package com.gmail.nossr50.commands.skills; import java.text.DecimalFormat; import org.bukkit.ChatColor; import com.gmail.nossr50.commands.SkillCommand; import com.gmail.nossr50.config.AdvancedConfig; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.util.Permissions; public class SwordsCommand extends SkillCommand { AdvancedConfig advancedConfig = AdvancedConfig.getInstance(); private String counterAttackChance; private String counterAttackChanceLucky; private String bleedLength; private String bleedChance; private String bleedChanceLucky; private String serratedStrikesLength; private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength(); private float bleedChanceMax = advancedConfig.getBleedChanceMax(); private float bleedMaxLevel = advancedConfig.getBleedMaxBonusLevel(); private int bleedMaxTicks = advancedConfig.getBleedMaxTicks(); private int bleedBaseTicks = advancedConfig.getBleedBaseTicks(); private float counterChanceMax = advancedConfig.getCounterChanceMax(); private float counterMaxLevel = advancedConfig.getCounterMaxBonusLevel(); private int serratedBleedTicks = advancedConfig.getSerratedStrikesTicks(); private boolean canCounter; private boolean canSerratedStrike; private boolean canBleed; private boolean lucky; public SwordsCommand() { super(SkillType.SWORDS); } @Override protected void dataCalculations() { DecimalFormat df = new DecimalFormat("0.0"); float bleedChanceF; float counterAttackChanceF; serratedStrikesLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel)); if (skillValue >= bleedMaxLevel) bleedLength = String.valueOf(bleedMaxTicks); else bleedLength = String.valueOf(bleedBaseTicks); if(skillValue >= bleedMaxLevel) bleedChanceF = bleedChanceMax; else bleedChanceF = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * skillValue); bleedChance = df.format(bleedChanceF); if(bleedChanceF + bleedChanceF * 0.3333D >= 100D) bleedChanceLucky = df.format(100D); else bleedChanceLucky = df.format(bleedChanceF + bleedChanceF * 0.3333D); if(skillValue >= counterMaxLevel) counterAttackChanceF = counterChanceMax; else counterAttackChanceF = (float) (((double) counterChanceMax / (double) counterMaxLevel) * skillValue); counterAttackChance = df.format(counterAttackChanceF); if(counterAttackChanceF + counterAttackChanceF * 0.3333D >= 100D) counterAttackChanceLucky = df.format(100D); else counterAttackChanceLucky = df.format(counterAttackChanceF + counterAttackChanceF * 0.3333D); } @Override protected void permissionsCheck() { canBleed = Permissions.swordsBleed(player); canCounter = Permissions.counterAttack(player); canSerratedStrike = Permissions.serratedStrikes(player); lucky = Permissions.luckySwords(player); } @Override protected boolean effectsHeaderPermissions() { return canBleed || canCounter || canSerratedStrike; } @Override protected void effectsDisplay() { if (lucky) { String perkPrefix = ChatColor.RED + "[mcMMO Perks] "; player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Swords" }) })); } if (canCounter) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.0"), LocaleLoader.getString("Swords.Effect.1") })); } if (canSerratedStrike) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.2"), LocaleLoader.getString("Swords.Effect.3") })); player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.4"), LocaleLoader.getString("Swords.Effect.5") })); } if (canBleed) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.6"), LocaleLoader.getString("Swords.Effect.7") })); } } @Override protected boolean statsHeaderPermissions() { return canBleed || canCounter || canSerratedStrike; } @Override protected void statsDisplay() { if (canCounter) { if (player.hasPermission("mcmmo.perks.lucky.swords")) player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { counterAttackChanceLucky })); else player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance })); } if (canBleed) { player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", new Object[] { bleedLength })); player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Note")); if (player.hasPermission("mcmmo.perks.lucky.swords")) player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { bleedChanceLucky })); else player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance })); } if (canSerratedStrike) { player.sendMessage(LocaleLoader.getString("Swords.SS.Length", new Object[] { serratedStrikesLength })); } } }