect.13=Summon an animal to your side
|
||||
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
|
||||
Taming.Effect.15=[[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
|
||||
Taming.Effect.16=Fast Food Service
|
||||
Taming.Effect.17=Chance for wolves to heal on attack
|
||||
Taming.Effect.2=Gore
|
||||
Taming.Effect.3=Critical Strike that applies Bleed
|
||||
Taming.Effect.4=Sharpened Claws
|
||||
Taming.Effect.5=Damage Bonus
|
||||
Taming.Effect.6=Environmentally Aware
|
||||
Taming.Effect.7=Cactus/Lava Phobia, Fall DMG Immune
|
||||
Taming.Effect.8=Thick Fur
|
||||
Taming.Effect.9=DMG Reduction, Fire Resistance
|
||||
Taming.Listener.Wolf=[[DARK_GRAY]]Your wolf scurries back to you...
|
||||
Taming.Listener=Taming:
|
||||
Taming.SkillName=TAMING
|
||||
Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
Unarmed.Effect.5=Hardens your arm over time
|
||||
Unarmed.Effect.6=Arrow Deflect
|
||||
Unarmed.Effect.7=Deflect arrows
|
||||
Unarmed.Listener=Unarmed:
|
||||
Unarmed.SkillName=UNARMED
|
||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
Woodcutting.Effect.3=Blow Away Leaves
|
||||
Woodcutting.Effect.4=Double Drops
|
||||
Woodcutting.Effect.5=Double the normal loot
|
||||
Woodcutting.Listener=Woodcutting:
|
||||
Woodcutting.SkillName=WOODCUTTING
|
||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
Combat.ArrowDeflect=[[WHITE]]**DEVIARE FRECCIA**
|
||||
Combat.BeastLore=[[GREEN]]**BESTIA TRADIZIONALE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Vita ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Proprietario ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Sei stato colpito da una freccia di fuoco\\!
|
||||
Combat.Gore=[[GREEN]]**CORNE**
|
||||
Combat.Ignition=[[RED]]**ACCENSIONE**
|
||||
Combat.StruckByGore=[[RED]]**Colpito dalle corne**
|
||||
Combat.TargetDazed=L\'obbiettivo e [[DARK_RED]]Stordito
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Toccato sfocato. Feltro vertiginoso.
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
Commands.AdminChat.Off=Admin Chat only [[RED]]Off
|
||||
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
||||
Commands.AdminToggle=[[RED]]- Toggle admin chat
|
||||
Commands.Disabled=[[RED]]This command is disabled.
|
||||
Commands.DoesNotExist=[[RED]]Player does not exist in the database!
|
||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
Commands.Inspect=<player> [[RED]]- View detailed player info
|
||||
Commands.Invite.Accepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
||||
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
||||
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||
Commands.mcgod=[[RED]]- Toggle GodMode
|
||||
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
|
||||
Commands.ModDescription=[[RED]]- Read brief mod description
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Commands.Other=[[GREEN]]--OTHER COMMANDS--
|
||||
Commands.Party.Accept=[[RED]]- Accept party invite
|
||||
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
||||
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
||||
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
||||
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
||||
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||
Commands.Party.Join=Joined Party: {0}
|
||||
Commands.Party.Kick=[[RED]]You were kicked from party {0}!
|
||||
Commands.Party.Leave=[[RED]]You have left that party
|
||||
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||
Commands.Party.None=[[RED]]You are not in a party.
|
||||
Commands.Party.Quit=[[RED]]- Leave your current party
|
||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
Commands.Stats.Self=YOUR STATS
|
||||
Commands.Stats=[[RED]]- View your mcMMO stats
|
||||
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
||||
mcMMO.MOTD=[[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
|
||||
mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Wiki=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] I party non sono permessi in questo mondo (Controlla i Permessi)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||
Party.Help.2=[[RED]]Consult /party ? for more information
|
||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||
Party.Help.6=[[RED]]To kick a player from your party, use /party kick <player>
|
||||
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||
Party.InformedOnJoin={0} [[GREEN]] e entrato nel tuo party
|
||||
Party.InformedOnQuit={0} [[GREEN]] e uscito dal tuo party
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||
Party.IsLocked=[[RED]]This party is already locked!
|
||||
Party.IsntLocked=[[RED]]This party is not locked!
|
||||
Party.Locked=[[RED]]Il party e bloccato , soltanto il leader pu\u00f2 invitare.
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} non e nel tuo party
|
||||
Party.NotOwner=[[DARK_RED]]Non sei il leader del party
|
||||
Party.PasswordSet=[[GREEN]]Party password settata come {0}
|
||||
Party.Player.Invalid=[[RED]]That is not a valid player.
|
||||
Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player.
|
||||
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]Party sbloccato.
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
Commands.XPGain.Excavation=Digging and finding treasures
|
||||
Commands.XPGain.Fishing=Fishing (Go figure!)
|
||||
Commands.XPGain.Herbalism=Harvesting Herbs
|
||||
Commands.XPGain.Mining=Mining Stone & Ore
|
||||
Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]La tua XP BAR e adesso bloccata {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]La tua XP BAR e adesso [[GREEN]]SBLOCCATA[[GOLD]]!
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Tasso di evento bonus e finito!!
|
||||
Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
|
||||
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
||||
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO ha un\'evento in corso -> XP aumentato! la XP Rate e {0}x!
|
||||
Effects.Effects=EFFECTS
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
Guides.Acrobatics=[[DARK_AQUA]]Informazioni sull\'acrobazia: \\ n [[YELLOW]] acrobazia e l\'arte di muoversi con grazia in mcMMO \\ n [[YELLOW]] Esso fornisce bonus di combattimento e dei primi danni all\'ambiente \\ n \\ n [.. [DARK_AQUA]] XP GAIN:\\ n [[YELLOW]] per guadagnare XP in questa abilita e necessario eseguire una schivata \\ n [[YELLOW]] in combattimento o sopravvivere a cadute da altezze che il danno sia non mortale \\ n \\ n [[. DARK_AQUA]] Come funziona la skill di rotolamento? \\ n[[YELLOW]] hai la possibilita passiva quando si prende danno da caduta di rotolare \\ n[[YELLOW]] per eliminando cosi il danno fatto. e possibile tenere premuto il pulsante per accovacciarsi per \\ n [[YELLOW]] raddoppiare le probabilita di salvezza durante la caduta. \\ N [[YELLOW]]Questo Albo Graceful al posto di una caduta standard. \\ N [[YELLOW]] RollsGraceful sono come rotoli regolari, ma hanno il doppio delle probabilita che \\ n[[YELLOW]] si verifichino i danni e fornisce la sicurezza di piu di rotoli regolari. \\ n[[YELLOW]] la possibilita di rotolare e legato al vostro livello di abilita \\ n[[DARK_AQUA]] Come funziona la skill schivare ? \\ n [[YELLOW]] schivare e una possibilita passiva quando si e \\ n [YELLOW]] feriti in combattimento per dimezzare il danno ricevuto. \\ n [[YELLOW]] questo legato sempre al vostro livello di abilita.
|
||||
Guides.Archery=La guida arrivera dopo.
|
||||
Guides.Axes=La guida arrivera dopo.
|
||||
Guides.Excavation=[[DARK_AQUA]]Riguardo a Scavi:\n[[YELLOW]]Scavi e l?atto di smuover il terreno per trovare tesori.\n[[YELLOW]]Scavando per terra troverai alcuni tesori.\n[[YELLOW]]Piu la userai , piu tesori riusciari a trovare.\n\n[[DARK_AQUA]]GUADAGNARE ESPERIENZA:\n[[YELLOW]]Per guadagnare esperienza in questa abilita devi scavare tenendo in mano una pala.\n[[YELLOW]]Solo alcuni materiali possono essere scavati per ricavare tesori ed esperienza.\n[[DARK_AQUA]]Materiali Compatibili:\n[[YELLOW]]Erba, Terra, Sabbia, Argilla, Ghiaia, Micelio, Soul Sand\n\n[[DARK_AQUA]]Come usare Giga Drill Breaker:\n[[YELLOW]]Impugnando una pala premi col tasto destro per preparare il tuo attrezzo.\n[[YELLOW]Una volta in questo stato hai circa 4 secondi per entrare in\n[[YELLOW]]contatto con materiali compatibili e questo\n[[YELLOW]]attivera Super Trapano Breaker.\n[[DARK_AQUA]Cos?e Super Trapano Breaker?\n[[YELLOW]]Super Trapano Breaker e un?abilita con un tempo di raffreddamento\n[[YELLOW]]legato all?abilita Scavi. Triplica le tue possibilita\n[[YELLOW]]di trovare tesori e permette di rompere all?istante\n[[YELLOW]] i materiali appositi.\n\n[[DARK_AQUA]]Come funziona CercaTesori?\n[[YELLOW]]Ogni possible tesoro di Scavi ha un proprio\n[[YELLOW]]livello di abilita necessario per essere emesso, e come risultato e \n[[YELLOW]]diffiicile dire quanto sia utile questa abilita.\n[[YELLOW]]Tieni solo conto che piu alto sara il tuo livello di Scavi\n[[YELLOW]], maggiore sara la varieta di tesori che potrai trovare.\n[[YELLOW]]E ricordati anche che usando Scavi\n[[YELLOW]]ogni materiale compatibile ha la propria unica lista di tesori.\n[[YELLOW]]In altre parole troverai tesori diversi nella terra\n[[YELLOW]]rispetto a quelli nella ghiaia.\n[[DARK_AQUA]]Note riguardo a Scavi:\n[[YELLOW]]I premi di Scavi sono completamente personabilizzabili\n[[YELLOW]]Perci\u00f2 variano da server a server.
|
||||
Guides.Fishing=La guida arrivera dopo.
|
||||
Guides.Herbalism=La guida arrivera dopo.
|
||||
Guides.Mining=[[DARK_AQUA]]Informazioni sul minatore:\n[[YELLOW]]Il minatore consiste nell?estrarre rocce e minerali. Procura dei bonus\n[[YELLOW]]alla quantita di materiali rilasciati dagli scavi.\n\n[[DARK_AQUA]]GUADAGNARE ESPERIENZA:\n[[YELLOW]]Per guadagnare esperienza in questa abilita, devi scavare impugnando un piccone.\n[[YELLOW]]Solo alcuni blocchi rilasciano esperienza.\n\n[[DARK_AQUA]]Materiali compatibili:\n[[YELLOW]]Pietra, Minerale di carbone, Minerale di ferro, Minerale d?oro, Minerale di diamanti, Minerale di Redstone,\n[[YELLOW]] Minerale di lapis lazuli, Ossidiana, MossStone, Pietra dell?Ender,\n[[YELLOW]]Glowstone, e Netherrack.\n\n[[DARK_AQUA]]Come usare Super Sfondamento?:\n[[YELLOW]]Impugnando un piccone , premi il tasto destro per preparare il tuo strumento.\n[[YELLOW]]Durante questo stadio, hai circa 4 secondi per entrare in contatto \n[[YELLOW]]con un minerale adatto, e ci\u00f2 attivera Super\n[[YELLOW]]Sfondamento.\n\n[[DARK_AQUA]]Cos?e Super Sfondamento?\n[[YELLOW]Super sfondamento e un abilita con un tempo di raffreddamento legato all?abilita Scavo \n[[YELLOW]]. Triplica la possibilita che vengano rilasciati oggetti in piu e\n[[YELLOW]]e permette di rompere istatntaneamenti i minerali rocciosi.\n\n[[DARK_AQUA]]Come usare Scavi Esplosivi:\n[[YELLOW]]Con in mano un detonatore ,che e impostato con acciarino ,\n[[YELLOW]]clicca col tasto destro sulla TNT a distanza. Questo fara si che la TNT\n[[YELLOW]]esploda all?istante.\n\n[[DARK_AQUA]]Come funziona Scavi Esplosivi ?\n[[YELLOW]]Scavi Esplosivi e un abilita con una durata legato all?abilita di scavo\n[[YELLOW]]. Dona dei bounus quando sis cava con la TNT e permette a te \n[[YELLOW]]di fare esplodere la TNT a distanza.Ci sono 3 parti in Scavi Esplosivi.\n[[YELLOW]]La prima parte e Bombe Maggiori , che aumenta il raggio dell?esplosione.\n[[YELLOW]]La seconda e Esperto Demolitore, che diminuisce il danno\n[[YELLOW]]da TNT. La terza parte aumenta semplicemente the\n[[YELLOW]]la quantita di minerali rilasciati dalla TNT e diminuisce i\n[[YELLOW]]detriti rilasciati.
|
||||
Guides.Repair=La guida arrivera dopo.
|
||||
Guides.Swords=La guida arrivera dopo.
|
||||
Guides.Taming=La guida arrivera dopo.
|
||||
Guides.Unarmed=La guida arrivera dopo.
|
||||
Guides.Woodcutting=La guida arrivera dopo.
|
||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
Skills.Disarmed=[[DARK_RED]]Sei stato disarmato!!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]Hai bisogno di piu
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]Sei troppo stanco per poter riutilizzare questa abilita attendi.
|
||||
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
|
440
src/main/resources/locale/locale_ko.properties
Normal file
440
src/main/resources/locale/locale_ko.properties
Normal file
@ -0,0 +1,440 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATICS
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
Archery.Effect.2=Daze (Players)
|
||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
||||
Archery.Effect.4=Arrow Retrieval
|
||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
Axes.Ability.Bonus.0=Axe Mastery
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
Axes.Ability.Bonus.3=Deal {0} Bonus DMG to armor
|
||||
Axes.Ability.Bonus.4=Greater Impact
|
||||
Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
|
||||
Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||
Axes.Effect.0=Skull Splitter (Ability)
|
||||
Axes.Effect.1=Deal AoE Damage
|
||||
Axes.Effect.2=Critical Strikes
|
||||
Axes.Effect.3=Double Damage
|
||||
Axes.Effect.4=Axe Mastery
|
||||
Axes.Effect.5=Adds bonus DMG
|
||||
Axes.Effect.6=Impact
|
||||
Axes.Effect.7=Strike with enough force to shatter armor
|
||||
Axes.Effect.8=Greater Impact
|
||||
Axes.Effect.9=Deal bonus damage to unarmored foes
|
||||
Axes.Listener=Axes:
|
||||
Axes.SkillName=AXES
|
||||
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
||||
Axes.Skills.SS.On=[[GREEN]]**Skull Splitter ACTIVATED**
|
||||
Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
||||
Excavation.Effect.2=Treasure Hunter
|
||||
Excavation.Effect.3=Ability to dig for treasure
|
||||
Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
||||
Excavation.Listener=Excavation:
|
||||
Excavation.SkillName=\ubc1c\uad74
|
||||
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.0=Green Terra (ABILITY)
|
||||
Herbalism.Ability.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Ability.2=Green Thumb (Wheat)
|
||||
Herbalism.Ability.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Ability.4=Green Thumb (Cobble/Stone Brick)
|
||||
Herbalism.Ability.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
||||
Herbalism.Ability.6=Farmer\'s Diet
|
||||
Herbalism.Ability.7=Improves hunger restored from farmed foods
|
||||
Herbalism.Ability.8=Double Drops (All Herbs)
|
||||
Herbalism.Ability.9=Double the normal loot
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Listener=Herbalism:
|
||||
Herbalism.SkillName=HERBALISM
|
||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
Mining.Ability.0=Super Breaker (ABILITY)
|
||||
Mining.Ability.1=Speed+, Triple Drop Chance
|
||||
Mining.Ability.2=Double Drops
|
||||
Mining.Ability.3=Double the normal loot
|
||||
Mining.Ability.4=Blast Mining
|
||||
Mining.Ability.5=Bonuses to mining with TNT
|
||||
Mining.Ability.6=Bigger Bombs
|
||||
Mining.Ability.7=Increases TNT explosion radius
|
||||
Mining.Ability.8=Demolitions Expertise
|
||||
Mining.Ability.9=Decreases damage from TNT explosions
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**\uace1\uad2d\uc774\ub97c \uc900\ube44\ud558\uc138\uc694.**
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
Repair.Effects.0=Repair
|
||||
Repair.Effects.1=Repair Iron Tools & Armor
|
||||
Repair.Effects.2=Repair Mastery
|
||||
Repair.Effects.3=Increased repair amount
|
||||
Repair.Effects.4=Super Repair
|
||||
Repair.Effects.5=Double effectiveness
|
||||
Repair.Effects.6=Diamond Repair ({0}+ SKILL)
|
||||
Repair.Effects.7=Repair Diamond Tools & Armor
|
||||
Repair.Effects.8=Arcane Forging
|
||||
Repair.Effects.9=Repair magic items
|
||||
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||
Repair.Listener=Repair:
|
||||
Repair.SkillName=REPAIR
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
Swords.Effect.7=Apply a bleed DoT
|
||||
Swords.Listener=Swords:
|
||||
Swords.SkillName=SWORDS
|
||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||
Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.SkillUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Thick Fur
|
||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
||||
Taming.Ability.Bonus.4=Shock Proof
|
||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
Taming.Effect.11=Explosive Damage Reduction
|
||||
Taming.Effect.12=Call of the Wild
|
||||
Taming.Effect.13=Summon an animal to your side
|
||||
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
|
||||
Taming.Effect.15=[[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
|
||||
Taming.Effect.16=Fast Food Service
|
||||
Taming.Effect.17=Chance for wolves to heal on attack
|
||||
Taming.Effect.2=Gore
|
||||
Taming.Effect.3=Critical Strike that applies Bleed
|
||||
Taming.Effect.4=Sharpened Claws
|
||||
Taming.Effect.5=Damage Bonus
|
||||
Taming.Effect.6=Environmentally Aware
|
||||
Taming.Effect.7=Cactus/Lava Phobia, Fall DMG Immune
|
||||
Taming.Effect.8=Thick Fur
|
||||
Taming.Effect.9=DMG Reduction, Fire Resistance
|
||||
Taming.Listener.Wolf=[[DARK_GRAY]]Your wolf scurries back to you...
|
||||
Taming.Listener=Taming:
|
||||
Taming.SkillName=TAMING
|
||||
Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
Unarmed.Effect.5=Hardens your arm over time
|
||||
Unarmed.Effect.6=Arrow Deflect
|
||||
Unarmed.Effect.7=Deflect arrows
|
||||
Unarmed.Listener=Unarmed:
|
||||
Unarmed.SkillName=UNARMED
|
||||
Unarmed.Skills.Berserk.Off=[[RED]]**\ubc84\uc11c\ud06c \ud574\uc81c**
|
||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
Woodcutting.Effect.3=Blow Away Leaves
|
||||
Woodcutting.Effect.4=Double Drops
|
||||
Woodcutting.Effect.5=Double the normal loot
|
||||
Woodcutting.Listener=Woodcutting:
|
||||
Woodcutting.SkillName=WOODCUTTING
|
||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow!
|
||||
Combat.Gore=[[GREEN]]**GORED**
|
||||
Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
Commands.AdminChat.Off=Admin Chat only [[RED]]Off
|
||||
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
||||
Commands.AdminToggle=[[RED]]- Toggle admin chat
|
||||
Commands.Disabled=[[RED]]This command is disabled.
|
||||
Commands.DoesNotExist=[[RED]]Player does not exist in the database!
|
||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
Commands.Inspect=<player> [[RED]]- View detailed player info
|
||||
Commands.Invite.Accepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
||||
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
||||
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||
Commands.mcgod=[[RED]]- Toggle GodMode
|
||||
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
|
||||
Commands.ModDescription=[[RED]]- Read brief mod description
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Commands.Other=[[GREEN]]--OTHER COMMANDS--
|
||||
Commands.Party.Accept=[[RED]]- Accept party invite
|
||||
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
||||
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
||||
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
||||
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
||||
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||
Commands.Party.Join=Joined Party: {0}
|
||||
Commands.Party.Kick=[[RED]]You were kicked from party {0}!
|
||||
Commands.Party.Leave=[[RED]]You have left that party
|
||||
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||
Commands.Party.None=[[RED]]You are not in a party.
|
||||
Commands.Party.Quit=[[RED]]- Leave your current party
|
||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
Commands.Stats.Self=YOUR STATS
|
||||
Commands.Stats=[[RED]]- View your mcMMO stats
|
||||
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
||||
mcMMO.MOTD=[[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
|
||||
mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Wiki=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||
Party.Help.2=[[RED]]Consult /party ? for more information
|
||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||
Party.Help.6=[[RED]]To kick a player from your party, use /party kick <player>
|
||||
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||
Party.InformedOnJoin={0} [[GREEN]] has joined your party
|
||||
Party.InformedOnQuit={0} [[GREEN]] has left your party
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||
Party.IsLocked=[[RED]]This party is already locked!
|
||||
Party.IsntLocked=[[RED]]This party is not locked!
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.Player.Invalid=[[RED]]That is not a valid player.
|
||||
Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player.
|
||||
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]\ud30c\ud2f0\uac00 \ud574\uc81c\ub418\uc5c8\uc2b5\ub2c8\ub2e4.
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
Commands.XPGain.Excavation=Digging and finding treasures
|
||||
Commands.XPGain.Fishing=Fishing (Go figure!)
|
||||
Commands.XPGain.Herbalism=Harvesting Herbs
|
||||
Commands.XPGain.Mining=Mining Stone & Ore
|
||||
Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
|
||||
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
||||
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
Effects.Effects=EFFECTS
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
Skills.Disarmed=[[DARK_RED]]\ud604\uc7ac \ubb34\uc7a5\ud574\uc81c \ub410\uc2b5\ub2c8\ub2e4!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]You need more
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
440
src/main/resources/locale/locale_lv.properties
Normal file
440
src/main/resources/locale/locale_lv.properties
Normal file
@ -0,0 +1,440 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=AKROB\u0100TIKA
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Iesp\u0113ja atg\u016bt bultas: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
Archery.Effect.2=Daze (Players)
|
||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
||||
Archery.Effect.4=Arrow Retrieval
|
||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
Axes.Ability.Bonus.0=Axe Mastery
|
||||
Axes.Ability.Bonus.1=Bonus {0} boj\u0101jumi
|
||||
Axes.Ability.Bonus.2=Ietekme
|
||||
Axes.Ability.Bonus.3=Deal {0} Bonus DMG to armor
|
||||
Axes.Ability.Bonus.4=Greater Impact
|
||||
Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
|
||||
Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Iesp\u0113ja kritiskajam uzbrukumam: [[YELLOW]]{0}%
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||
Axes.Effect.0=Skull Splitter (Ability)
|
||||
Axes.Effect.1=Deal AoE Damage
|
||||
Axes.Effect.2=Critical Strikes
|
||||
Axes.Effect.3=Double Damage
|
||||
Axes.Effect.4=Axe Mastery
|
||||
Axes.Effect.5=Adds bonus DMG
|
||||
Axes.Effect.6=Impact
|
||||
Axes.Effect.7=Strike with enough force to shatter armor
|
||||
Axes.Effect.8=Greater Impact
|
||||
Axes.Effect.9=Deal bonus damage to unarmored foes
|
||||
Axes.Listener=Axes:
|
||||
Axes.SkillName=AXES
|
||||
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
||||
Axes.Skills.SS.On=[[GREEN]]**Skull Splitter ACTIVATED**
|
||||
Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
||||
Excavation.Effect.2=Treasure Hunter
|
||||
Excavation.Effect.3=Ability to dig for treasure
|
||||
Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
||||
Excavation.Listener=Excavation:
|
||||
Excavation.SkillName=EKSKAV\u0100CIJA
|
||||
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Zvejo\u0161ana:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.0=Green Terra (ABILITY)
|
||||
Herbalism.Ability.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Ability.2=Green Thumb (Wheat)
|
||||
Herbalism.Ability.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Ability.4=Green Thumb (Cobble/Stone Brick)
|
||||
Herbalism.Ability.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
||||
Herbalism.Ability.6=Farmer\'s Diet
|
||||
Herbalism.Ability.7=Improves hunger restored from farmed foods
|
||||
Herbalism.Ability.8=Double Drops (All Herbs)
|
||||
Herbalism.Ability.9=Double the normal loot
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Listener=Herbalism:
|
||||
Herbalism.SkillName=HERBALISM
|
||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
Mining.Ability.0=Super Breaker (ABILITY)
|
||||
Mining.Ability.1=Speed+, Triple Drop Chance
|
||||
Mining.Ability.2=Double Drops
|
||||
Mining.Ability.3=Double the normal loot
|
||||
Mining.Ability.4=Blast Mining
|
||||
Mining.Ability.5=Bonuses to mining with TNT
|
||||
Mining.Ability.6=Bigger Bombs
|
||||
Mining.Ability.7=Increases TNT explosion radius
|
||||
Mining.Ability.8=Demolitions Expertise
|
||||
Mining.Ability.9=Decreases damage from TNT explosions
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
Repair.Effects.0=Salabot
|
||||
Repair.Effects.1=Repair Iron Tools & Armor
|
||||
Repair.Effects.2=Repair Mastery
|
||||
Repair.Effects.3=Increased repair amount
|
||||
Repair.Effects.4=Super Repair
|
||||
Repair.Effects.5=Double effectiveness
|
||||
Repair.Effects.6=Diamond Repair ({0}+ SKILL)
|
||||
Repair.Effects.7=Repair Diamond Tools & Armor
|
||||
Repair.Effects.8=Arcane Forging
|
||||
Repair.Effects.9=Repair magic items
|
||||
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||
Repair.Listener=Repair:
|
||||
Repair.SkillName=REPAIR
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
||||
Repair.Skills.FeltEasy=[[GRAY]]Tas lik\u0101s viegli.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Pretsitiens
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
Swords.Effect.7=Apply a bleed DoT
|
||||
Swords.Listener=Swords:
|
||||
Swords.SkillName=SWORDS
|
||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||
Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.SkillUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Thick Fur
|
||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
||||
Taming.Ability.Bonus.4=Shock Proof
|
||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=\u0100tro \u0112dienu Pakalpojumi
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
Taming.Effect.11=Explosive Damage Reduction
|
||||
Taming.Effect.12=Call of the Wild
|
||||
Taming.Effect.13=Summon an animal to your side
|
||||
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
|
||||
Taming.Effect.15=[[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
|
||||
Taming.Effect.16=Fast Food Service
|
||||
Taming.Effect.17=Chance for wolves to heal on attack
|
||||
Taming.Effect.2=Gore
|
||||
Taming.Effect.3=Critical Strike that applies Bleed
|
||||
Taming.Effect.4=Sharpened Claws
|
||||
Taming.Effect.5=Damage Bonus
|
||||
Taming.Effect.6=Environmentally Aware
|
||||
Taming.Effect.7=Cactus/Lava Phobia, Fall DMG Immune
|
||||
Taming.Effect.8=Thick Fur
|
||||
Taming.Effect.9=DMG Reduction, Fire Resistance
|
||||
Taming.Listener.Wolf=[[DARK_GRAY]]Your wolf scurries back to you...
|
||||
Taming.Listener=Taming:
|
||||
Taming.SkillName=TAMING
|
||||
Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Atbru\u0146ot(Sp\u0113l\u0113t\u0101ju)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
Unarmed.Effect.5=Hardens your arm over time
|
||||
Unarmed.Effect.6=Arrow Deflect
|
||||
Unarmed.Effect.7=Deflect arrows
|
||||
Unarmed.Listener=Unarmed:
|
||||
Unarmed.SkillName=NEAPBRU\u0145OTS
|
||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
Woodcutting.Effect.3=Blow Away Leaves
|
||||
Woodcutting.Effect.4=Double Drops
|
||||
Woodcutting.Effect.5=Double the normal loot
|
||||
Woodcutting.Listener=Woodcutting:
|
||||
Woodcutting.SkillName=WOODCUTTING
|
||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Tas koks ir par lielu!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow!
|
||||
Combat.Gore=[[GREEN]]**GORED**
|
||||
Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
Commands.AdminChat.Off=Tikai Adminu \u010dats [[RED]]Izsl\u0113gt
|
||||
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
||||
Commands.AdminToggle=[[RED]]- Toggle admin chat
|
||||
Commands.Disabled=[[RED]]This command is disabled.
|
||||
Commands.DoesNotExist=[[RED]]Player does not exist in the database!
|
||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
Commands.Inspect=<player> [[RED]]- View detailed player info
|
||||
Commands.Invite.Accepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
||||
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
||||
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||
Commands.mcgod=[[RED]]- Toggle GodMode
|
||||
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
|
||||
Commands.ModDescription=[[RED]]- Read brief mod description
|
||||
Commands.NoConsole=\u0160\u012b komanda neatbalsta konsules izmanto\u0161anu.
|
||||
Commands.Other=[[GREEN]]--OTHER COMMANDS--
|
||||
Commands.Party.Accept=[[RED]]- Accept party invite
|
||||
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
||||
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
||||
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
||||
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
||||
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||
Commands.Party.Join=Joined Party: {0}
|
||||
Commands.Party.Kick=[[RED]]You were kicked from party {0}!
|
||||
Commands.Party.Leave=[[RED]]You have left that party
|
||||
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||
Commands.Party.None=[[RED]]You are not in a party.
|
||||
Commands.Party.Quit=[[RED]]- Leave your current party
|
||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
Commands.Stats.Self=TAVI STATI
|
||||
Commands.Stats=[[RED]]- View your mcMMO stats
|
||||
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
||||
mcMMO.MOTD=[[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
|
||||
mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Nepietiekama at\u013cauja.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Wiki=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||
Party.Help.2=[[RED]]Consult /party ? for more information
|
||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||
Party.Help.6=[[RED]]To kick a player from your party, use /party kick <player>
|
||||
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||
Party.InformedOnJoin={0} [[GREEN]] has joined your party
|
||||
Party.InformedOnQuit={0} [[GREEN]] has left your party
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||
Party.IsLocked=[[RED]]This party is already locked!
|
||||
Party.IsntLocked=[[RED]]This party is not locked!
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.Player.Invalid=[[RED]]That is not a valid player.
|
||||
Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player.
|
||||
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
Commands.XPGain.Excavation=Digging and finding treasures
|
||||
Commands.XPGain.Fishing=Fishing (Go figure!)
|
||||
Commands.XPGain.Herbalism=Harvesting Herbs
|
||||
Commands.XPGain.Mining=Mining Stone & Ore
|
||||
Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||
Commands.XPGain.Unarmed=Uzbr\u016bk Monstriem
|
||||
Commands.XPGain.WoodCutting=Koku cir\u0161ana
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
|
||||
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
||||
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
Effects.Effects=EFEKTI
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Dr\u012bzum\u0101 izn\u0101ks pam\u0101c\u012bba..
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
Skills.Disarmed=[[DARK_RED]]Tevi ir atbru\u0146oju\u0161i!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]You need more
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
@ -1,448 +1,440 @@
|
||||
# Dutch translation by Pluis65 v1.1
|
||||
# To use: Set locale to nl
|
||||
# DO NOT EDIT THIS FILE WITH NORMAL NOTEPAD, use Notepad++
|
||||
# Verander deze file alleen met Notepad++
|
||||
# Geef fouten door aan pluis65@hotmail.com
|
||||
# Last official edit: 8-7-2011
|
||||
Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
|
||||
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
|
||||
Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
|
||||
Combat.Gore=[[GREEN]]**GESTOLD BLOED**
|
||||
Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING**
|
||||
Item.ChimaeraWingFail=**CHIMAERA WING MISLUKT\!**
|
||||
Item.ChimaeraWingPass=**CHIMAERA WING**
|
||||
Item.InjuredWait=Je bent gewond en moet wachten. [[YELLOW]]({0}s)
|
||||
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDOS--
|
||||
m.mccParty=[party name] [[RED]]- Maak/Join getypte party
|
||||
m.mccPartyQ=[[RED]]- Verlaat je huidige party
|
||||
m.mccPartyToggle=[[RED]] - Doe party chat aan/uit
|
||||
m.mccPartyInvite=[player name] [[RED]]- Stuur een uitnodiging voor je party
|
||||
m.mccPartyAccept=[[RED]]- Accepteer party uitnodiging
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Teleporteer naar je party medelid
|
||||
m.mccOtherCommands=[[GREEN]]--ANDERE COMMANDOS--
|
||||
m.mccStats=- Laat je levels zien
|
||||
m.mccLeaderboards=- Topscores
|
||||
m.mccToggleAbility=- Doe ability activatie aan/uit
|
||||
m.mccAdminToggle=- Doe admin chat aan/uit
|
||||
m.mccInspect=[playername] [[RED]]- Laat informatie zien over speler
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Verander levels
|
||||
m.mccMcGod=- God Modus
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Laat informatie zien over een skill
|
||||
m.mccModDescription=[[RED]]- Lees MOD beschrijving
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]XP: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFFECTEN
|
||||
m.YourStats=JOUW STATUS
|
||||
m.SkillTaming=TEMMEN
|
||||
m.XPGainTaming=Animal Taming, or combat w/ your wolves
|
||||
m.EffectsTaming1_0=Wolfinspectie
|
||||
m.EffectsTaming1_1=Bone-meal inspecteert wolven
|
||||
m.EffectsTaming2_0=Gestold bloed
|
||||
m.EffectsTaming2_1=Critical Strike zorgt voor bloedingen
|
||||
m.EffectsTaming3_0=Scherpere klauwen
|
||||
m.EffectsTaming3_1=Geeft meer schade
|
||||
m.EffectsTaming4_0=Mileukennis
|
||||
m.EffectsTaming4_1=Geen cactus/lava schade, geen falldamage
|
||||
m.EffectsTaming5_0=Dikke huis
|
||||
m.EffectsTaming5_1=Minder schade, kan tegen vuur
|
||||
m.EffectsTaming6_0=Explosieschild
|
||||
m.EffectsTaming6_1=Minder explosie schade
|
||||
m.AbilLockTaming1=GEBLOKEERD TOT 100+ SKILL (MILIEUKENNIS)
|
||||
m.AbilLockTaming2=GEBLOKEERD TOT 250+ SKILL (DIKKE HUIS)
|
||||
m.AbilLockTaming3=GEBLOKEERD TOT 500+ SKILL (EXPLOSIESCHILD)
|
||||
m.AbilLockTaming4=GEBLOKEERD TOT 750+ SKILL (SCHERPERE KLAUWEN)
|
||||
m.AbilBonusTaming1_0=Milieukennis
|
||||
m.AbilBonusTaming1_1=Wolven ontwijken gevaar (cactus, lava)
|
||||
m.AbilBonusTaming2_0=Dikkere huid
|
||||
m.AbilBonusTaming2_1=Halve schade, kan tegen vuur
|
||||
m.AbilBonusTaming3_0=Explosieschild
|
||||
m.AbilBonusTaming3_1=Explosies geven 1/6 van de normale schade
|
||||
m.AbilBonusTaming4_0=Scherpere klauwen
|
||||
m.AbilBonusTaming4_1=+2 Schade
|
||||
m.TamingGoreChance=[[RED]]Kans op gestold bloed: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=HOUTHAKKEN
|
||||
m.XPGainWoodCutting=Bomen omhakken
|
||||
m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
|
||||
m.EffectsWoodCutting1_1=Laat bomen deels exploderen
|
||||
m.EffectsWoodCutting2_0=Leaf Blower
|
||||
m.EffectsWoodCutting2_1=Laat leaves verdwijnen
|
||||
m.EffectsWoodCutting3_0=Dubbele Drop
|
||||
m.EffectsWoodCutting3_1=Geeft een dubbele drop
|
||||
m.AbilLockWoodCutting1=GEBLOKEERD TOT 100+ SKILL (LEAF BLOWER)
|
||||
m.AbilBonusWoodCutting1_0=Leaf Blower
|
||||
m.AbilBonusWoodCutting1_1=Laat leaves verdwijnen
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Dubbele Drop kans: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller lengte: [[YELLOW]]{0}s
|
||||
m.SkillArchery=BOOGSCHIETEN
|
||||
m.XPGainArchery=Schiet op vijanden
|
||||
m.EffectsArchery1_0=Brandende pijl
|
||||
m.EffectsArchery1_1=25% kans dat een vijand verbrand
|
||||
m.EffectsArchery2_0=Verdoof (Players)
|
||||
m.EffectsArchery2_1=Disorients foes and deals 4 DMG
|
||||
m.EffectsArchery3_0=Schade+
|
||||
m.EffectsArchery3_1=Verhoogt schade
|
||||
m.EffectsArchery4_0=Pijlen terugkrijgen
|
||||
m.EffectsArchery4_1=Kans dat dode vijanden pijlen droppen
|
||||
m.ArcheryDazeChance=[[RED]]Kans op verdoving: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Kans om pijlen terug te krijgen: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Lengte van Brandende pijl: [[YELLOW]]{0} seconds
|
||||
m.ArcheryDamagePlus=[[RED]]Schade+ (Rank{0}): [[YELLOW]]Bonus {0} schade
|
||||
m.SkillAxes=BIJLEN
|
||||
m.XPGainAxes=Val monsters aan met een bijl
|
||||
m.EffectsAxes1_0=Schedelsplijter (ABILITY)
|
||||
m.EffectsAxes1_1=Geef schade rond om je heen
|
||||
m.EffectsAxes2_0=Critical Strikes
|
||||
m.EffectsAxes2_1=Dubbele schade
|
||||
m.EffectsAxes3_0=Axe Mastery
|
||||
m.EffectsAxes3_1=Adds bonus DMG
|
||||
m.EffectsAxes4_0=Impact
|
||||
m.EffectsAxes4_1=Strike with enough force to shatter armor
|
||||
m.EffectsAxes5_0=Greater Impact
|
||||
m.EffectsAxes5_1=Deal bonus damage to unarmored foes
|
||||
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
|
||||
m.AbilBonusAxes1_0=Axe Mastery
|
||||
m.AbilBonusAxes1_1=Bonus {0} damage
|
||||
m.AbilBonusAxes2_0=Impact
|
||||
m.AbilBonusAxes2_1=Deal {0} DMG to armor
|
||||
m.AbilBonusAxes3_0=Greater Impact
|
||||
m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
|
||||
m.AxesCritChance=[[RED]]Kans op Critical Strikes: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Schedelsplijter lengte: [[YELLOW]]{0}s
|
||||
m.SkillSwords=ZWAARDEN
|
||||
m.XPGainSwords=Val monsters aan met een zwaard
|
||||
m.EffectsSwords1_0=Terugkaats Aanval
|
||||
m.EffectsSwords1_1=Kaats 50% van de schade terug
|
||||
m.EffectsSwords2_0=Serrated Strikes (ABILITY)
|
||||
m.EffectsSwords2_1=25% meer schade, kans op Bloeding+ om je heen
|
||||
m.EffectsSwords3_0=Serrated Strikes Bloeding+
|
||||
m.EffectsSwords3_1=Kans op extra bloeding bij vijanden
|
||||
m.EffectsSwords4_0=Pareren
|
||||
m.EffectsSwords4_1=Blokkeer vijandelijke aanval
|
||||
m.EffectsSwords5_0=5 Tikken van Bloeding
|
||||
m.EffectsSwords5_1=Laat anderen bloeden
|
||||
m.SwordsCounterAttChance=[[RED]]Kans op Terugkeer Aanval: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Bloeding lengte: [[YELLOW]]{0} ticks
|
||||
m.SwordsBleedChance=[[RED]]Kans op Bloeding: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Kans op Pareren: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Serrated Strikes lengte: [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 tik per 2 seconden
|
||||
m.SkillAcrobatics=ACROBATIEK
|
||||
m.XPGainAcrobatics=Vallen
|
||||
m.EffectsAcrobatics1_0=Rollen
|
||||
m.EffectsAcrobatics1_1=Verminderd of voorkomt schade
|
||||
m.EffectsAcrobatics2_0=Perfecte Rol
|
||||
m.EffectsAcrobatics2_1=Twee keer zo effectief als Rollen
|
||||
m.EffectsAcrobatics3_0=Ontwijken
|
||||
m.EffectsAcrobatics3_1=50% minder schade
|
||||
m.AcrobaticsRollChance=[[RED]]Kans om te rollen: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Kans op Perfecte Rol: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Kans om te ontwijken: [[YELLOW]]{0}%
|
||||
m.SkillMining=MIJNBOUW
|
||||
m.XPGainMining=Hak steen & erts met een pickaxe
|
||||
m.EffectsMining1_0=Super Breeker (ABILITY)
|
||||
m.EffectsMining1_1=Hogere snelheid, Kans op 3x drop
|
||||
m.EffectsMining2_0=Dubbele Drops
|
||||
m.EffectsMining2_1=Dubbele van normale drop
|
||||
m.MiningDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Super Breeker lengte: [[YELLOW]]{0}s
|
||||
m.SkillRepair=REPAREREN
|
||||
m.XPGainRepair=Repareer tools en armor
|
||||
m.EffectsRepair1_0=Repareer
|
||||
m.EffectsRepair1_1=Repareer Iron Tools & Armor
|
||||
m.EffectsRepair2_0=Repareer Master
|
||||
m.EffectsRepair2_1=Vergroot de reparatiehoeveelheid
|
||||
m.EffectsRepair3_0=Super Repareren
|
||||
m.EffectsRepair3_1=Dubbel effectief
|
||||
m.EffectsRepair4_0=Diamond Repareren ({0}+ SKILL)
|
||||
m.EffectsRepair4_1=Repareer Diamond Tools & Armor
|
||||
m.RepairRepairMastery=[[RED]]Repareer Master: [[YELLOW]]Extra {0}% durability restored
|
||||
m.RepairSuperRepairChance=[[RED]]Kans op Super Repareren: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=ONBEWAPEND
|
||||
m.XPGainUnarmed=Val monsters aan met hand
|
||||
m.EffectsUnarmed1_0=Onbewapende gek (ABILITY)
|
||||
m.EffectsUnarmed1_1=+50% schade, hak zachte materialen weg
|
||||
m.EffectsUnarmed2_0=Ontwapen (Players)
|
||||
m.EffectsUnarmed2_1=Dropt het wapen van de vijand
|
||||
m.EffectsUnarmed3_0=Iron Arm Style
|
||||
m.EffectsUnarmed3_1=Hardens your arm over time
|
||||
m.EffectsUnarmed5_0=Pijlafwijking
|
||||
m.EffectsUnarmed5_1=Laat pijlen afwijken
|
||||
m.AbilBonusUnarmed2_0=Iron Arm Style
|
||||
m.AbilBonusUnarmed2_1=+{0} DMG Upgrade
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Kans op Pijlafwijking: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Kans op Ontwapening: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Lengte van Onbewapende gek: [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=LANDBOUW
|
||||
m.XPGainHerbalism=Verzamel kruiden en planten
|
||||
m.EffectsHerbalism1_0=Groene Aarde (ABILITY)
|
||||
m.EffectsHerbalism1_1=3x meer XP en kans op 3x drop
|
||||
m.EffectsHerbalism2_0=Groene vingers (Wheat)
|
||||
m.EffectsHerbalism2_1=Plant wheat bij het oogsten
|
||||
m.EffectsHerbalism3_0=Groene vingers (Cobble)
|
||||
m.EffectsHerbalism3_1=Maakt van cobblestone moss-stone met seeds
|
||||
m.EffectsHerbalism4_0=Farmer's Diet
|
||||
m.EffectsHerbalism4_1=Improves hunger restored from herbalist foods
|
||||
m.EffectsHerbalism5_0=Dubbele Drop (Alle planten)
|
||||
m.EffectsHerbalism5_1=Dubbele drop van planten
|
||||
m.HerbalismGreenTerraLength=[[RED]]Groene Aarde lengte: [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Kans op Groene vingers: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Groene vingers periode: [[YELLOW]] Wheat groeit in periode {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
m.SkillExcavation=UITGRAVING
|
||||
m.XPGainExcavation=Graven
|
||||
m.EffectsExcavation1_0=Giga Drilboor (ABILITY)
|
||||
m.EffectsExcavation1_1=3x drop, 3x XP, hogere snelheid
|
||||
m.EffectsExcavation2_0=Schatzoeker
|
||||
m.EffectsExcavation2_1=Mogelijkheid om schatten te zoeken
|
||||
m.ExcavationGigaDrillBreakerLength=[[RED]]Giga Drilboor lengte: [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Je hebt een aambeeld geplaatst. Hierop kun je tools en armor repareren.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Je wolf dribbelt terug naar je...
|
||||
mcPlayerListener.AbilitiesOff=Ability activatie is uit
|
||||
mcPlayerListener.AbilitiesOn=Ability activatie is aan
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES HERLADEN\!**
|
||||
mcPlayerListener.AcrobaticsSkill=Acrobatiek:
|
||||
mcPlayerListener.ArcherySkill=Boogschieten:
|
||||
mcPlayerListener.AxesSkill=Bijlen:
|
||||
mcPlayerListener.ExcavationSkill=Uitgraving:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]Godmodus uitgeschakeld
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]Godmodus ingeschakeld
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**GROENE VINGERS**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**GROENE VINNGERS MISLUKT**
|
||||
mcPlayerListener.HerbalismSkill=Landbouw:
|
||||
mcPlayerListener.MiningSkill=Mijnbouw:
|
||||
mcPlayerListener.NoPermission=Je hebt geen permissie.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Als je geen toegang hebt tot een skill wordt hij hier niet weergegeven.
|
||||
mcPlayerListener.NotInParty=[[RED]]Je zit niet in een party.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Uitnodiging succesvol verzonden.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]BERICHT: [[GREEN]]Je bent uitgenodigd voor de party {0} door {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] om de uitnodiging te accepteren.
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Uitnodiging geaccepteerd. Je bent nu lid van {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]Je hebt geen uitnodigingen
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Je zit in de party {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Party Leden
|
||||
mcPlayerListener.LeftParty=[[RED]]Je hebt de party verlaten
|
||||
mcPlayerListener.JoinedParty=Lid geworden van: {0}
|
||||
mcPlayerListener.PartyChatOn=Alleen Party Chat [[GREEN]]aan
|
||||
mcPlayerListener.PartyChatOff=Alleen Party Chat [[RED]]uit
|
||||
mcPlayerListener.AdminChatOn=Alleen Admin Chat [[GREEN]]aan
|
||||
mcPlayerListener.AdminChatOff=Alleen Admin Chat [[RED]]uit
|
||||
mcPlayerListener.MOTD=[[BLUE]]Deze server werkt op mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] voor hulp.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Highscore--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Highscore--
|
||||
mcPlayerListener.RepairSkill=Repareren:
|
||||
mcPlayerListener.SwordsSkill=Zwaarden:
|
||||
mcPlayerListener.TamingSkill=Temmen:
|
||||
mcPlayerListener.UnarmedSkill=Onbewapend:
|
||||
mcPlayerListener.WoodcuttingSkill=Houthakken:
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Status
|
||||
Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined
|
||||
Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten
|
||||
Skills.YourGreenTerra=[[GREEN]]Je [[YELLOW]]Groene Aarde [[GREEN]]ability is opgeladen!
|
||||
Skills.YourTreeFeller=[[GREEN]]Je [[YELLOW]]Tree Feller [[GREEN]]ability is opgeladen!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Je [[YELLOW]]Super Breeker [[GREEN]]ability is opgeladen!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Je [[YELLOW]]Serrated Strikes [[GREEN]]ability is opgeladen!
|
||||
Skills.YourBerserk=[[GREEN]]Je [[YELLOW]]Onbewapende gek [[GREEN]]ability is opgeladen!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Je [[YELLOW]]Schedelsplijter [[GREEN]]ability is opgeladen!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Je [[YELLOW]]Giga Drilboor [[GREEN]]ability is opgeladen!
|
||||
Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken.
|
||||
Skills.ReadyHoe=[[GREEN]]**JE TILT JE SCHOFFEL OP**
|
||||
Skills.LowerHoe=[[GRAY]]**JE LAAT JE SCHOFFEL ZAKKEN**
|
||||
Skills.ReadyAxe=[[GREEN]]**JE TILT JE BIJL OP**
|
||||
Skills.LowerAxe=[[GRAY]]**JE LAAT JE BIJL ZAKKEN**
|
||||
Skills.ReadyFists=[[GREEN]]**JE BALT JE VUISTEN**
|
||||
Skills.LowerFists=[[GRAY]]**JE LAAT JE VUISTEN ZAKKEN**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**JE TILT JE PICKAXE OP**
|
||||
Skills.LowerPickAxe=[[GRAY]]**JE LAAT JE PICKAXE ZAKKEN**
|
||||
Skills.ReadyShovel=[[GREEN]]**JE TILT JE SCHEP OP**
|
||||
Skills.LowerShovel=[[GRAY]]**JE LAAT JE SCHEP ZAKKEN**
|
||||
Skills.ReadySword=[[GREEN]]**JE TILT JE ZWAARD OP**
|
||||
Skills.LowerSword=[[GRAY]]**JE LAAT JE ZWAARD ZAKKEN**
|
||||
Skills.BerserkOn=[[GREEN]]**ONBEWAPENDE GEK GEACTIVEERD**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Onbewapende gek!
|
||||
Skills.GreenTerraOn=[[GREEN]]**GROENE AARDE GEACTIVEERD**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Groene Aarde!
|
||||
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER GEACTIVEERD**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Tree Feller!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREEKER GEACTIVEERD**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Super Breeker!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES GEACTIVEERD**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Serrated Strikes!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**SCHEDELSPLIJTER GEACTIVEERD**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Schedelsplijter!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILBOOR GEACTIVEERD**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Giga Drilboor!
|
||||
Skills.GreenTerraOff=[[RED]]**Groene Aarde is uitgewerkt**
|
||||
Skills.TreeFellerOff=[[RED]]**Tree Feller is uitgewerkt**
|
||||
Skills.SuperBreakerOff=[[RED]]**Super Breeker is uitgewerkt**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes is uitgewerkt**
|
||||
Skills.BerserkOff=[[RED]]**Onbewapende gek is uitgewerkt**
|
||||
Skills.SkullSplitterOff=[[RED]]**Schedelsplijter is uitgewerkt**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drilboor is uitgewerkt**
|
||||
Skills.TamingUp=[[YELLOW]]Temmen skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill verhoogt met {0}. Total ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Boogschieten skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Zwaarden skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Bijlen skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Onbewapend skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Landbouw skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Mijnbouw skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Houthakken skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Repareren skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Uitgraven skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.FeltEasy=[[GRAY]]Dat was makkelijk.
|
||||
Skills.StackedItems=[[DARK_RED]]Je kan geen gestackte items repareren
|
||||
Skills.NeedMore=[[DARK_RED]]Je hebt te weinig
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Je bent niet goed genoeg om diamond te repareren.
|
||||
Skills.FullDurability=[[GRAY]]Dat is nog helemaal heel.
|
||||
Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
|
||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread,[[DARK_AQUA]]Donation Info:
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonWolfFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
||||
m.EffectsTaming8_0=Fast Food Service
|
||||
m.EffectsTaming8_1=Chance for wolves to heal on attack
|
||||
m.AbilLockTaming5=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
m.AbilBonusTaming5_0=Fast Food Service
|
||||
m.AbilBonusTaming5_1=50% Chance for heal on attack
|
||||
Swords.StoppedBleeding=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
m.EffectsMining3_0=Blast Mining
|
||||
m.EffectsMining3_1=Bonuses to mining with TNT
|
||||
m.EffectsMining4_0=Bigger Bombs
|
||||
m.EffectsMining4_1=Increases TNT explosion radius
|
||||
m.EffectsMining5_0=Demolitions Expertise
|
||||
m.EffectsMining5_1=Decreases damage from TNT explosions
|
||||
m.AbilLockMining1=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
m.AbilLockMining2=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
m.AbilLockMining3=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
m.MiningBiggerBombs=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
m.MiningDemolitionsExpertDamageDecrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
||||
m.MiningBlastMining=[[RED]]Blast Mining: [[YELLOW]] Rank {0} [[GRAY]]({1})
|
||||
m.BlastMining1 = +35% ore yield
|
||||
m.BlastMining2 = +40% ore yield
|
||||
m.BlastMining3 = +45% ore yield, no debris
|
||||
m.BlastMining4 = +50% ore yield, no debris
|
||||
m.BlastMining5 = +55% ore yield, no debris, double drops
|
||||
m.BlastMining6 = +60% ore yield, no debris, double drops
|
||||
m.BlastMining7 = +65% ore yield, no debris, triple drops
|
||||
m.BlastMining8 = +70% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Axes.GreaterImpactOnSelf=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.GreaterImpactOnEnemy=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Skills.BerserkPlayerOff=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GreenTerraPlayerOff=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.TreeFellerPlayerOff=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SuperBreakerPlayerOff=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SkullSplitterPlayerOff=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.BlastMiningPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Skills.YourBlastMining=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
|
||||
Acrobatics.GracefulRoll=[[GREEN]]**GRACEFUL ROLL**
|
||||
Acrobatics.Dodge=[[GREEN]]**DODGE**
|
||||
Acrobatics.Roll=**ROLL**
|
||||
Axes.HitCritically=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.CriticalHit=[[RED]]CRITIAL HIT!
|
||||
Axes.HitByCleave=[[DARK_RED]]Struck by CLEAVE!
|
||||
Swords.EnemyBleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.HitBySerratedStrikes=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.CounterAttacked=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.HitByCounterAttack=[[DARK_RED]]Hit with a counter-attack!
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
XPRate.Event = [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
BlastMining.Boom = [[GRAY]]**BOOM**
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
m.ArcherySkillShot=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
||||
m.SkillStats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Inspect.Offline = [[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Commands.DoesNotExist = [[RED]]Player does not exist in the database!
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Stats.GatheringHeader=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.CombatHeader=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.MiscHeader=[[GOLD]]-=MISC SKILLS=-
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Ontweken**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATIEK
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatiek toegenomen met {0}. Totaal ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]De kans om je pijlen terug te krijgen:[[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
Archery.Effect.2=Daze (Players)
|
||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
||||
Archery.Effect.4=Arrow Retrieval
|
||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]]Boogschieten toegenomen met {0}. Totaal ({1})
|
||||
Axes.Ability.Bonus.0=Axe Mastery
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
Axes.Ability.Bonus.3=Deal {0} Bonus DMG to armor
|
||||
Axes.Ability.Bonus.4=Greater Impact
|
||||
Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
|
||||
Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**GETROFFEN MET MEER SCHADE**
|
||||
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||
Axes.Effect.0=Skull Splitter (Ability)
|
||||
Axes.Effect.1=Deal AoE Damage
|
||||
Axes.Effect.2=Critical Strikes
|
||||
Axes.Effect.3=Double Damage
|
||||
Axes.Effect.4=Axe Mastery
|
||||
Axes.Effect.5=Adds bonus DMG
|
||||
Axes.Effect.6=Impact
|
||||
Axes.Effect.7=Strike with enough force to shatter armor
|
||||
Axes.Effect.8=Greater Impact
|
||||
Axes.Effect.9=Deal bonus damage to unarmored foes
|
||||
Axes.Listener=Axes:
|
||||
Axes.SkillName=AXES
|
||||
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
||||
Axes.Skills.SS.On=[[GREEN]]**Skull Splitter ACTIVATED**
|
||||
Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
||||
Excavation.Effect.2=Treasure Hunter
|
||||
Excavation.Effect.3=Ability to dig for treasure
|
||||
Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
||||
Excavation.Listener=Excavation:
|
||||
Excavation.SkillName=Uitgraving
|
||||
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Vissen:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.0=Green Terra (ABILITY)
|
||||
Herbalism.Ability.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Ability.2=Green Thumb (Wheat)
|
||||
Herbalism.Ability.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Ability.4=Green Thumb (Cobble/Stone Brick)
|
||||
Herbalism.Ability.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
||||
Herbalism.Ability.6=Farmer\'s Diet
|
||||
Herbalism.Ability.7=Improves hunger restored from farmed foods
|
||||
Herbalism.Ability.8=Double Drops (All Herbs)
|
||||
Herbalism.Ability.9=Double the normal loot
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Listener=Kruidkunde
|
||||
Herbalism.SkillName=HERBALISM
|
||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
Mining.Ability.0=Super Breaker (ABILITY)
|
||||
Mining.Ability.1=Speed+, Triple Drop Chance
|
||||
Mining.Ability.2=Double Drops
|
||||
Mining.Ability.3=Double the normal loot
|
||||
Mining.Ability.4=Blast Mining
|
||||
Mining.Ability.5=Bonuses to mining with TNT
|
||||
Mining.Ability.6=Bigger Bombs
|
||||
Mining.Ability.7=Increases TNT explosion radius
|
||||
Mining.Ability.8=Demolitions Expertise
|
||||
Mining.Ability.9=Decreases damage from TNT explosions
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**JE HOUDT JE PICKAXE GEREED**
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mijn ervaring toegenomen by {0}. Totaal ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
Repair.Effects.0=Repair
|
||||
Repair.Effects.1=Repair Iron Tools & Armor
|
||||
Repair.Effects.2=Repair Mastery
|
||||
Repair.Effects.3=Increased repair amount
|
||||
Repair.Effects.4=Super Repair
|
||||
Repair.Effects.5=Double effectiveness
|
||||
Repair.Effects.6=Diamond Repair ({0}+ SKILL)
|
||||
Repair.Effects.7=Repair Diamond Tools & Armor
|
||||
Repair.Effects.8=Arcane Forging
|
||||
Repair.Effects.9=Magische voorwerpen repareren
|
||||
Repair.Listener.Anvil=[[DARK.RED]]Je hebt een aambeeld geplaatst, met een aambeeld kun je je gereedschappen en pantser mee repareren
|
||||
Repair.Listener=Repair:
|
||||
Repair.SkillName=REPAIR
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]Je bent niet goed genoeg om goud te repareren.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
||||
Repair.Skills.FeltEasy=[[GRAY]]Dat ging makkelijk.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane krachten hebben het voorwerp verlaten.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Kans op Bloeden: [[YELLOW{0} %
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Het bloeden is [[GREEN]]Gestopt[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**VIJAND BLOED**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
Swords.Effect.7=Apply a bleed DoT
|
||||
Swords.Listener=Swords:
|
||||
Swords.SkillName=SWORDS
|
||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||
Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.SkillUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Thick Fur
|
||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
||||
Taming.Ability.Bonus.4=Shock Proof
|
||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
Taming.Effect.11=Explosive Damage Reduction
|
||||
Taming.Effect.12=Call of the Wild
|
||||
Taming.Effect.13=Summon an animal to your side
|
||||
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
|
||||
Taming.Effect.15=[[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
|
||||
Taming.Effect.16=Fast Food Service
|
||||
Taming.Effect.17=Chance for wolves to heal on attack
|
||||
Taming.Effect.2=Gore
|
||||
Taming.Effect.3=Critical Strike that applies Bleed
|
||||
Taming.Effect.4=Sharpened Claws
|
||||
Taming.Effect.5=Damage Bonus
|
||||
Taming.Effect.6=Environmentally Aware
|
||||
Taming.Effect.7=Cactus/Lava Phobia, Fall DMG Immune
|
||||
Taming.Effect.8=Thick Fur
|
||||
Taming.Effect.9=DMG Reduction, Fire Resistance
|
||||
Taming.Listener.Wolf=[[DARK_GRAY]]Your wolf scurries back to you...
|
||||
Taming.Listener=Taming:
|
||||
Taming.SkillName=TAMING
|
||||
Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
Unarmed.Effect.5=Hardens your arm over time
|
||||
Unarmed.Effect.6=Arrow Deflect
|
||||
Unarmed.Effect.7=Deflect arrows
|
||||
Unarmed.Listener=Unarmed:
|
||||
Unarmed.SkillName=UNARMED
|
||||
Unarmed.Skills.Berserk.Off=[[RED]]**Razernij is uitgewerkt**
|
||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Bladblazer
|
||||
Woodcutting.Ability.1=Blaadjes wegblazen
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
Woodcutting.Effect.3=Blow Away Leaves
|
||||
Woodcutting.Effect.4=Double Drops
|
||||
Woodcutting.Effect.5=Double the normal loot
|
||||
Woodcutting.Listener=Houthakken
|
||||
Woodcutting.SkillName=Houthakken
|
||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING**
|
||||
Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\\!
|
||||
Combat.Gore=[[GREEN]]**GESTOLD BLOED**
|
||||
Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
|
||||
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
Commands.AdminChat.Off=Alleen Admin tekst [[RED]]Uit
|
||||
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
||||
Commands.AdminToggle=[[RED]]- Toggle admin chat
|
||||
Commands.Disabled=[[RED]]This command is disabled.
|
||||
Commands.DoesNotExist=[[RED]]Player does not exist in the database!
|
||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
Commands.Inspect=<player> [[RED]]- View detailed player info
|
||||
Commands.Invite.Accepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
||||
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
||||
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||
Commands.mcgod=[[RED]]- Toggle GodMode
|
||||
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
|
||||
Commands.ModDescription=[[RED]]- Read brief mod description
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Commands.Other=[[GREEN]]--OTHER COMMANDS--
|
||||
Commands.Party.Accept=[[RED]]- Accept party invite
|
||||
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
||||
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
||||
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
||||
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
||||
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||
Commands.Party.Join=Joined Party: {0}
|
||||
Commands.Party.Kick=[[RED]]You were kicked from party {0}!
|
||||
Commands.Party.Leave=[[RED]]Je hebt de party verlaten
|
||||
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||
Commands.Party.None=[[RED]]Je bent niet in een party.
|
||||
Commands.Party.Quit=[[RED]]- Leave your current party
|
||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
Commands.PowerLevel=[[DARK_RED]]Vermogen: [[GREEN]]{0}
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
Commands.Stats.Self=YOUR STATS
|
||||
Commands.Stats=[[RED]]- View your mcMMO stats
|
||||
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
||||
mcMMO.MOTD=[[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
|
||||
mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Wiki=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||
Party.Help.2=[[RED]]Consult /party ? for more information
|
||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||
Party.Help.6=[[RED]]To kick a player from your party, use /party kick <player>
|
||||
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||
Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined
|
||||
Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||
Party.IsLocked=[[RED]]This party is already locked!
|
||||
Party.IsntLocked=[[RED]]This party is not locked!
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.Player.Invalid=[[RED]]That is not a valid player.
|
||||
Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player.
|
||||
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
Commands.XPGain.Excavation=Graven en schatten vinden
|
||||
Commands.XPGain.Fishing=Vissen (wat denk je zelf?)
|
||||
Commands.XPGain.Herbalism=Kruiden Verzamelen
|
||||
Commands.XPGain.Mining=Het Mijnen van Steen & Erts
|
||||
Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Dieren Temmen, of vechten met je wolven
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GEWONNEN: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
|
||||
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
||||
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
Effects.Effects=EFFECTS
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]Je hebt te weinig
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken.
|
||||
Stats.Header.Combat=[[GOLD]]-=Strijd Ervaring=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
|
440
src/main/resources/locale/locale_no.properties
Normal file
440
src/main/resources/locale/locale_no.properties
Normal file
@ -0,0 +1,440 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Dukket unna**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=AKROBATIKK
|
||||
Acrobatics.Skillup=[[YELLOW]]Akrobatiske ferdigheter har blitt h\u00f8ynet med {0}. Total ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
Archery.Effect.2=Daze (Players)
|
||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
||||
Archery.Effect.4=Arrow Retrieval
|
||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
Axes.Ability.Bonus.0=Axe Mastery
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
Axes.Ability.Bonus.3=Deal {0} Bonus DMG to armor
|
||||
Axes.Ability.Bonus.4=Greater Impact
|
||||
Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
|
||||
Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||
Axes.Effect.0=Skull Splitter (Ability)
|
||||
Axes.Effect.1=Deal AoE Damage
|
||||
Axes.Effect.2=Critical Strikes
|
||||
Axes.Effect.3=Double Damage
|
||||
Axes.Effect.4=Axe Mastery
|
||||
Axes.Effect.5=Adds bonus DMG
|
||||
Axes.Effect.6=Impact
|
||||
Axes.Effect.7=Strike with enough force to shatter armor
|
||||
Axes.Effect.8=Greater Impact
|
||||
Axes.Effect.9=Deal bonus damage to unarmored foes
|
||||
Axes.Listener=Axes:
|
||||
Axes.SkillName=AXES
|
||||
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
||||
Axes.Skills.SS.On=[[GREEN]]**Skull Splitter ACTIVATED**
|
||||
Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skalle Knuser[[GREEN]] har g\u00e5tt over [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
||||
Excavation.Effect.2=Treasure Hunter
|
||||
Excavation.Effect.3=Ability to dig for treasure
|
||||
Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
||||
Excavation.Listener=Excavation:
|
||||
Excavation.SkillName=UTGRAVING
|
||||
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.0=Green Terra (ABILITY)
|
||||
Herbalism.Ability.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Ability.2=Green Thumb (Wheat)
|
||||
Herbalism.Ability.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Ability.4=Green Thumb (Cobble/Stone Brick)
|
||||
Herbalism.Ability.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
||||
Herbalism.Ability.6=Farmer\'s Diet
|
||||
Herbalism.Ability.7=Improves hunger restored from farmed foods
|
||||
Herbalism.Ability.8=Double Drops (All Herbs)
|
||||
Herbalism.Ability.9=Double the normal loot
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Listener=Urtologi:
|
||||
Herbalism.SkillName=HERBALISM
|
||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
Mining.Ability.0=Super Breaker (ABILITY)
|
||||
Mining.Ability.1=Speed+, Triple Drop Chance
|
||||
Mining.Ability.2=Double Drops
|
||||
Mining.Ability.3=Double the normal loot
|
||||
Mining.Ability.4=Blast Mining
|
||||
Mining.Ability.5=Bonuses to mining with TNT
|
||||
Mining.Ability.6=Bigger Bombs
|
||||
Mining.Ability.7=Increases TNT explosion radius
|
||||
Mining.Ability.8=Demolitions Expertise
|
||||
Mining.Ability.9=Decreases damage from TNT explosions
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**DU GJ\u00d8R PICKAXEN DIN KLAR**
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill har \u00f8kt med {0}. Totalt ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
Repair.Effects.0=Repair
|
||||
Repair.Effects.1=Repair Iron Tools & Armor
|
||||
Repair.Effects.2=Repair Mastery
|
||||
Repair.Effects.3=Increased repair amount
|
||||
Repair.Effects.4=Super Repair
|
||||
Repair.Effects.5=Double effectiveness
|
||||
Repair.Effects.6=Diamond Repair ({0}+ SKILL)
|
||||
Repair.Effects.7=Repair Diamond Tools & Armor
|
||||
Repair.Effects.8=Arcane Forging
|
||||
Repair.Effects.9=Repair magic items
|
||||
Repair.Listener.Anvil=[[DARK_RED]]Du har plassert en ambolt, ambolt kan reparere verkt\u00f8y og rustning.
|
||||
Repair.Listener=Repair:
|
||||
Repair.SkillName=REPAIR
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane kraften har forlatt objektet permanent
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bl\u00f8dnings sjanse: [[YELLOW]]{0} %
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
Swords.Effect.7=Apply a bleed DoT
|
||||
Swords.Listener=Swords:
|
||||
Swords.SkillName=SWORDS
|
||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||
Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.SkillUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Thick Fur
|
||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
||||
Taming.Ability.Bonus.4=Shock Proof
|
||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
Taming.Effect.11=Explosive Damage Reduction
|
||||
Taming.Effect.12=Call of the Wild
|
||||
Taming.Effect.13=Summon an animal to your side
|
||||
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
|
||||
Taming.Effect.15=[[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
|
||||
Taming.Effect.16=Fast Food Service
|
||||
Taming.Effect.17=Chance for wolves to heal on attack
|
||||
Taming.Effect.2=Gore
|
||||
Taming.Effect.3=Critical Strike that applies Bleed
|
||||
Taming.Effect.4=Sharpened Claws
|
||||
Taming.Effect.5=Damage Bonus
|
||||
Taming.Effect.6=Environmentally Aware
|
||||
Taming.Effect.7=Cactus/Lava Phobia, Fall DMG Immune
|
||||
Taming.Effect.8=Thick Fur
|
||||
Taming.Effect.9=DMG Reduction, Fire Resistance
|
||||
Taming.Listener.Wolf=[[DARK_GRAY]]Your wolf scurries back to you...
|
||||
Taming.Listener=Taming:
|
||||
Taming.SkillName=TAMING
|
||||
Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
Unarmed.Effect.5=Hardens your arm over time
|
||||
Unarmed.Effect.6=Arrow Deflect
|
||||
Unarmed.Effect.7=Deflect arrows
|
||||
Unarmed.Listener=Unarmed:
|
||||
Unarmed.SkillName=UNARMED
|
||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
Woodcutting.Effect.3=Blow Away Leaves
|
||||
Woodcutting.Effect.4=Double Drops
|
||||
Woodcutting.Effect.5=Double the normal loot
|
||||
Woodcutting.Listener=Woodcutting:
|
||||
Woodcutting.SkillName=WOODCUTTING
|
||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow!
|
||||
Combat.Gore=[[GREEN]]**GORED**
|
||||
Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
Commands.AdminChat.Off=Admin Chat only [[RED]]Off
|
||||
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
||||
Commands.AdminToggle=[[RED]]- Toggle admin chat
|
||||
Commands.Disabled=[[RED]]This command is disabled.
|
||||
Commands.DoesNotExist=[[RED]]Player does not exist in the database!
|
||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
Commands.Inspect=<player> [[RED]]- View detailed player info
|
||||
Commands.Invite.Accepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
||||
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
||||
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||
Commands.mcgod=[[RED]]- Toggle GodMode
|
||||
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
|
||||
Commands.ModDescription=[[RED]]- Read brief mod description
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Commands.Other=[[GREEN]]--OTHER COMMANDS--
|
||||
Commands.Party.Accept=[[RED]]- Accept party invite
|
||||
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
||||
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
||||
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
||||
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
||||
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||
Commands.Party.Join=Joined Party: {0}
|
||||
Commands.Party.Kick=[[RED]]You were kicked from party {0}!
|
||||
Commands.Party.Leave=[[RED]]You have left that party
|
||||
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||
Commands.Party.None=[[RED]]You are not in a party.
|
||||
Commands.Party.Quit=[[RED]]- Leave your current party
|
||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
Commands.Stats.Self=YOUR STATS
|
||||
Commands.Stats=[[RED]]- View your mcMMO stats
|
||||
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
||||
mcMMO.MOTD=[[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
|
||||
mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Wiki=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||
Party.Help.2=[[RED]]Consult /party ? for more information
|
||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||
Party.Help.6=[[RED]]To kick a player from your party, use /party kick <player>
|
||||
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||
Party.InformedOnJoin={0} [[GREEN]] has joined your party
|
||||
Party.InformedOnQuit={0} [[GREEN]] has left your party
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||
Party.IsLocked=[[RED]]This party is already locked!
|
||||
Party.IsntLocked=[[RED]]This party is not locked!
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.Player.Invalid=[[RED]]That is not a valid player.
|
||||
Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player.
|
||||
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]Partyet er l\u00e5st opp
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
Commands.XPGain.Excavation=Digging and finding treasures
|
||||
Commands.XPGain.Fishing=Fishing (Go figure!)
|
||||
Commands.XPGain.Herbalism=Innsamling av urter eller blomster
|
||||
Commands.XPGain.Mining=Mining av stein og malm
|
||||
Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Dyr temming, eller sl\u00e5ssing hvisk dine ulver.
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
|
||||
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
||||
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
Effects.Effects=EFFECTS
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[[DARK_AQUA]]Om graving:\n[[YELLOW]]Utgraving har muligheten til \u00e5 grave i jord for \u00e5 finne skatter.\n[[YELLOW]]Med \u00e5 grave i landet gir deg mulighet til \u00e5 skaffe skatter.\n[[YELLOW]]Jo mer du gj\u00f8r det jo mer skatter finner du.\n\n[[DARK_AQUA]]FERDIGHET SKAFFET:\n[[YELLOW]]For \u00e5 skaffe mer ferdigheter i dette m\u00e5 du grave med en spade i h\u00e5nda.\n[[YELLOW]]Bare noen materialer kan bli gravd opp for skatter og ferdigheter.\n[[DARK_AQUA]]Kompitable Materialer:\n[[YELLOW]]Gress, Jord, Sand, Clay, Grus, Mycelium, Sjel sand
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]You need more
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
@ -1,442 +1,440 @@
|
||||
Combat.Ignition=[[RED]]**PODPALENIE**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Zostales trafiony plonaca strzala\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony.
|
||||
Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony.
|
||||
Combat.StruckByGore=[[RED]]**WYKRWAWIENIE**
|
||||
Combat.Gore=[[GREEN]]**KRWOTOK**
|
||||
Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY**
|
||||
Item.ChimaeraWingFail=**UZYCIE SKRZYDLA CHIMERY NIE POWIODLO SIE\!**
|
||||
Item.ChimaeraWingPass=**UZYLES SKRZYDLA CHIMERY**
|
||||
Item.InjuredWait=Zostales ranny. Musisz poczekac [[YELLOW]]{0}[[WHITE]] sekund przed uzyciem.
|
||||
m.mccPartyCommands=[[GREEN]]--KOMENDY DRUZYNOWE--
|
||||
m.mccParty=[party name] [[RED]]- Tworzy lub dolacza do danej druzyny.
|
||||
m.mccPartyQ=[[RED]]- Pozwala opuscic druzyne.
|
||||
m.mccPartyToggle=[[RED]] - Wlacza chat druzynowy.
|
||||
m.mccPartyInvite=[player name] [[RED]]- Wysyla zaproszenie do druzyny.
|
||||
m.mccPartyAccept=[[RED]]- Akceptuje zaproszenie do druzyny.
|
||||
m.mccPartyTeleport=[imie czlonka druzyny] [[RED]]- Teleportuje cie do czlonka druzyny.
|
||||
m.mccOtherCommands=[[GREEN]]--INNE KOMENDY--
|
||||
m.mccStats=- Pokazuje twoje statystyki.
|
||||
m.mccLeaderboards=- Pokazuje najlepszych graczy.
|
||||
m.mccToggleAbility=- Wlacza specjalna umiejetnosc prawym przyciskiem myszy.
|
||||
m.mccAdminToggle=- Wlacza chat adminow.
|
||||
m.mccInspect=[nazwa gracza] [[RED]]- Zobacz szczegolowe informacje o graczu.
|
||||
m.mccMmoedit=[nazwa gracza] [umiejetnosc] [nowa wartosc] [[RED]]- Modyfikuje cel.
|
||||
m.mccMcGod=- Niesmiertelnosc.
|
||||
m.mccSkillInfo=/[nazwa umiejetnosci (np. Mining)] [[RED]]- Wyswietla informacje na temat umiejetnosci.
|
||||
m.mccModDescription=[[RED]]- Wyswietla opis moda.
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]Dostajesz doswiadczenie za: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFEKTY
|
||||
m.YourStats=TWOJE STATYSTYKI
|
||||
m.SkillTaming=OSWAJANIE
|
||||
m.XPGainTaming=Animal Taming, or combat w/ your wolves
|
||||
m.EffectsTaming1_0=Wiedza o zwierzetach
|
||||
m.EffectsTaming1_1=Uderz koscia aby sprawdzic wilka.
|
||||
m.EffectsTaming2_0=Krwotok
|
||||
m.EffectsTaming2_1=Atak krytyczny powodujacy silny krwotok.
|
||||
m.EffectsTaming3_0=Ostre pazury
|
||||
m.EffectsTaming3_1=Zwiekszenie obrazen.
|
||||
m.EffectsTaming4_0=Sztuka przetrwania
|
||||
m.EffectsTaming4_1=Unikanie kaktusow i lawy. Zawsze spada na 4 lapy.
|
||||
m.EffectsTaming5_0=Grube futro
|
||||
m.EffectsTaming5_1=Wieksza odpornosc na obrazenia i ogien.
|
||||
m.EffectsTaming6_0=Odpornosc na eksplozje
|
||||
m.EffectsTaming6_1=Wieksza odpornosc na obrazenia od wybuchow.
|
||||
m.AbilLockTaming1=Aby odblokowac sztuke przetrwania, zdobadz 100 poziom.
|
||||
m.AbilLockTaming2=Aby odblokowac grube futro, zdobadz 250 poziom.
|
||||
m.AbilLockTaming3=Aby odblokowac odpornosc na eksplozje, zdobadz 500 poziom.
|
||||
m.AbilLockTaming4=Aby odblokowac ostre pazury, zdobadz 750 poziom.
|
||||
m.AbilBonusTaming1_0=Sztuka przetrwania
|
||||
m.AbilBonusTaming1_1=Wilki unikaja zagrozen.
|
||||
m.AbilBonusTaming2_0=Grube futro
|
||||
m.AbilBonusTaming2_1=Obrazenia ogolne i od ognia zmniejszone do polowy.
|
||||
m.AbilBonusTaming3_0=Odpornosc na eksplozje
|
||||
m.AbilBonusTaming3_1=Wybuchy zadaja 1/6 obrazen.
|
||||
m.AbilBonusTaming4_0=Ostre pazury
|
||||
m.AbilBonusTaming4_1=+2 do obrazen
|
||||
m.TamingGoreChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=DRWALNICTWO
|
||||
m.XPGainWoodCutting=Scinanie drzew
|
||||
m.EffectsWoodCutting1_0=Powalacz drzew (UMIEJETNOSC)
|
||||
m.EffectsWoodCutting1_1=Blyskawicznie scina drzewa.
|
||||
m.EffectsWoodCutting2_0=Zdmuchiwacz lisci
|
||||
m.EffectsWoodCutting2_1=Zdmuchuje wszystkie liscie.
|
||||
m.EffectsWoodCutting3_0=Fachowa wycinka
|
||||
m.EffectsWoodCutting3_1=Pozyskujesz dwa razy wiecej drewna z jednego drzewa. Nic sie nie zmarnuje.
|
||||
m.AbilLockWoodCutting1=Aby odblokowac zdmuchiwacza lisci, zdobadz 100 poziom.
|
||||
m.AbilBonusWoodCutting1_0=Zdmuchiwacz lisci
|
||||
m.AbilBonusWoodCutting1_1=Zdmuchuje wszystkie liscie.
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Szansa na fachowa wycinke: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Czas trwania powalacza drzew: [[YELLOW]]{0} sekund
|
||||
m.SkillArchery=LUCZNICTWO
|
||||
m.XPGainArchery=Atakowanie potworow przy uzyciu luku.
|
||||
m.EffectsArchery1_0=Podpalenie
|
||||
m.EffectsArchery1_1=25% szansa na podpalenie wroga.
|
||||
m.EffectsArchery2_0=Oszolomienie(Tylko na graczy)
|
||||
m.EffectsArchery2_1=Disorients foes and deals 4 DMG
|
||||
m.EffectsArchery3_0=Wieksze obrazenia
|
||||
m.EffectsArchery3_1=Zwieksza obrazenia zadawane lukiem.
|
||||
m.EffectsArchery4_0=Odzyskiwanie strzal
|
||||
m.EffectsArchery4_1=Szansa na odzyskanie strzal z cial wrogow.
|
||||
m.ArcheryDazeChance=[[RED]]Szansa na oszolomienie: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Szansa na odzyskanie strzal: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Dlugosc podpalenia: [[YELLOW]]{0} sekund
|
||||
m.ArcheryDamagePlus=[[RED]]Wieksze obrazenia (Rank{0}): [[YELLOW]]Obrazenia zwiekszone o {0}
|
||||
m.SkillAxes=TOPORY
|
||||
m.XPGainAxes=Atakowanie potworow przy uzyciu toporow.
|
||||
m.EffectsAxes1_0=Berserk (UMIEJETNOSC)
|
||||
m.EffectsAxes1_1=Zadaje obrazenia wszystkiemu dookola.
|
||||
m.EffectsAxes2_0=Krytyczne uderzenie
|
||||
m.EffectsAxes2_1=Potrafisz trafic wroga tam gdzie boli, zadajac podwojne obrazenia.
|
||||
m.EffectsAxes3_0=Axe Mastery
|
||||
m.EffectsAxes3_1=Adds bonus DMG
|
||||
m.EffectsAxes4_0=Impact
|
||||
m.EffectsAxes4_1=Strike with enough force to shatter armor
|
||||
m.EffectsAxes5_0=Greater Impact
|
||||
m.EffectsAxes5_1=Deal bonus damage to unarmored foes
|
||||
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
|
||||
m.AbilBonusAxes1_0=Axe Mastery
|
||||
m.AbilBonusAxes1_1=Bonus {0} damage
|
||||
m.AbilBonusAxes2_0=Impact
|
||||
m.AbilBonusAxes2_1=Deal {0} DMG to armor
|
||||
m.AbilBonusAxes3_0=Greater Impact
|
||||
m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
|
||||
m.AxesCritChance=[[RED]]Szansa na krytyczne uderzenie: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Dlugosc berserku: [[YELLOW]]{0} sekund
|
||||
m.SkillSwords=MIECZE
|
||||
m.XPGainSwords=Atakowanie potworow przy uzyciu mieczy.
|
||||
m.EffectsSwords1_0=Kontratak
|
||||
m.EffectsSwords1_1=Nikt bezkarnie cie nie zrani. Oddajesz przeciwnikowi 50% otrzymanych obrazen.
|
||||
m.EffectsSwords2_0=Furia ostrzy (UMIEJETNOSC)
|
||||
m.EffectsSwords2_1=25% obrazen obszarowych powodujacych krwotok.
|
||||
m.EffectsSwords3_0=Krwawa furia ostrzy
|
||||
m.EffectsSwords3_1=Celujesz w zyly i tetnice, pododujac jak najwiecej ran.
|
||||
m.EffectsSwords4_0=Blok
|
||||
m.EffectsSwords4_1=Calkowicie blokujesz cios.
|
||||
m.EffectsSwords5_0=Krwotok
|
||||
m.EffectsSwords5_1=Powoduje krwawiace otwarte rany.
|
||||
m.SwordsCounterAttChance=[[RED]]Szansa na kontratak: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Rany zadawane krwotokiem: [[YELLOW]]{0} ran.
|
||||
m.SwordsBleedChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Szansa na blok: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Dlugosc furii ostrzy: [[YELLOW]]{0} sekund
|
||||
m.SwordsTickNote=[[GRAY]]UWAGA: [[YELLOW]]1 rana goi sie co 2 sekundy.
|
||||
m.SkillAcrobatics=AKROBATYKA
|
||||
m.XPGainAcrobatics=Spadanie
|
||||
m.EffectsAcrobatics1_0=Przewrot
|
||||
m.EffectsAcrobatics1_1=Zmniejsza badz niweluje obrazenia.
|
||||
m.EffectsAcrobatics2_0=Idealny przewrot
|
||||
m.EffectsAcrobatics2_1=Dwa razy skuteczniejszy od normalnego.
|
||||
m.EffectsAcrobatics3_0=Unik
|
||||
m.EffectsAcrobatics3_1=Redukuje obrazenia o polowe.
|
||||
m.AcrobaticsRollChance=[[RED]]Szansa na przewrot: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Szansa na idealny przewrot: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Szansa na unik: [[YELLOW]]{0}%
|
||||
m.SkillMining=GORNICTWO
|
||||
m.XPGainMining=Wykopywanie kamienia i roznych rud.
|
||||
m.EffectsMining1_0=Super kopacz (UMIEJETNOSC)
|
||||
m.EffectsMining1_1=Kopiesz sybciej i marnujesz trzy razy mniej rudy.
|
||||
m.EffectsMining2_0=Fachowy wykop
|
||||
m.EffectsMining2_1=Pozyskujesz dwa razy wiecej rudy. Nic sie nie marnuje.
|
||||
m.MiningDoubleDropChance=[[RED]]Szansa na fachowy wykop: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Dlugosc super kopania: [[YELLOW]]{0} sekund
|
||||
m.SkillRepair=NAPRAWA
|
||||
m.XPGainRepair=Naprawianie przedmiotow.
|
||||
m.EffectsRepair1_0=Naprawa
|
||||
m.EffectsRepair1_1=Naprawianie zelaznych przedmiotow.
|
||||
m.EffectsRepair2_0=Mistrz naprawy
|
||||
m.EffectsRepair2_1=Zwiekszona liczba napraw.
|
||||
m.EffectsRepair3_0=Fachowa naprawa
|
||||
m.EffectsRepair3_1=Naprawiles przedmiot dwa razy lepiej niz zwykle.
|
||||
m.EffectsRepair4_0=Diamentowa odnowa ({0}+ UMIEJETNOSC)
|
||||
m.EffectsRepair4_1=Naprawia diamentowe przedmioty.
|
||||
m.RepairRepairMastery=[[RED]]Mistrz naprawy: [[YELLOW]]Dodatkowe {0}% wytrzymalosci odzyskane.
|
||||
m.RepairSuperRepairChance=[[RED]]Szansa na fachowa naprawe: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=KUNG-FU
|
||||
m.XPGainUnarmed=Atakowanie potworow bez broni.
|
||||
m.EffectsUnarmed1_0=Wejscie Smoka (UMIEJETNOSC)
|
||||
m.EffectsUnarmed1_1=Polowe wieksze obrazenia, niszczy slabe przedmioty.
|
||||
m.EffectsUnarmed2_0=Rozbrojenie (Tylko graczy)
|
||||
m.EffectsUnarmed2_1=Przeciwnik upuszcza trzymany w reku przedmiot.
|
||||
m.EffectsUnarmed3_0=Iron Arm Style
|
||||
m.EffectsUnarmed3_1=Hardens your arm over time
|
||||
m.EffectsUnarmed5_0=Odbicie strzaly
|
||||
m.EffectsUnarmed5_1=Golymi rekoma potrafisz odbic nadlatujaca strzale.
|
||||
m.AbilBonusUnarmed2_0=Iron Arm Style
|
||||
m.AbilBonusUnarmed2_1=+{0} DMG Upgrade
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Szansa na odbicie strzaly: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Szansa na rozbrojenie: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Dlugosc Wejscia Smoka: [[YELLOW]]{0} sekund.
|
||||
m.SkillHerbalism=ZIELARSTWO
|
||||
m.XPGainHerbalism=Zbieranie ziol.
|
||||
m.EffectsHerbalism1_0=Zielona ziemia (UMIEJETNOSC)
|
||||
m.EffectsHerbalism1_1=Rozprzestrzenia ziemie, potraja plony.
|
||||
m.EffectsHerbalism2_0=Wprawne rece (zboze)
|
||||
m.EffectsHerbalism2_1=Zbierajac zboze, od razu sadzisz nasiona.
|
||||
m.EffectsHerbalism3_0=Wprawne rece (bruk)
|
||||
m.EffectsHerbalism3_1=Zamienia bruk w porosniety mchem kamien z nasionami.
|
||||
m.EffectsHerbalism4_0=Farmer's Diet
|
||||
m.EffectsHerbalism4_1=Improves hunger restored from herbalist foods
|
||||
m.EffectsHerbalism5_0=Udane zbiory
|
||||
m.EffectsHerbalism5_1=Dwa razy wieksze plony wszystkich roslin.
|
||||
m.HerbalismGreenTerraLength=[[RED]]Czas trwania zielonej ziemi: [[YELLOW]]{0} sekund
|
||||
m.HerbalismGreenThumbChance=[[RED]]Szansa na wprawne rece: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Poziom wprawnych rak: [[YELLOW]] Zboze rosnie na poziomie {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Szansa na udane zbiory: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
m.SkillExcavation=WYKOPALISKA
|
||||
m.XPGainExcavation=Kopanie i odnajdywanie skarbow.
|
||||
m.EffectsExcavation1_0=Super Szybka Saperka (UMIEJETNOSC)
|
||||
m.EffectsExcavation1_1=Zwiekszona szybkosc kopania i trzykrotnie wiekszy urobek i zdobyte doswiadczenie.
|
||||
m.EffectsExcavation2_0=Lowca Skarbow
|
||||
m.EffectsExcavation2_1=Umiejetnosc znajdywania skarbow
|
||||
m.ExcavationGigaDrillBreakerLength=[[RED]]Czas trwania Super Szybkiej Saperki: [[YELLOW]]{0} sekund.
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Polozyles kowadlo, ktore pozwala na naprawe przedmiotow.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Twoj wilk przybiega z powrotem.
|
||||
mcPlayerListener.AbilitiesOff=Uzywanie umiejetnosci wylaczone
|
||||
mcPlayerListener.AbilitiesOn=Uzywanie umiejetnosci wlaczone
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**UMIEJETNOSCI ODSWIEZONE\!**
|
||||
mcPlayerListener.AcrobaticsSkill=Akrobatyka:
|
||||
mcPlayerListener.ArcherySkill=Lucznictwo:
|
||||
mcPlayerListener.AxesSkill=Topory:
|
||||
mcPlayerListener.ExcavationSkill=Wykopaliska:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]Niesmiertelnosc wylaczona
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]Niesmiertelnosc wlaczona
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**UZYLES ZIELONEJ ZIEMI**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**UZYWANIE ZIELONEJ ZIEMI NIE POWIODLO SIE**
|
||||
mcPlayerListener.HerbalismSkill=Zielarstwo:
|
||||
mcPlayerListener.MiningSkill=Gornictwo:
|
||||
mcPlayerListener.NoPermission=Brak mcPermissions.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Umiejetnosci, ktorych nie mozesz uzyc nie sa wyswietlane.
|
||||
mcPlayerListener.NotInParty=[[RED]]Nie jestes w grupie.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Zaproszenie wyslane.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]UWAGA: [[GREEN]]Dostales zaproszenie do grupy {0} od {1}.
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]Wpisz [[GREEN]]/{0}[[YELLOW]] aby zaakceptowac zaproszenie.
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Zaproszenie akceptowane. Doszles do grupy {0}.
|
||||
mcPlayerListener.NoInvites=[[RED]]Nie masz zaproszen do zadnej grupy.
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Jestes w grupie {0}.
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Czlonkowie grupy
|
||||
mcPlayerListener.LeftParty=[[RED]]Wyszles z tej grupy.
|
||||
mcPlayerListener.JoinedParty=Doszedles do grupy: {0}
|
||||
mcPlayerListener.PartyChatOn=Chat tylko dla grupy [[GREEN]]WLACZONY
|
||||
mcPlayerListener.PartyChatOff=Chat tylko dla grupy [[RED]]WYLACZONY
|
||||
mcPlayerListener.AdminChatOn=Chat tylko dla adminow [[GREEN]]WLACZONY
|
||||
mcPlayerListener.AdminChatOff=Chat tylko dla adminow [[RED]]WYLACZONY
|
||||
mcPlayerListener.MOTD=[[BLUE]]Ten server uzywa plugina mcMMO {0} wpisz [[YELLOW]]/{1}[[BLUE]] aby uzyskac pomoc.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POZIOM MOCY: [[GREEN]]{0}
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--Ranking [[BLUE]]poziomu mocy [[YELLOW]]mcMMO--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--Ranking [[BLUE]]{0}[[YELLOW]] mcMMO--
|
||||
mcPlayerListener.RepairSkill=Naprawa:
|
||||
mcPlayerListener.SwordsSkill=Miecze:
|
||||
mcPlayerListener.TamingSkill=Oswajanie:
|
||||
mcPlayerListener.UnarmedSkill=Kung-fu:
|
||||
mcPlayerListener.WoodcuttingSkill=Drwalnictwo:
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Statystyki
|
||||
Party.InformedOnJoin={0} [[GREEN]] dolaczyl do twojej grupy.
|
||||
Party.InformedOnQuit={0} [[GREEN]] wyszedl z twojej grupy.
|
||||
Skills.YourGreenTerra=[[GREEN]]Twoja umiejetnosc [[YELLOW]]zielona ziemia [[GREEN]]zostala naladowana!
|
||||
Skills.YourTreeFeller=[[GREEN]]Twoja umiejetnosc [[YELLOW]]powalacz drzew [[GREEN]]zostala naladowana!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super kopacz [[GREEN]]zostala naladowana!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Twoja umiejetnosc [[YELLOW]]furia ostrzy [[GREEN]]zostala naladowana!
|
||||
Skills.YourBerserk=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Wejscie Smoka [[GREEN]]zostala naladowana!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Twoja umiejetnosc [[YELLOW]]berserk [[GREEN]]zostala naladowana!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super Szybka Saperka [[GREEN]]zostala naladowana!
|
||||
Skills.TooTired=[[RED]]Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci.
|
||||
Skills.ReadyHoe=[[GREEN]]**PODNOSISZ SWOJA MOTYKE**
|
||||
Skills.LowerHoe=[[GRAY]]**OPUSZCZASZ SWOJA MOTYKE**
|
||||
Skills.ReadyAxe=[[GREEN]]**PODNOSISZ SWOJ TOPOR**
|
||||
Skills.LowerAxe=[[GRAY]]**OPUSZCZASZ SWOJ TOPOR**
|
||||
Skills.ReadyFists=[[GREEN]]**PODNOSISZ SWOJE PIESCI**
|
||||
Skills.LowerFists=[[GRAY]]**OPUSZCZASZ SWOJE PIESCI**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**PODNOSISZ SWOJ KILOF**
|
||||
Skills.LowerPickAxe=[[GRAY]]**OPUSZCZASZ SWOJ KILOF**
|
||||
Skills.ReadyShovel=[[GREEN]]**PODNOSISZ SWOJA LOPATE**
|
||||
Skills.LowerShovel=[[GRAY]]**OPUSZCZASZ SWOJA LOPATE**
|
||||
Skills.ReadySword=[[GREEN]]**PODNOSISZ SWOJ MIECZ**
|
||||
Skills.LowerSword=[[GRAY]]**OPUSZCZASZ SWOJ MIECZ**
|
||||
Skills.BerserkOn=[[GREEN]]**ROBISZ WEJSCIE SMOKA**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] zrobil [[RED]]Wejscie Smoka!
|
||||
Skills.GreenTerraOn=[[GREEN]]**ZIELONA ZIEMIA**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]zielonej ziemi!
|
||||
Skills.TreeFellerOn=[[GREEN]]**POWALACZ DRZEW**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]powalacza drzew!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER KOPACZ**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Kopacza!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**FURIA OSTRZY**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]furii ostrzy!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**BERSERK**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] wpadl w [[RED]]berserk!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**SUPER SZYBKA SAPERKA**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Szybkiej Saperki!
|
||||
Skills.GreenTerraOff=[[RED]]**Zielona ziemia zostala zuzyta**
|
||||
Skills.TreeFellerOff=[[RED]]**Powalacz drzew zostal zuzyty**
|
||||
Skills.SuperBreakerOff=[[RED]]**Super Kopacz zostal zuzyty**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Furia ostrzy zostala zuzyta**
|
||||
Skills.BerserkOff=[[RED]]**Wejscie Smoka zostalo zuzyte**
|
||||
Skills.SkullSplitterOff=[[RED]]**Berserk zostal zuzyty**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Super Szybka Saperka zostala zuzyta**
|
||||
Skills.TamingUp=[[YELLOW]]Umiejetnosc oswajania wzrosla o {0}. Razem ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Umiejetnosci akrobatyczne wzrosly o {0}. Razem ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Umiejetnosci lucznicze wzrosly o {0}. Razem ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Umiejetnosc uzywania mieczy wzrosla o {0}. Razem ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Umiejetnosc uzywania toporow wzrosla o {0}. Razem ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Znajomosc Kung-Fu wzrosla o {0}. Razem ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Znajomosc zielarstwa wzrosla o {0}. Razem ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Umiejetnosci gornicze wzrosly o {0}. Razem ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Umiejetnosci drwalnicze wzrosly o {0}. Razem ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Umiejetnosc naprawy wzrosla o {0}. Razem ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Umiejetnosci wykopaliskowe wzrosly o {0}. Razem ({1})
|
||||
Skills.FeltEasy=[[GRAY]]To bylo proste.
|
||||
Skills.StackedItems=[[DARK_RED]]Nie mozesz naprawiac grup przedmiotow.
|
||||
Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Nie potrafisz jeszcze naprawiac diamentow
|
||||
Skills.FullDurability=[[GRAY]]Ten przedmiot nie wymaga naprawy.
|
||||
Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony!
|
||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenia[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Wlasciciel ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread,[[DARK_AQUA]]Donation Info:
|
||||
Party.Locked=[[RED]]Grupa jest zamknieta, tylko wlasciciel moze dodac graczy.
|
||||
Party.IsntLocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
|
||||
Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
|
||||
Party.Help1=[[RED]]Prawidlowe polecenie to [[YELLOW]]/{0} [[WHITE]]<nazwa>[[YELLOW]] lub [[WHITE]]'q' [[YELLOW]]aby wyjsc.
|
||||
Party.Help2=[[RED]]Aby dolaczyc do grupy zabezpieczonej haslem wpisz[[YELLOW]]/{0} [[WHITE]]<nazwa> <haslo>
|
||||
Party.Help3=[[RED]]Sprawdz /{0} ? aby dowiedziec sie wiecej.
|
||||
Party.Help4=[[RED]]Wpisz [[YELLOW]]/{0} [[WHITE]]<nazwa> [[YELLOW]]aby dolaczyc do grupy lub [[WHITE]]'q' [[YELLOW]]aby z niej wyjsc.
|
||||
Party.Help5=[[RED]]Aby zamknac grupe wpisz [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]Aby otworzyc zamknieta grupe wpisz [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]Aby zabezpieczyc grupe haslem wpisz [[YELLOW]]/{0} [[WHITE]]password <haslo>
|
||||
Party.Help8=[[RED]]Aby wyrzucic gracza z grupy wpisz [[YELLOW]]/{0} [[WHITE]]kick <imiegracza>
|
||||
Party.Help9=[[RED]]Aby przekazac wladze w grupie innej osobie wpisz [[YELLOW]]/{0} [[WHITE]]owner <imiegracza>
|
||||
Party.NotOwner=[[DARK_RED]]Nie jestes wlascicielem tej grupy.
|
||||
Party.InvalidName=[[DARK_RED]]To nie jest dozwolona nazwa grupy.
|
||||
Party.PasswordSet=[[GREEN]]Haslo grupy zmienione na: {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Nie mozna wyrzucic gracza {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} nie jest czlonkiem twojej grupy.
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Nie mozna przekazac grupy do {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonWolfFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
||||
m.EffectsTaming8_0=Fast Food Service
|
||||
m.EffectsTaming8_1=Chance for wolves to heal on attack
|
||||
m.AbilLockTaming5=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
m.AbilBonusTaming5_0=Fast Food Service
|
||||
m.AbilBonusTaming5_1=50% Chance for heal on attack
|
||||
Swords.StoppedBleeding=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
m.EffectsMining3_0=Blast Mining
|
||||
m.EffectsMining3_1=Bonuses to mining with TNT
|
||||
m.EffectsMining4_0=Bigger Bombs
|
||||
m.EffectsMining4_1=Increases TNT explosion radius
|
||||
m.EffectsMining5_0=Demolitions Expertise
|
||||
m.EffectsMining5_1=Decreases damage from TNT explosions
|
||||
m.AbilLockMining1=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
m.AbilLockMining2=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
m.AbilLockMining3=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
m.MiningBiggerBombs=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
m.MiningDemolitionsExpertDamageDecrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
||||
m.MiningBlastMining=[[RED]]Blast Mining: [[YELLOW]] Rank {0} [[GRAY]]({1})
|
||||
m.BlastMining1 = +35% ore yield
|
||||
m.BlastMining2 = +40% ore yield
|
||||
m.BlastMining3 = +45% ore yield, no debris
|
||||
m.BlastMining4 = +50% ore yield, no debris
|
||||
m.BlastMining5 = +55% ore yield, no debris, double drops
|
||||
m.BlastMining6 = +60% ore yield, no debris, double drops
|
||||
m.BlastMining7 = +65% ore yield, no debris, triple drops
|
||||
m.BlastMining8 = +70% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Axes.GreaterImpactOnSelf=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.GreaterImpactOnEnemy=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Skills.BerserkPlayerOff=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GreenTerraPlayerOff=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.TreeFellerPlayerOff=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SuperBreakerPlayerOff=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SkullSplitterPlayerOff=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.BlastMiningPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Skills.YourBlastMining=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
|
||||
Acrobatics.GracefulRoll=[[GREEN]]**GRACEFUL ROLL**
|
||||
Acrobatics.Dodge=[[GREEN]]**DODGE**
|
||||
Acrobatics.Roll=**ROLL**
|
||||
Axes.HitCritically=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.CriticalHit=[[RED]]CRITIAL HIT!
|
||||
Axes.HitByCleave=[[DARK_RED]]Struck by CLEAVE!
|
||||
Swords.EnemyBleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.HitBySerratedStrikes=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.CounterAttacked=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.HitByCounterAttack=[[DARK_RED]]Hit with a counter-attack!
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
XPRate.Event = [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
BlastMining.Boom = [[GRAY]]**BOOM**
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
m.ArcherySkillShot=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
||||
m.SkillStats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Inspect.Offline = [[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Commands.DoesNotExist = [[RED]]Player does not exist in the database!
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Stats.GatheringHeader=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.CombatHeader=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.MiscHeader=[[GOLD]]-=MISC SKILLS=-
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATICS
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
Archery.Effect.2=Daze (Players)
|
||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
||||
Archery.Effect.4=Arrow Retrieval
|
||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
Axes.Ability.Bonus.0=Axe Mastery
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
Axes.Ability.Bonus.3=Deal {0} Bonus DMG to armor
|
||||
Axes.Ability.Bonus.4=Greater Impact
|
||||
Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
|
||||
Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||
Axes.Effect.0=Skull Splitter (Ability)
|
||||
Axes.Effect.1=Deal AoE Damage
|
||||
Axes.Effect.2=Critical Strikes
|
||||
Axes.Effect.3=Double Damage
|
||||
Axes.Effect.4=Axe Mastery
|
||||
Axes.Effect.5=Adds bonus DMG
|
||||
Axes.Effect.6=Impact
|
||||
Axes.Effect.7=Strike with enough force to shatter armor
|
||||
Axes.Effect.8=Greater Impact
|
||||
Axes.Effect.9=Deal bonus damage to unarmored foes
|
||||
Axes.Listener=Axes:
|
||||
Axes.SkillName=AXES
|
||||
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
||||
Axes.Skills.SS.On=[[GREEN]]**Skull Splitter ACTIVATED**
|
||||
Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
||||
Excavation.Effect.2=Treasure Hunter
|
||||
Excavation.Effect.3=Ability to dig for treasure
|
||||
Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
||||
Excavation.Listener=Excavation:
|
||||
Excavation.SkillName=EXCAVATION
|
||||
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.0=Green Terra (ABILITY)
|
||||
Herbalism.Ability.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Ability.2=Green Thumb (Wheat)
|
||||
Herbalism.Ability.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Ability.4=Green Thumb (Cobble/Stone Brick)
|
||||
Herbalism.Ability.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
||||
Herbalism.Ability.6=Farmer\'s Diet
|
||||
Herbalism.Ability.7=Improves hunger restored from farmed foods
|
||||
Herbalism.Ability.8=Double Drops (All Herbs)
|
||||
Herbalism.Ability.9=Double the normal loot
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Listener=Herbalism:
|
||||
Herbalism.SkillName=HERBALISM
|
||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
Mining.Ability.0=Super Breaker (ABILITY)
|
||||
Mining.Ability.1=Speed+, Triple Drop Chance
|
||||
Mining.Ability.2=Double Drops
|
||||
Mining.Ability.3=Double the normal loot
|
||||
Mining.Ability.4=Blast Mining
|
||||
Mining.Ability.5=Bonuses to mining with TNT
|
||||
Mining.Ability.6=Bigger Bombs
|
||||
Mining.Ability.7=Increases TNT explosion radius
|
||||
Mining.Ability.8=Demolitions Expertise
|
||||
Mining.Ability.9=Decreases damage from TNT explosions
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
Repair.Effects.0=Repair
|
||||
Repair.Effects.1=Repair Iron Tools & Armor
|
||||
Repair.Effects.2=Repair Mastery
|
||||
Repair.Effects.3=Increased repair amount
|
||||
Repair.Effects.4=Super Repair
|
||||
Repair.Effects.5=Double effectiveness
|
||||
Repair.Effects.6=Diamond Repair ({0}+ SKILL)
|
||||
Repair.Effects.7=Repair Diamond Tools & Armor
|
||||
Repair.Effects.8=Arcane Forging
|
||||
Repair.Effects.9=Repair magic items
|
||||
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||
Repair.Listener=Repair:
|
||||
Repair.SkillName=REPAIR
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
Swords.Effect.7=Apply a bleed DoT
|
||||
Swords.Listener=Swords:
|
||||
Swords.SkillName=SWORDS
|
||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||
Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.SkillUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Thick Fur
|
||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
||||
Taming.Ability.Bonus.4=Shock Proof
|
||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
Taming.Effect.11=Explosive Damage Reduction
|
||||
Taming.Effect.12=Call of the Wild
|
||||
Taming.Effect.13=Summon an animal to your side
|
||||
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
|
||||
Taming.Effect.15=[[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
|
||||
Taming.Effect.16=Fast Food Service
|
||||
Taming.Effect.17=Chance for wolves to heal on attack
|
||||
Taming.Effect.2=Gore
|
||||
Taming.Effect.3=Critical Strike that applies Bleed
|
||||
Taming.Effect.4=Sharpened Claws
|
||||
Taming.Effect.5=Damage Bonus
|
||||
Taming.Effect.6=Environmentally Aware
|
||||
Taming.Effect.7=Cactus/Lava Phobia, Fall DMG Immune
|
||||
Taming.Effect.8=Thick Fur
|
||||
Taming.Effect.9=DMG Reduction, Fire Resistance
|
||||
Taming.Listener.Wolf=[[DARK_GRAY]]Your wolf scurries back to you...
|
||||
Taming.Listener=Taming:
|
||||
Taming.SkillName=TAMING
|
||||
Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
Unarmed.Effect.5=Hardens your arm over time
|
||||
Unarmed.Effect.6=Arrow Deflect
|
||||
Unarmed.Effect.7=Deflect arrows
|
||||
Unarmed.Listener=Unarmed:
|
||||
Unarmed.SkillName=UNARMED
|
||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
Woodcutting.Effect.3=Blow Away Leaves
|
||||
Woodcutting.Effect.4=Double Drops
|
||||
Woodcutting.Effect.5=Double the normal loot
|
||||
Woodcutting.Listener=Woodcutting:
|
||||
Woodcutting.SkillName=WOODCUTTING
|
||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY**
|
||||
Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Wlasciciel ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Zostales trafiony plonaca strzala\\!
|
||||
Combat.Gore=[[GREEN]]**KRWOTOK**
|
||||
Combat.Ignition=[[RED]]**PODPALENIE**
|
||||
Combat.StruckByGore=[[RED]]**WYKRWAWIENIE**
|
||||
Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony.
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony.
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
Commands.AdminChat.Off=Admin Chat only [[RED]]Off
|
||||
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
||||
Commands.AdminToggle=[[RED]]- Toggle admin chat
|
||||
Commands.Disabled=[[RED]]This command is disabled.
|
||||
Commands.DoesNotExist=[[RED]]Player does not exist in the database!
|
||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
Commands.Inspect=<player> [[RED]]- View detailed player info
|
||||
Commands.Invite.Accepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
||||
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
||||
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||
Commands.mcgod=[[RED]]- Toggle GodMode
|
||||
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
|
||||
Commands.ModDescription=[[RED]]- Read brief mod description
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Commands.Other=[[GREEN]]--OTHER COMMANDS--
|
||||
Commands.Party.Accept=[[RED]]- Accept party invite
|
||||
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
||||
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
||||
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
||||
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
||||
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||
Commands.Party.Join=Joined Party: {0}
|
||||
Commands.Party.Kick=[[RED]]You were kicked from party {0}!
|
||||
Commands.Party.Leave=[[RED]]You have left that party
|
||||
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||
Commands.Party.None=[[RED]]You are not in a party.
|
||||
Commands.Party.Quit=[[RED]]- Leave your current party
|
||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
Commands.Stats.Self=YOUR STATS
|
||||
Commands.Stats=[[RED]]- View your mcMMO stats
|
||||
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
||||
mcMMO.MOTD=[[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
|
||||
mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Wiki=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||
Party.Help.2=[[RED]]Consult /party ? for more information
|
||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||
Party.Help.6=[[RED]]To kick a player from your party, use /party kick <player>
|
||||
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||
Party.InformedOnJoin={0} [[GREEN]] dolaczyl do twojej grupy.
|
||||
Party.InformedOnQuit={0} [[GREEN]] wyszedl z twojej grupy.
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||
Party.IsLocked=[[RED]]This party is already locked!
|
||||
Party.IsntLocked=[[RED]]This party is not locked!
|
||||
Party.Locked=[[RED]]Grupa jest zamknieta, tylko wlasciciel moze dodac graczy.
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} nie jest czlonkiem twojej grupy.
|
||||
Party.NotOwner=[[DARK_RED]]Nie jestes wlascicielem tej grupy.
|
||||
Party.PasswordSet=[[GREEN]]Haslo grupy zmienione na: {0}
|
||||
Party.Player.Invalid=[[RED]]That is not a valid player.
|
||||
Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player.
|
||||
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
Commands.XPGain.Excavation=Digging and finding treasures
|
||||
Commands.XPGain.Fishing=Fishing (Go figure!)
|
||||
Commands.XPGain.Herbalism=Harvesting Herbs
|
||||
Commands.XPGain.Mining=Mining Stone & Ore
|
||||
Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
|
||||
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
||||
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
Effects.Effects=EFFECTS
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci.
|
||||
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
|
440
src/main/resources/locale/locale_pt-BR.properties
Normal file
440
src/main/resources/locale/locale_pt-BR.properties
Normal file
@ -0,0 +1,440 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATICS
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
Archery.Effect.2=Daze (Players)
|
||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
||||
Archery.Effect.4=Arrow Retrieval
|
||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
Axes.Ability.Bonus.0=Axe Mastery
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
Axes.Ability.Bonus.3=Deal {0} Bonus DMG to armor
|
||||
Axes.Ability.Bonus.4=Greater Impact
|
||||
Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
|
||||
Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||
Axes.Effect.0=Skull Splitter (Ability)
|
||||
Axes.Effect.1=Deal AoE Damage
|
||||
Axes.Effect.2=Critical Strikes
|
||||
Axes.Effect.3=Double Damage
|
||||
Axes.Effect.4=Axe Mastery
|
||||
Axes.Effect.5=Adds bonus DMG
|
||||
Axes.Effect.6=Impact
|
||||
Axes.Effect.7=Strike with enough force to shatter armor
|
||||
Axes.Effect.8=Greater Impact
|
||||
Axes.Effect.9=Deal bonus damage to unarmored foes
|
||||
Axes.Listener=Axes:
|
||||
Axes.SkillName=AXES
|
||||
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
||||
Axes.Skills.SS.On=[[GREEN]]**Skull Splitter ACTIVATED**
|
||||
Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
||||
Excavation.Effect.2=Treasure Hunter
|
||||
Excavation.Effect.3=Ability to dig for treasure
|
||||
Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
||||
Excavation.Listener=Excavation:
|
||||
Excavation.SkillName=EXCAVATION
|
||||
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.0=Green Terra (ABILITY)
|
||||
Herbalism.Ability.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Ability.2=Green Thumb (Wheat)
|
||||
Herbalism.Ability.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Ability.4=Green Thumb (Cobble/Stone Brick)
|
||||
Herbalism.Ability.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
||||
Herbalism.Ability.6=Farmer\'s Diet
|
||||
Herbalism.Ability.7=Improves hunger restored from farmed foods
|
||||
Herbalism.Ability.8=Double Drops (All Herbs)
|
||||
Herbalism.Ability.9=Double the normal loot
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Listener=Herbalism:
|
||||
Herbalism.SkillName=HERBALISM
|
||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
Mining.Ability.0=Super Breaker (ABILITY)
|
||||
Mining.Ability.1=Speed+, Triple Drop Chance
|
||||
Mining.Ability.2=Double Drops
|
||||
Mining.Ability.3=Double the normal loot
|
||||
Mining.Ability.4=Blast Mining
|
||||
Mining.Ability.5=Bonuses to mining with TNT
|
||||
Mining.Ability.6=Bigger Bombs
|
||||
Mining.Ability.7=Increases TNT explosion radius
|
||||
Mining.Ability.8=Demolitions Expertise
|
||||
Mining.Ability.9=Decreases damage from TNT explosions
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
Repair.Effects.0=Repair
|
||||
Repair.Effects.1=Repair Iron Tools & Armor
|
||||
Repair.Effects.2=Repair Mastery
|
||||
Repair.Effects.3=Increased repair amount
|
||||
Repair.Effects.4=Super Repair
|
||||
Repair.Effects.5=Double effectiveness
|
||||
Repair.Effects.6=Diamond Repair ({0}+ SKILL)
|
||||
Repair.Effects.7=Repair Diamond Tools & Armor
|
||||
Repair.Effects.8=Arcane Forging
|
||||
Repair.Effects.9=Repair magic items
|
||||
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||
Repair.Listener=Repair:
|
||||
Repair.SkillName=REPAIR
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
Swords.Effect.7=Apply a bleed DoT
|
||||
Swords.Listener=Swords:
|
||||
Swords.SkillName=SWORDS
|
||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||
Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.SkillUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Thick Fur
|
||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
||||
Taming.Ability.Bonus.4=Shock Proof
|
||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
Taming.Effect.11=Explosive Damage Reduction
|
||||
Taming.Effect.12=Call of the Wild
|
||||
Taming.Effect.13=Summon an animal to your side
|
||||
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
|
||||
Taming.Effect.15=[[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
|
||||
Taming.Effect.16=Fast Food Service
|
||||
Taming.Effect.17=Chance for wolves to heal on attack
|
||||
Taming.Effect.2=Gore
|
||||
Taming.Effect.3=Critical Strike that applies Bleed
|
||||
Taming.Effect.4=Sharpened Claws
|
||||
Taming.Effect.5=Damage Bonus
|
||||
Taming.Effect.6=Environmentally Aware
|
||||
Taming.Effect.7=Cactus/Lava Phobia, Fall DMG Immune
|
||||
Taming.Effect.8=Thick Fur
|
||||
Taming.Effect.9=DMG Reduction, Fire Resistance
|
||||
Taming.Listener.Wolf=[[DARK_GRAY]]Your wolf scurries back to you...
|
||||
Taming.Listener=Taming:
|
||||
Taming.SkillName=TAMING
|
||||
Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
Unarmed.Effect.5=Hardens your arm over time
|
||||
Unarmed.Effect.6=Arrow Deflect
|
||||
Unarmed.Effect.7=Deflect arrows
|
||||
Unarmed.Listener=Unarmed:
|
||||
Unarmed.SkillName=UNARMED
|
||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
Woodcutting.Effect.3=Blow Away Leaves
|
||||
Woodcutting.Effect.4=Double Drops
|
||||
Woodcutting.Effect.5=Double the normal loot
|
||||
Woodcutting.Listener=Woodcutting:
|
||||
Woodcutting.SkillName=WOODCUTTING
|
||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA*
|
||||
Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE FERAS*
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Dono ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Voc\u00ea foi atingido por uma flecha flamejante\\!
|
||||
Combat.Gore=[[GREEN]]*MORDIDA*
|
||||
Combat.Ignition=[[RED]]*IGNI\u00c7AO*
|
||||
Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA*
|
||||
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas.
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
Commands.AdminChat.Off=Admin Chat only [[RED]]Off
|
||||
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
||||
Commands.AdminToggle=[[RED]]- Toggle admin chat
|
||||
Commands.Disabled=[[RED]]This command is disabled.
|
||||
Commands.DoesNotExist=[[RED]]Player does not exist in the database!
|
||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
Commands.Inspect=<player> [[RED]]- View detailed player info
|
||||
Commands.Invite.Accepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
||||
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
||||
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||
Commands.mcgod=[[RED]]- Toggle GodMode
|
||||
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
|
||||
Commands.ModDescription=[[RED]]- Read brief mod description
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Commands.Other=[[GREEN]]--OTHER COMMANDS--
|
||||
Commands.Party.Accept=[[RED]]- Accept party invite
|
||||
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
||||
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
||||
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
||||
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
||||
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||
Commands.Party.Join=Joined Party: {0}
|
||||
Commands.Party.Kick=[[RED]]You were kicked from party {0}!
|
||||
Commands.Party.Leave=[[RED]]You have left that party
|
||||
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||
Commands.Party.None=[[RED]]You are not in a party.
|
||||
Commands.Party.Quit=[[RED]]- Leave your current party
|
||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
Commands.Stats.Self=YOUR STATS
|
||||
Commands.Stats=[[RED]]- View your mcMMO stats
|
||||
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
||||
mcMMO.MOTD=[[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
|
||||
mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Wiki=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||
Party.Help.2=[[RED]]Consult /party ? for more information
|
||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||
Party.Help.6=[[RED]]To kick a player from your party, use /party kick <player>
|
||||
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||
Party.InformedOnJoin={0} [[GREEN]] entrou na equipe
|
||||
Party.InformedOnQuit={0} [[GREEN]] saiu da equipe
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||
Party.IsLocked=[[RED]]This party is already locked!
|
||||
Party.IsntLocked=[[RED]]This party is not locked!
|
||||
Party.Locked=[[RED]]Equipe est\u00e1 trancada, s\u00f3 o l\u00edder pode convidar.
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} nao est\u00e1 na sua equipe
|
||||
Party.NotOwner=[[DARK_RED]]Voc\u00ea nao \u00e9 o l\u00edder da equipe
|
||||
Party.PasswordSet=[[GREEN]]Senha da equipe: {0}
|
||||
Party.Player.Invalid=[[RED]]That is not a valid player.
|
||||
Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player.
|
||||
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]Equipe foi Destrancada
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
Commands.XPGain.Excavation=Digging and finding treasures
|
||||
Commands.XPGain.Fishing=Fishing (Go figure!)
|
||||
Commands.XPGain.Herbalism=Harvesting Herbs
|
||||
Commands.XPGain.Mining=Mining Stone & Ore
|
||||
Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR est\u00e1 travada em {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]!
|
||||
Commands.xprate.over=[[RED]]Evento de XP Rate acabou!!
|
||||
Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
|
||||
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
||||
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
Effects.Effects=EFFECTS
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
Skills.Disarmed=[[DARK_RED]]Voc\u00ea foi Desarmado!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]Voc\u00ea precisa de mais
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]Voc\u00ea est\u00e1 cansado pra usar essa habilidade.
|
||||
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
@ -1,449 +0,0 @@
|
||||
Combat.Ignition=[[RED]]*IGNIÇAO*
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Você foi atingido por uma flecha flamejante\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas.
|
||||
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
|
||||
Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA*
|
||||
Combat.Gore=[[GREEN]]*MORDIDA*
|
||||
Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA*
|
||||
Item.ChimaeraWingFail=*ASA QUIMERA FALHOU\!*
|
||||
Item.ChimaeraWingPass=*ASA QUIMERA*
|
||||
Item.InjuredWait=Você foi ferido recentemente e tem que esperar para usar isto. [[YELLOW]]({0}s)
|
||||
m.mccPartyCommands=[[GREEN]]--COMANDOS DE EQUIPES--
|
||||
m.mccParty=[party name] [[RED]]- Criar/Juntar-se a uma equipe
|
||||
m.mccPartyQ=[[RED]]- Sair da equipe atual
|
||||
m.mccPartyToggle=[[RED]] - Ligar/Desligar chat da equipe
|
||||
m.mccPartyInvite=[player name] [[RED]]- Enviar um convite
|
||||
m.mccPartyAccept=[[RED]]- Aceitar convite
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Teleportar para um membro de equipe
|
||||
m.mccOtherCommands=[[GREEN]]--OUTROS COMANDOS--
|
||||
m.mccStats=- Ver seus status
|
||||
m.mccLeaderboards=- Classificaçao
|
||||
m.mccToggleAbility=- Ativa habilidades especiais com botao direito
|
||||
m.mccAdminToggle=- Ativa o chat dos admin
|
||||
m.mccInspect=[playername] [[RED]]- Ver informaçoes do jogador
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modificar atributos do jogador
|
||||
m.mccMcGod=- Modo Deus
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Ver informaçoes sobre a habilidade
|
||||
m.mccModDescription=[[RED]]- Breve descriçao do Mod
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]COMO GANHA XP: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFEITOS
|
||||
m.YourStats=SUAS ESTATISTICAS
|
||||
m.SkillTaming=DOMESTICAR
|
||||
m.XPGainTaming=Animal Taming, or combat w/ your wolves
|
||||
m.EffectsTaming1_0=Conhecimento de Feras
|
||||
m.EffectsTaming1_1=Inspeciona um lobo com um osso
|
||||
m.EffectsTaming2_0=Mordida
|
||||
m.EffectsTaming2_1=Ataque crítico que causa hemorragia
|
||||
m.EffectsTaming3_0=Garras afiadas
|
||||
m.EffectsTaming3_1=Bônus de Dano
|
||||
m.EffectsTaming4_0=Consciência do Ambiente
|
||||
m.EffectsTaming4_1=Medo de Cactos e Lava, Imune a Dano por queda
|
||||
m.EffectsTaming5_0=Pele Grossa
|
||||
m.EffectsTaming5_1=Reduçao nos Danos, Resistência ao fogo
|
||||
m.EffectsTaming6_0=A Prova de Choque
|
||||
m.EffectsTaming6_1=Reduz danos tomados com explosivos
|
||||
m.AbilLockTaming1=DESBLOQUEIE NO NIVEL 100 (Conciência do ambiente)
|
||||
m.AbilLockTaming2=DESBLOQUEIE NO NIVEL 250 (Pele grossa)
|
||||
m.AbilLockTaming3=DESBLOQUEIE NO NIVEL 500 (A prova de choque)
|
||||
m.AbilLockTaming4=DESBLOQUEIE NO NIVEL 750 (Garras afiadas)
|
||||
m.AbilBonusTaming1_0=Conciência do ambiente
|
||||
m.AbilBonusTaming1_1=Lobos evitam perigo
|
||||
m.AbilBonusTaming2_0=Pele grossa
|
||||
m.AbilBonusTaming2_1=Danos pela metade, Resistência ao fogo
|
||||
m.AbilBonusTaming3_0=A prova de choque
|
||||
m.AbilBonusTaming3_1=Explosivos causam 1/6 do dano normal
|
||||
m.AbilBonusTaming4_0=Garras afiadas
|
||||
m.AbilBonusTaming4_1=+2 Dano
|
||||
m.TamingGoreChance=[[RED]]Chance de Mordida: [[YELLOW]]{0}%
|
||||
|
||||
m.SkillWoodCutting=LENHADOR
|
||||
m.XPGainWoodCutting=Cortando árvores
|
||||
m.EffectsWoodCutting1_0=Derrubador de árvores (HABILIDADE ESPECIAL)
|
||||
m.EffectsWoodCutting1_1=Explode árvores
|
||||
m.EffectsWoodCutting2_0=Soprador de Folhas
|
||||
m.EffectsWoodCutting2_1=Destrói folhas rapidamente
|
||||
m.EffectsWoodCutting3_0=Drop x2
|
||||
m.EffectsWoodCutting3_1=Dobra a quantidade de item dropados
|
||||
m.AbilLockWoodCutting1=DESBLOQUEIE NO NIVEL 100 (SOPRADOR DE FOLHAS)
|
||||
m.AbilBonusWoodCutting1_0=Soprador de Folhas
|
||||
m.AbilBonusWoodCutting1_1=Destrói folhas rapidamente
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Duraçao do Derrubador de árvores: [[YELLOW]]{0}s
|
||||
|
||||
m.SkillArchery=ARCO E FLECHA
|
||||
m.XPGainArchery=Atacando monstros/
|
||||
m.EffectsArchery1_0=Igniçao
|
||||
m.EffectsArchery1_1=25% de chance dos inimigos pegarem fogo
|
||||
m.EffectsArchery2_0=Atordoar (Jogadores)
|
||||
m.EffectsArchery2_1=Disorients foes and deals 4 DMG
|
||||
m.EffectsArchery3_0=+Dano
|
||||
m.EffectsArchery3_1=Aumenta o Dano
|
||||
m.EffectsArchery4_0=Recuperar Flechas
|
||||
m.EffectsArchery4_1=Chance de recuperar flechas de corpos
|
||||
m.ArcheryDazeChance=[[RED]]Chance de atordoar: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Chance de recuperar flechas: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Duraçao da Igniçao: [[YELLOW]]{0}s
|
||||
m.ArcheryDamagePlus=[[RED]]+Dano (Rank{0}): [[YELLOW]]Bonus de {0} dano
|
||||
|
||||
m.SkillAxes=MACHADOS
|
||||
m.XPGainAxes=Atacando monstros
|
||||
m.EffectsAxes1_0=Rachador de Crânios (HABILIDADE ESPECIAL)
|
||||
m.EffectsAxes1_1=Causa Danos em Area
|
||||
m.EffectsAxes2_0=Ataques Críticos
|
||||
m.EffectsAxes3_0=Axe Mastery
|
||||
m.EffectsAxes3_1=Adds bonus DMG
|
||||
m.EffectsAxes4_0=Impact
|
||||
m.EffectsAxes4_1=Strike with enough force to shatter armor
|
||||
m.EffectsAxes5_0=Greater Impact
|
||||
m.EffectsAxes5_1=Deal bonus damage to unarmored foes
|
||||
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
|
||||
m.AbilBonusAxes1_0=Axe Mastery
|
||||
m.AbilBonusAxes1_1=Bonus {0} damage
|
||||
m.AbilBonusAxes2_0=Impact
|
||||
m.AbilBonusAxes2_1=Deal {0} DMG to armor
|
||||
m.AbilBonusAxes3_0=Greater Impact
|
||||
m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
|
||||
m.AxesCritChance=[[RED]]Chance ataque crítico: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Duraçao do Rachador de Crânios: [[YELLOW]]{0}s
|
||||
|
||||
m.SkillSwords=ESPADAS
|
||||
m.XPGainSwords=Atacando monstros
|
||||
m.EffectsSwords1_0=Contra-Ataque
|
||||
m.EffectsSwords1_1=Retorna 50% do dano tomado
|
||||
m.EffectsSwords2_0=Ataques Cortantes (HABILIDADE ESPECIAL)
|
||||
m.EffectsSwords2_1=25% de Danos em Area, e Efeito de Hemorraria
|
||||
m.EffectsSwords3_0=Ataque Cortante com Hemorragia
|
||||
m.EffectsSwords3_1=5 Sangramentos
|
||||
m.EffectsSwords4_0=Desviar
|
||||
m.EffectsSwords4_1=Anula o Dano
|
||||
m.EffectsSwords5_0=Hemorragia
|
||||
m.EffectsSwords5_1=Causa sangramentos repetidos ao longo do tempo
|
||||
m.SwordsCounterAttChance=[[RED]]Chance de Contra-Ataque: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Duraçao da Hemorragia: [[YELLOW]]{0} ticks
|
||||
m.SwordsBleedChance=[[RED]]Chance de Hemorragia: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Chance de Desviar: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Duraçao do Ataques Cortantes: [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 sangramento a cada 2 segundos
|
||||
|
||||
m.SkillAcrobatics=ACROBACIA
|
||||
m.XPGainAcrobatics=Caindo
|
||||
m.EffectsAcrobatics1_0=Rolar
|
||||
m.EffectsAcrobatics1_1=Reduz ou anula o dano
|
||||
m.EffectsAcrobatics2_0=Rolar com estilo
|
||||
m.EffectsAcrobatics2_1=2 vezes mais efetivo de que "Rolar"
|
||||
m.EffectsAcrobatics3_0=Esquivar
|
||||
m.EffectsAcrobatics3_1=Reduz o dano pela metade
|
||||
m.AcrobaticsRollChance=[[RED]]Chance de Rolar: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Chance de Rolar com estilo: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Chance de Esquivar: [[YELLOW]]{0}%
|
||||
|
||||
m.SkillMining=MINERAÇAO
|
||||
m.XPGainMining=Minerando Pedras e Minérios
|
||||
m.EffectsMining1_0=Super Britadeira (HABILIDADE ESPECIAL)
|
||||
m.EffectsMining1_1=+ Velocidade, Chance de Drop x3
|
||||
m.EffectsMining2_0=Drop x2
|
||||
m.EffectsMining2_1=Dobra a quantia de itens obtidos minerando
|
||||
m.MiningDoubleDropChance=[[RED]]Chance de D/rop x2: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Duraçao da Super Britadeira: [[YELLOW]]{0}s
|
||||
|
||||
m.SkillRepair=REPARAÇAO
|
||||
m.XPGainRepair=Reparando itens
|
||||
m.EffectsRepair1_0=Reparar
|
||||
m.EffectsRepair1_1=Reparando Ferramentas e Armaduras de Ferro
|
||||
m.EffectsRepair2_0=Mestre em Raparaçao
|
||||
m.EffectsRepair2_1=Aumenta a quantia reparada
|
||||
m.EffectsRepair3_0=Super Reparaçao
|
||||
m.EffectsRepair3_1=Dobra a efetividade da Reparaçao
|
||||
m.EffectsRepair4_0=Reparaçao de diamantes (Nível {0})
|
||||
m.EffectsRepair4_1=Rapara Ferramentas e Armaduras de Diamante
|
||||
m.RepairRepairMastery=[[RED]]Mestre em Raparaçao: [[YELLOW]]{0}% extra restaurado
|
||||
m.RepairSuperRepairChance=[[RED]]Chance de Super Reparaçao: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=DESARMADO
|
||||
m.XPGainUnarmed=Atacando monstros
|
||||
m.EffectsUnarmed1_0=Fúria (HABILIDADE ESPECIAL)
|
||||
m.EffectsUnarmed1_1=+50% de Dano, Quebra materiais frágeis
|
||||
m.EffectsUnarmed2_0=Desarmar (Jogadores)
|
||||
m.EffectsUnarmed2_1=Derruba a arma que o adversário está segurando
|
||||
m.EffectsUnarmed3_0=Iron Arm Style
|
||||
m.EffectsUnarmed3_1=Hardens your arm over time
|
||||
m.EffectsUnarmed5_0=Desviar Flechas
|
||||
m.EffectsUnarmed5_1=Desvia Flechas jogadas em você
|
||||
m.AbilBonusUnarmed2_0=Iron Arm Style
|
||||
m.AbilBonusUnarmed2_1=+{0} DMG Upgrade
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Chance de Desviar Flechas: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Chance de Desarmar: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Duraçao da Fúria: [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=HERBALISMO
|
||||
m.XPGainHerbalism=Colhendo Ervas
|
||||
m.EffectsHerbalism1_0=Green Terra (HABILIDADE ESPECIAL)
|
||||
m.EffectsHerbalism1_1=EXP x3, Drop x3
|
||||
m.EffectsHerbalism2_0=Dedos Verdes (Trigo)
|
||||
m.EffectsHerbalism2_1=Planta automaticamente, ao colher trigo
|
||||
m.EffectsHerbalism3_0=Dedos Verdes (Pedras)
|
||||
m.EffectsHerbalism3_1=Transforma Cobblestone em Moss Stone (usa sementes)
|
||||
m.EffectsHerbalism4_0=Farmer's Diet
|
||||
m.EffectsHerbalism4_1=Improves hunger restored from herbalist foods
|
||||
m.EffectsHerbalism5_0=Drop x2 (Todas Ervas)
|
||||
m.EffectsHerbalism5_1=Dobra a quantia de itens obtidos colhendo
|
||||
m.HerbalismGreenTerraLength=[[RED]]Duraçao do Green Terra: [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Chance do Dedos Verdes: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Nível do Dedos Verdes: [[YELLOW]] Trigo Cresce no Nível {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
m.SkillExcavation=ESCAVAÇAO
|
||||
m.XPGainExcavation=Cavando e encontrando tesouros
|
||||
m.EffectsExcavation1_0=Super Broca (HABILIDADE ESPECIAL)
|
||||
m.EffectsExcavation1_1=Drop x3, EXP x3, mais velocidade
|
||||
m.EffectsExcavation2_0=Caçad/or de Tesouros
|
||||
m.EffectsExcavation2_1=Encontra itens raros enquanto cava
|
||||
m.ExcavationGigaDrillBreakerLength=[[RED]]Duraçao da Super Broca: [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]] Você colocou uma bigorna, a bigorna pode reparar ferramentas e armaduras.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Seu lobo voltou para você...
|
||||
mcPlayerListener.AbilitiesOff=Habilidade especial desabilitada
|
||||
mcPlayerListener.AbilitiesOn=Habilidade especial ativada
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]*HABILIDAE DISPONIVEL\!*
|
||||
mcPlayerListener.AcrobaticsSkill=Acrobacia (Acrobatics):
|
||||
mcPlayerListener.ArcherySkill=Arqueiro (Archery):
|
||||
mcPlayerListener.AxesSkill=Machado (Axes):
|
||||
mcPlayerListener.ExcavationSkill=Escavaçao (Excavation):
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Deus Desabilitado
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Deus Ativo
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]*DEDOS VERDES*
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]*DEDOS VERDES FALHOU*
|
||||
mcPlayerListener.HerbalismSkill=Herbalismo (Herbalism):
|
||||
mcPlayerListener.MiningSkill=Mineraçao (Mining):
|
||||
mcPlayerListener.NoPermission=Nao tem permissao para realizar esta açao.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Se você nao tem acesso a uma habilidade, ela nao será exibida aqui.
|
||||
mcPlayerListener.NotInParty=[[RED]]Você nao está em nenhuma equipe.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Convite enviado.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTA: [[GREEN]]Você recebeu um convite do {1} para a equipe {0}.
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Digite [[GREEN]]/{0}[[YELLOW]] para aceitar o convite
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Convite aceito. Você se juntou a equipe {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]Você nao tem convites pendentes.
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Você está na equipe {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Membros da Equipe
|
||||
mcPlayerListener.LeftParty=[[RED]]Você saiu da equipe
|
||||
mcPlayerListener.JoinedParty=Sua Equipe: {0}
|
||||
mcPlayerListener.PartyChatOn=Chat da Equipe [[GREEN]]On
|
||||
mcPlayerListener.PartyChatOff=Chat da Equipe [[RED]]Off
|
||||
mcPlayerListener.AdminChatOn=Chat do Admin [[GREEN]]On
|
||||
mcPlayerListener.AdminChatOff=Chat do Admin [[RED]]Off
|
||||
mcPlayerListener.MOTD=[[BLUE]]Esse Server está rodando o mcMMO {0} digite [[YELLOW]]/{1}[[BLUE]] para obter ajuda.
|
||||
mcPlayerListener.WIKI=[[BLUE]]Para mais informaçoes - [[GREEN]]http://mcmmo.wikia.com
|
||||
mcPlayerListener.PowerLevel=[[RED]]NIVEL TOTAL: [[GREEN]]{0}
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[BLUE]]-Classificaçao - [[GREEN]]Nível - [[WHITE]]Jogador-
|
||||
mcPlayerListener.SkillLeaderboard=[[BLUE]]-Classificaçao em [[GREEN]]{0}
|
||||
mcPlayerListener.RepairSkill=Reparaçao (Repair):
|
||||
mcPlayerListener.SwordsSkill=Espadas (Swords):
|
||||
mcPlayerListener.TamingSkill=Domar (Taming):
|
||||
mcPlayerListener.UnarmedSkill=Desarmado (Unarmed):
|
||||
mcPlayerListener.WoodcuttingSkill=Lenhador (Woodcutting):
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estatísticas
|
||||
Party.InformedOnJoin={0} [[GREEN]] entrou na equipe
|
||||
Party.InformedOnQuit={0} [[GREEN]] saiu da equipe
|
||||
|
||||
Skills.YourGreenTerra=[[GREEN]]Sua habilidade [[YELLOW]]Green Terra [[GREEN]]está disponível!
|
||||
Skills.YourTreeFeller=[[GREEN]]Sua habilidade [[YELLOW]]Derrubador de Arvores [[GREEN]]está disponível!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Britadeira [[GREEN]]está disponível!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Sua habilidade [[YELLOW]]Ataques Cortantes [[GREEN]]está disponível!
|
||||
Skills.YourBerserk=[[GREEN]]Sua habilidade [[YELLOW]]Fúria [[GREEN]]está disponível!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Sua habilidade [[YELLOW]]Rachador de Crânios [[GREEN]]está disponível!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Broca [[GREEN]]está disponível!
|
||||
Skills.TooTired=[[RED]]Você está cansado pra usar essa habilidade.
|
||||
Skills.ReadyHoe=[[GREEN]]*ENXADA PRONTA PARA USAR GREEN TERRA*
|
||||
Skills.LowerHoe=[[GRAY]]*DESCARREGOU A ENXADA*
|
||||
Skills.ReadyAxe=[[GREEN]]*MACHADO PRONTO PARA USAR DERRUBADOR DE ARVORES*
|
||||
Skills.LowerAxe=[[GRAY]]*DESCARREGOU O MACHADO*
|
||||
Skills.ReadyFists=[[GREEN]]*PUNHO PRONTO PARA USAR FURIA*
|
||||
Skills.LowerFists=[[GRAY]]*DESCARREGOU O PUNHO*
|
||||
Skills.ReadyPickAxe=[[GREEN]]*PICARETA PRONTA PARA USAR SUPER BRITADEIRA*
|
||||
Skills.LowerPickAxe=[[GRAY]]*DESCARREGOU A PICARETA*
|
||||
Skills.ReadyShovel=[[GREEN]]*PA PRONTA PARA USAR SUPER BROCA*
|
||||
Skills.LowerShovel=[[GRAY]]*DESCARREGOU A PA*
|
||||
Skills.ReadySword=[[GREEN]]*ESPADA PRONTA PARA USAR ATAQUES CORTANTES*
|
||||
Skills.LowerSword=[[GRAY]]*DESCARREGOU A ESPADA*
|
||||
Skills.BerserkOn=[[GREEN]]*FURIA ATIVADA*
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] Usou a [[RED]]Fúria!
|
||||
Skills.GreenTerraOn=[[GREEN]]*GREEN TERRA ATIVADO*
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Green Terra!
|
||||
Skills.TreeFellerOn=[[GREEN]]*DERRUBADOR E ARVORES ATIVADO*
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Tree Feller!
|
||||
Skills.SuperBreakerOn=[[GREEN]]*SUPER BRITADEIRA ATIVADA*
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Britadeira!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]*ATAQUES CORTANTES ATIVADO*
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Ataques Cortantes!
|
||||
Skills.SkullSplitterOn=[[GREEN]]*RACHADOR DE CRANIOS ATIVADO*
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Rachador de Crânios!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]*SUPER BROCA ATIVADO*
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Broca!
|
||||
Skills.GreenTerraOff=[[RED]]*Green Terra acabou*
|
||||
Skills.TreeFellerOff=[[RED]]*Derrubador de Arvores acabou*
|
||||
Skills.SuperBreakerOff=[[RED]]*Super Britadeira acabou*
|
||||
Skills.SerratedStrikesOff=[[RED]]*Ataques Cortantes acabou*
|
||||
Skills.BerserkOff=[[RED]]*Fúria acabou*
|
||||
Skills.SkullSplitterOff=[[RED]]*Rachador de Crânios acabou*
|
||||
Skills.GigaDrillBreakerOff=[[RED]]*Super Broca acabou*
|
||||
Skills.TamingUp=[[YELLOW]]Habilidade de Domar aumentada em {0}. Total ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Habilidade Acrobacia aumentada em {0}. Total ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Habilidade de Arqueiro aumentada em {0}. Total ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Habilidade com Espadas aumentada em {0}. Total ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Habilidade com Machados aumentada em {0}. Total ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Habilidade Desarmado aumentada em {0}. Total ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Habilidade Herbalismo aumentada em {0}. Total ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Habilidade de Mineraçao aumentada em {0}. Total ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Habilidade de Lenhador aumentada em {0}. Total ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Habilidade de Reparaçao aumentada em {0}. Total ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Habilidade de Escavaçao aumentada em {0}. Total ({1})
|
||||
Skills.FeltEasy=[[GRAY]]Essa foi fácil.
|
||||
Skills.StackedItems=[[DARK_RED]]Nao pode reparar itens empilhados juntos.
|
||||
Skills.NeedMore=[[DARK_RED]]Você precisa de mais
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Você nao tem o nível necessário para reparar Diamante
|
||||
Skills.FullDurability=[[GRAY]]Já está com Durabilidade cheia.
|
||||
Skills.Disarmed=[[DARK_RED]]Você foi Desarmado!
|
||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE FERAS*
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Dono ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread,[[DARK_AQUA]]Donation Info:
|
||||
Party.Locked=[[RED]]Equipe está trancada, só o líder pode convidar.
|
||||
Party.IsntLocked=[[GRAY]]Equipe nao está trancada
|
||||
Party.Unlocked=[[GRAY]]Equipe foi Destrancada
|
||||
Party.Help1=[[RED]]O uso certo é [[YELLOW]]/{0} [[WHITE]]<nome>[[YELLOW]] ou [[WHITE]]'q' [[YELLOW]]para sair
|
||||
Party.Help2=[[RED]]Para entrar em uma equipe com senha use [[YELLOW]]/{0} [[WHITE]]<nome> <senha>
|
||||
Party.Help3=[[RED]]Consulte /{0} ? para mais informaçoes
|
||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<nome> [[YELLOW]]para entrar em uma equipe ou [[WHITE]]'q' [[YELLOW]]para sair
|
||||
Party.Help5=[[RED]]Para trancar sua equipe use [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]Para destrancar sua equipe use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]Para colocar senha na sua equipe use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]Para excluir um jogador da equipe use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]Para transferir a liderança da equipe use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]Você nao é o líder da equipe
|
||||
Party.InvalidName=[[DARK_RED]]Este nome nao é valido
|
||||
Party.PasswordSet=[[GREEN]]Senha da equipe: {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Nao foi possível excluir o jogador {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} nao está na sua equipe
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Nao foi possível passar a liderança para {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Uso certo é /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Também pode digitar /{0} reset para voltar tudo ao padrao
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]Evento de XP Rate acabou!!
|
||||
Commands.xprate.started=[[GOLD]]EVENTO DE XP COMEÇOU!
|
||||
Commands.xprate.started2=[[GOLD]]XP RATE AGORA é {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR está travada em {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]Nao existe habilidade com esse nome! Tente /xplock mining
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonWolfFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
||||
m.EffectsTaming8_0=Fast Food Service
|
||||
m.EffectsTaming8_1=Chance for wolves to heal on attack
|
||||
m.AbilLockTaming5=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
m.AbilBonusTaming5_0=Fast Food Service
|
||||
m.AbilBonusTaming5_1=50% Chance for heal on attack
|
||||
Swords.StoppedBleeding=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
m.EffectsMining3_0=Blast Mining
|
||||
m.EffectsMining3_1=Bonuses to mining with TNT
|
||||
m.EffectsMining4_0=Bigger Bombs
|
||||
m.EffectsMining4_1=Increases TNT explosion radius
|
||||
m.EffectsMining5_0=Demolitions Expertise
|
||||
m.EffectsMining5_1=Decreases damage from TNT explosions
|
||||
m.AbilLockMining1=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
m.AbilLockMining2=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
m.AbilLockMining3=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
m.MiningBiggerBombs=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
m.MiningDemolitionsExpertDamageDecrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
||||
m.MiningBlastMining=[[RED]]Blast Mining: [[YELLOW]] Rank {0} [[GRAY]]({1})
|
||||
m.BlastMining1 = +35% ore yield
|
||||
m.BlastMining2 = +40% ore yield
|
||||
m.BlastMining3 = +45% ore yield, no debris
|
||||
m.BlastMining4 = +50% ore yield, no debris
|
||||
m.BlastMining5 = +55% ore yield, no debris, double drops
|
||||
m.BlastMining6 = +60% ore yield, no debris, double drops
|
||||
m.BlastMining7 = +65% ore yield, no debris, triple drops
|
||||
m.BlastMining8 = +70% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Axes.GreaterImpactOnSelf=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.GreaterImpactOnEnemy=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Skills.BerserkPlayerOff=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GreenTerraPlayerOff=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.TreeFellerPlayerOff=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SuperBreakerPlayerOff=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SkullSplitterPlayerOff=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.BlastMiningPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Skills.YourBlastMining=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
|
||||
Acrobatics.GracefulRoll=[[GREEN]]**GRACEFUL ROLL**
|
||||
Acrobatics.Dodge=[[GREEN]]**DODGE**
|
||||
Acrobatics.Roll=**ROLL**
|
||||
Axes.HitCritically=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.CriticalHit=[[RED]]CRITIAL HIT!
|
||||
Axes.HitByCleave=[[DARK_RED]]Struck by CLEAVE!
|
||||
Swords.EnemyBleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.HitBySerratedStrikes=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.CounterAttacked=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.HitByCounterAttack=[[DARK_RED]]Hit with a counter-attack!
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
XPRate.Event = [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
BlastMining.Boom = [[GRAY]]**BOOM**
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
m.ArcherySkillShot=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
||||
m.SkillStats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Inspect.Offline = [[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Commands.DoesNotExist = [[RED]]Player does not exist in the database!
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Stats.GatheringHeader=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.CombatHeader=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.MiscHeader=[[GOLD]]-=MISC SKILLS=-
|
||||
Commands.NoConsole=This command does not support console usage.
|
@ -1,433 +1,440 @@
|
||||
Combat.Ignition=[[RED]]**Вы подожгли противника стрелой!!**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Вы были поражены горящей стрелой\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Вы истекаете кровью. Кружится голова.
|
||||
Combat.TargetDazed=Ваша цель [[DARK_RED]]Шокирована
|
||||
Combat.StruckByGore=[[RED]]**Окравление неудачно**
|
||||
Combat.Gore=[[GREEN]]**Окравление**
|
||||
Combat.ArrowDeflect=[[WHITE]]**Стрела отскочила**
|
||||
Item.ChimaeraWingFail=**Крылья Химеры не смогли вас унести\!**
|
||||
Item.ChimaeraWingPass=**Крылья Химеры уносят вас...**
|
||||
Item.InjuredWait=Вы ранены и не сможете пока использовать это. [[YELLOW]]({0}s)
|
||||
m.mccPartyCommands=[[GREEN]]--Групповые команды--
|
||||
m.mccParty=[party name] [[RED]]- Создание группы
|
||||
m.mccPartyQ=[[RED]]- Покиньте текущую группу
|
||||
m.mccPartyToggle=[[RED]] - Включить групповой чат
|
||||
m.mccPartyInvite=[player name] [[RED]]- Прислать приглашение в группу
|
||||
m.mccPartyAccept=[[RED]]- Подтвердить приглашение в группу
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Телепортироваться к члену группы
|
||||
m.mccOtherCommands=[[GREEN]]--Другие команды--
|
||||
m.mccStats=- Посмотреть ваши McMMo характеристики
|
||||
m.mccLeaderboards=- Доска Лидеров
|
||||
m.mccToggleAbility=- Активировать возможность правым кликом мыши
|
||||
m.mccAdminToggle=- Включить админский чат
|
||||
m.mccInspect=[playername] [[RED]]- Посмотреть детальную информацию
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Изменить цель
|
||||
m.mccMcGod=- Режим Бога
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Посмотреть детальную информацию о умении
|
||||
m.mccModDescription=[[RED]]- Прочитать информацию о моде McMMo
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=ЭФФЕКТЫ
|
||||
m.YourStats=ВАШИ ХАРАКТЕРИСТИКИ
|
||||
m.SkillTaming=Приручение
|
||||
m.XPGainTaming=Animal Taming, or combat w/ your wolves
|
||||
m.EffectsTaming1_0=Удар Волка
|
||||
m.EffectsTaming1_1=Уменьшение количества костей
|
||||
m.EffectsTaming2_0=Окравление
|
||||
m.EffectsTaming2_1=Критический удар во время истекания кровью
|
||||
m.EffectsTaming3_0=Острые Когти
|
||||
m.EffectsTaming3_1=Бонус к урону
|
||||
m.EffectsTaming4_0=Независимость от экологии
|
||||
m.EffectsTaming4_1=Имунитет к падению, боязнь лавы/кактусов
|
||||
m.EffectsTaming5_0=Густой мех
|
||||
m.EffectsTaming5_1=Сокращение урона, огнеустойчивость
|
||||
m.EffectsTaming6_0=Надежная защита от повреждений
|
||||
m.EffectsTaming6_1=Снижение урона от взрывов
|
||||
m.AbilLockTaming1=Блокируется до 100+ уровня(Независимость от экологии)
|
||||
m.AbilLockTaming2=Блокируется до 250+ уровня (Густой мех)
|
||||
m.AbilLockTaming3=Блокируется до 500+ уровня (Надежная защита от повреждений)
|
||||
m.AbilLockTaming4=Блокируется до 700+ уровня (Острые Когти)
|
||||
m.AbilBonusTaming1_0=Независимость от экологии
|
||||
m.AbilBonusTaming1_1=Волки избегают опасностей
|
||||
m.AbilBonusTaming2_0=Густой мех
|
||||
m.AbilBonusTaming2_1=Урон наполовину, Огнеустойчивость
|
||||
m.AbilBonusTaming3_0=Надежная защита от повреждений
|
||||
m.AbilBonusTaming3_1=Взрывы причиняют 1/6 нормального урона
|
||||
m.AbilBonusTaming4_0=Острые Когти
|
||||
m.AbilBonusTaming4_1=+2 Урона
|
||||
m.TamingGoreChance=[[RED]]Шанс окравления: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=Деревообработка
|
||||
m.XPGainWoodCutting=Рубить деревья
|
||||
m.EffectsWoodCutting1_0=Любитель деревьев(способность)
|
||||
m.EffectsWoodCutting1_1=Делать взрывы деревьев
|
||||
m.EffectsWoodCutting2_0=Быстрое срезание листьев
|
||||
m.EffectsWoodCutting2_1=Сдувать листья
|
||||
m.EffectsWoodCutting3_0=Двойной дроп
|
||||
m.EffectsWoodCutting3_1=Нормальный двойной дроп
|
||||
m.AbilLockWoodCutting1=Блокируется до 100+ уровня(Быстрое срезание листьев)
|
||||
m.AbilBonusWoodCutting1_0=Быстрое срезание листьев
|
||||
m.AbilBonusWoodCutting1_1=Сдувать листья
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Продолжительность Любителя деревьев: [[YELLOW]]{0}s
|
||||
m.SkillArchery=Стрельба из лука
|
||||
m.XPGainArchery=Атаковать монстров из лука
|
||||
m.EffectsArchery1_0=Поджёг
|
||||
m.EffectsArchery1_1=25% шанс, что цель подожгётся
|
||||
m.EffectsArchery2_0=Шокирование(Игроков)
|
||||
m.EffectsArchery2_1=Disorients foes and deals 4 DMG
|
||||
m.EffectsArchery3_0=Урон+
|
||||
m.EffectsArchery3_1=Улучшает Урон
|
||||
m.EffectsArchery4_0=Получение стрел
|
||||
m.EffectsArchery4_1=Шанс получить стрелы из трупов
|
||||
m.ArcheryDazeChance=[[RED]]Шанс шокировать: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Шанс получить стрелы: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Длительность поджёга: [[YELLOW]]{0} секунд
|
||||
m.ArcheryDamagePlus=[[RED]]Урон+ (Rank{0}): [[YELLOW]]Bonus {0} damage
|
||||
m.SkillAxes=Топоры
|
||||
m.XPGainAxes=Атаковать монстров топором
|
||||
m.EffectsAxes1_0=Разрушитель черепов(способность)
|
||||
m.EffectsAxes1_1=Увеличение урона от топора
|
||||
m.EffectsAxes2_0=Критические удары
|
||||
m.EffectsAxes2_1=Двойной урон
|
||||
m.EffectsAxes3_0=Axe Mastery
|
||||
m.EffectsAxes3_1=Adds bonus DMG
|
||||
m.EffectsAxes4_0=Impact
|
||||
m.EffectsAxes4_1=Strike with enough force to shatter armor
|
||||
m.EffectsAxes5_0=Greater Impact
|
||||
m.EffectsAxes5_1=Deal bonus damage to unarmored foes
|
||||
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
|
||||
m.AbilBonusAxes1_0=Axe Mastery
|
||||
m.AbilBonusAxes1_1=Bonus {0} damage
|
||||
m.AbilBonusAxes2_0=Impact
|
||||
m.AbilBonusAxes2_1=Deal {0} DMG to armor
|
||||
m.AbilBonusAxes3_0=Greater Impact
|
||||
m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
|
||||
m.AxesCritChance=[[RED]]Шанс критического удара: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Продолжительность Разрушителя Черепов: [[YELLOW]]{0}s
|
||||
m.SkillSwords=Мечи
|
||||
m.XPGainSwords=Атаковать монстров мечом
|
||||
m.EffectsSwords1_0=Контр-Атака
|
||||
m.EffectsSwords1_1=Отражает 50% полученного урона
|
||||
m.EffectsSwords2_0=Зазубренные мечи(способность)
|
||||
m.EffectsSwords2_1=25% Урона+ и кровотечение от удара
|
||||
m.EffectsSwords3_0=Увелечение длительности способности "Зазубренные мечи"
|
||||
m.EffectsSwords3_1=Кровотечение 5 раз
|
||||
m.EffectsSwords4_0=Парирование
|
||||
m.EffectsSwords4_1=Отрицательный урон
|
||||
m.EffectsSwords5_0=Кровотечение
|
||||
m.EffectsSwords5_1=Заставляет врага кровоточить
|
||||
m.SwordsCounterAttChance=[[RED]]Шанс Контр-Атаки: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Длительность кровотечения: [[YELLOW]]{0} раз
|
||||
m.SwordsBleedChance=[[RED]]Шанс кровотечения: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Шанс парирования: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Длительность "Зазубренныx мечей": [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]Заметка: [[YELLOW]]1 раз длиться 2 секунды
|
||||
m.SkillAcrobatics=Акробатика
|
||||
m.XPGainAcrobatics=Нужно Падать с гор
|
||||
m.EffectsAcrobatics1_0=Переворот
|
||||
m.EffectsAcrobatics1_1=Поглощает или уменьшает урон
|
||||
m.EffectsAcrobatics2_0=Превосходный переворот
|
||||
m.EffectsAcrobatics2_1=Дважды эффективнее переворота
|
||||
m.EffectsAcrobatics3_0=Уворот
|
||||
m.EffectsAcrobatics3_1=Уменьшает урон наполовину от стрелы
|
||||
m.AcrobaticsRollChance=[[RED]]Шанс переворота: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Шанс превосходного переворота: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Шанс уворота: [[YELLOW]]{0}%
|
||||
m.SkillMining=Шахтёрство
|
||||
m.XPGainMining=Добывать руду и камни в шахтах
|
||||
m.EffectsMining1_0=Супер разрушитель(способность)
|
||||
m.EffectsMining1_1=Увеличение скорости, Шанс тройного дропа
|
||||
m.EffectsMining2_0=Двойной дроп
|
||||
m.EffectsMining2_1=Двойной дроп становится нормальным
|
||||
m.MiningDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Длительность способности "Супер Разрушитель": [[YELLOW]]{0}s
|
||||
m.SkillRepair=Починка
|
||||
m.XPGainRepair=Чинить вещи
|
||||
m.EffectsRepair1_0=Починка
|
||||
m.EffectsRepair1_1=Чинит Железные инструменты и броню
|
||||
m.EffectsRepair2_0=Мастерство починки
|
||||
m.EffectsRepair2_1=Увеличивает качество ремонта
|
||||
m.EffectsRepair3_0=Супер починка
|
||||
m.EffectsRepair3_1=Двойная эффективность вещей
|
||||
m.EffectsRepair4_0=Починка Алмазных вещей ({0}+ уровень)
|
||||
m.EffectsRepair4_1=Чинить Алмазные инструменты и броню
|
||||
m.RepairRepairMastery=[[RED]]Мастерство починки: [[YELLOW]]Дополнительно {0}% долговечности восстановлено
|
||||
m.RepairSuperRepairChance=[[RED]]Шанс Супер починки: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=Рукопашный бой
|
||||
m.XPGainUnarmed=Атаковать монстров голыми руками
|
||||
m.EffectsUnarmed1_0=Берсерк(способность)
|
||||
m.EffectsUnarmed1_1=+50% Урона, Ломать слабые материалы
|
||||
m.EffectsUnarmed2_0=Обезоружение(Игроки)
|
||||
m.EffectsUnarmed2_1=Падает оружие противника на землю, которое находится в руках у него.
|
||||
m.EffectsUnarmed3_0=Iron Arm Style
|
||||
m.EffectsUnarmed3_1=Hardens your arm over time
|
||||
m.EffectsUnarmed5_0=Отражение стрел
|
||||
m.EffectsUnarmed5_1=Стрелы отражаются
|
||||
m.AbilBonusUnarmed2_0=Iron Arm Style
|
||||
m.AbilBonusUnarmed2_1=+{0} DMG Upgrade
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Шанс отразить стрелы: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Шанс обезоружить: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Длительность "Берсерка": [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=Травоведение
|
||||
m.XPGainHerbalism=Выращивать растения
|
||||
m.EffectsHerbalism1_0=Озеленитель(способность)
|
||||
m.EffectsHerbalism1_1=Распростронение озеленений, 3-ой дроп
|
||||
m.EffectsHerbalism2_0="Зеленый фермер"(Пщеница)
|
||||
m.EffectsHerbalism2_1=Авто выращивание пщеницы после посадки
|
||||
m.EffectsHerbalism3_0="Зеленый фермер"(Мох)
|
||||
m.EffectsHerbalism3_1=Камень -> Замшелый камень + семена
|
||||
m.EffectsHerbalism4_0=Farmer's Diet
|
||||
m.EffectsHerbalism4_1=Improves hunger restored from herbalist foods
|
||||
m.EffectsHerbalism5_0=Дройной дроп(Все растения)
|
||||
m.EffectsHerbalism5_1=Двойной дроп становится нормальным
|
||||
m.HerbalismGreenTerraLength=[[RED]]Продолжительность "Озеленителя": [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Шанс "Зеленого фермера": [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Уровень "Зеленого фермера": [[YELLOW]] Пщеница растет по-уровнево {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
m.SkillExcavation=Раскопка
|
||||
m.XPGainExcavation=Раскапывать и искать сокровища
|
||||
m.EffectsExcavation1_0=Мега дрель(способность)
|
||||
m.EffectsExcavation1_1=3-ой дроп, 3-ой опыт, Увеличение скорости
|
||||
m.EffectsExcavation2_0=Охотник за сокровищами
|
||||
m.EffectsExcavation2_1=Способность копать сокровища
|
||||
m.ExcavationGigaDrillBreakerLength=[[RED]]Продолжительность "Мега дрели": [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Вы разместили наковальни и теперь можете чинить вещи.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Ваш волк хочет вернуться к вам
|
||||
mcPlayerListener.AbilitiesOff=Использование способностей выключено
|
||||
mcPlayerListener.AbilitiesOn=Использование способностей включено
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**Способности восстановлены\!**
|
||||
mcPlayerListener.AcrobaticsSkill=Акробатика:
|
||||
mcPlayerListener.ArcherySkill=Стрельба из лука:
|
||||
mcPlayerListener.AxesSkill=Топоры:
|
||||
mcPlayerListener.ExcavationSkill=Раскопка:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO режим бога выключен
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO режим бога включён
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**"Зеленый фермер"**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**"Зеленый фермер" неудался**
|
||||
mcPlayerListener.HerbalismSkill=Травоведение:
|
||||
mcPlayerListener.MiningSkill=Шахтёрство:
|
||||
mcPlayerListener.NoPermission=Недостаточные права.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Если у вас нет доступа к умению, то оно здесь не отобразится.
|
||||
mcPlayerListener.NotInParty=[[RED]]Вы не в группе!
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Приглашение успешно послано.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]ТРЕВОГА: [[GREEN]]Вы получили приглашение на вступление в группу {0} от {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] чтобы одобрить вступление
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Приглашение одобрено. Вы вступили в группу {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]У вас нет приглашений в группу сейчас
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Вы уже в группе {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Члены группы
|
||||
mcPlayerListener.LeftParty=[[RED]]Вы вышли из группы
|
||||
mcPlayerListener.JoinedParty=Присоединные группы: {0}
|
||||
mcPlayerListener.PartyChatOn=Только чат группы [[GREEN]]Включено
|
||||
mcPlayerListener.PartyChatOff=Только чат группы [[RED]]Выключено
|
||||
mcPlayerListener.AdminChatOn=Только админ чат [[GREEN]]Включено
|
||||
mcPlayerListener.AdminChatOff=Только админ чат [[RED]]Выключено
|
||||
mcPlayerListener.MOTD=[[BLUE]]На этом сервере установлен плагин McMMO {0} type [[YELLOW]]/{1}[[BLUE]] для помощи.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Википедия
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]Уровень умений: [[GREEN]]{0}
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Уровень умений [[YELLOW]]Доска Лидеров--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Доска Лидеров--
|
||||
mcPlayerListener.RepairSkill=Починка:
|
||||
mcPlayerListener.SwordsSkill=Мечи:
|
||||
mcPlayerListener.TamingSkill=Приручение волков:
|
||||
mcPlayerListener.UnarmedSkill=Рукопашный бой:
|
||||
mcPlayerListener.WoodcuttingSkill=Деревообработка:
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Характеристики
|
||||
Party.InformedOnJoin={0} [[GREEN]] присоединился к группе
|
||||
Party.InformedOnQuit={0} [[GREEN]] ушёл из группы
|
||||
Skills.YourGreenTerra=[[GREEN]]Ваша способность[[YELLOW]]"Озеленение" [[GREEN]]восстановлена!
|
||||
Skills.YourTreeFeller=[[GREEN]]Ваша способность [[YELLOW]]"Любитель деревьев" [[GREEN]]восстановлена!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Супер разрушитель" [[GREEN]]восстановлена!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Ваша способность [[YELLOW]]"Зазубренные мечи" [[GREEN]]восстановлена!
|
||||
Skills.YourBerserk=[[GREEN]]Ваша способность [[YELLOW]]"Берсерк" [[GREEN]]восстановлена!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Ваша способность [[YELLOW]]"Разрушитель черепов" [[GREEN]]восстановлена!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Мега дрель" [[GREEN]]восстановлена!
|
||||
Skills.TooTired=[[RED]]Вы слишком устали, чтобы использовать способность ещё раз.
|
||||
Skills.ReadyHoe=[[GREEN]]**Приготовьте вашу Мотыгу**
|
||||
Skills.LowerHoe=[[GRAY]]**Опустите вашу Мотыгу**
|
||||
Skills.ReadyAxe=[[GREEN]]**Приготовьте ваш Топор**
|
||||
Skills.LowerAxe=[[GRAY]]**Опустите ваш Топор**
|
||||
Skills.ReadyFists=[[GREEN]]**Приготовьте ваши Кулаки**
|
||||
Skills.LowerFists=[[GRAY]]**Опустите ваши Кулаки**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**Приготовьте вашу Кирку**
|
||||
Skills.LowerPickAxe=[[GRAY]]**Опустите вашу Кирку**
|
||||
Skills.ReadyShovel=[[GREEN]]**Приготовьте вашу Лопату**
|
||||
Skills.LowerShovel=[[GRAY]]**Опустите вашу Лопату**
|
||||
Skills.ReadySword=[[GREEN]]**Приготовьте ваш Меч**
|
||||
Skills.LowerSword=[[GRAY]]**Опустите ваш Меч**
|
||||
Skills.BerserkOn=[[GREEN]]**Способность "Берсерк" активирована**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Берсерк"!
|
||||
Skills.GreenTerraOn=[[GREEN]]**Способность "Озеленение" активирована**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Озеленение"!
|
||||
Skills.TreeFellerOn=[[GREEN]]**Способность "Любитель Деревьев" активирована**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Любитель Деревьев"!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**Способность "Супер Разрушитель" активирована**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Супер Разрушитель"!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**Способность "Зазубренные мечи" активирована**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Зазубренные мечи"!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**Способность "Разрешитель черепов" активирована**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Разрушитель черепов"!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**Способность "Мега дрель" активирована**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Мега дрель"!
|
||||
Skills.GreenTerraOff=[[RED]]**Способность "Озеленение" деактивирована**
|
||||
Skills.TreeFellerOff=[[RED]]**Способность "Любитель Деревьев" деактивирована**
|
||||
Skills.SuperBreakerOff=[[RED]]**Способность "Супер Разрушитель" деактивирована**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Способность "Зазубренные мечи" деактивирована**
|
||||
Skills.BerserkOff=[[RED]]**Способность "Берсерк" деактивирована**
|
||||
Skills.SkullSplitterOff=[[RED]]**Способность "Разрешитель черепов" деактивирована**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Способность "Мега дрель" деактивирована**
|
||||
Skills.TamingUp=[[YELLOW]]Умение "Приручение волков" повышено на {0}. Всего ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Умение "Акробатика" повышено на {0}. Всего ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Умение "Стрельба из лука" повышено на {0}. Всего ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Умение "Мечи" повышено на {0}. Всего ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Умение "Топоры" повышено на {0}. Всего ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Умение "Рукопашный бой" повышено на {0}. Всего ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Умение "Травоведение" повышено на {0}. Всего ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Умение "Шахтёрство" повышено на {0}. Всего ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Умение "Деревообработка" повышено на {0}. Всего ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Умение "Починка" повышено на {0}. Всего ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Умение "Раскопка" повышено на {0}. Всего ({1})
|
||||
Skills.FeltEasy=[[GRAY]]Это было легко.
|
||||
Skills.StackedItems=[[DARK_RED]]Вы не можете чинить стакующиеся предметы
|
||||
Skills.NeedMore=[[DARK_RED]]Нужно больше материала
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Вы не обучены чинить алмазные инструменты и броню
|
||||
Skills.FullDurability=[[GRAY]]Вещь не нуждается в починке.
|
||||
Skills.Disarmed=[[DARK_RED]]Вы обезоружены!
|
||||
m.LVL=[[DARK_GRAY]]Уровень: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]**Умение "Удар волка" активировано**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Владелец ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Party.Locked=[[RED]]Группа запаролена, только лидер группы может приглашать.
|
||||
Party.IsntLocked=[[GRAY]]Группа разблокирована
|
||||
Party.Unlocked=[[GRAY]]Группа разблокирована
|
||||
Party.Help1=[[RED]]Использование [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] или [[WHITE]]'q' [[YELLOW]]для выхода
|
||||
Party.Help2=[[RED]]Чтобы присоединится к запароленной группе введите [[YELLOW]]/{0} [[WHITE]]<имя> <пароль>
|
||||
Party.Help3=[[RED]]Введите /{0} ? для большей информации
|
||||
Party.Help4=[[RED]]Используйте [[YELLOW]]/{0} [[WHITE]]<имя> [[YELLOW]]чтобы присоединится к группе или [[WHITE]]'q' [[YELLOW]]для выхода
|
||||
Party.Help5=[[RED]]Чтобы заблокировать группу введите [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]Чтобы разблокировать группу введите [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]Чтобы запаролить группу введите [[YELLOW]]/{0} [[WHITE]]password <пароль>
|
||||
Party.Help8=[[RED]]Чтобы выкинуть игрока из группы введите [[YELLOW]]/{0} [[WHITE]]kick <игрок>
|
||||
Party.Help9=[[RED]]Чтобы отдать лидерство группы введите [[YELLOW]]/{0} [[WHITE]]owner <игрок>
|
||||
Party.NotOwner=[[DARK_RED]]Вы теперь не лидер группы
|
||||
Party.InvalidName=[[DARK_RED]]Некорректное имя группы
|
||||
Party.PasswordSet=[[GREEN]]Пароль группы назначен {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Вы не можете убрать игрока из группы {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} не в группе
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Вы не можете отдать лидерство игроку {0}
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread,[[DARK_AQUA]]Donation Info:
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonWolfFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
||||
m.EffectsTaming8_0=Fast Food Service
|
||||
m.EffectsTaming8_1=Chance for wolves to heal on attack
|
||||
m.AbilLockTaming5=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
m.AbilBonusTaming5_0=Fast Food Service
|
||||
m.AbilBonusTaming5_1=50% Chance for heal on attack
|
||||
Swords.StoppedBleeding=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
m.EffectsMining3_0=Blast Mining
|
||||
m.EffectsMining3_1=Bonuses to mining with TNT
|
||||
m.EffectsMining4_0=Bigger Bombs
|
||||
m.EffectsMining4_1=Increases TNT explosion radius
|
||||
m.EffectsMining5_0=Demolitions Expertise
|
||||
m.EffectsMining5_1=Decreases damage from TNT explosions
|
||||
m.AbilLockMining1=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
m.AbilLockMining2=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
m.AbilLockMining3=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
m.MiningBiggerBombs=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
m.MiningDemolitionsExpertDamageDecrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
||||
m.MiningBlastMining=[[RED]]Blast Mining: [[YELLOW]] Rank {0} [[GRAY]]({1})
|
||||
m.BlastMining1 = +35% ore yield
|
||||
m.BlastMining2 = +40% ore yield
|
||||
m.BlastMining3 = +45% ore yield, no debris
|
||||
m.BlastMining4 = +50% ore yield, no debris
|
||||
m.BlastMining5 = +55% ore yield, no debris, double drops
|
||||
m.BlastMining6 = +60% ore yield, no debris, double drops
|
||||
m.BlastMining7 = +65% ore yield, no debris, triple drops
|
||||
m.BlastMining8 = +70% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Axes.GreaterImpactOnSelf=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.GreaterImpactOnEnemy=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Skills.BerserkPlayerOff=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GreenTerraPlayerOff=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.TreeFellerPlayerOff=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SuperBreakerPlayerOff=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SkullSplitterPlayerOff=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.BlastMiningPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Skills.YourBlastMining=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
|
||||
Acrobatics.GracefulRoll=[[GREEN]]**GRACEFUL ROLL**
|
||||
Acrobatics.Dodge=[[GREEN]]**DODGE**
|
||||
Acrobatics.Roll=**ROLL**
|
||||
Axes.HitCritically=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.CriticalHit=[[RED]]CRITIAL HIT!
|
||||
Axes.HitByCleave=[[DARK_RED]]Struck by CLEAVE!
|
||||
Swords.EnemyBleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.HitBySerratedStrikes=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.CounterAttacked=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.HitByCounterAttack=[[DARK_RED]]Hit with a counter-attack!
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
XPRate.Event = [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
BlastMining.Boom = [[GRAY]]**BOOM**
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
m.ArcherySkillShot=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
||||
m.SkillStats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Inspect.Offline = [[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Commands.DoesNotExist = [[RED]]Player does not exist in the database!
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Stats.GatheringHeader=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.CombatHeader=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.MiscHeader=[[GOLD]]-=MISC SKILLS=-
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=\u0410\u041a\u0420\u041e\u0411\u0410\u0422\u0418\u041a\u0410
|
||||
Acrobatics.Skillup=[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0438 \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]\u0428\u0430\u043d\u0441 \u0438\u0437\u0432\u043b\u0435\u0447\u044c \u0441\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0443\u0440\u043e\u043d \u043e\u0442 \u0423\u043c\u0435\u043b\u043e\u0433\u043e \u0412\u044b\u0441\u0442\u0440\u0435\u043b\u0430: [[YELLOW]]{0}%
|
||||
Archery.Effect.0=\u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
Archery.Effect.2=Daze (Players)
|
||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
||||
Archery.Effect.4=Arrow Retrieval
|
||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0421\u0442\u0440\u0435\u043b\u044c\u0431\u044b \u0438\u0437 \u041b\u0443\u043a\u0430 \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||
Axes.Ability.Bonus.0=\u041c\u0430\u0441\u0442\u0435\u0440 \u0422\u043e\u043f\u043e\u0440\u0430
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
Axes.Ability.Bonus.3=Deal {0} Bonus DMG to armor
|
||||
Axes.Ability.Bonus.4=Greater Impact
|
||||
Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
|
||||
Axes.Ability.Lower=[[GRAY]]**\u0422\u041e\u041f\u041e\u0420 \u0414\u0415\u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]\u0412\u0430\u043c \u043d\u0430\u043d\u0435\u0441\u0435\u043d\u043e \u041a\u0420\u0418\u0422\u0418\u0427\u0415\u0421\u041a\u041e\u0415 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0435!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**\u041f\u041e\u0420\u0410\u0416\u0415\u041d \u0412\u0415\u041b\u0418\u041a\u0418\u041c \u0423\u0414\u0410\u0420\u041e\u041c**
|
||||
Axes.Combat.SS.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0434\u0440\u043e\u0431\u0438\u0442\u0435\u043b\u044f: [[YELLOW]]{0}\u0441.
|
||||
Axes.Effect.0=Skull Splitter (Ability)
|
||||
Axes.Effect.1=Deal AoE Damage
|
||||
Axes.Effect.2=\u041a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0423\u0434\u0430\u0440
|
||||
Axes.Effect.3=\u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0423\u0440\u043e\u043d
|
||||
Axes.Effect.4=Axe Mastery
|
||||
Axes.Effect.5=Adds bonus DMG
|
||||
Axes.Effect.6=Impact
|
||||
Axes.Effect.7=Strike with enough force to shatter armor
|
||||
Axes.Effect.8=Greater Impact
|
||||
Axes.Effect.9=Deal bonus damage to unarmored foes
|
||||
Axes.Listener=Axes:
|
||||
Axes.SkillName=AXES
|
||||
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
||||
Axes.Skills.SS.On=[[GREEN]]**Skull Splitter ACTIVATED**
|
||||
Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0412\u043b\u0430\u0434\u0435\u043d\u0438\u044f \u0422\u043e\u043f\u043e\u0440\u043e\u043c \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||
Excavation.Ability.Lower=[[GRAY]]**\u041b\u041e\u041f\u0410\u0422\u0410 \u0414\u0415\u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u0410**
|
||||
Excavation.Ability.Ready=[[GREEN]]**\u041b\u041e\u041f\u0410\u0422\u0410 \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u0410**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
||||
Excavation.Effect.2=Treasure Hunter
|
||||
Excavation.Effect.3=Ability to dig for treasure
|
||||
Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
||||
Excavation.Listener=\u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438:
|
||||
Excavation.SkillName=\u0420\u0410\u0421\u041a\u041e\u041f\u041a\u0418
|
||||
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0420\u0430\u0441\u043a\u043e\u043f\u043e\u043a \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 150+ \u0423\u0420\u041e\u0412\u041d\u042f (\u041a\u041e\u041d\u0424\u0418\u0421\u041a\u0410\u0426\u0418\u042f)
|
||||
Fishing.Ability.Rank=[[RED]]\u0420\u0430\u043d\u0433 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.0=Green Terra (ABILITY)
|
||||
Herbalism.Ability.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Ability.2=Green Thumb (Wheat)
|
||||
Herbalism.Ability.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Ability.4=Green Thumb (Cobble/Stone Brick)
|
||||
Herbalism.Ability.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
||||
Herbalism.Ability.6=Farmer\'s Diet
|
||||
Herbalism.Ability.7=Improves hunger restored from farmed foods
|
||||
Herbalism.Ability.8=Double Drops (All Herbs)
|
||||
Herbalism.Ability.9=Double the normal loot
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**\u041c\u041e\u0422\u042b\u0413\u0410 \u0414\u0415\u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u0410**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**\u041c\u041e\u0422\u042b\u0413\u0410 \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u0410**
|
||||
Herbalism.Listener=\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e:
|
||||
Herbalism.SkillName=HERBALISM
|
||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
Mining.Ability.0=Super Breaker (ABILITY)
|
||||
Mining.Ability.1=Speed+, Triple Drop Chance
|
||||
Mining.Ability.2=Double Drops
|
||||
Mining.Ability.3=Double the normal loot
|
||||
Mining.Ability.4=Blast Mining
|
||||
Mining.Ability.5=Bonuses to mining with TNT
|
||||
Mining.Ability.6=Bigger Bombs
|
||||
Mining.Ability.7=Increases TNT explosion radius
|
||||
Mining.Ability.8=Demolitions Expertise
|
||||
Mining.Ability.9=Decreases damage from TNT explosions
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**\u041a\u0418\u0420\u041a\u0410 \u0414\u0415\u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u0410**
|
||||
Mining.Ability.Ready=[[GREEN]]**\u041a\u0418\u0420\u041a\u0410 \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u0410**
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0428\u0430\u0445\u0442\u0435\u0440\u0441\u0442\u0432\u0430 \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]\u0420\u0430\u0434\u0438\u0443\u0441 \u0412\u0437\u0440\u044b\u0432\u0430 \u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]\u0412\u0430\u0448\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c [[YELLOW]]\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432 [[GREEN]]\u0432\u043e\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0430!
|
||||
Repair.Effects.0=\u0420\u0435\u043c\u043e\u043d\u0442
|
||||
Repair.Effects.1=\u0427\u0438\u043d\u0438\u0442\u044c \u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0435 \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u044b \u0438 \u0431\u0440\u043e\u043d\u044e
|
||||
Repair.Effects.2=\u041c\u0430\u0441\u0442\u0435\u0440\u0441\u0442\u0432\u043e \u0420\u0435\u043c\u043e\u043d\u0442\u0430
|
||||
Repair.Effects.3=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u043e \u0440\u0435\u043c\u043e\u043d\u0442\u0430
|
||||
Repair.Effects.4=\u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442
|
||||
Repair.Effects.5=\u0414\u0432\u043e\u0439\u043d\u0430\u044f \u044d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u043e\u0441\u0442\u044c
|
||||
Repair.Effects.6=\u0420\u0435\u043c\u043e\u043d\u0442 \u0410\u043b\u043c\u0430\u0437\u043d\u044b\u0445 \u0432\u0435\u0449\u0435\u0439 ({0}+ \u0443\u0440\u043e\u0432\u0435\u043d\u044c)
|
||||
Repair.Effects.7=\u0420\u0435\u043c\u043e\u043d\u0442 \u0410\u043b\u043c\u0430\u0437\u043d\u044b\u0445 \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432 \u0438 \u0411\u0440\u043e\u043d\u0438
|
||||
Repair.Effects.8=\u041c\u0430\u0433\u0438\u0447\u0435\u0441\u043a\u0430\u044f \u041a\u043e\u0432\u043a\u0430
|
||||
Repair.Effects.9=\u0420\u0435\u043c\u043e\u043d\u0442 \u043c\u0430\u0433\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0432\u0435\u0449\u0435\u0439
|
||||
Repair.Listener.Anvil=[[DARK_RED]]\u0412\u044b \u0440\u0430\u0437\u043c\u0435\u0441\u0442\u0438\u043b\u0438 \u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e \u043d\u0430 \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u043c\u043e\u0436\u0435\u0442\u0435 \u0447\u0438\u043d\u0438\u0442\u044c \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u044b \u0438 \u0431\u0440\u043e\u043d\u044e.
|
||||
Repair.Listener=\u0420\u0435\u043c\u043e\u043d\u0442:
|
||||
Repair.SkillName=\u0420\u0415\u041c\u041e\u041d\u0422
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0430\u043b\u043c\u0430\u0437\u043d\u044b\u0435 \u0432\u0435\u0449\u0438.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0437\u043e\u043b\u043e\u0442\u044b\u0435 \u0432\u0435\u0449\u0438.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
Repair.Skills.AdeptStone=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u043a\u0430\u043c\u0435\u043d\u043d\u044b\u0435 \u0432\u0435\u0449\u0438.
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0420\u0435\u043c\u043e\u043d\u0442\u0430 \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0434\u0430\u0447\u043d\u043e\u0439 \u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u0441\u0438\u043b\u0430 \u043f\u043e\u0441\u0442\u043e\u044f\u043d\u043d\u043e \u043f\u043e\u043a\u0438\u0434\u0430\u0435\u0442 \u044d\u0442\u043e\u0442 \u043f\u0440\u0435\u0434\u043c\u0435\u0442.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u041a\u0440\u043e\u0432\u043e\u0442\u043e\u0447\u0438\u0442\u044c: [[YELLOW]]{0} %
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 [[GREEN]]\u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e\u0441\u044c[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**\u0412\u0420\u0410\u0413 \u0418\u0421\u0422\u0415\u041a\u0410\u0415\u0422 \u041a\u0420\u041e\u0412\u042c\u042e**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**\u041a\u041e\u041d\u0422\u0420\u0410\u0422\u0410\u041a\u0410**
|
||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u0417\u0410\u0417\u0423\u0411\u0420\u0415\u041d\u041d\u042b\u041c \u041c\u0415\u0427\u0401\u041c!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
Swords.Effect.7=Apply a bleed DoT
|
||||
Swords.Listener=Swords:
|
||||
Swords.SkillName=SWORDS
|
||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||
Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.SkillUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Thick Fur
|
||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
||||
Taming.Ability.Bonus.4=Shock Proof
|
||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
||||
Taming.Effect.10=\u041d\u0430\u0434\u0435\u0436\u043d\u0430\u044f \u0437\u0430\u0449\u0438\u0442\u0430 \u043e\u0442 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0439
|
||||
Taming.Effect.11=\u0421\u043d\u0438\u0436\u0435\u043d\u0438\u0435 \u0443\u0440\u043e\u043d\u0430 \u043e\u0442 \u0432\u0437\u0440\u044b\u0432\u043e\u0432
|
||||
Taming.Effect.12=\u0417\u043e\u0432 \u041f\u0440\u0435\u0434\u043a\u043e\u0432
|
||||
Taming.Effect.13=\u041f\u0440\u0438\u0437\u044b\u0432 \u0436\u0438\u0432\u043e\u0442\u043d\u044b\u0445 \u043d\u0430 \u0441\u0432\u043e\u044e \u0441\u0442\u043e\u0440\u043e\u043d\u0443
|
||||
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
|
||||
Taming.Effect.15=[[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
|
||||
Taming.Effect.16=Fast Food Service
|
||||
Taming.Effect.17=Chance for wolves to heal on attack
|
||||
Taming.Effect.2=Gore
|
||||
Taming.Effect.3=Critical Strike that applies Bleed
|
||||
Taming.Effect.4=Sharpened Claws
|
||||
Taming.Effect.5=Damage Bonus
|
||||
Taming.Effect.6=Environmentally Aware
|
||||
Taming.Effect.7=Cactus/Lava Phobia, Fall DMG Immune
|
||||
Taming.Effect.8=Thick Fur
|
||||
Taming.Effect.9=DMG Reduction, Fire Resistance
|
||||
Taming.Listener.Wolf=[[DARK_GRAY]]\u0412\u0430\u0448 \u0432\u043e\u043b\u043a \u0445\u043e\u0447\u0435\u0442 \u0432\u0435\u0440\u043d\u0443\u0442\u0441\u044f \u043a \u0412\u0430\u043c...
|
||||
Taming.Listener=\u0423\u043a\u0440\u043e\u0449\u0435\u043d\u0438\u0435:
|
||||
Taming.SkillName=TAMING
|
||||
Taming.Skillup=[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0423\u043a\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u0428\u0430\u043d\u0441 \u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u044f \u043e\u0442 \u0421\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]\u0428\u0430\u043d\u0441 \u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0438\u0442\u044c: [[YELLOW]]{0} %
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=\u0411\u0435\u0440\u0441\u0435\u0440\u043a (\u0421\u041f\u041e\u0421\u041e\u0411\u041d\u041e\u0421\u0422\u042c)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
Unarmed.Effect.5=Hardens your arm over time
|
||||
Unarmed.Effect.6=Arrow Deflect
|
||||
Unarmed.Effect.7=Deflect arrows
|
||||
Unarmed.Listener=\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439:
|
||||
Unarmed.SkillName=UNARMED
|
||||
Unarmed.Skills.Berserk.Off=[[RED]]**\u0421\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c \u0411\u0435\u0440\u0441\u0435\u0440\u043a \u0434\u0435\u0430\u043a\u0442\u0438\u0432\u0438\u0440\u043e\u0432\u0430\u043d\u0430**
|
||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b [[RED]]\u0411\u0435\u0440\u0441\u0435\u0440\u043a!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=\u0421\u0434\u0443\u0432\u0430\u0442\u0435\u043b\u044c \u041b\u0438\u0441\u0442\u044c\u0435\u0432
|
||||
Woodcutting.Ability.1=\u0421\u0434\u0443\u0432\u0430\u0442\u044c \u043b\u0438\u0441\u0442\u044c\u044f
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 100+ \u0423\u0420\u041e\u0412\u041d\u042f (\u0421\u0414\u0423\u0412\u0410\u0422\u0415\u041b\u042c \u041b\u0418\u0421\u0422\u042c\u0415\u0412)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
Woodcutting.Effect.3=Blow Away Leaves
|
||||
Woodcutting.Effect.4=Double Drops
|
||||
Woodcutting.Effect.5=Double the normal loot
|
||||
Woodcutting.Listener=Woodcutting:
|
||||
Woodcutting.SkillName=\u0414\u0415\u0420\u0415\u0412\u041e\u041e\u0411\u0420\u0410\u0411\u041e\u0422\u041a\u0410
|
||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
Combat.ArrowDeflect=[[WHITE]]**\u00d1\u00f2\u00f0\u00e5\u00eb\u00e0 \u00ee\u00f2\u00f1\u00ea\u00ee\u00f7\u00e8\u00eb\u00e0**
|
||||
Combat.BeastLore=[[GREEN]]**\u00d3\u00ec\u00e5\u00ed\u00e8\u00e5 \"\u00d3\u00e4\u00e0\u00f0 \u00e2\u00ee\u00eb\u00ea\u00e0\" \u00e0\u00ea\u00f2\u00e8\u00e2\u00e8\u00f0\u00ee\u00e2\u00e0\u00ed\u00ee**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]\u0417\u0434\u043e\u0440\u043e\u0432\u044c\u0435 ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]\u00c2\u00eb\u00e0\u00e4\u00e5\u00eb\u00e5\u00f6 ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BurningArrowHit=[[DARK_RED]]\u00c2\u00fb \u00e1\u00fb\u00eb\u00e8 \u00ef\u00ee\u00f0\u00e0\u00e6\u00e5\u00ed\u00fb \u00e3\u00ee\u00f0\u00ff\u00f9\u00e5\u00e9 \u00f1\u00f2\u00f0\u00e5\u00eb\u00ee\u00e9\\!
|
||||
Combat.Gore=[[GREEN]]**\u00ce\u00ea\u00f0\u00e0\u00e2\u00eb\u00e5\u00ed\u00e8\u00e5**
|
||||
Combat.Ignition=[[RED]]**\u00c2\u00fb \u00ef\u00ee\u00e4\u00ee\u00e6\u00e3\u00eb\u00e8 \u00ef\u00f0\u00ee\u00f2\u00e8\u00e2\u00ed\u00e8\u00ea\u00e0 \u00f1\u00f2\u00f0\u00e5\u00eb\u00ee\u00e9!!**
|
||||
Combat.StruckByGore=[[RED]]**\u00ce\u00ea\u00f0\u00e0\u00e2\u00eb\u00e5\u00ed\u00e8\u00e5 \u00ed\u00e5\u00f3\u00e4\u00e0\u00f7\u00ed\u00ee**
|
||||
Combat.TargetDazed=\u00c2\u00e0\u00f8\u00e0 \u00f6\u00e5\u00eb\u00fc [[DARK_RED]]\u00d8\u00ee\u00ea\u00e8\u00f0\u00ee\u00e2\u00e0\u00ed\u00e0
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]\u00c2\u00fb \u00e8\u00f1\u00f2\u00e5\u00ea\u00e0\u00e5\u00f2\u00e5 \u00ea\u00f0\u00ee\u00e2\u00fc\u00fe. \u00ca\u00f0\u00f3\u00e6\u00e8\u00f2\u00f1\u00ff \u00e3\u00ee\u00eb\u00ee\u00e2\u00e0.
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
Commands.AdminChat.Off=\u0410\u0434\u043c\u0438\u043d \u0427\u0430\u0442 [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d
|
||||
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
||||
Commands.AdminToggle=[[RED]]- Toggle admin chat
|
||||
Commands.Disabled=[[RED]]\u042d\u0442\u0430 \u043a\u043e\u043c\u0430\u043d\u0434\u0430 \u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d\u0430.
|
||||
Commands.DoesNotExist=[[RED]]Player does not exist in the database!
|
||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
Commands.Inspect=<player> [[RED]]- View detailed player info
|
||||
Commands.Invite.Accepted=[[GREEN]]\u041f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u043f\u0440\u0438\u043d\u044f\u0442\u043e. \u0412\u044b \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u043b\u0438\u0441\u044c \u043a \u0433\u0440\u0443\u043f\u0435 {0}
|
||||
Commands.Invite.Success=[[GREEN]]\u041f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0443\u0441\u043f\u0435\u0448\u043d\u043e \u043e\u0442\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u043e.
|
||||
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||
Commands.mcgod=[[RED]]- Toggle GodMode
|
||||
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
|
||||
Commands.ModDescription=[[RED]]- \u041f\u0440\u043e\u0447\u0438\u0442\u0430\u0442\u044c \u043a\u0440\u0430\u0442\u043a\u043e\u0435 \u043e\u043f\u0438\u0441\u0430\u043d\u0438\u0435 \u043c\u043e\u0434\u0430
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Commands.Other=[[GREEN]]--\u0414\u0420\u0423\u0413\u0418\u0415 \u041a\u041e\u041c\u0410\u041d\u0414\u042b--
|
||||
Commands.Party.Accept=[[RED]]- \u041f\u0440\u0438\u043d\u044f\u0442\u044c \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0443
|
||||
Commands.Party.Chat.Off=\u0413\u0440\u0443\u043f\u043f\u043e\u0432\u043e\u0439 \u0427\u0430\u0442 [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d
|
||||
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
||||
Commands.Party.Commands=[[GREEN]]--\u0413\u0420\u0423\u041f\u041f\u041e\u0412\u042b\u0415 \u041a\u041e\u041c\u0410\u041d\u0414\u042b--
|
||||
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
||||
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||
Commands.Party.Join=Joined Party: {0}
|
||||
Commands.Party.Kick=[[RED]]You were kicked from party {0}!
|
||||
Commands.Party.Leave=[[RED]]\u0412\u044b \u043f\u043e\u043a\u0438\u043d\u0443\u043b\u0438 \u0433\u0440\u0443\u043f\u043f\u0443
|
||||
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||
Commands.Party.None=[[RED]]You are not in a party.
|
||||
Commands.Party.Quit=[[RED]]- Leave your current party
|
||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--\u0422\u043e\u043f mcMMO \u043f\u043e[[BLUE]] \u0423\u0440\u043e\u0432\u043d\u044e \u0421\u0438\u043b\u044b [[YELLOW]]--
|
||||
Commands.PowerLevel=[[DARK_RED]]\u0423\u0420\u041e\u0412\u0415\u041d\u042c \u0421\u0418\u041b\u042b: [[GREEN]]{0}
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
Commands.Stats.Self=YOUR STATS
|
||||
Commands.Stats=[[RED]]- View your mcMMO stats
|
||||
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
||||
mcMMO.MOTD=[[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
|
||||
mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Wiki=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
Commands.Party.InParty=[[GREEN]]\u0413\u0440\u0443\u043f\u043f\u0430: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||
Party.Help.2=[[RED]]Consult /party ? for more information
|
||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||
Party.Help.6=[[RED]]To kick a player from your party, use /party kick <player>
|
||||
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||
Party.InformedOnJoin={0} [[GREEN]] \u00ef\u00f0\u00e8\u00f1\u00ee\u00e5\u00e4\u00e8\u00ed\u00e8\u00eb\u00f1\u00ff \u00ea \u00e3\u00f0\u00f3\u00ef\u00ef\u00e5
|
||||
Party.InformedOnQuit={0} [[GREEN]] \u043f\u043e\u043a\u0438\u043d\u0443\u043b \u0412\u0430\u0448\u0443 \u0433\u0440\u0443\u043f\u043f\u0443
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||
Party.IsLocked=[[RED]]\u042d\u0442\u0430 \u0433\u0440\u0443\u043f\u043f\u0430 \u0443\u0436\u0435 \u0437\u0430\u043a\u0440\u044b\u0442\u0430!
|
||||
Party.IsntLocked=[[RED]]This party is not locked!
|
||||
Party.Locked=[[RED]]\u00c3\u00f0\u00f3\u00ef\u00ef\u00e0 \u00e7\u00e0\u00ef\u00e0\u00f0\u00ee\u00eb\u00e5\u00ed\u00e0, \u00f2\u00ee\u00eb\u00fc\u00ea\u00ee \u00eb\u00e8\u00e4\u00e5\u00f0 \u00e3\u00f0\u00f3\u00ef\u00ef\u00fb \u00ec\u00ee\u00e6\u00e5\u00f2 \u00ef\u00f0\u00e8\u00e3\u00eb\u00e0\u00f8\u00e0\u00f2\u00fc.
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} \u00ed\u00e5 \u00e2 \u00e3\u00f0\u00f3\u00ef\u00ef\u00e5
|
||||
Party.NotOwner=[[DARK_RED]]\u00c2\u00fb \u00f2\u00e5\u00ef\u00e5\u00f0\u00fc \u00ed\u00e5 \u00eb\u00e8\u00e4\u00e5\u00f0 \u00e3\u00f0\u00f3\u00ef\u00ef\u00fb
|
||||
Party.PasswordSet=[[GREEN]]\u041f\u0430\u0440\u043e\u043b\u044c \u0433\u0440\u0443\u043f\u043f\u044b \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d {0}
|
||||
Party.Player.Invalid=[[RED]]That is not a valid player.
|
||||
Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player.
|
||||
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||
Party.Teleport.Player=[[GREEN]]\u0412\u044b \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0438\u0441\u044c \u043a {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]\u00c3\u00f0\u00f3\u00ef\u00ef\u00e0 \u00f0\u00e0\u00e7\u00e1\u00eb\u00ee\u00ea\u00e8\u00f0\u00ee\u00e2\u00e0\u00ed\u00e0
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
Commands.XPGain.Excavation=\u041a\u043e\u043f\u0430\u0439\u0442\u0435 \u0438 \u0438\u0449\u0438\u0442\u0435 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430
|
||||
Commands.XPGain.Fishing=\u041d\u0443\u0436\u043d\u043e \u043f\u043e\u0440\u044b\u0431\u0430\u0447\u0438\u0442\u044c
|
||||
Commands.XPGain.Herbalism=\u0421\u0431\u043e\u0440 \u0422\u0440\u0430\u0432
|
||||
Commands.XPGain.Mining=\u0414\u043e\u0431\u044b\u0432\u0430\u0439\u0442\u0435 \u041a\u0430\u043c\u0435\u043d\u044c \u0438 \u0420\u0443\u0434\u0443
|
||||
Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
|
||||
Commands.XPGain.Taming=\u0423\u043a\u0440\u043e\u0449\u0430\u0439\u0442\u0435 \u0436\u0438\u0432\u043e\u0442\u043d\u044b\u0445 \u0438\u043b\u0438 \u0434\u0435\u0440\u0438\u0442\u0435\u0441\u044c \u0441 \u0412\u0430\u0448\u0438\u043c\u0438 \u0432\u043e\u043b\u043a\u0430\u043c\u0438
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=\u0420\u0443\u0431\u0438\u0442\u0435 \u0434\u0435\u0440\u0435\u0432\u044c\u044f
|
||||
Commands.XPGain=[[DARK_GRAY]]\u041f\u041e\u041b\u0423\u0427\u0415\u041d\u041e \u041e\u041f\u042b\u0422\u0410: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
|
||||
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
||||
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
Effects.Effects=\u042d\u0424\u0424\u0415\u041a\u0422\u042b
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=\u041e\u043f\u0438\u0441\u0430\u043d\u0438\u0435 \u0441\u043a\u043e\u0440\u043e \u0431\u0443\u0434\u0435\u0442...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=\u041e\u043f\u0438\u0441\u0430\u043d\u0438\u0435 \u0441\u043a\u043e\u0440\u043e \u0431\u0443\u0434\u0435\u0442...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Item.ChimaeraWing.Fail=**\u041a\u0420\u042b\u041b\u042c\u042f \u0425\u0418\u041c\u0415\u0420\u042b \u041d\u0415 \u0421\u041c\u041e\u0413\u041b\u0418 \u0423\u041d\u0415\u0421\u0422\u0418 \u0412\u0410\u0421!**
|
||||
Item.ChimaeraWing.Pass=**\u041a\u0420\u042b\u041b\u042c\u042f \u0425\u0418\u041c\u0415\u0420\u042b \u0423\u041d\u0415\u0421\u041b\u0418 \u0412\u0410\u0421!**
|
||||
Item.Injured.Wait=\u0412\u044b \u0431\u044b\u043b\u0438 \u0440\u0430\u043d\u0435\u043d\u044b \u0438 \u0434\u043e\u043b\u0436\u043d\u044b \u043f\u043e\u0434\u043e\u0436\u0434\u0430\u0442\u044c \u043f\u0440\u0435\u0436\u0434\u0435 \u0447\u0435\u043c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u044d\u0442\u043e. [[YELLOW]]({0}s)
|
||||
Skills.Disarmed=[[DARK_RED]]\u00c2\u00fb \u00ee\u00e1\u00e5\u00e7\u00ee\u00f0\u00f3\u00e6\u00e5\u00ed\u00fb!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]\u00cd\u00f3\u00e6\u00ed\u00ee \u00e1\u00ee\u00eb\u00fc\u00f8\u00e5 \u00ec\u00e0\u00f2\u00e5\u00f0\u00e8\u00e0\u00eb\u00e0
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]\u0412\u044b \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0443\u0441\u0442\u0430\u043b\u0438, \u0447\u0442\u043e\u0431\u044b \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c \u0435\u0449\u0451 \u0440\u0430\u0437.
|
||||
Stats.Header.Combat=[[GOLD]]-=\u0411\u041e\u0415\u0412\u042b\u0415 \u041d\u0410\u0412\u042b\u041a\u0418=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=\u041d\u0410\u0412\u042b\u041a\u0418 \u0421\u0411\u041e\u0420\u0410=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430
|
||||
|
440
src/main/resources/locale/locale_sv.properties
Normal file
440
src/main/resources/locale/locale_sv.properties
Normal file
@ -0,0 +1,440 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Duckade**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATICS
|
||||
Acrobatics.Skillup=[[YELLOW]]Akrobatikf\u00e4rdigheten \u00f6kade med {0}. Totalt ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chans att F\u00e5 Pilar: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
Archery.Effect.2=Daze (Players)
|
||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
||||
Archery.Effect.4=Arrow Retrieval
|
||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
Axes.Ability.Bonus.0=Axe Mastery
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
Axes.Ability.Bonus.3=Deal {0} Bonus DMG to armor
|
||||
Axes.Ability.Bonus.4=Greater Impact
|
||||
Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
|
||||
Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||
Axes.Effect.0=Skull Splitter (Ability)
|
||||
Axes.Effect.1=Deal AoE Damage
|
||||
Axes.Effect.2=Critical Strikes
|
||||
Axes.Effect.3=Double Damage
|
||||
Axes.Effect.4=Axe Mastery
|
||||
Axes.Effect.5=Adds bonus DMG
|
||||
Axes.Effect.6=Impact
|
||||
Axes.Effect.7=Strike with enough force to shatter armor
|
||||
Axes.Effect.8=Greater Impact
|
||||
Axes.Effect.9=Deal bonus damage to unarmored foes
|
||||
Axes.Listener=Axes:
|
||||
Axes.SkillName=AXES
|
||||
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
||||
Axes.Skills.SS.On=[[GREEN]]**Skull Splitter ACTIVATED**
|
||||
Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
||||
Excavation.Effect.2=Treasure Hunter
|
||||
Excavation.Effect.3=Ability to dig for treasure
|
||||
Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
||||
Excavation.Listener=Excavation:
|
||||
Excavation.SkillName=Gr\u00e4vning
|
||||
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.0=Green Terra (ABILITY)
|
||||
Herbalism.Ability.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Ability.2=Green Thumb (Wheat)
|
||||
Herbalism.Ability.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Ability.4=Green Thumb (Cobble/Stone Brick)
|
||||
Herbalism.Ability.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
||||
Herbalism.Ability.6=Farmer\'s Diet
|
||||
Herbalism.Ability.7=Improves hunger restored from farmed foods
|
||||
Herbalism.Ability.8=Double Drops (All Herbs)
|
||||
Herbalism.Ability.9=Double the normal loot
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Listener=Herbalism:
|
||||
Herbalism.SkillName=HERBALISM
|
||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
Mining.Ability.0=Super Breaker (ABILITY)
|
||||
Mining.Ability.1=Speed+, Triple Drop Chance
|
||||
Mining.Ability.2=Double Drops
|
||||
Mining.Ability.3=Double the normal loot
|
||||
Mining.Ability.4=Blast Mining
|
||||
Mining.Ability.5=Bonuses to mining with TNT
|
||||
Mining.Ability.6=Bigger Bombs
|
||||
Mining.Ability.7=Increases TNT explosion radius
|
||||
Mining.Ability.8=Demolitions Expertise
|
||||
Mining.Ability.9=Decreases damage from TNT explosions
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Din [[YELLOW]]Explosionshacknings [[GREEN]]f\u00f6rm\u00e5ga \u00e4r fulladdad!
|
||||
Repair.Effects.0=Repair
|
||||
Repair.Effects.1=Repair Iron Tools & Armor
|
||||
Repair.Effects.2=Repair Mastery
|
||||
Repair.Effects.3=Increased repair amount
|
||||
Repair.Effects.4=Super Repair
|
||||
Repair.Effects.5=Double effectiveness
|
||||
Repair.Effects.6=Diamond Repair ({0}+ SKILL)
|
||||
Repair.Effects.7=Repair Diamond Tools & Armor
|
||||
Repair.Effects.8=Arcane Forging
|
||||
Repair.Effects.9=Repair magic items
|
||||
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||
Repair.Listener=Repair:
|
||||
Repair.SkillName=REPAIR
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bl\u00f6dningschans: [[YELLOW]]{0} %
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]F\u00f6rbl\u00f6dningen har [[GREEN]]stoppats[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
Swords.Effect.7=Apply a bleed DoT
|
||||
Swords.Listener=Swords:
|
||||
Swords.SkillName=SWORDS
|
||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||
Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.SkillUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Thick Fur
|
||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
||||
Taming.Ability.Bonus.4=Shock Proof
|
||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
Taming.Effect.11=Explosive Damage Reduction
|
||||
Taming.Effect.12=Call of the Wild
|
||||
Taming.Effect.13=Summon an animal to your side
|
||||
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
|
||||
Taming.Effect.15=[[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
|
||||
Taming.Effect.16=Fast Food Service
|
||||
Taming.Effect.17=Chance for wolves to heal on attack
|
||||
Taming.Effect.2=Gore
|
||||
Taming.Effect.3=Critical Strike that applies Bleed
|
||||
Taming.Effect.4=Sharpened Claws
|
||||
Taming.Effect.5=Damage Bonus
|
||||
Taming.Effect.6=Environmentally Aware
|
||||
Taming.Effect.7=Cactus/Lava Phobia, Fall DMG Immune
|
||||
Taming.Effect.8=Thick Fur
|
||||
Taming.Effect.9=DMG Reduction, Fire Resistance
|
||||
Taming.Listener.Wolf=[[DARK_GRAY]]Your wolf scurries back to you...
|
||||
Taming.Listener=Taming:
|
||||
Taming.SkillName=TAMING
|
||||
Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
Unarmed.Effect.5=Hardens your arm over time
|
||||
Unarmed.Effect.6=Arrow Deflect
|
||||
Unarmed.Effect.7=Deflect arrows
|
||||
Unarmed.Listener=Unarmed:
|
||||
Unarmed.SkillName=UNARMED
|
||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
Woodcutting.Effect.3=Blow Away Leaves
|
||||
Woodcutting.Effect.4=Double Drops
|
||||
Woodcutting.Effect.5=Double the normal loot
|
||||
Woodcutting.Listener=Woodcutting:
|
||||
Woodcutting.SkillName=TR\u00c4DHUGGNING
|
||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow!
|
||||
Combat.Gore=[[GREEN]]**GORED**
|
||||
Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
Commands.AdminChat.Off=Admin chatt endast [[RED]]Av
|
||||
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
||||
Commands.AdminToggle=[[RED]]- Toggle admin chat
|
||||
Commands.Disabled=[[RED]]This command is disabled.
|
||||
Commands.DoesNotExist=[[RED]]Player does not exist in the database!
|
||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
Commands.Inspect=<player> [[RED]]- View detailed player info
|
||||
Commands.Invite.Accepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
||||
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
||||
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||
Commands.mcgod=[[RED]]- Toggle GodMode
|
||||
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
|
||||
Commands.ModDescription=[[RED]]- Read brief mod description
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Commands.Other=[[GREEN]]--OTHER COMMANDS--
|
||||
Commands.Party.Accept=[[RED]]- Accept party invite
|
||||
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
||||
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
||||
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
||||
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
||||
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||
Commands.Party.Join=Joined Party: {0}
|
||||
Commands.Party.Kick=[[RED]]You were kicked from party {0}!
|
||||
Commands.Party.Leave=[[RED]]You have left that party
|
||||
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||
Commands.Party.None=[[RED]]You are not in a party.
|
||||
Commands.Party.Quit=[[RED]]- Leave your current party
|
||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
Commands.Stats.Self=YOUR STATS
|
||||
Commands.Stats=[[RED]]- View your mcMMO stats
|
||||
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
||||
mcMMO.MOTD=[[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
|
||||
mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Wiki=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||
Party.Help.2=[[RED]]Consult /party ? for more information
|
||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||
Party.Help.6=[[RED]]To kick a player from your party, use /party kick <player>
|
||||
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||
Party.InformedOnJoin={0} [[GREEN]] has joined your party
|
||||
Party.InformedOnQuit={0} [[GREEN]] has left your party
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||
Party.IsLocked=[[RED]]This party is already locked!
|
||||
Party.IsntLocked=[[RED]]This party is not locked!
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.Player.Invalid=[[RED]]That is not a valid player.
|
||||
Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player.
|
||||
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]Gruppen \u00e4r nu uppl\u00e5st
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
Commands.XPGain.Excavation=Gr\u00e4va och hitta skatter.
|
||||
Commands.XPGain.Fishing=Fishing (Go figure!)
|
||||
Commands.XPGain.Herbalism=Sk\u00f6rda \u00f6rter
|
||||
Commands.XPGain.Mining=Mining Stone & Ore
|
||||
Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Djurt\u00e4mjning, eller sl\u00e5ss m/ dina vargar
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
|
||||
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
||||
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
Effects.Effects=EFFECTS
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[DARK_AQUA]]Om Gr\u00e4vning:\n[[YELLOW]]Gr\u00e4vning \u00e4r n\u00e4r man gr\u00e4ver f\u00f6r att leta efter skatter.\n[[YELLOW]]Du hittar skatter genom att gr\u00e4va i marken.\n[[YELLOW]]Ju mer du g\u00f6r detta, desto fler skatter kommer du hitta.\n\n[[DARK_AQUA]]:XP \u00d6KNING\n[[YELLOW]]F\u00f6r att f\u00e5 XP m\u00e5ste du gr\u00e4va med en spade i din hand.\n[[YELLOW]]Man f\u00e5r bara XP av vissa material.\n[[DARK_AQUA]]Kompatibla Material:\n[[YELLOW]]Gr\u00e4s, Jord, Sand, Lera, Grus, Mycelium, Sj\u00e4lssand\n\n[[DARK_AQUA]]Hur du anv\u00e4nder Mega Gr\u00e4varen:\n[[YELLOW]]H\u00f6gerklicka med en spade i din hand.\n[[YELLOW]]N\u00e4r du har gjort det har du 4 sekunder p\u00e5 dig att\n[[YELLOW]]b\u00f6rja gr\u00e4va snabbt och aktivera\n[[YELLOW]] Mega Gr\u00e4varen.\n[[DARK_AQUA]]Vad \u00e4r Mega Gr\u00e4varen?\n[[YELLOW]]Mega Gr\u00e4varen \u00e4r en f\u00f6rm\u00e5ga med pauser\n[[YELLOW]]som \u00e4r till f\u00f6r Gr\u00e4vningsf\u00e4rdigheten\n[[YELLOW]]att hitta skatter och f\u00f6r att gr\u00e4va snabbare\n[[YELLOW]]p\u00e5 Gr\u00e4vningsmaterial\n\n[[DARK_AQUA]]Hur funkar Skatt Letare?\n[[YELLOW]]Varenda m\u00f6jliga skatt f\u00f6r Gr\u00e4vning kr\u00e4ver en viss\n[[YELLOW]]f\u00f6rm\u00e5gelevel f\u00f6r att droppas, och som ett resultat \u00e4r det\n[[YELLOW]]sv\u00e5rt att s\u00e4ga hur mycket det hj\u00e4lper dig.\n[[YELLOW]]T\u00e4nk bara p\u00e5 att ju h\u00f6gre din Gr\u00e4vningsf\u00f6rm\u00e5ga\n[[YELLOW]]\u00e4r, desto fler skatter kan du hitta.\n[[YELLOW]]Kom ocks\u00e5 ih\u00e5g att varje gr\u00e4vnings-\n[[YELLOW]]kompatibelt material har en unik lista med olika skatter.\n[[YELLOW]]Det betyder att du kommer hitta andra saker i jord\n[[YELLOW]]\u00e4n vad du hittar i grus.\n[[DARK_AQUA]]Noteringar om Gr\u00e4vning:\n[[YELLOW]]Gr\u00e4vnings droppar \u00e4r helt anpassningsbara\n[[YELLOW]]S\u00e5 resultatet varierar fr\u00e5n server till server.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]You need more
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||
Stats.Header.Combat=[[GOLD]]-=Stridsf\u00e4rdigheter=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
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Reference in New Issue
Block a user